Files
LEDMatrix/test
ChuckandClaude Opus 5.5 7c51c93707 fix(vegas): a static pause redraws its plugin for the whole pause (#798)
* fix(vegas): a static pause redraws its plugin for the whole pause

The pause called display(force_clear=True) once and slept out the
duration, so a plugin that rotates its screens or animates (Fantasy
Blitz's playlist) was frozen on its first frame. The pause now calls
display() again at the rotation's rate: once a second, or the high-FPS
interval for a plugin that declares needs_high_fps (or scrolls). Only
the first call clears. A redraw that finds update() holding the plugin
lock is skipped; the pause carries on. Interrupt checks and the
watchdog beat still run every 0.1 s; a raise still ends the pause.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(vegas): legacy static-image pauses redraw at high FPS

Match DisplayController._needs_high_fps: a static-image that does not
declare needs_high_fps gets the high-FPS loop for its GIFs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:38:59 -04:00
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