Commit Graph
93 Commits
Author SHA1 Message Date
ChuckandClaude Opus 5.5 c6701ac00d feat(web): ES-module page lifecycle and one schema field model (stage 1) (#703)
Adds a native ES-module layer to the web UI (core/boot, registry, api, facade; window.LEDMatrix as the one global), a page lifecycle that the Cache tab is converted to as the reference, text/javascript serving and revalidation for unversioned module requests, and src/plugin_system/field_model.py with a parity test against the render_field macro. Also: the cache page toggles its grey 'Not configured' style instead of only adding it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:00:26 -04:00
ChuckandClaude Opus 5.5 795834811f perf(scroll): extend and trim the Vegas strip in place (#701)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements update in place while they scroll

One background worker (src/vegas_mode/live_worker.py) redraws a plugin's
live elements when its data epoch moves on (update listener) or on their
refresh_hz, nearest the screen first, and hands changed pixels lock-free to
the render thread, which copies them into the strip between frames
(RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most
four patches or two screens of bytes a frame, no drawing or locks there.
The worker takes over group prefetch once a live element is placed, runs
inside the render gate, and is supervised. Update tick 1s while live
elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md
describes what was built and why SegmentStrip was not needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(sports): live Vegas cards for the scoreboards (shared layer)

One live element per game, drawn only when what the card shows changes, so
a score changes on a card already crossing the panel. The shared part, so
each scoreboard adopts it in a few lines:

- src/common/sports_vegas.py: game_key, game_fingerprint (the whole game
  dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache,
  StickyOdds (odds a live poll left out stay drawn), finished_games /
  with_finished_games (a game that just went final keeps its card, after its
  league's live games; one a heuristic only judged over keeps its live
  state, so a tied end of regulation never shows FINAL early).
- SportsScrollDisplay.make_vegas_renderer() is the override point;
  build_vegas_elements() and SportsScrollDisplayManager
  .get_vegas_elements_for() do the rest. A card's version includes its
  teams' ranks, which the renderer draws from the rankings cache.
- SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot():
  held for FINISHED_GAME_TTL after it leaves the live list.

A sport that does not implement make_vegas_renderer keeps its ordinary Vegas
content, so no scoreboard changes until it opts in.

scripts/render_plugin.py --vegas renders a plugin's Vegas block as the
ticker lays it out, and --timeline stacks it at successive moments as
the ticker would update it in place; the join is now
render_pipeline.join_plugin_rows().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): keep live games in the ticker by default

display.vegas_scroll.live_in_ticker now defaults to true: through a live
game the marquee keeps running and the live scoreboard takes extra turns in
it -- its cards updating in place while they scroll -- instead of the ticker
giving way to the full-screen scoreboard.

The new default would reach nobody on its own: every existing config holds
an explicit false copied from the template (there was no control for it),
and the template merge only adds missing keys. ConfigManager therefore turns
a stored false on once, with a backup, and records live_in_ticker_migrated
so a false chosen afterwards stays. The marker is never in the template.

A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests
that pin the full-screen takeover now say live_in_ticker=false.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(dev): preview a plugin's Vegas strip in the dev server

The dev server's View selector gains "Vegas strip (live elements)" and
"Vegas strip (plain Vegas content)": the plugin's block of the Vegas ticker,
laid out by the ticker's own code (render_vegas_strip, as render_plugin.py
--vegas uses), with its live elements listed. /api/render takes
"vegas": "live" | "plain"; the display view is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): extend and trim the Vegas strip in place

Every strip extension rebuilt the whole strip (np.concatenate: 2-2.6 ms for
a 10-14k px strip at 512x64 on a Pi 4) and every trim copied what was left
(1.2-1.8 ms), on the render thread. With ~4 ms of slack per refresh, every
extension frame on hdpi missed its refresh (5/5 in each soak run).

The strip now lives in a buffer with spare room; cached_array is a view of
its live columns. An append writes only the new columns (~0.2 ms), a trim
only moves the view's start, and the one full copy happens when the buffer
is reallocated (STRIP_SPARE_FACTOR 3: about once every two strip-lengths
scrolled). A cached_array set from outside -- the multi-display follower's
read-only one, create_scrolling_image's -- is never written through, and a
new strip lets the old buffer go. last_copy_bytes says what was copied, and
the Vegas frame-timing attribution reports that instead of the whole strip.

test_scroll_helper_in_place.py: the buffer is reused and only new columns
copied, trims copy nothing, reallocation when the room runs out, outside
arrays untouched, and random appends/trims/patches/scrolling checked frame
by frame against the old copying strip (mutation-checked).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(sports): a default _determine_game_type on SportsScrollDisplay

render_vegas_card looked the method up with getattr and a None default, which
static analysis (Codacy) reports as calling something that may not be
callable. The base class now has the default -- the card type from the game's
state -- and the plugins that define their own override it as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(scroll): no assert in _extended_strip

An assert vanishes under python -O (Codacy); a real check says the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: review follow-ups on the shared live-card layer

- The reused Vegas renderer always gets the current rankings, empty
  included, so ranks cleared since are not kept drawn.
- render_plugin.py: --timeline refuses --no-live (a timeline shows live
  elements changing), --timeline/--no-live need --vegas, and the Vegas
  paths create the output's directory like the display path does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(vegas): lay a group's blocks out before the extension, off the render thread

#701 cut the strip copy, but the frame after an extension was still late:
the render thread also joined each plugin's rows (separation_gap measures
every pair) and pasted the blocks into an addition image, ~37 ms on hdpi
(Pi 4, 512x64) against ~3.75 ms of slack.

The thread that fetched the group now does that as each member arrives:
RenderPipeline.prepare_group_member joins the rows and turns the block into
pixels (the prefetch thread and the live worker, under the render gate).
extend_scroll_content takes those blocks, and ScrollHelper.append_content
writes items -- images or RGB arrays -- straight into the strip's spare room,
blanking only the gaps. A member that was not prepared (an inline fetch) is
joined at the extension as before; the strip is identical either way.

On hdpi the extension's render-thread work goes from 37.5 ms to 3.2 ms p50
in place (6.9 ms when the buffer is reallocated). The helper's per-append
INFO line, a duplicate of the pipeline's, is now DEBUG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:48:47 -04:00
ChuckandClaude Opus 5.5 7f06cc9c3b feat(vegas): keep live games in the ticker by default (#699)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements update in place while they scroll

One background worker (src/vegas_mode/live_worker.py) redraws a plugin's
live elements when its data epoch moves on (update listener) or on their
refresh_hz, nearest the screen first, and hands changed pixels lock-free to
the render thread, which copies them into the strip between frames
(RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most
four patches or two screens of bytes a frame, no drawing or locks there.
The worker takes over group prefetch once a live element is placed, runs
inside the render gate, and is supervised. Update tick 1s while live
elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md
describes what was built and why SegmentStrip was not needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(sports): live Vegas cards for the scoreboards (shared layer)

One live element per game, drawn only when what the card shows changes, so
a score changes on a card already crossing the panel. The shared part, so
each scoreboard adopts it in a few lines:

- src/common/sports_vegas.py: game_key, game_fingerprint (the whole game
  dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache,
  StickyOdds (odds a live poll left out stay drawn), finished_games /
  with_finished_games (a game that just went final keeps its card, after its
  league's live games; one a heuristic only judged over keeps its live
  state, so a tied end of regulation never shows FINAL early).
- SportsScrollDisplay.make_vegas_renderer() is the override point;
  build_vegas_elements() and SportsScrollDisplayManager
  .get_vegas_elements_for() do the rest. A card's version includes its
  teams' ranks, which the renderer draws from the rankings cache.
- SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot():
  held for FINISHED_GAME_TTL after it leaves the live list.

A sport that does not implement make_vegas_renderer keeps its ordinary Vegas
content, so no scoreboard changes until it opts in.

scripts/render_plugin.py --vegas renders a plugin's Vegas block as the
ticker lays it out, and --timeline stacks it at successive moments as
the ticker would update it in place; the join is now
render_pipeline.join_plugin_rows().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): keep live games in the ticker by default

display.vegas_scroll.live_in_ticker now defaults to true: through a live
game the marquee keeps running and the live scoreboard takes extra turns in
it -- its cards updating in place while they scroll -- instead of the ticker
giving way to the full-screen scoreboard.

The new default would reach nobody on its own: every existing config holds
an explicit false copied from the template (there was no control for it),
and the template merge only adds missing keys. ConfigManager therefore turns
a stored false on once, with a backup, and records live_in_ticker_migrated
so a false chosen afterwards stays. The marker is never in the template.

A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests
that pin the full-screen takeover now say live_in_ticker=false.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(sports): a default _determine_game_type on SportsScrollDisplay

render_vegas_card looked the method up with getattr and a None default, which
static analysis (Codacy) reports as calling something that may not be
callable. The base class now has the default -- the card type from the game's
state -- and the plugins that define their own override it as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: review follow-ups on the shared live-card layer

- The reused Vegas renderer always gets the current rankings, empty
  included, so ranks cleared since are not kept drawn.
- render_plugin.py: --timeline refuses --no-live (a timeline shows live
  elements changing), --timeline/--no-live need --vegas, and the Vegas
  paths create the output's directory like the display path does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:27:16 -04:00
ChuckandClaude Opus 5.5 a12be7c3c5 feat(sports): live Vegas cards for the scoreboards (shared layer) (#698)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements update in place while they scroll

One background worker (src/vegas_mode/live_worker.py) redraws a plugin's
live elements when its data epoch moves on (update listener) or on their
refresh_hz, nearest the screen first, and hands changed pixels lock-free to
the render thread, which copies them into the strip between frames
(RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most
four patches or two screens of bytes a frame, no drawing or locks there.
The worker takes over group prefetch once a live element is placed, runs
inside the render gate, and is supervised. Update tick 1s while live
elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md
describes what was built and why SegmentStrip was not needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(sports): live Vegas cards for the scoreboards (shared layer)

One live element per game, drawn only when what the card shows changes, so
a score changes on a card already crossing the panel. The shared part, so
each scoreboard adopts it in a few lines:

- src/common/sports_vegas.py: game_key, game_fingerprint (the whole game
  dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache,
  StickyOdds (odds a live poll left out stay drawn), finished_games /
  with_finished_games (a game that just went final keeps its card, after its
  league's live games; one a heuristic only judged over keeps its live
  state, so a tied end of regulation never shows FINAL early).
- SportsScrollDisplay.make_vegas_renderer() is the override point;
  build_vegas_elements() and SportsScrollDisplayManager
  .get_vegas_elements_for() do the rest. A card's version includes its
  teams' ranks, which the renderer draws from the rankings cache.
- SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot():
  held for FINISHED_GAME_TTL after it leaves the live list.

A sport that does not implement make_vegas_renderer keeps its ordinary Vegas
content, so no scoreboard changes until it opts in.

scripts/render_plugin.py --vegas renders a plugin's Vegas block as the
ticker lays it out, and --timeline stacks it at successive moments as
the ticker would update it in place; the join is now
render_pipeline.join_plugin_rows().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(sports): a default _determine_game_type on SportsScrollDisplay

render_vegas_card looked the method up with getattr and a None default, which
static analysis (Codacy) reports as calling something that may not be
callable. The base class now has the default -- the card type from the game's
state -- and the plugins that define their own override it as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: review follow-ups on the shared live-card layer

- The reused Vegas renderer always gets the current rankings, empty
  included, so ranks cleared since are not kept drawn.
- render_plugin.py: --timeline refuses --no-live (a timeline shows live
  elements changing), --timeline/--no-live need --vegas, and the Vegas
  paths create the output's directory like the display path does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:32:07 -04:00
ChuckandClaude Opus 5.5 f4bda50710 feat(vegas): live elements update in place while they scroll (#697)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements update in place while they scroll

One background worker (src/vegas_mode/live_worker.py) redraws a plugin's
live elements when its data epoch moves on (update listener) or on their
refresh_hz, nearest the screen first, and hands changed pixels lock-free to
the render thread, which copies them into the strip between frames
(RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most
four patches or two screens of bytes a frame, no drawing or locks there.
The worker takes over group prefetch once a live element is placed, runs
inside the render gate, and is supervised. Update tick 1s while live
elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md
describes what was built and why SegmentStrip was not needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:07:31 -04:00
ChuckandClaude Opus 5.5 56947298d6 a plugin API for content that changes while it scrolls (#696)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 20:59:16 -04:00
ChuckandClaude Opus 5.5 596809acc3 perf(scroll): build the strip's PIL image only when something reads it (#695)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 20:50:34 -04:00
ChuckandClaude Opus 5.5 77862b631b perf(timing): say which render-thread work a late frame followed (#694)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 20:40:39 -04:00
ChuckandClaude Opus 5.5 7804ea8f69 feat(update): stable/beta update channel; stable follows release tags (#684)
Adds auto_update.channel: stable follows the newest vX.Y.Z release tag
(detached HEAD; pre-releases and other tags ignored), beta follows main as
before. Nothing ever moves a device backwards: a checkout newer than the
newest release keeps following main (or stays put when detached) until a
release contains its commit. Legacy configs migrate to stable when they
reach a release. Update Code, the weekly updater's preflight, and the
verifier's rollback (back to old_ref: branch or detached release) all
honour the channel. General tab Update Channel select, GET/POST
/api/v3/system/update-channel, release-aware Overview banner and Tools git
panel. New installs default to stable.

Rig fix (ledpi): /system/check-update reports update_available: false when
the channel's action is none (a detached HEAD newer than the newest
release), matching Update Code; the Tools panel no longer calls every
detached HEAD "a release".

Merged with main through #687 (heartbeat verifier, #683 login, #688
plugin_catalog, #685 Tailwind build).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:35:26 -04:00
ChuckandClaude Opus 5.5 64c7289593 feat(display): systemd watchdog and heartbeat for a frozen render loop (#687)
If the render loop gets stuck inside a plugin's display(), ledmatrix.service
stays active and the panel stays frozen. This adds a way to detect that.

- src/display_watchdog.py (standard library only) sends sd_notify over
  $NOTIFY_SOCKET and writes /run/ledmatrix/display-heartbeat.json. Only the
  render thread counts: beats from other threads are ignored.
- ledmatrix.service: WatchdogSec=120, NotifyAccess=main,
  RuntimeDirectory=ledmatrix (0755), RestartSteps=4 and
  RestartMaxDelaySec=2min. It stays Type=simple. run.py widens the watchdog
  to 15 min for start-up, and load_plugin() does the same on the render
  thread. The loop arms after its first frame.
- /api/v3/health adds checks.display_loop: running, stalled (no heartbeat
  for over 60s, which makes the status degraded) or not_reported. With web
  login on, a caller who is not logged in still gets only healthy/degraded,
  and a stall degrades that answer.
- The update verifier requires a fresh heartbeat from the restarted display
  when the display it replaced was writing one. A frozen panel is rolled
  back.
- Existing installs get the systemd watchdog only after install_service.sh
  is re-run. The heartbeat works right away.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:15:31 -04:00
ChuckandClaude Opus 5.5 b09434a418 refactor(plugins): the display publishes plugin runtime state; retire plugin_state.json (#690)
Stage 2 of the web plugin catalog, after #688.

- The display publishes a plugin runtime snapshot (plugin_runtime.py) to
  the shared cache: per plugin loaded, lifecycle state, a short redacted
  error summary, the version it loaded and when, plus published_at /
  stale_after / running. Written on change (throttled to 10 s; the
  RUNNING/ENABLED flip of an ordinary update is not a change) and once a
  minute otherwise; cleanup() publishes running: false.
- The web reads it back and restores loaded / state / error_info in
  /api/v3/plugins/installed (plus loaded_version, loaded_at and
  data.runtime). Only a live snapshot counts; stale, stopped or missing
  answers null and says which.
- data/plugin_state.json is retired: every reader and writer moved to
  config + disk (desired) or the snapshot (observed). Nothing in it was
  non-derivable, so nothing is migrated and an existing file is left
  unread. The web-side PluginStateManager (state_manager.py) is removed;
  the display's plugin_state.PluginStateManager is the only state machine.
- StateReconciliation compares config + disk with the snapshot, reporting
  enabled-but-not-loaded and older-version-loaded as no_action findings.
- Backups list installed manifests with enabled from config.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:48:14 -04:00
ChuckandClaude Opus 5.5 7ab6fb1aff refactor(web): read plugins through a PluginCatalog; only the display runs them (#688)
The web process built its own PluginManager and loaded plugins into itself:
store installs and updates loaded or reloaded a web-side copy, and config
saves and enable/disable called on_config_change, on_enable and on_disable
on it. None of that reached the panel, and /plugins/installed reported
runtime state from those copies.

- Add PluginCatalog (src/plugin_system/plugin_catalog.py): manifests,
  directories, display modes, installed version, schema and config reads,
  with no way to run a plugin. app.py and both blueprints use it; the
  plugin_manager blueprint attribute is gone.
- Remove every lifecycle call from the web routes. Config changes already
  reach the display through ConfigService (on_config_change) and the
  enabled-set reconcile.
- Health and metrics readers move to api_v3.health_tracker /
  resource_monitor. /plugins/installed reports loaded/state/error_info as
  null (the display does not publish them) and enabled by the display's
  rule.
- Store install, update and uninstall answer restart_required when the
  running display will not pick the change up by itself
  (display_restart_required). The restart banner follows the flag via
  window.noteRestartRequired instead of the /config/main URL heuristic;
  /config/main now sends restart_required: true.
- The one remaining in-process import of plugin code (Starlark helper
  modules, oauth_flow action scripts) goes through
  _import_plugin_code_in_web_process() until a web-entry contract.
- /plugins/installed reports vegas_participation (from #682) from the
  user's setting or the manifest, with vegas_participation_source; when
  only the plugin's code decides it, null with source 'runtime', since the
  web process no longer has plugin instances to ask.
- Check & Update All keeps its restart flags when the final list refresh
  fails, and asks for a restart when an enabled plugin's first request got
  no answer and the re-sent one found it up to date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:39:44 -04:00
ChuckandClaude Opus 5.5 ba6eccb489 build(web): generate the UI's Tailwind CSS with the pinned standalone CLI (#685)
Replaces the hand-written Tailwind subset in app.css with a real, purged
Tailwind build: scripts/build_css.py runs the pinned, SHA-256-checked
standalone Tailwind CLI (no Node), the generated tailwind.css and
plugin-frame.css are committed, and CI fails when they are stale. The Pi
never builds anything. The login page (#683) now links tailwind.css too,
and the load-order test covers every template that links app.css.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:38:16 -04:00
ChuckandClaude Opus 5.5 5ea0d511dc feat(store): read ledmatrix_min_version, aliases and commit from the registry (#686)
The store reads three optional registry fields: ledmatrix_min_version
(an incompatible install/update is refused before any download, with a
"Needs LEDMatrix X+" card badge), aliases (update/uninstall/reinstall by
registry id find a plugin installed under its manifest id, with registry
proof only), and commit (shown and linked on the store card). An older
plugins.json behaves as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:31:16 -04:00
ChuckandClaude Opus 5.5 1c928b2033 feat(vegas): one declared participation per plugin (scroll | pause | exclude) (#682)
A plugin takes part in Vegas mode in one declared way: 'scroll', 'pause'
or 'exclude', resolved from the user's vegas_participation setting, the
manifest field, then the legacy hooks, so no plugin changes behaviour.
The stream manager decides inclusion and pauses through it; the installed
plugins API and the Vegas plugin-order list report it. Deprecates
get_supported_vegas_modes, get_vegas_segment_width and vegas_panel_count
for removal in 3.9.0, and regenerates docs/DEPRECATIONS_3.8.md to include
them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:30:37 -04:00
ChuckandClaude Opus 5.5 c8a0ddcf7b chore(deprecation): retarget the 35 deprecations to 3.8.0 and add a usage scan (#681)
Moves the 35 @deprecated markers from 3.7.0 (already shipped with them in
place) to 3.8.0, and adds scripts/plugin_api_usage.py plus the generated
docs/DEPRECATIONS_3.8.md: who still calls or overrides each deprecated
method across core, the monorepo and third-party plugins. Removes nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:11:36 -04:00
ChuckandClaude Opus 5.5 9fe23af432 docs(sports): reconcile-then-promote roadmap, drift report and report-only CI job (#680)
Rewrites the roadmap in docs/SPORTS_UNIFICATION.md for the
reconcile-then-promote decision (stages 0-3 recorded as done), and adds the
sports drift report script with a report-only CI job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:11:02 -04:00
ChuckandClaude Opus 5.5 c0d97e4867 fix(plugins): one hung plugin no longer stops every plugin from updating (#677)
The update worker no longer blocks forever on a plugin whose display()
never returns. It waits at most PLUGIN_LOCK_TIMEOUT (5s) for a plugin's
lock, then skips that plugin's update (a report-only "busy skip" in
health) and keeps updating every other plugin. display() frames are timed
(slow calls logged and counted; calls past the executor timeout recorded as
hangs), a hung update() is recorded, and on_config_change() now runs under
the plugin lock or is deferred to the worker. The plugin-facing API is
unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:10:41 -04:00
ChuckandClaude Opus 5.5 e3c85cece6 feat(web): optional web login and API tokens, off by default (stacked on #674) (#683)
Optional web login, off by default: a device that sets no password behaves
exactly as before. Set under General > Security; then every page and API
route needs a session login or an API token (Authorization: Bearer).
Loopback, the Wi-Fi setup flow in AP mode, static files, captive-portal
probes and a reduced /api/v3/health stay open. Secrets live in the web_auth
section of config_secrets.json and no API returns them.
scripts/reset_web_password.py turns login off. Stacked on #674.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:09:40 -04:00
ChuckandClaude Opus 5.5 ba38a83c2c fix(web): refuse cross-site state-changing requests (Origin/Referer check) (#674)
The web interface refuses state-changing requests (POST/PUT/PATCH/DELETE)
whose Origin (or, without one, Referer) is not the host they were sent to,
or is null: 403 CROSS_SITE_REQUEST (web_interface/origin_guard.py). Any
website a LAN user visited could otherwise make their browser POST a plain
form to the Pi. /api/v3/system/action also refuses form-encoded and
text/plain bodies (415) unless sent by HTMX. Clients that send no Origin or
Referer (curl, requests, Home Assistant, the MQTT bridge) are unaffected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:02:01 -04:00
ChuckandClaude Opus 5.5 c3a7a110c4 fix(display): on-demand loads a disabled plugin live instead of failing (#678)
* fix(web): on-demand no longer restarts a running display service

POST /display/on-demand/start treated start_service (default true, sent by
"Preview on display", the on-demand dialog and the MQTT bridge) as
"restart": with the service running it ran systemctl stop, slept 1.5s and
started it again. Every request cold-started the display process -- every
plugin reloaded, panel blank -- to deliver a request the running process
already reads from the cache mailbox every ON_DEMAND_POLL_INTERVAL (0.25s),
including mid-dwell, mid-screen and mid-Vegas. The restart bought nothing:
startup only restores a session the display saved itself
(display_on_demand_config), so the new request arrived through the same
mailbox either way.

start_service now means "start it if it is not running". The stop route
coerces stop_service to a boolean so "false" no longer stops the service.
test_api_v3_on_demand_restart.py pinned the old restart path; it now pins
the replacement. Docs updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(display): on-demand loads a disabled plugin live instead of failing

The display process only loads enabled plugins, so an on-demand request for
a disabled one -- "Preview on display" offers it on every config page, with a
note that the plugin will be enabled for the preview -- failed with
invalid-mode. Nothing enabled it short of a restart, and the on-demand route
no longer restarts the service.

_activate_on_demand now loads an installed-but-not-running plugin through
the live-enable path (load_plugin + _register_loaded_plugin), with a new
load_plugin(force_enabled=True) so the instance runs enabled while
config.json keeps saying disabled. The plugin is tracked in
_on_demand_loaded_plugins, and the main loop unloads it through
_unregister_plugin once on-demand moves off it (stop, expiry, another
request, or a failed request that ends the session) -- right after its own
poll, where no display() is on the stack. A failed load publishes status
error with load-failed. A plugin enabled during the session stays loaded.

A session restored after a restart uses the same tracking instead of
setting enabled in the config dict config_manager caches, so its plugin is
unloaded when the session ends rather than staying loaded until the next
restart. Ending a session no longer resumes the rotation onto a plugin that
is about to be unloaded, which a restored session did.

Also: a stop sent while on-demand is inactive clears a failed request's
error, instead of /display/on-demand/status reporting status: error until
the state aged out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 17:59:12 -04:00
ChuckandClaude Opus 5.5 c4c46d3ba7 fix(web): on-demand no longer restarts a running display service (#676)
POST /display/on-demand/start treated start_service (default true, sent by
"Preview on display", the on-demand dialog and the MQTT bridge) as
"restart": with the service running it ran systemctl stop, slept 1.5s and
started it again. Every request cold-started the display process -- every
plugin reloaded, panel blank -- to deliver a request the running process
already reads from the cache mailbox every ON_DEMAND_POLL_INTERVAL (0.25s),
including mid-dwell, mid-screen and mid-Vegas. The restart bought nothing:
startup only restores a session the display saved itself
(display_on_demand_config), so the new request arrived through the same
mailbox either way.

start_service now means "start it if it is not running". The stop route
coerces stop_service to a boolean so "false" no longer stops the service.
test_api_v3_on_demand_restart.py pinned the old restart path; it now pins
the replacement. Docs updated.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:42:58 -04:00
ChuckandClaude Opus 5.5 da9a999102 chore: prepare the 3.7.0 release (#673)
Bumps src.__version__ to 3.7.0 and turns Unreleased (#672: sports_celebration,
sports_fetch and sports_card_wrappers) into ## 3.7.0; src/common/README.md and
docs/SPORTS_UNIFICATION.md say 3.7.0 for the three modules.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:51:24 -04:00
ChuckandClaude Opus 5.5 1e4c890d59 feat(common): sports_celebration, sports_fetch and sports_card_wrappers, promoted from the scoreboards (sports consolidation stage 3) (#672)
Three new hardware-free modules holding code the scoreboard plugins carry
as identical copies (executable AST, docstrings stripped, checked across
every carrying plugin at ledmatrix-plugins 30455671). The bodies are the
plugins'; the changes are type annotations for the mypy ratchet, the
colour helpers losing their leading underscore as public free functions,
and two comments that described the plugins' files.

- src/common/sports_celebration.py: SportsCelebrationMixin, the score/win
  takeover drawn by afl, football, hockey, nrl and soccer
  (_draw_celebration_layout and the palette, backdrop, scenery, confetti,
  crest and _fit_font steps, with their class constants), plus the colour
  helpers (logo_palette, lift_color, cap_luminance, mix_color, ...). Only
  the drawing: _start_celebration, _check_for_goal/_check_for_score,
  _check_for_win and display() differ between the plugins and stay there.
- src/common/sports_fetch.py: SportsFetchMixin, the four SportsCore methods
  identical in all nine scoreboards: _fetch_season_directly,
  _background_fetches_espn_ranges, _needs_previous_day and
  _wants_live_odds, with _LOOKBACK_CUTOFF_HOUR and _LIVE_ODDS_LOOKAHEAD.
  _get_timezone, _extract_game_details and _fetch_data are as identical
  and stay behind, for the reasons sports_shared gives (a per-plugin
  import; the abstract contract); so does SportsUpcoming.__init__, since
  no src/common mixin has a constructor.
- src/common/sports_card_wrappers.py: SportsCardWrappersMixin, the
  seventeen sports_card delegations the eight game renderers carry (15 in
  all eight, 2 in all but football, whose own versions override them).
  _schema_font_size/_resolve_font_size look identical but read each
  plugin's own _SCHEMA_PATH, so they stay.

Each mixin has no __init__ and creates no attributes (the host contract is
declared as annotations only), defines no name the mixins beside it
define, and documents the attributes it reads; a host-contract test
parses each and fails on an undocumented read. A method kept on a
plugin's class wins over the mixin's.

Tests: behaviour ported from the plugins' celebration, odds, lookback and
date-range tests against stub hosts carrying exactly the contract, with
crests drawn by the test (test_sports_celebration.py, test_sports_fetch.py,
test_sports_card_wrappers.py), and test_sports_stage3_parity.py, which with
LEDMATRIX_PLUGINS set compares every body with every plugin copy that is
left (58 pass against the plugins today; a copy that is gone counts as
adopted). All three modules are on the mypy ratchet, in
src/common/README.md, the CHANGELOG's Unreleased section and
SPORTS_UNIFICATION's module table. Nothing in core uses them yet.

Full suite: the same 67 failing test ids as main (Windows-only), 77 more
passing.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:38:40 -04:00
ChuckandClaude Opus 5.5 7f96075076 chore: prepare the 3.6.2 release (#671)
Bumps src.__version__ to 3.6.2 and turns Unreleased (#670, the favourite
check's false "season has finished" for list-calendar competitions between
rounds) into ## 3.6.2.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 11:55:48 -04:00
ChuckandClaude Opus 5.5 439013b18c fix(common): favourite check no longer calls the Europa League finished between matchdays (#670)
On 2026-09-29 ESPN's uefa.europa scoreboard still showed the 17 September
matchday, so every event was past. Its calendar is a "list" of rounds
(League Phase to 30 Jan 2027, then the knockout rounds to the final), not
a match-day whitelist, and the league's season type is a soccer id rather
than 2/3, so neither 3.6.1 rule applied and the check said the season had
finished.

When every event is past, a round in a list calendar that has not started
yet now draws no conclusion. Only a round's start date counts: end dates
are padded past the last game (AFL's Grand Final round still had a day to
run three days after the Grand Final), and rounds in an offseason phase
(college football's All-Star week) are skipped. Season end dates are still
ignored, so PLL (season to 2027-01-01) stays "finished", as do the World
Cup and AFL. Of 28 live ESPN scoreboards only uefa.europa's message changes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 11:49:36 -04:00
ChuckandClaude Opus 5.5 e5bbfa2ae3 chore: prepare the 3.6.1 release (#669)
Bumps src.__version__ to 3.6.1 and records #667 (the favourite check's false
"season has finished") under ## 3.6.1; #667 had no CHANGELOG entry. Plugins
that drop their bundled favourite-check copy floor on 3.6.1.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 10:59:20 -04:00
ChuckandClaude Opus 5.5 a11412dabb chore: prepare the 3.6.0 release (#666)
Turns the CHANGELOG's Unreleased section into ## 3.6.0 and bumps
src.__version__, the value plugin ledmatrix_min_version floors compare
against. 3.6.0 ships the two modules from #665 (favorite_team_check,
sports_timezone); nothing else has changed since 3.5.0. src/common/README.md
and docs/SPORTS_UNIFICATION.md say 3.6.0 for them instead of Unreleased.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:28:21 -04:00
ChuckandClaude Opus 5.5 fe5bed2886 feat(common): favorite_team_check and sports_timezone, promoted from the scoreboards (sports consolidation stage 2) (#665)
* feat(common): favorite_team_check and sports_timezone, promoted from the scoreboards (sports consolidation stage 2)

Two new hardware-free modules, taken from files the scoreboard plugins carry
as copies:

- src/common/favorite_team_check.py: FavoriteTeamCheck(logger, leagues), the
  seven byte-identical <sport>_favorite_check.py copies. Same code; the only
  additions are two type annotations (for the mypy ratchet).
- src/common/sports_timezone.py: resolve_timezone_name(), resolve_timezone(),
  system_timezone_name(), from the ten <sport>_timezone.py copies. They
  differed only in the plugin label named in the nothing-resolved warning and
  the write-back-bug values, which become keyword-only arguments
  (plugin_label, writeback_fixed_in). Same resolution order and log text.

Tests are ported from the plugins' own (test_favorite_check.py,
test_schedule_note_uses_game_dates.py, test_timezone_resolution.py; the
timezone ones run once per plugin's values and pin the exact warning text).
Both modules are on the mypy ratchet, in src/common/README.md, the CHANGELOG's
Unreleased section and SPORTS_UNIFICATION's module table. Nothing in core uses
them yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(common): bdf_font and json_body shipped in 3.5.0

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(common): annotate the favourite check's deliberate except/pass for Bandit

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:05:10 -04:00
ChuckandClaude Opus 5.5 5b30052b59 docs(changelog): fold Unreleased into 3.5.0 for the release (#664)
* docs(changelog): fold Unreleased into 3.5.0 for the release

Every Unreleased entry (#605-#663) moves into the 3.5.0 section, grouped
with the existing 3.5.0 areas; new groups for Display and Vegas, Plugin
error reporting, Wi-Fi, Fonts and Removed. "## Unreleased" stays as an
empty heading.

Module list: add src/common/json_body.py (espn_dates imports it with a
fallback) and src/common/bdf_font.py; list the other modules new since
v3.4.0 as core-internal; add the new names in existing modules
(handles_espn_date_ranges, register_plugin_fonts(plugin_dir),
forget_manager_fonts). Record the src.common and plugin_system modules
#608 deleted.

Add entries for merged PRs that had none: #604, #605, #606, #607, #608,
#609, #613, #616, #618, #622, #625, #628, #630, #633. Note that three
scripts named in older 3.5.0 entries were later deleted by #607.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): list the hardware-free test under developer tools, not plugin modules

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:05:22 -04:00
ChuckandClaude Opus 5.5 8557eff88a fix(plugins): put a (re)loading plugin's directory first on sys.path (#663)
Plugins import their own files by bare name (`from sports import ...`),
which resolves to the first directory on sys.path that has the file. The
loader added a plugin's directory only if it was missing, so on a reload --
a live re-enable from the web UI -- the plugin's directory stayed behind
every plugin loaded since, and its bare imports found their files first.

Seen on ledpi: re-enabling UFC with hockey running failed with "cannot
import name '_status_is_final' from 'sports'" (it got hockey's sports.py).
A loading plugin's directory is now always moved to the front. Every
scoreboard ships its own sports.py, so any of them was exposed on reload.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:02:01 -04:00
ChuckandClaude Opus 5.5 b8c01c69fb ci: mypy ratchet -- keep type-clean modules clean (71 modules, 536 -> 442 errors) (#661)
* ci: mypy ratchet -- keep type-clean modules clean

mypy-clean.txt lists the 71 modules under src/ that type-check clean;
scripts/check_types.py runs mypy (--follow-imports=silent) on exactly
those files and fails on any error or a missing/unsorted/duplicate entry.
A new "Type check (mypy ratchet)" CI job runs it with mypy 1.20.2 and
pinned stubs; the manual pre-commit mypy hook now runs the same script
(a local hook, so mypy sees the installed requirements like CI does).

35 modules were made clean with annotation-only fixes: hints, typing.cast,
TYPE_CHECKING imports, implicit-Optional defaults made explicit, and
annotations widened (never guards removed) where mypy called a defensive
isinstance check unreachable. No runtime behaviour change.

mypy.ini: numpy and orjson are treated as Any (follow_imports=skip, also
for stubs). numpy 2.3+ stubs use 3.12 `type` statements that mypy won't
parse at python_version 3.10, and orjson is optional, so seeing its stubs
made the result depend on whether it was installed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: annotate check_types.py's list-form mypy subprocess

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:01:35 -04:00
ChuckandClaude Opus 5.5 e6e0a16140 ci: run the web UI DOM test suites; fix two stale suites (#660)
A new "Web UI JS tests" job installs jsdom, starts the web interface in
emulator mode and runs test/js/run_all.js with REQUIRE_DOM=1, which makes a
DOM suite that can't run a failure rather than a silent skip. (The unit
suites were already covered through pytest.)

Two suites failed against main when run for real:
- test_tools_sections rendered the Tools partial without LEDEscape, which
  base.html's app-early.js defines; it now installs it in beforeParse, and
  supplies two sample Starlark apps (one id with a quote) when the server
  has none, instead of assuming a device with apps and Pixlet.
- test_store_dom assumed the live registry had at most 48 plugins; it now
  checks pagination whichever side of 48 it is.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:01:08 -04:00
ChuckandClaude Opus 5.5 989eae9405 refactor(plugins): split PluginStoreManager into mixins (#659)
* refactor(plugins): split PluginStoreManager into mixins

src/plugin_system/store_manager.py (2,977 lines) keeps the class, its
shared state, locks, the uninstall registry, directory lookup and
uninstall; its methods are split by area into:
- store_registry.py (_RegistryMixin): registry, GitHub metadata, search,
  manifest validation
- store_install.py (_InstallMixin): install paths and dependencies
- store_update.py (_UpdateMixin): updates, rollback, local git state

Pure move: all 56 members are byte-identical (checked with ast) and the
assembled class has exactly the same attributes as before (checked at
runtime). PluginStoreManager is imported from store_manager.py as before.
Tests that patched shared modules (subprocess, requests, tempfile, shutil)
through store_manager now reach them through the module whose code they
exercise; a source-text contract test reads all store_*.py modules.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: annotate findings the split moved into new store modules

subprocess imports and a list-form git clone (no shell), and the config
template's placeholder token string -- existing code that Codacy reported
as new because it moved. Annotated with the repo's nosec/nosemgrep style.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: annotate the default-branch git clone the split moved

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:00:45 -04:00
ChuckandClaude Opus 5.5 d469fe39d2 fix(odds): don't return the cached no-odds marker as odds (#662)
A game ESPN had no odds for is cached as {"no_odds": True}, so it isn't
re-requested on every update. On the next update get_odds() returned that
marker from the cache as if it were odds: a truthy dict that callers took
to mean the game had some. It's still a cache hit (its ttl decides when to
ask again), but get_odds() now returns None for it -- on the cache hit and
in the stale-cache fallback after a failed fetch -- as the plugins' bundled
copies already did.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 14:59:40 -04:00
ChuckandClaude Opus 5.5 09103a8a7d refactor(web): split api_v3/plugins.py by area (#658)
* refactor(web): split api_v3/plugins.py by area

web_interface/blueprints/api_v3/plugins.py (3,285 lines) becomes:
- plugins.py: installed list, enable/disable, plugin actions
- plugin_store.py: install, update, uninstall, store, saved repositories
- plugin_config.py: config get/save, schema, reset
- plugin_assets.py: asset uploads and plugin static files
- plugin_health.py: health, metrics, limits
- plugin_operations.py: operation history, state reconciliation
- plugin_calendar.py: calendar credentials and auth

Pure move: all 44 functions and 38 route decorators are byte-identical
(checked with ast), URLs and endpoint names are unchanged (url-map test).
Each module imports only what it uses. Tests and config.py that reached
into plugins.py for moved names now import from the new module.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): keep exception text out of calendar responses; annotate moved code

The split made scanners report existing findings in the moved code as new:
- CodeQL: the calendar auth and calendar-list routes returned exception
  text (redacted, but still derived from the exception). Both now log the
  exception and return a fixed message pointing at the log.
- MD5 in the asset upload only makes a filename unique: usedforsecurity=False.
- pickle reads/writes the calendar plugin's own OAuth token (as before):
  annotated. Token-status labels and a log line naming the secrets path are
  false positives: annotated with the repo's nosec/nosemgrep convention.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): name uploaded assets with SHA-256 instead of MD5

The hash only makes an uploaded image's filename unique. Codacy flags MD5
even with usedforsecurity=False, and SHA-256 does the job as well; existing
files keep their names.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): keep the redacted exception detail in calendar errors

Reverts the calendar part of 5e695b7c. The project's policy
(test_no_api_v3_handler_discards_its_exception) is that an API error
carries the redacted exception detail -- describe_exception runs it
through the credential redactor -- so a failure is diagnosable from the web
UI. Dropping it for CodeQL broke that; CodeQL can't see the redaction, so
its two alerts here are false positives, like the existing ones on main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 14:58:53 -04:00
ChuckandClaude Opus 5.5 724673ba0b fix: one retry layer for background fetches; CI installs the web requirements; one Discord invite (#657)
- BackgroundDataService: the session adapter retried connection errors 3x
  inside each attempt of the service's own retry loop (up to 16 connection
  attempts per request on a dead network). The adapter no longer retries;
  ESPN date chunks, which bypass the loop and skip a failed chunk, get a
  small connection retry of their own (_ConnectionRetryingSession).
- CI installs web_interface/requirements.txt. The brotli header test now
  checks its intent (core never hand-sets br; requests may advertise it when
  a decoder is installed) instead of failing whenever brotli is present.
- Every Discord link uses the LEDMatrix server's invite (RdrC37rEag).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:08:43 -04:00
ChuckandClaude Opus 5.5 6cfcf2e384 fix(web): plugin dir resolver in routes, nmcli AP detection, daemon config reload, upload safety, BDF preview (#655)
* fix(web): plugin dir resolver in routes, nmcli AP detection, daemon config reload, upload safety

- Route plugin lookups (installed list, update, recorded version, config
  form, web UI pages) through the plugin manager's resolver so plugins in
  ledmatrix-<id> directories work.
- Captive-portal detection also sees the nmcli fallback AP (cached).
- WiFi monitor daemon re-reads wifi_config.json when its mtime changes.
- Drop the AP check in disconnect_from_network that could never fire.
- LED status file per WiFiManager; config path falls back to this checkout.
- BDF font preview via src.common.bdf_font.
- Asset uploads validate every file before saving; metadata and calendar
  credentials written atomically; no absolute path in the response;
  asset delete answers 400 for a missing body.
- Coerce string booleans in plugin toggle, on-demand start and AP force.
- SSE broadcaster clears its thread handle before exiting.
- start.py log filter handles every exc_info form.
- Cleanups: unused plugins/fonts partial work, duplicate backup catch-alls,
  raw-config error helper, update-route tidy, redundant imports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): request BDF font previews now that the server renders them

The Fonts tab skipped the preview request for .bdf files because the server
used to refuse them; /fonts/preview now draws BDF with the shared loader.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): take the update route's plugin directory from a directory listing

CodeQL flagged the path built from the request's plugin_id (the id was
already validated with safe_path_component, which CodeQL doesn't model; the
same flow on main is alerts 738/739). The directory is now the entry of
plugins_dir matched by name, so nothing built from user input reaches the
filesystem; an id with nothing installed goes to the store manager, which
reports it not found as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): read the blueprint's plugin_manager defensively in _plugin_directory

_get_plugin_version now goes through _plugin_directory, which read
api_v3.plugin_manager directly; the attribute exists only once the app sets
it, so test_path_traversal_guards::test_a_real_manifest_is_read failed
when run on its own (order-dependent in the full suite).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:42:07 -04:00
ChuckandClaude Opus 5.5 c00bf5e8e6 fix(plugin-system): unload/update race, failed-load cleanup, limits validation, schema lookup, install rollback (#653)
* fix(plugin-system): unload/update race, failed-load module cleanup, limits validation, schema lookup, install rollback, op-queue dedupe

- unload_plugin takes the per-plugin lock (5s bounded) before cleanup(),
  and an update() that finishes after its plugin was unloaded no longer
  sets the state back to ENABLED.
- A load that fails after import drops plugin_<id> and its submodules
  and forgets its manager fonts, so a fixed plugin reloads new code.
- Resource limits are validated as non-negative numbers: 400 at
  POST /plugins/limits, bad cached records ignored with one warning.
  Route docstrings note health/metrics reset and limits only change the
  web process's view.
- SchemaManager.get_schema_path resolves each search dir via
  resolve_plugin_dir (manifest id, ledmatrix-<id>) before the literal
  paths; plugins/ still before plugin-repos/. Misses cached 30s and
  logged once at DEBUG.
- install_from_url sets an existing copy aside and restores it if the
  move fails, under the per-plugin reinstall lock.
- Operation queue refuses a second pending op for a plugin and trims
  _operations with history.
- get_vegas_render_width reads display_manager.width first.
- get_logger in store/schema/health/resource/saved_repositories;
  UTF-8 reads in store_manager and state_manager.
- Docs: update_interval precedence (manifest over config) stated where
  users are told to set it in config.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): build the limits 400 message from the field name, not an exception

CodeQL flagged str(e) flowing into the response. invalid_limit_field()
returns the offending field without raising, and limits_from_dict uses it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:41:40 -04:00
ChuckandClaude Opus 5.5 0e9e2cabba fix(web): widget cache-busting, dead frontend code, and dependency pins (#656)
- Plugin-supplied widgets load as /static/plugin-widgets/...js?v=<plugin
  version>, so an update isn't hidden behind the year-long immutable cache.
- Fire-and-forget loadInstalledPlugins() calls catch the rejection it has
  already reported, so the global handler no longer adds a second toast.
- Timezone picker renders again when the General partial is re-injected.
- Remove dead code: executePluginAction's six plugin-id fallbacks and
  [DEBUG] logging, window.currentPluginConfig and every read of it, the
  file-upload JSON delete branch, unused PluginAPI / PluginInstallManager /
  PluginStateManager helpers, loadPluginWidgetsFromManifest, the stale
  install_manager.js and LEDVisibility fallbacks, error_handler.js's global
  escapeHtml, 13 unused CSS rules, and stale comments/no-op returns.
- pytz < 2027, psutil < 7 in requirements-test.txt, pytest-cov < 8.
- Pin anthropics/claude-code-action to the commit v1 resolves to.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:40:52 -04:00
ChuckandClaude Opus 5.5 f6c0fe55d9 fix(core): font zip cache, monotonic timers, resolver back-off, and other core/common fixes (#654)
* fix(core): font zip cache, monotonic timers, resolver back-off, and other core/common fixes

- font_manager: a .zip font URL is served as its extracted font after a
  restart (the cached-file check returned the archive first); downloads
  use requests with a 30s timeout into a temp file + os.replace.
- api_helper / sync_manager: rate-limit and heartbeat/leader timeouts use
  time.monotonic(); last_request_time and the status file's ts stay
  wall-clock. set_on_new_cycle docstring no longer claims core uses it.
- logo_helper: the placeholder uses the same scaled box as a real logo.
- permission_utils: one _sudo_bash_candidates() helper (with the sudoers
  exact-argv rationale) shared by sudo_remove_directory, which now retries
  the next bash path on a sudo refusal, and install_requirements_file.
- dynamic_team_resolver: failed/empty fetch backs off 5 min; duplicate
  INFO log and contradictory docstring example fixed.
- element_style: scale default looked up through element aliases.
- background_data_service: cache-hit callback runs outside the lock.
- config_arrays: union-aware type check (["array","null"]); stale
  dotToNested() reference removed.
- auto_update_setup: non-dict auto_update reads as off; temp result file
  unlinked when the write fails.
- exceptions: constructors copy the caller's context dict.
- logging_config: StructuredFormatter json.dumps(default=str).
- error_aggregator: removed unused export_path/export_to_file/_auto_export.
- Docstrings: validate_file_upload max_size_mb, raise_on_errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(sync): retry the status-file rename like the other atomic writers

On Windows os.replace can fail with "Access is denied" while a scanner
briefly holds the target open; config_manager_atomic._replace already
retries that (and re-raises at once on other platforms). The sync status
writer called os.replace directly, which made
test_concurrent_writers_each_use_their_own_temp_file flaky on Windows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:40:16 -04:00
ChuckandClaude Opus 5.5 6f45ff5e63 fix(display): thread-safety for deferred updates, BDF faces and follower image; one refresh default (#652)
- DisplayManager.defer_update()/process_deferred_updates(): one lock around
  every queue mutation (appends from the update thread were lost to the
  render thread's filter/slice reassignments); callables run outside it.
- FontManager and element_style no longer cache BDF freetype.Face objects
  process-wide (load_bdf_face caches them per thread); element_style's LRU
  is locked against get/move_to_end vs eviction races.
- limit_refresh_rate_hz default is one constant, DEFAULT_REFRESH_LIMIT_HZ =
  100 (the template's), for the library options, refresh_hz, the matrix
  guard, Vegas and scroll_config. Previously a missing key capped the panel
  at 90 while pacing assumed 100.
- Sync follower: the TCP thread queues the leader's scroll image; the render
  thread swaps image/array/width in between frames.
- update_display() error log rate-limited (traceback first, then once a
  minute with a count); swallowed DisplayController exceptions log at DEBUG.
- Root display_controller.py runs run.py via runpy.
- stream_manager: correct the RLock release comments; merge duplicate if.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:39:40 -04:00
ChuckandClaude Opus 5.5 1e62677257 fix(vegas): pause for STATIC plugins where their turn falls in the strip (#651)
The static trigger peeked at the front of StreamManager's segment buffer,
which continuous scrolling (the default) never advances -- it extends the
strip with take_next_group() -- so the same first segment was examined on
every frame. A STATIC plugin paused the scroll only if it was first, once,
at startup; otherwise it scrolled past as ordinary content. Swap mode had
the same problem for any STATIC plugin not first in its cycle.

The render pipeline now records a marker (strip column, plugin id) for
each STATIC plugin where the strip is built -- composition and every
extension -- shifts the markers when the scrolled prefix is trimmed, and
clears them on reset. The coordinator pauses when the scroll reaches the
next marker: a tuple comparison per frame instead of a lock, a plugin
lookup and a get_vegas_display_mode() call. take_next_group() no longer
renders STATIC plugins' content. The pause calls display() under the
plugin lock and is timed with the monotonic clock.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:39:14 -04:00
ChuckandClaude Opus 5.5 224847cebc fix(display): stop the run loop spinning when no mode has anything to show (#649)
* fix(display): stop the run loop spinning when no mode has anything to show

A mode whose display() reports nothing rotates to the next at once, with no
dwell. With every enabled mode empty (only a sports plugin in its
off-season, say) the loop went round with no sleep: on ledpi, 169% CPU and
~1,800 "No content" log lines every 10 seconds. After one full rotation of
empty passes it now pauses EMPTY_ROTATION_PAUSE (1s) per pass, servicing
plugin updates and returning early on on-demand or schedule changes; live
priority is still checked at the top of every pass, and the streak resets
as soon as any mode shows something.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(display): restart the loop if the empty-rotation pause starts on-demand; per-rotation streak

- an on-demand request serviced during the pause returned early into the
  on-demand branch, which advanced past the mode just requested; the loop
  now restarts when the pause changed the mode, on-demand state or schedule
- the streak is reset when the rotation changes (on-demand start/stop, a
  plugin enabled or disabled), so a streak from one rotation can't make
  another pause before its own modes are tried
- docstring: live content is picked up within the pause, not "at once"

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 09:07:08 -04:00
ChuckandClaude Opus 5.5 aeaeaa4e94 chore: make contributor tooling work; fix drifted docs (#648)
- mypy.ini parses again (multi-line exclude and inline value comments made
  mypy reject the file); the mypy pre-commit hook is manual-only until the
  ~500 existing errors in src/ are paid down, and CONTRIBUTING says so
- .gitignore: ignore all of config/ except the templates (ytm_auth.json and
  others weren't ignored)
- .gitattributes: LF for .sh and .service
- claude-code-review: skip fork PRs, which have no secrets
- check_system_compatibility.sh: 3.13 supported, <3.10 an error
- docs/scripts drift: emulator guide, README API Metrics, route count,
  docs index, scripts README; pyflakes nits in dev scripts

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 08:26:55 -04:00
ChuckandClaude Opus 5.5 76f5d8a336 fix(web): seven web UI bugs, and remove dead plugins_manager.js helpers (#647)
- Operation History: the plugin filter lists the installed plugin ids
  instead of one option, "plugins" (Object.keys of {plugins: [...]}).
- Ctrl/Cmd+S submits the active tab's first visible form with
  requestSubmit() (validation and onsubmit guards run) instead of a bare
  Event on the first form in the document; skipped inside a modal dialog
  and on tabs without a form.
- Overview "Check Updates" confirms like "Update Code", takes its button
  explicitly (no implicit global event) and shows the server's message.
  Both, and the Tools tab git pull, raise the restart-pending banner on
  restart_required.
- Tools: toolsAction and diagnostics show the server's error message;
  only a non-JSON body falls back to HTTP <status>.
- Installed list after uninstall: PluginAPI writes clear the throttler's
  GET cache, a forced loadInstalledPlugins clears it too, and the
  post-uninstall reload goes through refreshInstalledPlugins().
- Plugin widgets load from /static/plugin-widgets/ only (the other two
  paths have no route).
- Raw JSON editor escapes the parse error; slider escapes value/min/max/step.
- Removed the unreferenced array-of-objects and key-value helpers from
  plugins_manager.js, the textarea auto-resize and Ctrl+R handlers in
  app.js, and a redundant ?v= on the plugins_manager.js script tag.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 08:26:27 -04:00
ChuckandClaude Opus 5.5 7eb7a58d0c fix: web UI and src.common bugs (wifi wrong-password, plugin icon, starlark toggle, API caching, scroll/logo/font helpers) (#646)
- wifi: keep the "wrong_password:" prefix through the restore/AP fallback so
  the UI's incorrect-password prompt fires again.
- /plugins/installed returns the manifest's icon (string only).
- /starlark/apps/<id>/toggle coerces `enabled` and delegates to
  _toggle_starlark_app (disk before memory, no KeyError, "false" is false).
- /api/v3/ JSON GETs are sent Cache-Control: no-store; non-JSON keeps 5s.
- ScrollHelper.set_scrolling_image converts non-RGB input (alpha onto black);
  create/set_scrolling_image reset last_update_time like reset_scroll.
- LogoHelper backs off a failed download per path for
  MISSING_LOGO_RECHECK_SECONDS; cleared on invalidate/clear_cache.
- refresh_placeholder_timestamp saves atomically.
- FontManager.clear_cache / _clear_plugin_font_cache bump cache_generation.
- Odds manager: per-game logs to DEBUG; JSON decode error caught before
  RequestException (same cooldown).
- element_style mangled continuations; startup validator skips null plugin
  blocks and reuses the controller's discovery.
- src/common/README lists frame_timing, json_body, render_gate.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 08:26:05 -04:00
ChuckandClaude Opus 5.5 b518c51679 fix(plugin-system): load/enable failures, atomic state files, pip lock, test-double parity (#645)
- load_plugin: an on_enable() that raises unregisters the instance, so the
  next load retries instead of returning True "already loaded".
- get_plugin_info: guard plugin.get_info(); one plugin raising no longer
  breaks /api/v3/plugins/installed.
- plugin_state.json and the operation history are written with
  atomic_write_text under their lock.
- plugin_loader: module-level lock serialises pip installs across the
  parallel startup loaders.
- store_manager._install_via_download: extract dir cleanup moved to finally.
- Test doubles: draw_image() warns (DeprecationWarning; the real
  DisplayManager has none), MockDisplayManager.draw_text accepts the real
  signature's optional params, VisualTestDisplayManager logs draw errors at
  WARNING.
- Docs/comments: compatibility.py method name, PluginState.LOADED meaning,
  brittle schema count, why _report_skip_once uses setdefault.
- Remove unused PluginOperationQueue.get_active_operations().

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 08:25:45 -04:00
ChuckandClaude Opus 5.5 6bc13a8934 fix(display): Vegas resumes after live priority, and six smaller runtime fixes (#644)
- Vegas: a live-priority pause was only lifted from inside run_frame(),
  which returns before that check while paused, so the ticker never came
  back until a restart. run_iteration() now resumes it (the controller
  only calls it when nothing preempts Vegas); start()/stop() clear the
  pause state. Iteration length is timed with the monotonic clock.
- Dim schedule: a per-day disabled day now updates the minute-gate cache,
  so brightness no longer flips back to dim within each minute.
- On-demand: a second request no longer overwrites the rotation resume
  index with the first request's mode.
- Render pipeline: reset() drops the prepared group and deferred queue,
  and a prefetch in flight across a reset discards its result.
- Sync: stop() removes the status file (and the controller's cleanup now
  calls it), standalone removes a stale one at startup, and writes use a
  unique mkstemp temp file.
- render_gate.swap_releases_gil() delegates to frame_timing.
- Stale docstrings/comments corrected.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 08:25:26 -04:00
ChuckandClaude Opus 5.5 bcef1957a9 fix(security): refuse unsafe plugin ids, keep secrets private, validate request bodies (#643)
* fix(security): refuse unsafe plugin ids, keep secrets private, validate bodies

- install_from_url and the registry install's manifest rename refuse a
  plugin id that is not a single safe name (no ../ out of plugins_dir).
- Uninstall and config reset refuse core config sections and ids with
  path parts; uninstall of a plugin whose directory is gone still works.
- separate_secrets checks a field's own x-secret marker before recursing,
  so object/array secrets no longer land in config.json.
- Backup restore creates missing secrets/wifi/ytm files with mode 640;
  export skips non-object manifests and no longer collides on same-second
  exports.
- SYSTEM_FONTS includes every bundled font from BUNDLED_FONTS.
- Raw config/secrets saves and validate_request_json require a JSON object.
- A blank max_dynamic_duration_seconds keeps the stored value; other values
  are validated to 30-1800 instead of raising a 500.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(security): validate the id before install_plugin moves anything; claim backup names atomically

- install_plugin set aside plugins_dir / plugin_id before any id check, so
  "../x" moved a directory outside the plugins dir (the rollback moved it
  back, but only if the install path got that far)
- two exports finishing in the same second could both see a free name and
  the later os.replace destroyed the first archive; the name is now
  claimed with O_EXCL before the archive is swapped in

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 08:24:43 -04:00