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* chore: mark skins unsupported, fix stale docs and preview size, prepare 3.4.0
Skins: no current scoreboard plugin builds on src.base_classes, so the only
skin hook (SportsCore._render_game) never runs. The plugin schema endpoint no
longer injects the Visual Skin dropdown, the store hides and refuses
"type": "skin" registry entries, and GET /api/v3/skins reports
supported: false with a message. Stored skin config still loads and saves.
src/skin_system/ and its tests are unchanged apart from the support flag.
Docs: check_plugin.py/render_plugin.py examples use --plugin; document
BasePlugin.get_update_interval() and its interaction with the manifest
update_interval; CLAUDE.md drops the stale template line number and
recommends display_manager.width/height.
Preview size: new src/display_geometry.py holds the size computation and
defaults DisplayManager uses (double-sided applied, chain_length default 2).
The web preview, /display/current, Starlark magnify default, sync handshake
and two dev scripts use it.
Release: __version__ 3.4.0, CHANGELOG 3.4.0 section plus a 3.3.0 tag note.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix: address CodeRabbit review on #580
- Preview fallbacks (SSE stream and /display/current) use logical_size({})
(128x32, the shared default) instead of a hard-coded 128x64.
- display_geometry treats a non-mapping display/hardware block as missing,
so a malformed config.json falls back to defaults instead of raising
AttributeError (which turned the Starlark render into an HTTP 500).
- Docs: the static update interval falls back manifest -> plugin config
-> 60s, in both the API reference and the architecture spec.
Not taken: validating double_sided copies against chain_length/parallel.
An orientation Rotate: or U-mapper pixel mapper decides which axis panels
lie on, so the counts would reject working setups (the existing
vertical-split test is one).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(display_geometry): a non-finite hardware size raises ValueError, not OverflowError
CodeRabbit flagged the Starlark magnify default in
_standalone_render_starlark_app for truthy non-mapping display values. That
case was already handled by a9e1bd0b (_display/_hardware treat a non-mapping
block as missing, covered by test_non_mapping_display_config_uses_the_defaults),
and the magnify it produces from the 128x32 defaults is the same as from 64x32.
Checking the same path found one input that still escaped: Python's JSON
parser accepts Infinity, and int(inf) raises OverflowError, which neither the
Starlark path (TypeError, ValueError) nor the preview stream in app.py caught,
so a hand-edited "rows": Infinity returned HTTP 500. physical_size now raises
ValueError for it, matching its documented contract, so every caller's
existing fallback applies. DisplayManager already caught Exception.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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LEDMatrix Documentation
This directory contains guides, references, and architectural notes for the LEDMatrix project. If you are setting up a Pi for the first time, start with the project root README — it covers hardware, OS imaging, and the one-shot installer. The pages here go deeper.
I'm a new user
- GETTING_STARTED.md — first-time setup walkthrough
- WEB_INTERFACE_GUIDE.md — using the web UI
- PLUGIN_STORE_GUIDE.md — installing and managing plugins
- WIFI_NETWORK_SETUP.md — WiFi and AP-mode setup
- TROUBLESHOOTING.md — common issues and fixes
- SSH_UNAVAILABLE_AFTER_INSTALL.md — recovering SSH after install
- CONFIG_DEBUGGING.md — diagnosing config problems
- LOW_MEMORY_BOARDS.md — Pi Zero 2 W / 3B+ / 1GB Pi 4 memory limits
I want to write a plugin
Start here:
- PLUGIN_DEVELOPMENT_GUIDE.md — end-to-end workflow
- PLUGIN_QUICK_REFERENCE.md — cheat sheet
- PLUGIN_API_REFERENCE.md — display, cache, and plugin-manager APIs
- PLUGIN_ERROR_HANDLING.md — error-handling patterns
- DEV_PREVIEW.md — preview plugins on your dev machine without a Pi
- EMULATOR_SETUP_GUIDE.md — running the matrix emulator
Going deeper:
- ADVANCED_PLUGIN_DEVELOPMENT.md — advanced patterns
- PLUGIN_ARCHITECTURE_SPEC.md — original plugin-system design spec (historical; see its banner for what has drifted)
- PLUGIN_DEPENDENCY_GUIDE.md / PLUGIN_DEPENDENCY_TROUBLESHOOTING.md
- PLUGIN_WEB_UI_ACTIONS.md (+ example JSON)
- PLUGIN_CUSTOM_ICONS.md
- PLUGIN_REGISTRY_SETUP_GUIDE.md (+ registry template)
- STARLARK_APPS_GUIDE.md — Starlark-based mini-apps
- widget-guide.md — widget development
- ADAPTIVE_LAYOUT.md — render legibly on any panel size (opt-in font/layout scaling)
- plugin-safety-harness.md — test a plugin across every screen and matrix size
Configuring plugins
- PLUGIN_CONFIG_QUICK_START.md — minimal config you need
- PLUGIN_CONFIGURATION_GUIDE.md — schema design
- PLUGIN_ELEMENT_STYLING.md — let users restyle, move, hide and scale individual elements (per display mode, if you have them)
- PLUGIN_CONFIGURATION_TABS.md — multi-tab UI configs
- PLUGIN_CONFIG_ARCHITECTURE.md — how the config system works
- PLUGIN_CONFIG_CORE_PROPERTIES.md — properties every plugin honors
Advanced features
- ADVANCED_FEATURES.md — Vegas scroll, on-demand display, cache management, background services, permissions
- FONT_MANAGER.md — font system
- SKIN_SYSTEM.md — skin architecture for sports scoreboards (not supported yet: current scoreboards don't render skins)
- CREATING_SKINS.md — writing and validating a skin (same caveat)
Reference
- CONFIG_REFERENCE.md — every key in config.json and config_secrets.json
- REST_API_REFERENCE.md — all web-interface HTTP endpoints
- PLUGIN_API_REFERENCE.md — Python APIs available to plugins
- DEVELOPER_QUICK_REFERENCE.md — common dev tasks
- PLUGIN_IMPLEMENTATION_SUMMARY.md — what the plugin system actually does
Contributing to LEDMatrix itself
- DEVELOPMENT.md — environment setup
- HOW_TO_RUN_TESTS.md — running the test suite
- MULTI_ROOT_WORKSPACE_SETUP.md — multi-repo workspace
- MIGRATION_GUIDE.md — breaking changes between releases
- SPORTS_UNIFICATION.md — how the sports scoreboard base classes are organized
Archive
docs/archive/ holds older guides that have been superseded or describe
features that have been removed. They are kept for historical context and
git history but should not be relied on.
Contributing to the docs
- Markdown only, professional tone, minimal emoji.
- Prefer adding to an existing page over creating a new one. If you add a new page, link it from this index in the section it belongs to.
- If a page becomes obsolete, move it to
docs/archive/rather than deleting it, so links don't rot. - Keep examples runnable — paths, commands, and config keys here should match what's actually in the repo.