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* Add skin system: user-installable visual overlays for sports scoreboards Skins restyle a scoreboard's live/recent/upcoming rendering while the host plugin keeps doing data fetching, scheduling, caching, live priority, and vegas mode — the anti-fork alternative for users who only want a different layout. - src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive layout + logo/font helpers), discovery/loading runtime with API major version gating and per-skin module namespacing - src/base_classes/sports.py: _render_game() seam at the three _draw_scorebug_layout call sites; skin-first with built-in fallback, 3-strikes session disable, slow-render warning; per-mode skin config - scripts/validate_skin.py: headless multi-mode/multi-size validator with bundled per-sport fixtures (no hardware or network needed) - skins/example-classic-baseball/: working reference skin - Web UI: served-schema Visual Skin dropdown (validation never enum-restricted, so uninstalled skins can't invalidate configs) and GET /api/v3/skins - Store: registry entries with type "skin" install to skins/ - docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author guide incl. Claude Code prompt), view-model contract locked by tests Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 * Address review feedback on skin system - skin_runtime: cache the entry module so the 2nd/3rd load of the same skin (live/recent/upcoming hosts) doesn't re-execute it with unbound sibling aliases; rebind cached sibling modules to their bare names around entry import and restore prior bindings after; include per- manifest mtimes in the discovery cache fingerprint so in-place skin updates are picked up - sports.py: count render_skin_card exceptions toward the 3-strike session disable - store_manager: validate skin ids (pattern + resolved-path containment in skins/), reject registry/manifest id mismatches, and stage+validate downloads in a temp sibling before replacing an existing skin - schema_manager: leave the schema untouched when the configured skin value is a per-mode mapping (a string dropdown could overwrite it) - validate_skin.py: reject non-positive sizes and non-object --options at parse time; support --output-dir outside the repo; type annotations - example skin: validate accent_color once at load with logged fallback - fixtures: pregame 0-0 scores in football/hockey upcoming fixtures - api /skins: rely on the self-invalidating discovery cache instead of force_refresh - docs: valid JSON manifest example, load_logo caching semantics spelled out, language ids on fenced blocks - tests: view-model contract test now exercises the real extractor; regression test for repeated same-skin loads with sibling modules Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 --------- Co-authored-by: Claude <noreply@anthropic.com>
3.1 KiB
3.1 KiB
LEDMatrix
Project Structure
src/plugin_system/— Plugin loader, manager, store manager, base plugin classweb_interface/— Flask web UI (blueprints, templates, static JS)config/config.json— User plugin configuration (persists across plugin reinstalls)plugin-repos/— Default plugin install directory used by the Plugin Store, set byplugin_system.plugins_directoryinconfig.json(default perconfig/config.template.json:130). Not gitignored.plugins/— Legacy/dev plugin location. Gitignored (plugins/*). Used byscripts/dev/dev_plugin_setup.shfor symlinks. The plugin loader falls back to it when something isn't found inplugin-repos/(src/plugin_system/schema_manager.py:77).
Plugin System
- Plugins inherit from
BasePlugininsrc/plugin_system/base_plugin.py - Required abstract methods:
update(),display(force_clear=False) - Each plugin needs:
manifest.json,config_schema.json,manager.py,requirements.txt - Plugin instantiation args:
plugin_id, config, display_manager, cache_manager, plugin_manager - Config schemas use JSON Schema Draft-7
- Display dimensions: always read dynamically from
self.display_manager.matrix.width/height
Plugin Store Architecture
- Official plugins live in the
ledmatrix-pluginsmonorepo (not individual repos) - Plugin repo naming convention:
ledmatrix-<plugin-id>(e.g.,ledmatrix-football-scoreboard) plugins.jsonregistry athttps://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json- Store manager (
src/plugin_system/store_manager.py) handles install/update/uninstall - Monorepo plugins are installed via ZIP extraction (no
.gitdirectory) - Update detection for monorepo plugins uses version comparison (manifest version vs registry latest_version)
- Plugin configs stored in
config/config.json, NOT in plugin directories — safe across reinstalls - Third-party plugins can use their own repo URL with empty
plugin_path
Skin System (visual overlays for sports scoreboards)
- Skins live in
skins/<skin-id>/(skin.json + skin.py), NOT in plugin dirs — plugin reinstall deletes plugin dirs - Core:
src/skin_system/(ScoreboardSkin, SkinContext, runtime); hook:SportsCore._render_game()insrc/base_classes/sports.py - Skins render onto
ctx.canvasonly; fallback to built-in renderer onFalse/exception (3 strikes disables for session) - View-model guaranteed keys are frozen (see
test/test_skin_system.py::TestViewModelContract) — renaming keys in_extract_game_details_commonor sport extractors breaks published skins - Validate skins headlessly:
python scripts/validate_skin.py --skin <id>; docs:docs/SKIN_SYSTEM.md,docs/CREATING_SKINS.md - Skins are NOT monorepo plugins: no manifest bump / update_registry.py needed
Common Pitfalls
- paho-mqtt 2.x needs
callback_api_version=mqtt.CallbackAPIVersion.VERSION1for v1 compat - BasePlugin uses
get_logger()fromsrc.logging_config, not standardlogging.getLogger() - When modifying a plugin in the monorepo, you MUST bump
versionin itsmanifest.jsonand runpython update_registry.py— otherwise users won't receive the update