Files
LEDMatrix/test/test_sports_modes_promotions.py
T
21825cbfbc Sports unification phases 1–2: package split, promoted methods, opt-in capabilities (#426)
* fix(fonts): resolve asset paths against the install root, not the cwd

FontManager built its catalog from cwd-relative paths ('assets/fonts'),
so any process started outside the install root — the plugin safety
harness on CI being the recurring case — found no fonts and silently
degraded every plugin to PIL's default face. Several plugins grew
per-plugin workarounds for exactly this (countdown, text-display,
tide-display in the plugins monorepo).

Catalog population now falls back to the install root derived from this
module's location when the cwd-relative path is missing; behavior when
running from the install root is unchanged. Verified: resolve_font
returns the real FreeType face from a foreign cwd, and the full unit
suites (266 tests) pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* docs: seed CHANGELOG.md with the module-availability release discipline

The plugins monorepo's sunset rule ('delete a bundled fallback copy only
when the manifest floors on the first core release shipping the module')
needs core module additions recorded against version numbers. Seeds the
changelog at 3.1.0 and documents the discipline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* ci: enroll the core unit suites in a dedicated job

The existing workflow ran only the three plugin-harness suites; the
skin-system, font-manager, data-source, extractor, scroll-helper,
adaptive-layout, and loader-compat suites (266 tests) existed but never
ran in CI, so a refactor of src/base_classes or src/common could regress
them silently. Also enrolls the new sports characterization and
element-style suites landing in this branch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* feat: ship src/element_style — the per-element style resolver plugins already expect

Three plugins (of-the-day, ledmatrix-music, football-scoreboard) import
src.element_style behind guarded try/except with classic fallbacks, but
the module never existed in core, so the richer per-element styling UI
those code paths implement has been dormant. This lands it:

- ElementStyleResolver.style() resolves per-element font/size/color with
  the key semantic the consumers encode: a config value counts as
  user-forced only when it differs from the schema default (the web UI
  bakes defaults into config.json on save), and untouched configs
  resolve to exactly the caller's classic values — byte-identical
  rendering, proven by of-the-day's committed goldens passing unchanged.
- defaults_from_schema_file parses both declaration forms (the compact
  x-style-elements map and hand-written customization blocks).
- expand_style_elements() expands x-style-elements into full config
  blocks; schema_manager.load_schema() applies it (guarded, no-op for
  schemas without the declaration) so the config form and defaults
  merging see the expanded UI.
- Fonts resolve cwd-independently with (path, size) caching; .bdf loads
  via freetype like FontManager; nothing in the module raises out of
  style().

Verified: 31 new unit tests; of-the-day's previously-skipped 9-test
spec suite now runs and passes; football's resolver tests pass (27);
music's 38 plugin tests pass; schema-manager suites pass (43).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* test: characterization suite for src/base_classes/sports.py ahead of unification

Pins current behavior before the planned merge of the nine drifted
plugin copies back into this ancestor: the _extract_game_details_common
key contract per sport (reusing GUARANTEED_KEYS from the skin tests),
update() flows for upcoming/recent/live against cache-seeded fixtures
under frozen time, rendering smoke per mode class, and guard rails on
the skin-system seam.

Five surprising behaviors are pinned AS-IS and flagged in comments so
the merge changes them knowingly or not at all: is_upcoming also
matching status.type.name; hockey dropping events whose competitors
lack 'statistics'; baseball reading the event-level status for innings;
no past-date filter in upcoming; and favorites-only mode with an empty
favorites list showing nothing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* ci: restrict the test workflow's GITHUB_TOKEN to contents:read

CodeQL flagged the new unit-tests job for running with the default
unrestricted token; the pre-existing job had the same exposure. Both
jobs only check out the repo and run pytest, so a workflow-level
contents:read is sufficient.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* refactor(sports): convert sports.py into a package (pure move)

Phase B1a of docs/SPORTS_UNIFICATION.md. src/base_classes/sports.py
becomes a package so the upcoming capability modules have a home and
diffs show their blast radius:

  sports/__init__.py   re-exports the public API
  sports/core.py       SportsCore
  sports/modes.py      SportsUpcoming / SportsRecent / SportsLive

No logic change: the 1515 class-body lines are byte-identical to the
original (verified by concatenating the two modules and diffing against
HEAD). Only module docstrings and the redistributed import blocks are
new. MRO and __abstractmethods__ are unchanged, and every existing
import site — including 'from src.base_classes.sports import SportsCore'
in the sport subclasses, the skin tests, and the characterization
suite — resolves through the package __init__.

One test edit was required: the characterization suite monkeypatched
'src.base_classes.sports.get_background_service', which is no longer a
module attribute on a package. Retargeted to
'src.base_classes.sports.core.get_background_service' — the module whose
globals SportsCore.__init__ actually resolves, so the patch is effective
exactly as before. No test logic or assertion changed.

Also adds docs/SPORTS_UNIFICATION.md: the architecture for the whole
B1-B5 sequence — how upgradability (guarded imports, capability probing,
frozen view-model keys, the sunset rule), reusability (promote only what
all nine copies share), and modularity (capabilities as opt-in mixins
rather than config branches, variants as named strategies, sport-unique
code as declared override points) are kept as three separate mechanisms.

Verified: characterization + skin 94 passed; the 10-file unit suite 338
passed; test/plugins 60 passed — all identical to pre-change counts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* feat(sports): promote the nine universal methods into the base classes

Phase B1b of docs/SPORTS_UNIFICATION.md. Every method here is present in
all nine bundled plugin sports.py copies and absent from core, so this is
reuse of code the fleet already agreed on — not new behavior. The
promotions are inert until B5: the plugins' own overrides still run.

SportsCore: cleanup, _get_layout_offset, _load_custom_font_from_element_config
SportsUpcoming: _select_games_for_display
SportsRecent: _get_zero_clock_duration, _clear_zero_clock_tracking,
              _select_recent_games_for_display
SportsLive: _is_game_really_over, _detect_stale_games

Where the copies disagreed, the canonical form was chosen on evidence and
the genuine per-sport differences became seams rather than branches:

- _favorite_key(game, side) -- NRL matches favorites on team id because its
  abbreviations are ambiguous (NEW is both Newcastle Knights and New
  Zealand Warriors). Default is the abbreviation; NRL overrides. Core never
  learns the string nrl.
- FINAL_PERIOD / CLOCK_COUNTS_DOWN -- hockey ends in P3, and soccer/afl/nrl
  clocks count UP, so 0:00 means kickoff, not expiry.
- _config_schema_path() / _font_root() -- plugin-supplied locations, never
  derived from this module's __file__.

BEHAVIOR CHANGE (baseball, ufc): the rejected variant coerced a missing or
non-str clock to the literal 0:00 and then declared the game over at
period >= 4. MLB has no game clock and period is the inning, so live games
were being evicted from the 5th inning onward; UFC likewise. The promoted
variant skips the clock check when the clock is unusable -- it fails safe
(keeps showing the game) instead of failing destructive.

Also fixes a regression from the package move in e591cec: the bodies were
byte-identical but __file__ gained a directory, so _resolve_project_path's
parents[2] silently began resolving to <root>/src instead of the repo root.
Both it and _font_root now derive from a single _INSTALL_ROOT constant, so
a future move needs one line changed rather than two hand-counted depths.
Tests assert the resolved values, not the index.

The font loader takes baseball's body (BDF memo cache + native-strike
retry) under hockey's Optional signature -- the older lineage is the
correct one here, and basketball's positional str default breaks on an
explicit None. It resolves through _font_root rather than the cwd, so it
does not reintroduce the bug just fixed for FontManager, and delegates to
FontManager for the alias table and BDF header parse instead of shipping
second copies. cleanup gained the two new font caches and still leaves
background_service alone -- it is a process-wide singleton.

Verified: 111 new tests (48 core + 59 modes + 4 install-root regression);
characterization + skin suites still exactly 94, unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* fix(sports): stop dropping hockey and baseball events on optional feed keys

Both bugs were pinned AS-IS by the B0 characterization suite so this
phase could change them knowingly. Both fixes are adoptions of code the
corresponding plugins already ship, not new inventions.

Hockey: the extractor read competitor["statistics"] unguarded, so a
competitor arriving without that array raised KeyError inside the
generator and the WHOLE event was discarded -- valid scores and status
included. Shot/save counts now default to 0, which is already what the
suite expects for an empty statistics array.

Baseball: for live games the extractor read game_event["status"], the
event TOP-LEVEL status, to get the inning. Real ESPN events duplicate
status there, but MiLB events (synthesized from the MLB Stats API into
an ESPN-like shape) populate only the competition-level one, so the
lookup raised a bare KeyError and dropped the event. It now reads the
competition-level status that _extract_game_details_common has already
validated, so it cannot be missing at that point.

The two characterization tests that pinned the old behaviour are
rewritten to assert the fix rather than deleted, so the suite still
documents the edge case -- and still totals 94.

CHANGELOG records these plus the live-clock change from aaabc61 under
Changed/Fixed, since all three are user-visible. The two new promotion
suites join the CI unit job (449 tests).

Verified: unit job 449 passed, plugin-safety job 60 passed, and the
hockey (16) and baseball (24) plugin harnesses render clean at every
panel size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* fix(sports): harden the live game-over check and font/log init

Follow-up review findings on the promoted base-class methods.

_is_game_really_over:
- `period` present-but-None raised TypeError on `None >= FINAL_PERIOD`,
  taking down the whole live-update pass (_detect_stale_games has no
  try/except). Same failure shape as the null `period_text` already fixed.
- An expired clock spelled "00:00" normalizes to "0000", which matched
  none of the hand-listed literals, so a finished game with a two-digit
  minute clock stayed on the scoreboard forever. Compare numerically.

SportsCore:
- _load_fonts kept the cwd-relative "assets/fonts/..." literals the
  _font_root() seam exists to remove, so every scoreboard font degraded
  to PIL's default face outside the install root.
- _should_log read self._last_warning_time unguarded while only an
  unrelated method initialized it lazily; the first warning of a run
  raised AttributeError. Initialize it in __init__.

Also documents that game_update_timestamps is written by subclasses, not
by the base class, so the staleness branch is inert until B5 adoption.

14 new tests. Gates: 463 core unit, 60 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* feat(sports): opt-in celebration and rotation capabilities

Phase B2 of the sports unification. Both features exist in only some of
the nine scoreboards, so they ship as capabilities the plugin composes,
never as `if self.<feature>_enabled` branches inside the base classes: a
sport that does not opt in has none of this code in its MRO.

CelebrationMixin (afl, nrl, soccer, football)
The two lineages spelled this differently -- _check_for_goal /
celebrate_opponent_goals vs _check_for_score / celebrate_opponent_scores
-- but the bodies were identical apart from three things, each now a
seam rather than a branch:
  - wording -> score_phrase() / win_phrase() hooks
  - follow-up suppression -> COALESCE_SCORING_SEQUENCE, on for football
    where a touchdown lands as +6 then +1, off where two increments are
    two real goals
  - team identity -> _favorite_key, so nrl matches on team id without
    core learning why its abbreviations are ambiguous
Both config spellings are read, so a plugin adopting the mixin keeps
working with the keys already in its published schema.

Rotation strategies
The three "dialects" turned out to be one algorithm (SWRR) in two
shapes: an incremental picker holding state across calls, and a
precomputed per-cycle list. They agree within a cycle and differ only at
the boundary, so core ships both behind a name registry rather than
declaring a winner. weight_for is supplied by the host, so rotation.py
never learns what a favorite is; an unknown name degrades to "simple"
because it arrives from user config.

Each strategy is checked against a verbatim transcription of the plugin
code it replaces, over every live-game shape up to four games -- the
differential B5 will delete the bundled copies on the strength of.

185 new tests. Gates: 648 core unit, 60 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* feat(scroll): upstream the scroll orchestration layer; release 3.2.0

Phases B3 and B4.

B3 -- src/common/sports_scroll.py is deliberately NOT a superset of the
ten plugin scroll_display.py copies. A method-level comparison of the
eight that share a shape (f1 and ufc are genuine forks) found a sharp
split, and the module is drawn along it:

  promoted   orchestration -- get_all_vegas_content_items is identical
             in all eight; clear_all, get_scroll_info,
             get_dynamic_duration, is_complete and display_frame are
             96-100% similar
  promoted   settings -- one algorithm; the copies differ only in which
             league keys they walk, so the ladder is data
             (SCROLL_LEAGUE_KEYS) rather than a body per sport
  NOT        content -- prepare_scroll_content has 8 distinct bodies
             across 8 plugins (145 lines, 53% similar at worst) and
             _load_separator_icons 7 (6% at worst)

Same name, different job: prepare_scroll_content draws *this sport's*
game card. Merging those eight bodies would be exactly the mistake the
promotion rule exists to prevent, so the base raises NotImplementedError
rather than rendering something plausible -- a base that rendered
something would let a plugin ship a silently blank scroll.

The one behavior added over the plugin copies is native
global_config['target_fps'] support. The bundled copies hardcode ~100
FPS via scroll_delay and never consult the global target; Part A
threaded it through each copy by hand, and this makes that threading
legacy compatibility rather than the mechanism.

66 tests, including three against the real ScrollHelper rather than a
double -- a suite built entirely on MagicMock would sail straight past a
rename in the helper.

B4 -- bump src/__init__.py to 3.2.0 and close the CHANGELOG's Unreleased
section against it. This is the number the sunset rule keys on: the
first core release shipping the unified sports library, and therefore
the floor a plugin sets ledmatrix_min_version to before deleting its
bundled copies. The version bump and the changelog release heading move
together on purpose -- separating them would leave a commit whose
changelog announces 3.2.0 while the code still reports 3.1.0.

Nothing here changes what an existing plugin loads; adoption is B5.

Gates: 714 core unit, 66 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* fix(sports): per-type warning cooldowns and font-load logging

Follow-ups from the second review pass, both on already-fixed findings:

_should_log accepted a warning_type and ignored it, sharing one
timestamp across every kind of warning -- so an API-error warning
silenced an unrelated cache warning for the next minute, and whichever
fired first won. Cooldowns are now keyed by type. Nothing in core calls
this method, so no behavior regressed; _last_warning_time is kept in
step for subclasses that read it directly.

_load_fonts logged through the module-level logger, dropping the manager
context, and had no return type hint. It now uses self.logger (set well
before _load_fonts runs) and names the directory it searched -- the bare
"Fonts not found" sent people hunting for a font-format problem when the
actual cause is an install missing assets/fonts.

Gates: 717 core unit, 66 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* docs: record the validated hockey scroll-display pilot for B5

B5 cannot ship until this PR merges and 3.2.0 exists -- a plugin cannot
floor ledmatrix_min_version at a release that does not exist, and an
unguarded src.common.sports_scroll import would break every user on
3.1.0.

The pilot has been validated ahead of that gate: hockey's
scroll_display.py adopted against a core carrying 3.2.0 goes from 691 to
289 lines with all 16 harness renders byte-for-byte identical.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* fix(sports): harden the B2/B3 capabilities against bad config and subclasses

Review pass on the phase B2-B4 changes. Every fix here is the same shape
as the crashes this PR already fixed in the hockey and baseball
extractors: a config or feed value that is present-but-wrong reaching
arithmetic or a comparison on a path with no guard.

celebrations:
- celebration_duration is coerced and floored at init. It is compared
  numerically in display() *outside* any try block, so a string from a
  hand-edited config propagated a TypeError straight out; zero or
  negative armed a celebration that could never render.
- A render failure now disarms instead of staying armed. It previously
  retried the same broken render on every frame for the rest of the
  window -- a traceback per frame, and no scorebug either.
- prune_score_baselines() for the live set. Only _check_for_win removed
  entries, so a game that left the live list any other way leaked its
  baseline and the dict grew all season.
- display() reuses has_active_celebration() rather than repeating its
  window comparison, and log lines carry a [Celebrations] prefix.

rotation:
- MAX_WEIGHT ceiling. A cycle is sum(weights) long and each step scans
  every game, so an unbounded weight from a misread config spins the
  display thread -- on a Pi that stalls rendering outright.
- register_rotation_strategy rejects a non-subclass factory at
  registration instead of failing frames later inside schedule().
- schedule() previews through type(self), so a subclass overriding
  next_game is previewed with its own ordering -- which is what the
  method promises.

sports_scroll:
- scroll_speed / scroll_delay coerced. dict.get(key, default) only helps
  when the key is absent; present-but-null reached the multiplication
  inside __init__ and the display failed to construct at all.
- update_scroll_position and get_visible_portion moved inside the try.
  They ran outside it, so a raise there reached the plugin's frame loop
  despite the comment promising none can.
- prepare_and_display guards the subclass call, so one sport's bad
  payload cannot take down the shared orchestration for the others.
- _current_game_type spells "nothing active" as "" in both classes; the
  manager said None while the display said "".

Not taken: the report that baseball's favorite-team debug path still
reads event-level status. Verified against current code -- there are no
remaining game_event["status"] reads in that file; it was fixed in
2486bdb and the finding is stale.

Gates: 747 core unit, 66 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* fix(baseball): don't drop favourite MiLB games on the diagnostic path

The competition-level status fallback fixed the inning lookup, but the
favourite-team debug block a few lines above still read the event top-level
game_event["status"]. MiLB events (synthesized from the MLB Stats API into an
ESPN-like shape) populate only the competition-level status, so the identical
event that extracted fine for a non-favourite raised KeyError and returned
None once the team was a favourite.

Worst possible shape for the bug: it only hit the games the user cared most
about, and only on the path meant to help diagnose them. The existing
regression test missed it because it never passes favourites, so
is_favorite_game was False and the block never ran.

Uses the validated competition-level `status`, which
_extract_game_details_common guarantees is present by that point. Adds a
favourites-passing companion test; confirmed it reproduces the KeyError
without the fix.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ

* docs(sports): type-hint game_update_timestamps to match its sibling

Addresses the last remaining sub-point on the modes.py review thread. The
design finding itself is already handled: the base class documents that it
only reads game_update_timestamps and that a subclass's update() owns writing
"last_seen" (and afl/etc. do, so stale-game eviction works in practice). The
one concrete gap was the missing annotation -- _zero_clock_timestamps is typed
Dict[str, float] while this nested map had none. Now Dict[str, Dict[str, float]].

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ

* Address CodeRabbit review: font-name traversal + offline test guard

Two Minor findings from CodeRabbit's first review of this PR.

- resolve_font_path: reject relative font names carrying path components.
  font_name comes from plugin config, which the web UI writes; a value like
  "../../config/config.json" escaped assets/fonts/ after os.path.join and let
  a config probe arbitrary paths for existence (disclosure unlikely, since
  Pillow/freetype reject non-font files, but the probe is real). Relative
  names must now be bare filenames (os.path.basename(name) == name); absolute
  paths keep their existing isfile() gate. Test confirms the traversal
  resolved the real config.json before the guard.

- build_manager fixture: patch requests.Session.get BEFORE constructing the
  manager. Construction creates both SportsCore.session and the
  ESPNDataSource.session; the old code only replaced manager.session after
  the fact, leaving data_source.session real and able to reach the network on
  an accidental fetch. Patching the class makes every session built in the
  fixture offline.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ

* test(celebrations): make the expiry tests actually test expiry

CodeRabbit (Major) on the merge re-review: celebration_duration is clamped to
a 1.0s floor, so the two expiry tests that configured 0 and expected instant
expiration never actually hit the expiry branch. They passed only because
_draw_celebration_layout raises in the harness (no real fonts) and its
exception branch clears the celebration the same way -- so they were really
re-testing the render-failure path, not expiry.

Now use a valid 1s duration, backdate started_at past the window, and mock
_draw_celebration_layout with assert_not_called() so an expired celebration
provably does NOT render. Verified discriminating: both fail if
has_active_celebration is forced to never expire.

Production code unchanged -- the expiry logic was already correct; only the
tests were mismodelling it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-02 12:39:33 -04:00

586 lines
25 KiB
Python

"""Tests for the methods promoted onto SportsUpcoming / SportsRecent /
SportsLive from the nine plugin copies (phase B1 of the sports unification;
see docs/SPORTS_UNIFICATION.md).
Covered promotions:
- SportsRecent: `_get_zero_clock_duration` / `_clear_zero_clock_tracking`
(+ the `_zero_clock_timestamps` initializer).
- SportsLive: `_is_game_really_over` / `_detect_stale_games`
(+ `game_update_timestamps` / `stale_game_timeout`, and the
`FINAL_PERIOD` / `CLOCK_COUNTS_DOWN` class attributes).
- SportsUpcoming: `_select_games_for_display`.
- SportsRecent: `_select_recent_games_for_display`.
The live pair is the risk centre: `_detect_stale_games` is the only caller
that *removes* games, so `_is_game_really_over` returning a false positive
silently drops a live game from the display. The canonical form deliberately
declines to treat a missing clock as 0:00 — the plugin variant that did so
dropped clockless sports (baseball) from the FINAL_PERIOD-th period onward.
That regression is pinned by
`test_missing_clock_at_late_period_is_not_over`.
"""
import logging
import sys
import time
from datetime import datetime, timezone
from unittest.mock import MagicMock
import pytest
import requests
from freezegun import freeze_time
from PIL import Image
# src.base_classes.sports transitively imports the hardware matrix driver;
# stub it so these tests can import the sports base classes off-device.
sys.modules.setdefault("rgbmatrix", MagicMock())
from src.base_classes.hockey import Hockey, HockeyLive
from src.base_classes.sports import (
SportsCore,
SportsLive,
SportsRecent,
SportsUpcoming,
)
# ---------------------------------------------------------------------------
# Harnesses
# ---------------------------------------------------------------------------
class _UpcomingHarness(Hockey, SportsUpcoming):
"""Cheapest concrete SportsUpcoming: hockey extractor + cache-fed data.
`_favorite_key` is inherited from SportsCore — these harnesses
deliberately do NOT define it, so the selection tests exercise the real
seam rather than a local stand-in.
"""
def _fetch_data(self):
return None
class _RecentHarness(Hockey, SportsRecent):
def _fetch_data(self):
return None
class _LiveHarness(HockeyLive):
def _fetch_data(self):
return None
class _ThreePeriodLiveHarness(_LiveHarness):
"""Hockey-shaped: regulation ends after period 3."""
FINAL_PERIOD = 3
class _CountUpLiveHarness(_LiveHarness):
"""Soccer/AFL/NRL-shaped: the clock counts up, so 0:00 is kickoff."""
CLOCK_COUNTS_DOWN = False
class _IdFavoriteUpcomingHarness(_UpcomingHarness):
"""NRL-shaped: abbreviations are ambiguous, so favorites match on team id."""
def _favorite_key(self, game, side):
team_id = game.get(f"{side}_id")
return str(team_id) if team_id is not None else None
class _IdFavoriteRecentHarness(_RecentHarness):
def _favorite_key(self, game, side):
team_id = game.get(f"{side}_id")
return str(team_id) if team_id is not None else None
@pytest.fixture
def build_manager(monkeypatch, tmp_path):
"""Factory for concrete sports managers: mocked display/cache managers,
logo dir redirected to tmp, background service stubbed, and the requests
session rigged to prove nothing hits the network."""
monkeypatch.setattr(
SportsCore, "_initialize_logo_dir", lambda self, configured: tmp_path)
monkeypatch.setattr(
"src.base_classes.sports.core.get_background_service",
lambda *args, **kwargs: MagicMock())
def build(cls, **mode_cfg):
config = {
"timezone": "UTC",
"display": {},
"nhl_scoreboard": {"enabled": True, **mode_cfg},
}
display_manager = MagicMock()
display_manager.matrix.width = 128
display_manager.matrix.height = 32
display_manager.width = 128
display_manager.height = 32
display_manager.image = Image.new("RGB", (128, 32))
cache_manager = MagicMock()
cache_manager.get.return_value = None
cache_manager.cache_dir = str(tmp_path)
manager = cls(config, display_manager, cache_manager,
logging.getLogger("test_sports_modes_promotions"),
"nhl")
manager.session = MagicMock()
manager.session.get.side_effect = requests.exceptions.ConnectionError(
"promotion tests are offline")
return manager
return build
def game(game_id="1", home="BOS", away="TOR", start=None, home_id=None,
away_id=None, **extra):
g = {
"id": game_id,
"home_abbr": home,
"away_abbr": away,
"home_id": home_id,
"away_id": away_id,
"start_time_utc": start,
}
g.update(extra)
return g
def at(day, hour=12):
return datetime(2026, 1, day, hour, tzinfo=timezone.utc)
def _ids(games):
return [g["id"] for g in games]
# ---------------------------------------------------------------------------
# Tier 1 — zero-clock tracking (SportsRecent)
# ---------------------------------------------------------------------------
class TestZeroClockTracking:
def test_initializer_present_and_empty(self, build_manager):
manager = build_manager(_RecentHarness)
assert manager._zero_clock_timestamps == {}
def test_first_call_returns_zero_and_starts_tracking(self, build_manager):
manager = build_manager(_RecentHarness)
assert manager._get_zero_clock_duration("g1") == 0.0
assert "g1" in manager._zero_clock_timestamps
def test_subsequent_call_returns_elapsed_seconds(self, build_manager):
manager = build_manager(_RecentHarness)
with freeze_time("2026-01-20 12:00:00") as frozen:
assert manager._get_zero_clock_duration("g1") == 0.0
frozen.tick(45)
assert manager._get_zero_clock_duration("g1") == pytest.approx(45.0)
frozen.tick(15)
assert manager._get_zero_clock_duration("g1") == pytest.approx(60.0)
def test_tracking_is_per_game(self, build_manager):
manager = build_manager(_RecentHarness)
with freeze_time("2026-01-20 12:00:00") as frozen:
manager._get_zero_clock_duration("g1")
frozen.tick(30)
assert manager._get_zero_clock_duration("g2") == 0.0
assert manager._get_zero_clock_duration("g1") == pytest.approx(30.0)
def test_clear_resets_tracking(self, build_manager):
manager = build_manager(_RecentHarness)
with freeze_time("2026-01-20 12:00:00") as frozen:
manager._get_zero_clock_duration("g1")
frozen.tick(30)
manager._clear_zero_clock_tracking("g1")
assert "g1" not in manager._zero_clock_timestamps
# Restarts from zero after clearing.
assert manager._get_zero_clock_duration("g1") == 0.0
def test_clear_unknown_game_is_a_noop(self, build_manager):
manager = build_manager(_RecentHarness)
manager._clear_zero_clock_tracking("never-seen") # must not raise
assert manager._zero_clock_timestamps == {}
# ---------------------------------------------------------------------------
# Tier 2a — _is_game_really_over (SportsLive)
# ---------------------------------------------------------------------------
class TestIsGameReallyOver:
def test_missing_clock_at_late_period_is_not_over(self, build_manager):
"""THE baseball regression: no `clock` key at all, period 7.
The rejected variant coerced a missing clock to the literal "0:00" and
declared the game over — dropping every MLB game from the 5th inning
onward, since baseball has no game clock and `period` is the inning.
A missing clock must fail safe.
"""
manager = build_manager(_LiveHarness)
g = game(period=7, period_text="Top 7th")
assert "clock" not in g
assert manager._is_game_really_over(g) is False
def test_none_clock_at_late_period_is_not_over(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock=None, period=7, period_text="Top 7th")) is False
def test_non_string_clock_at_late_period_is_not_over(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock=0, period=9, period_text="Bot 9th")) is False
def test_blank_clock_at_late_period_is_not_over(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock=" ", period=5, period_text="5th")) is False
@pytest.mark.parametrize("period_text", ["Final", "final", "Final/OT",
"FINAL", "Final - SO"])
def test_final_period_text_is_over(self, build_manager, period_text):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock="12:00", period=2, period_text=period_text)) is True
def test_none_period_text_does_not_raise(self, build_manager):
"""All nine plugin copies called `.lower()` on `game.get("period_text", "")`,
which is None when the key is present-but-None; `_detect_stale_games`
has no try/except around the call."""
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock="12:00", period=2, period_text=None)) is False
def test_missing_period_text_does_not_raise(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(game(clock="12:00", period=2)) is False
@pytest.mark.parametrize(
"clock", ["0:00", ":00", "00", "000", " 0:00 ", "00:00", "0", "0000"])
def test_expired_clock_at_final_period_is_over(self, build_manager, clock):
"""Every spelling of a zeroed clock counts, not a hand-listed few.
"00:00" is the one that motivated comparing numerically: it normalizes
to "0000", which matched none of the literals the plugin copies listed,
so a two-digit-minute expired clock kept the game on screen forever.
"""
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock=clock, period=4, period_text="Q4")) is True
def test_none_period_at_expired_clock_does_not_raise(self, build_manager):
"""`period` present-but-None: `None >= FINAL_PERIOD` is a TypeError, and
`_detect_stale_games` has no try/except — the same failure shape as the
`period_text` case above."""
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock="0:00", period=None, period_text="Q4")) is False
def test_none_period_with_running_clock_does_not_raise(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock="8:12", period=None, period_text="Q2")) is False
def test_expired_clock_after_final_period_is_over(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock="0:00", period=5, period_text="OT")) is True
def test_expired_clock_before_final_period_is_not_over(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock="0:00", period=3, period_text="Q3")) is False
@pytest.mark.parametrize("clock", [":40", "0:40", "1:00"])
def test_running_clock_is_not_over(self, build_manager, clock):
"""Sub-minute clocks like ':40' are legitimate, not expired."""
manager = build_manager(_LiveHarness)
assert manager._is_game_really_over(
game(clock=clock, period=4, period_text="Q4")) is False
def test_defaults_are_four_period_countdown(self):
assert SportsLive.FINAL_PERIOD == 4
assert SportsLive.CLOCK_COUNTS_DOWN is True
def test_final_period_override_three(self, build_manager):
"""Hockey-shaped subclass: regulation ends after period 3."""
manager = build_manager(_ThreePeriodLiveHarness)
assert manager.FINAL_PERIOD == 3
assert manager._is_game_really_over(
game(clock="0:00", period=3, period_text="P3")) is True
assert manager._is_game_really_over(
game(clock="0:00", period=2, period_text="P2")) is False
# And the unmodified default still requires period 4.
assert build_manager(_LiveHarness)._is_game_really_over(
game(clock="0:00", period=3, period_text="P3")) is False
def test_count_up_clock_never_expires(self, build_manager):
"""Soccer/AFL/NRL: 0:00 means kickoff, so the clock branch must not run."""
manager = build_manager(_CountUpLiveHarness)
assert manager.CLOCK_COUNTS_DOWN is False
for period in (1, 2, 4, 9):
assert manager._is_game_really_over(
game(clock="0:00", period=period, period_text="1st Half")) is False
def test_count_up_clock_still_honors_final_text(self, build_manager):
manager = build_manager(_CountUpLiveHarness)
assert manager._is_game_really_over(
game(clock="0:00", period=2, period_text="Final")) is True
# ---------------------------------------------------------------------------
# Tier 2b — _detect_stale_games (SportsLive)
# ---------------------------------------------------------------------------
class TestDetectStaleGames:
def test_initializer_defaults(self, build_manager):
manager = build_manager(_LiveHarness)
assert manager.game_update_timestamps == {}
assert manager.stale_game_timeout == 300
def test_stale_timeout_is_configurable(self, build_manager):
manager = build_manager(_LiveHarness, stale_game_timeout=42)
assert manager.stale_game_timeout == 42
def test_mutates_caller_list_in_place_and_returns_none(self, build_manager):
manager = build_manager(_LiveHarness)
fresh = game("1", period_text="P2", clock="10:00", period=2)
over = game("2", period_text="Final", clock="0:00", period=3)
games = [fresh, over]
original = games
result = manager._detect_stale_games(games)
assert result is None
assert games is original # same object, mutated in place
assert _ids(games) == ["1"]
def test_evicts_only_past_timeout_games(self, build_manager):
manager = build_manager(_LiveHarness)
with freeze_time("2026-01-20 12:00:00"):
now = time.time()
manager.game_update_timestamps = {
"1": {"last_seen": now - 10}, # fresh
"2": {"last_seen": now - 299}, # just inside the timeout
"3": {"last_seen": now - 301}, # past the timeout
}
games = [game("1", period_text="P1", clock="10:00", period=1),
game("2", period_text="P1", clock="10:00", period=1),
game("3", period_text="P1", clock="10:00", period=1)]
manager._detect_stale_games(games)
assert _ids(games) == ["1", "2"]
assert "3" not in manager.game_update_timestamps
assert set(manager.game_update_timestamps) == {"1", "2"}
def test_unknown_last_seen_is_never_stale(self, build_manager):
"""last_seen == 0 (or no entry) means 'never recorded', not 'ancient'."""
manager = build_manager(_LiveHarness)
games = [game("1", period_text="P1", clock="10:00", period=1),
game("2", period_text="P1", clock="10:00", period=1)]
manager.game_update_timestamps = {"1": {"last_seen": 0}}
manager._detect_stale_games(games)
assert _ids(games) == ["1", "2"]
def test_removes_games_that_are_really_over(self, build_manager):
manager = build_manager(_LiveHarness)
manager.game_update_timestamps = {"2": {"last_seen": 0}}
games = [game("1", period_text="Q2", clock="5:00", period=2),
game("2", period_text="Final", clock="0:00", period=4)]
manager._detect_stale_games(games)
assert _ids(games) == ["1"]
assert "2" not in manager.game_update_timestamps
def test_keeps_clockless_late_game(self, build_manager):
"""The end-to-end form of the baseball regression: a clockless game in
the 7th must survive the removal path."""
manager = build_manager(_LiveHarness)
games = [game("mlb-1", period=7, period_text="Top 7th")]
manager._detect_stale_games(games)
assert _ids(games) == ["mlb-1"]
def test_games_without_id_are_skipped(self, build_manager):
manager = build_manager(_LiveHarness)
no_id = {"home_abbr": "BOS", "away_abbr": "TOR",
"period_text": "Final", "clock": "0:00", "period": 4}
games = [no_id]
manager._detect_stale_games(games)
# `continue` fires before the "really over" check, so it stays.
assert games == [no_id]
def test_empty_list_is_tolerated(self, build_manager):
manager = build_manager(_LiveHarness)
games = []
assert manager._detect_stale_games(games) is None
assert games == []
def test_removal_is_by_value_not_identity(self, build_manager):
"""Sharp edge worth pinning: `list.remove` compares with `dict.__eq__`,
so two structurally-equal dicts drop the FIRST occurrence."""
manager = build_manager(_LiveHarness)
first = game("1", period_text="Final", clock="0:00", period=4)
twin = dict(first)
games = [first, twin]
manager._detect_stale_games(games)
# Both entries are removed here (two iterations, two removals), but the
# first removal deletes `first`, not the dict being iterated.
assert games == []
# ---------------------------------------------------------------------------
# Tier 3a — _select_games_for_display (SportsUpcoming)
# ---------------------------------------------------------------------------
class TestSelectGamesForDisplay:
def test_no_favorites_returns_all_sorted_ascending(self, build_manager):
manager = build_manager(_UpcomingHarness)
games = [game("late", start=at(20)), game("early", start=at(10)),
game("mid", start=at(15))]
assert _ids(manager._select_games_for_display(games, [])) == [
"early", "mid", "late"]
def test_missing_start_time_sorts_last(self, build_manager):
manager = build_manager(_UpcomingHarness)
games = [game("none", start=None), game("early", start=at(10))]
assert _ids(manager._select_games_for_display(games, [])) == [
"early", "none"]
def test_filters_to_favorite_teams(self, build_manager):
manager = build_manager(_UpcomingHarness)
games = [game("1", home="BOS", away="TOR", start=at(10)),
game("2", home="NYR", away="PIT", start=at(11)),
game("3", home="MTL", away="BOS", start=at(12))]
assert _ids(manager._select_games_for_display(games, ["BOS"])) == ["1", "3"]
def test_respects_upcoming_games_to_show_per_team(self, build_manager):
manager = build_manager(_UpcomingHarness, upcoming_games_to_show=2)
games = [game(str(i), home="BOS", away="TOR", start=at(10 + i))
for i in range(5)]
assert _ids(manager._select_games_for_display(games, ["BOS"])) == ["0", "1"]
def test_game_between_two_favorites_counts_for_both(self, build_manager):
manager = build_manager(_UpcomingHarness, upcoming_games_to_show=1)
games = [game("shared", home="BOS", away="TOR", start=at(10)),
game("bos2", home="BOS", away="NYR", start=at(11)),
game("tor2", home="TOR", away="PIT", start=at(12))]
# "shared" fills both BOS's and TOR's single slot, so nothing else fits.
assert _ids(manager._select_games_for_display(
games, ["BOS", "TOR"])) == ["shared"]
def test_deduplicates_by_game_id(self, build_manager):
manager = build_manager(_UpcomingHarness, upcoming_games_to_show=5)
g = game("dupe", home="BOS", away="TOR", start=at(10))
assert _ids(manager._select_games_for_display(
[g, dict(g)], ["BOS"])) == ["dupe"]
def test_non_favorite_games_excluded(self, build_manager):
manager = build_manager(_UpcomingHarness)
games = [game("1", home="NYR", away="PIT", start=at(10))]
assert manager._select_games_for_display(games, ["BOS"]) == []
def test_favorite_key_seam_supports_id_matching(self, build_manager):
"""The NRL case: two clubs share the abbreviation 'NEW', so favorites
must be matched on team id. Only the seam changes — the promoted
method is identical."""
games = [
game("knights", home="NEW", away="SYD", home_id=1, away_id=2,
start=at(10)),
game("warriors", home="NEW", away="SYD", home_id=99, away_id=2,
start=at(11)),
]
abbr_manager = build_manager(_UpcomingHarness)
# Abbreviation matching cannot tell the two "NEW" clubs apart.
assert _ids(abbr_manager._select_games_for_display(games, ["NEW"])) == [
"knights", "warriors"]
id_manager = build_manager(_IdFavoriteUpcomingHarness)
assert _ids(id_manager._select_games_for_display(games, ["99"])) == [
"warriors"]
def test_favorite_key_none_never_matches(self, build_manager):
"""`_favorite_key` returning None (missing id) must not match, even
against a favorites list holding the string 'None'."""
manager = build_manager(_IdFavoriteUpcomingHarness)
games = [game("1", home="BOS", away="TOR", start=at(10))] # no ids
assert manager._select_games_for_display(games, ["None"]) == []
# ---------------------------------------------------------------------------
# Tier 3b — _select_recent_games_for_display (SportsRecent)
# ---------------------------------------------------------------------------
class TestSelectRecentGamesForDisplay:
def test_no_favorites_returns_all_sorted_descending(self, build_manager):
manager = build_manager(_RecentHarness)
games = [game("early", start=at(10)), game("late", start=at(20)),
game("mid", start=at(15))]
assert _ids(manager._select_recent_games_for_display(games, [])) == [
"late", "mid", "early"]
def test_missing_start_time_sorts_last(self, build_manager):
manager = build_manager(_RecentHarness)
games = [game("none", start=None), game("late", start=at(20))]
assert _ids(manager._select_recent_games_for_display(games, [])) == [
"late", "none"]
def test_respects_recent_games_to_show_per_team(self, build_manager):
manager = build_manager(_RecentHarness, recent_games_to_show=2)
games = [game(str(i), home="BOS", away="TOR", start=at(10 + i))
for i in range(5)]
# Most recent first.
assert _ids(manager._select_recent_games_for_display(
games, ["BOS"])) == ["4", "3"]
def test_game_between_two_favorites_counts_for_both(self, build_manager):
manager = build_manager(_RecentHarness, recent_games_to_show=1)
games = [game("shared", home="BOS", away="TOR", start=at(20)),
game("bos2", home="BOS", away="NYR", start=at(19)),
game("tor2", home="TOR", away="PIT", start=at(18))]
assert _ids(manager._select_recent_games_for_display(
games, ["BOS", "TOR"])) == ["shared"]
def test_deduplicates_by_game_id(self, build_manager):
manager = build_manager(_RecentHarness, recent_games_to_show=5)
g = game("dupe", home="BOS", away="TOR", start=at(10))
assert _ids(manager._select_recent_games_for_display(
[g, dict(g)], ["BOS"])) == ["dupe"]
def test_non_favorite_games_excluded(self, build_manager):
manager = build_manager(_RecentHarness)
games = [game("1", home="NYR", away="PIT", start=at(10))]
assert manager._select_recent_games_for_display(games, ["BOS"]) == []
def test_favorite_key_seam_supports_id_matching(self, build_manager):
games = [
game("knights", home="NEW", away="SYD", home_id=1, away_id=2,
start=at(10)),
game("warriors", home="NEW", away="SYD", home_id=99, away_id=2,
start=at(11)),
]
id_manager = build_manager(_IdFavoriteRecentHarness)
assert _ids(id_manager._select_recent_games_for_display(
games, ["99"])) == ["warriors"]
# ---------------------------------------------------------------------------
# Seam / inertness guards
# ---------------------------------------------------------------------------
class TestPromotionShape:
def test_promoted_methods_live_on_the_right_classes(self):
assert hasattr(SportsRecent, "_get_zero_clock_duration")
assert hasattr(SportsRecent, "_clear_zero_clock_tracking")
assert hasattr(SportsRecent, "_select_recent_games_for_display")
assert hasattr(SportsUpcoming, "_select_games_for_display")
assert hasattr(SportsLive, "_is_game_really_over")
assert hasattr(SportsLive, "_detect_stale_games")
def test_modes_does_not_define_the_favorite_key_seam(self):
"""`_favorite_key` is a SportsCore override point. modes.py must call
it, never define it — this test fails if the seam is added in the
wrong file."""
import src.base_classes.sports.modes as modes
for cls in (SportsUpcoming, SportsRecent, SportsLive):
assert "_favorite_key" not in vars(cls)
assert "_favorite_key" not in modes.__dict__