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* Add skin system: user-installable visual overlays for sports scoreboards Skins restyle a scoreboard's live/recent/upcoming rendering while the host plugin keeps doing data fetching, scheduling, caching, live priority, and vegas mode — the anti-fork alternative for users who only want a different layout. - src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive layout + logo/font helpers), discovery/loading runtime with API major version gating and per-skin module namespacing - src/base_classes/sports.py: _render_game() seam at the three _draw_scorebug_layout call sites; skin-first with built-in fallback, 3-strikes session disable, slow-render warning; per-mode skin config - scripts/validate_skin.py: headless multi-mode/multi-size validator with bundled per-sport fixtures (no hardware or network needed) - skins/example-classic-baseball/: working reference skin - Web UI: served-schema Visual Skin dropdown (validation never enum-restricted, so uninstalled skins can't invalidate configs) and GET /api/v3/skins - Store: registry entries with type "skin" install to skins/ - docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author guide incl. Claude Code prompt), view-model contract locked by tests Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 * Address review feedback on skin system - skin_runtime: cache the entry module so the 2nd/3rd load of the same skin (live/recent/upcoming hosts) doesn't re-execute it with unbound sibling aliases; rebind cached sibling modules to their bare names around entry import and restore prior bindings after; include per- manifest mtimes in the discovery cache fingerprint so in-place skin updates are picked up - sports.py: count render_skin_card exceptions toward the 3-strike session disable - store_manager: validate skin ids (pattern + resolved-path containment in skins/), reject registry/manifest id mismatches, and stage+validate downloads in a temp sibling before replacing an existing skin - schema_manager: leave the schema untouched when the configured skin value is a per-mode mapping (a string dropdown could overwrite it) - validate_skin.py: reject non-positive sizes and non-object --options at parse time; support --output-dir outside the repo; type annotations - example skin: validate accent_color once at load with logged fallback - fixtures: pregame 0-0 scores in football/hockey upcoming fixtures - api /skins: rely on the self-invalidating discovery cache instead of force_refresh - docs: valid JSON manifest example, load_logo caching semantics spelled out, language ids on fenced blocks - tests: view-model contract test now exercises the real extractor; regression test for repeated same-skin loads with sibling modules Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 --------- Co-authored-by: Claude <noreply@anthropic.com>
46 lines
3.1 KiB
Markdown
46 lines
3.1 KiB
Markdown
# LEDMatrix
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## Project Structure
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- `src/plugin_system/` — Plugin loader, manager, store manager, base plugin class
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- `web_interface/` — Flask web UI (blueprints, templates, static JS)
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- `config/config.json` — User plugin configuration (persists across plugin reinstalls)
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- `plugin-repos/` — **Default** plugin install directory used by the
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Plugin Store, set by `plugin_system.plugins_directory` in
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`config.json` (default per `config/config.template.json:130`).
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Not gitignored.
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- `plugins/` — Legacy/dev plugin location. Gitignored (`plugins/*`).
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Used by `scripts/dev/dev_plugin_setup.sh` for symlinks. The plugin
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loader falls back to it when something isn't found in `plugin-repos/`
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(`src/plugin_system/schema_manager.py:77`).
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## Plugin System
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- Plugins inherit from `BasePlugin` in `src/plugin_system/base_plugin.py`
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- Required abstract methods: `update()`, `display(force_clear=False)`
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- Each plugin needs: `manifest.json`, `config_schema.json`, `manager.py`, `requirements.txt`
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- Plugin instantiation args: `plugin_id, config, display_manager, cache_manager, plugin_manager`
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- Config schemas use JSON Schema Draft-7
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- Display dimensions: always read dynamically from `self.display_manager.matrix.width/height`
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## Plugin Store Architecture
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- Official plugins live in the `ledmatrix-plugins` monorepo (not individual repos)
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- Plugin repo naming convention: `ledmatrix-<plugin-id>` (e.g., `ledmatrix-football-scoreboard`)
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- `plugins.json` registry at `https://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json`
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- Store manager (`src/plugin_system/store_manager.py`) handles install/update/uninstall
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- Monorepo plugins are installed via ZIP extraction (no `.git` directory)
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- Update detection for monorepo plugins uses version comparison (manifest version vs registry latest_version)
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- Plugin configs stored in `config/config.json`, NOT in plugin directories — safe across reinstalls
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- Third-party plugins can use their own repo URL with empty `plugin_path`
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## Skin System (visual overlays for sports scoreboards)
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- Skins live in `skins/<skin-id>/` (skin.json + skin.py), NOT in plugin dirs — plugin reinstall deletes plugin dirs
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- Core: `src/skin_system/` (ScoreboardSkin, SkinContext, runtime); hook: `SportsCore._render_game()` in `src/base_classes/sports.py`
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- Skins render onto `ctx.canvas` only; fallback to built-in renderer on `False`/exception (3 strikes disables for session)
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- View-model guaranteed keys are frozen (see `test/test_skin_system.py::TestViewModelContract`) — renaming keys in `_extract_game_details_common` or sport extractors breaks published skins
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- Validate skins headlessly: `python scripts/validate_skin.py --skin <id>`; docs: `docs/SKIN_SYSTEM.md`, `docs/CREATING_SKINS.md`
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- Skins are NOT monorepo plugins: no manifest bump / update_registry.py needed
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## Common Pitfalls
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- paho-mqtt 2.x needs `callback_api_version=mqtt.CallbackAPIVersion.VERSION1` for v1 compat
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- BasePlugin uses `get_logger()` from `src.logging_config`, not standard `logging.getLogger()`
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- When modifying a plugin in the monorepo, you MUST bump `version` in its `manifest.json` and run `python update_registry.py` — otherwise users won't receive the update
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