a plugin API for content that changes while it scrolls (#696)

* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-30 20:59:16 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent 596809acc3
commit 56947298d6
25 changed files with 2578 additions and 31 deletions
+37
View File
@@ -331,6 +331,43 @@ read any of them:
lock stays busy past the same 5s bound the change is handed to the update
worker, which applies the latest one as soon as the lock frees, and before
the plugin's next update() at the latest. The plugin API is unchanged.
- With a Vegas width budget set (`max_plugin_width_ratio` or a plugin's
`vegas_max_width_screens`), a single image over the budget with no gaps
between items -- a map, one long headline -- no longer takes a pass of its
own showing four blank columns. The cut landed in the middle of the blank
margin trimming leaves at the image's edge; margins are no longer cut
points, so such an image is cropped to the budget as intended.
### Live Vegas elements (plugin API)
- New plugin hooks for content that can change while it scrolls:
`BasePlugin.get_vegas_elements()` returns `VegasElement`s -- named,
fixed-width pieces of Vegas content -- instead of pictures;
`redraw_vegas_element(key, width, height, at)` redraws one without the
plugin lock for content that changes with time; and
`notify_vegas_data_changed()` reports data that arrived outside
`update()`. New module `src/plugin_system/vegas_elements.py`
(`VegasElement`, also re-exported from `base_plugin`). See "Live Vegas
elements" in `docs/PLUGIN_API_REFERENCE.md`.
- The ticker asks a plugin that implements the hook for elements on its
background fetch (under the plugin's lock, on a canvas of its own) and
records where each one lands in the strip, in absolute columns a trim does
not move (`src/vegas_mode/elements.py`). Live elements are never trimmed to
their ink: each is padded with `content_padding` black columns either side.
Every other path -- the first strip, the render-thread fallback, plugins
without the hook -- is unchanged. Swapping redraws into the strip builds
on this.
- `PluginManager.add_update_listener()` / `remove_update_listener()` /
`notify_data_changed()`: a listener hears a plugin id the moment its
`update()` completes, rather than at the next ~4s Vegas poll.
- New `display.vegas_scroll` settings: `live_refresh` (default `true`; the
kill switch), `live_max_hz`, `live_min_interval`, `live_lead_screens`, and
a per-plugin core-owned `vegas_live`. Live elements are off whatever these
say under multi-display sync, in swap mode and with `offscreen_prefetch`
off.
- `scripts/check_plugin.py` checks the element contract for any plugin that
implements it (`src/plugin_system/testing/vegas.py`), and
`test/fixtures/plugins/vegas-live-stub` is a working example.
### Scrolling