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feat(vegas): render plugin content off the render thread, and keep it off the GIL when the panel needs it (#630)
DisplayManager.offscreen() gives a thread its own canvas, so Vegas renders every plugin's ticker content on its prefetch thread instead of pausing the scroll for canvas-bound plugins on the render thread. A render gate (src/common/render_gate.py, vegas_scroll.prefetch_gate, on by default with the GIL-releasing binding) lets the prefetch thread run Python only while the render thread waits in SwapOnVSync: on hdpi, frames 2+ refreshes late fell eightfold and late frames overall from 0.90% to 0.60%. See docs/OFFSCREEN_RENDERING.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -128,6 +128,9 @@ Read by `src/vegas_mode/config.py` (`VegasScrollConfig.from_config`). See
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| `min_content_separation` | int, `24` |
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| `min_cut_gap` | int, `6` |
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| `continuous_scroll` | bool, `true` |
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| `offscreen_prefetch` | bool, `true` — render every plugin's ticker content on the background thread, each on its own canvas. `false` restores handing canvas-bound plugins to the render thread, one pause at a time. Temporary; see [OFFSCREEN_RENDERING.md](OFFSCREEN_RENDERING.md) |
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| `prefetch_gate` | bool, `true` — let that background thread run Python only while the render thread is waiting for the panel, so the render thread never waits for the GIL when a refresh comes round. Only takes effect with the rebuilt rgbmatrix binding (`scripts/build_rgbmatrix_nogil.sh`). See [OFFSCREEN_RENDERING.md](OFFSCREEN_RENDERING.md) |
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| `switch_interval_ms` | float, `0` — experimental: shorten Python's GIL switch interval to this many ms while Vegas runs. `0` leaves the default (5 ms) alone |
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| `smooth_scroll` | bool, `true` — move a whole number of pixels per panel refresh, locked to vsync. `scroll_speed` is snapped to the nearest speed the panel can show that way (at 95Hz: 95, 47.5, 31.7 px/s…), measured against the panel's real refresh rate once scrolling starts |
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| `sub_pixel_blend` | bool, `false` — the older smoothing: advance by elapsed time and blend neighbouring pixel columns. Looks anti-aliased in the web preview but shimmers on the panel and is not locked to the refresh. Overrides `smooth_scroll` when on |
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| `extend_threshold_screens` | float, `2.0` |
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@@ -0,0 +1,388 @@
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# Offscreen Rendering
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**Status (2026-09-24):** step 1, offscreen rendering, is implemented
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(`DisplayManager.offscreen()`, the adapter on the prefetch thread, the plugin
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lock). Steps 2 and 3 are proposed. When all three land, this file becomes the
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reference for how plugin content is rendered off the render thread.
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First soak of step 1 on hdpi (50 px/s, `pwm_bits` 7, preview open, 8-minute
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runs, A/B/B/A):
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| build | late | by 1 | 2 | 3–5 | 6+ | freezes | render-thread fetches |
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|---|---|---|---|---|---|---|---|
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| #628 | 0.53% | 82 | 2 | 3 | 2 | 3 | 6 |
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| step 1 | 0.63% | 78 | 63 | 17 | 2 | 1 | 0 |
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| step 1 | 0.42% | 77 | 23 | 10 | 0 | 0 | 0 |
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| #628 | 0.37% | 84 | 5 | 3 | 3 | 2 | 14 |
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It does what it was built to: no plugin is fetched on the render thread, and
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freezes fell from 5 to 1. But frames 2–5 refreshes late rose. The rendering
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moved to the prefetch thread still needs the GIL, and the render thread waits
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for it (risk 5 below). The late rate did not improve overall. The 1–2 s
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freezes appear in both builds and have a separate, not yet identified cause.
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The GIL fix, measured on hdpi (90 px/s, `pwm_bits` 8, preview open, 8-minute
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runs after a 2-minute warm-up, order A B C C B A, 2026-09-24). Each arm pools
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two runs, about 81,000 frames:
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| arm | late | by 1 | 2 | 3–5 | 6+ | 2+ late per 10k frames | freezes |
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|---|---|---|---|---|---|---|---|
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| A: step 1 as is | 0.90% | 575 | 64 | 91 | 9 | 20.1 | 0 |
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| B: `switch_interval_ms` 1 | 0.78% | 510 | 105 | 23 | 2 | 15.8 | 0 |
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| C: `prefetch_gate` | **0.60%** | 471 | 11 | 7 | 2 | **2.5** | 0 |
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The gate removes the frames the render thread spent waiting for the GIL, and
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it costs the prefetch nothing that shows: it parked the thread for 3–6 s per
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run, and the next group was ready at every strip extension in every arm.
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`prefetch_gate` is therefore on by default; `switch_interval_ms` stays an
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off-by-default experiment. What is left is almost all one refresh late, which
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is the per-frame budget (a 6.75 ms p50 blit in a refresh the panel holds at
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83–85 Hz while rendering), not contention.
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The runs restart the service, so the hourly sports refresh never fell inside
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one. That refresh is its own case: about twenty ESPN chunk-fetch threads at
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once, which the gate does not cover (it gates only the prefetch thread).
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## The problem
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Vegas mode builds its ticker from every plugin's content. Most of that work
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already happens on a background prefetch thread
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(`RenderPipeline.start_prefetch`). But any plugin whose content needs the
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**shared display canvas** is deferred to the render thread
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(`RenderPipeline.drain_deferred`), one plugin every two seconds. The code's
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own comments put each of those at 40–600 ms, and the render thread presents no
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frames while one runs.
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On hdpi (Pi 4, 512×64) most plugins take that path: geochron, tide-display,
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news, hockey-scoreboard, ledmatrix-stocks, incoming-packages, clock-simple,
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countdown, birdnet-go, ledmatrix-music and odds-ticker. They arrive in bursts
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("Whole group deferred; strip will extend as it drains") every minute or so,
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12 fetches in five minutes. That is the "occasional pause" a viewer sees.
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An 8-minute soak (`scripts/frame_soak.py --preview`) of the #628 build on
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hdpi:
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| late by | frames |
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|---|---|
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| 1 refresh | 238 |
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| 2 | 32 |
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| 3–5 | 30 |
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| 6+ | 5 |
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| freezes ≥ 250 ms | 2 (0.97 s total) |
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The 3+ rows and the freezes are the pauses. The single-refresh row is a
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separate problem: the blit is 6 ms of a 10 ms refresh, so there is little
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slack. It is covered under *What this does not fix*.
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## Why a plugin is canvas-bound
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The plugin-facing canvas is a set of shared attributes on `DisplayManager`:
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`image`, `draw`, `matrix`, and the `width`/`height` properties that read from
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`matrix`. Three adapter paths (`src/vegas_mode/plugin_adapter.py`) need them,
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and each returns `None` under `offscreen_only=True` so the plugin is queued for
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the render thread:
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1. **Display capture** (`_capture_display_content`): clear the canvas, call
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`plugin.display()`, copy `display_manager.image`. Used by any plugin
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without `get_vegas_content()` or a populated `scroll_helper`.
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2. **Scroll-content generation** (`_trigger_scroll_content_generation`): a
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ticker plugin whose `scroll_helper.cached_image` is empty is made to build
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it by calling `display(force_clear=True)` or `_create_scrolling_display()`.
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Both draw on the canvas.
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3. **Narrowed rendering** (`DisplayManager.render_size`): swaps the shared
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`matrix`, `image` and `draw` for a narrower set so the plugin lays out for
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`render_width_pct`. The render thread would see the swap mid-frame.
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The render thread keeps the canvas coherent only because nothing else touches
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it at the same time. A background thread can't use it.
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## The design: a per-thread render target
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`capture_mode()` is already per-thread (#423 made its state a
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`threading.local`, so a background capture no longer suppresses the render
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loop's pushes). The same move applies to the canvas itself:
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```python
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with display_manager.offscreen(width=None, height=None) as surface:
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plugin.display(force_clear=True)
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content = surface.image.copy()
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```
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For the **calling thread only**, inside the block:
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| accessor | resolves to |
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|---|---|
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| `display_manager.image`, `.draw` | the surface's own image and draw: a fresh black canvas, `fontmode = "1"` |
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| `display_manager.matrix` | a logical proxy reporting the surface size, so `width`/`height` and plugins that read `matrix.width` follow it. Hardware calls through it (`SetImage`, `SwapOnVSync`, `Clear`, brightness writes) are inert. |
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| `update_display()`, `clear()` | canvas-only: the block implies capture mode, which is already per-thread |
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| `set_scrolling_state()`, `set_frame_hold()` | no-ops, so a plugin's `display()` cannot re-pace the live scroll. Today it can, when it is captured on the render thread. |
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Every other thread sees the real canvas, unchanged. The render loop in
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particular keeps presenting while a plugin draws elsewhere.
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### Implementation sketch
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- `image`, `draw` and `matrix` become properties over `_image`, `_draw` and
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`_matrix`, plus a thread-local current surface. The getter returns the
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surface's value when the calling thread has one, else the shared one; setters
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mirror that. That costs about 0.1 µs per access, and `update_display()` reads
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each a handful of times per frame. Every existing `self.image = ...` in
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`DisplayManager` (`clear()`, setup, fallback) keeps working and becomes
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thread-correct for free.
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- `render_size()` is rebuilt on `offscreen()`: it creates or narrows the
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calling thread's surface instead of swapping shared state.
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- `offscreen()` nests and always restores on exit, including when the plugin
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raises.
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- `VisualDisplayManager` (the plugin test harness) gets the same method, for
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parity.
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### Adapter changes
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- `get_content(offscreen_only=True)` stops returning `None` for the three
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paths above. Each runs inside `display_manager.offscreen(render_width)`.
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- `_capture_display_content` and `_trigger_scroll_content_generation` drop
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their "copy the shared image, restore it afterwards" bookkeeping, since the
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shared image is never touched.
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- **Take the plugin's lock.** `PluginManager.get_plugin_lock()` keeps
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`update()` and `display()` mutually exclusive in normal rotation, but Vegas
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never takes it, so today's render-thread captures already race
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`update()`. Off the render thread the adapter can afford to wait: blocking
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acquire with a timeout (proposed 2 s). On timeout it keeps the cached segment
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and tries again next group.
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- `drain_deferred()` and the deferred queue are deleted. The only render-thread
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fetch left is the inline fallback when no prepared group is ready, which in
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practice is the first extension. Prefetching at start removes that too.
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## Keeping live content fresh
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Offscreen rendering is also what makes fresh sports scores possible. Today a
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plugin's segment is drawn when its group is prefetched, and the strip carries
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7,000–10,000 px of content ahead of the viewport (hdpi logs: "7153px still
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ahead", "9842px ahead"). At ~100 px/s, a score drawn now reaches the screen
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70–100 seconds later. When a plugin reports new data, Vegas only drops its
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cache (`invalidate_pending_updates`), so the change is drawn on the plugin's
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*next* turn, several minutes later. A segment already in the strip scrolls by
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with the data it was drawn with.
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That was the right trade while every redraw of a canvas-bound plugin stalled
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the scroll. Off the render thread a redraw costs the scroll nothing, so the
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strip can afford three things.
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### 1. Refresh at the gate
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Before a segment enters the viewport, check whether its plugin has updated
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since the segment was drawn. If it has, redraw it offscreen and replace it
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while it is still out of sight. Width changes are fine here, because
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everything from that segment onward is still invisible.
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The gate sits `lead` pixels ahead of the viewport's right edge:
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`lead = max(one screen, speed × (render time + margin))`. The render time is
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the plugin's own, measured on each render (sports cards take the longest,
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hundreds of ms up to seconds per the prefetch notes). A plugin whose render
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does not finish before its segment reaches the viewport keeps the old segment.
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The scroll never waits for it.
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Content is then at most `lead / speed` seconds old when it appears, a few
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seconds instead of minutes, without changing how far ahead the rotation
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fetches.
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### 2. Replace ahead of the screen
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When a plugin reports new data (the Vegas update tick already names them), any
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of its segments that are **anywhere ahead of the viewport** are redrawn and
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replaced straight away, not only at the gate. That covers the long stretch of
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strip between prefetch and the gate.
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### 3. Update on screen
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A segment that is already **visible** is patched in place when the redrawn
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version has the same geometry: the same total width, and the same width for
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each card (a sports plugin returns one image per game, joined with
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`intra_plugin_gap`). Scoreboard cards keep a fixed layout, so a score change
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patches in and the digits update as the card scrolls past. The patch is a
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pixel copy of one card (a 150×64 card is ~29 KB) applied by the render thread
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between frames, so a frame never shows half of a patch.
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When the geometry differs (a game added or dropped, a card that grew), the
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visible part cannot change without a jump. Only the cards not yet on screen
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are replaced, and only if the geometry up to that point is unchanged. Otherwise
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the segment keeps its snapshot until it has scrolled off.
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### Avoiding wasted work
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- **Change detection.** `run_scheduled_updates_with_changes()` names a plugin
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whenever its `update()` ran, not when its data changed. On hdpi
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`clock-simple` and `ledmatrix-music` are named on every 4-second tick. A
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redraw whose pixels hash the same as the segment's is discarded without a
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swap.
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- **Redraw on real updates only.** Vegas makes no API calls. Each plugin
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fetches on its own schedule, and a redraw is triggered only when the
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plugin's `update()` has run since its segment was drawn. On hdpi live
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football, baseball and hockey poll every 30 s (live odds every 60 s,
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everything else hourly), so a live sports card is redrawn once per poll.
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- **Floor.** A plugin is redrawn at most once per
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`vegas_scroll.refresh_min_interval` (proposed 10 s), and never while its
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previous redraw is still running. The floor never holds back a sports card
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polling every 30 s. It exists for chatty plugins: `clock-simple` updates
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every second and `ledmatrix-music` polls every 2 s.
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- **One worker.** Redraws go through the same background worker as prefetch,
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one plugin at a time at `nice 10`, under the plugin's lock.
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Data freshness is still bounded by each plugin's own fetch interval (how often
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it polls live scores). Drawing faster cannot beat the data source.
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### The strip becomes a list of segments
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All three need the strip to be replaceable by segment. Today it is one
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image (`ScrollHelper.cached_array`, 8,000–20,000 px wide, 1.5–3.8 MB), and
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`append_content()` rebuilds the whole thing on the render thread for every
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appended block. That is also a pause source.
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Proposed `SegmentStrip`, used by Vegas in place of the single image:
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- an ordered list of segments: plugin id, card boundaries, a pixel array, the
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render time, and the plugin data version it was drawn from, plus its
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x-offset in the strip;
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- `visible(x, width)` assembles the viewport by slicing across at most a few
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segments: the same ~100 KB copy per frame that slicing the single image
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costs today;
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- append and trim become O(block) list operations, not a copy of the strip;
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- replace swaps one list entry and shifts the offsets of the segments after it
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(dozens at most). A same-geometry patch copies pixels into the existing array.
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Every mutation is prepared off the render thread and applied by the render
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thread at a frame boundary, so the strip the render loop reads is never
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half-changed.
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### Multi-display sync
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The follower renders from its own copy of the strip, offset from the leader's
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scroll position. Today the leader sends that copy whole, and only in
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`start_new_cycle()` (`send_scroll_image`), plus the scroll position every
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frame. Continuous scroll, the default, extends and trims the strip without
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starting a new cycle, and nothing sends those changes. From reading the code,
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the follower therefore probably falls out of step after the first extension
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already, before any of this design. That is untested; it needs a two-Pi rig.
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With a segment strip, keeping the follower identical becomes **replaying the
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leader's operations**:
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- Every strip mutation (append, trim, replace, patch) is one operation in
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strip coordinates. The leader applies it and sends the same operation to the
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follower over the existing TCP channel. Segments are small: a card is ~29 KB
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raw and compresses well.
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- Operations on off-screen segments apply on arrival. A patch to a segment
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that is on either panel carries an *apply at scroll position X* stamp a
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couple of hundred milliseconds ahead. Both sides apply it when their scroll
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position passes X, so both panels change on the same frame, within the
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existing position-sync jitter.
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- Each operation carries a sequence number. A follower that sees a gap (a
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reconnect, a dropped message) asks for a full snapshot, which is today's
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`send_scroll_image` path.
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That also fixes the probable continuous-mode gap as a side effect, since
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appends and trims become operations too. Until it is in place, fresh-content
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updates are disabled while sync is active.
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## Risks, and what was checked
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1. **Plugins holding their own reference to the shared `draw` or `image`.**
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They would keep drawing into the shared canvas, and routing by thread can't
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redirect them. A grep of the 49 plugins installed on hdpi found none storing
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`display_manager.draw` or `.image` in an attribute (a pattern search, so
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indirect aliasing would slip past it). A plugin that did would
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draw into an image nobody displays, which trims to a blank segment. That is
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not corruption, and it is no worse than today.
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2. **Plugins calling the matrix directly.** None in the audit. Inside
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`offscreen()` the proxy makes it inert anyway.
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3. **Font thread-safety.** `FontManager` shares font objects across plugins.
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Measured on Pillow 12.3, two threads rendering text take 1.94× as long as
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one, so text rendering holds the GIL and FreeType is never entered
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concurrently. Re-check if Pillow changes that.
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4. **Plugin thread-safety.** `display()` moves to the prefetch thread. The
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plugin lock makes it exclusive with `update()`, which is more protection
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than it has today. Threads a plugin starts itself are not covered, as today.
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5. **The GIL.** Moving 40–600 ms of plugin rendering off the render thread
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removes the pauses, but the work still needs the GIL. Pillow drawing holds
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it, and a waiting thread only gets it back after the switch interval
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(default 5 ms). Expect some single-refresh late frames while a prefetch
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runs. Measure with the soak. A render process separate from plugin work
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is the structural answer (the "native presenter" step). Two experiments
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get most of the way first (results under Status, above):
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- `vegas_scroll.switch_interval_ms` lowers the switch interval for a Vegas
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run (1 ms is the obvious try), so the render thread waits at most that
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long behind bytecode. It does nothing for a C call that keeps the GIL.
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- `vegas_scroll.prefetch_gate` (`src/common/render_gate.py`) lets the
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prefetch thread run Python only while the render thread is blocked in
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`SwapOnVSync`, up to just before the refresh the swap returns on, and
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parks it the rest of the time. That covers C calls too, since the gate is
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checked before each one starts. It never parks the thread while it holds
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a lock the render thread takes, and never for more than 50 ms. It needs
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the rebuilt binding, which releases the GIL during the swap. On by
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default.
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## What this does not fix
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- **The blit.** Copying a 512×64 frame into the matrix (`SetImage`) is ~6 ms at
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8 PWM bits on a Pi 4, leaving ~4 ms of slack per refresh. That is the main
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source of the single-refresh late frames. Holding frames for two refreshes
|
||||
(≈50 px/s) doubles the budget. Cutting the blit itself is the native-presenter
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step.
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- **Live refreshes pushed from `update()`.** Some sports plugins call
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`display()` and `update_display()` from inside `update()`, which runs on the
|
||||
update worker and can push to the panel mid-Vegas. That is a separate
|
||||
hazard. `offscreen()` gives a tool for it (run the update worker offscreen
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||||
while Vegas owns the panel), but it is out of scope here.
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## Test plan
|
||||
|
||||
- **Unit, `DisplayManager`:** one thread inside `offscreen()` draws while
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another reads `image`/`draw`/`matrix`/`width`/`height` and sees the real
|
||||
canvas. Also: `update_display()` and `set_scrolling_state()` are inert inside;
|
||||
`render_size()` narrows only the calling thread; nesting and exceptions
|
||||
restore state.
|
||||
- **Unit, adapter:** a stub display-capture plugin and a stub scroll-helper
|
||||
plugin both return content with `offscreen_only=True`, and nothing is queued
|
||||
for the render thread. The plugin lock is taken, and a timeout keeps the cached
|
||||
segment.
|
||||
- **Emulator integration:** a stub canvas-bound plugin whose `display()` sleeps
|
||||
300 ms. The Vegas render loop never goes a frame without presenting (frame
|
||||
timing recorder: zero freezes).
|
||||
- **Unit, `SegmentStrip`:** the viewport assembled across segment boundaries
|
||||
matches slicing one concatenated image, pixel for pixel. Append, trim,
|
||||
replace-ahead and same-geometry patch each leave every other column
|
||||
unchanged. A geometry-changing patch of a visible segment is refused.
|
||||
- **Freshness:** a stub sports plugin whose score changes every second. The
|
||||
score on screen is never older than `lead / speed` plus the plugin's fetch
|
||||
interval. A visible card's digits change without the frame-timing recorder
|
||||
seeing a late frame. An unchanged redraw is discarded.
|
||||
- **Hardware:** an hdpi soak, A/B against the #628 build, alternating order.
|
||||
Targets: no freezes, an empty 6+ bucket, the 3–5 bucket near zero, and the late
|
||||
rate below 0.66%. Plus, for freshness: log each segment's age when it enters
|
||||
the viewport, and compare the median and max before and after.
|
||||
|
||||
## Rollout
|
||||
|
||||
Three changes, each soaked on hdpi before the next:
|
||||
|
||||
1. **Offscreen rendering:** `offscreen()`, the adapter on the prefetch thread,
|
||||
and the plugin lock. Removes the render-thread pauses.
|
||||
2. **`SegmentStrip`:** Vegas's strip becomes a list of segments. Removes the
|
||||
whole-strip copy on append. No visible behaviour change.
|
||||
3. **Fresh content:** refresh at the gate, replace ahead, patch on screen,
|
||||
with change detection and the rate limit.
|
||||
|
||||
`display.vegas_scroll.offscreen_prefetch` (default `true`) restores today's
|
||||
deferred path when `false`, and `display.vegas_scroll.live_refresh` (default
|
||||
`true`) turns off step 3. Keep both for one release, then delete the old paths.
|
||||
|
||||
## Open questions
|
||||
|
||||
1. Keep the kill switch, or ship without one?
|
||||
2. Plugin lock timeout: skip the plugin and keep its cached segment (proposed),
|
||||
or wait longer?
|
||||
3. `refresh_min_interval`: 10 s proposed. It only limits chatty plugins;
|
||||
live sports are redrawn once per 30 s poll regardless.
|
||||
4. Multi-display sync: is there a two-Pi rig to test on? Operation replay is
|
||||
proposed as part of the segment strip (step 2), with fresh content
|
||||
disabled under sync until it has been verified on real hardware.
|
||||
@@ -0,0 +1,244 @@
|
||||
"""Let a background thread run Python only while the render thread waits on vsync.
|
||||
|
||||
With plugin rendering moved to Vegas's prefetch thread (DisplayManager.offscreen,
|
||||
#630) the render thread no longer stops for it, but it still shares the GIL
|
||||
with it. The render thread spends most of each refresh inside SwapOnVSync,
|
||||
which releases the GIL, and needs it back the moment the swap returns. If the
|
||||
prefetch thread is running Python right then, the render thread waits: up to
|
||||
the switch interval (5ms) behind bytecode, and for as long as a C call that
|
||||
keeps the GIL takes. On hdpi that showed up as frames 2-5 refreshes late while
|
||||
a group was being prepared.
|
||||
|
||||
The gate turns that around. The display manager opens it just before each swap,
|
||||
with a deadline shortly ahead of the refresh the swap will return on, and
|
||||
closes it when the swap returns. A thread inside ``gate.yielding()`` checks it on
|
||||
every Python and C call through a profile hook, and once the window has closed
|
||||
it parks -- blocked on a condition, GIL released -- until the next swap opens
|
||||
it. The render thread then finds the GIL free when its refresh arrives, and the
|
||||
background work runs in time the render thread was only spending waiting.
|
||||
|
||||
Parking a thread is only safe if nothing the render thread needs is stuck
|
||||
behind it, so it is never parked:
|
||||
|
||||
* while it holds a lock registered with ``guard()`` (the Vegas buffers and
|
||||
caches the render thread also takes);
|
||||
* inside logging, threading, importlib or the cache, all of which take locks the
|
||||
render thread can take too;
|
||||
* when there is no render loop to protect -- no swap for ``STALE_SECONDS``, as
|
||||
on a static screen or a stalled frame.
|
||||
|
||||
And a parked thread is never held more than ``MAX_WAIT_SECONDS`` at a time, so
|
||||
whatever the gate gets wrong costs a frame, not a freeze. The render thread
|
||||
itself is never gated, whatever it calls.
|
||||
|
||||
It gates the prefetch thread only. Gating the ESPN fetch threads as well was
|
||||
tried for the hourly sports refresh, twenty-odd of them at once, and measured
|
||||
worse on hdpi (0.85% late frames without it, 1.14% with it, across a burst every
|
||||
five minutes): each parked thread has to take the GIL again just to park at the
|
||||
end of every window, and the fetches ran two to three times as long.
|
||||
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import math
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
from collections import deque
|
||||
from typing import Any, Callable, Deque, List, Optional
|
||||
|
||||
#: Park background threads this long before the refresh a swap will return on,
|
||||
#: so a short C call already under way has finished by then.
|
||||
MARGIN_SECONDS = 0.002
|
||||
|
||||
#: The longest a background thread is parked in one go.
|
||||
MAX_WAIT_SECONDS = 0.05
|
||||
|
||||
#: No swap for this long means there is no render loop running to protect.
|
||||
STALE_SECONDS = 0.05
|
||||
|
||||
#: Swaps needed before the refresh period is trusted enough to open a window.
|
||||
MIN_SAMPLES = 8
|
||||
|
||||
#: Parking inside any of these modules could hold a lock the render thread
|
||||
#: takes: logging handler locks, Condition and Event internals, the module
|
||||
#: import locks, and the disk and memory cache locks. Matched by module name,
|
||||
#: not file path: a path can say "cache" or "logging" for reasons of its own --
|
||||
#: a virtualenv under ~/.cache, or GitHub's /opt/hostedtoolcache, where every
|
||||
#: stdlib frame would otherwise count and the gate would never park anything.
|
||||
_UNSAFE_MODULES = frozenset({
|
||||
"logging", "threading", "importlib", "src.cache_manager", "src.cache",
|
||||
})
|
||||
_UNSAFE_PREFIXES = ("logging.", "importlib.", "_frozen_importlib", "src.cache.")
|
||||
|
||||
|
||||
def _unsafe(frame: Any, base: Any) -> bool:
|
||||
"""True if a frame above ``base`` comes from somewhere parking could deadlock.
|
||||
|
||||
``base`` is the frame that entered ``yielding()``; what lies below it (the
|
||||
thread's own bootstrap in threading.py) holds nothing.
|
||||
"""
|
||||
while frame is not None and frame is not base:
|
||||
name = frame.f_globals.get("__name__") or ""
|
||||
if name in _UNSAFE_MODULES or name.startswith(_UNSAFE_PREFIXES):
|
||||
return True
|
||||
frame = frame.f_back
|
||||
return False
|
||||
|
||||
|
||||
def swap_releases_gil() -> Optional[bool]:
|
||||
"""Whether the loaded rgbmatrix binding releases the GIL, or None if none is loaded.
|
||||
|
||||
The rebuilt binding links PyEval_SaveThread and the stock one never does.
|
||||
The same test as src.common.frame_timing.binding_releases_gil (#629); one
|
||||
of the two goes once both have landed.
|
||||
"""
|
||||
module = sys.modules.get("rgbmatrix.core")
|
||||
path = getattr(module, "__file__", None)
|
||||
if not path:
|
||||
return None
|
||||
try:
|
||||
with open(path, "rb") as handle:
|
||||
return b"PyEval_SaveThread" in handle.read()
|
||||
except OSError:
|
||||
return None
|
||||
|
||||
|
||||
def _held(lock: Any) -> bool:
|
||||
"""Is ``lock`` held? RLocks report this thread's ownership; plain locks, anyone's."""
|
||||
is_owned = getattr(lock, "_is_owned", None)
|
||||
if is_owned is not None:
|
||||
return is_owned()
|
||||
return lock.locked()
|
||||
|
||||
|
||||
class RenderGate:
|
||||
"""Opened by the render thread around each swap; honoured by background threads."""
|
||||
|
||||
def __init__(self, clock: Callable[[], float] = time.monotonic):
|
||||
self.clock = clock
|
||||
self._cond = threading.Condition()
|
||||
self._generation = 0
|
||||
self._open_until = 0.0
|
||||
self._last_return: Optional[float] = None
|
||||
self._periods: Deque[float] = deque(maxlen=64)
|
||||
self._period: Optional[float] = None
|
||||
self._guarded: List[Any] = []
|
||||
self._local = threading.local()
|
||||
self._render_ident: Optional[int] = None
|
||||
#: How often, and for how long in all, background threads were parked.
|
||||
self.parks = 0
|
||||
self.parked_seconds = 0.0
|
||||
|
||||
def guard(self, *locks: Any) -> None:
|
||||
"""Never park a thread while it holds (or, for a plain Lock, anyone holds) these."""
|
||||
self._guarded.extend(lock for lock in locks if lock is not None)
|
||||
|
||||
# -- render thread -----------------------------------------------------
|
||||
|
||||
def refresh_period(self) -> Optional[float]:
|
||||
"""The panel's refresh period from recent swaps, or None until known.
|
||||
|
||||
The 10th percentile of the gaps between swap returns, each divided by
|
||||
the hold: a late frame only ever lengthens a gap, so the low end is
|
||||
the panel's own period.
|
||||
"""
|
||||
return self._period
|
||||
|
||||
def before_swap(self, hold: int) -> None:
|
||||
"""The render thread is about to block in SwapOnVSync: open the window."""
|
||||
hold = max(1, int(hold))
|
||||
period = self._period
|
||||
now = self.clock()
|
||||
last = self._last_return
|
||||
if period and last is not None and now - last < STALE_SECONDS:
|
||||
# The swap returns on the first refresh boundary after both the
|
||||
# current frame's hold is up and this frame has been handed over;
|
||||
# boundaries fall a whole period apart from the last return.
|
||||
refreshes = max(hold, math.ceil((now - last) / period))
|
||||
open_until = last + refreshes * period - MARGIN_SECONDS
|
||||
else:
|
||||
open_until = 0.0 # no rhythm to predict from: leave threads be
|
||||
with self._cond:
|
||||
self._open_until = open_until
|
||||
self._generation += 1
|
||||
self._cond.notify_all()
|
||||
|
||||
def after_swap(self, hold: int) -> None:
|
||||
"""The swap returned and the render thread needs the GIL: close the window."""
|
||||
now = self.clock()
|
||||
self._open_until = 0.0
|
||||
if self._render_ident is None:
|
||||
# The first thread to swap is the render loop. A plugin pushing a
|
||||
# live refresh from its update thread swaps too, but must not take
|
||||
# over its exemption.
|
||||
self._render_ident = threading.get_ident()
|
||||
last = self._last_return
|
||||
if last is not None and now - last < STALE_SECONDS:
|
||||
self._periods.append((now - last) / max(1, int(hold)))
|
||||
if len(self._periods) >= MIN_SAMPLES:
|
||||
ordered = sorted(self._periods)
|
||||
self._period = ordered[len(ordered) // 10]
|
||||
self._last_return = now
|
||||
|
||||
# -- background threads ------------------------------------------------
|
||||
|
||||
def _should_park(self, frame: Any, now: float) -> bool:
|
||||
if now < self._open_until:
|
||||
return False # inside the window
|
||||
last = self._last_return
|
||||
if last is None or now - last > STALE_SECONDS or self._period is None:
|
||||
return False # no render loop to protect
|
||||
for lock in self._guarded:
|
||||
if _held(lock):
|
||||
return False
|
||||
return not _unsafe(frame, getattr(self._local, "base", None))
|
||||
|
||||
def _hook(self, frame: Any, _event: str, _arg: Any) -> None:
|
||||
now = self.clock()
|
||||
if not self._should_park(frame, now):
|
||||
return
|
||||
generation = self._generation
|
||||
with self._cond:
|
||||
self._cond.wait_for(lambda: self._generation != generation,
|
||||
timeout=MAX_WAIT_SECONDS)
|
||||
self.parks += 1
|
||||
self.parked_seconds += self.clock() - now
|
||||
|
||||
def yielding(self) -> "_Yielding":
|
||||
"""``with gate.yielding():`` runs the block giving way to the render thread."""
|
||||
return _Yielding(self)
|
||||
|
||||
|
||||
class _Yielding:
|
||||
"""Installs a gate's profile hook on the thread for the length of a block."""
|
||||
|
||||
def __init__(self, gate: RenderGate):
|
||||
self.gate = gate
|
||||
self._previous: Any = None
|
||||
self._previous_base: Any = None
|
||||
self._skipped = False
|
||||
|
||||
def __enter__(self) -> RenderGate:
|
||||
gate = self.gate
|
||||
# pylint: disable=protected-access
|
||||
if threading.get_ident() == gate._render_ident:
|
||||
self._skipped = True # parking the render thread parks the display
|
||||
return gate
|
||||
local = gate._local
|
||||
self._previous_base = getattr(local, "base", None)
|
||||
if self._previous_base is None:
|
||||
# Nested blocks keep the outermost frame, so everything the thread
|
||||
# entered since it first gave way is still checked for locks.
|
||||
local.base = sys._getframe(1)
|
||||
self._previous = sys.getprofile()
|
||||
sys.setprofile(gate._hook)
|
||||
return gate
|
||||
|
||||
def __exit__(self, *_exc: Any) -> None:
|
||||
if self._skipped:
|
||||
return
|
||||
sys.setprofile(self._previous)
|
||||
self.gate._local.base = self._previous_base # pylint: disable=protected-access
|
||||
|
||||
+173
-24
@@ -133,6 +133,84 @@ class _LogicalMatrix:
|
||||
setattr(object.__getattribute__(self, "_matrix"), name, value)
|
||||
|
||||
|
||||
class _OffscreenMatrix(_LogicalMatrix):
|
||||
"""``display_manager.matrix`` as a thread drawing off-screen sees it.
|
||||
|
||||
Reports the surface's size, so plugins that lay out from ``matrix.width``
|
||||
follow it, and swallows every write that would reach the hardware. Nothing
|
||||
drawn off-screen may touch the panel the render loop is driving. Method
|
||||
names mirror the rgbmatrix API they stand in for.
|
||||
"""
|
||||
|
||||
# pylint: disable=invalid-name
|
||||
__slots__ = ()
|
||||
|
||||
def SetImage(self, *_args: Any, **_kwargs: Any) -> None:
|
||||
"""Inert: off-screen drawing never reaches the panel."""
|
||||
|
||||
def SetPixel(self, *_args: Any, **_kwargs: Any) -> None:
|
||||
"""Inert: off-screen drawing never reaches the panel."""
|
||||
|
||||
def Clear(self) -> None:
|
||||
"""Inert: off-screen drawing never reaches the panel."""
|
||||
|
||||
def Fill(self, *_args: Any, **_kwargs: Any) -> None:
|
||||
"""Inert: off-screen drawing never reaches the panel."""
|
||||
|
||||
def SwapOnVSync(self, canvas: Any, *_args: Any, **_kwargs: Any) -> Any:
|
||||
"""Inert: hands the canvas straight back without waiting on the panel."""
|
||||
return canvas
|
||||
|
||||
def __setattr__(self, name: str, value: Any) -> None:
|
||||
"""Inert: brightness and other writes stay off the real matrix."""
|
||||
|
||||
|
||||
class _OffscreenSurface:
|
||||
"""One thread's private canvas while it renders off-screen.
|
||||
|
||||
See :meth:`DisplayManager.offscreen`.
|
||||
"""
|
||||
|
||||
__slots__ = ("draw", "image", "matrix")
|
||||
|
||||
def __init__(self, width: int, height: int, real_matrix: Any) -> None:
|
||||
self.image = Image.new('RGB', (width, height))
|
||||
self.draw = ImageDraw.Draw(self.image)
|
||||
# 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
|
||||
self.draw.fontmode = "1"
|
||||
self.matrix = (_OffscreenMatrix(real_matrix, width, height)
|
||||
if real_matrix is not None else None)
|
||||
|
||||
|
||||
def _per_thread_canvas_attr(name: str) -> property:
|
||||
"""A DisplayManager attribute that resolves per thread.
|
||||
|
||||
A thread inside :meth:`DisplayManager.offscreen` reads and writes its own
|
||||
surface's ``name``; every other thread reads and writes the shared value,
|
||||
exactly as when this was a plain attribute. Existing ``self.image = ...``
|
||||
assignments therefore keep working and become thread-correct as they are.
|
||||
"""
|
||||
shared = "_shared_" + name
|
||||
|
||||
def fget(self: "DisplayManager") -> Any:
|
||||
surface = self._current_surface() # pylint: disable=protected-access
|
||||
if surface is not None:
|
||||
return getattr(surface, name)
|
||||
try:
|
||||
return self.__dict__[shared]
|
||||
except KeyError:
|
||||
raise AttributeError(name) from None
|
||||
|
||||
def fset(self: "DisplayManager", value: Any) -> None:
|
||||
surface = self._current_surface() # pylint: disable=protected-access
|
||||
if surface is not None:
|
||||
setattr(surface, name, value)
|
||||
else:
|
||||
self.__dict__[shared] = value
|
||||
|
||||
return property(fget, fset, doc=f"The plugin-facing ``{name}``, per thread.")
|
||||
|
||||
|
||||
|
||||
class DisplayManager:
|
||||
"""
|
||||
@@ -160,6 +238,11 @@ class DisplayManager:
|
||||
cls._instance = super(DisplayManager, cls).__new__(cls)
|
||||
return cls._instance
|
||||
|
||||
# The plugin-facing canvas. Per thread: see offscreen().
|
||||
image = _per_thread_canvas_attr("image")
|
||||
draw = _per_thread_canvas_attr("draw")
|
||||
matrix = _per_thread_canvas_attr("matrix")
|
||||
|
||||
def __init__(self, config: Dict[str, Any] = None, force_fallback: bool = False, suppress_test_pattern: bool = False):
|
||||
start_time = time.time()
|
||||
self.config = config or {}
|
||||
@@ -173,6 +256,9 @@ class DisplayManager:
|
||||
# suppress the render loop's own frame pushes for the duration, freezing
|
||||
# the panel exactly when the point was to avoid a freeze.
|
||||
self._capture_state = threading.local()
|
||||
# Per-thread off-screen surface. While a thread is inside offscreen(),
|
||||
# image, draw and matrix resolve to its own canvas; see offscreen().
|
||||
self._surface_state = threading.local()
|
||||
# Double-sided mode state (resolved in _setup_matrix). When disabled,
|
||||
# the logical image is blitted to the matrix unchanged.
|
||||
self._double_sided = None # dict {copies, axis, logical_width, logical_height} or None
|
||||
@@ -238,6 +324,11 @@ class DisplayManager:
|
||||
# See src/common/scroll_config.py and scripts/scroll_speeds.py.
|
||||
self._frame_hold = 1
|
||||
|
||||
# A src.common.render_gate.RenderGate while Vegas runs with
|
||||
# vegas_scroll.prefetch_gate on: opened around each swap so the
|
||||
# prefetch thread only runs Python while this thread waits on vsync.
|
||||
self.render_gate = None
|
||||
|
||||
# Timing of every presented frame, whoever drew it, for
|
||||
# scripts/frame_soak.py. See src/common/frame_timing.py.
|
||||
self.frame_timing = FrameTimingRecorder(info=self._frame_timing_info())
|
||||
@@ -644,7 +735,10 @@ class DisplayManager:
|
||||
@property
|
||||
def _capture_mode_active(self) -> bool:
|
||||
"""True while the calling thread is capturing content off-screen."""
|
||||
return getattr(self._capture_state, 'active', False)
|
||||
# Read like _current_surface(): a DisplayManager built without
|
||||
# __init__ (tests do) has no per-thread state, and captures nothing.
|
||||
state = self.__dict__.get('_capture_state')
|
||||
return getattr(state, 'active', False) if state is not None else False
|
||||
|
||||
@_capture_mode_active.setter
|
||||
def _capture_mode_active(self, value: bool) -> None:
|
||||
@@ -660,11 +754,67 @@ class DisplayManager:
|
||||
Entering this context prevents those writes without affecting the PIL
|
||||
image buffer, which the adapter reads to extract content.
|
||||
"""
|
||||
# Restore rather than clear: capture_mode() inside offscreen() must not
|
||||
# switch suppression off for the rest of the off-screen block.
|
||||
was_active = self._capture_mode_active
|
||||
self._capture_mode_active = True
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
self._capture_mode_active = False
|
||||
self._capture_mode_active = was_active
|
||||
|
||||
def _current_surface(self) -> Optional[_OffscreenSurface]:
|
||||
"""The calling thread's off-screen surface, or None."""
|
||||
state = self.__dict__.get('_surface_state')
|
||||
return getattr(state, 'surface', None) if state is not None else None
|
||||
|
||||
def _writes_suppressed(self) -> bool:
|
||||
"""True when the calling thread must not touch the panel or its pacing."""
|
||||
return self._capture_mode_active or self._current_surface() is not None
|
||||
|
||||
@contextmanager
|
||||
def offscreen(self, width: Optional[int] = None, height: Optional[int] = None):
|
||||
"""Give the calling thread its own canvas to draw on.
|
||||
|
||||
Inside the block, for the calling thread only, ``image``, ``draw`` and
|
||||
``matrix`` (and so ``width``/``height``) are a fresh black canvas of the
|
||||
requested size, and nothing reaches the hardware: ``update_display()``
|
||||
and the hardware half of ``clear()`` are skipped, and
|
||||
``set_scrolling_state()``/``set_frame_hold()`` cannot re-pace the live
|
||||
scroll. Every other thread, the render loop above all, keeps seeing the
|
||||
real canvas.
|
||||
|
||||
That is what lets Vegas mode render a plugin on its background prefetch
|
||||
thread. The shared canvas used to be the only one, so any plugin that
|
||||
drew on it (display capture, scroll-content generation, narrowed
|
||||
rendering) had to be fetched on the render thread, stalling the scroll
|
||||
for 40-600ms each. See docs/OFFSCREEN_RENDERING.md.
|
||||
|
||||
Blocks nest; each restores the one outside it, also on an exception.
|
||||
|
||||
Args:
|
||||
width: Width of the surface, clamped to the size this thread sees
|
||||
now. Defaults to that size.
|
||||
height: Height, likewise.
|
||||
|
||||
Yields:
|
||||
The surface. ``surface.image`` is what the plugin drew.
|
||||
"""
|
||||
state = self.__dict__.get('_surface_state')
|
||||
if state is None:
|
||||
state = self._surface_state = threading.local()
|
||||
|
||||
current_w, current_h = self.width, self.height
|
||||
target_w = max(1, min(int(width), current_w)) if width else current_w
|
||||
target_h = max(1, min(int(height), current_h)) if height else current_h
|
||||
|
||||
surface = _OffscreenSurface(target_w, target_h, self.matrix)
|
||||
previous = getattr(state, 'surface', None)
|
||||
state.surface = surface
|
||||
try:
|
||||
yield surface
|
||||
finally:
|
||||
state.surface = previous
|
||||
|
||||
@contextmanager
|
||||
def render_size(self, width: int, height: Optional[int] = None):
|
||||
@@ -684,18 +834,14 @@ class DisplayManager:
|
||||
indirection that double-sided mode relies on, so plugins see a
|
||||
consistent size from every accessor.
|
||||
|
||||
Only meaningful inside :meth:`capture_mode` — this swaps the shared
|
||||
image buffer, so the render loop must not be writing to it concurrently.
|
||||
Built on :meth:`offscreen`, so the narrower canvas belongs to the
|
||||
calling thread alone; the render loop keeps drawing on the real one.
|
||||
|
||||
Args:
|
||||
width: Logical width to report, clamped to at least 1 and to the
|
||||
real panel width (a larger canvas would overflow the hardware).
|
||||
height: Logical height, defaulting to the current height.
|
||||
"""
|
||||
real_matrix = self.matrix
|
||||
prev_image = getattr(self, 'image', None)
|
||||
prev_draw = getattr(self, 'draw', None)
|
||||
|
||||
current_w = self.width
|
||||
current_h = self.height
|
||||
target_w = max(1, min(int(width), current_w))
|
||||
@@ -706,19 +852,8 @@ class DisplayManager:
|
||||
yield
|
||||
return
|
||||
|
||||
try:
|
||||
if real_matrix is not None:
|
||||
self.matrix = _LogicalMatrix(real_matrix, target_w, target_h)
|
||||
# With no hardware, the width/height properties fall through to
|
||||
# self.image, so swapping the buffer below is enough on its own.
|
||||
self._new_canvas(target_w, target_h)
|
||||
with self.offscreen(target_w, target_h):
|
||||
yield
|
||||
finally:
|
||||
self.matrix = real_matrix
|
||||
if prev_image is not None:
|
||||
self.image = prev_image
|
||||
if prev_draw is not None:
|
||||
self.draw = prev_draw
|
||||
|
||||
def _composite_double_sided(self):
|
||||
"""Tile the logical screen across the full physical chain.
|
||||
@@ -763,6 +898,12 @@ class DisplayManager:
|
||||
need to know about it.
|
||||
"""
|
||||
try:
|
||||
if self._writes_suppressed():
|
||||
# This thread is drawing off-screen. Checked before the lock,
|
||||
# so it never contends with the render loop's swap, and before
|
||||
# the fallback branch, so captured content never reaches the
|
||||
# web preview either.
|
||||
return
|
||||
with self._update_lock:
|
||||
if self.matrix is None:
|
||||
# Fallback mode - no actual hardware to update
|
||||
@@ -771,9 +912,6 @@ class DisplayManager:
|
||||
self._write_snapshot_if_due()
|
||||
return
|
||||
|
||||
if self._capture_mode_active:
|
||||
return # Skip hardware write — content is being captured off-screen
|
||||
|
||||
digest = None
|
||||
frame_checksum = None
|
||||
if self._dirty_tracking_enabled:
|
||||
@@ -816,7 +954,12 @@ class DisplayManager:
|
||||
# Swap buffers immediately. framerate_fraction holds the frame
|
||||
# for N refreshes; SwapOnVSync blocks for all of them, which is
|
||||
# what paces the render loop to the chosen frame rate.
|
||||
gate = self.render_gate
|
||||
if gate is not None:
|
||||
gate.before_swap(self._frame_hold)
|
||||
self.matrix.SwapOnVSync(self.offscreen_canvas, self._frame_hold)
|
||||
if gate is not None:
|
||||
gate.after_swap(self._frame_hold)
|
||||
presented_at = time.perf_counter()
|
||||
self.frame_timing.record(
|
||||
blit_done - blit_started, presented_at - blit_done,
|
||||
@@ -888,7 +1031,7 @@ class DisplayManager:
|
||||
|
||||
self._new_canvas(self.matrix.width, self.matrix.height)
|
||||
|
||||
if not self._capture_mode_active:
|
||||
if not self._writes_suppressed():
|
||||
# Clear both canvases and the underlying matrix to ensure no artifacts.
|
||||
# Failures are non-fatal — the image buffer is already black above, so
|
||||
# the next update_display() call will push clean content regardless.
|
||||
@@ -1480,6 +1623,8 @@ class DisplayManager:
|
||||
Reset to 1 whenever scrolling stops, so one plugin's pacing cannot
|
||||
leak into the next thing on screen.
|
||||
"""
|
||||
if self._writes_suppressed():
|
||||
return # a plugin drawing off-screen cannot re-pace the live scroll
|
||||
try:
|
||||
value = int(refreshes)
|
||||
except (TypeError, ValueError):
|
||||
@@ -1508,6 +1653,10 @@ class DisplayManager:
|
||||
the lifetime exactly the scroll, and the default of 1 means any caller
|
||||
that does not care gets a new frame every refresh.
|
||||
"""
|
||||
if self._writes_suppressed():
|
||||
# A plugin captured for Vegas calls this from its own display();
|
||||
# it must not change the live scroll's state or frame hold.
|
||||
return
|
||||
current_time = time.time()
|
||||
# Scrolling callers set this every frame; log transitions only.
|
||||
changed = self._scrolling_state['is_scrolling'] != is_scrolling
|
||||
|
||||
@@ -18,7 +18,7 @@ get_font_height, get_text_width, draw_text,
|
||||
draw_text_with_icons, draw_weather_icon (and the _draw_sun/_draw_cloud/
|
||||
_draw_rain/_draw_snow/_draw_storm family), format_date_with_ordinal,
|
||||
capture_mode, set_scrolling_state, is_currently_scrolling,
|
||||
process_deferred_updates, update_display, render_size. A behavior
|
||||
process_deferred_updates, update_display, render_size, offscreen. A behavior
|
||||
change to any of those in DisplayManager must be mirrored here, or
|
||||
plugin visual tests will pass against stale behavior.
|
||||
|
||||
@@ -243,11 +243,39 @@ class VisualTestDisplayManager:
|
||||
wraps every off-screen content fetch in this context, so the harness
|
||||
must provide it for that code path to be exercisable in tests.
|
||||
"""
|
||||
was_active = self._capture_mode_active
|
||||
self._capture_mode_active = True
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
self._capture_mode_active = False
|
||||
self._capture_mode_active = was_active
|
||||
|
||||
@contextmanager
|
||||
def offscreen(self, width: Optional[int] = None, height: Optional[int] = None):
|
||||
"""
|
||||
Interface parity with DisplayManager.offscreen().
|
||||
|
||||
Vegas mode's PluginAdapter draws every plugin on a canvas of its own.
|
||||
The real display manager keeps that canvas per thread; the harness is
|
||||
single-threaded, so it swaps a fresh canvas in and restores the old one,
|
||||
which is all a test can observe.
|
||||
"""
|
||||
prev = (self.image, self.draw, self._width, self._height,
|
||||
self.matrix, self._capture_mode_active)
|
||||
target_w = max(1, min(int(width), self._width)) if width else self._width
|
||||
target_h = max(1, min(int(height), self._height)) if height else self._height
|
||||
try:
|
||||
self._width, self._height = target_w, target_h
|
||||
self.matrix = _MatrixProxy(target_w, target_h)
|
||||
self.image = Image.new('RGB', (target_w, target_h), (0, 0, 0))
|
||||
self.draw = ImageDraw.Draw(self.image)
|
||||
# Match production: 1-bit text, so goldens show what the panel shows.
|
||||
self.draw.fontmode = "1"
|
||||
self._capture_mode_active = True
|
||||
yield self
|
||||
finally:
|
||||
(self.image, self.draw, self._width, self._height,
|
||||
self.matrix, self._capture_mode_active) = prev
|
||||
|
||||
def draw_text(self, text: str, x: Optional[int] = None, y: Optional[int] = None,
|
||||
color: Tuple[int, int, int] = (255, 255, 255), small_font: bool = False,
|
||||
|
||||
@@ -74,6 +74,31 @@ class VegasModeConfig:
|
||||
# precedence over smooth_scroll's whole-pixel pacing when on.
|
||||
sub_pixel_blend: bool = False
|
||||
|
||||
# Render every plugin's ticker content on the background prefetch thread,
|
||||
# each on a canvas of its own (DisplayManager.offscreen), instead of
|
||||
# handing plugins that draw on the display canvas to the render thread one
|
||||
# at a time. Each of those cost the scroll a 40-600ms pause. False restores
|
||||
# that path; it is kept for one release in case a plugin misbehaves when
|
||||
# drawn off the render thread. See docs/OFFSCREEN_RENDERING.md.
|
||||
offscreen_prefetch: bool = True
|
||||
|
||||
# How long another thread may hold the GIL before the render thread's
|
||||
# request forces it to yield, in ms, while Vegas runs. CPython's default is
|
||||
# 5ms. Plugin rendering on the prefetch thread and plugin updates hold the
|
||||
# GIL in Pillow and Python code, and a frame waiting its turn for 5ms at a
|
||||
# time misses its refresh. 0 leaves the interpreter default alone.
|
||||
# Experimental. On hdpi it did less than prefetch_gate (0.90% -> 0.78% late
|
||||
# against 0.60%; see docs/OFFSCREEN_RENDERING.md), so it stays off.
|
||||
switch_interval_ms: float = 0.0
|
||||
|
||||
# Let the prefetch thread run Python only while the render thread is
|
||||
# blocked waiting for vsync, and park it the rest of the time, so the
|
||||
# render thread never waits for the GIL when its refresh comes round. Needs
|
||||
# a binding that releases the GIL in SwapOnVSync; off otherwise. On hdpi
|
||||
# it cut frames two or more refreshes late eightfold, and late frames
|
||||
# overall from 0.90% to 0.60%. See src/common/render_gate.py.
|
||||
prefetch_gate: bool = True
|
||||
|
||||
# Keep one continuous strip, extending it with the next group of plugins as
|
||||
# the scroll approaches the end, instead of composing a fresh strip and
|
||||
# swapping it in. A swap stops the motion, substitutes every pixel at once
|
||||
@@ -207,6 +232,9 @@ class VegasModeConfig:
|
||||
smooth_scroll=get('smooth_scroll', d.smooth_scroll),
|
||||
sub_pixel_blend=bool(get('sub_pixel_blend', d.sub_pixel_blend)),
|
||||
continuous_scroll=get('continuous_scroll', d.continuous_scroll),
|
||||
offscreen_prefetch=bool(get('offscreen_prefetch', d.offscreen_prefetch)),
|
||||
switch_interval_ms=float(get('switch_interval_ms', d.switch_interval_ms) or 0.0),
|
||||
prefetch_gate=bool(get('prefetch_gate', d.prefetch_gate)),
|
||||
extend_threshold_screens=float(
|
||||
get('extend_threshold_screens', d.extend_threshold_screens)),
|
||||
auto_trim=get('auto_trim', d.auto_trim),
|
||||
@@ -250,6 +278,9 @@ class VegasModeConfig:
|
||||
'smooth_scroll': self.smooth_scroll,
|
||||
'sub_pixel_blend': self.sub_pixel_blend,
|
||||
'continuous_scroll': self.continuous_scroll,
|
||||
'offscreen_prefetch': self.offscreen_prefetch,
|
||||
'switch_interval_ms': self.switch_interval_ms,
|
||||
'prefetch_gate': self.prefetch_gate,
|
||||
'extend_threshold_screens': self.extend_threshold_screens,
|
||||
'auto_trim': self.auto_trim,
|
||||
'trim_threshold': self.trim_threshold,
|
||||
|
||||
@@ -13,10 +13,12 @@ Supports three display modes per plugin:
|
||||
|
||||
import logging
|
||||
import math
|
||||
import sys
|
||||
import time
|
||||
import threading
|
||||
from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
|
||||
|
||||
from src.common import render_gate
|
||||
from src.vegas_mode.config import VegasModeConfig
|
||||
from src.vegas_mode.plugin_adapter import PluginAdapter
|
||||
from src.vegas_mode.stream_manager import StreamManager
|
||||
@@ -101,7 +103,8 @@ class VegasModeCoordinator:
|
||||
self.plugin_manager = plugin_manager
|
||||
|
||||
# Initialize components
|
||||
self.plugin_adapter = PluginAdapter(display_manager, self.vegas_config)
|
||||
self.plugin_adapter = PluginAdapter(
|
||||
display_manager, self.vegas_config, plugin_manager=plugin_manager)
|
||||
self.stream_manager = StreamManager(
|
||||
self.vegas_config,
|
||||
plugin_manager,
|
||||
@@ -276,6 +279,8 @@ class VegasModeCoordinator:
|
||||
# due immediately so the first sample confirms the marquee is up.
|
||||
self._fps_last_health_log = 0.0
|
||||
self._fps_was_degraded = False
|
||||
self._apply_switch_interval()
|
||||
self._install_render_gate()
|
||||
|
||||
# Line up the next group immediately, so the first extension is already
|
||||
# warm rather than stalling the scroll to fetch it.
|
||||
@@ -298,6 +303,9 @@ class VegasModeCoordinator:
|
||||
self.stats['total_runtime_seconds'] += time.time() - self._start_time
|
||||
self._start_time = None
|
||||
|
||||
self._restore_switch_interval()
|
||||
self._remove_render_gate()
|
||||
|
||||
# Cleanup components
|
||||
self.render_pipeline.reset()
|
||||
self.stream_manager.reset()
|
||||
@@ -305,6 +313,57 @@ class VegasModeCoordinator:
|
||||
|
||||
logger.info("Vegas mode stopped")
|
||||
|
||||
def _apply_switch_interval(self) -> None:
|
||||
"""Shorten the GIL switch interval for the run; see VegasModeConfig."""
|
||||
ms = self.vegas_config.switch_interval_ms
|
||||
if not ms or ms <= 0:
|
||||
return
|
||||
if getattr(self, '_saved_switch_interval', None) is None:
|
||||
self._saved_switch_interval = sys.getswitchinterval()
|
||||
sys.setswitchinterval(ms / 1000.0)
|
||||
logger.info("Vegas: GIL switch interval %.1fms (was %.1fms)",
|
||||
ms, self._saved_switch_interval * 1000.0)
|
||||
|
||||
def _restore_switch_interval(self) -> None:
|
||||
saved = getattr(self, '_saved_switch_interval', None)
|
||||
if saved is not None:
|
||||
sys.setswitchinterval(saved)
|
||||
self._saved_switch_interval = None
|
||||
|
||||
def _install_render_gate(self) -> None:
|
||||
"""Gate the prefetch thread on the render thread's swaps; see VegasModeConfig."""
|
||||
if not self.vegas_config.prefetch_gate:
|
||||
return
|
||||
if getattr(self.display_manager, 'render_gate', None) is not None:
|
||||
return
|
||||
releases = render_gate.swap_releases_gil()
|
||||
if releases is None:
|
||||
logger.debug("Vegas: no prefetch gate -- no hardware binding loaded")
|
||||
return
|
||||
if not releases:
|
||||
# On by default, so this is every stock install: say so once per
|
||||
# run, not as a warning.
|
||||
logger.info("Vegas: no prefetch gate -- this rgbmatrix binding keeps "
|
||||
"the GIL in SwapOnVSync (scripts/build_rgbmatrix_nogil.sh)")
|
||||
return
|
||||
gate = render_gate.RenderGate()
|
||||
# Locks the render thread takes too: never park the prefetch holding one.
|
||||
gate.guard(self._state_lock,
|
||||
getattr(self.stream_manager, '_buffer_lock', None),
|
||||
getattr(self.render_pipeline, '_buffer_lock', None),
|
||||
getattr(self.render_pipeline, '_prefetch_lock', None),
|
||||
getattr(self.plugin_adapter, '_cache_lock', None))
|
||||
self.display_manager.render_gate = gate
|
||||
logger.info("Vegas: prefetch gated on vsync")
|
||||
|
||||
def _remove_render_gate(self) -> None:
|
||||
gate = getattr(self.display_manager, 'render_gate', None)
|
||||
if gate is None:
|
||||
return
|
||||
self.display_manager.render_gate = None
|
||||
logger.info("Vegas: prefetch gate parked the prefetch %d times, %.1fs in all",
|
||||
gate.parks, gate.parked_seconds)
|
||||
|
||||
def pause(self) -> None:
|
||||
"""Pause Vegas mode (for live priority interruption)."""
|
||||
with self._state_lock:
|
||||
@@ -524,6 +583,10 @@ class VegasModeCoordinator:
|
||||
fps, target, fps_frame_count,
|
||||
p99 * 1000.0, frame_worst * 1000.0
|
||||
)
|
||||
gate = getattr(self.display_manager, 'render_gate', None)
|
||||
if gate is not None:
|
||||
logger.info("Vegas: prefetch parked %d times, %.1fs in all",
|
||||
gate.parks, gate.parked_seconds)
|
||||
self._fps_last_health_log = current_time
|
||||
else:
|
||||
logger.debug(
|
||||
|
||||
@@ -8,7 +8,7 @@ implement get_vegas_content() and fallback capture of display() output.
|
||||
import logging
|
||||
import threading
|
||||
import time
|
||||
from contextlib import nullcontext
|
||||
from contextlib import contextmanager, nullcontext
|
||||
from typing import Optional, List, Any, Tuple, Union, TYPE_CHECKING
|
||||
from PIL import Image
|
||||
|
||||
@@ -33,7 +33,13 @@ class PluginAdapter:
|
||||
2. Fallback: Capture display_manager.image after calling plugin.display()
|
||||
"""
|
||||
|
||||
def __init__(self, display_manager: Any, config: Optional[Any] = None):
|
||||
#: How long a background fetch waits for a plugin's update() to finish
|
||||
#: before skipping the plugin this round. Off the render thread waiting
|
||||
#: costs nothing visible; it only delays that one plugin's content.
|
||||
PLUGIN_LOCK_TIMEOUT = 2.0
|
||||
|
||||
def __init__(self, display_manager: Any, config: Optional[Any] = None,
|
||||
plugin_manager: Optional[Any] = None):
|
||||
"""
|
||||
Initialize the plugin adapter.
|
||||
|
||||
@@ -42,8 +48,13 @@ class PluginAdapter:
|
||||
config: VegasModeConfig controlling trim behaviour. When omitted,
|
||||
trimming runs with the dataclass defaults, so existing callers
|
||||
and tests keep working unchanged.
|
||||
plugin_manager: Source of the per-plugin lock that keeps a
|
||||
background fetch from running a plugin's display() while its
|
||||
update() is mid-flight. Optional: without it, fetches take no
|
||||
lock, as they always did.
|
||||
"""
|
||||
self.display_manager = display_manager
|
||||
self.plugin_manager = plugin_manager
|
||||
if config is None:
|
||||
from src.vegas_mode.config import VegasModeConfig
|
||||
config = VegasModeConfig()
|
||||
@@ -91,13 +102,14 @@ class PluginAdapter:
|
||||
Args:
|
||||
plugin: Plugin instance to get content from
|
||||
plugin_id: Plugin identifier for logging
|
||||
offscreen_only: Skip every path that touches the shared display
|
||||
canvas, for callers running off the render thread. The canvas
|
||||
and the matrix proxy are process-wide mutable state, so
|
||||
narrowing or capturing through them from another thread would
|
||||
corrupt the frame the render loop is pushing. Returns None when
|
||||
the plugin can only be served that way, leaving the caller to
|
||||
fetch it on the render thread.
|
||||
offscreen_only: The caller is off the render thread. Every content
|
||||
path draws on a canvas of its own (DisplayManager.offscreen),
|
||||
so all of them are safe there; the fetch also takes the
|
||||
plugin's lock, waiting up to PLUGIN_LOCK_TIMEOUT for a running
|
||||
update() to finish. With ``offscreen_prefetch`` switched off,
|
||||
the old behaviour applies instead: paths that need a canvas
|
||||
return None, leaving the caller to fetch the plugin on the
|
||||
render thread.
|
||||
|
||||
Returns:
|
||||
List of PIL Images representing plugin content, or None if no content
|
||||
@@ -117,11 +129,77 @@ class PluginAdapter:
|
||||
)
|
||||
return cached
|
||||
|
||||
# The old contract, kept behind the switch: background callers may
|
||||
# not draw, so anything needing a canvas is left for the render thread.
|
||||
restricted = offscreen_only and not getattr(
|
||||
self.config, 'offscreen_prefetch', True)
|
||||
if not offscreen_only or restricted:
|
||||
return self._fetch_content(plugin, plugin_id, restricted)
|
||||
|
||||
with self._plugin_lock(plugin_id) as acquired:
|
||||
if not acquired:
|
||||
logger.warning(
|
||||
"[%s] update() still running after %.0fs; skipping it this "
|
||||
"round", plugin_id, self.PLUGIN_LOCK_TIMEOUT
|
||||
)
|
||||
return None
|
||||
return self._fetch_content(plugin, plugin_id, restricted=False)
|
||||
|
||||
@contextmanager
|
||||
def _plugin_lock(self, plugin_id: str):
|
||||
"""Hold the plugin's update/display lock, waiting a bounded time.
|
||||
|
||||
Yields whether it was acquired. Yields True, holding nothing, when
|
||||
there is no plugin manager to ask -- the behaviour before the lock was
|
||||
taken here at all.
|
||||
"""
|
||||
if not hasattr(self.plugin_manager, 'get_plugin_lock'):
|
||||
yield True
|
||||
return
|
||||
lock = self.plugin_manager.get_plugin_lock(plugin_id)
|
||||
acquired = lock.acquire(timeout=self.PLUGIN_LOCK_TIMEOUT)
|
||||
try:
|
||||
yield acquired
|
||||
finally:
|
||||
if acquired:
|
||||
lock.release()
|
||||
|
||||
@contextmanager
|
||||
def _isolated_canvas(self, width: Optional[int] = None):
|
||||
"""A canvas for the plugin to draw on that nothing else sees.
|
||||
|
||||
DisplayManager.offscreen() gives the calling thread its own canvas, so
|
||||
this is safe on any thread and leaves the shared canvas untouched.
|
||||
Older display managers and test doubles without it get the previous
|
||||
behaviour: capture on the shared canvas, narrowed with render_size,
|
||||
then restore it -- which is only safe on the render thread.
|
||||
"""
|
||||
offscreen = getattr(self.display_manager, 'offscreen', None)
|
||||
if offscreen is not None:
|
||||
with offscreen(width):
|
||||
yield
|
||||
return
|
||||
|
||||
original_image = self.display_manager.image.copy()
|
||||
try:
|
||||
with self._capture(), self._render_at(width or self.display_width):
|
||||
yield
|
||||
finally:
|
||||
self.display_manager.image = original_image
|
||||
|
||||
def _fetch_content(
|
||||
self, plugin: 'BasePlugin', plugin_id: str, restricted: bool
|
||||
) -> Optional[List[Image.Image]]:
|
||||
"""Every content path in order: native, scroll helper, display capture.
|
||||
|
||||
``restricted`` is the pre-offscreen contract for background callers:
|
||||
skip every path that needs a canvas and return None instead.
|
||||
"""
|
||||
# Try native Vegas content method first
|
||||
has_native = hasattr(plugin, 'get_vegas_content')
|
||||
logger.debug("[%s] Has get_vegas_content: %s", plugin_id, has_native)
|
||||
if has_native:
|
||||
content = self._get_native_content(plugin, plugin_id, offscreen_only)
|
||||
content = self._get_native_content(plugin, plugin_id, restricted)
|
||||
if content:
|
||||
total_width = sum(img.width for img in content)
|
||||
logger.debug(
|
||||
@@ -134,7 +212,7 @@ class PluginAdapter:
|
||||
# Try to get scroll_helper's cached image (for scrolling plugins like stocks/odds)
|
||||
has_scroll_helper = hasattr(plugin, 'scroll_helper')
|
||||
logger.debug("[%s] Has scroll_helper: %s", plugin_id, has_scroll_helper)
|
||||
content = self._get_scroll_helper_content(plugin, plugin_id, offscreen_only)
|
||||
content = self._get_scroll_helper_content(plugin, plugin_id, restricted)
|
||||
if content:
|
||||
total_width = sum(img.width for img in content)
|
||||
logger.debug(
|
||||
@@ -145,8 +223,8 @@ class PluginAdapter:
|
||||
if has_scroll_helper:
|
||||
logger.debug("[%s] ScrollHelper content returned None", plugin_id)
|
||||
|
||||
if offscreen_only:
|
||||
# Display capture needs the shared canvas; leave it to the caller.
|
||||
if restricted:
|
||||
# Display capture needs a canvas; leave it to the caller.
|
||||
logger.debug(
|
||||
"[%s] Needs display capture, deferring to the render thread",
|
||||
plugin_id
|
||||
@@ -682,7 +760,7 @@ class PluginAdapter:
|
||||
return img.crop((start, 0, end, img.height))
|
||||
|
||||
def _get_native_content(
|
||||
self, plugin: 'BasePlugin', plugin_id: str, offscreen_only: bool = False
|
||||
self, plugin: 'BasePlugin', plugin_id: str, restricted: bool = False
|
||||
) -> Optional[List[Image.Image]]:
|
||||
"""
|
||||
Get content via plugin's native get_vegas_content() method.
|
||||
@@ -711,22 +789,21 @@ class PluginAdapter:
|
||||
|
||||
plugin._vegas_render_width = render_width
|
||||
try:
|
||||
# capture_mode unconditionally, even at full width. Building
|
||||
# Vegas content is an off-screen operation, but a plugin is free
|
||||
# to call update_display() while doing it — and outside
|
||||
# capture_mode that write lands on the hardware, flashing the
|
||||
# panel mid-scroll. The narrowing context is separate because it
|
||||
# is a no-op at full width.
|
||||
if offscreen_only:
|
||||
# _render_at swaps the shared canvas, so it is unsafe here.
|
||||
# _vegas_render_width is set regardless: a plugin reading
|
||||
# get_vegas_render_width() still gets its narrow size, and
|
||||
# one that only reads matrix.width renders full width and is
|
||||
# trimmed instead.
|
||||
# On a canvas of its own even at full width. Building Vegas
|
||||
# content is an off-screen operation, but a plugin is free to
|
||||
# call update_display() while doing it, and on the shared canvas
|
||||
# that write would land on the hardware, flashing the panel
|
||||
# mid-scroll.
|
||||
if restricted:
|
||||
# Restricted (offscreen_prefetch off): no canvas of our own,
|
||||
# so no narrowing. _vegas_render_width is set regardless: a
|
||||
# plugin reading get_vegas_render_width() still gets its
|
||||
# narrow size, and one that only reads matrix.width renders
|
||||
# full width and is trimmed instead.
|
||||
with self._capture():
|
||||
result = plugin.get_vegas_content()
|
||||
else:
|
||||
with self._capture(), self._render_at(render_width):
|
||||
with self._isolated_canvas(render_width):
|
||||
result = plugin.get_vegas_content()
|
||||
finally:
|
||||
plugin._vegas_render_width = None
|
||||
@@ -807,7 +884,7 @@ class PluginAdapter:
|
||||
return None
|
||||
|
||||
def _get_scroll_helper_content(
|
||||
self, plugin: 'BasePlugin', plugin_id: str, offscreen_only: bool = False
|
||||
self, plugin: 'BasePlugin', plugin_id: str, restricted: bool = False
|
||||
) -> Optional[List[Image.Image]]:
|
||||
"""
|
||||
Get content from plugin's scroll_helper if available.
|
||||
@@ -841,7 +918,7 @@ class PluginAdapter:
|
||||
"[%s] scroll_helper.cached_image is None, triggering content generation",
|
||||
plugin_id
|
||||
)
|
||||
if offscreen_only:
|
||||
if restricted:
|
||||
# Generating it calls display(), which needs the canvas.
|
||||
logger.debug(
|
||||
"[%s] scroll_helper cache empty; deferring generation "
|
||||
@@ -991,12 +1068,8 @@ class PluginAdapter:
|
||||
Returns:
|
||||
The generated cached_image or None
|
||||
"""
|
||||
original_image = None
|
||||
try:
|
||||
# Save display state to restore after
|
||||
original_image = self.display_manager.image.copy()
|
||||
|
||||
with self._capture():
|
||||
with self._isolated_canvas():
|
||||
# Method 1: Try _create_scrolling_display (stocks pattern)
|
||||
if hasattr(plugin, '_create_scrolling_display'):
|
||||
logger.debug(
|
||||
@@ -1052,11 +1125,6 @@ class PluginAdapter:
|
||||
logger.exception("[%s] Error triggering scroll content", plugin_id)
|
||||
return None
|
||||
|
||||
finally:
|
||||
# Restore original display state
|
||||
if original_image is not None:
|
||||
self.display_manager.image = original_image
|
||||
|
||||
def _capture_display_content(
|
||||
self, plugin: 'BasePlugin', plugin_id: str
|
||||
) -> Optional[List[Image.Image]]:
|
||||
@@ -1070,12 +1138,7 @@ class PluginAdapter:
|
||||
Returns:
|
||||
List with single captured image, or None
|
||||
"""
|
||||
original_image = None
|
||||
try:
|
||||
# Save current display state
|
||||
original_image = self.display_manager.image.copy()
|
||||
logger.debug("[%s] Fallback: saved original display state", plugin_id)
|
||||
|
||||
# Ensure plugin has fresh data before capturing
|
||||
has_update_data = hasattr(plugin, 'update_data')
|
||||
logger.debug("[%s] Fallback: has update_data=%s", plugin_id, has_update_data)
|
||||
@@ -1086,12 +1149,12 @@ class PluginAdapter:
|
||||
except (AttributeError, RuntimeError, OSError):
|
||||
logger.exception("[%s] Fallback: update_data() failed", plugin_id)
|
||||
|
||||
# Clear and call plugin display — use capture_mode to suppress hardware writes
|
||||
# that plugins may trigger internally via update_display().
|
||||
# Clear and call plugin display on a canvas of its own: nothing it
|
||||
# draws, and no update_display() it calls, reaches the panel.
|
||||
#
|
||||
# render_size narrows the canvas the plugin lays out against, so a
|
||||
# plugin that spreads across the whole panel produces a compact
|
||||
# arrangement rather than one that has to be cropped afterwards.
|
||||
# The canvas is render_width wide, so a plugin that spreads across
|
||||
# the whole panel produces a compact arrangement rather than one
|
||||
# that has to be cropped afterwards.
|
||||
render_width = self.resolve_render_width(plugin, plugin_id)
|
||||
if render_width != self.display_width:
|
||||
logger.debug(
|
||||
@@ -1099,7 +1162,7 @@ class PluginAdapter:
|
||||
plugin_id, render_width, self.display_width
|
||||
)
|
||||
|
||||
with self._capture(), self._render_at(render_width):
|
||||
with self._isolated_canvas(render_width):
|
||||
self.display_manager.clear()
|
||||
logger.debug("[%s] Fallback: display cleared, calling display()", plugin_id)
|
||||
|
||||
@@ -1133,7 +1196,7 @@ class PluginAdapter:
|
||||
plugin_id
|
||||
)
|
||||
# Try once more with force_clear=True
|
||||
with self._capture(), self._render_at(render_width):
|
||||
with self._isolated_canvas(render_width):
|
||||
self.display_manager.clear()
|
||||
plugin.display(force_clear=True)
|
||||
captured = self.display_manager.image.copy()
|
||||
@@ -1170,12 +1233,6 @@ class PluginAdapter:
|
||||
)
|
||||
return None
|
||||
|
||||
finally:
|
||||
# Always restore original image to prevent display corruption
|
||||
if original_image is not None:
|
||||
self.display_manager.image = original_image
|
||||
logger.debug("[%s] Fallback: restored original display state", plugin_id)
|
||||
|
||||
def _is_blank_image(
|
||||
self, img: Image.Image, return_ratio: bool = False
|
||||
) -> Union[bool, Tuple[bool, float]]:
|
||||
|
||||
@@ -10,6 +10,7 @@ import os
|
||||
import time
|
||||
import threading
|
||||
from collections import deque
|
||||
from contextlib import nullcontext
|
||||
from typing import Optional, List, Any, Dict, Deque
|
||||
from PIL import Image
|
||||
|
||||
@@ -383,8 +384,12 @@ class RenderPipeline:
|
||||
os.nice(10)
|
||||
except (OSError, AttributeError):
|
||||
pass
|
||||
# With vegas_scroll.prefetch_gate on, run only while the render
|
||||
# thread waits on vsync; see src/common/render_gate.py.
|
||||
gate = getattr(self.display_manager, 'render_gate', None)
|
||||
try:
|
||||
group = self.stream_manager.take_next_group(offscreen_only=True)
|
||||
with gate.yielding() if gate is not None else nullcontext():
|
||||
group = self.stream_manager.take_next_group(offscreen_only=True)
|
||||
except Exception:
|
||||
logger.exception("Background prefetch failed")
|
||||
group = []
|
||||
@@ -509,9 +514,12 @@ class RenderPipeline:
|
||||
grouped = [(pid, imgs) for pid, imgs in grouped if imgs]
|
||||
|
||||
if not grouped:
|
||||
# Everything in this group is queued; the queue will extend the
|
||||
# strip as it drains, so this is not a failure.
|
||||
logger.info("Whole group deferred; strip will extend as it drains")
|
||||
if deferred:
|
||||
# Everything in this group is queued; the queue will extend
|
||||
# the strip as it drains, so this is not a failure.
|
||||
logger.info("Whole group deferred; strip will extend as it drains")
|
||||
else:
|
||||
logger.info("Nothing to show in this group; fetching the next")
|
||||
self.start_prefetch()
|
||||
return bool(deferred)
|
||||
|
||||
|
||||
@@ -688,6 +688,10 @@ class StreamManager:
|
||||
Ordered list of (plugin_id, images). ``images`` is None when the
|
||||
plugin could not be served under ``offscreen_only``, so the caller
|
||||
can fetch just those on the render thread while keeping the order.
|
||||
That only happens with ``offscreen_prefetch`` switched off: every
|
||||
content path now draws on a canvas of its own, so a background
|
||||
fetch that comes back empty had nothing to show, and ``images``
|
||||
is an empty list rather than a request for the render thread.
|
||||
"""
|
||||
if count is None:
|
||||
count = self.config.plugins_per_cycle
|
||||
@@ -705,6 +709,9 @@ class StreamManager:
|
||||
|
||||
plugins = getattr(self.plugin_manager, 'plugins', {})
|
||||
group: List[Tuple[str, Optional[List[Image.Image]]]] = []
|
||||
# Only the old contract hands anything back to the render thread.
|
||||
defer_empty = offscreen_only and not getattr(
|
||||
self.config, 'offscreen_prefetch', True)
|
||||
|
||||
for plugin_id in ids:
|
||||
plugin = plugins.get(plugin_id)
|
||||
@@ -719,7 +726,10 @@ class StreamManager:
|
||||
continue
|
||||
if images:
|
||||
self.stats['segments_fetched'] += 1
|
||||
group.append((plugin_id, images if images else None))
|
||||
if images:
|
||||
group.append((plugin_id, images))
|
||||
else:
|
||||
group.append((plugin_id, None if defer_empty else []))
|
||||
|
||||
return group
|
||||
|
||||
|
||||
@@ -0,0 +1,360 @@
|
||||
"""Per-thread off-screen rendering (DisplayManager.offscreen) and its Vegas use.
|
||||
|
||||
The display canvas used to be one shared object, so any plugin that drew on it
|
||||
could only be rendered on the render thread, stalling the scroll for 40-600ms
|
||||
each. offscreen() gives the calling thread a canvas of its own. These tests pin
|
||||
the property that makes that safe: another thread's drawing never reaches what
|
||||
the render loop sees, presents or paces by.
|
||||
|
||||
Runs against RGBMatrixEmulator, exercising the real DisplayManager.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import threading
|
||||
from types import SimpleNamespace
|
||||
|
||||
os.environ["EMULATOR"] = "true"
|
||||
|
||||
import pytest
|
||||
from PIL import Image
|
||||
|
||||
sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
|
||||
|
||||
from src.vegas_mode.config import VegasModeConfig # noqa: E402
|
||||
from src.vegas_mode.plugin_adapter import PluginAdapter # noqa: E402
|
||||
from src.vegas_mode.stream_manager import StreamManager # noqa: E402
|
||||
|
||||
WIDTH, HEIGHT = 128, 32
|
||||
YELLOW = (255, 255, 0)
|
||||
|
||||
|
||||
@pytest.fixture(scope="module")
|
||||
def dm(tmp_path_factory):
|
||||
from src.display_manager import DisplayManager
|
||||
DisplayManager._instance = None
|
||||
DisplayManager._initialized = False
|
||||
manager = DisplayManager({
|
||||
"display": {
|
||||
"hardware": {"rows": 32, "cols": 64, "chain_length": 2,
|
||||
"parallel": 1, "brightness": 90},
|
||||
"runtime": {"gpio_slowdown": 0},
|
||||
},
|
||||
}, suppress_test_pattern=True)
|
||||
manager._snapshot_path = str(
|
||||
tmp_path_factory.mktemp("offscreen") / "led_matrix_preview.png")
|
||||
if manager.matrix is None:
|
||||
pytest.fail("DisplayManager fell back to matrix=None; see the "
|
||||
"'Failed to initialize RGB Matrix' log line above.")
|
||||
yield manager
|
||||
DisplayManager._instance = None
|
||||
DisplayManager._initialized = False
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def fresh(dm):
|
||||
"""A known shared canvas, and scroll state reset around each test."""
|
||||
dm.image = Image.new('RGB', (WIDTH, HEIGHT))
|
||||
from PIL import ImageDraw
|
||||
dm.draw = ImageDraw.Draw(dm.image)
|
||||
dm.set_scrolling_state(False)
|
||||
yield dm
|
||||
dm.set_scrolling_state(False)
|
||||
|
||||
|
||||
class _Spy:
|
||||
"""Counts calls to one method of one object, and still calls it."""
|
||||
|
||||
def __init__(self, obj, name):
|
||||
self.obj, self.name, self.count = obj, name, 0
|
||||
self._orig = getattr(obj, name)
|
||||
|
||||
def __enter__(self):
|
||||
def counting(*args, **kwargs):
|
||||
self.count += 1
|
||||
return self._orig(*args, **kwargs)
|
||||
setattr(self.obj, self.name, counting)
|
||||
return self
|
||||
|
||||
def __exit__(self, *exc):
|
||||
setattr(self.obj, self.name, self._orig)
|
||||
|
||||
|
||||
def _in_thread(fn):
|
||||
"""Run fn on another thread and return its result, re-raising its error."""
|
||||
box = {}
|
||||
|
||||
def run():
|
||||
try:
|
||||
box["value"] = fn()
|
||||
except BaseException as exc: # surfaced below
|
||||
box["error"] = exc
|
||||
|
||||
thread = threading.Thread(target=run)
|
||||
thread.start()
|
||||
thread.join(10)
|
||||
assert not thread.is_alive(), "worker hung"
|
||||
if "error" in box:
|
||||
raise box["error"]
|
||||
return box.get("value")
|
||||
|
||||
|
||||
class TestIsolation:
|
||||
def test_another_threads_drawing_is_invisible_here(self, fresh):
|
||||
dm = fresh
|
||||
shared = dm.image
|
||||
inside, release = threading.Event(), threading.Event()
|
||||
seen = {}
|
||||
|
||||
def worker():
|
||||
with dm.offscreen(40) as surface:
|
||||
dm.draw.rectangle([0, 0, 39, 31], fill=YELLOW)
|
||||
seen.update(width=dm.width, matrix_width=dm.matrix.width,
|
||||
own_image=dm.image is surface.image)
|
||||
inside.set()
|
||||
release.wait(5)
|
||||
seen["restored"] = dm.image is shared
|
||||
|
||||
thread = threading.Thread(target=worker)
|
||||
thread.start()
|
||||
try:
|
||||
assert inside.wait(5)
|
||||
# While the worker is mid-draw, this thread sees the real canvas.
|
||||
assert dm.image is shared
|
||||
assert (dm.width, dm.matrix.width) == (WIDTH, WIDTH)
|
||||
assert shared.getpixel((0, 0)) == (0, 0, 0)
|
||||
finally:
|
||||
release.set()
|
||||
thread.join(5)
|
||||
assert seen == {"width": 40, "matrix_width": 40, "own_image": True,
|
||||
"restored": True}
|
||||
|
||||
def test_the_render_loop_keeps_presenting_while_another_thread_draws(self, fresh):
|
||||
dm = fresh
|
||||
inside, release = threading.Event(), threading.Event()
|
||||
|
||||
def worker():
|
||||
with dm.offscreen():
|
||||
dm.draw.rectangle([0, 0, 10, 10], fill=YELLOW)
|
||||
dm.update_display() # must not reach the panel
|
||||
inside.set()
|
||||
release.wait(5)
|
||||
|
||||
with _Spy(dm.matrix, "SwapOnVSync") as swaps:
|
||||
thread = threading.Thread(target=worker)
|
||||
thread.start()
|
||||
try:
|
||||
assert inside.wait(5)
|
||||
dm.draw.point((5, 5), fill=(0, 0, 255))
|
||||
dm.update_display() # the render thread's own frame
|
||||
finally:
|
||||
release.set()
|
||||
thread.join(5)
|
||||
assert swaps.count == 1
|
||||
|
||||
def test_assignments_go_to_the_callers_canvas(self, fresh):
|
||||
dm = fresh
|
||||
shared = dm.image
|
||||
replacement = Image.new('RGB', (WIDTH, HEIGHT), (1, 2, 3))
|
||||
|
||||
def worker():
|
||||
with dm.offscreen():
|
||||
dm.image = replacement # e.g. clear() inside display()
|
||||
return dm.image is replacement
|
||||
|
||||
assert _in_thread(worker) is True
|
||||
assert dm.image is shared
|
||||
|
||||
def test_render_size_narrows_only_the_calling_thread(self, fresh):
|
||||
dm = fresh
|
||||
inside, release = threading.Event(), threading.Event()
|
||||
seen = {}
|
||||
|
||||
def worker():
|
||||
with dm.render_size(32):
|
||||
seen["width"] = dm.width
|
||||
inside.set()
|
||||
release.wait(5)
|
||||
|
||||
thread = threading.Thread(target=worker)
|
||||
thread.start()
|
||||
try:
|
||||
assert inside.wait(5)
|
||||
assert dm.width == WIDTH
|
||||
finally:
|
||||
release.set()
|
||||
thread.join(5)
|
||||
assert seen["width"] == 32
|
||||
|
||||
|
||||
class TestNothingReachesThePanel:
|
||||
def test_update_display_clear_and_pacing_are_inert_inside(self, fresh):
|
||||
dm = fresh
|
||||
real_matrix = dm.matrix
|
||||
hold_before = dm._frame_hold
|
||||
with _Spy(real_matrix, "SwapOnVSync") as swaps, \
|
||||
_Spy(dm.offscreen_canvas, "Clear") as clears:
|
||||
with dm.offscreen() as surface:
|
||||
dm.draw.rectangle([0, 0, 5, 5], fill=YELLOW)
|
||||
dm.update_display()
|
||||
drawn = dm.image
|
||||
dm.clear()
|
||||
# clear() replaced the surface's image, not the shared one.
|
||||
assert dm.image is surface.image and dm.image is not drawn
|
||||
assert dm.image.getpixel((0, 0)) == (0, 0, 0)
|
||||
dm.set_scrolling_state(True, 3)
|
||||
dm.set_frame_hold(4)
|
||||
dm.matrix.SwapOnVSync(object()) # inert through the proxy too
|
||||
assert swaps.count == 0
|
||||
assert clears.count == 0
|
||||
assert dm._frame_hold == hold_before
|
||||
assert dm._scrolling_state['is_scrolling'] is False
|
||||
|
||||
def test_capture_mode_inside_offscreen_does_not_end_suppression(self, fresh):
|
||||
dm = fresh
|
||||
real_matrix = dm.matrix
|
||||
with _Spy(real_matrix, "SwapOnVSync") as swaps:
|
||||
with dm.offscreen():
|
||||
with dm.capture_mode():
|
||||
pass
|
||||
dm.draw.point((1, 1), fill=YELLOW)
|
||||
dm.update_display()
|
||||
assert swaps.count == 0
|
||||
|
||||
def test_nesting_and_exceptions_restore_state(self, fresh):
|
||||
dm = fresh
|
||||
shared = dm.image
|
||||
with pytest.raises(RuntimeError):
|
||||
with dm.offscreen(100):
|
||||
with dm.offscreen(50):
|
||||
assert dm.width == 50
|
||||
raise RuntimeError("plugin failed mid-draw")
|
||||
assert dm.image is shared
|
||||
assert dm.width == WIDTH
|
||||
assert not dm._writes_suppressed()
|
||||
|
||||
with dm.offscreen(100) as outer:
|
||||
with dm.offscreen(50):
|
||||
pass
|
||||
assert dm.image is outer.image
|
||||
assert dm.width == 100
|
||||
|
||||
|
||||
# --- Vegas: the adapter draws plugins off the render thread ------------------
|
||||
|
||||
class CapturePlugin:
|
||||
"""A plugin with neither get_vegas_content nor a scroll helper: captured."""
|
||||
|
||||
def __init__(self, display_manager):
|
||||
self.display_manager = display_manager
|
||||
self.calls = 0
|
||||
|
||||
def display(self, force_clear=False):
|
||||
self.calls += 1
|
||||
self.display_manager.draw.rectangle([0, 0, 30, 20], fill=YELLOW)
|
||||
self.display_manager.update_display()
|
||||
|
||||
|
||||
class ScrollingPlugin:
|
||||
"""A ticker whose scroll image only exists once display() has run."""
|
||||
|
||||
def __init__(self, display_manager):
|
||||
from src.common.scroll_helper import ScrollHelper
|
||||
self.display_manager = display_manager
|
||||
self.scroll_helper = ScrollHelper(WIDTH, HEIGHT)
|
||||
|
||||
def display(self, force_clear=False):
|
||||
item = Image.new('RGB', (300, HEIGHT), YELLOW)
|
||||
self.scroll_helper.create_scrolling_image([item], item_gap=0, element_gap=0)
|
||||
self.display_manager.set_scrolling_state(True, 5)
|
||||
self.display_manager.update_display()
|
||||
|
||||
|
||||
def _adapter(dm, **config):
|
||||
return PluginAdapter(dm, VegasModeConfig(**config))
|
||||
|
||||
|
||||
def _has_yellow(images):
|
||||
return any(YELLOW in {img.getpixel((x, y)) for x in range(min(img.width, 40))
|
||||
for y in range(img.height)} for img in images)
|
||||
|
||||
|
||||
class TestAdapterOffTheRenderThread:
|
||||
def test_display_capture_runs_on_a_background_thread(self, fresh):
|
||||
dm = fresh
|
||||
shared = dm.image
|
||||
before = shared.tobytes()
|
||||
plugin = CapturePlugin(dm)
|
||||
adapter = _adapter(dm)
|
||||
|
||||
with _Spy(dm.matrix, "SwapOnVSync") as swaps:
|
||||
images = _in_thread(
|
||||
lambda: adapter.get_content(plugin, "capture-bg", offscreen_only=True))
|
||||
|
||||
assert images and _has_yellow(images)
|
||||
assert dm.image is shared and shared.tobytes() == before
|
||||
assert swaps.count == 0
|
||||
|
||||
def test_scroll_content_is_generated_on_a_background_thread(self, fresh):
|
||||
dm = fresh
|
||||
plugin = ScrollingPlugin(dm)
|
||||
adapter = _adapter(dm)
|
||||
hold_before = dm._frame_hold
|
||||
|
||||
images = _in_thread(
|
||||
lambda: adapter.get_content(plugin, "scroll-bg", offscreen_only=True))
|
||||
|
||||
assert images and _has_yellow(images)
|
||||
# The plugin's own set_scrolling_state(True, 5) did not re-pace Vegas.
|
||||
assert dm._frame_hold == hold_before
|
||||
assert dm._scrolling_state['is_scrolling'] is False
|
||||
|
||||
def test_with_the_switch_off_background_capture_is_left_for_the_render_thread(self, fresh):
|
||||
dm = fresh
|
||||
plugin = CapturePlugin(dm)
|
||||
adapter = _adapter(dm, offscreen_prefetch=False)
|
||||
|
||||
images = _in_thread(
|
||||
lambda: adapter.get_content(plugin, "capture-legacy", offscreen_only=True))
|
||||
|
||||
assert images is None
|
||||
assert plugin.calls == 0
|
||||
|
||||
|
||||
class TestPluginLock:
|
||||
def test_a_background_fetch_waits_for_update_then_skips(self, fresh):
|
||||
dm = fresh
|
||||
lock = threading.Lock()
|
||||
plugin = CapturePlugin(dm)
|
||||
adapter = PluginAdapter(dm, VegasModeConfig(),
|
||||
plugin_manager=SimpleNamespace(
|
||||
get_plugin_lock=lambda plugin_id: lock))
|
||||
adapter.PLUGIN_LOCK_TIMEOUT = 0.05
|
||||
|
||||
with lock: # update() in progress
|
||||
skipped = _in_thread(
|
||||
lambda: adapter.get_content(plugin, "locked", offscreen_only=True))
|
||||
assert skipped is None
|
||||
assert plugin.calls == 0
|
||||
|
||||
served = _in_thread(
|
||||
lambda: adapter.get_content(plugin, "locked", offscreen_only=True))
|
||||
assert served and plugin.calls == 1
|
||||
assert not lock.locked()
|
||||
|
||||
|
||||
class TestStreamDoesNotDeferEmptyResults:
|
||||
def _group(self, offscreen_prefetch):
|
||||
config = VegasModeConfig(offscreen_prefetch=offscreen_prefetch)
|
||||
adapter = SimpleNamespace(get_content=lambda *a, **k: None)
|
||||
stream = StreamManager(config, SimpleNamespace(plugins={"p": object()}),
|
||||
adapter)
|
||||
stream.refresh = lambda: None
|
||||
stream._ordered_plugins = ["p"]
|
||||
return stream.take_next_group(count=1, offscreen_only=True)
|
||||
|
||||
def test_nothing_to_show_is_not_sent_to_the_render_thread(self):
|
||||
assert self._group(offscreen_prefetch=True) == [("p", [])]
|
||||
|
||||
def test_the_old_contract_still_defers_with_the_switch_off(self):
|
||||
assert self._group(offscreen_prefetch=False) == [("p", None)]
|
||||
@@ -0,0 +1,432 @@
|
||||
"""The render gate (src/common/render_gate.py) and its wiring into Vegas."""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
os.environ.setdefault("EMULATOR", "true")
|
||||
|
||||
import pytest
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from src.common import render_gate # noqa: E402
|
||||
from src.common.render_gate import RenderGate # noqa: E402
|
||||
|
||||
PERIOD = 0.010
|
||||
|
||||
|
||||
class Clock:
|
||||
def __init__(self):
|
||||
self.now = 100.0
|
||||
|
||||
def __call__(self):
|
||||
return self.now
|
||||
|
||||
|
||||
def _running(gate, clock, swaps=render_gate.MIN_SAMPLES + 1, hold=1):
|
||||
"""Drive ``swaps`` on-time swaps through the gate, a refresh apart."""
|
||||
for _ in range(swaps):
|
||||
gate.before_swap(hold)
|
||||
clock.now += hold * PERIOD
|
||||
gate.after_swap(hold)
|
||||
|
||||
|
||||
class TestWindow:
|
||||
def test_no_window_until_the_period_is_known(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock, swaps=3)
|
||||
assert gate.refresh_period() is None
|
||||
gate.before_swap(1)
|
||||
assert gate._open_until == 0.0
|
||||
# ...and nothing parks meanwhile.
|
||||
assert not gate._should_park(sys._getframe(), clock.now + 0.009)
|
||||
|
||||
def test_the_period_is_the_low_end_of_the_swap_gaps(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock, swaps=20)
|
||||
gate.before_swap(1)
|
||||
clock.now += 0.030 # one late frame lengthens its gap only
|
||||
gate.after_swap(1)
|
||||
assert gate.refresh_period() == pytest.approx(PERIOD)
|
||||
|
||||
def test_opens_until_just_before_the_refresh_the_swap_returns_on(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock)
|
||||
last = clock.now
|
||||
clock.now += 0.003 # the render thread's own work
|
||||
gate.before_swap(1)
|
||||
assert gate._open_until == pytest.approx(
|
||||
last + PERIOD - render_gate.MARGIN_SECONDS)
|
||||
|
||||
def test_a_held_frame_opens_for_the_whole_hold(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock, hold=2)
|
||||
last = clock.now
|
||||
clock.now += 0.003
|
||||
gate.before_swap(2)
|
||||
assert gate._open_until == pytest.approx(
|
||||
last + 2 * PERIOD - render_gate.MARGIN_SECONDS)
|
||||
|
||||
def test_a_late_frame_opens_until_the_next_boundary(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock)
|
||||
last = clock.now
|
||||
clock.now += 0.013 # missed its refresh: returns on the next
|
||||
gate.before_swap(1)
|
||||
assert gate._open_until == pytest.approx(
|
||||
last + 2 * PERIOD - render_gate.MARGIN_SECONDS)
|
||||
|
||||
def test_closed_the_moment_the_swap_returns(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock)
|
||||
gate.before_swap(1)
|
||||
clock.now += PERIOD
|
||||
gate.after_swap(1)
|
||||
assert gate._open_until == 0.0
|
||||
|
||||
|
||||
class TestWhenToPark:
|
||||
@pytest.fixture
|
||||
def gate(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock)
|
||||
gate.before_swap(1)
|
||||
return gate
|
||||
|
||||
def test_runs_inside_the_window(self, gate):
|
||||
assert not gate._should_park(sys._getframe(), gate._open_until - 0.001)
|
||||
|
||||
def test_parks_once_it_has_closed(self, gate):
|
||||
assert gate._should_park(sys._getframe(), gate._open_until + 0.0001)
|
||||
|
||||
def test_never_with_no_render_loop_to_protect(self, gate):
|
||||
stale = gate._last_return + render_gate.STALE_SECONDS + 0.001
|
||||
assert not gate._should_park(sys._getframe(), stale)
|
||||
|
||||
def test_never_holding_a_guarded_lock(self, gate):
|
||||
rlock, lock = threading.RLock(), threading.Lock()
|
||||
gate.guard(rlock, lock, None)
|
||||
closed = gate._open_until + 0.0001
|
||||
with rlock:
|
||||
assert not gate._should_park(sys._getframe(), closed)
|
||||
with lock:
|
||||
assert not gate._should_park(sys._getframe(), closed)
|
||||
assert gate._should_park(sys._getframe(), closed)
|
||||
|
||||
def test_an_rlock_held_by_another_thread_is_not_this_ones(self, gate):
|
||||
rlock = threading.RLock()
|
||||
gate.guard(rlock)
|
||||
taken, done = threading.Event(), threading.Event()
|
||||
|
||||
def hold():
|
||||
with rlock:
|
||||
taken.set()
|
||||
done.wait(5)
|
||||
other = threading.Thread(target=hold)
|
||||
other.start()
|
||||
try:
|
||||
taken.wait(5)
|
||||
assert gate._should_park(sys._getframe(), gate._open_until + 0.0001)
|
||||
finally:
|
||||
done.set()
|
||||
other.join()
|
||||
|
||||
@staticmethod
|
||||
def _frame_in(module):
|
||||
namespace = {"__name__": module}
|
||||
exec("import sys\ndef here():\n return sys._getframe()\n", namespace)
|
||||
return namespace["here"]()
|
||||
|
||||
@pytest.mark.parametrize("module", [
|
||||
"logging", "logging.handlers", "threading", "importlib",
|
||||
"_frozen_importlib", "_frozen_importlib_external",
|
||||
"src.cache_manager", "src.cache.disk_cache",
|
||||
])
|
||||
def test_never_inside_code_that_takes_shared_locks(self, gate, module):
|
||||
frame = self._frame_in(module)
|
||||
assert render_gate._unsafe(frame, None)
|
||||
assert not gate._should_park(frame, gate._open_until + 0.0001)
|
||||
|
||||
@pytest.mark.parametrize("module", [
|
||||
"src.cache_helpers", "plugin_logging_ticker", "src.vegas_mode.render_pipeline",
|
||||
])
|
||||
def test_modules_that_only_sound_alike_are_fine(self, module):
|
||||
assert not render_gate._unsafe(self._frame_in(module), None)
|
||||
|
||||
def test_where_python_is_installed_does_not_matter(self):
|
||||
# GitHub's runners keep Python under /opt/hostedtoolcache; matching
|
||||
# paths for "cache" made every stdlib frame unsafe there.
|
||||
namespace = {"__name__": "json.decoder"}
|
||||
exec(compile("import sys\ndef here():\n return sys._getframe()\n",
|
||||
"/opt/hostedtoolcache/Python/3.11/lib/json/decoder.py", "exec"),
|
||||
namespace)
|
||||
assert not render_gate._unsafe(namespace["here"](), None)
|
||||
|
||||
def test_what_lies_below_the_yielding_block_does_not_count(self):
|
||||
# A thread's stack always starts in threading.py; only frames above
|
||||
# the one that entered yielding() matter.
|
||||
namespace = {"__name__": "threading"}
|
||||
exec("def bootstrap(fn):\n return fn()\n", namespace)
|
||||
|
||||
def entered():
|
||||
base = sys._getframe()
|
||||
|
||||
def work():
|
||||
top = sys._getframe()
|
||||
return render_gate._unsafe(top, None), render_gate._unsafe(top, base)
|
||||
return work()
|
||||
assert namespace["bootstrap"](entered) == (True, False)
|
||||
|
||||
|
||||
class TestYielding:
|
||||
"""A real background thread, parked and released by the gate."""
|
||||
|
||||
def _worker(self, gate, stop):
|
||||
count = [0]
|
||||
|
||||
def step():
|
||||
count[0] += 1
|
||||
|
||||
def work():
|
||||
with gate.yielding():
|
||||
while not stop.is_set():
|
||||
step()
|
||||
thread = threading.Thread(target=work, daemon=True)
|
||||
return thread, count
|
||||
|
||||
def test_parks_while_closed_and_runs_while_open(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock)
|
||||
gate.before_swap(1)
|
||||
stop = threading.Event()
|
||||
thread, count = self._worker(gate, stop)
|
||||
try:
|
||||
clock.now = gate._open_until + 0.001 # window closed
|
||||
thread.start()
|
||||
time.sleep(0.2)
|
||||
parked_steps = count[0]
|
||||
# At most one step per MAX_WAIT timeout while parked.
|
||||
assert parked_steps < 0.2 / render_gate.MAX_WAIT_SECONDS + 5
|
||||
assert gate.parks >= 1
|
||||
|
||||
with gate._cond: # the next swap opens it
|
||||
gate._open_until = clock.now + 3600.0
|
||||
gate._generation += 1
|
||||
gate._cond.notify_all()
|
||||
time.sleep(0.1)
|
||||
assert count[0] > parked_steps + 1000
|
||||
finally:
|
||||
stop.set()
|
||||
with gate._cond:
|
||||
gate._open_until = float("inf")
|
||||
gate._generation += 1
|
||||
gate._cond.notify_all()
|
||||
thread.join(2)
|
||||
assert not thread.is_alive()
|
||||
|
||||
def test_runs_freely_once_the_render_loop_stops(self):
|
||||
clock = Clock()
|
||||
gate = RenderGate(clock)
|
||||
_running(gate, clock)
|
||||
stop = threading.Event()
|
||||
thread, count = self._worker(gate, stop)
|
||||
clock.now += render_gate.STALE_SECONDS + 0.01
|
||||
thread.start()
|
||||
time.sleep(0.1)
|
||||
stop.set()
|
||||
thread.join(2)
|
||||
assert count[0] > 1000
|
||||
assert gate.parks == 0
|
||||
|
||||
def test_the_hook_comes_off_when_the_block_ends(self):
|
||||
gate = RenderGate()
|
||||
before = sys.getprofile()
|
||||
with gate.yielding():
|
||||
assert sys.getprofile() == gate._hook
|
||||
assert sys.getprofile() is before
|
||||
|
||||
|
||||
class TestWhoIsGated:
|
||||
def _in_thread(self, fn):
|
||||
out = []
|
||||
thread = threading.Thread(target=lambda: out.append(fn()))
|
||||
thread.start()
|
||||
thread.join(5)
|
||||
return out[0]
|
||||
|
||||
def test_the_render_thread_never_gives_way(self):
|
||||
gate = RenderGate()
|
||||
gate.before_swap(1)
|
||||
gate.after_swap(1) # this thread swaps: it is the render thread
|
||||
with gate.yielding():
|
||||
assert sys.getprofile() is not gate._hook
|
||||
|
||||
def background():
|
||||
with gate.yielding():
|
||||
return sys.getprofile() == gate._hook
|
||||
assert self._in_thread(background)
|
||||
|
||||
def test_a_live_refresh_from_another_thread_does_not_take_its_place(self):
|
||||
gate = RenderGate()
|
||||
gate.after_swap(1) # the render loop
|
||||
self._in_thread(lambda: gate.after_swap(1)) # a plugin pushing a frame
|
||||
with gate.yielding():
|
||||
assert sys.getprofile() is not gate._hook
|
||||
|
||||
def test_nested_blocks_keep_the_outer_boundary(self):
|
||||
gate = RenderGate()
|
||||
|
||||
def nested():
|
||||
with gate.yielding():
|
||||
outer = gate._local.base
|
||||
with gate.yielding():
|
||||
inner = gate._local.base
|
||||
after = gate._local.base
|
||||
still_hooked = sys.getprofile() == gate._hook
|
||||
return outer is inner is after and still_hooked, sys.getprofile()
|
||||
kept, final = self._in_thread(nested)
|
||||
assert kept and final is None
|
||||
|
||||
|
||||
class TestDisplayManager:
|
||||
@pytest.fixture
|
||||
def dm(self):
|
||||
from src.display_manager import DisplayManager
|
||||
DisplayManager._instance = None
|
||||
DisplayManager._initialized = False
|
||||
manager = DisplayManager({"display": {
|
||||
"hardware": {"rows": 32, "cols": 64, "chain_length": 1, "parallel": 1},
|
||||
"runtime": {"gpio_slowdown": 0}}}, suppress_test_pattern=True)
|
||||
yield manager
|
||||
manager.render_gate = None
|
||||
manager.set_scrolling_state(False)
|
||||
DisplayManager._instance = None
|
||||
DisplayManager._initialized = False
|
||||
|
||||
def test_opens_around_each_swap(self, dm):
|
||||
calls = []
|
||||
|
||||
class Spy:
|
||||
def before_swap(self, hold):
|
||||
calls.append(("before", hold))
|
||||
|
||||
def after_swap(self, hold):
|
||||
calls.append(("after", hold))
|
||||
|
||||
real_swap = dm.matrix.SwapOnVSync
|
||||
|
||||
def swap(canvas, *args, **kwargs):
|
||||
calls.append(("swap",))
|
||||
return real_swap(canvas, *args, **kwargs)
|
||||
dm.matrix.SwapOnVSync = swap
|
||||
dm.render_gate = Spy()
|
||||
dm.set_scrolling_state(True, 2)
|
||||
dm.draw.rectangle([0, 0, 3, 3], fill=(255, 0, 0))
|
||||
dm.update_display()
|
||||
assert calls == [("before", 2), ("swap",), ("after", 2)]
|
||||
|
||||
def test_off_screen_drawing_never_touches_it(self, dm):
|
||||
class Boom:
|
||||
def before_swap(self, hold):
|
||||
raise AssertionError("an off-screen frame reached the gate")
|
||||
after_swap = before_swap
|
||||
|
||||
dm.render_gate = Boom()
|
||||
with dm.offscreen():
|
||||
dm.draw.rectangle([0, 0, 3, 3], fill=(255, 0, 0))
|
||||
dm.update_display()
|
||||
|
||||
|
||||
class TestVegasWiring:
|
||||
def _coordinator(self, **config):
|
||||
from src.vegas_mode.config import VegasModeConfig
|
||||
from src.vegas_mode.coordinator import VegasModeCoordinator
|
||||
|
||||
class Holder:
|
||||
def __init__(self):
|
||||
self._buffer_lock = threading.RLock()
|
||||
self._prefetch_lock = threading.Lock()
|
||||
self._cache_lock = threading.Lock()
|
||||
|
||||
c = VegasModeCoordinator.__new__(VegasModeCoordinator)
|
||||
c.vegas_config = VegasModeConfig(**config)
|
||||
c._state_lock = threading.Lock()
|
||||
c.stream_manager = Holder()
|
||||
c.render_pipeline = Holder()
|
||||
c.plugin_adapter = Holder()
|
||||
c.display_manager = type("DM", (), {"render_gate": None})()
|
||||
return c
|
||||
|
||||
def test_on_by_default(self, monkeypatch):
|
||||
monkeypatch.setattr(render_gate, "swap_releases_gil", lambda: True)
|
||||
c = self._coordinator()
|
||||
c._install_render_gate()
|
||||
assert isinstance(c.display_manager.render_gate, RenderGate)
|
||||
|
||||
def test_can_be_turned_off(self, monkeypatch):
|
||||
monkeypatch.setattr(render_gate, "swap_releases_gil", lambda: True)
|
||||
c = self._coordinator(prefetch_gate=False)
|
||||
c._install_render_gate()
|
||||
assert c.display_manager.render_gate is None
|
||||
|
||||
def test_installed_for_the_run_and_removed_after(self, monkeypatch):
|
||||
monkeypatch.setattr(render_gate, "swap_releases_gil", lambda: True)
|
||||
c = self._coordinator(prefetch_gate=True)
|
||||
c._install_render_gate()
|
||||
gate = c.display_manager.render_gate
|
||||
assert isinstance(gate, RenderGate)
|
||||
assert c._state_lock in gate._guarded
|
||||
assert c.stream_manager._buffer_lock in gate._guarded
|
||||
assert c.plugin_adapter._cache_lock in gate._guarded
|
||||
c._remove_render_gate()
|
||||
assert c.display_manager.render_gate is None
|
||||
|
||||
@pytest.mark.parametrize("releases", [False, None])
|
||||
def test_ignored_without_a_binding_that_releases_the_gil(self, monkeypatch, releases):
|
||||
monkeypatch.setattr(render_gate, "swap_releases_gil", lambda: releases)
|
||||
c = self._coordinator(prefetch_gate=True)
|
||||
c._install_render_gate()
|
||||
assert c.display_manager.render_gate is None
|
||||
|
||||
def test_read_from_config(self):
|
||||
from src.vegas_mode.config import VegasModeConfig
|
||||
off = VegasModeConfig.from_config(
|
||||
{"display": {"vegas_scroll": {"prefetch_gate": False}}})
|
||||
assert off.prefetch_gate is False
|
||||
assert off.to_dict()["prefetch_gate"] is False
|
||||
assert VegasModeConfig.from_config(
|
||||
{"display": {"vegas_scroll": {}}}).prefetch_gate is True
|
||||
|
||||
def test_the_prefetch_runs_inside_the_gate(self):
|
||||
from src.vegas_mode.render_pipeline import RenderPipeline
|
||||
|
||||
gate = RenderGate()
|
||||
seen = []
|
||||
|
||||
class Stream:
|
||||
def take_next_group(self, offscreen_only=False):
|
||||
seen.append((sys.getprofile() == gate._hook, offscreen_only))
|
||||
return ["segment"]
|
||||
|
||||
pipeline = RenderPipeline.__new__(RenderPipeline)
|
||||
pipeline.config = type("C", (), {"continuous_scroll": True})()
|
||||
pipeline._prefetch_lock = threading.Lock()
|
||||
pipeline._prefetch_thread = None
|
||||
pipeline._prepared_group = None
|
||||
pipeline.stream_manager = Stream()
|
||||
pipeline.display_manager = type("DM", (), {"render_gate": gate})()
|
||||
pipeline.start_prefetch()
|
||||
pipeline._prefetch_thread.join(5)
|
||||
assert seen == [(True, True)]
|
||||
assert pipeline._prepared_group == ["segment"]
|
||||
@@ -0,0 +1,41 @@
|
||||
"""vegas_scroll.switch_interval_ms: applied for a Vegas run, restored after."""
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from src.vegas_mode.config import VegasModeConfig # noqa: E402
|
||||
from src.vegas_mode.coordinator import VegasModeCoordinator # noqa: E402
|
||||
|
||||
|
||||
def _coordinator(ms):
|
||||
c = VegasModeCoordinator.__new__(VegasModeCoordinator)
|
||||
c.vegas_config = VegasModeConfig(switch_interval_ms=ms)
|
||||
return c
|
||||
|
||||
|
||||
def test_applied_for_the_run_and_restored_after():
|
||||
before = sys.getswitchinterval()
|
||||
c = _coordinator(1.0)
|
||||
try:
|
||||
c._apply_switch_interval()
|
||||
assert abs(sys.getswitchinterval() - 0.001) < 1e-9
|
||||
c._apply_switch_interval() # a second start must not lose the original
|
||||
finally:
|
||||
c._restore_switch_interval()
|
||||
assert sys.getswitchinterval() == before
|
||||
|
||||
|
||||
def test_zero_leaves_the_interpreter_alone():
|
||||
before = sys.getswitchinterval()
|
||||
c = _coordinator(0.0)
|
||||
c._apply_switch_interval()
|
||||
c._restore_switch_interval()
|
||||
assert sys.getswitchinterval() == before
|
||||
|
||||
|
||||
def test_read_from_config():
|
||||
config = VegasModeConfig.from_config(
|
||||
{"display": {"vegas_scroll": {"switch_interval_ms": 1}}})
|
||||
assert config.switch_interval_ms == 1.0
|
||||
assert VegasModeConfig.from_config({"display": {"vegas_scroll": {}}}).switch_interval_ms == 0.0
|
||||
Reference in New Issue
Block a user