Compare commits

..
40 Commits
Author SHA1 Message Date
Chuck 2fa70dd083 Merge branch 'main' into claude/cache-stale-check 2026-09-24 15:50:41 -04:00
ChuckandClaude Opus 5.5 5baf983fe0 docs(scroll): explain the tear across the middle on fast scrolls (#620)
* docs(scroll): explain the tear across the middle on fast scrolls

A 1:32-multiplexed 64-row panel lights row 31 almost a whole refresh after
row 32, so fast scrolls show a sideways offset at mid-height of about
speed x refresh period. Documents the cause, how to read the real refresh
rate (show_refresh_rate prints with a carriage return), what was measured on
a single-chain 2x128x64 Pi 4 (pwm_bits, gpio_slowdown and an uncapped
refresh barely help; gpio_slowdown 2 glitches), and the fix that does help:
fewer pixels per output via parallel chains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(scroll): limit the 1:32 row-pair explanation to panels that scan that way

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 15:50:33 -04:00
ChuckandClaude Opus 5.5 82f3a3a3e4 fix(redaction): make credential redaction linear, not quadratic (#631)
* fix(redaction): make URL-userinfo redaction linear, not quadratic

_REDACT_URL_USERINFO could start a match at every letter of a run of
scheme characters, and each attempt read to the end of the run looking
for `://`. On a long unbroken run of letters or digits (a hex digest, an
ID, part of a response body) that is quadratic: 1.6s for 20k characters.

The display service redacts every message, stack trace and context value
it publishes in the error snapshot, holding the aggregator lock, and
re.sub holds the GIL for the whole call, so one such exception stalled
every thread, render loop included (~0.5s measured for 20k chars of hex).
It also made test_snapshot_stays_small the slowest test in the suite by
far: 142s of a 383s run, 139s of it in this one regex.

A match may now only start where a run of scheme characters starts
(negative lookbehind). Leading digits and `+.-` are captured in group 1
so the substitution restores them, and the scheme still has to start
with a letter, so what gets redacted is unchanged: old and new output
were identical on 300k fuzzed inputs. 20k chars now take ~0.5ms, 200k
~6ms, and test_snapshot_stays_small takes 0.8s.

test/test_redaction.py pins the exact output for schemes that begin after
digits or `+.-`, and bounds 50k-character runs at 1s; against the old
pattern those timing tests fail at 3-11s each.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KMXdS2S4NXTJ8ET96GymhK

* fix(redaction): make Authorization-header redaction linear too

_REDACT_AUTH_HEADER matched the value's opening as `\s*["\']?\s*`: two
`\s*` separated only by an optional quote. With no quote, a whitespace
run could be split between them in every possible way, and when no
credential followed (end of text, or `,` `"` `<` ...) the engine tried
them all before giving up: quadratic, 8s for `authorization:` and 20k
spaces, 17s with `Proxy-Authorization:` (tried again at the inner
`authorization`). Same stall as the URL pattern: re.sub holds the GIL,
and the display service redacts everything it publishes.

The quote and the whitespace after it are now one optional unit,
`\s*(?:["\']\s*)?`, which matches the same strings with only one way to
split them. Output is identical to the old pattern on 300k fuzzed
inputs; 20k spaces now take ~1.6ms. A scan of all three redaction
patterns over prefix/run/suffix shapes finds none left that scales
superlinearly.

test/test_redaction.py pins exact output for quoted, tabbed, multi-line
and credential-less headers, and bounds header + 20k whitespace at 1s;
against the previous pattern those fail at 8-17s each.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KMXdS2S4NXTJ8ET96GymhK

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-09-24 15:49:51 -04:00
ChuckandClaude Opus 5.5 c1ce0b7b04 fix(web): two api_v3 paths called names that no longer exist (#625)
The Pixlet editor stop route restarts the display after a SIGKILL with
_run_systemctl_command, which starlark.py never imported (since #554). The
Starlark device-location resolver fell back to _ensure_cache_manager, which
#609 deleted; the resolver already accepts no cache manager. Both raised
NameError on the rare path that reaches them. pyflakes finds no other
undefined names in src/ or web_interface/.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 15:49:29 -04:00
ChuckandClaude Opus 5.5 60029c41e7 perf(cache): tell a stale record from its header instead of parsing it
The sports plugins cache whole season schedules: 53MB for MLB, 18MB for
NHL, 17MB for NCAA baseball. On a Pi 4, orjson.loads of the MLB file
takes ~1.8s with the GIL held, and every thread in the display service
waits -- the stall watchdog caught the render thread frozen 0.5-1.3s with
the interpreter itself blocked, right on these reads. When a season record
expired, DiskCache.get paid that whole parse only to find the timestamp
too old and throw the result away.

CacheManager.set now writes timestamp and ttl ahead of the data, and
DiskCache.get reads them from the first 256 bytes of the file, applying
the same rule as before (a per-entry ttl wins over max_age; no limit
means never stale). A record that is stale is refused without being
parsed. Files in the old layout, and records from other writers, don't
match the header and are parsed in full as before.

Also: ESPN responses in the background data service and espn_dates are
parsed with orjson when it is installed (src/common/json_body.py). The
stdlib parser behind response.json() takes 3.1s on the MLB season
against orjson's 1.8s, both with the GIL held. espn_dates imports it with
a fallback, since plugins bundle copies of that module for older cores.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 12:12:03 -04:00
ChuckandClaude Opus 5.5 f3894916a9 feat(web): show which plugins use each font; warn before deleting one (#619)
* feat(web): show which plugins use each font, warn before deleting one

The Fonts tab lists font files from the web process's own scan, and the
plugins that register fonts run in the display process, so the tab had no
way to say whether a font was in use before deleting it.

The display service now publishes {catalog key: [plugin ids]} to the
shared cache (font_usage_snapshot, src/font_usage.py), built from the
loaded plugins' FontManager.register_manager_font() registrations. A
daemon thread checks every 10 s and writes only when the usage changed
(plus a daily refresh so cache cleanup cannot expire it); it never raises.
Families, aliases (press_start, four_by_six, ...) and paths are resolved
through FontManager's catalog to the file stem the Fonts tab keys rows by;
fonts outside assets/fonts are left out. Unloading a plugin drops its
registrations (new FontManager.forget_manager_fonts).

GET /api/v3/fonts/catalog merges used_by into each row per request (the
5-minute scan cache is copied, never edited): a list of plugin ids, or
null when the display service has not reported. The tab shows a Used by
column ("unknown" / "-" / ids, rendered as text) and deleting an in-use
font names the plugins in the confirmation, from a fresh read. The server
still refuses only system fonts. Catalog fetches bypass the browser's
5-second API cache, which otherwise served the pre-delete list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: call forget_manager_fonts through a hasattr check pylint can follow

getattr(..., None) then callable() is fine at runtime, but pylint's E1102
("not callable") can't see through it, and Codacy fails the check on it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 16:50:42 -04:00
ChuckandClaude Opus 5.5 9a1f94f793 fix(starlark): blank app locations use the device location, not San Francisco (#617)
* fix(starlark): blank app locations use the device location, not San Francisco

A Starlark (Tidbyt) app whose Location field is blank rendered at its
author's hard-coded DEFAULT_LOCATION -- usually San Francisco -- even with
the device city set under General settings. A user in Charlotte, NC got San
Francisco weather and radar with nothing in config.json to explain it.

src/device_location.py fills unset location fields at render time (display
plugin and the web standalone render): the device city is geocoded once via
Open-Meteo, preferring a match in the configured state/country, and cached
permanently. A saved location always wins; if the lookup fails the field is
dropped so the app uses its own default, and the failure is not retried for
30 minutes.

Also fixes the config form: clearing a location omitted the key, and the
save merges, so the old value could never be removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(starlark): say what happens when the device location can't be used

A blank app Location only renders at the device's city when one is set and
the Open-Meteo lookup finds it. With no city, no match, or the geocoder
unreachable (retried after 30 minutes), the app gets no location and keeps
its author's default. The guide, the config page hint, CONFIG_REFERENCE and
the CHANGELOG entry now say so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 16:48:02 -04:00
ChuckandClaude Opus 5.5 61e462c635 refactor: remove the skin system and the unused src/base_classes package (#615)
* refactor: remove the skin system

Skins never rendered with the current scoreboard plugins: the only hook was
SportsCore._render_game in src/base_classes, which no plugin builds on, so
the UI and store already treated them as unsupported. The owner decided on
2026-09-23 to remove them outright.

Removed src/skin_system/ (runtime, base class, fixtures), skins/,
scripts/validate_skin.py and their tests; the store's "type": "skin"
installer, uninstaller and hide/refuse filters (the official registry lists
no skins); SchemaManager.inject_skin_selector; and GET /api/v3/skins.

Stored skin/skin_options config values are handled in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(config): drop retired skin/skin_options keys instead of validating them

A config.json written while the skin system existed can carry skin and
skin_options in any plugin section, and most plugin schemas set
additionalProperties: false. They are no longer core plugin properties;
RETIRED_PLUGIN_KEYS in schema_manager lists them and
drop_retired_plugin_keys removes them (unless the plugin's own schema
declares the name) in prepare_plugin_config, which loading, hot reload,
GET /plugins/config and both web saves already share, and in
validate_config_against_schema for callers that validate a raw section.
POST /plugins/config and /config/main also drop them from the stored
section they merge into, so they leave config.json on the next save.

Tests cover the load path (real PluginManager.load_plugin: no schema
warning, not degraded), raw and prepared validation,
validate_all_plugin_configs, and the JSON, form and /config/main saves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor: remove the unused src/base_classes package

No scoreboard plugin builds on src.base_classes: the nine monorepo
scoreboards ship their own sports.py and share code through src/common
(docs/SPORTS_UNIFICATION.md), and none of the third-party registry plugins
imports it. The one import anywhere, baseball-scoreboard's
rankings_manager.py, is a lazy import of ESPNDataSource in a class nothing
instantiates.

Removed the package and the eight test files that only tested it
(test_api_extractors, test_data_sources, test_sports_base_characterization,
test_sports_capabilities, test_sports_core_promotions,
test_sports_logo_cache_bounded, test_sports_modes_promotions,
test_sports_odds_fanout). test_common_is_hardware_free no longer lists
src.base_classes as a forbidden import, and comments in sports_helpers.py
and base_odds_manager.py stop pointing at it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: drop the skin system and src/base_classes from the docs

Deletes docs/SKIN_SYSTEM.md and docs/CREATING_SKINS.md and every link to
them (docs/README.md, README.md, PLUGIN_DEVELOPMENT_GUIDE.md, the /skins
section of REST_API_REFERENCE.md), the skin section of CLAUDE.md and the
term in PRODUCT.md. SPORTS_UNIFICATION.md now says src/base_classes was
removed and shared code lives in src/common, in the Layering section and
the view-model-contract rule. Other docs stop pointing at the removed
package. CHANGELOG records both removals under Unreleased.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(store): hide and refuse registry entries that aren't plugins

The skin filters went with the skin system, but a custom registry can still
list "type": "skin" entries, and installing one as a plugin would unpack it
into the plugins directory. PluginStoreManager.is_plugin_entry() (a missing
type means plugin) now hides non-plugin entries from the store and
custom-registry listings, and install refuses them, in the route with a
clear 400 and in _install_plugin_impl for any other caller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 16:33:24 -04:00
ChuckandClaude Opus 5 4fe3cdd906 fix(starlark): stop the root display service locking the web UI out of starlark-apps (#604)
* fix(starlark): stop the root display service locking the web UI out

Reported after a fresh install: installing an app from the Starlark tab
failed with "install failed: Failed to install from repository", and so did
uploading a .star file and installing from a GitHub directory. The reporter
found the cause only by reading service logs, and fixed it with

    sudo chown -R ledpi:ledpi /home/ledpi/LEDMatrix/starlark-apps

starlark-apps is gitignored, so it is never checked out -- it is created
lazily by whichever process reaches it first. Those processes run as
different users. systemd/ledmatrix.service is User=root and constructs this
plugin at startup, which is where _get_apps_directory() is called from;
systemd/ledmatrix-web.service runs as the login user and is what actually
installs apps.

The documented first step is to install pixlet and reboot, so on a fresh
machine the display service usually wins that race and mkdir() leaves the
directory root-owned. The web process then fails in _install_star_file() on
app_dir.mkdir(), which catches nothing, so PermissionError reaches the
route's outer `except Exception` and becomes the generic message the user
saw. All three install paths write to the same directory, which is why all
three failed.

The web user cannot repair this -- chown needs root. So root does it, on
every startup, which also heals machines already broken by this without the
owner having to find the chown themselves. It is a no-op when not root, when
the platform has no POSIX ownership, and when the checkout genuinely belongs
to root; a chown that fails warns rather than killing startup.

Also made the failure legible if the handover is ever prevented: a
PermissionError now names the directory, the automatic repair, and the
manual chown, instead of a message that names neither path nor cause.

Verified by mutation: dropping the handover call, chowning a genuinely
root-owned checkout, and letting a non-root process chown each fail their
own test. 121 starlark tests pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

* fix(starlark): address the review on the ownership repair

Findings from the automated review of #604.

Symlinks (CWE-59, the serious one). A root chown that follows links is a
privilege-escalation primitive: anyone able to write in starlark-apps could
point a link at a root-owned file and have the repair hand it over. Entries
are now read with os.lstat, symlinks are skipped outright, and the chown
passes follow_symlinks=False. Descendants are processed before the directory
itself, so the container does not change hands while its contents are still
being walked.

install_app() caught PermissionError in its broad handler and returned
False, which both routes report as a generic install failure -- the exact
shape of the bug this PR exists to fix, since the caller could not tell
"this app is broken" from "this process cannot write here". PermissionError
is now re-raised; every other failure still returns False.

The test fixtures skipped on bare Exception, which would have turned a
syntax error or NameError in the plugin into a green run. They now skip only
for a named absent dependency and re-raise anything else.

Also fixed the _Stat stub that failed in CI but passed locally: it carried
only st_uid/st_gid, and pathlib reads st_mode while walking. It now wraps
the real stat result and overrides ownership alone.

NOT taken: the CodeQL "information exposure through an exception" finding on
the hint response. Dropping `details` would contradict this package's
documented rule -- "if it returns 5xx, it says why" -- which
test_no_api_v3_handler_discards_its_exception enforces with an allowance
that may shrink and never grow. The Starlark routes are the ones that policy
was written for: they answered 500 with no detail for three releases.
describe_exception already redacts credentials and truncates. Keeping the
detail is the deliberate trade-off, so the finding is declined rather than
silently worked around.

Verified on hdpi with the updated code: a symlink to /etc/shadow planted in
starlark-apps was skipped while the directory was handed back, and
/etc/shadow stayed root:shadow.

Mutation-checked all three behaviours. The symlink test was vacuous on the
first attempt -- the link already had the target owner, so it was skipped
for the wrong reason and the mutation passed. It now forces the link to look
like it needs handing over, and fails when the check is removed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-23 16:33:12 -04:00
ChuckandClaude Opus 5.5 4a1fd7464a fix(errors): serve /api/v3/errors/* from the display service; add a Plugin errors panel (#614)
* fix(errors): serve /api/v3/errors/* from the display service's aggregator

The error aggregator is a per-process singleton and only the display
service runs plugins, so only its aggregator records anything. The routes
read the web process's own, empty one and always reported no errors.

The display service now publishes a bounded snapshot of its aggregator to
the shared cache (plugin_error_snapshot) from a daemon thread: at most once
every 10 s and only when something changed, never raising into the caller.
The routes read it and keep their response shapes, adding
snapshot_available, generated_at and clear_pending; exception text has
credentials redacted.

POST /errors/clear writes a clear request (plugin_error_clear_request) that
the display applies on its next 5 s tick via the new clear_before(), which
keeps errors recorded after the cutoff and rebuilds the counts. Until the
snapshot acknowledges the request, reads hide everything before the cutoff,
so a snapshot written just before the click cannot bring errors back. Adds
"all": true; cleared_count is null when only the display can know it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(web): show plugin errors in the Logs tab

A compact panel under the log viewer: per-plugin error counts, repeating
errors (type, count, affected plugins, a sample message, last seen) and a
Clear button, with empty states for "no errors" and "display service
hasn't reported yet". Polls every 15 s while the tab is active; all text
goes through escapeHtml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: describe where plugin error reports come from and how clear works

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(errors): redact the published snapshot before clipping it

Keeping only a traceback's tail (or clipping a message) could cut an
`api_key=` marker off while keeping the secret after it, and the web side's
redaction would then have nothing to match. The display now redacts every
free-text field of the snapshot first. The patterns move to a Flask-free
src/redaction.py so the display service can use them; redact_text in the web
error handler uses the same function, unchanged in behaviour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 14:32:02 -04:00
ChuckandClaude Opus 5.5 cd5a4e2251 fix(display): apply on-demand, brightness and schedule changes mid-screen (#618)
* fix(display): apply on-demand, brightness and schedule changes mid-screen

The main loop read the on-demand mailbox, the on/off schedule and the
brightness target once per pass -- once per screen. A dwell can be a minute
and a Vegas iteration runs for max_cycle_duration (240s), so on a Pi an
on-demand request posted at 10:54:27 was activated at 10:57:24, and two
brightness saves 12s apart inside one 30s screen never reached the panel.
During Vegas nothing read the mailbox at all: _check_vegas_interrupt only
checked on_demand_active, which only the main-loop read sets.

_service_pending_changes does the main loop's on-demand poll, expiry,
schedule and brightness steps, throttled to PENDING_CHANGES_INTERVAL (the
existing 0.25s mailbox floor), on the display thread. It runs from the Vegas
interrupt checker, the high-FPS and once-a-second render loops (replacing
their direct on-demand poll) and _sleep_with_plugin_updates; between passes
it costs one monotonic compare. A brightness change re-pushes the current
frame, since the panel only shows it from the next push.

Callers act on what it leaves behind: Vegas yields on an on-demand start or
the display being scheduled off (and the main loop then blanks instead of
rendering a screen), the render loops break on a schedule-off as they
already did on a mode change, and the dwell sleep returns early on an
on-demand start/stop or a schedule flip -- so the 60s scheduled-off sleep
now wakes for an on-demand request. The main loop no longer rotates after
a dwell that ended that way, which advanced a new on-demand session past
the mode that was asked for.

A brightness set_brightness() refuses is not retried until the target
changes, so the 4Hz pass doesn't log the same failure (fallback mode)
four times a second.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test(display): a screen scheduled off midway stops rendering

Covers the schedule-off break added to the high-FPS and once-a-second
render loops: with the display scheduled off halfway through a 120s screen,
neither loop renders for more than one redraw plus one service interval
past the boundary.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:58:39 -04:00
ChuckandClaude Opus 5.5 3f8edf5113 fix(logos): one hardened logo download path; shared, real HTTP headers (#612)
* fix(logos): harden the plugin logo download and share core HTTP headers

download_missing_logo / LogoDownloader.download_logo, the path the
scoreboard plugins use, read response.content with no size cap and wrote
straight to the final path, so a failed or corrupt download could be left
in place and cached as the logo. It now goes through fetch_logo: streamed
with a 10 MB cap, image/* only, decoded by Pillow, converted to RGBA once,
and moved into place atomically. A failure leaves no partial or temp file
and keeps any logo already on disk. LogoHelper._download_logo delegates to
the same code. Public signatures and return values are unchanged; saved
files are pixel-identical to before (RGBA, palette+tRNS, L+tRNS, LA, JPEG).

download_missing_logo reuses one downloader per thread instead of a new
Session per logo. Per thread rather than behind a lock: Session is not
documented thread-safe, and a lock would serialise every plugin's
downloads behind the slowest one.

Placeholders are written atomically, without the test_write.tmp probe.

The logo downloader and background data service now send the real
ChuckBuilds User-Agent from src.common.api_helper (USER_AGENT,
DEFAULT_HTTP_HEADERS) instead of a yourusername/contact@example.com
placeholder, and no longer hand-set Accept-Encoding: br (brotli is not
installed).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(http): drop APIHelper's hand-set brotli encoding; LogoHelper sends the real UA

APIHelper advertised `br` though brotli isn't installed, so a server that
honoured it would send a body requests can't decode. LogoHelper sent a bare
`LEDMatrix-Common/1.0`, the kind of User-Agent ESPN has been rejecting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:58:11 -04:00
ChuckandClaude Opus 5.5 f813ea2117 fix(web): define project_root when plugins_directory is absolute (#616)
project_root was only assigned in the relative-path branch, so an absolute
plugin_system.plugins_directory made web_interface/app.py raise NameError
at import (first use: the SchemaManager construction). Define it before the
if/else; plugins_dir resolution is unchanged.

Adds a regression test that imports the real module in a fresh interpreter
with an absolute and a relative plugins_directory.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:54:29 -04:00
ChuckandClaude Opus 5.5 9d024f24ef refactor(cache): remove the cache layer's duplicate cleanup and dead lookups (#613)
* refactor(cache): collapse CacheStrategy's all-60 defaults table and twin soccer branch

get_sport_live_interval() without a config manager looked the sport up in
a table where every value was 60, with 60 as the fallback; it now returns
60. get_data_type_from_key() had an `if 'soccer'` branch returning the
same 'sports_live' as its else.

test_cache_strategy_intervals pins the returned strategy for every data
type x sport key x config-manager shape; it passes unchanged on the old
code. A 2,544-entry dump of every CacheStrategy method over a wider grid
is identical before and after.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(cache): drop CacheStrategy's `<sport>_scoreboard` config lookup

get_sport_live_interval() and get_cache_strategy() read live/recent/
upcoming intervals from config[f"{sport}_scoreboard"]. Those sections
belonged to the built-in scoreboards the plugin system replaced; plugin
config is keyed by plugin id ("football-scoreboard"), so on a current
config the lookup always fell through to the defaults (60 live, 1800
recent, 10800 upcoming), which are now returned directly.

The one input where this differs: a config.json upgraded from the
pre-plugin era that still carries e.g. an "nfl_scoreboard" section (no
code removes them), queried with an explicit sport key. No caller in core
or the plugin monorepo passes a sport key here -- get_with_auto_strategy
only derives one for keys classed sports_live/live_scores, and its callers
(odds managers, odds-ticker) use odds keys -- so the stale section was
unreachable in practice. A dump of every CacheStrategy method over 2,544
inputs differs from the previous commit only in those 45 legacy-config
entries; the test grid now includes that shape.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(cache): list cache files without holding the memory-tier lock

CacheManager.list_cache_files() held the in-memory cache's lock while it
listed and stat'd the whole cache directory -- 8,864 files on a real rig
-- so every get()/set() from the display loop and plugins waited out the
scan. The lock never protected the disk: DiskCache writes and deletes
under their own lock, and a file vanishing between listdir and stat was
already handled (logged and skipped). The body is unchanged apart from
the dedent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(cache): delegate memory-tier cleanup and stats to MemoryCache

CacheManager._cleanup_memory_cache() was a line-for-line copy of
MemoryCache.cleanup(), and get_memory_cache_stats() a copy of
MemoryCache.get_stats(), both reaching into the component's private
_cache/_timestamps/_lock through "backward compatibility" aliases bound
in __init__. So the component's own cleanup and stats only ever ran in
tests, and the aliases went stale whenever the component was swapped
(test_cache_ttl_honoured does). Both now delegate, and the aliases are
gone: nothing in core, the tests, or the ledmatrix-plugins monorepo reads
them.

Behaviour is the same. Compared line by line, the two cleanups differ
only in the sort key's fallback (0 vs 0.0, which orders identically),
range+bounds check vs slice for the eviction, and the logger name on the
DEBUG summary line (src.cache_manager -> src.cache.memory_cache). A
differential run over 20,000 random memory states (str/None/garbage/
future timestamps, orphan keys, sizes 0-12, forced and throttled runs)
gives identical removed counts, resulting dicts and last-cleanup times;
the same harness catches each of three seeded mutations of
MemoryCache.cleanup. The throttle clock also moves with it:
CacheManager kept its own copy of last-cleanup, the component's is used
now, and they started equal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(background): inline the sport cache key and drop the unused request queue

get_sport_cache_key() constructed a whole CacheManager -- ConfigManager,
config parse, cache-dir probing with test-file writes -- to return
f"{sport}_{date}". It now builds the key itself in the same format as
CacheManager.generate_sport_cache_key() (UTC date, %Y%m%d); tests check
the two agree for explicit dates and, with a frozen clock at 03:30 UTC,
for the default date. Median per call on Windows: ~0.6 ms -> ~2 us
(alternating runs); on a Pi the old path also wrote a probe file per call.

request_queue was a PriorityQueue nothing ever put into: requests go
straight to the executor, so `priority` never did anything. The queue is
gone; the `priority` parameter and FetchRequest field stay (every
monorepo scoreboard passes priority=) and are documented as ignored, and
get_statistics() keeps reporting queue_size, now a literal 0 as it
always was in practice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:54:07 -04:00
ChuckandClaude Opus 5.5 269385c97c fix(config): write config.json through one durable atomic writer (#611)
save_config() opened config.json with 'w' and streamed json.dump into it,
so a power cut or an unencodable value left the file truncated.
save_config_atomic() renamed a temp file into place but never fsynced it,
rewrote the unchanged secrets file on every save, and re-parsed every
backup to rotate them. save_raw_file_content() had its own third copy.

All of them, plus rollback and config creation from the template, now go
through atomic_write_text(): temp file in the same directory, fsync,
final mode set before the rename, rename (retried on Windows while a
reader holds the file), directory fsync. A root save copies the previous
owner onto the new file so a rename by the display service no longer
hands config.json to root; the shared-group fix-up is unchanged. The
mode is chosen from the file name, so a "secrets" directory in the
install path no longer makes config.json 0640.

The secrets file is rewritten only when its content changes, and backup
rotation works from filenames alone. Backups keep their names
(config/backups/config.json.backup.<version>, paired secrets backup) and
the five newest are kept, as before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:52:50 -04:00
ChuckandClaude Opus 5.5 604f58ff07 feat: deprecate unused plugin-facing methods for removal in 3.7.0 (#610)
35 methods on CacheManager, DisplayManager, FontManager and PluginManager
have no caller in core, the ledmatrix-plugins monorepo or the registry's
third-party plugins, but plugins live elsewhere, so they stay for one
release. src.deprecation.deprecated logs a warning (and emits a
DeprecationWarning) the first time each is called in a process, naming the
release that removes it. The list and replacements are in CHANGELOG and
PLUGIN_API_REFERENCE's new Deprecated APIs section; a test pins the set.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:44:55 -04:00
ChuckandClaude Opus 5.5 a8b3e86775 refactor(web): delete dead routes, JS files and duplicate definitions (#609)
* refactor(web): drop validators nothing calls

escape_html, validate_image_url, validate_font_awesome_class,
validate_mime_type, validate_numeric_range, validate_string_length and
sanitize_plugin_config had no callers outside their own tests. Only
validate_file_upload (fonts upload) is imported by the web interface.

dedup_unique_arrays is kept: its one caller in save_plugin_config was
removed by the unrelated sync PR (#330), which looks accidental.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(api): remove the music-auth and of-the-day JSON routes

POST /plugins/authenticate/spotify and /plugins/authenticate/ytm had no
caller but their tests: the music plugin authenticates through its
web_ui_actions (authenticate_spotify.py / authenticate_ytm.py) via
/plugins/action.

POST /plugins/of-the-day/json/upload and /json/delete looked the plugin
up by the id ledmatrix-of-the-day (its manifest id is of-the-day), were
reachable only from a file_type "json" upload field that no schema
declares, and put the plugin directory on sys.path per request to
import scripts.update_config. of-the-day manages its files through
plugin-file-manager and its own web_ui_actions.

The of-the-day branch of GET /plugins/config stays: it matches the real
manifest id and still merges the on-disk category files into the form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(api): read managers only from the blueprints

api_v3/__init__.py and pages_v3.py declared module globals
(plugin_store_manager, saved_repositories_manager, schema_manager,
operation_queue, plugin_state_manager, operation_history, sync_manager,
config_manager, plugin_manager) that nothing assigns: app.py sets the
managers as attributes on the Blueprint objects, and every route reads
them there. The one reader, backup restore's fallback to the module
plugin_store_manager, could only ever fall back to None.

_ensure_cache_manager() built a second CacheManager in the web process
instead of using the one app.py puts on api_v3. The display routes now
read api_v3.cache_manager, creating it on the blueprint only when
nothing set it (the same None handling as the /cache routes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(web): drop run.sh and the unused log_config_change

web_interface/run.sh was referenced only by web_interface/README.md;
the service starts the UI through scripts/utils/start_web_conditionally.py
and the README already documents `python3 web_interface/start.py`.
log_config_change() in web_interface/logging_config.py was never called.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(web): delete unreferenced store_manager.js, diff_viewer.js, htmx-sse.js

- js/plugins/store_manager.js (window.PluginStoreManager) and
  js/config/diff_viewer.js (window.ConfigDiffViewer) were loaded on every
  page but nothing reads either global.
- htmx-sse.js (plus its CDN fallback) was loaded after HTMX, but no
  template or plugin page uses sse-connect / hx-ext="sse": the live
  streams run through LEDStreams in app-shell.js.

js/plugins/state_manager.js stays: install_manager.js's updateAll()
reads and refreshes window.PluginStateManager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(web): remove app.js helpers nothing calls

- hexToRgb, rgbToHex, validateForm, uploadFont and switchTab (whose
  'switch-tab' event had no listener) have no caller in the templates,
  static JS or the plugin monorepo.
- installPlugin: plugins_manager.js (loaded last) assigns
  window.installPlugin, and its own store cards are the only callers.
- The showNotification fallback could never install: app-shell.js is
  deferred ahead of app.js and defines the same fallback at top level.
- performanceMonitor only logged with ?debug=perf and read an unset
  this.measures; the marks it took on every load had no reader.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(web): drop app-shell.js refreshPlugin

A top-level function in app-shell.js, so a window global, but nothing
calls it (no inline handler, no window lookup, no string-built name).

The other plugin actions in that block stay. updatePlugin is the live
window.updatePlugin: plugins_manager.js only installs its own copy when
none exists. uninstallPlugin/pollUninstallOperation, updateAllPlugins,
executePluginAction and toggleNestedSection are replaced by later
deferred scripts, but a click that lands while those scripts are still
downloading reaches the app-shell copies, so removing them is not a
pure no-op.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(web): remove definitions plugins_manager.js always overrides

All of these are replaced before anything can call them, checked
against the load order in base.html and the live window.* values:

- openOnDemandModal/requestOnDemandStop stubs: the IIFE later in the
  same script assigns the real functions synchronously.
- updatePlugin and uninstallPlugin stubs (`window.X || stub`): app-shell.js
  already defined both, so the fallback never installed. Same for the
  later updatePlugin override, gated on the live function containing
  '[UPDATE]', which app-shell.js's never does.
- The first addArrayObjectItem/removeArrayObjectItem: reassigned by the
  top-level copies after the IIFE.
- The first `function formatDate` in the IIFE: a later declaration of
  the same name in the same scope wins.
- deleteUploadedImage, getCurrentImages, showUploadProgress,
  formatFileSize and getScheduleSummary: character-for-character
  copies of js/widgets/file-upload.js, which stays the owner.
- `typeof X === 'undefined'` fallbacks and `typeof X !== 'undefined'`
  re-exports after the IIFE: always false, or a self-assignment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(web): render the shell directly and delete index.html

index.html extended base.html with {% block content %}, but base.html
defines no blocks, so none of index.html ever rendered: rendering both
with jinja2 gives byte-identical output. index() still loaded the config,
read config.json and config_secrets.json raw and json.dumps'd them on
every page load for variables base.html never reads, and flashed errors
that base.html never shows. It now renders base.html with no context.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): stop htmx-config.js replacing console.error and console.warn

It swapped both globals for filters that dropped any error mentioning
insertBefore / "Cannot read properties of null" when "htmx" appeared in
the message or stack, and a list of Permissions-Policy warnings. That
hid real errors from every script on the page, and made every logged
error and warning report htmx-config.js as its source. The beforeSwap
target validation above it, which prevents the insertBefore errors in
the first place, stays.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(web): quiet the widget load announcements and debug logs

About 30 lines hit the console on every page load: one "... widget
registered" per widget file, one "[WidgetRegistry] Registered widget: X"
per registration, plus the registry, base widget and plugin loader
announcing themselves. The load-time announcements are removed; the
per-call ones (registry register, plugin widget loads, "Render called")
now go through the page's debugLog switch (localStorage.pluginDebug),
guarded because the widgets also load in node tests without it.
fonts.html and wifi.html debug logging goes through debugLog as well.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(api): drop the removed music-auth and of-the-day JSON routes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:36:53 -04:00
ChuckandClaude Opus 5.5 a231d4dbc7 chore: delete unreferenced scripts and archived docs; fix stale doc claims (#607)
* chore(scripts): delete unreferenced helper scripts

None of these is referenced by an installer, systemd unit, CI workflow,
test, the web UI or src/:

- utils/cleanup_venv.sh removes venv_web_v2, which nothing creates
- utils/clear_python_cache.sh hardcodes ~/LEDMatrix and a .webassets-cache
  nothing uses
- install/migrate_config.sh only copies the template, which the installer
  and ConfigManager already do
- install/debug_install.sh, debug/debug_web_manual.py
- diagnose_web_ui.sh and verify_web_ui.sh overlap diagnose_web_interface.sh,
  which the docs point to
- fix_internet_connectivity.sh is iptables-only (stale on nftables)
- diagnose_plugin_permissions.sh, dev/validate_python.py
- download_nba_logos.py + README_NBA_LOGOS.md: logo_downloader fetches
  logos on demand
- setup_plugin_repos.py linked into the production plugin-repos/ dir; the
  dev workflow is scripts/dev/dev_plugin_setup.sh, and
  MULTI_ROOT_WORKSPACE_SETUP.md now uses it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(config): drop unused plugin_system flags and a dead unit comment

- config.template.json: remove plugin_system.auto_discover,
  auto_load_enabled and development_mode. Nothing reads them; the web UI
  only stores them when a client sends them. ConfigManager's migration
  only adds template keys, so existing configs keep theirs unchanged.
- config.template.json: re-indent vegas_scroll's live_* keys.
- systemd/ledmatrix.service: remove the comment documenting
  LEDMATRIX_ON_DEMAND_PLUGIN / on_demand_env.conf; nothing reads either.
- CONFIG_REFERENCE.md: say the legacy keys are no longer in the template.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: delete docs/archive and PLUGIN_IMPLEMENTATION_SUMMARY.md

- docs/archive/: superseded guides; the repository history keeps them
  and no live doc links into the directory. The one open document in it,
  WEB_UI_AUDIT_2026-09.md, moves to docs/audits/ and is linked from the
  docs index.
- PLUGIN_IMPLEMENTATION_SUMMARY.md invented usage statistics, called
  v2.0.0 current, listed shipped auto-updates as future work and
  documented a BasePlugin.get_config() that does not exist.
- docs/README.md: drop both, and stop telling contributors to archive
  obsolete pages instead of deleting them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(plugin-api): fix extra_small_font size, cache metric key and scroll pacing example

- PLUGIN_API_REFERENCE: extra_small_font loads at 7, not 6 (crisp_size
  snaps it, src/display_manager.py); get_cache_metrics() returns
  cache_hit_rate, not hit_rate (src/cache/cache_metrics.py).
- ADVANCED_PLUGIN_DEVELOPMENT: the basic scrolling example slept in a loop
  and never passed frame_hold; use ScrollHelper + scroll_config.configure()
  and set_scrolling_state(True, frame_hold=...) as PLUGIN_API_REFERENCE does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(plugin-config): match the config tab, icon and web-action docs to the code

- PLUGIN_CONFIG_QUICK_START / PLUGIN_CONFIGURATION_TABS /
  PLUGIN_CONFIGURATION_GUIDE: there is no "Reset to Defaults" button (the
  tab has Refresh, Update, Uninstall, Save Configuration); plugin config
  hot-reloads (ConfigService + on_config_change), so no restart; the
  schema is found by the fixed name config_schema.json, not a manifest
  config_schema field; the tab row is "Plugin Manager", not "Plugins";
  forms are server-rendered from /v3/partials/plugin-config/<id>; the
  duration hook is get_display_duration()/display_duration; a class_name
  mismatch raises PluginError; the store requires id, name, class_name and
  display_modes (not version); plugin_system.debug/log_level do not exist
  (use run.py -d / LEDMATRIX_DEBUG). Drop "future" features that shipped.
- PLUGIN_CONFIG_CORE_PROPERTIES: list all of CORE_PLUGIN_PROPERTIES,
  including skin, skin_options and the vegas_* tuning keys.
- PLUGIN_CUSTOM_ICONS: icon is only a Font Awesome class (fallback
  fa-puzzle-piece); emoji/URL icons and getPluginIcon() never existed in
  v3. Note that /api/v3/plugins/installed currently omits icon.
- PLUGIN_WEB_UI_ACTIONS (+ example JSON): success_message, error_message
  and step1_message are never read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(store): describe the monorepo registry and the store UI as they are

- PLUGIN_STORE_GUIDE: the Plugin Store is a section of the Plugin
  Manager tab; URL installs are "Install from GitHub" -> "Install Single
  Plugin"; bulk update exists (Check & Update All) plus opt-in weekly
  auto-update; PluginStoreManager() defaults to plugins/, so the Python
  examples pass plugin-repos; registry plugins are downloaded (GitHub API,
  ZIP fallback), not cloned; updates compare version with latest_version.
- PLUGIN_REGISTRY_SETUP_GUIDE: replace the per-plugin-repo + tag
  walkthrough with a short page on the monorepo registry (plugin_path,
  latest_version, update_registry.py) that points at the monorepo's own
  SUBMISSION.md. Drops the reference to the deleted
  PLUGIN_IMPLEMENTATION_SUMMARY.md and setup_plugin_repos.py.
- plugin_registry_template.json: use the real entry shape.
- PLUGIN_QUICK_REFERENCE: automatic background updates exist (opt-in);
  registry example and publishing steps use the monorepo, not tags.
- PLUGIN_DEVELOPMENT_GUIDE: tags/releases are not read by the store.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(readme): fix the Triple Bonnet mapping, install prerequisites and backup names

- README: the Adafruit Triple Bonnet uses `regular` (3 outputs), not
  `regular-pi1` (1 output) -- src/matrix_support.py MAPPING_OUTPUTS, and
  the README's own hardware_mapping section; the template default mapping
  is adafruit-hat, the PWM mod switches it to adafruit-hat-pwm; manual
  install only needs git up front (first_time_install.sh installs
  python-dev-is-python3, cmake, ninja-build etc.; cython3/scons are not
  used); the Pi Zero 2 W is a supported low-memory board, consistent with
  PRODUCT.md, LOW_MEMORY_BOARDS.md and the installer's low-memory build;
  fix the "First_time_install.sh" spelling, an orphan "2." list item and
  the hello-world starter link (it lives in the plugins monorepo).
- CONFIG_DEBUGGING: automatic backups are
  config/backups/config.json.backup.<YYYYMMDD_HHMMSS_ffffff> (five kept),
  not config_YYYYMMDD_HHMMSS.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(dev): correct the test-running and rgbmatrix build instructions

- HOW_TO_RUN_TESTS: coverage is not collected by a plain pytest run and
  pytest.ini has no threshold; the only one is --cov-fail-under=52 in the
  core unit-test job of .github/workflows/test.yml, which runs the whole
  test/ tree (not an allowlist). Almost no tests carry markers, so
  -m integration / -m slow select nothing; drop them and -m unit as the
  quick check. Replace the hardcoded /home/chuck path.
- DEVELOPMENT: the rgbmatrix package is built with pip install . from
  the submodule root (scikit-build-core + CMake + Ninja), as
  first_time_install.sh does; there is no make build-python /
  bindings/python step, and the build deps are python-dev-is-python3,
  cmake and ninja-build, not cython3/scons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(wifi): the setup AP is open; auto-enable can be turned off without code changes

- WIFI_NETWORK_SETUP / SSH_UNAVAILABLE_AFTER_INSTALL: both AP paths in
  src/wifi_manager.py create an open network and nothing reads
  ap_password, so drop the "ledmatrix123" password and the ap_password
  key/advice.
- SSH_UNAVAILABLE_AFTER_INSTALL: disabling automatic AP mode does not
  need code changes -- auto_enable_ap_mode is a WiFi-tab toggle and
  POST /api/v3/wifi/ap/auto-enable; note the monitor daemon reads
  wifi_config.json at start, so restart it after changing the setting.
  Use the ledpi username and a relative install path like the other docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(reference): add auto_update, drop drifted line numbers, fix UI and service details

- CONFIG_REFERENCE: document the top-level auto_update.enabled key (read
  by web_interface/auto_update.py and src/auto_update_setup.py); replace
  drifted file:line references with function names; the template's
  dim_schedule mode is "global".
- ADVANCED_FEATURES: core does not read a per-plugin background_service
  block (the sports plugins read their own), and priority is "higher
  number = higher priority" on FetchRequest but not used for ordering.
- WEB_INTERFACE_GUIDE: the General tab toggle is "Web Display Autostart"
  (web interface service), brightness is 1-100, and config paths are
  relative to the LEDMatrix folder, not /config.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: drop references to code removed in #608

get_installed_plugin_info, WiFiManager's saved_networks and the six
always-skipping plugin test files are deleted there. NetworkManager already
remembers joined networks; LEDMatrix no longer stores WiFi passwords.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: don't link SKIN_SYSTEM.md from the core-properties page

#615 deletes SKIN_SYSTEM.md; with this link, whichever of the two merged
second would break test_doc_links. The skin/skin_options entries go when
#615 removes the keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:36:38 -04:00
ChuckandClaude Opus 5.5 84afa9d64f refactor: delete dead Python code in the core (and stop storing Wi-Fi passwords) (#608)
* refactor(plugins): remove the no-op PluginHealthMonitor

Its monitor loop did nothing (`if callbacks: pass`), register_health_check
had no callers and api_v3.health_monitor was never read by any route. The
live health data comes from PluginHealthTracker, which is untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(store): drop the never-set uninstall tombstones

Nothing in production called mark_recently_uninstalled, so the
reconciler's was_recently_uninstalled check was always False. The
persistent uninstall registry is what actually stops resurrection; the
reconciler test now exercises that gate instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(common): delete unused config/display/game helpers, utils and error_handler

Nothing in core, the web UI, scripts or the plugin monorepo imports
config_helper, display_helper, game_helper, utils or error_handler; only
their own tests did. The error_handler re-exports leave src.common's
__all__; APIHelper, TextHelper, ScrollHelper, LogoHelper and the adaptive
layout exports are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(config): drop ConfigService's unused versioning and save API

ConfigVersion, get_version/get_version_history/get_version_config,
rollback, save_config, reload, get_plugin_config and the backward-compat
load_config/get_config_path/get_secrets_path had no callers. The display
controller only uses get_config, subscribe, unsubscribe and shutdown,
plus the file watcher. Change detection now compares against the
current checksum instead of the last history entry.

The subscriber tests asserted `callback.called or True`; they now
reload the way the watcher does and assert the notification.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(plugins): drop unread plugin state history and callbacks

plugin_state.PluginStateManager kept a bounded per-plugin transition
history that only get_state_history (tests only) read; get_state_info
reports a separate lifetime count, which stays. set_error_info and
record_display had no callers, and set_state_with_error's `error`
argument only fed the history.

The web-side state_manager.PluginStateManager loses
subscribe_to_state_changes, _notify_callbacks, set_plugin_error and
get_state_version, none of which had callers; with no subscribers the
old-state copy in update_plugin_state went with them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(plugins): remove unused PluginManager methods and attribute guards

update_all_plugins was only called by a test (the display loop uses
run_scheduled_updates); get_plugin_health_metrics,
get_plugin_resource_metrics and get_plugin_state had no callers; and
plugin_modules was written but never read. plugin_directories is now
initialised in __init__, so the hasattr() guards around it go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(plugins): remove unused executor, loader, store and package helpers

- PluginExecutor.execute_safe: no callers.
- PluginLoader._parse_semver: only its own tests; compatibility.parse_semver
  is the live copy and test_compatibility.py already covers it.
- PluginStoreManager.get_installed_plugin_info: no callers.
- PluginResourceMonitor._local: never read.
- src.plugin_system.get_store_manager and __api_version__: no importers in
  core, scripts or the plugin monorepo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(wifi): stop storing Wi-Fi passwords in wifi_config.json

WiFiManager appended every joined network's SSID and password, in
plaintext, to saved_networks in config/wifi_config.json, and nothing
(web UI, backup restore, scripts) ever read them back: NetworkManager
keeps its own credentials. The writes are gone, and loading the config
now drops any saved_networks key and rewrites the file, so passwords
already on disk are scrubbed.

Also removes _check_dnsmasq_conflict (never called) and _detect_trixie,
whose result only reached one log line, along with the
NM_CONNECTIONS_PATHS constant only it used.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): remove unreachable and unused DisplayController code

- _follower_rebuild_scroll_image: never called.
- mode_duration (never read) and last_mode_change (write-only).
- The `chosen_cap <= 0` branch: chosen_cap is either the minimum of
  caps already filtered to > 0 or DEFAULT_DYNAMIC_DURATION_CAP (180).
- The `max_duration < min_duration` branch directly after
  `max_duration = max(min_duration, max_duration)`.
- The circuit-breaker branch's `display_result = False` and
  `manager_to_display = None`: the first is overwritten a few lines
  later, the second is already None there.
- The bool-to-bool conversion of execute_display's result, which is
  always a bool.
- The `loaded_plugins` lookup in _update_modules: PluginManager has no
  such attribute, so it always fell through to `plugins`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(vegas): remove unused config update, boundary finder and refresh

VegasModeConfig.update had no callers outside its own tests (the
coordinator rebuilds the config with from_config on a change);
geometry.find_item_boundary and StreamManager._refresh_plugin_content
had no callers at all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(run): drop the debug block that pretended to import the plugin system

In debug mode run.py put src/plugin_system itself on sys.path and printed
"Plugin system import successful" without importing anything. Nothing
imports plugin_system modules by bare name, so the path entry did
nothing either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: delete tests that test nothing

- test/plugins/test_{basketball_scoreboard,calendar,clock_simple,
  odds_ticker,soccer_scoreboard,text_display}.py skip everywhere the named
  plugins are not installed, including CI (LEDMATRIX_PLUGINS_DIR holds only
  the fixture plugin); test_plugin_matrix.py already covers every
  discovered plugin. Their PluginTestBase and the fixtures only it used
  (plugins_dir, mock_display_manager, mock_cache_manager,
  mock_plugin_manager, base_plugin_config in test/plugins/conftest.py) go
  with them.
- test_plugin_system.py: test_discover_plugins (body was `pass`) and
  test_dependency_check (a comment), plus the test_plugin_manager fixture
  only the former requested.
- test_display_manager.py: test_draw_image asserted that an image it had
  just assigned was not None.
- test_display_controller.py: the rotation and schedule-override tests
  re-implemented the run-loop arithmetic inline and asserted on their own
  result without calling the controller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: expect one plugin_last_update success stamp after update_all_plugins

EveryStampRecordsACompletion required at least two success-path stamps;
the second was update_all_plugins, removed as test-only. The worker and
synchronous paths share the remaining stamp in _execute_update_now, and
the check that every stamp calls _note_update_completed is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:36:26 -04:00
ChuckandClaude Opus 5.5 e1ce7189f1 fix(install): make one-shot retry() retry, and drop root grants on user files (#606)
retry() in one-shot-install.sh used `if ! "$@"; then status=$?`, where $? is
the status of the negation -- always 0. A failed command was never retried
and retry() reported success, so a failed `git clone` carried on until a
later check noticed the missing checkout. It now retries (3 attempts) and
returns the command's status. The two apt steps stay non-fatal: warning and
continuing is what they effectively did before, and making them fatal would
stop installs that work today. A clone that keeps failing stops the install,
as it already did, just sooner and with the one-shot's own error message.

Both installers granted the web user NOPASSWD root on display_controller.py,
start_display.sh and stop_display.sh. Those files are owned by the user after
Step 11's chown, so the grant let the web user rewrite them and run them as
root, and nothing ever ran them through sudo. Removed from both installers,
with a test that every project file granted as root is a root-owned
fix_perms helper.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 10:34:20 -04:00
ChuckandClaude Opus 5.5 342e9164b8 fix: settings the display ignored, a memory leak, and the plugin card handler (#605)
* fix(errors): stop affected_plugins growing without bound

Each repeat of an error pattern appended every plugin in the time window to
the pattern's list again, so a plugin failing in a loop grew the display
process's memory without limit: 3,000 errors from three plugins reached 2.5
million entries. Keep the list unique.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(fonts): load a BDF font at its native size instead of PIL's default

FreeType rejects any size but a BDF strike's own, and FontManager answered
that with ImageFont.load_default() -- a different typeface -- so 5x7.bdf
requested at 8 or 10px rendered as PIL's default font. Retry at the native
strike, as element_style already does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): plugin toggle failures no longer claim "operation in progress"

Every exception in POST /plugins/toggle was mapped to
PLUGIN_OPERATION_CONFLICT, so any failure told the user "A plugin operation
is already in progress". Report the failure as what it is, and record the
plugin id in the operation history for form posts too (it read a `data`
variable that only the JSON path set).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(web): route plugin card clicks through handlePluginAction

The document-level delegation checked `typeof handlePluginAction`, which is
scoped inside the plugin-manager IIFE and so never visible to it. Every card
click took a copied fallback that stopped propagation (the grid's own
listener never ran), confirmed an uninstall twice, and sent Starlark app
uninstalls to POST /plugins/uninstall instead of DELETE /starlark/apps/<id>.
Expose the handler on window and delegate to it.

Also run every test/js/unit suite under pytest: they need only node, but CI
ran one of the eight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(display): apply Rotation durations, WiFi messages and Vegas settings

Three settings the web UI saves never reached the display:

- Rotation & Durations: display.display_durations was never read. Every
  plugin inherits get_display_duration() and the plugin was asked first. A
  saved value now wins. The page shows unsaved screens blank with the
  plugin's own duration as a placeholder, and saving a blank removes the
  override, so one save no longer pins every screen.
- WiFi status overlay: the controller looked for wifi_status.json one
  directory above the repo. Both sides now use
  wifi_manager.get_wifi_status_path(). The message is written by rename so
  the display never reads it half-written, and the resumed plugin redraws the
  whole panel afterwards.
- Vegas: nothing called coordinator.update_config(), so saved Vegas settings
  never reached a running scroll. They are now queued when
  display.vegas_scroll changes, and applied while Vegas is stopped too, so a
  disable then re-enable works. The follower's scroll-speed default (75) now
  matches VegasModeConfig's (50).

Also throttles Vegas's per-frame live-priority scan to 4Hz. It cost 139us
per frame on a Pi 4 with two scoreboards (1.7% of a 125fps frame) and grows
with each plugin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: keep affected_plugins order when serialized; guard non-Element targets

ErrorPattern.to_dict() ran the now-ordered list through set(), so
get_error_summary() listed plugins in an unstable order. The document-level
card-action listener called event.target.closest() without checking the
target is an Element.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 10:29:16 -04:00
claude[bot]andClaude Opus 5 0903f9055f docs(changelog): record #600 and #602 in the 3.5.0 section (#603)
* docs(changelog): record #600 in the 3.5.0 section

#600 merged into main while the release PR was open, so the 3.5.0 section
went in without it. Nothing in that PR touched the CHANGELOG, and no check
covers "everything merged since the last tag is written down", so tagging
v3.5.0 as main stands would ship the standings-endpoint fix undocumented.

The entry goes under Sports data, next to the other ESPN fetch changes, and
is written from the commit: what the old order did, why a college league's
200 defeated the 404 fallback, and what is now treated as routine.

No version change: 3.5.0 is not tagged yet, so this belongs in that section
rather than a new one. `scripts/check_release_version.py v3.5.0` still passes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rqzd6Nz2bQJp5K7DD5dS4X

* docs(changelog): record #602 in the 3.5.0 section

#602 merged into main after #601, the same way #600 merged during it, and
also touched no CHANGELOG. So the section was still a commit short of what
v3.5.0 will actually ship.

It gets its own "Installers" subsection rather than a line under "Small
fixes": a malformed drop-in in /etc/sudoers.d makes sudo refuse every command
for every user, which on a headless Pi is unrecoverable over SSH. That is not
a small fix, and someone reading the release notes to decide whether to update
should see it.

Written from the commit: what both installers did, what `visudo -c` now gates,
and the fixed /tmp path that mktemp replaced.

`scripts/check_release_version.py v3.5.0` still passes, and this branch is
rebased onto 967f3a05 so the section now covers every commit since v3.4.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rqzd6Nz2bQJp5K7DD5dS4X

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-09-23 10:28:31 -04:00
claude[bot]andClaude 967f3a0567 fix(install): parse the sudoers rules before installing them (#602)
Both installers generated the ledmatrix_web rules and copied them straight
into /etc/sudoers.d without ever parsing them. Every rule is built from
`which` lookups, so an empty or surprising path produces a malformed
drop-in -- and a malformed file in /etc/sudoers.d makes sudo refuse every
command for every user. On a headless Pi that is unrecoverable over SSH.

first_time_install.sh now runs `visudo -c` on the generated file and, if it
does not parse, prints what visudo said and leaves the installed file
untouched rather than replacing it with a broken one. configure_web_sudo.sh
does the same before it offers the rules for confirmation.

first_time_install.sh also built the file at a fixed /tmp path as root;
mktemp now picks the name.

test/test_sudoers_is_validated.py renders the installer's own sudoers
heredoc and checks the result with visudo -- the check neither installer
had -- and asserts the install stays gated on it.


Claude-Session: https://claude.ai/code/session_01Dby94z9PV3zVM25fqGNXTt

Co-authored-by: Claude <noreply@anthropic.com>
2026-09-21 16:08:29 -04:00
claude[bot]andClaude Opus 5 21c8a54f68 chore: prepare the 3.5.0 release (#601)
* chore: prepare the 3.5.0 release

Turns the CHANGELOG's Unreleased section into `## 3.5.0` and bumps
`src.__version__`, the value plugin `ledmatrix_min_version` floors compare
against. No behaviour change; nothing outside the CHANGELOG, `src/__init__.py`
and one docs line is touched.

The staged entries are reshaped into the `### ` subsections every released
section already uses, and the "new modules a plugin may import via `src.*`"
block moves to the top as the plugin-facing summary, the same shape as 3.4.0.
Its floor, written as "the release that ships this" while it was staged, is now
3.5.0, and `docs/SPORTS_UNIFICATION.md` says 3.5.0 for `sports_helpers.py`
instead of "(unreleased)".

Four merged changes had never been written down. They are added under the
subsection each belongs to, from the commits and their measurements:

- the idle back-off clamped to the next kickoff (#599)
- concurrent ESPN date chunks (#596)
- the three web routes that consulted plugin manifests before anything had
  discovered plugins, one of which wrote a plugin API key to config.json in
  plain text (#594)
- the cache permission fix and its systemd unit changes (#593), which get
  their own subsection

No tag and no release: `scripts/check_release_version.py v3.5.0` passes, so
tagging is a separate, deliberate step.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rqzd6Nz2bQJp5K7DD5dS4X

* ci: let Claude Code Review run on PRs the Claude app opens

The review action refuses a workflow whose actor is a GitHub App unless the
app is named in `allowed_bots`, which this workflow never set:

  Actor is a GitHub App: claude[bot]
  Actor type: Bot
  Action failed with error: Workflow initiated by non-human actor: claude
  (type: Bot). Add bot to allowed_bots list or use '*' to allow all bots.

It aborts about two seconds in, before the diff is read, so the check is red
on every such PR and re-running cannot help: the actor does not change. Until
now no PR here had a bot author, so nothing tripped it.

`'claude'` rather than `'*'`: the action lowercases each entry and strips a
trailing `[bot]` before comparing it to the actor
(`isAllowedBot` in `src/github/validation/actor.ts`), so this admits
`claude[bot]` and no other app. `'*'` would admit any app that can trigger a
workflow here, with a prompt it controls — the action's own docs warn about
that on public repositories, and this one is public.

The write-permission check already allowed the app; `checkHumanActor` was the
only gate.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rqzd6Nz2bQJp5K7DD5dS4X

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-09-21 16:08:05 -04:00
ChuckandClaude Opus 5 cf02538d2e fix(sports): ask the endpoint the league actually publishes for standings (#600)
* fix(sports): ask the endpoint the league actually publishes for standings

ESPNDataSource.fetch_standings tried /standings first regardless of league
and fell back to /rankings only on a 404. College leagues answer /standings
with a 200 that carries no poll, so the fallback never fired and the poll
came back empty every time. Nothing failed; the rank badge simply never
appeared, and anything keyed off rankings quietly did nothing.

Endpoints are now ordered by whether the league publishes a poll, a 200
that lacks the key counts as a miss so a league answering both still ends
up with whichever one carries the poll, and only a 404 is treated as
routine -- it is how a league says it has none. A connection error, a
timeout or an unparseable body is logged as an error again.

This is the implementation the football, baseball and hockey boards already
ship; core was the last copy still on the old one. Verified against live
ESPN: mens-college-basketball returns a populated rankings key where it
previously returned nothing, and nba still resolves from /standings alone.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

* fix(standings): stop the endpoint handler from swallowing its own bugs

Addresses both CodeRabbit findings on #600.

The handler caught `Exception`, so an AttributeError or TypeError raised
while *inspecting* the payload was indistinguishable from an endpoint that
failed. The loop would move on and, if the other endpoint had nothing
either, return {} -- silently dropping rankings for a league that has them.
That is the precise failure this function was written to fix, so the
handler was able to reintroduce it.

Only the request is guarded now. `requests.RequestException` covers the
transport failures and `ValueError` covers a body that will not parse;
payload inspection happens after the handler, where a bug surfaces instead
of being logged as a missing poll. A non-dict payload is treated as a miss
explicitly rather than by tripping over `.get`.

Tests: the fallback paths had no coverage -- the old single-endpoint code
would have passed the suite unchanged. Added order assertions for both
league kinds, a 200-without-a-poll fall-through, 404 and non-404 recovery,
a non-object payload, and a guard proving a bug is no longer swallowed.

`test_fetch_standings_returns_empty_on_error` faked a transport failure
with a bare `Exception`, which only passed because the handler caught
everything. It now raises ConnectionError, which is what actually happens.

Verified by mutation: restoring standings-first fails 5 tests, restoring
the catch-all fails the bug-not-swallowed guard.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 16:07:51 -04:00
ChuckandClaude Opus 5 81e1bc596f fix(sports): stop the idle back-off sleeping through a kickoff (#599)
* fix(sports): stop the idle back-off sleeping through a kickoff

A league with no live games backs its poll off as empty checks mount,
capped by live_idle_max_interval. The escalation counts empty looks and
nothing else, so a league three hours before kickoff is indistinguishable
from one three months out of season. Both reach the ceiling -- and the
ceiling then *is* the blind spot.

Measured on two rigs on 2026-09-19: gaps of up to 928s between looks, ten
of them at or above 900s. Reproduced in the wild on 2026-09-20, where an
unpatched rig sat for fifteen minutes with eight NFL games in progress and
had not noticed any of them. That is the "it doesn't pick up new live
games until I restart it" report -- restarting being the one thing that
forces an immediate look.

The clamp costs no extra request: the live fetch already downloads the
whole day's scoreboard, upcoming games included, so the earliest start
still ahead of us falls out of the payload the manager already has.
Before a kickoff the wait is shortened so it cannot run past it; just
after one, the live cadence is held for _KICKOFF_GRACE_SECONDS, because a
provider that has not yet flipped the status would otherwise look like
another empty check and escalate the back-off again, right when the game
is starting.

The grace window needed a second pass. A soak caught it as dead code: the
just-passed kickoff was replaced by the next fixture on the card the
instant it passed, `now < start` went true again, and the back-off
returned to its ceiling. Observed live -- the rig polled at 13:00:45,
found nothing because ESPN had not flipped the status, then went quiet for
a quarter of an hour. A kickoff inside the grace window is now kept.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

* test(sports): pin absolute tolerances and correct a wrong grace expectation

pytest.approx defaults to a relative tolerance. On a unix timestamp that is
roughly 1790 seconds, so every kickoff assertion here was effectively
vacuous -- it called a kickoff half an hour away "equal". All seven now
pin abs=1.

That hid a wrong expectation. test_an_earlier_kickoff_still_wins_during_the_grace
asserted a game ten minutes out should displace one that kicked off moments
ago. It should not, and the code does not: while the grace holds, the wait
is the live cadence (30s), which is strictly tighter than clamping to the
nearer kickoff would give (~600s). Letting the candidate win would set a
ten-minute wait at the exact moment games are starting -- the dead grace
window this branch exists to fix.

The test now pins the real behaviour plus the safety property that makes it
correct, and is renamed to say what it checks.

Reported by CodeRabbit on the PR. The finding was right that code and test
disagreed; the suggested fix was the wrong way to resolve it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-20 18:25:33 -04:00
ChuckandClaude Opus 5 19686ab761 fix(web): plugin settings form shows schema defaults for unsaved keys (#597)
The server-rendered plugin settings partial rendered straight from the
saved config, so an option added in a plugin update (geochron 1.2.0's
show_date / show_date_line, default true) drew as an unchecked box, and
the save route's missing-checkbox handling then stored it as false.
Enum dropdowns likewise showed their first option instead of the default.

- _load_plugin_config_partial runs the stored section through
  prepare_plugin_config (as GET /plugins/config does) before masking
  secrets, so a secret's schema default is masked too.
- render_field falls back to the field's own default, covering children
  of objects that declare a default of their own (where the defaults
  extraction stops).
- The legacy-boolean parity test now compares against the config the
  plugin actually runs with (defaults included).

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 11:09:25 -04:00
ChuckandClaude Opus 5 92f1960d00 perf(sports): fetch ESPN date chunks concurrently (#596)
* perf(sports): fetch ESPN date chunks concurrently

Since ESPN started rejecting `dates=YYYYMMDD-YYYYMMDD` on 2026-09-15, one
season request became a chunk per month -- and a month over the 500-event
cap becomes a request per day. A cold college-baseball season is about 130
requests, and they went out one at a time.

That is slower than the 20s budget `_update_plugins()` shares across every
plugin at startup, so scoreboards were logging `update() timed out` on
first run and being deferred to the scheduled tick with nothing on the
panel. Measured on a Pi 4 against live ESPN, March+April college baseball
(63 requests, 3101 events): 11.2s sequential, 1.6s concurrent. Over a whole
boot that moved football-scoreboard, ledmatrix-flights and birdnet-go
inside the budget -- 13 plugins deferred before, 10 after.

Chunks now go out six at a time, in two passes: months and edge days first,
then the days of any month that came back capped. Six keeps the shared
Session under requests' default pool_maxsize of 10, so no connection is
discarded. Merged events still follow `espn_date_chunks` order -- a capped
month's days are spliced back into its own slot -- so the payload does not
depend on which request won the race.

Request order is no longer significant, so the three tests that pinned it
compare the chunks as a set and keep asserting the merged event order,
which is the part callers actually see.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(sports): drop capped month payloads before fetching their days

Review of the concurrent chunk fetch found it raised the worst-case peak
memory more than the concurrency explains. The old loop discarded a month
that came back at the 500-event cap the moment it saw it; the rewrite kept
every capped month alive in `results`/`slots` until all of their day
requests had finished.

Measured on a Pi 4 fetching 20260201-20260531 college baseball (four capped
months, 5462 events), peak RSS growth over the call:

  sequential (main)               83 MB
  concurrent, months retained    121 MB  (+43)
  concurrent, one worker         108 MB  -- the retention alone was +25
  concurrent, months dropped      98-100 MB (+16)

docs/LOW_MEMORY_BOARDS.md puts a 1 GB Pi 3B+ at under 200 MB of headroom,
where running out makes the board unreachable until a power cycle, so the
difference matters. The remaining +16 MB is six responses parsing at once;
three workers saved about 6 MB more, within run-to-run noise, so the worker
count stays at six.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(sports): state what ESPN_CHUNK_WORKERS was measured to do, not more

The comment claimed the sequential fetch made scoreboards blow the 20s
startup update() timeout. A boot on this branch still deferred 12 plugins
and timed out baseball-scoreboard while its season fetches took 0.74s and
1.12s: the startup budget is spent on other per-plugin work. Say what was
measured -- 17.7s sequential, 2.6-3.3s concurrent -- and nothing else.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:56:50 -04:00
ChuckandClaude Opus 5 116abb0daa fix: September 16 core audit — partial saves, asset path safety, auto-update, display settings the library refuses, scroll speed (#595)
* fix(sports): share the ESPN rejected-range memo with the background service

BackgroundDataService always sent a season range first and, on a 400,
fell back to chunks without recording the rejection, so every background
season fetch spent a doomed request and live scoreboards learned nothing
from it (or it from them). The worker now consults and sets the same
6-hour memo fetch_espn_scoreboard() uses: a known rejection goes straight
to month/day chunks, and if every chunk fails the range is asked once for
a real error without re-spending the chunks.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): keep plugin asset and action routes inside their directories

POST /plugins/assets/upload, GET /plugins/assets/list and POST
/plugins/assets/delete joined the request's plugin_id onto assets/plugins
unchecked, so '../../config' created, wrote, listed and deleted outside
it. #561 guarded only the route that serves the files. All three now go
through path_safety.resolve_under and answer 400 for anything but a
plain name, and delete only unlinks a metadata path that resolves into
that plugin's uploads directory.

PluginManager.get_plugin_directory refuses ids that are not one plain
path segment, so /plugins/action (which runs a manifest script from the
returned directory) and every other caller get the guard; the action
route also rejects such ids up front, covering its no-manager fallback.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): report a no-op plugin update as already up to date

update_plugin() returns True both for a real update and for "nothing to
do" (a ZIP-installed monorepo plugin already at the registry version, a
bundled plugin). With no git commit to compare, POST /plugins/update
called every such success "updated successfully", so Check & Update All
counted most official plugins as updated on every run.

The route now reads what changed off the plugin itself (commit, else
manifest version, else last_updated) and returns data.update_status
(updated / up_to_date / local_only). The update-all toast is summarised
by PluginInstallManager.summarizeUpdateResults from that status, falling
back to the message for older servers.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(sports): scoreboard scroll speed no longer follows target_fps

sports_scroll computed the crisp speed ladder against the global
target_fps whenever limit_refresh_rate_hz was the 100 Hz default. Since
frame-locked presentation (#545) the helper steps a fixed number of whole
pixels per presented frame and the panel presents at its real refresh, so
the General tab's "Scroll Frame Rate" became a speed multiplier: 60 ran a
50 px/s scoreboard at 100 px/s, 200 ran it at 25 px/s.

The ladder now uses the display manager's refresh_hz, then
display.hardware.limit_refresh_rate_hz, then the default. target_fps is
not consulted. Docstrings now say scroll_delay is ignored for pacing (no
behaviour change there) and describe the fixed-step model.

Tests: replace the tests that pinned target_fps as the ladder refresh and
described time-based stepping; assert speed independence from target_fps
(unit and end-to-end presented px/s against the real helper), that the
fixed per-frame step is applied, and that scroll_delay does not change
speed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): escape registry and upload values in plugin manager inline handlers

The store, saved-repository and custom-registry buttons built
onclick='...(${JSON.stringify(id)})...'. JSON.stringify leaves ' alone,
so a custom registry entry whose id contained ' closed the attribute and
added its own handler. One helper, jsStringAttr(), now HTML-escapes the
JSON literal for every one of those handlers, and the store View button
opens only http(s) repo links.

The live window.updateImageList (plugins_manager.js loads last, so its
copy wins over the file-upload widget's) wrote the uploaded file's
original name, path and ids into markup raw; they are escaped now.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): note plugin asset, action and inline handler guards

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): let the root pip wrapper install web_interface/requirements.txt

Update Code, the automatic update's health check and Install Base
Requirements install web_interface/requirements.txt through
safe_pip_install.sh, which only allowed the root requirements.txt. The
first commit changing that file would fail its dependency install, and
the automatic updater rolls back any update whose dependencies did not
install -- on every device, for every newer commit.

The wrapper now lists both core requirement files. Only their folders
are resolved, so a requirements.txt symlinked out of the project is
compared by its target and refused (previously the root file's own
symlink target was what got allowed). The updater's file list is a
named constant, and a test runs the real wrapper (pip stubbed) on
every file Update Code and the rollback install.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): do not retry plugin requests that got an HTTP answer

PluginAPI.request wrapped everything that was not a structured error as
NETWORK_ERROR: a proxy's 502 HTML page (response.json() throws) and a
JSON error without error_code included. Check & Update All retries
NETWORK_ERROR, so those updates were re-sent five more times with
backoff, contrary to the #587 contract that an HTTP error response is
the server's answer.

NETWORK_ERROR now means only that fetch() rejected. Any HTTP response
without an error_code, or with a body that is not JSON, is API_ERROR
with the HTTP status attached. Tested against the shipped api_client.js.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scroll): restart the stats window when an idle gap is dropped by size

#582 dropped an idle gap from the frame stats two ways: the reset_scroll()
sentinel, which also restarts the 5s window timer, and a size guard for
scrollers that never call reset_scroll(), which did not. On that path the
first real frame after the gap found the boundary overdue and logged a
stats line for a one-frame window. Both paths now share one seeding helper.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): leave plugins alone when update_core's own rollback fails

update_core returns rollback_failed directly when a partial pull or an
update whose health check never started cannot be rolled back. run()
only held plugins back for 'verifying', so those devices still got new
plugin versions and a display restart on top of a core in an unknown
state -- the opposite of what the health-check path does, and of the
3.4.0 changelog (plugins are left alone if the rollback fails).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(api): make the REST reference match the api_v3 package

Every documented request body, query parameter and response shape was
re-checked against the handlers in web_interface/blueprints/api_v3/.
Fixes calls that failed as documented (repo_url, action_id/params,
files/image_id, font_file+font_family, ?font=, cache key,
auto_enable_ap_mode, plugin limit keys), removes the font-override
endpoints dropped in #566, corrects response shapes (plugins/config,
plugins/schema, health, metrics, operation history, github-status,
fonts/catalog, cache/list, logs, wifi, on-demand, SSE streams), and adds
the 26 routes it omitted (backup, system auto-update/git, wifi radio,
starlark editor, MQTT bridge, status endpoints, skins).

Documents the merge semantics of partial JSON saves to /config/main and
/plugins/config and the dim-schedule POST accepting GET's days shape,
which land in the same change set. Replaces app.py line numbers and the
removed api_v3.py path with file and function names.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): remove the General-tab plugin system toggles that did nothing

plugin_system.auto_discover, auto_load_enabled and development_mode had
General-tab toggles whose help tips promised dormant plugins and verbose
logging, but nothing reads them: every enabled plugin is discovered and
loaded regardless. Remove the three toggles.

The keys stay tolerated in stored configs. The save handler now stores
a flag only when a client sends it; treating a missing key as an
unchecked box would otherwise rewrite all three to false on every
General-tab save, which still posts plugins_directory.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* refactor(scroll): remove dead code left by #523/#570

- Drop the optional scipy.ndimage import and HAS_SCIPY; nothing read
  them since the numpy blend replaced the scipy path.
- Drop ScrollHelper._last_integer_position and frame_time_target, which
  were written but never read.
- Keep target_fps and set_target_fps() but document them as
  informational: nothing paces off them, yet ledmatrix-elections'
  test_scroll_pacing.py reads helper.target_fps back and third-party
  plugins may call the setter.
- Fix stale comments: fixed_pixels_per_frame's "use scroll_delay to
  throttle", set_sub_pixel_scrolling's "default: True", and
  set_frame_based_scrolling's claim that it steps.

The plugins monorepo was grepped for every removed name; none is used.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(fonts): point plugins at plugin_manager.font_manager; drop removed overrides UI

FONT_MANAGER.md told plugins to read display_manager.font_manager, which
does not exist, so a plugin following it failed to load with
AttributeError. The shared FontManager lives on the PluginManager and
BasePlugin._get_font_manager() returns it (with a fallback for harnesses).

Also removes the Fonts-tab override workflow and element-override panels
that #566 deleted, from FONT_MANAGER.md and WEB_INTERFACE_GUIDE.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(store): search via /plugins/store/list?query=; send Content-Type on registry curls

/plugins/store/search does not exist (404) and the list endpoint reads
query, not q. The registry guide's curl examples omitted the JSON
Content-Type, so the handlers saw an empty body and answered 400.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(config): use the shared core-key list in the last three private copies

StartupValidator warned "Plugin 'auto_update' is enabled but not found" on
every display start with auto-update or a dim schedule on; the reserved
plugin-id check missed auto_update, sync, location and the rest; and
ConfigManager's (uncalled) orphan cleanup would have deleted display,
schedule and auto_update. All three now read src/core_config_keys.py, which
also gains CORE_SECRETS_KEYS for the github/youtube secrets sections.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): partial JSON saves to /config/main change only what they send

A JSON body with one field reset every checkbox in the sections it touched:
the MQTT bridge's brightness slider turned off disable_hardware_pulsing,
inverse_colors, show_refresh_rate and use_short_date_format, and a
timezone-only save turned off web-UI autostart and weekly auto-updates.
Missing-means-unchecked now applies only to form posts: form-encoded bodies
and the v3 forms, which mark themselves with a hidden __form_section input.

Also on the config routes:
- vegas_min/max_cycle_duration no longer match the generic *_duration rule,
  so they stop landing in display_durations and a blank one no longer
  rejects the whole Display save;
- saving from the Raw JSON editor calls start_setup_if_needed like the
  General form, so enabling auto-update there finishes its setup;
- the schedule and dim-schedule POSTs accept the per-day days.<day> shape
  their GETs return, as well as the flat form keys.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): install plugin dependencies from the configured plugins directory

install_plugin_dependencies.sh scanned only plugins/, but the Plugin
Store installs into plugin_system.plugins_directory (default
plugin-repos), so the documented "Recommended" fix found 0 plugins on
every store install. It now reads plugins_directory from
config/config.json (relative to the project root or absolute, default
plugin-repos) and also scans plugins/ for dev symlinks, installing a
plugin reached through both only once.

With set -e alone, `pip ... | tee` took tee's exit status, so a failed
pip install was reported as success; set -o pipefail.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs: replace stale API names, line numbers and the api_v3.py path

- ADVANCED_FEATURES: StreamManager methods that exist
  (get_next_segment, take_next_group, refresh, advance_cycle, ...), and the
  real on-demand status envelope ({status, data: {state, service}})
- app.py:199 / :144 / :607-619 line citations and
  web_interface/blueprints/api_v3.py (now a package) replaced with file and
  function names in ADVANCED_FEATURES, CONFIG_DEBUGGING,
  PLUGIN_ARCHITECTURE_SPEC, PLUGIN_QUICK_REFERENCE,
  PLUGIN_CONFIGURATION_TABS, TROUBLESHOOTING and web_interface/README
- CONFIG_DEBUGGING: partial /config/main saves change only sent keys; use
  /config/raw/main to replace the file; describe where validation runs
- TROUBLESHOOTING: clear_cache.py needs --clear-all (no args only prints
  usage)

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): verify the web interface that actually ships, on port 5000

verify_installation.sh failed every healthy install: it required the
long-removed web_interface_v2.py and looked for a listener on port 5001,
while the web interface binds 5000 (web_interface/start.py). It now
checks the files ledmatrix-web.service runs (start_web_conditionally.py,
web_interface/start.py, app.py) and port 5000. verify_web_ui.sh had the
same 5001 port in its listen check, HTTP probe and printed URLs.

Port matches are anchored so :50001 no longer counts as :5000.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(plugins): one display-size contract: display_manager.width/height

CLAUDE.md (#580) says to read display_manager.width/height because
matrix is None when hardware init fails; the development guide, the
safety-harness doc and two DisplayManager docstrings still recommended
matrix.width/height. The bundled starlark-apps plugin read matrix.width
unguarded, so its magnify recommendation and frame scaling raised in
fallback mode (e.g. after the Pi 5 hardware refusal).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(install): make install_service.sh --help print usage instead of installing

install_service.sh parsed no arguments, so `sudo ./scripts/install/
install_service.sh --help` (presented as harmless in MIGRATION_GUIDE.md)
rewrote ledmatrix.service, ledmatrix-web.service and both update-verify
units and enabled/started them. It now handles -h/--help (usage, exit 0,
no changes) and rejects any other argument with exit 2 before doing
anything. Running it with no arguments, as first_time_install.sh does,
is unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(scroll): describe the fixed-step model and document frame_hold

Since #545 a crisp speed from scroll_config.configure() makes the helper
advance a fixed whole-pixel step per presented frame with no clock, and the
display manager's frame hold is part of the speed. The docs still described
the removed wall-clock model:

- scroll_config's module and configure() docstrings said speed is applied
  in time-based mode and that omitting the hold "falls back to fractional
  pixels"; omitting it actually runs the scroll frame_hold times too fast.
- SCROLL_PERFORMANCE.md said ScrollHelper accumulates elapsed time in both
  modes, and read a 20 ms stats median as missed refreshes although that
  is a healthy 50 px/s (hold 2) scroll. It now explains the fixed step,
  the hold-dependent healthy median, that target_fps plays no part, and
  that a hand-added scroll_pixels_per_second loses to a schema-default pair.
- PLUGIN_API_REFERENCE.md documented set_scrolling_state(is_scrolling)
  without frame_hold; it now documents the parameter (core 3.4.0) with a
  configure() + set_scrolling_state example.
- update_scroll_position/set_scroll_speed and set_scrolling_state
  docstrings say the same.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(config): mark target_fps legacy; describe what Vegas scroll_delay does

- General tab "Scroll Frame Rate" (target_fps) is labelled legacy: after
  the sports_scroll fix nothing in core scrolling reads it. The field and
  its API validation stay so saved configs and plugins that read
  global_config['target_fps'] keep working. CONFIG_REFERENCE says the same.
- Vegas frame_based_scrolling/scroll_delay were described as frame-count
  stepping at ~50 FPS. Neither steps nor sets a frame rate: frame-based
  mode converts the speed to px per scroll_delay, clamps it to 0.1-5, and
  still advances by elapsed time, so the applied speed is
  clamp(scroll_speed * scroll_delay, 0.1, 5) / scroll_delay px/s. The
  config comments, render_pipeline comment and CONFIG_REFERENCE rows now
  say so. No behaviour change.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(deps): describe how plugin dependencies are really installed

The guides said the web service runs as root, that installs pick --user
from os.geteuid(), and quoted a warning and a
PluginManager._install_plugin_dependencies() method that don't exist. The
web unit runs as the installing user; store installs go through
install_requirements_file() and sudo safe_pip_install.sh (root), with a
user-level fallback that says so, and load-time installs run in the
display service's own (root) interpreter.

Manual paths now use the configured plugins directory (plugin-repos/ by
default) instead of plugins/, which store installs no longer use, and
install_plugin_dependencies.sh is described as scanning that directory.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): count local changes one way for the preflight and the pull

The automatic update's preflight ignored mode-only changes and anything
whose status line contained plugins/ or plugin-repos/, then promised
"Automatic updates will not stash your changes". perform_core_update
used plain git status (modes count) and ignored only 'plugins/', then
ran 'git stash push -- :!plugins', which nothing ever pops. So an edit
to a bundled plugin under plugin-repos/, or the installer's chmods on
tracked scripts, passed the preflight and was stashed away for good.

- auto_update.local_changes() is the one predicate both use:
  core.fileMode=false, porcelain -z, and plugins/ and plugin-repos/
  excluded by leading folder rather than substring (a core file under
  web_interface/static/v3/js/plugins/ now counts).
- Update Code's explicit stash leaves out both plugin folders; the
  pull's --autostash carries their edits and mode changes across and
  reapplies them.
- The automatic updater calls perform_core_update(stash_local_changes=
  False), which refuses instead of stashing edits that appeared after
  the preflight; update_core reports that as 'blocked'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): diagnostics follow the web autostart default and api_v3 package

#556 made a missing web_display_autostart mean "start" (only an explicit
false/off keeps the web interface down), but the diagnostics still said
otherwise: diagnose_web_ui.sh reported a missing key as "defaults to
false", diagnose_web_interface.sh said the web interface "will not start
unless this is set to true" and recommended enabling it, and
debug_web_manual.py printed False. Troubleshooting a down web UI pointed
users at a non-cause.

Both shell scripts now evaluate the setting with the launcher's own
autostart_enabled() (inline fallback if it cannot be imported) and report
on / off / not set (on) / unparseable config; debug_web_manual.py uses
the same function. They also check web_interface/blueprints/api_v3/
__init__.py: api_v3.py became a package in #553, so every healthy
checkout was reported as missing a file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(install): what install_service.sh installs; verify script port; no sudo for --help

install_service.sh installs and starts ledmatrix, ledmatrix-web and the
update-verify units, not only ledmatrix.service (systemd/README.md,
README.md). MIGRATION_GUIDE presented 'sudo install_service.sh --help'
as a harmless check; it now shows --help without sudo and warns what a
real run does. SSH_UNAVAILABLE_AFTER_INSTALL: verify_installation.sh
checks the web interface on port 5000.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): note update-all, plugin system settings and script fixes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): size the preview after orientation and pixel mappers

display_geometry.physical_size claimed to give DisplayManager's answer but
only computed cols*chain x rows*parallel. RGBMatrix.width/height are measured
after the library's pixel mappers, so a Rotate:90 / orientation 90 chain
previewed 128x32 for a 32x128 panel and a U-mapper chain of four 256x32 for
128x64.

Model the built-in mappers' size effect as the pinned lib/pixel-mapper.cc
does (Rotate, U-mapper, V-mapper, StackToRow, Remap; Mirror and unknown
names leave it alone), and move the orientation composition here so
DisplayManager and the preview share it. The module docstring no longer
claims the sync handshake uses it; that imports only DEFAULT_CHAIN_LENGTH.

Audit finding F18.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): refuse settings the rgbmatrix library aborts on, on every board

The library answers several settings with a NULL matrix or abort() rather
than an error, so the display service crash-looped (Restart=on-failure)
instead of reaching fallback mode: rows above 64, chain_length above 255
(uint8_t binding setter, documented as "no upper limit"), a misspelled
hardware_mapping, and parallel 2-3 on a single-output mapping, reachable
from the Display form on the default adafruit-hat(-pwm) mapping. #586 only
guarded the Pi 5 subset.

- src/matrix_support.py holds the rules for every board (Options::Validate
  ranges, binding integer types, mapping names and outputs from
  lib/hardware-mapping.c) plus the Pi 5 ones, and is the one source of the
  API's numeric ranges.
- DisplayManager checks them before building options and raises
  MatrixSettingsRefused, so a hand-edited config falls back with a logged,
  reported reason. Emulator mode only warns.
- The config API refuses them with a 400 naming the setting; combinations
  are checked against stored values but reported only when the request
  sets a field involved.
- The hardware status file gains "cause" (settings/library/forced). The
  fallback log and Display banner give the Pi 5 rebuild hint only for a
  library failure instead of rebuild + gpio_slowdown advice for every
  failure; one Pi 5 slowdown recommendation (1-3, start at 1).
- The Display form offers classic/classic-pi1 and orientation 90/270 and
  renders any other stored mapping selected with a warning, so an
  unrelated save no longer rewrites them; the API accepts 90/270.

Audit findings F03, F16, F19, F21.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(display): library limits, template defaults and Pi 5 slowdown

- rows 8-64, chain_length 1-255, parallel limited by the mapping's outputs,
  classic/classic-pi1 mappings and orientation 90/270 documented.
- Defaults are the config.template.json values: config migration adds
  missing keys from the template, so the listed "code defaults" never
  applied.
- One Raspberry Pi 5 gpio_slowdown recommendation: 1-3 in PIO mode,
  starting at 1.
- Troubleshooting describes the refused-settings fallback, and CHANGELOG
  corrects the Unreleased "no upper limit" entry.

Audit findings F19, F20, F21.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): scroll_speeds.py opens the panel with the service's options

--measure and --demo built RGBMatrixOptions from a private copy of the
display service's builder that had drifted: gpio_slowdown came from
display.hardware (default 2) instead of display.runtime (default 3), and
rp1_rio, panel_type, disable_hardware_pulsing, inverse_colors,
pixel_mapper_config and orientation were skipped, with different defaults
(hardware_mapping "regular", pwm_bits 11). A panel needing a high slowdown
was measured -- or garbled -- in a setup the service never drives.

The option filling in DisplayManager._setup_matrix moves, unchanged, into
DisplayManager.apply_matrix_options(options, config), which _setup_matrix
calls and the script reuses (overriding only limit_refresh_rate_hz for
--measure). The script now loads the whole config rather than the hardware
block. Tests pin the script's options to the service's attribute for
attribute.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): scroll_speeds.py recommends keys the resolver honours

The ladder ended by telling users to set
display_options.scroll_pixels_per_second. scroll_config ranks that key
below the scroll_speed + scroll_delay pair, deliberately, and several
plugin schemas default the pair into config, so the advised key was
silently ignored (a schema-default 1/0.02 pair plus an advised 66 still
resolved to 50 px/s).

The advice is now the pair that selects the crisp speed exactly
(pixels_per_frame every frame_hold/refresh seconds), explains that the
pair outranks scroll_pixels_per_second, and gives the scoreboards'
per-league scroll_settings.scroll_speed (px/s) form. Tests resolve the
printed pair over a schema-default pair and check it lands on the
advertised speed and hold.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs: withdraw the target_fps claim for sports_scroll; fix the Vegas speed formula

- SPORTS_UNIFICATION.md still presented honouring global target_fps as
  sports_scroll's added behaviour and its one user-visible gain; note that
  it was withdrawn because it had become a speed multiplier.
- ADVANCED_FEATURES.md gave Vegas scrolling as
  (scroll_speed / target_fps) * elapsed; the real rule is scroll_speed px/s
  by elapsed time, through a 0.1-5 px per scroll_delay clamp when
  frame_based_scrolling is on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): scroll model fixes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(dev): link-github links plugins from the ledmatrix-plugins monorepo

link-github <name> cloned https://github.com/ChuckBuilds/ledmatrix-<name>.git,
and those per-plugin repositories no longer exist: official plugins are
directories in the ledmatrix-plugins monorepo. It now clones (or pulls) the
monorepo once into the dev directory, finds plugins/<name>,
plugins/ledmatrix-<name> or the plugin whose manifest id is <name>, and
links it under its manifest id. With an explicit repo URL it still links a
single-repository plugin as before.

dev_plugins.json: github_user is honoured again (monorepo owner, e.g. a
fork), plus plugins_repo and plugins_branch; github_pattern, which was
documented but never read, is dropped and warned about. Ships
dev_plugins.json.example and git-ignores dev_plugins.json, both of which
the guide promised. Reading JSON falls back to python3 when jq is missing
(get_plugin_id silently returned nothing without jq).

update/status/list find the git checkout above a monorepo plugin
directory (its .git is not in the plugin dir), and update pulls a shared
checkout once. status no longer exits 1 when nothing is broken.

Docs: PLUGIN_DEVELOPMENT_GUIDE (quick start, link-github, configuration,
workflow, store integration, hello-world link, submission), and the
nonexistent scripts/git-hooks/pre-push-plugin-version and
scripts/bump_plugin_version.py replaced with the real rule: bump the
manifest version and run update_registry.py. scripts/dev/README.md and
CLAUDE.md updated to match.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(scripts): monorepo workspace layout; fix_perms and install READMEs

MULTI_ROOT_WORKSPACE_SETUP described one sibling repository per plugin;
setup_plugin_repos.py links ../ledmatrix-plugins/plugins/* into
plugin-repos/ and update_plugin_repos.py pulls only the monorepo, and the
workspace file opens LEDMatrix plus ../ledmatrix-plugins.

scripts/fix_perms/README.md listed cache directories
fix_cache_permissions.sh never touches and a 'ledmatrix' service user
that doesn't exist (also in scripts/install/README.md); adds
safe_pip_install.sh. install/README: install_service.sh installs the web
and update-verify units too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): keep the rollback's pip retries inside the unit time limit

The health check reinstalled the previous requirements by trying the
next bash path after any failure, including a 600 s pip timeout. Two
files, two paths: up to 40 minutes of pip alone, while systemd stops
ledmatrix-update-verify.service at TimeoutStartSec=30min -- killing the
rollback half-way and leaving the update 'verifying' until the web UI
calls it lost.

- Like permission_utils.install_requirements_file, only a sudo refusal
  moves on to the next bash; a pip that ran and failed or timed out is
  not repeated. The refusal wording is one list
  (permission_utils.SUDO_REFUSAL_PHRASES), mirrored in the stdlib-only
  verifier and pinned equal by a test.
- All reinstalls in one rollback share a 600 s budget.
- WORST_CASE_SECONDS adds up every timeout on the longest path (27.5
  min); a test holds it under the unit's TimeoutStartSec and that under
  the web UI's VERIFY_LOST_SECONDS.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(plugins): prepare plugin configs one way for load, saves, GET, hot reload and dev tools

Plugin config was prepared differently depending on how it arrived:

- JSON POST /plugins/config built a partial body on schema defaults, so
  {"enabled": true} reset every other setting of the plugin. It now merges
  onto the stored section first, as the form path already did.
- Legacy-boolean normalization (#588) ran only at load: GET /plugins/config
  returned the raw boolean, posting it back failed validation, and hot
  reload handed plugins the raw section (a legacy dynamic_duration: true
  came back as a boolean). schema_manager.prepare_plugin_config (normalize,
  then defaults) is now used by PluginManager.load_plugin, both save paths,
  GET, the save notifications and DisplayController's hot-reload callback.
- The JSON save's filter kept only enabled/display_duration/live_priority
  and dropped a submitted skin, skin_options or vegas_* tuning key. There
  is now one core-owned per-plugin list, schema_manager.CORE_PLUGIN_PROPERTIES,
  used by validation and by the save filter; PluginManager's
  CORE_OWNED_CONFIG_KEYS is its vegas subset.
- Plugin sections posted to /config/main were stored verbatim, including
  values /plugins/config rejects. They now go through the same preparation
  (_prepare_plugin_config_for_save, extracted from save_plugin_config), and
  a failing section rejects the whole save before anything is written.
- dev_server read only top-level defaults and let a schema enabled:false
  win; build_full_config shallow-merged overrides, dropping sibling
  defaults; the harness extracted defaults differently from the device.
  loading.build_config now uses the device's extraction and preparation,
  and dev_server, check_plugin, render_plugin and the harness all use it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(mqtt-bridge): brightness changes apply live and touch nothing else

The display service's hot reload applies a saved brightness within a few
seconds, and /config/main no longer resets other display settings on a
brightness-only JSON body.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): automatic update hardening

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(config): rewrite PLUGIN_CONFIG_ARCHITECTURE for the v3 web UI

It described web_interface_v2.py and index_v2.html (both gone), client-side
form generation, one POST per field with {key, value}, and 'no nested
objects'. The v3 UI renders plugin forms server-side from the schema
(pages_v3 partial + plugin_config.html macros, nested sections and
x-widgets), posts the whole form once, and save_plugin_config() merges onto
the stored section, validates, splits x-secret fields and notifies the
plugin.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(mqtt): brightness saves apply via hot reload and leave other settings alone

The bridge README said brightness is applied on the display's next
restart; the display controller's config hot reload applies it within
seconds. It also now states that the bridge's partial JSON save changes
only brightness (the /config/main merge fix in this change set).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): don't log pip's output from the health check's reinstall

pip can echo a private index URL with embedded credentials;
permission_utils redacts it, the stdlib-only verifier cannot, so it
logs the exit code only.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(config): mark the plugin_system toggles as unused legacy keys

auto_discover, auto_load_enabled and development_mode are read by
nothing and leave the General tab in this change set (F40). CONFIG_REFERENCE
said they were read by the plugin loader; PLUGIN_CONFIGURATION_GUIDE and
the REST reference listed them as live settings.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): docs and developer tools group

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): legacy plugin-system toggles no longer count as a General save

auto_discover, auto_load_enabled and development_mode have left the General
form, so a post carrying only one of them is not a general-settings save and
must not treat web_display_autostart and auto_update as unchecked. The
plugin_system block itself is left as on main for the branch that reworks it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): config-save and plugin-config preparation fixes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(claude): re-check matrix_support.py rules when the library submodule is bumped

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix: address Codacy findings on the core audit PR

- plugin_manager.prepare_plugin_config: when the fallback legacy-boolean
  pass also fails, log a warning instead of a bare except/pass.
- api_client.js: request() refuses any endpoint that is not a plain path
  under /api/v3 ("//host", backslashes, ".." or "." segments, whitespace,
  control characters) with INVALID_ENDPOINT before calling fetch(), and
  plugin ids are URL-encoded wherever they are put into a URL (also in the
  app-shell batch load).
- test_update_all.js: pins both against the shipped client.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): check endpoint control characters without a control-character regex

Codacy (ESLint no-control-regex, Biome noControlCharactersInRegex) flags
the \x00-\x1f range in checkEndpoint's regex. Test the char codes
instead; the endpoints refused are unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* test(auto-update): make the seed script executable on disk, not only in the index

On Linux Repo.publish() commits with -a, which recorded scripts/run.sh
as 100644 upstream because the seed file was never chmod +x. The pull
then brought in the same mode the installer chmod had made locally, so
installer_chmod saw no mode change left to check. The updater was fine:
with the upstream commit at 100755 the --autostash carries the device's
chmod across. Verified under Linux (WSL, git 2.43): the old helper fails
exactly as CI did, the fixed one passes all 63 tests in the file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 16:37:29 -04:00
ChuckandClaude Opus 5 7e5967e160 fix(web): find installed plugins before anything has discovered them (#594)
The web process discovers plugins lazily: plugin_manifests is empty until
some endpoint calls discover_plugins(). Three routes consulted it without
discovering, so they misbehaved for as long as nothing else had run --
which, after every ledmatrix-web restart, is until someone opens the
dashboard:

- POST /display/on-demand/start answered 404 "Plugin <id> not found"
  (or "Mode <mode> not found"). Measured on a rig: 404 for over three
  minutes after a web restart, until GET /plugins/installed ran. The
  browser UI loads the plugin list first, so API-only callers (the Home
  Assistant MQTT bridge, scripts) are the ones who hit it.
- POST /plugins/toggle answered 404 "Plugin not found".
- POST /config/main did not recognise a plugin section, so it skipped
  secret separation and merged the section as-is: the plugin's API key
  was written to config.json in plain text instead of config_secrets.json.

Add _discovered_plugin_manifests(), which discovers when nothing has been
yet, and rescans once when a specific plugin id (or, for on-demand by
mode, a mode) is not found, so a plugin installed since the last scan is
found too. _installed_plugin_ids() now uses it.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:38:55 -04:00
ChuckandClaude Opus 5 f475038895 fix(cache): web UI can read what the display service caches again (#593)
* fix(cache): web UI can read what the display service caches again

ledmatrix-web.service carried CacheDirectory=ledmatrix. With User= set to
the installing user, systemd re-owns /var/cache/ledmatrix and everything
in it to that user and its primary group whenever the directory's owner
differs -- for a directory root created, on the first start. That erased
the root:ledmatrix setgid layout the installers set up, so every file the
display service (root) wrote afterwards was root:root 0660 and unreadable
by the web interface:

  WARNING - Permission denied loading cache for display_current_state ...

Since #547 install_service.sh renders the web unit from the template, so
every fresh install hit this. Measured on one rig: 392 unreadable files,
and the web UI's display status, on-demand state and plugin health empty.

Existing installs only receive `git pull`, never a reinstalled unit, so
the fix for them is in the code the root display service runs:

- DiskCache.set gives each file the directory's group (when the directory
  is group-writable) and 0660 on the open descriptor before the rename,
  independent of setgid. This also closes a window where a fresh file was
  visible as mkstemp's 0600.
- DiskCache.share_existing_files repairs files an older version left
  behind, once per process from the cleanup thread. It works through
  O_NOFOLLOW descriptors and skips hard links and other users' files: the
  directory is writable by the web user, and root must not be steered
  into changing a file outside it.

For new installs, the web unit drops CacheDirectory=/CacheDirectoryMode=,
and install_web_service.sh stops replacing an existing directory's
ledmatrix group with the user's group.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): on-demand and current-display status read the display's latest state

Found testing the cache-permission fix on a rig: once the web interface
could read display_on_demand_state at all, /display/on-demand/status kept
answering "active" for over 100 seconds while the file on disk said
"idle". Both status routes read the display service's keys through the
web process's memory tier, which serves the first copy it read for the
full max_age (120s). Read them with memory_ttl=0, as every other
cross-process reader (plugin health/metrics, the on-demand mailbox)
already does.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(install): re-group the cache dir whenever the web user is outside its group

install_web_service.sh replaced an existing cache directory's group only
when it was root's. A directory in any other group the web user is not a
member of -- root:ledmatrix, for a user who is not in ledmatrix -- was left
alone, and every file root wrote there stayed unreadable to the web
interface. Replace the group whenever the installing user is not in it.

A directory whose group the user is already in (ledmatrix, or the user's
own group where CacheDirectory= left it) is still left as it is: re-grouping
a working directory strands the files already in it on the old group.

When the group does change and root-owned JSON files carrying the old group
are present, try-restart ledmatrix.service so DiskCache.share_existing_files
re-groups them through its symlink- and hard-link-safe path, rather than a
recursive chgrp.

Verified under WSL's systemd for seven directory states (user group,
ledmatrix member, ledmatrix non-member with and without root files,
root:root, missing, unnamed gid); the previous version left the non-member
case unchanged.

Addresses CodeRabbit review on #593.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:38:39 -04:00
ChuckandClaude Opus 5 1d51efe4c7 fix(backup): restore over existing files on hosts without os.chown (#592)
_copy_file() replaces each restored file and then carries the previous
owner across with os.chown. On Windows os.chown does not exist and
st_uid/st_gid are 0 rather than absent, so the ownership branch always
ran and raised AttributeError. That is not an OSError, so it escaped
every per-section handler in restore_backup(): a restore over any
existing config aborted at config.json and restored nothing.

Skip the ownership step where os.chown is missing, as
auto_update_setup.py already does. No change on POSIX.

test_restore_over_a_file_the_user_cannot_write simulates root-owned
files with chmod 0o444; on Windows that sets the read-only attribute,
which blocks any rename over the file, so it is skipped there. The
modes the app writes (0o644/0o640/0o600) replace fine on Windows.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 09:26:21 -04:00
ChuckandClaude Opus 5 7ae614aa35 fix(sports): recover from ESPN rejecting scoreboard date ranges (#591)
* fix(sports): recover from ESPN rejecting scoreboard date ranges

Since 2026-09-15 ESPN's site API answers `dates=YYYYMMDD-YYYYMMDD` with
400 "Failed to get events endpoint." for every sport. Single days, months
(`YYYYMM`) and season years still work. Every season and weeks-window fetch
in core failed, including the background service the scoreboards submit
their season schedules to.

src/common/espn_dates.py re-asks a rejected range as whole-month chunks
plus the leftover edge days, which tile the window exactly (a season is
8 requests, not 213). A month that comes back with exactly 500 events is
truncated (college baseball's March) and is re-asked day by day.

It also clamps `limit` to 500: above that ESPN truncates silently, e.g.
college football returns 25 of 68 games for one Saturday at limit=1000.

BackgroundDataService recovers rejected ranges on the worker thread and
advertises `handles_espn_date_ranges` so plugins can tell whether to hand
it a range. SportsCore, sports_shared, ESPNDataSource and APIHelper route
through the helper or the clamped limit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): ESPN date-range fallback and limit clamp

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(sports): stop re-sending ESPN date ranges once one is rejected

Live scoreboards refresh every 30 seconds, and each refresh sent the range
first, got the 400, then fetched the chunks: three requests where one used
to do. After a rejection, ranges now go straight to chunks for six hours,
then the range is tried again so the workaround retires itself if ESPN
reverts. A single-day 400 does not set the memo, and when every chunk fails
the range request supplies the error without the chunks being fetched a
second time. Per-fetch chunk logging drops to debug; the rejection itself
stays a warning.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(sports): clamp limit only on ESPN scoreboard submissions

The background service is generic, and limit above 500 only truncates
scoreboards. /teams needs limit=1000 (college football has 762 teams and
limit=500 returns 500), so a teams submission must keep its limit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 17:12:28 -04:00
ChuckandClaude Opus 5 2082665252 fix(config): load config_secrets.json on hosts without os.geteuid (#590)
ensure_shared_group_ownership() - the chgrp self-heal ConfigManager runs
before reading config_secrets.json (#416) - looked up os.geteuid
unguarded. That name does not exist on Windows, and the AttributeError
is not an OSError, so it escaped the helper's best-effort handling and
every except clause in load_config(). Any Windows checkout with a
config/config_secrets.json got a ConfigError from every config load and
could not import web_interface.app.

That is what made test_update_all_plugins.py error at setup: its client
fixture imports web_interface.app. It was not state leaked between test
files - the trigger is whether the checkout has a secrets file.

Return early when os.geteuid or os.chown is missing. No change on POSIX.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 17:12:18 -04:00
ChuckandClaude Opus 5 f9b3d6ae52 fix(web): accept every panel size and row address type the rgbmatrix library does (#586)
* fix(web): accept every panel size and row address type the rgbmatrix library does

The Display form capped columns at 128 and chain length at 24, and its
submit handler (fixInvalidNumberInputs) rewrote anything larger to the cap,
so wide panels and long chains silently saved as the wrong size. The config
API checked none of the hardware numbers, so values the library rejects (odd
rows, parallel 4, PWM dither bits 3) saved and the matrix then refused to
start.

- Form limits now match the pinned library: rows even 8-64, cols >= 16 and
  chain_length >= 1 with no upper bound, parallel 1-3, PWM dither bits 0-2,
  PWM LSB nanoseconds 50-3000.
- save_main_config rejects out-of-range rows, cols, chain_length, parallel,
  brightness, scan_mode, pwm_bits, pwm_dither_bits, pwm_lsb_nanoseconds and
  gpio_slowdown with a 400.
- A stored gpio_slowdown or pwm_dither_bits of 0 renders as 0 instead of the
  default, so saving the tab no longer overwrites it.
- Row Address Type offers 5 (SM5368 / B707 row shift register). Verified on a
  Waveshare 96x48 V2 (24S-A1) on a Pi 4 with the Adafruit Triple LED Matrix
  Bonnet: rows 48, cols 96, row address type 5, BGR, GPIO slowdown 8.
- Help text and docs: FM6124-family panels use Panel Type Standard; on a Pi 5
  the library supports only row address types 0 and 2.

No change to the rpi-rgb-led-matrix submodule.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): drop the rows cap and document every display setting accurately

Rows: no upper limit in the form or the API. Still even and at least 8. The
current rgbmatrix library rejects more than 64 per panel, so a larger value
saves but the matrix won't start; the help tip, README, config reference and
troubleshooting section all say so, and nothing here needs changing if the
library lifts the limit.

limit_refresh_rate_hz: the form accepts 0 (the library's "no cap"), a stored
0 no longer renders and re-saves as 120, and the API rejects negatives.

pwm_dither_bits stays 0-2: the library rejects 3 and 4, so the old form's
0-4 only ever let users save a config the display couldn't start with.

Docs and help tips, checked against the pinned library and its README:
- panel_type and rp1_rio get README entries
- show_refresh_rate prints to stdout; it never drew on the panel
- dither bits raise the refresh rate; the tip said they lowered it
- scan_mode is about interlacing at low refresh, not wrong colours
- disable_hardware_pulsing: hardware pulsing needs OE on GPIO 18 and the
  onboard sound driver off; software timing makes rows flash brighter
- gpio_slowdown guidance agrees between the README and the UI
- all 22 multiplexing values listed; every numeric setting states its range
- troubleshooting for a blank panel after a settings change, jumping rows
  and brightness flashes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): reject true and 5.5 for row_address_type and multiplexing

Both still went straight through int(), so a JSON true saved as 1 and 5.5
as 5. They now use the shared hardware range check like the other panel
fields. Review feedback on #586.

Also: the RP1 Backend tooltip said it is ignored on Pi 3/4 (it is ignored
on every model but the Pi 5), and the README gave the dynamic-duration
default cap as 90s; the code default is 180s.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* feat: refuse matrix settings a Raspberry Pi 5 can't drive

On a Pi 5 the pinned rgbmatrix library drives the panel through the RP1
chip, and that path supports only row address types 0 and 2, parallel 1-3
and the regular / regular-pi1 / classic / adafruit-hat(-pwm) mappings
(Rp1PioConfigSupported in lib/rp1/rp1_pio_backend.cc). For anything else
CreateFromOptions returns NULL; the Python binding doesn't check, so the
display process crashed on its first call into the matrix and systemd
restarted it into the same crash every 10 seconds.

- src/pi5_matrix_support.py: the rule and Pi 5 detection, matching the
  library's /proc/device-tree/model check
- DisplayManager raises before creating the matrix, so it is a logged init
  failure (reported by /api/v3/hardware/status) and fallback mode
- the config API rejects those settings on a Pi 5 when a request sets
  row_address_type, parallel or hardware_mapping
- the Display form offers only row address types 0 and 2 on a Pi 5, and
  warns when a stored value can't be used
- CLAUDE.md: re-check the rule whenever the submodule is bumped

Review feedback on #586.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 19:17:48 -04:00
ChuckandClaude Opus 5 9616a5a054 fix(web): auto_update and other core settings are not orphaned plugins (#589)
v3.4.0 shows "Plugin Config Warning - In config but not installed:
auto_update. Reinstall via the Plugin Store, or remove these entries from
config.json." auto_update is the core weekly-update setting from #581.
Reconciliation treated every top-level dict not in its private
_SYSTEM_CONFIG_KEYS list as a plugin id, and #581 could not know to extend
that list.

- Move core top-level keys into src/core_config_keys.py (CORE_CONFIG_KEYS)
  and use it in reconciliation. Tests fail if a config.template.json key or
  a key written by the general-settings save is missing from it.
- A secrets-file key only counts as a non-plugin when no installed plugin
  has that id. Plugin secrets are namespaced by id, so installed plugins
  with secrets were reported as missing from config on every run.
- still_unresolved() drops "not on disk" findings whose id is no longer a
  plugin entry in config, so a stored verdict clears without a restart.
- A plugin whose id is a core key is skipped with a warning, and the fix
  never writes a plugin stub over or in place of a core setting.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 18:19:39 -04:00
ChuckandClaude Opus 5 c200b5837d fix(plugins): normalize legacy boolean settings before schema validation (#588)
The news plugin's schema turned global.dynamic_duration from a boolean
into an {enabled, min_duration_seconds, ...} object. Installs that have
not saved the news settings since still hold `true`, so every start
logged "Plugin news config does not match its schema (loading anyway):
Field 'global.dynamic_duration': Expected type object, got bool" and
flagged news degraded.

The settings form already reads such a boolean as {"enabled": <bool>}
(render_nested_section in plugin_config.html) and the next save writes
the object. The loader did not. It now applies the same rule before
merging schema defaults and validating, so the defaults fill in the rest
of the object and the plugin receives it in the new shape.

The rule lives in schema_manager.legacy_bool_as_object /
normalize_legacy_booleans. It applies at any depth of nested objects
but not inside arrays, matching the form, and only to a real bool under
an object-typed property with an `enabled` child. Every other mismatch
still warns. A parity test renders the template macro against the helper
so the two cannot drift.

Nothing is written to config.json at load: the normalization is in
memory, and the next save of the plugin's settings persists the object.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 18:09:23 -04:00
ChuckandClaude Opus 5 9f2743471c fix(web): update-all skips Starlark apps and no longer misses plugins (#587)
* fix(web): update-all skips Starlark apps and no longer misses plugins

Check & Update All posted every entry from /plugins/installed to
POST /plugins/update, including the virtual starlark:<app_id> entries
that list installed Starlark apps. The store manager cannot find those,
so each answered 500 "plugin not found". Update-all now sends only
plugin ids (install_manager.js, and the older app-shell.js copy), and the
route answers a starlark: id with a 400 saying it is a Starlark app.

A request that got no HTTP answer was recorded as failed and never sent
again. On a device, a web-service restart mid-run killed the in-flight
request and refused the next one, stock-news, which was left on 2.6.2
with 2.8.0 available. Such requests are now re-sent with backoff
(about 30s) before being reported as failed. HTTP error answers are not
retried.

Tests: test/js/unit/test_update_all.js (run from pytest via
test/web_interface/test_update_all_plugins.py so CI covers it) and the
route contract for starlark: ids.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* refactor(web): walk update-all retry delays without indexed lookup

Codacy's ESLint security/detect-object-injection rule flagged
retryDelays[attempt] as a High issue. The index was a bounded loop
counter over a fixed array, but shifting a per-plugin copy of the
schedule gives the same backoff without the pattern. No behaviour
change: test/js/unit/test_update_all.js (21) and
test/web_interface/test_update_all_plugins.py (7) pass unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 18:09:11 -04:00
ChuckandClaude Opus 5 fddb0e06db feat(web): honour x-display: hidden in plugin settings (#585)
* feat(web): honour x-display: hidden in plugin settings

Plugins keep deprecated and internal keys declared so stored configs keep
validating (weather api_key/radar_zoom, countdown's auto-generated row id),
but the settings form drew them as live controls.

A property marked "x-display": "hidden" -- or an object whose children are
all hidden -- now gets no control at any depth: top level, nested sections,
Advanced Settings (not counted either), array-table columns and the row
editor. A hidden top-level key is not reported in __rendered_section.

Saving never changes a hidden value. Plain and nested fields aren't posted,
so the save's deep merge keeps them; _set_missing_booleans_to_false skips
hidden booleans at every depth. A posted array row replaces the stored item,
so hidden row properties are carried as JSON-encoded hidden inputs and
decoded exactly on save (an id "1" stays a string). New rows get none.
JSON API saves are unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* refactor(web): read hidden row keys without dynamic property access

Build the set of x-display: hidden item properties once and look values up
through Object.entries, instead of indexing objects by a variable key on
the lines this branch added (Codacy: object injection sink, 6 warnings).
Behaviour is unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 15:47:06 -04:00
ChuckandClaude Opus 5 8360220809 feat(common): sports_helpers — the helpers all nine scoreboards carry identical copies of (#583)
* feat(common): sports_helpers, the helpers all nine scoreboards copy verbatim

Add src/common/sports_helpers.py: the helpers the scoreboard plugins'
sports.py carry byte-identical copies of (docstring-stripped AST, checked at
ledmatrix-plugins f09bff2), so a later plugins PR can delete its copies once
it floors on the core release that ships this.

- Free functions: clamp_window, clamp_seconds, logo_needs_refresh (lazy
  src.logo_downloader import, as in the plugins), spread_weighted_order,
  MIN_WINDOW_DAYS / MAX_WINDOW_DAYS. All nine plugins.
- SportsHelpersMixin (no __init__, stateless): _mode_customization,
  _setting_int, _reset_dwell_on_reentry, _next_switch_index,
  _spread_weighted_order (all nine), _odds_color and
  _upcoming_date_and_time_text (all but ufc), plus the _favorite_key seam
  from base_classes core.py for later phases.

A new module rather than more methods on sports_shared: a plugin that
deletes a copy and relies on an existing module having grown the method
fails at runtime with AttributeError on an older core, which neither the
loader nor check_min_core_version.py can see; a missing module fails at load.

Tests: behaviour for every helper, a derived host contract, and a parity
test that AST-compares every body against every plugin copy when
LEDMATRIX_PLUGINS points at a checkout (skipped otherwise).
test_common_is_hardware_free.py imports src.common and every sports_* module
with rgbmatrix blocked and scans src/common for module-level imports of
src.base_classes, src.display_manager and src.plugin_system (no existing
violations).

Nothing in core imports the new module; no behaviour change. CHANGELOG
Unreleased entry and a converging note in docs/SPORTS_UNIFICATION.md.
__version__ is not bumped.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(common): address review on sports_helpers and the hardware-free test

- SportsHelpersMixin docstring and CHANGELOG: constructor-free, but it keeps
  lazy state on its host (_reset_dwell_on_reentry, _next_switch_index).
- test_common_is_hardware_free: the runtime check now filters every
  FORBIDDEN package, src.plugin_system included; the AST scan resolves
  relative imports against src.common, so `from .. import plugin_system`
  and `from ..plugin_system import x` are caught. Guard tests for both.
- Parity skip reason names the CI guard that runs the same comparison:
  ledmatrix-plugins scripts/check_sports_helpers_parity.py (#495).
- _odds_color: line-level pylint disable for a not-callable false positive
  (getter is None-checked); the AST is unchanged, parity still passes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 15:32:21 -04:00
411 changed files with 22431 additions and 39486 deletions
+6
View File
@@ -36,6 +36,12 @@ jobs:
uses: anthropics/claude-code-action@v1
with:
claude_code_oauth_token: ${{ secrets.CLAUDE_CODE_OAUTH_TOKEN }}
# Review PRs opened by the Claude GitHub App. Without this the action
# aborts before reading the diff ("Workflow initiated by non-human
# actor"), so every such PR shows this check red. Named rather than
# '*': the allow-list is matched against the triggering actor, so
# this admits claude[bot] alone and no other app.
allowed_bots: 'claude'
plugin_marketplaces: 'https://github.com/anthropics/claude-code.git'
plugins: 'code-review@claude-code-plugins'
prompt: '/code-review:code-review ${{ github.repository }}/pull/${{ github.event.pull_request.number }}'
+4 -4
View File
@@ -39,11 +39,12 @@ htmlcov/
# Cache directory (root level only, not src/cache which is source code)
/cache/
# Development plugins directory
# Plugins are managed as separate repositories via multi-root workspace
# See docs/MULTI_ROOT_WORKSPACE_SETUP.md for details
# Development plugins directory: symlinks into a ledmatrix-plugins checkout
# See docs/PLUGIN_DEVELOPMENT_GUIDE.md and docs/MULTI_ROOT_WORKSPACE_SETUP.md
plugins/*
!plugins/.gitkeep
# Local settings for scripts/dev/dev_plugin_setup.sh (template: dev_plugins.json.example)
/dev_plugins.json
# Binary files and backups
bin/pixlet/
@@ -51,7 +52,6 @@ config/backups/
# Starlark apps runtime storage (installed .star files and cached renders)
/starlark-apps/
skin_renders/
# JS test deps (test/js)
node_modules/
+551
View File
@@ -19,6 +19,557 @@ accepts both, but the store flags the old spelling as deprecated
## Unreleased
- `FontManager.get_font()` returns a BDF font at its native size when asked for
a size the file doesn't contain (5x7.bdf at 8 or 10px, say). It used to
return PIL's default font, a different typeface, so a plugin that relied on
that will now render the font it asked for.
- `src.wifi_manager.get_wifi_status_path()` — where WiFi status messages for
the display are written (`config/wifi_status.json`).
- `src.device_location` — a blank `Location` field on a Starlark (Tidbyt) app
now renders at the device's City / State / Country (geocoded once via
Open-Meteo and cached) instead of the app author's hard-coded default,
usually San Francisco. A location saved on the app still wins. With no
device city set, or when the lookup fails or finds no match, the app keeps
its own default (a failed lookup is retried after 30 minutes). Clearing an
app's location in the web UI now actually clears it; the save used to drop
the blank field, so the old value stayed.
- The web UI's Fonts tab has a **Used by** column: the loaded plugins that
registered each font with `FontManager.register_manager_font()`, published
by the display service to the shared cache (`src/font_usage.py`) and merged
into `GET /api/v3/fonts/catalog` as `used_by`. Deleting a font a plugin
uses now names those plugins in the confirmation (it is not blocked).
`FontManager.forget_manager_fonts()` is new; unloading a plugin calls it.
Deprecated, removed in 3.7.0 (each logs a warning on first use; see
`docs/PLUGIN_API_REFERENCE.md#deprecated-apis` for replacements). Nothing in
core, the monorepo or the registry's third-party plugins calls them:
- `CacheManager`: `has_data_changed`, `update_cache`, `setup_persistent_cache`,
`get_sport_live_interval`, `get_sport_key_from_cache_key`,
`get_background_cached_data`, `is_background_data_available`,
`record_cache_hit`, `record_cache_miss`, `record_fetch_time`,
`get_cache_metrics`, `log_cache_metrics`, `get_memory_cache_stats`.
- `DisplayManager`: `draw_weather_icon`, `draw_sun`, `draw_cloud`, `draw_rain`,
`draw_snow`, `draw_text_with_icons`, `get_scrolling_stats`.
- `FontManager`: `set_override`, `remove_override`, `get_overrides`,
`add_font`, `remove_font`, `validate_font`, `get_font_catalog`,
`get_available_fonts`, `get_size_tokens`, `get_performance_stats`,
`get_manager_fonts`, `get_detected_fonts`, `get_plugin_fonts`,
`unregister_plugin_fonts`.
- `PluginManager.get_enabled_plugins`.
### Config writes
- A power cut or crash mid-save can no longer leave `config/config.json`
truncated. `ConfigManager.save_config()` wrote the file in place; it,
`save_config_atomic()`, `save_raw_file_content()` and backup rollback now
share one writer (`atomic_write_text` in `src/config_manager_atomic.py`)
that fsyncs a temp file, renames it into place and fsyncs the directory.
- `save_config_atomic()` no longer rewrites `config_secrets.json` on every
save, only when its content changes, and rotating backups no longer re-reads
every backup. The backups themselves are unchanged:
`config/backups/config.json.backup.<version>` plus its paired secrets
backup, five newest kept.
- A save by the root-run display service keeps the file's previous owner
instead of handing `config.json` to root, and an install path with
"secrets" in a directory name no longer makes `config.json` mode 0640.
New names in existing modules (no new modules; a plugin importing these must
floor on the release that ships them):
- `src.common.api_helper`: `USER_AGENT`, `DEFAULT_HTTP_HEADERS` (read-only).
- `src.logo_downloader`: `fetch_logo`, `save_png_atomically`,
`shared_downloader`.
### Logo downloads
- `download_missing_logo` / `LogoDownloader.download_logo` (the path the
scoreboard plugins use) now stream the logo with a 10 MB cap, accept only an
`image/*` response that Pillow can decode, and move the finished RGBA PNG
into place atomically. A failed, oversized or non-image download no longer
leaves a partial file behind, and no longer replaces a logo already on disk.
`LogoHelper._download_logo` goes through the same code. Signatures and return
values are unchanged; saved files are pixel-identical to before.
- `download_missing_logo` reuses one downloader (one `requests.Session`) per
thread instead of building a new one for every logo.
- Placeholder logos are written atomically, without the `test_write.tmp`
probe file.
### HTTP headers
- The logo downloader and the background data service send the real
`LEDMatrix/1.0 (+https://github.com/ChuckBuilds/LEDMatrix)` User-Agent
instead of a `yourusername` / `contact@example.com` placeholder, and no
longer set `Accept-Encoding: ... br` by hand (brotli is not installed, so a
`br` response could not be decoded); requests picks the encodings.
### Plugin error reporting
- `/api/v3/errors/summary` and `/api/v3/errors/plugin/<id>` report the errors
the display service recorded. They used to read the web process's own error
aggregator, which never records anything, so they always answered "no
errors". The display service now publishes a bounded snapshot to the shared
cache (`plugin_error_snapshot`, at most every 10 seconds and only on change;
`src/error_aggregator.py`, started from `DisplayController.__init__`).
Responses keep their shape and add `snapshot_available`, `generated_at` and
`clear_pending`; exception text has credentials redacted.
- `POST /api/v3/errors/clear` records a request (`plugin_error_clear_request`)
the display service applies within about 5 seconds; reads hide the cleared
errors at once. It accepts `"all": true`, and `cleared_count` can be `null`
when the count is only known to the display service.
- The Logs tab has a **Plugin errors** panel: per-plugin counts, repeating
errors and a Clear button.
- Credential redaction in exception text (`src/redaction.py`) takes time
proportional to the text, not its square. Two patterns were quadratic: URL
`user:password@`, on a long unbroken run of letters or digits (a hex digest,
an ID), and `Authorization:` followed by a long run of whitespace. Either
used to stall every thread of the display service for up to seconds each
time the snapshot was published: about 0.5s for 20k characters of hex, 8s
for 20k spaces. What gets redacted is unchanged.
### Removed
- **The skin system.** Skins never rendered with the current scoreboard
plugins, so they are gone rather than "not supported yet": `src/skin_system/`,
`skins/`, `scripts/validate_skin.py`, `GET /api/v3/skins`, the store's
`"type": "skin"` handling and `docs/SKIN_SYSTEM.md` / `docs/CREATING_SKINS.md`.
A `skin` or `skin_options` key left in a plugin's saved config still loads
and saves without a validation error; it is ignored, and the next save of
that plugin's settings removes it (unless the plugin's own schema declares
the key).
- **`src/base_classes/`** (`SportsCore`, the sport and mode classes,
`CelebrationMixin`, the rotation strategies, `data_sources`,
`api_extractors`). No known plugin imports it. A plugin that does must use
`src.common` or its own copy of the code.
## 3.5.0
New modules a plugin may import via `src.*` (floor on 3.5.0):
- `src/common/sports_helpers.py` — the helpers the scoreboards' `sports.py`
carry byte-identical copies of: `clamp_window`, `clamp_seconds`,
`logo_needs_refresh`, `spread_weighted_order` (+ `MIN_WINDOW_DAYS`,
`MAX_WINDOW_DAYS`), and `SportsHelpersMixin` with `_mode_customization`,
`_setting_int`, `_reset_dwell_on_reentry`, `_next_switch_index`,
`_spread_weighted_order`, `_odds_color`, `_upcoming_date_and_time_text` under
the plugins' names and signatures, plus the `_favorite_key` override point.
Constructor-free; keeps lazy state on its host (see the module docstring,
which also gives the host contract).
A new module rather than more methods on `sports_shared`: a plugin that
deletes a copy and leans on an older module having grown the method fails at
runtime with `AttributeError`, which no load-time check sees, while a missing
module fails at load. Nothing in core uses it yet.
- `test/test_common_is_hardware_free.py` — `src/common` must import without
`rgbmatrix` and never import `src.base_classes`, `src.display_manager` or
`src.plugin_system` at module level.
- `src/common/espn_dates.py` — `fetch_espn_scoreboard`,
`fetch_espn_date_chunks`, `espn_date_chunks`, `clamp_espn_limit`,
`ESPN_MAX_LIMIT`: fetch an ESPN scoreboard date range now that ESPN rejects
ranges (see Sports data below). Plugins bundle a copy of it.
### Config saves and plugin config preparation
- A JSON `POST /api/v3/config/main` changes only the keys it sends. The MQTT
bridge's brightness slider used to turn off `disable_hardware_pulsing`,
`inverse_colors`, `show_refresh_rate` and `use_short_date_format`, and a
timezone- or location-only save turned off web-UI autostart and weekly
automatic updates. Missing checkboxes still save as unchecked for the
settings forms (they now send a hidden `__form_section` field) and for
form-encoded posts.
- A partial JSON `POST /api/v3/plugins/config` merges onto the plugin's stored
settings instead of resetting everything it didn't send to the schema
defaults, and keeps a submitted `skin`, `skin_options`, `vegas_width_pct`,
`vegas_overflow` or `vegas_max_width_screens` (they were silently dropped).
- Plugin sections posted to `/config/main` are validated and prepared exactly
like `/plugins/config`; a value that endpoint rejects is rejected here too,
and nothing is saved.
- Legacy boolean settings (#588) are read as `{"enabled": ...}` objects
everywhere, not just when the plugin loads: `GET /plugins/config` returns
the object, posting it back saves, and hot reload hands plugins the same
shape (schema defaults included) they were constructed with.
`schema_manager.prepare_plugin_config` is the one implementation.
- A plugin's settings tab shows schema defaults for options its saved config
doesn't have yet. A boolean added with `"default": true` in a plugin update
(geochron 1.2.0's `show_date` and `show_date_line`) used to render unchecked,
and the next save of that tab stored it as `false`. Enum dropdowns likewise
showed their first option instead of the default. The partial now runs the
stored section through `prepare_plugin_config` like `GET /plugins/config`
(secrets are still masked, after the merge), and the form falls back to a
field's own `default` inside objects that declare a default of their own.
- `scripts/dev_server.py`, `check_plugin.py`, `render_plugin.py` and the plugin
harness build configs the way a device does: nested defaults are included,
a schema `enabled: false` no longer beats the forced `enabled: true` in the
dev server, and nested overrides such as `{"nhl": {"enabled": true}}` keep
the other defaults of that section.
- Clearing Vegas "Min/Max Cycle Time" no longer rejects the whole Display save,
and those fields no longer add junk entries to `display.display_durations`.
- Turning automatic updates on from the Raw JSON editor finishes their setup
like the General tab does, instead of waiting for the next display restart.
- `POST /config/schedule` and `/config/dim-schedule` accept the per-day
`days.<day>.{enabled,start_time,end_time}` shape their GETs return, as well
as the flat form keys.
- The startup check no longer warns that `auto_update` or `dim_schedule` is
"enabled but not found in plugins directory", and plugin ids that collide
with any core config section are flagged: the last private copies of the
core-key list now use `src/core_config_keys.py`.
### Sports data
- Since 2026-09-15 ESPN answers `dates=YYYYMMDD-YYYYMMDD` scoreboard queries
with `400 Bad Request` for every sport, so season schedules, the weeks window
and today's games all failed ("400 Client Error" from the NFL/NCAAFB managers
and `src.background_data_service`). A rejected range is now re-fetched as
whole months (`dates=YYYYMM`) plus the leftover days at each end, which cover
the window exactly: a football season is 8 requests. A month that returns
exactly 500 events is truncated and is re-fetched day by day.
- Scoreboard requests send `limit=500` at most. Above 500 ESPN silently returns
a short list: college football gave 25 of 68 games for one Saturday at the
`limit=1000` everything used to send.
- `BackgroundDataService.handles_espn_date_ranges` is `True`. Plugins check it
to decide whether to submit a season range to the service or fetch it
themselves on an older core.
- A league with no live games no longer backs its poll off past the next
kickoff. The escalation counted empty looks and nothing else, so a league
three hours before kickoff was indistinguishable from one out of season and
both reached `live_idle_max_interval`: measured gaps of up to 928 seconds,
and a rig that sat for a quarter of an hour with eight NFL games in progress
without noticing any of them. The wait is now clamped so it cannot run past
the earliest start still ahead, which the live fetch already downloads, so
it costs no extra request. Just after a kickoff the live cadence is held for
a grace window, because a provider that has not yet flipped the status would
otherwise read as another empty check and escalate the back-off again.
- ESPN date chunks are fetched six at a time (`ESPN_CHUNK_WORKERS`) in two
passes: months and edge days first, then the days of any month that came
back at the cap. A cold college-baseball season is about 130 requests, and
they went out one at a time; March and April measured on a Pi 4 (63
requests, 3101 events) went from 11.2s to 1.6s. Merged events still follow
`espn_date_chunks` order, so the payload does not depend on which request
won the race, and a capped month's payload is dropped before its days are
fetched, which keeps the peak memory of a four-capped-month fetch to about
16 MB over the sequential path rather than 43 MB — `docs/LOW_MEMORY_BOARDS.md`
puts a 1 GB Pi 3B+ at under 200 MB of headroom.
- `ESPNDataSource.fetch_standings` asks each league the endpoint that league
actually publishes. It tried `/standings` first whatever the league and fell
back to `/rankings` only on a 404, but college leagues answer `/standings`
with a 200 that carries no poll, so the fallback never fired: the rank badge
simply never appeared and anything keyed off rankings quietly did nothing.
Endpoints are now ordered by whether the league publishes a poll, and a 200
that lacks the key counts as a miss, so a league answering both still ends up
with whichever carries the poll. Only a 404 is routine — that is how a league
says it has none; a connection error, a timeout or an unparseable body is
logged as an error again, and a bug raised while inspecting the payload is no
longer swallowed as a missing poll. This is the implementation the football,
baseball and hockey boards already ship; core was the last copy on the old
one.
### Scrolling
- **Scoreboard scroll speed no longer changes with the General tab's "Scroll
Frame Rate" (`target_fps`).** Scoreboards on `src.common.sports_scroll`
computed their speed for that rate while the panel kept presenting at its
real refresh, so on a 100 Hz panel 60 ran a 50 px/s scoreboard at 100 px/s
and 200 ran it at 25 px/s. Speed now comes from `scroll_speed` and the panel
refresh only. The field is labelled legacy: nothing in core scrolling reads
it. Anyone who lowered it will see scoreboards scroll slower than before --
at the speed they configured.
- `scripts/scroll_speeds.py --measure` / `--demo` open the panel with the
display service's own options (`DisplayManager.apply_matrix_options`), so
`display.runtime.gpio_slowdown`, `rp1_rio`, `panel_type` and orientation are
honoured; the script used to read `gpio_slowdown` from `display.hardware`.
Its closing advice now gives the `scroll_speed` + `scroll_delay` pair
instead of `scroll_pixels_per_second`, which the resolver ignores whenever
the pair is present.
- The frame-stats log no longer opens a scroll with a one-frame window for
scrollers that never call `reset_scroll()`.
- Removed dead scroll code: the optional scipy import (`HAS_SCIPY`),
`ScrollHelper._last_integer_position` and `frame_time_target`.
`ScrollHelper.target_fps` / `set_target_fps()` remain, documented as
informational.
- Docs describe the fixed-step scroll model: `PLUGIN_API_REFERENCE.md`
documents `set_scrolling_state(..., frame_hold)` (omitting the hold runs a
scroll `frame_hold` times too fast), `SCROLL_PERFORMANCE.md` no longer reads a
held 20 ms frame as missed refreshes, and Vegas `frame_based_scrolling` /
`scroll_delay` are described as the speed clamp they are rather than frame
stepping. Scoreboard `scroll_delay` is documented as ignored for pacing.
### Web interface
- The plugin settings form honours `"x-display": "hidden"` in config schemas:
the property gets no control at any depth (top level, nested objects, array
rows, Advanced Settings), and saving the form never changes its stored value.
JSON API saves are unaffected. Lets plugins keep deprecated or internal keys
declared, e.g. countdown's row `id` and weather's `api_key` / `radar_zoom`.
See `docs/widget-guide.md`.
- Display settings no longer silently cut values on save: columns were capped
at 128, chain length at 24 and PWM LSB nanoseconds at 500. Columns have no
upper limit, chain length is 1–255 and rows must be even and 8–64 (see
"Display hardware settings the library refuses" below);
parallel is 1–3 and PWM dither bits 0–2, matching the library. A stored GPIO
slowdown, PWM dither bits or refresh-rate cap of 0 no longer shows (and
re-saves) as 3, 1 or 120, and the refresh cap accepts 0 (no cap). The config
API rejects out-of-range or non-integer `rows`, `cols`, `chain_length`,
`parallel`, `brightness`, `scan_mode`, `pwm_bits`, `pwm_dither_bits`,
`pwm_lsb_nanoseconds`, `limit_refresh_rate_hz`, `row_address_type`,
`multiplexing` and `gpio_slowdown` with a 400 (JSON `true` or `5.5` used to
save as 1 or 5) instead of saving a config the matrix refuses to start with.
- Display setting help tips and README / config-reference entries corrected
and completed: `panel_type` and `rp1_rio` are documented,
`show_refresh_rate` prints to the console rather than drawing on the panel,
PWM dither bits raise the refresh rate rather than lowering it, and every
numeric setting states its range.
- Row Address Type offers 5, the SM5368 / B707 row shift register. The
Waveshare 96x48 V2 panel (back silkscreen `24S-A1`) needs it with RGB
sequence BGR and, on a Pi 4, a GPIO slowdown of 6–8. Panels with FM6124
column drivers need no Panel Type.
- On a Raspberry Pi 5 the pinned rgbmatrix library can drive only row address
types 0 and 2, parallel 1–3 and the standard mappings. For anything else it
returns no matrix, which the Python binding doesn't catch, so the display
service crashed and restarted every 10 seconds. `DisplayManager` now refuses
those settings before creating the matrix (logged, reported by
`/api/v3/hardware/status`, fallback mode), the config API rejects them, and
the Display form offers only row address types 0 and 2 on a Pi 5. The rule
lives in `src/pi5_matrix_support.py` and must be re-checked when the
submodule is bumped.
- The Plugin Config Warning no longer lists core settings as plugins that are
"in config but not installed" (seen as `auto_update` on 3.4.0, where the
advice would have deleted the weekly-update setting). Core top-level config
keys now live in one list, `src/core_config_keys.py`, which reconciliation
uses and tests pin to `config.template.json` and the settings save endpoint.
A stored warning is also dropped once its entry is no longer a plugin in
config, so an old verdict clears without a restart.
- **Check & Update All** no longer sends installed Starlark apps
(`starlark:<app_id>` entries in `/plugins/installed`) to the plugin updater,
which answered each with a 500 "plugin not found". `POST /plugins/update`
now answers a `starlark:` id with a 400 saying it is a Starlark app. A
request that gets no HTTP answer (e.g. the web service restarting mid-run) is
re-sent with backoff instead of being counted as failed and skipped — that is
how a disabled plugin with an update waiting was silently left out.
- Three routes consulted the web process's plugin manifests without
discovering plugins first, so they misbehaved from every `ledmatrix-web`
restart until something else ran a discovery — in practice until someone
opened the dashboard, measured at over three minutes on one rig.
`POST /display/on-demand/start` and `POST /plugins/toggle` answered 404
"Plugin not found", and `POST /config/main` did not recognise a plugin
section, so it skipped secret separation and wrote the plugin's API key to
`config.json` in plain text instead of `config_secrets.json`. The routes now
discover when nothing has been discovered yet, and rescan once when a
specific plugin id (or, for on-demand by mode, a mode) is not found, so a
plugin installed since the last scan is found too.
### Security (request paths and inline handlers, siblings of #561)
- `POST /api/v3/plugins/assets/upload`, `GET .../assets/list` and
`POST .../assets/delete` validate `plugin_id` with `src/common/path_safety`
and answer 400 otherwise. A `plugin_id` of `../../config` used to create an
`uploads/` directory outside `assets/plugins`, write images and
`.metadata.json` there, list it, and delete whatever file a metadata entry
named. Delete now unlinks only a path that resolves inside that plugin's
uploads directory (any other entry is dropped without touching a file).
- `PluginManager.get_plugin_directory()` returns `None` for anything but a
plain name, so `POST /api/v3/plugins/action` can no longer run a manifest
script from a directory outside the plugins directory (`../elsewhere`); the
route also rejects such ids with 400.
- Plugin Store, saved-repository and custom-registry buttons escape registry
values for their inline `onclick` handlers (`jsStringAttr` in
`plugins_manager.js`). An entry id containing `'` used to close the attribute
and add its own script. The store's View button opens only `http(s)` links.
- The uploaded-images list escapes each file's original name, path and ids; a
name like `<img src=x onerror=...>.png` was inserted as markup.
### Display hardware settings the library refuses
- The rgbmatrix library answers several settings with no matrix or `abort()`
rather than an error, on every board, so the display service crash-looped
instead of falling back: rows above 64, `chain_length` above 255 (the Python
binding stores it in one byte; this was documented as "no upper limit"), a
misspelled `hardware_mapping`, and `parallel` 2–3 on a mapping with one output
(`adafruit-hat`, `adafruit-hat-pwm`, `regular-pi1`, `classic-pi1`) — the last
one reachable from the Display form on the default mapping. The config API
now refuses them with a 400 naming the setting, and `DisplayManager` refuses
a hand-edited one before creating the matrix: logged, fallback mode, reported
by `/api/v3/hardware/status`. The rules, including the Pi 5 ones, live in
`src/matrix_support.py` and must be re-checked when the submodule is bumped.
- `/api/v3/hardware/status` adds `cause`: `"settings"` when LEDMatrix refused
the config, `"library"` when the library failed. The Display tab banner and
the fallback log line give the Pi 5 rebuild hint only for a library failure;
they used to follow every failure with it and with GPIO slowdown advice.
- The Display form offers the `classic` and `classic-pi1` mappings and the
`90` / `270` orientations, and renders any other stored mapping selected with
a warning. With no option selected the browser posted the first one, so one
unrelated save rewrote those settings. The API accepts orientation `90` and
`270`, which `DisplayManager` already applied.
- The display size the web preview, Starlark magnify default and
`scripts/dev/vegas_audit.py` compute (`src/display_geometry.py`) now applies
`orientation` and `pixel_mapper_config` as the library does: `Rotate:90`
swaps width and height, `U-mapper` folds the chain.
- One Raspberry Pi 5 GPIO slowdown recommendation everywhere: 1–3 in PIO mode,
starting at 1. README and the config reference now describe the template
values as the defaults; the "code default" values they listed never apply,
because config migration fills missing keys from the template.
### Plugin system
- A plugin no longer starts with a schema warning and a degraded flag because
config.json still holds a boolean where its schema now has an object with an
`enabled` property (news' `global.dynamic_duration: true`). The loader reads
the boolean as `{"enabled": <bool>}` before merging schema defaults and
validating, the same rule the settings form already applies
(`legacy_bool_as_object` in `src/plugin_system/schema_manager.py`). Nothing
is written at load; the next save of that plugin's settings stores the object.
Other type mismatches still warn.
### Core
- `ConfigManager.load_config()` no longer raises on a host without the POSIX
ownership APIs. The self-heal that chgrp's `config_secrets.json` to the
shared group (added in #416) looked up `os.geteuid` unguarded; that name does
not exist on Windows, and the resulting `AttributeError` is not an `OSError`,
so it escaped the helper's own "best-effort" handling and every caller's.
Any Windows checkout with a `config/config_secrets.json` got a `ConfigError`
from every config load and could not `import web_interface.app` at all.
`ensure_shared_group_ownership()` now returns immediately when `os.geteuid`
or `os.chown` is missing. No behaviour change on the Pi.
- Restoring a backup on Windows no longer fails over files that already exist.
The restore carries each replaced file's owner across with `os.chown`, which
does not exist on Windows; the `AttributeError` escaped the per-file error
handling, so the restore stopped at `config.json` with nothing restored. The
ownership step is now skipped where `os.chown` is missing. No behaviour
change on the Pi.
### Cache permissions
- The web interface can read what the display service caches again.
`ledmatrix-web.service` carried `CacheDirectory=ledmatrix`, and systemd
re-owns `/var/cache/ledmatrix` and its contents to the unit's `User=`
whenever the directory's owner differs, which erased the `root:ledmatrix`
setgid layout the installers set up: every file the root display service
wrote afterwards was `root:root` 0660 and unreadable by the web interface
(392 unreadable files on one rig, with display status, on-demand state and
plugin health empty). Since #547 the web unit is rendered from its template
on every install, so every fresh install hit this.
`DiskCache.set` now gives each file the directory's group (when that
directory is group-writable) and 0660 on the open descriptor before the
rename, independent of setgid, which also closes a window where a fresh
file was visible as mkstemp's 0600. `DiskCache.share_existing_files`
repairs files an older version left behind, once per process, through
`O_NOFOLLOW` descriptors, skipping hard links and other users' files.
Existing installs only ever receive `git pull`, so that repair is the fix
for them; new installs also drop `CacheDirectory=` and
`CacheDirectoryMode=` from the web unit.
- `install_web_service.sh` replaces an existing cache directory's group
whenever the installing user is not in it. It used to replace only root's,
so a `root:ledmatrix` directory belonging to a user outside that group was
left alone and everything root wrote there stayed unreadable.
- `/display/on-demand/status` and the current-display status read the display
service's keys with `memory_ttl=0`, as every other cross-process reader
already does. They served the first copy the web process had read for the
full 120s `max_age`, so on-demand reported "active" for over 100 seconds
after the file on disk said "idle".
### Automatic updates and Update Code
- An update that changes `web_interface/requirements.txt` is no longer rolled
back on every auto-updating device. `safe_pip_install.sh` allowed only the
root `requirements.txt`, so the install Update Code and the health check run
for the web requirements was refused, and the health check rolls back any
update whose dependencies failed (Install Base Requirements failed the same
way). The wrapper now allows both core requirement files; a core requirement
file symlinked out of the project is refused.
- The automatic update's local-change check and Update Code now count changes
the same way (`auto_update.local_changes`): permission-only changes and
anything under `plugins/` or `plugin-repos/` don't count, and a core path
that merely contains `plugins/` does. Such edits used to pass the check and
then be stashed by the pull and never restored, despite "will not stash your
changes". The pull's `--autostash` now carries them across. Update Code
still stashes other edits; the automatic update refuses instead.
- When the automatic update's own rollback fails (a partial pull, or a health
check that never started), plugins are no longer updated and the display is
not restarted, as the 3.4.0 notes promised.
- The health check's dependency reinstall no longer retries pip failures or
timeouts with a second bash path, and all reinstalls share a 10-minute
budget, so a rollback finishes inside the unit's 30-minute limit instead of
being killed mid-way.
### Installers
- The generated `ledmatrix_web` sudoers rules are parsed before they are
installed. Both installers built the drop-in from `which` lookups and copied
it into `/etc/sudoers.d` without ever checking it, and a malformed file there
makes sudo refuse every command for every user — on a headless Pi, that is
unrecoverable over SSH. `first_time_install.sh` now runs `visudo -c` on the
generated file and, if it does not parse, prints what visudo said and leaves
the installed file untouched instead of replacing it with a broken one;
`configure_web_sudo.sh` does the same before offering the rules for
confirmation. `first_time_install.sh` also built that file at a fixed `/tmp`
path as root; `mktemp` now picks the name.
### Small fixes (update-all, plugin system settings, scripts)
- **Check & Update All** counts a plugin that had nothing to update as
"already up to date" instead of "updated". ZIP-installed monorepo plugins
(most official ones) already at the registry version were called "updated
successfully" on every run. `POST /plugins/update` now returns
`data.update_status` (`updated`, `up_to_date`, `local_only`).
- An update request that got an HTTP error answer without an `error_code`, or
a body that is not JSON (e.g. a reverse proxy's 502 page), is no longer
classified as `NETWORK_ERROR` and re-sent five times. Only a request that got
no HTTP answer is retried; the rest are `API_ERROR` with the HTTP status.
- The General tab no longer shows Auto Discover Plugins, Auto Load Enabled
Plugins or Development Mode. Nothing read `plugin_system.auto_discover`,
`auto_load_enabled` or `development_mode`: every enabled plugin was always
discovered and loaded. Stored values are kept, and saving the General tab no
longer rewrites them to `false`.
- `BackgroundDataService` shares the 6-hour "ESPN rejects date ranges" memo
with `fetch_espn_scoreboard`, so a background season fetch no longer spends a
doomed range request first once either path has seen a rejection.
- `scripts/install_plugin_dependencies.sh` installs from the configured
`plugin_system.plugins_directory` (default `plugin-repos`, where the Plugin
Store installs) and also scans `plugins/` for dev symlinks. It used to scan
only `plugins/` and find nothing. A failed `pip install` is now reported as a
failure instead of being hidden by `tee`.
- `scripts/verify_installation.sh` no longer fails a healthy install: it
checked for the removed `web_interface_v2.py` and port 5001. It and
`scripts/verify_web_ui.sh` now check port 5000, where the web interface
listens.
- `scripts/install/install_service.sh --help` prints usage and exits without
changes. It used to ignore the flag and reinstall and restart every service.
Unknown arguments are rejected before anything runs.
- `scripts/diagnose_web_ui.sh`, `scripts/diagnose_web_interface.sh` and
`scripts/debug/debug_web_manual.py` apply the launcher's own autostart rule
(only an explicit `web_display_autostart: false` keeps the web interface
down), so a missing key no longer shows as disabled. The shell scripts also
check `web_interface/blueprints/api_v3/`, which became a package, instead of
reporting `api_v3.py` as missing.
### Docs and developer tools
- `docs/REST_API_REFERENCE.md` rechecked against every handler: request
fields that made documented calls fail (`repo_url`, `action_id`/`params`,
`files`/`image_id`, `font_file`+`font_family`, `?font=`, cache `key`,
`auto_enable_ap_mode`, plugin limit keys) and response shapes are fixed, the
removed font-override endpoints are gone, and the 26 undocumented routes
(backup, git/auto-update, WiFi radio, Starlark editor, MQTT bridge, status
endpoints, skins) are listed. Store search is `/plugins/store/list?query=`.
- `FONT_MANAGER.md` no longer tells plugins to read
`display_manager.font_manager`, which does not exist; use
`plugin_manager.font_manager` / `BasePlugin._get_font_manager()`.
- Plugin docs, `DisplayManager` docstrings and the bundled `starlark-apps`
plugin now all read the display size from `display_manager.width/height`,
which works in fallback mode where `matrix` is `None`.
- `scripts/dev/dev_plugin_setup.sh link-github <name>` links the plugin from a
clone of the `ledmatrix-plugins` monorepo (per-plugin `ledmatrix-<name>`
repositories no longer exist). `dev_plugins.json` honours `github_user`,
`plugins_repo` and `plugins_branch`; `dev_plugins.json.example` ships and
`dev_plugins.json` is git-ignored. `update`/`status` handle monorepo links,
and `status` no longer exits 1 when nothing is broken.
- Rewritten for current behaviour: plugin dependency installation (web service
runs as the installing user and installs through `safe_pip_install.sh`),
`PLUGIN_CONFIG_ARCHITECTURE.md`, `MULTI_ROOT_WORKSPACE_SETUP.md`; stale
`app.py` line numbers, `api_v3.py` paths, StreamManager method names,
nonexistent version-bump scripts and `ledmatrix` service user references
removed.
## 3.4.0
Plugin-facing changes since 3.3.0 (tag `v3.3.1`) not covered further down:
+2 -12
View File
@@ -30,7 +30,7 @@
`config.get(...)`, never a separate accessor
## Dev Workflow
- Link a plugin for development: `./scripts/dev/dev_plugin_setup.sh link-github <name>` (or `link <name> <path>`); symlinks land in `plugins/` — set `plugin_system.plugins_directory` to `plugins` so discovery picks them up
- Link a plugin for development: `./scripts/dev/dev_plugin_setup.sh link-github <name>` clones the `ledmatrix-plugins` monorepo into `~/.ledmatrix-dev-plugins/` and links its `plugins/<name>` under the manifest id (add a repo URL for a plugin with its own repo; or `link <name> <path>`); symlinks land in `plugins/` — set `plugin_system.plugins_directory` to `plugins` so discovery picks them up. Fork/location overrides: `dev_plugins.json` (from `dev_plugins.json.example`)
- Browser preview without the display loop: `python3 scripts/dev_server.py` → http://localhost:5001
- Full display in emulator mode: `python3 run.py -e` (or `EMULATOR=true python3 run.py`)
- Validate one plugin headlessly: `python3 scripts/check_plugin.py --plugin <id>`
@@ -45,17 +45,6 @@
- Plugin configs stored in `config/config.json`, NOT in plugin directories — safe across reinstalls
- Third-party plugins can use their own repo URL with empty `plugin_path`
## Skin System (visual overlays for sports scoreboards) — NOT SUPPORTED YET
- Skins do not render with the current scoreboard plugins: the only hook is `SportsCore._render_game()` in `src/base_classes/sports/core.py`, and no current scoreboard plugin (monorepo or third-party registry) builds on `src.base_classes`
- So core doesn't offer them: no Visual Skin dropdown (`get_plugin_schema` skips `inject_skin_selector`), the store hides/refuses `"type": "skin"` entries, `GET /api/v3/skins` reports `"supported": false`. Switch: `SKINS_RENDER_SUPPORTED` in `src/skin_system/__init__.py`
- Stored `skin` / `skin_options` config values must keep loading and saving (base schema allows them; form saves deep-merge over the stored section)
- Skins live in `skins/<skin-id>/` (skin.json + skin.py), NOT in plugin dirs — plugin reinstall deletes plugin dirs
- Core: `src/skin_system/` (ScoreboardSkin, SkinContext, runtime); keep it and its tests
- Skins render onto `ctx.canvas` only; fallback to built-in renderer on `False`/exception (3 strikes disables for session)
- View-model guaranteed keys are frozen (see `test/test_skin_system.py::TestViewModelContract`) — renaming keys in `_extract_game_details_common` or sport extractors breaks published skins
- Validate skins headlessly: `python scripts/validate_skin.py --skin <id>`; docs: `docs/SKIN_SYSTEM.md`, `docs/CREATING_SKINS.md`
- Skins are NOT monorepo plugins: no manifest bump / update_registry.py needed
## Common Pitfalls
- paho-mqtt 2.x needs `callback_api_version=mqtt.CallbackAPIVersion.VERSION1` for v1 compat
- BasePlugin uses `get_logger()` from `src.logging_config`, not standard `logging.getLogger()`
@@ -63,3 +52,4 @@
`self.display_manager.image.paste(img, (x, y))` then `update_display()`
(use a mask for transparency: `image.paste(rgba, (x, y), rgba)`)
- When modifying a plugin in the monorepo, you MUST bump `version` in its `manifest.json` and run `python update_registry.py` — otherwise users won't receive the update
- `src/pi5_matrix_support.py` hardcodes what the pinned `rpi-rgb-led-matrix-master` can drive on a Raspberry Pi 5 (`Rp1PioConfigSupported()` in `lib/rp1/rp1_pio_backend.cc`). Re-check it whenever the submodule is bumped: a stale rule blocks Pi 5 settings the new library supports, and a missing one lets the display service crash-loop. `src/matrix_support.py` holds the same kind of rules for every board (rows, chain length, mapping names, parallel per mapping) and needs the same re-check
+1 -1
View File
@@ -44,7 +44,7 @@ Four strengths define LEDMatrix, and future work must protect all of them:
- **Hard constraint: plugin UI compatibility.** Third-party plugins rely on JSON Schema (Draft-7) generated config forms, the widget registry (`static/v3/js/widgets/`), `x-secret` fields, and plugin web-UI actions. UI changes must keep these working.
- **Config storage.** Plugin configuration lives in `config/config.json` and secrets in `config/config_secrets.json`, never in plugin directories, so configs survive reinstalls.
- **Stack.** An existing Flask + HTMX + Alpine.js app with Jinja templates (`web_interface/templates/v3/`) and static JS/CSS (`web_interface/static/v3/`), with self-hosted vendor assets.
- **Terminology.** Plugin, Plugin Store, Starlark app, rotation, display duration, Vegas Scroll Mode, skin, on-demand, AP mode.
- **Terminology.** Plugin, Plugin Store, Starlark app, rotation, display duration, Vegas Scroll Mode, on-demand, AP mode.
- **Open decisions** (offered during init, not adopted as constraints):
- Whether the UI must work fully offline, with no CDN fallbacks at runtime.
- Whether a Node/CSS build step is acceptable for contributors.
+116 -73
View File
@@ -140,21 +140,20 @@ The system supports live, recent, and upcoming game information for multiple spo
| This project can be finnicky! RGB LED Matrix displays are not built the same or to a high-quality standard. We have seen many displays arrive dead or partially working in our discord. Please purchase from a reputable vendor. |
### Raspberry Pi
- Raspberry Pi Zero's don't have enough processing power for this project.
- **Raspberry Pi 3B, 4, or 5**
- **Raspberry Pi 3B, 4, or 5** (a Pi Zero 2 W also works, with the limits described under the 1GB/low-memory bullet below; the original Pi Zero / Zero W doesn't have enough processing power for this project)
[Amazon Affiliate Link – Raspberry Pi 4 4GB RAM](https://amzn.to/4dJixuX)
[Amazon Affiliate Link – Raspberry Pi 4 8GB RAM](https://amzn.to/4qbqY7F)
- **Pi 5 users**: the installer automatically detects Pi 5 and builds the `rpi-rgb-led-matrix` library with RP1 support. If you previously installed on a Pi 4 and migrated the SD card, or if you see `mmap` errors in the logs, force a fresh library build:
```bash
sudo RPI_RGB_FORCE_REBUILD=1 ./first_time_install.sh
```
- Pi 5 config: leave `rp1_rio` at `0` (PIO mode, default) and set `gpio_slowdown` to `1` or `2`.
- **1GB models (Pi 3B / 3B+) and other low-memory boards**: supported, but the `rpi-rgb-led-matrix` C++ build needs more memory than the Pi has. The installer detects this automatically, compiles with fewer parallel jobs, and adds a temporary swapfile for the build which it removes afterwards. Expect that step to take 15-25 minutes instead of 2-5, and leave at least **3GB free** on the SD card. If you manage swap yourself, opt out with `--skip-swap`. To pin the compiler down further, use `--build-jobs 1`.
- Pi 5 config: leave `rp1_rio` at `0` (PIO mode, default) and start `gpio_slowdown` at `1`, raising it a step at a time if the image flickers or shows garbage (see `gpio_slowdown` under Display Settings).
- **1GB models (Pi 3B / 3B+), the 512MB Pi Zero 2 W and other low-memory boards**: supported, but the `rpi-rgb-led-matrix` C++ build needs more memory than the Pi has. The installer detects this automatically, compiles with fewer parallel jobs, and adds a temporary swapfile for the build which it removes afterwards. Expect that step to take 15-25 minutes instead of 2-5, and leave at least **3GB free** on the SD card. If you manage swap yourself, opt out with `--skip-swap`. To pin the compiler down further, use `--build-jobs 1`. Once running, keep an eye on memory: see [docs/LOW_MEMORY_BOARDS.md](docs/LOW_MEMORY_BOARDS.md).
### RGB Matrix Bonnet / HAT
- [Adafruit RGB Matrix Bonnet/HAT](https://www.adafruit.com/product/3211) – supports one “chain” of horizontally connected displays
- [Adafruit Triple LED Matrix Bonnet](https://www.adafruit.com/product/6358) – supports up to 3 vertical “chains” of horizontally connected displays *(use `regular-pi1` as hardware mapping)*
- [Adafruit Triple LED Matrix Bonnet](https://www.adafruit.com/product/6358) – supports up to 3 vertical “chains” of horizontally connected displays *(use `regular` as hardware mapping)*
- [Electrodragon RGB HAT](https://www.electrodragon.com/product/rgb-matrix-panel-drive-board-raspberry-pi/) – supports up to 3 vertical “chains”
- [Seengreat Matrix Adapter Board](https://amzn.to/3KsnT3j) – single-chain LED Matrix *(use `regular` as hardware mapping)*
@@ -173,7 +172,7 @@ The system supports live, recent, and upcoming game information for multiple spo
## Optional but recommended mod for Adafruit RGB Matrix Bonnet
- By soldering a jumper between pins 4 and 18, you can run a specialized command for polling the matrix display. This provides better brightness, less flicker, and better color.
- If you do the mod, we will use the default config with led-gpio-mapping=adafruit-hat-pwm, otherwise just adjust your mapping in config.json to adafruit-hat
- The default config uses `hardware_mapping` `adafruit-hat`. If you do the mod, change it to `adafruit-hat-pwm` (Display settings in the web interface, or `config.json`)
- More information available: https://github.com/hzeller/rpi-rgb-led-matrix/tree/master?tab=readme-ov-file
![DSC00079](https://github.com/user-attachments/assets/4282d07d-dfa2-4546-8422-ff1f3a9c0703)
@@ -347,10 +346,10 @@ If you prefer to install manually or the one-shot installer doesn't work for you
ssh ledpi@ledpi
```
2. Update repositories, upgrade Raspberry Pi OS, and install prerequisites:
2. Update repositories, upgrade Raspberry Pi OS, and install git (`first_time_install.sh` installs the build dependencies itself: `python3-pip`, `python-dev-is-python3`, `build-essential`, `cmake`, `ninja-build` and the rest):
```bash
sudo apt update && sudo apt upgrade -y
sudo apt install -y git python3-pip cython3 build-essential python3-dev python3-pillow scons
sudo apt install -y git
```
3. Clone this repository:
@@ -400,7 +399,7 @@ If you need to manually edit your config file, you can follow the steps below:
<summary>Manual Config.json editing </summary>
1. **First-time setup**:
The previous "First_time_install.sh" script should've already copied the template to create your config.json:
The previous `first_time_install.sh` script should've already copied the template to create your config.json:
2. **Edit your configuration**:
```bash
@@ -459,18 +458,9 @@ You can also install plugins directly from GitHub repositories:
See the [Plugin Store documentation](https://github.com/ChuckBuilds/ledmatrix-plugins) for detailed installation instructions.
For plugin development, check out the [Hello World Plugin](https://github.com/ChuckBuilds/ledmatrix-hello-world) repository as a starter template.
For plugin development, the `plugins/hello-world/` plugin in the [ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins) repository is a starter template.
### Visual Skins for Scoreboards
**Not supported yet.** Skins are meant to restyle a sports scoreboard's
live/recent/upcoming screens without forking the plugin, but the current
scoreboard plugins don't render them: a selected skin has no effect. The web
UI doesn't offer skin install or selection for that reason. The skin system
and its docs stay in place for when scoreboards adopt it; see
[docs/SKIN_SYSTEM.md](docs/SKIN_SYSTEM.md) for why.
2. **Built-in Managers Deprecated**: The built-in managers (hockey, football, stocks, etc.) are now deprecated and have been moved to the plugin system. **You must install replacement plugins from the Plugin Store** in the web interface instead. The plugin system provides the same functionality with better maintainability and extensibility.
**Built-in Managers Deprecated**: The built-in managers (hockey, football, stocks, etc.) are now deprecated and have been moved to the plugin system. **You must install replacement plugins from the Plugin Store** in the web interface instead. The plugin system provides the same functionality with better maintainability and extensibility.
</details>
## Detailed Information
@@ -485,6 +475,10 @@ If you are copying my exact setup, you can likely leave the defaults alone. Howe
The display settings are located in `config/config.json` under the `"display"` key and are organized into three main sections: `hardware`, `runtime`, and `display_durations`.
The defaults below are the values in `config/config.template.json`. They are what applies when you haven't set a key: on every load, LEDMatrix adds any key your `config.json` lacks from the template, so `DisplayManager`'s own fallbacks are never reached on a normal install.
The web UI and the config API refuse values the rgbmatrix library can't start with. If one is written into `config.json` by hand anyway, the display logs which setting it is (`Failed to initialize RGB Matrix` in `sudo journalctl -u ledmatrix`), runs in fallback mode, and the Display tab shows the message.
### Hardware Configuration (`display.hardware`)
These settings control the physical hardware configuration and how the matrix is driven.
@@ -494,15 +488,18 @@ These settings control the physical hardware configuration and how the matrix is
- **`rows`** (integer, default: 32)
- Number of LED rows (vertical pixels) in each panel
- Common values: 16, 32, 48, 64
- An even number from 8 to 64, the most the rgbmatrix library drives per panel
- Must match your physical panel configuration
- **`cols`** (integer, default: 64)
- Number of LED columns (horizontal pixels) in each panel
- Common values: 32, 64, 96, 128
- At least 16, with no upper limit
- Must match your physical panel configuration
- **`chain_length`** (integer, default: 2)
- Number of LED panels chained together horizontally
- 1 to 255 (the library's Python binding stores it in one byte); longer chains lower the refresh rate
- If you have 2 panels side-by-side, set to 2
- If you have 4 panels in a row, set to 4
- Total display width = `cols × chain_length`
@@ -511,68 +508,70 @@ These settings control the physical hardware configuration and how the matrix is
- Number of parallel chains (panels stacked vertically)
- Use 1 for a single row of panels
- Use 2 if you have panels stacked in two rows
- 1–3, and no more than your `hardware_mapping` has outputs: `regular` and `classic` have 3 (e.g. the Adafruit Triple LED Matrix Bonnet); `adafruit-hat`, `adafruit-hat-pwm`, `regular-pi1` and `classic-pi1` have 1. The library stops the display service outright on a mismatch, so it is refused
- Total display height = `rows × parallel`
#### Brightness and Visual Settings
- **`brightness`** (integer, 0-100, default: 90)
- **`brightness`** (integer, 1-100, default: 90)
- Display brightness level
- Lower values (0-50) are dimmer, higher values (50-100) are brighter
- Lower values (1-50) are dimmer, higher values (50-100) are brighter
- Recommended: 70-90 for indoor use, 90-100 for bright environments
- Very high brightness may cause distortion or require more power
#### Hardware Mapping
- **`hardware_mapping`** (string, default: "adafruit-hat-pwm")
- **`hardware_mapping`** (string, default: "adafruit-hat")
- Specifies which GPIO pin mapping to use for your hardware
- **`"adafruit-hat-pwm"`**: Use this for Adafruit RGB Matrix Bonnet/HAT WITH the jumper mod (PWM enabled). This is the recommended setting for Adafruit hardware with the PWM jumper soldered.
- **`"adafruit-hat"`**: Use this for Adafruit RGB Matrix Bonnet/HAT WITHOUT the jumper mod (no PWM). Remove `-pwm` from the value if you did not solder the jumper.
- **`"regular"`**: Standard GPIO pin mapping for direct GPIO connections (Generic)
- **`"regular"`**: Standard GPIO pin mapping for direct GPIO connections (Generic). Also the right choice for the Adafruit Triple LED Matrix Bonnet
- **`"regular-pi1"`**: Standard GPIO pin mapping for Raspberry Pi 1 (older hardware or non-standard hat mapping)
- **`"classic"`** / **`"classic-pi1"`**: the library's original pin-outs, for old adapter boards wired to them. Not used by current HATs
- Any other name is refused. `compute-module` is only compiled in when the library is built with `ENABLE_WIDE_GPIO_COMPUTE_MODULE`, which the installer doesn't do. On a Raspberry Pi 5, `classic-pi1` isn't supported
- Choose the option that matches your specific hardware setup, if aren't sure try them all.
- Hardware pulsing (see `disable_hardware_pulsing`) needs the panel's OE line on GPIO 18, which `adafruit-hat-pwm` and `regular` provide and `adafruit-hat` does not
#### PWM (Pulse Width Modulation) Settings
These settings affect color fidelity and smoothness of color transitions:
- **`pwm_bits`** (integer, default: 9)
- Number of bits used for PWM (affects color depth)
- Higher values (9-11) = more color levels, smoother gradients
- Lower values (7-8) = fewer color levels, but may improve stability on some hardware
- Range: 1-11, recommended: 9-10
- **`pwm_bits`** (integer, 1-11, default: 9)
- Color depth per channel: how many brightness levels each LED gets
- Higher values (9-11) = more color levels, smoother gradients, lower refresh rate
- Lower values (7-8) = the subtlest shades are dropped for a higher refresh rate; `1` gives 8 colors
- Recommended: 9-10
- **`pwm_dither_bits`** (integer, default: 1)
- Additional dithering bits for smoother color transitions
- Helps reduce color banding in gradients
- Higher values (1-2) = smoother gradients but may impact performance
- Range: 0-2, recommended: 1
- **`pwm_dither_bits`** (integer, 0-2, default: 1)
- Time-dithers the lowest color bits: their brightness comes from showing them on only some frames
- Raises the refresh rate; the cost is that dark shades can shimmer slightly
- `0` = steadiest dim colors, `2` = fastest
- The rgbmatrix library accepts only 0-2; a higher value stops the display starting
- **`pwm_lsb_nanoseconds`** (integer, default: 130)
- Least significant bit timing in nanoseconds
- Controls the base timing for PWM signals
- Lower values = faster PWM, higher values = slower PWM
- **`pwm_lsb_nanoseconds`** (integer, 50-3000, default: 130)
- On-time of the least significant color bit; each higher bit doubles it
- Lower values = higher refresh rate, but can cost color accuracy or add ghosting on some panels
- Higher values = less ghosting (faint trails behind bright text on black), lower refresh rate
- Typical range: 100-300 nanoseconds
- May need adjustment if you see flickering or color issues
#### Advanced Hardware Settings
- **`scan_mode`** (integer, default: 0)
- Panel scan mode (how rows are addressed)
- Common values: 0 (progressive), 1 (interlaced)
- Most panels use 0, but some require 1
- Check your panel datasheet if colors appear incorrect
- **`scan_mode`** (integer, 0-1, default: 0)
- Order the rows are refreshed in: `0` = progressive, `1` = interlaced
- Interlaced can look a little smoother when the refresh rate is very low, but usually shows a comb effect on anything moving
- Leave at `0` unless you are tuning a slow setup
- **`limit_refresh_rate_hz`** (integer, default: 100)
- Maximum refresh rate in Hz (frames per second)
- Caps the refresh rate for better stability
- Lower values (60-80) = more stable, less CPU usage
- Higher values (100-120) = smoother animations, more CPU usage
- Recommended: 80-100 for most setups
- Caps the panel refresh rate in Hz; `0` = no cap
- A steady cap reduces flicker caused by other activity on the Pi, and in camera recordings
- Scroll speeds are worked out against this value (against 100 Hz when it is `0`), so a cap the panel can actually hold keeps scrolling even
- Recommended: 80-120. `sudo python3 scripts/scroll_speeds.py --measure` reports the rate your panel really achieves
- **`disable_hardware_pulsing`** (boolean, default: false)
- Disables hardware pulsing (usually leave as false)
- Set to `true` only if you experience timing issues
- Most users should leave this as `false`
- `false` = the Pi's hardware PWM times each brightness pulse; `true` = software timing
- Leave `false` where possible. Software timing is less exact, so a row, or the whole panel, can briefly flash brighter
- Hardware pulsing needs the panel's OE line on GPIO 18 (`adafruit-hat-pwm`, `regular`, the Adafruit Triple LED Matrix Bonnet). With `adafruit-hat` the library uses software timing anyway
- It also needs the Pi's onboard sound driver (`snd_bcm2835`) disabled, which `first_time_install.sh` does. Set `true` only if you need the Pi's own audio
- **`inverse_colors`** (boolean, default: false)
- Inverts all colors (red becomes cyan, etc.)
@@ -580,9 +579,9 @@ These settings affect color fidelity and smoothness of color transitions:
- Set to `true` only if colors appear inverted
- **`show_refresh_rate`** (boolean, default: false)
- Displays the current refresh rate on the matrix (for debugging)
- Set to `true` to see FPS on the display
- Useful for troubleshooting performance issues
- Prints the live refresh rate to the console; nothing is drawn on the panel
- Readable when you stop the service and run `sudo python3 run.py` in a terminal; under the service the output is buffered
- `sudo python3 scripts/scroll_speeds.py --measure` is an easier way to see the real refresh rate
#### Advanced Panel Configuration (Advanced Users Only)
@@ -592,6 +591,7 @@ These settings are typically only needed for non-standard panels or custom confi
- Color channel order for your LED panel
- Common values: "RGB", "RBG", "GRB", "GBR", "BRG", "BGR"
- Most panels use "RGB", but some use "GRB" or other orders
- If red shows as blue, try "BGR" (the Waveshare 96x48 V2 needs it)
- Check your panel datasheet if colors appear wrong
- **`pixel_mapper_config`** (string, default: "")
@@ -606,35 +606,68 @@ These settings are typically only needed for non-standard panels or custom confi
- Set to `"180"` (or use the "Upside Down" option in the web UI's Display
settings) if the panel is mounted upside down — useful for optimizing
where the Raspberry Pi and wiring sit relative to the mounting location
- `"90"` and `"270"` are for a panel mounted on its side; they swap the
display's width and height
- Applied independently of `pixel_mapper_config` (appended as a trailing
`Rotate:180` mapper), so custom mapper configs keep working alongside it
`Rotate:<degrees>` mapper), so custom mapper configs keep working alongside it
- **`row_address_type`** (integer, default: 0)
- How rows are addressed on the panel
- Most panels use 0 (direct addressing)
- Some panels require 1 (AB addressing) or 2 (ABC addressing)
- 1 = AB-addressed, 2 = direct row select, 3 = ABC-addressed,
4 = ABC shift + DE direct (SM5266), 5 = SM5368 / B707 row shift register
- ABC panels (no E line, e.g. many 128x64 FM6124 panels) use 3
- Panels with SM5368 row drivers use 5 with `led_rgb_sequence` `"BGR"` —
e.g. the Waveshare 96x48 V2 (back silkscreen `24S-A1`; the V1, `24S-A2.1`,
uses the defaults). This is what Waveshare's `96X48_1_24_SM5368` panel
type sets in their library fork.
- SM5368 row drivers are timing-sensitive: if rows jump up and down or the
bottom row shows a copy of other rows, raise `gpio_slowdown`. On a Pi 4
with an Adafruit Triple LED Matrix Bonnet, 4 left rows jumping; 6–8 gave a
stable image.
- On a Raspberry Pi 5 the rgbmatrix library currently supports only 0 and 2
(and `parallel` 1-3). Anything else would crash the display service, so on
a Pi 5 the web UI offers only 0 and 2, the config API refuses the others,
and if one is set in `config.json` anyway the display logs why and runs in
fallback mode
- Check your panel datasheet if display appears corrupted
- **`multiplexing`** (integer, default: 0)
- Panel multiplexing type
- 0 = no multiplexing (standard panels)
- Higher values for panels with different multiplexing schemes
- Check your panel datasheet for the correct value
- **`multiplexing`** (integer, 0-22, default: 0)
- How pixels are wired on outdoor/specialty panels (P10, P8, P4 and P3 outdoor modules and similar) whose LEDs aren't laid out in straight rows
- `0` = direct (standard indoor panels)
- `1` Stripe, `2` Checkered, `3` Spiral, `4` ZStripe, `5` ZnMirrorZStripe,
`6` Coreman, `7` Kaler2Scan, `8` ZStripeUneven, `9` P10-128x4-Z,
`10` QiangLiQ8, `11` InversedZStripe, `12`–`14` P10Outdoor1R1G1B v1–v3,
`15` P10CoremanMapper, `16` P8Outdoor1R1G1B, `17` FlippedStripe,
`18` P10-32x16-HalfScan, `19` P10-32x16-QuarterScan, `20` P3Outdoor-64x64,
`21` DoubleZMultiplex, `22` P4Outdoor-80x40
- If the image is scrambled in a repeating pattern, try the value named after your panel first
- **`panel_type`** (string, default: `""`)
- Sends a start-up initialization sequence to driver chips that need one
- `""` = Standard (no initialization) — right for most panels, including FM6124 / FM6124D / FM6124DJ
- `"FM6126A"` or `"FM6127"` for panels with those chips; try `"FM6126A"` if the panel stays dark or lights only the first pixel on Standard
### Runtime Configuration (`display.runtime`)
These settings control runtime behavior and GPIO timing:
- **`gpio_slowdown`** (integer, default: 3)
- GPIO timing slowdown factor
- **Critical setting**: Must match your Raspberry Pi model for stability
- **Raspberry Pi 3**: Use 3
- **Raspberry Pi 4**: Use 4
- **Raspberry Pi 5**: Use 1–2 in PIO mode (`rp1_rio: 0`, the default); start with `1` and increase if you see flickering
- **Raspberry Pi Zero/1**: Use 1-2
- Incorrect values can cause display corruption, flickering, or system instability
- GPIO timing slowdown factor (0-10): slows GPIO writes so the panel electronics keep up. Higher is more reliable but lowers the refresh rate
- **Critical setting**: depends on your Raspberry Pi model and your panel
- **Raspberry Pi Zero/1**: 0-1
- **Raspberry Pi 2/3**: 1-3
- **Raspberry Pi 4**: 2-4 (the config template ships 3)
- **Raspberry Pi 5**: 1–3 in PIO mode (`rp1_rio: 0`, the default). Start at `1` (the library treats `0` as `1` there) and raise it a step at a time if the image flickers or shows garbage — chained panels are the likeliest to need it
- Panels on `row_address_type` 5 (SM5368 row drivers) can need 6-8 on a Pi 4
- Too low: garbage, flicker or rows jumping. Too high: a lower refresh rate
- If you experience issues, try adjusting this value up or down by 1
- **`rp1_rio`** (integer, 0 or 1, default: 0) — Raspberry Pi 5 only
- Which driver the Pi 5's RP1 chip uses: `0` = PIO (default, less CPU), `1` = RIO (registered I/O, can reach a higher refresh rate)
- In RIO mode the effect of `gpio_slowdown` is inverted: higher values may be faster
- Ignored on a Pi 0-4, and applied only if the installed rgbmatrix library supports it
### Display Durations (`display.display_durations`)
Controls how long each installed plugin stays visible in seconds before switching to the next one, keyed by plugin id.
@@ -667,7 +700,7 @@ Controls how long each installed plugin stays visible in seconds before switchin
- Some plugins can automatically adjust their display time based on content
- This setting limits how long they can extend (prevents one display from dominating)
- Example: If set to 60, a plugin can extend up to 60 seconds even if it requests longer
- Leave unset to use the default cap (typically 90 seconds)
- Leave unset to use the default cap (180 seconds; the web UI accepts 30-1800)
### Example Configuration
@@ -714,6 +747,14 @@ Controls how long each installed plugin stays visible in seconds before switchin
- Verify `hardware_mapping` matches your HAT/connection type
- Try adjusting `gpio_slowdown`
- Ensure your display doesn't need the E-Addressable line
- If it went blank right after a settings change, the Display tab shows a "simulation mode" banner, and `sudo journalctl -u ledmatrix` shows `Failed to initialize RGB Matrix` followed by the reason. When LEDMatrix refused the settings (for example more than 64 `rows`, `parallel` 2 on an `adafruit-hat` mapping, a misspelled `hardware_mapping`, or on a Raspberry Pi 5 a `row_address_type` other than 0 or 2), the message names each one: change them, save, and restart the display service. Otherwise the library itself failed, and its own message just before names the problem
- A repeating scramble points at `row_address_type` or `multiplexing`; a panel that stays dark, at `panel_type`
**Rows jump up and down, or the bottom row repeats other rows:**
- Raise `gpio_slowdown` a step at a time (SM5368 panels on `row_address_type` 5 can need 6-8 on a Pi 4)
**A row or the whole panel briefly flashes brighter:**
- Set `disable_hardware_pulsing` to `false` (needs the OE line on GPIO 18; see `hardware_mapping`)
**Colors are wrong or inverted:**
- Check `led_rgb_sequence` (try "GRB" if "RGB" doesn't work)
@@ -788,9 +829,11 @@ sudo ./scripts/install/install_service.sh
The script will:
- Detect your user account and home directory
- Install the service file with the correct paths
- Enable the service to start on boot
- Start the service immediately
- Install `ledmatrix.service` (display, runs as root), `ledmatrix-web.service`
(web interface, runs as your user) and the `ledmatrix-update-verify` units,
with the correct paths
- Enable them to start on boot
- Start them immediately
### Managing the Service
+4 -7
View File
@@ -133,9 +133,9 @@
"plugin_rotation_order": [],
"use_short_date_format": true,
"vegas_scroll": {
"live_in_ticker": false,
"live_weight": 3,
"favorite_live_weight": 5,
"live_in_ticker": false,
"live_weight": 3,
"favorite_live_weight": 5,
"enabled": false,
"scroll_speed": 50,
"separator_width": 32,
@@ -171,10 +171,7 @@
"follower_position": "left"
},
"plugin_system": {
"plugins_directory": "plugin-repos",
"auto_discover": true,
"auto_load_enabled": true,
"development_mode": false
"plugins_directory": "plugin-repos"
},
"web-ui-info": {
"enabled": true,
+6
View File
@@ -0,0 +1,6 @@
{
"dev_plugins_dir": "~/.ledmatrix-dev-plugins",
"github_user": "ChuckBuilds",
"plugins_repo": "ledmatrix-plugins",
"plugins_branch": "main"
}
+48 -20
View File
@@ -377,9 +377,16 @@ Vegas mode consists of four core components working together to provide smooth 1
5. Compose into continuous stream with separators
**Key Methods:**
- `get_stream_content()` - Returns current stream content as PIL Image
- `advance_stream(pixels)` - Advances stream by N pixels
- `refresh_stream()` - Regenerates stream from current plugins
- `get_next_segment()` - Returns the next buffered `ContentSegment` (or `None`)
- `take_next_group(count=None, offscreen_only=False)` - Hands over the next
slice of the rotation as `(plugin_id, images)` groups
- `get_grouped_content_for_composition()` - Buffered images grouped by plugin
- `mark_plugin_updated(plugin_id)` / `process_updates()` - Refresh one
plugin's segment in place when its data changes
- `refresh()` - Re-read the plugin list and config
- `advance_cycle()` - Clear the active buffer when a scroll cycle completes
(`src/vegas_mode/stream_manager.py`)
#### 3. PluginAdapter
@@ -433,10 +440,14 @@ Vegas mode consists of four core components working together to provide smooth 1
- **Frame Rate Control:** Precise timing to maintain 125 FPS
- **Pre-rendered Content:** Plugins pre-render during update()
**Scroll Speed Calculation:**
**Scroll Speed Calculation:** motion is by elapsed time; `target_fps` paces
the render loop, not the speed.
```python
pixels_per_frame = (scroll_speed / target_fps)
scroll_position += pixels_per_frame * elapsed_time
# frame_based_scrolling: false
scroll_position += scroll_speed * elapsed_time # scroll_speed in px/s
# frame_based_scrolling: true (the default) -- not stepping, just a clamp
applied = clamp(scroll_speed * scroll_delay, 0.1, 5) / scroll_delay
scroll_position += applied * elapsed_time
```
#### Component Interactions
@@ -552,7 +563,8 @@ time when something is active.
### REST API Reference
The API is mounted at `/api/v3` (`web_interface/app.py:199`).
The API is mounted at `/api/v3` (the `api_v3` blueprint, registered in
`web_interface/app.py`). Full details: [REST_API_REFERENCE.md](REST_API_REFERENCE.md#display-control).
#### Start On-Demand Display
@@ -608,20 +620,30 @@ curl http://localhost:5000/api/v3/display/on-demand/status
# Response:
{
"active": true,
"plugin_id": "weather",
"mode": "weather",
"remaining": 25.5,
"pinned": false,
"status": "active"
"status": "success",
"data": {
"state": {
"active": true,
"plugin_id": "weather",
"mode": "weather",
"duration": 30,
"pinned": false,
"status": "running",
"last_updated": 1234567890.1
},
"service": {"active": true, "returncode": 0, "stdout": "active", "stderr": ""}
}
}
```
When nothing is running on demand, `data.state` is
`{"active": false, "status": "idle", "last_updated": null}`.
> There is no public Python on-demand API. The display controller's
> on-demand machinery is internal — drive it through the REST endpoints
> above (or the web UI buttons). The API handlers
> (`start_on_demand_display()` / `stop_on_demand_display()` in
> `web_interface/blueprints/api_v3.py`) write a request into the cache
> `web_interface/blueprints/api_v3/display.py`) write a request into the cache
> manager under the `display_on_demand_request` key, which
> `DisplayController._poll_on_demand_requests()`
> (`src/display_controller.py`) picks up. A separate
@@ -864,7 +886,13 @@ Cache Check → Background Fetch → Partial Data → Completion → Cache
### Configuration
Enable background service per plugin in `config/config.json`:
Core does not read a `background_service` config block: the service itself
(`src/background_data_service.py`) is a process-wide singleton, and its
worker count is whatever the first caller of `get_background_service()`
passes. The sports scoreboard plugins read their own
`background_service` settings and pass them to it, so the exact keys and
where they sit (top level or per league) are defined by each plugin's
`config_schema.json`. A typical block looks like:
```json
{
@@ -885,11 +913,11 @@ Enable background service per plugin in `config/config.json`:
| Setting | Default | Description |
|---------|---------|-------------|
| `enabled` | `false` | Enable background service for this plugin |
| `enabled` | plugin-defined | Use the background service for this plugin's fetches |
| `max_workers` | `3` | Max concurrent background tasks |
| `request_timeout` | `30` | Timeout per API request (seconds) |
| `max_retries` | `3` | Retry attempts on failure |
| `priority` | `1` | Task priority (1=highest, 10=lowest) |
| `priority` | `1` | Stored on each request (higher number = higher priority, per `FetchRequest`), but the service runs requests in submission order; it does not reorder by priority |
### Performance Impact
@@ -906,9 +934,9 @@ Enable background service per plugin in `config/config.json`:
The background data service is used by all of the sports scoreboard
plugins (football, hockey, baseball/MLB, basketball, soccer, lacrosse,
F1, UFC), the odds ticker, and the leaderboard plugin. Each plugin's
`background_service` block (under its own config namespace) follows the
same shape as the example above.
F1, UFC), the odds ticker, and the leaderboard plugin. Each plugin reads
its own `background_service` block (under its own config namespace); check
that plugin's `config_schema.json` for the keys it accepts.
### Error Handling & Fallback
+45 -23
View File
@@ -97,31 +97,53 @@ For plugins that scroll content (tickers, news feeds, etc.), use scrolling state
### Basic Scrolling Implementation
Scroll with `ScrollHelper`, configured by `src.common.scroll_config`, and
render one frame per `display()` call. Don't pace the scroll with
`time.sleep()`: `update_display()` blocks on the panel's
vsync, which is what paces a scroll. Pass the `frame_hold` that
`scroll_config.configure()` returned to `set_scrolling_state()`, or the
scroll runs faster than the configured speed (see
`set_scrolling_state()` in [PLUGIN_API_REFERENCE.md](PLUGIN_API_REFERENCE.md)).
```python
from PIL import Image, ImageDraw
from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.scroll_helper = ScrollHelper(
self.display_manager.width, self.display_manager.height, self.logger)
self.scroll_settings = scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
display_manager=self.display_manager,
plugin_logger=self.logger,
)
def _build_scroll_image(self, text):
font = self.display_manager.regular_font
width = self.display_manager.get_text_width(text, font)
img = Image.new("RGB", (width, self.display_manager.height))
ImageDraw.Draw(img).text((0, 0), text, font=font, fill=(255, 255, 255))
self.scroll_helper.set_scrolling_image(img)
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Mark as scrolling
self.display_manager.set_scrolling_state(True)
try:
# Scroll content
text = "This is a long scrolling message that needs to scroll across the display..."
text_width = self.display_manager.get_text_width(text, self.display_manager.regular_font)
display_width = self.display_manager.width
# Scroll from right to left
for x in range(display_width, -text_width, -2):
self.display_manager.clear()
self.display_manager.draw_text(text, x=x, y=16, color=(255, 255, 255))
self.display_manager.update_display()
time.sleep(0.05)
# Update scroll activity timestamp
self.display_manager.set_scrolling_state(True)
finally:
# Always mark as not scrolling when done
if force_clear or self.scroll_helper.cached_image is None:
self._build_scroll_image(
"This is a long scrolling message that needs to scroll across the display...")
# Mark as scrolling (calling it every frame is fine)
self.display_manager.set_scrolling_state(
True, frame_hold=self.scroll_settings.frame_hold)
self.scroll_helper.update_scroll_position()
self.display_manager.image = self.scroll_helper.get_visible_portion()
self.display_manager.update_display()
if self.scroll_helper.is_scroll_complete():
# Mark as not scrolling when done
self.display_manager.set_scrolling_state(False)
```
+20 -8
View File
@@ -250,14 +250,21 @@ WARNING - Plugin ID 'Football-Scoreboard' may conflict with 'football-scoreboard
## Checking Configuration via API
The API blueprint mounts at `/api/v3` (`web_interface/app.py:144`).
The API blueprint (`web_interface/blueprints/api_v3/`) is registered at
`/api/v3` in `web_interface/app.py`.
```bash
# Get full main config (includes all plugin sections)
# Get full main config (includes all plugin sections; credential-named
# fields are blanked in the response)
curl http://localhost:5000/api/v3/config/main
# Save updated main config
# Change some settings: only the keys you send are changed
curl -X POST http://localhost:5000/api/v3/config/main \
-H "Content-Type: application/json" \
-d '{"timezone": "America/Chicago", "brightness": 80}'
# Replace config.json wholesale (advanced)
curl -X POST http://localhost:5000/api/v3/config/raw/main \
-H "Content-Type: application/json" \
-d @new-config.json
@@ -269,8 +276,10 @@ curl "http://localhost:5000/api/v3/plugins/config?plugin_id=football-scoreboard"
```
> There is no dedicated `/config/plugin/<id>` or `/config/validate`
> endpoint — config validation runs server-side automatically when you
> POST to `/config/main` or `/plugins/config`. See
> endpoint. `POST /plugins/config` validates against the plugin's schema
> and rejects an invalid config with `400`; `POST /config/main` checks the
> individual fields it knows (display hardware values, durations, Vegas
> and sync settings). See
> [REST_API_REFERENCE.md](REST_API_REFERENCE.md) for the full list.
## Backup and Recovery
@@ -283,9 +292,12 @@ cp config/config.json config/config.backup.json
### Automatic Backups
LEDMatrix creates backups before saves:
LEDMatrix creates backups before saves (`src/config_manager_atomic.py`):
- Location: `config/backups/`
- Format: `config_YYYYMMDD_HHMMSS.json`
- Format: `config.json.backup.YYYYMMDD_HHMMSS_ffffff` (microseconds last),
plus a matching `config_secrets.json.backup.<timestamp>` when a secrets
file exists
- The five most recent are kept
### Recovery
@@ -294,7 +306,7 @@ LEDMatrix creates backups before saves:
ls -la config/backups/
# Restore from backup
cp config/backups/config_20240115_120000.json config/config.json
cp config/backups/config.json.backup.20240115_120000_000000 config/config.json
```
## Troubleshooting Checklist
+46 -44
View File
@@ -16,9 +16,10 @@ tooling against it.
| Key | Type / default | Meaning | Read by |
|---|---|---|---|
| `web_display_autostart` | bool, `true` | Whether the web interface service starts with the system | `scripts/utils/start_web_conditionally.py` |
| `auto_update.enabled` | bool, `false` | Weekly automatic updates: LEDMatrix code first (health-checked, rolled back on failure), then installed plugins. Toggle in the General tab or install with `first_time_install.sh --enable-auto-update` | `web_interface/auto_update.py`, `src/auto_update_setup.py` (`is_enabled()`) |
| `timezone` | string, `"America/New_York"` | IANA timezone for schedules and displays | `ConfigManager.get_timezone()` |
| `target_fps` | int, `100` | Frame-rate ceiling for plugin rendering | `src/plugin_system/base_plugin.py`, `src/common/sports_scroll.py` |
| `location` | object | `city` / `state` / `country`. Supplies the **default** for a plugin's own `location_city` / `location_state` / `location_country` setting, so weather, radar and friends follow this device without being configured twice. A value saved on the plugin itself still overrides it. | `SchemaManager.apply_device_location()`, then plugins via merged config |
| `target_fps` | int, `100` | Legacy "Scroll Frame Rate". Core scrolling no longer reads it: scroll frames are presented at `display.hardware.limit_refresh_rate_hz` divided by each scroll's frame hold, and speed comes from each plugin's scroll settings. Still exposed to plugins via `BasePlugin.global_config` | `src/plugin_system/base_plugin.py` |
| `location` | object | `city` / `state` / `country`. Supplies the **default** for a plugin's own `location_city` / `location_state` / `location_country` setting, so weather, radar and friends follow this device without being configured twice. A value saved on the plugin itself still overrides it. Starlark (Tidbyt) apps get the same treatment: a `Location` field left blank on the app renders at this city (geocoded once via Open-Meteo, coordinates cached permanently) instead of the app author's default, which is usually San Francisco. If the city can't be looked up (no match, or the geocoder is unreachable; retried after 30 minutes), the app keeps its own default. | `SchemaManager.apply_device_location()`, then plugins via merged config; `src/device_location.py` for Starlark apps |
## `schedule` — display on/off hours
@@ -29,57 +30,62 @@ tooling against it.
| `start_time` / `end_time` | `"HH:MM"`, `07:00`–`23:00` | Global-mode on/off times |
| `days.<weekday>.{enabled,start_time,end_time}` | per-day objects | Per-day-mode overrides |
Read by `DisplayController` (`src/display_controller.py`, `_check_schedule`
around line 603). Managed in the web UI under Schedule.
Read by `DisplayController._check_schedule()` (`src/display_controller.py`).
Managed in the web UI under Schedule.
## `dim_schedule` — scheduled brightness dimming
Same shape as `schedule`, plus:
Same shape as `schedule` (the template sets its `mode` to `"global"`), plus:
| Key | Type / default | Meaning |
|---|---|---|
| `dim_brightness` | int, `30` | Brightness percentage applied while the dim window is active |
Read by `DisplayController` (`src/display_controller.py` around line 770;
Read by `DisplayController._check_dim_schedule()` (`src/display_controller.py`;
saved via `POST /api/v3/config/dim-schedule`). The display returns to
`display.hardware.brightness` outside the window.
## `display.hardware` — matrix panel hardware
All keys map to the corresponding `rpi-rgb-led-matrix` options and are read
in `DisplayManager` (`src/display_manager.py`, ~lines 270–295).
in `DisplayManager._setup_matrix` (`src/display_manager.py`). Defaults are the
`config/config.template.json` values: `ConfigManager` adds any key missing from
`config.json` from the template on load, so `DisplayManager`'s own fallbacks
don't apply on a normal install.
The ranges are what the pinned rgbmatrix library and its Python binding accept
(`src/matrix_support.py`). The config API refuses anything else; a value
hand-edited into `config.json` makes the display log the setting and run in
fallback mode instead of starting the matrix.
| Key | Type / default |
|---|---|
| `rows` / `cols` | int, `32` / `64` |
| `chain_length` | int, `2` |
| `parallel` | int, `1` |
| `brightness` | int, `90` |
| `hardware_mapping` | string, `"adafruit-hat"` (code default `"adafruit-hat-pwm"`) |
| `scan_mode` | int, `0` |
| `pwm_bits` | int, `9` (code default 10) |
| `pwm_dither_bits` | int, `1` |
| `pwm_lsb_nanoseconds` | int, `130` (code default 150) |
| `disable_hardware_pulsing` | bool, `false` |
| `rows` / `cols` | int, `32` / `64` — rows: even, 8–64; cols: at least 16 |
| `chain_length` | int, `2` — 1–255 (the Python binding stores it in one byte) |
| `parallel` | int, `1` — 1–3, and no more than `hardware_mapping` has outputs (`regular`, `classic`: 3; the others: 1) |
| `brightness` | int, `90` — 1–100 |
| `hardware_mapping` | string, `"adafruit-hat"` — `"adafruit-hat-pwm"`, `"adafruit-hat"`, `"regular"`, `"regular-pi1"`, `"classic"` or `"classic-pi1"` (case-insensitive; `compute-module` isn't in the installed build). A Pi 5 doesn't support `"classic-pi1"` |
| `scan_mode` | int, `0` — `0` progressive, `1` interlaced |
| `pwm_bits` | int, `9` — 1–11 |
| `pwm_dither_bits` | int, `1` — 0–2 |
| `pwm_lsb_nanoseconds` | int, `130` — 50–3000 |
| `disable_hardware_pulsing` | bool, `false` — `true` times brightness pulses in software (less exact); hardware pulsing needs the OE line on GPIO 18 and the Pi's onboard sound driver off |
| `inverse_colors` | bool, `false` |
| `show_refresh_rate` | bool, `false` |
| `led_rgb_sequence` | string, `"RGB"` |
| `limit_refresh_rate_hz` | int, `100` (code default 90) |
| `pixel_mapper_config` | string, `""` — e.g. `"U-mapper"` / `"Rotate:90"` |
| `orientation` | string, `"normal"` — `"180"` rotates the rendered image 180° for panels physically mounted upside down (e.g. to move the Pi/wiring to a more convenient side); composed onto `pixel_mapper_config` as a trailing `Rotate:180` mapper, so it stays independent of any custom `pixel_mapper_config` value |
| `row_address_type` | int, `0` — non-standard panel row addressing |
| `multiplexing` | int, `0` — panel multiplexing scheme |
| `panel_type` | string, `""` — set to `"FM6126A"` or `"FM6127"` for panels needing init |
Where "code default" differs from the template value, the code default only
applies if the key is missing entirely from your config.
| `show_refresh_rate` | bool, `false` — prints the refresh rate to stdout; draws nothing on the panel |
| `led_rgb_sequence` | string, `"RGB"` — `"RGB"`, `"RBG"`, `"GRB"`, `"GBR"`, `"BRG"` or `"BGR"` |
| `limit_refresh_rate_hz` | int, `100` — `0` = no cap; scroll timing assumes 100 Hz when `0` |
| `pixel_mapper_config` | string, `""` — e.g. `"U-mapper"` / `"Rotate:90"`; mappers that rotate or fold the chain change the display size plugins and the web preview see |
| `orientation` | string, `"normal"` — `"180"` rotates the rendered image 180° for panels physically mounted upside down (e.g. to move the Pi/wiring to a more convenient side); `"90"` / `"270"` for a panel on its side, swapping width and height; composed onto `pixel_mapper_config` as a trailing `Rotate:<degrees>` mapper, so it stays independent of any custom `pixel_mapper_config` value |
| `row_address_type` | int, `0` — non-standard panel row addressing: `1` AB, `2` direct row select, `3` ABC, `4` ABC shift + DE direct, `5` SM5368 / B707 row shift register (e.g. Waveshare 96x48 V2, with `led_rgb_sequence` `"BGR"`). On a Pi 5 the library supports only `0` and `2`, and LEDMatrix enforces that (`src/pi5_matrix_support.py`) |
| `multiplexing` | int, `0` — 0–22, pixel wiring scheme for outdoor/specialty panels (names listed in the README) |
| `panel_type` | string, `""` — set to `"FM6126A"` or `"FM6127"` for panels needing init; FM6124 / FM6124D / FM6124DJ panels need none, so leave it `""` |
## `display.runtime`
| Key | Type / default | Meaning |
|---|---|---|
| `gpio_slowdown` | int, `3` | GPIO timing slowdown for faster Pis |
| `rp1_rio` | int, `0` | RP1 RIO mode on Pi 5 (applied only if the installed matrix library supports it) |
| `gpio_slowdown` | int, `3` | GPIO timing slowdown for faster Pis (0–10). On a Pi 5 in PIO mode start at `1` (`0` acts as `1`) and raise it if the image flickers or shows garbage. Panels on `row_address_type` `5` (SM5368 row drivers) can need 6–8 on a Pi 4 — lower values make rows jump |
| `rp1_rio` | int, `0` | Pi 5 only: `0` = PIO (less CPU), `1` = RIO (higher refresh; `gpio_slowdown` effect inverted). Applied only if the installed matrix library supports it |
## `display.double_sided`
@@ -96,10 +102,10 @@ logical image to multiple chained physical panels.
| Key | Type / default | Meaning | Read by |
|---|---|---|---|
| `display_durations` | object, `{}` | Per-plugin display duration in seconds, keyed by plugin id (e.g. `"clock": 15`) | `src/display_controller.py:1030` |
| `plugin_rotation_order` | array, `[]` | Explicit rotation order of plugin ids; empty = all enabled plugins in discovery order | `src/display_controller.py:2894` |
| `use_short_date_format` | bool, `true` | Compact date rendering in sports scoreboards | `src/base_classes/sports/core.py` |
| `dynamic_duration.max_duration_seconds` | int, optional | Cap for plugins that request dynamic display time | `src/display_controller.py:405` |
| `display_durations` | object, `{}` | Per-plugin display duration in seconds, keyed by plugin id (e.g. `"clock": 15`) | `DisplayController._get_display_duration()` (`src/display_controller.py`) |
| `plugin_rotation_order` | array, `[]` | Explicit rotation order of plugin ids; empty = all enabled plugins in discovery order | `DisplayController._apply_plugin_rotation_order()` (`src/display_controller.py`) |
| `use_short_date_format` | bool, `true` | Compact date rendering in sports scoreboards | Nothing since `src/base_classes` was removed; scoreboards read `display.use_short_date_format` from their own plugin config |
| `dynamic_duration.max_duration_seconds` | int, optional | Cap for plugins that request dynamic display time | `DisplayController._get_global_dynamic_cap()` (`src/display_controller.py`) |
## `display.vegas_scroll` — continuous scroll mode
@@ -134,8 +140,8 @@ Read by `src/vegas_mode/config.py` (`VegasScrollConfig.from_config`). See
| `dynamic_duration_enabled` | bool, `true` |
| `min_cycle_duration` | int, `60` |
| `max_cycle_duration` | int, `240` |
| `frame_based_scrolling` | bool, `true` — frame-count-based scroll stepping |
| `scroll_delay` | float, `0.02` — seconds between scroll updates (~50 FPS) |
| `frame_based_scrolling` | bool, `true` — does not step or set a frame rate; motion is by elapsed time either way. When `true`, `scroll_speed` passes through a clamp of 0.1–5 px per `scroll_delay` (see next row) |
| `scroll_delay` | float, `0.02` — not a frame period. Only used with `frame_based_scrolling`: the applied speed is `clamp(scroll_speed × scroll_delay, 0.1, 5) / scroll_delay` px/s, so at `0.02` speeds under 5 px/s run at 5, and at `0.001` nothing runs slower than 100 px/s |
| `live_in_ticker` | bool, `false` — keep scrolling during live games instead of handing the display to a full-screen scoreboard |
| `live_weight` | int, `3` (1–10) — slots per cycle for a plugin with live content |
| `favorite_live_weight` | int, `5` (1–10) — slots per cycle when a plugin reports a favorite team is live |
@@ -148,18 +154,14 @@ Read by `src/common/sync_manager.py` and `src/display_controller.py`.
|---|---|---|
| `role` | `"standalone"` (default), `"leader"`, or `"follower"` | This device's role in a synced pair |
| `port` | int, `5765` | TCP port used for sync traffic |
| `follower_position` | `"left"` (default) or `"right"` | Which half of the combined image this follower renders (`src/display_controller.py:522`) |
| `follower_position` | `"left"` (default) or `"right"` | Which half of the combined image this follower renders (`src/display_controller.py`) |
## `plugin_system`
Read by the plugin loader/manager (`src/plugin_system/`).
| Key | Type / default | Meaning |
|---|---|---|
| `plugins_directory` | string, `"plugin-repos"` | Where the Plugin Store installs plugins |
| `auto_discover` | bool, `true` | Scan the plugins directory at startup |
| `auto_load_enabled` | bool, `true` | Load discovered plugins automatically |
| `development_mode` | bool, `false` | Development conveniences in the web UI (editable under General settings) |
| `plugins_directory` | string, `"plugin-repos"` | Where the Plugin Store installs plugins and the only directory the plugin loader scans. Read by `PluginManager` and `PluginStoreManager` (`src/plugin_system/`); editable under General settings |
| `auto_discover`, `auto_load_enabled`, `development_mode` | bool | **Unused.** Legacy keys, read by nothing and no longer in the template; older configs may still carry them. Plugins are always discovered, and every plugin with `enabled: true` is loaded — to keep a plugin installed but dormant, set its own `enabled` to `false`. Not shown in the web UI; may be left in or removed from config.json |
## Plugin config blocks
@@ -173,5 +175,5 @@ See [PLUGIN_CONFIG_CORE_PROPERTIES.md](PLUGIN_CONFIG_CORE_PROPERTIES.md).
| Key | Meaning |
|---|---|
| `github.api_token` | Optional GitHub token the Plugin Store uses to avoid API rate limits (`src/plugin_system/store_manager.py:348`) |
| `github.api_token` | Optional GitHub token the Plugin Store uses to avoid API rate limits (`src/plugin_system/store_manager.py`) |
| `<plugin-id>.*` | Secrets a plugin declares with `"x-secret": true` in its config schema; merged into that plugin's config at load time |
-254
View File
@@ -1,254 +0,0 @@
# Creating Skins
> **Not supported yet: skins don't render with the current scoreboard
> plugins.** The only render hook is `SportsCore._render_game()` in
> `src/base_classes/sports/core.py`, and no current scoreboard (monorepo or
> third-party) builds on `src.base_classes`, so a skin you build here passes
> `validate_skin.py` but never appears on the matrix. The web UI and Plugin
> Store don't offer skins for that reason. Details:
> [SKIN_SYSTEM.md](SKIN_SYSTEM.md#status-not-supported-yet). The guide below
> stays accurate for the skin API itself.
A skin restyles a sports scoreboard (live / recent / upcoming) without
forking the plugin: the plugin keeps fetching data, scheduling, caching, and
doing vegas mode; your skin only draws. Architecture background:
[SKIN_SYSTEM.md](SKIN_SYSTEM.md).
## Quick start
```bash
cp -r skins/example-classic-baseball skins/my-skin
# edit skins/my-skin/skin.json -> set id ("my-skin"), name, author, class_name
# edit skins/my-skin/skin.py -> rename the class, start restyling
python scripts/validate_skin.py --skin my-skin
```
The validator renders your skin against bundled fixture games at several
panel sizes with **no hardware, no network, no running service**, saves PNGs
(plus 4x previews) to `skin_renders/`, and fails loudly on errors. Iterate:
edit → validate → look at the PNGs.
To select it, add to your plugin's section in `config/config.json` (this is
stored and validated, but has no visible effect until a scoreboard uses the
skin hook — see the note at the top):
```json
"baseball-scoreboard": {
"skin": "my-skin",
"skin_options": { }
}
```
The web UI's **Visual Skin** dropdown is hidden while skins are unsupported.
`"skin"` also accepts a per-mode mapping:
`{"live": "my-skin", "recent": "built-in"}`.
## The manifest (`skin.json`)
```json
{
"id": "my-skin",
"name": "My Skin",
"version": "1.0.0",
"author": "you",
"description": "What it looks like",
"skin_api_version": "1.0.0",
"targets": {
"sports": ["baseball"],
"sport_keys": ["mlb", "milb"],
"plugins": []
},
"entry_point": "skin.py",
"class_name": "MySkin",
"modes": ["live", "recent", "upcoming"],
"preview": "preview.png"
}
```
Field notes: `id` must equal the directory name; `skin_api_version`'s major
version must match the host's `SKIN_API_VERSION` or the skin is refused at
load; `targets` takes sport families (`sports`), exact sport keys
(`sport_keys`), and/or exact plugin ids (`plugins`) — any match applies.
## The renderer (`skin.py`)
```python
from src.skin_system.skin_base import ScoreboardSkin, SkinContext
class MySkin(ScoreboardSkin):
def render_live(self, ctx: SkinContext, game: dict) -> bool:
score = f"{game.get('away_score', '0')}-{game.get('home_score', '0')}"
fit = ctx.layout.fit_text(score, ctx.layout.bounds)
ctx.draw_fit(fit, ctx.layout.bounds)
return True # True = "I drew it"; False = use the built-in layout
```
Implement only the modes you care about — anything else falls back to the
plugin's built-in rendering. Return `False` to decline a specific game (e.g.
a layout that only makes sense while a game is live).
### The rules (they keep your skin from breaking the display)
1. **Draw only onto `ctx.canvas`** (via the helpers or `ctx.draw`). Never
reassign `ctx.canvas`, never touch the display or call any update method.
2. **No I/O in render paths.** No network, no file loads per frame —
`render_live` runs every display pass, and a slow render stalls the whole
matrix (the host warns at >150 ms). Use `ctx.load_logo` (cached) and
`cache_key=` for images.
3. **Derive everything from `(ctx, game)`.** Skins must be stateless: the
live/recent/upcoming modes each get their own instance.
4. **Always `.get()` optional keys.** Only the guaranteed keys below are
promised to exist.
5. **Never hardcode pixel positions for the panel.** Use `ctx.width`/
`ctx.height`, `ctx.layout` regions and `fit_text` — your skin will be run
at sizes you didn't test (64x32, 128x64, vegas cards).
6. **No third-party dependencies.** Stdlib + PIL + what `ctx` provides.
A skin that raises 3 renders in a row is disabled until the service restarts
(the built-in layout takes over), so a bug is cosmetic — but check your logs.
## SkinContext reference
| Member | What it is |
|---|---|
| `ctx.canvas` / `ctx.draw` | Fresh RGB `PIL.Image` at display size + its `ImageDraw` (raw-PIL escape hatch) |
| `ctx.width`, `ctx.height` | Canvas size — the only size truth |
| `ctx.layout` | `LayoutContext` (see [ADAPTIVE_LAYOUT.md](ADAPTIVE_LAYOUT.md)): `bounds`, `fit_text`, `fit_text_proportional`, `fit_image`, `px`, `by_tier` |
| `ctx.draw_fit(fit, box, color, align, valign)` | Draw a `fit_text` result aligned in a `Region` (handles BDF fonts) |
| `ctx.draw_text(text, x, y, color, font)` | Positioned text (handles BDF fonts) |
| `ctx.draw_image(img, box, mode, align, valign, cache_key)` | Fit + paste an image with alpha; no-ops on `None` |
| `ctx.load_logo("home" \| "away")` | Team logo as RGBA, or `None` (always handle `None`). Cached after first use; see note below |
| `ctx.draw_text_outlined(text, (x, y), font, fill, outline_color)` | The classic scorebug outlined text (TTF fonts only) |
| `ctx.fonts` | The host's font dict — keys `score`, `time`, `team`, `status`, `detail`, `rank` |
| `ctx.options` | Your user's `skin_options` from config |
| `ctx.sport`, `ctx.view_model_version`, `ctx.logger` | Context metadata + logger |
**A note on `ctx.load_logo` vs the no-I/O rule:** `load_logo` is the one
sanctioned exception. It goes through the host's logo cache — after the
first call per team it's a pure in-memory lookup. If a logo file is missing
on disk, the *first* call may download it, exactly like the built-in
renderer does for the same game (a skin is never worse than built-in here).
Always pass a stable `cache_key` when drawing it, never load image files
yourself in a render path, and always handle `None`.
The default layout idiom — carve regions, then fit text into them:
```python
from src.adaptive_layout import scoreboard_regions
regions = scoreboard_regions(ctx.layout.bounds, ctx=ctx.layout)
ctx.draw_image(ctx.load_logo("away"), regions.away_slot, cache_key=f"logo:{game.get('away_abbr')}")
ctx.draw_image(ctx.load_logo("home"), regions.home_slot, cache_key=f"logo:{game.get('home_abbr')}")
fit = ctx.layout.fit_text("3-5", regions.score_area)
ctx.draw_fit(fit, regions.score_area)
```
`Region` supports `split_h`/`split_v`/`inset`/`top_band`/`bottom_band`/
`left_col`/`right_col` for custom carves. Raw `ctx.draw.rectangle/polygon/
ellipse/...` is always available for custom marks (see the bases diamond in
the example skin).
## The game view model
Guaranteed for every sport (view model v1.0 — renaming these breaks skins and
is treated as a breaking change upstream):
| Key | Notes |
|---|---|
| `id` | Event id (string) |
| `status_text` | Display-ready status, e.g. `"Final"`, `"7:30 PM"`, `"Bot 7th"` |
| `is_live`, `is_final`, `is_upcoming`, `is_halftime` | Booleans |
| `game_date`, `game_time` | Pre-formatted local date/time strings |
| `start_time_utc` | UTC `datetime` |
| `home_abbr`, `away_abbr` | Team abbreviations (can be 2–5 chars — fit, don't assume) |
| `home_id`, `away_id` | Team ids |
| `home_score`, `away_score` | **Strings**, not ints |
| `home_record`, `away_record` | `"58-33"` or `""` (0-0 records are blanked) |
| `home_logo_path`, `away_logo_path` | Prefer `ctx.load_logo` over touching these |
Sport extras (present for that sport, still `.get()` defensively):
- **baseball**: `inning` (int), `inning_half` (`"top"`/`"bottom"`), `balls`,
`strikes`, `outs` (ints), `bases_occupied` (`[first, second, third]`
booleans), `series_summary` (str)
- **football**: `period`, `period_text`, `clock`, `home_timeouts`,
`away_timeouts`, `down_distance_text`, `down_distance_text_long`,
`is_redzone`, `possession`, `possession_indicator` (`"home"`/`"away"`),
`scoring_event`
- **basketball**: `period`, `period_text`, `clock`
- **hockey**: `period`, `period_text`, `clock`, `power_play`, `penalties`,
`home_shots`, `away_shots`
Optional everywhere (only when the user enabled the feature): `odds` (dict),
`series_summary`, rankings-related fields.
Fixture copies of these dicts live in `src/skin_system/fixtures/` — that's
exactly what the validator feeds your skin.
## Vegas mode
You get vegas support for free: vegas captures the normal display output,
which is already your skin's rendering. Optionally implement
`render_vegas_card(ctx, game)` to return a purpose-built card at
`ctx.width x ctx.height` (sizes vary — never assume 128x32).
## Building a skin with Claude Code
Skins are ideal Claude Code projects: small, isolated, and verifiable with
one command. Paste this to start:
> You are building a **display skin** for LEDMatrix — a visual overlay for a
> sports scoreboard on a small LED matrix (commonly 128x32 or 64x32 pixels).
> First read `docs/CREATING_SKINS.md` and the reference skin in
> `skins/example-classic-baseball/`.
>
> Rules:
> - Create/modify files ONLY under `skins/<my-skin-id>/`. Do NOT modify
> anything in `src/`, `scripts/`, the plugins, or any other skin.
> - Render only from the `game` dict and `ctx` helpers. No network calls, no
> per-frame file I/O, no new pip dependencies, no touching the display —
> draw onto `ctx.canvas` and return True.
> - Use `ctx.layout` regions and `fit_text` for positioning so the skin works
> at any panel size; use `.get()` for every optional game key.
> - After every change run
> `python scripts/validate_skin.py --skin <my-skin-id>` and LOOK at the
> PNGs it writes to `skin_renders/` (the `_x4.png` files are easiest to
> read). Iterate until it passes and looks right at both 128x32 and 64x32.
>
> What I want it to look like: <describe your layout — where logos, score,
> status go; colors; what shows during live vs upcoming vs final>
Tips that keep Claude (and you) out of trouble:
- One mode at a time: get `render_live` right before touching the others —
unimplemented modes automatically use the built-in look.
- Ask for edge-case renders: long team abbreviations, missing logos
(`ctx.load_logo` returning `None`), 0-0 records, extra innings/OT.
- If the render looks cramped at 64x32, ask Claude to use
`ctx.layout.by_tier(...)` to drop elements on small panels rather than
shrinking everything.
- Never let it "fix" a problem by editing `src/` — if the skin can't do
something within its directory, that's a feature request, not a workaround.
## Pre-publish checklist
- [ ] `python scripts/validate_skin.py --skin <id> --size 128x32 --size 64x32 --size 128x64` passes
- [ ] Looked at every PNG in `skin_renders/` — nothing clipped or overlapping
- [ ] Handles a missing logo (`None`) without crashing — temporarily point a
fixture's logo path at a nonexistent file to test
- [ ] Long abbreviations (`"TA&M"`, 4–5 chars) don't overflow
- [ ] No render warning above the time budget
- [ ] `skin.json`: `id` matches the directory, `version` set,
`skin_api_version` matches the host, targets correct
- [ ] `preview.png` added (grab your favorite `_x4` render)
- [ ] Tested on real hardware if you have it — a Pi is much slower than your
dev machine
Distribute by publishing the directory as a git repo (users
`git clone <repo> skins/<id>`). Registry entries with `"type": "skin"` are
hidden and refused by the Plugin Store while skins are unsupported (see
[SKIN_SYSTEM.md](SKIN_SYSTEM.md) §Distribution).
**Trust note:** a skin is Python running inside the display service — the
same trust level as a plugin. Review code before installing skins from
others.
+10 -9
View File
@@ -43,16 +43,21 @@ git submodule update --init --recursive rpi-rgb-led-matrix-master
#### Building the Submodule
After initializing the submodule, you need to build the Python bindings:
After initializing the submodule, build and install the `rgbmatrix` Python
package from the submodule root. Upstream's `pyproject.toml` builds it with
scikit-build-core, CMake and Ninja; there is no separate `make` step:
```bash
cd rpi-rgb-led-matrix-master
make build-python
cd bindings/python
python3 -m pip install --break-system-packages .
```
**Note:** The `first_time_install.sh` script automates this process during installation.
On a board with 1 GB of RAM or less, cap the compile so it doesn't run out of
memory: `CMAKE_BUILD_PARALLEL_LEVEL=1 python3 -m pip install --break-system-packages .`
**Note:** The `first_time_install.sh` script automates this process during
installation, including the parallelism cap and a temporary swapfile on
low-memory boards.
#### Troubleshooting
@@ -69,7 +74,7 @@ git submodule update --init --recursive rpi-rgb-led-matrix-master
**Build fails:**
Ensure you have the required build dependencies installed:
```bash
sudo apt install -y build-essential python3-dev cython3 scons
sudo apt install -y build-essential python-dev-is-python3 cmake ninja-build
```
**Import error for `rgbmatrix` module:**
@@ -97,8 +102,6 @@ When setting up CI/CD pipelines, ensure submodules are initialized before buildi
- name: Build rpi-rgb-led-matrix
run: |
cd rpi-rgb-led-matrix-master
make build-python
cd bindings/python
pip install .
```
@@ -110,8 +113,6 @@ variables:
build:
script:
- cd rpi-rgb-led-matrix-master
- make build-python
- cd bindings/python
- pip install .
```
+67 -36
View File
@@ -12,10 +12,28 @@
The enhanced FontManager provides comprehensive font management for the LEDMatrix application with support for:
- Manager font registration and detection
- Plugin font management
- Manual font overrides via web interface
- Programmatic per-element font overrides
- Performance monitoring and caching
- Dynamic font discovery
## Getting the FontManager
There is one shared FontManager per display process. The display controller
creates it and hands it to the `PluginManager`, so a plugin reaches it
through its `plugin_manager`:
```python
class MyPlugin(BasePlugin):
def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
self.font_manager = self._get_font_manager()
```
`BasePlugin._get_font_manager()` returns `plugin_manager.font_manager`, or a
standalone FontManager when none is available (test harnesses, mocks).
`DisplayManager` has **no** `font_manager` attribute —
`display_manager.font_manager` raises `AttributeError`.
## Architecture
### Manager-Centric Design
@@ -40,8 +58,9 @@ Manager requests font → Check manual overrides → Apply manager choice → Ca
from src.font_manager import FontManager
class MyManager:
def __init__(self, config, display_manager, cache_manager):
self.font_manager = display_manager.font_manager # Access shared FontManager
def __init__(self, config, display_manager, cache_manager, plugin_manager):
self.display_manager = display_manager
self.font_manager = plugin_manager.font_manager # Shared FontManager
self.manager_id = "my_manager"
def display(self):
@@ -80,8 +99,9 @@ class MyManager:
```python
class AdvancedManager:
def __init__(self, config, display_manager, cache_manager):
self.font_manager = display_manager.font_manager
def __init__(self, config, display_manager, cache_manager, plugin_manager):
self.display_manager = display_manager
self.font_manager = plugin_manager.font_manager
self.manager_id = "advanced_manager"
# Define your font specifications
@@ -152,19 +172,15 @@ font = self.font_manager.resolve_font(
> URIs documented below are resolved relative to the plugin's
> install directory.
>
> The **Fonts** tab in the web UI that lists detected
> manager-registered fonts is still a **placeholder
> implementation** — fonts that managers register through
> `register_manager_font()` do not yet appear there. The
> programmatic per-element override workflow described in
> [Manual Font Overrides](#manual-font-overrides) below
> (`set_override()` / `remove_override()` / the
> `config/font_overrides.json` store) **does** work today and is
> the supported way to override a font for an element until the
> Fonts tab is wired up. If you can't wait and need a workaround
> right now, you can also just load the font directly with PIL
> (or `freetype-py` for BDF) inside your plugin's `manager.py`
> and skip the override system entirely.
> The web UI's **Fonts** tab lists, uploads, previews and deletes the
> font files in `assets/fonts/`. Its **Used by** column shows which
> loaded plugins registered each file through `register_manager_font()`
> (see [Font usage in the web UI](#font-usage-in-the-web-ui)), and it
> warns before deleting one of them. It has no override editor (the
> override panels and `/api/v3/fonts/overrides` endpoints were removed).
> The programmatic override workflow in
> [Manual Font Overrides](#manual-font-overrides) below still works.
> Let users pick fonts through your plugin's own config schema.
### Plugin Font Registration
@@ -200,10 +216,10 @@ In your plugin's `manifest.json`:
### Using Plugin Fonts
```python
class PluginManager:
def __init__(self, config, display_manager, cache_manager, plugin_id):
self.font_manager = display_manager.font_manager
self.plugin_id = plugin_id
class MyPlugin(BasePlugin):
def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
self.font_manager = self._get_font_manager()
def display(self):
# Use plugin font (automatically namespaced)
@@ -219,17 +235,8 @@ class PluginManager:
## Manual Font Overrides
Users can override any font through the web interface:
1. Navigate to **Fonts** tab
2. View **Detected Manager Fonts** to see what's currently in use
3. In **Element Overrides** section:
- Select the element (e.g., "nfl.live.score")
- Choose a different font family
- Choose a different size
- Click **Add Override**
Overrides are stored in `config/font_overrides.json` and persist across restarts.
Overrides are set in code (there is no web UI or REST endpoint for them).
They are stored in `config/font_overrides.json` and persist across restarts.
### Programmatic Overrides
@@ -271,6 +278,31 @@ Place font files in `assets/fonts/` directory:
- Font family name is derived from filename (without extension)
- Will be automatically discovered on next initialization
## Font usage in the web UI
The web interface runs in its own process and has no FontManager, so the
display service publishes which plugin uses which font
(`src/font_usage.py`), and the Fonts tab's **Used by** column reads it:
- **Source**: `register_manager_font()` registrations of the loaded
plugins. `get_font()` and `resolve_font()` do not know the calling plugin
and are not counted, and neither is a plugin that opens a font file
directly with PIL — register the fonts your plugin draws with if you want
them listed.
- **Names**: a family, alias (`press_start`, `four_by_six`,
`five_by_seven`, `tom_thumb`) or path is resolved through
`font_catalog` to the file it loads and reported under that file's name
without extension (`PressStart2P-Regular`, `4x6-font`, `5x7`,
`tom-thumb`), which is how the Fonts tab keys its rows. Fonts outside
`assets/fonts/` (a plugin's own `plugin_id::family` fonts) and families
that resolve to nothing are left out.
- **When**: a daemon thread started once plugins have loaded checks every
10 seconds and writes the `font_usage_snapshot` cache key only when the
usage changed (and once a day, so the cache's cleanup never expires it).
Unloading a plugin drops its registrations (`forget_manager_fonts`).
- **Unknown**: until the display service has published, the column reads
"unknown" and `GET /api/v3/fonts/catalog` returns `used_by: null`.
## Performance Monitoring
```python
@@ -369,6 +401,7 @@ self.font = self.font_manager.resolve_font(
### FontManager Methods
- `register_manager_font(manager_id, element_key, family, size_px, color=None)` - Register font usage
- `forget_manager_fonts(manager_id)` - Drop a manager's registrations (core calls it when a plugin unloads)
- `resolve_font(element_key, family, size_px, plugin_id=None)` - Get font with override support
- `get_font(family, size_px)` - Get font directly (bypasses overrides)
- `measure_text(text, font)` - Measure text dimensions
@@ -388,7 +421,5 @@ self.font = self.font_manager.resolve_font(
## Example: Complete Manager Implementation
For a working example of the font manager API in use, see
`src/font_manager.py` itself and the bundled scoreboard base classes
in `src/base_classes/` (e.g., `hockey.py`, `football.py`) which
register and resolve fonts via the patterns documented above.
`src/font_manager.py` itself.
+4 -4
View File
@@ -83,10 +83,10 @@ You should see:
1. Open the **Display** tab
2. Set your matrix configuration:
- **Rows**: 32 or 64 (match your hardware)
- **Columns**: commonly 64 or 96; the web UI accepts any integer
in the 1–128 range, but 64 and 96 are the values the bundled
panel hardware ships with
- **Rows**: match your panel — commonly 32 or 64; any even number
from 8 to 64
- **Columns**: match your panel — commonly 64 or 96; at least 16,
with no upper limit
- **Chain Length**: Number of panels chained horizontally
- **Hardware Mapping**: usually `adafruit-hat-pwm` (with the PWM jumper
mod) or `adafruit-hat` (without). See the root README for the full list.
+41 -71
View File
@@ -60,20 +60,18 @@ pytest test/test_display_controller.py::TestDisplayControllerModeRotation::test_
### Run Tests by Marker
The tests use markers to categorize them:
`pytest.ini` declares the markers `unit`, `integration`, `hardware`, `slow`
and `plugin` (with `--strict-markers`, so a typo in a marker name is an
error). Few tests are marked: only a handful carry `unit`, and none currently
carry `integration`, `slow` or `hardware`, so `-m integration` and `-m slow`
select nothing. Select tests by file, directory or `-k` instead.
```bash
# Run only unit tests (fast, isolated)
pytest -m unit
# What CI runs for the core suites (excludes anything marked hardware)
pytest -m "not hardware" test/ --ignore=test/plugins
# Run only integration tests
pytest -m integration
# Run tests that don't require hardware
pytest -m "not hardware"
# Run slow tests
pytest -m slow
# Tests whose name matches an expression
pytest -k "config and not secrets"
```
### Run Tests in a Directory
@@ -138,58 +136,35 @@ pytest -sv
## Coverage Reports
The test suite is configured to generate coverage reports.
### View Coverage in Terminal
Coverage is not collected by a plain `pytest` run: `pytest.ini` deliberately
has no coverage flags, so local runs stay fast. Ask for it explicitly
(needs `pytest-cov`, which is in `requirements-test.txt`):
```bash
# Coverage is automatically shown when running pytest
pytest
# Terminal summary
pytest --cov=src --cov=web_interface --cov-report=term test/ --ignore=test/plugins
# The output will show something like:
# ----------- coverage: platform linux, python 3.11.5 -----------
# Name Stmts Miss Cover Missing
# ---------------------------------------------------------------------
# src/display_controller.py 450 120 73% 45-67, 89-102
# HTML report in htmlcov/
pytest --cov=src --cov=web_interface --cov-report=html test/ --ignore=test/plugins
```
### Generate HTML Coverage Report
```bash
# HTML report is automatically generated in htmlcov/
pytest
# Then open the report in your browser
# On Linux:
xdg-open htmlcov/index.html
# On macOS:
open htmlcov/index.html
# On Windows:
start htmlcov/index.html
```
The HTML report shows:
- Line-by-line coverage
- Files with low coverage highlighted
- Interactive navigation
Then open `htmlcov/index.html` in your browser (`xdg-open` on Linux, `open`
on macOS, `start` on Windows).
### Coverage Threshold
The tests are configured to fail if coverage drops below 30%. To change this, edit `pytest.ini`:
```ini
--cov-fail-under=30 # Change this value
```
The only threshold is in CI: the core unit-test job in
[`.github/workflows/test.yml`](../.github/workflows/test.yml) runs with
`--cov-fail-under=52`. To check it locally, add that flag to the command
above.
## Common Test Scenarios
### Run Tests After Making Changes
```bash
# Quick test run (just unit tests)
pytest -m unit
# Quick run: just the tests for the area you changed
pytest test/test_config_manager.py
# Full test suite
pytest
@@ -250,15 +225,10 @@ test/
├── test_error_aggregator.py # Error aggregation tests
├── test_schema_manager.py # Schema manager tests
├── test_web_api.py # Web API tests
├── plugins/ # Per-plugin test suites
│ ├── test_clock_simple.py
│ ├── test_calendar.py
│ ├── test_basketball_scoreboard.py
│ ├── test_soccer_scoreboard.py
│ ├── test_odds_ticker.py
│ ├── test_text_display.py
│ ├── test_visual_rendering.py
│ └── test_plugin_base.py
├── plugins/ # Plugin rendering suites
│ ├── test_plugin_matrix.py # Every discovered plugin, across panel sizes
│ ├── test_harness.py
│ └── test_visual_rendering.py
└── web_interface/
├── test_config_manager_atomic.py
├── test_state_reconciliation.py
@@ -283,8 +253,8 @@ test/
If you see import errors:
```bash
# Make sure you're in the project root
cd /home/chuck/Github/LEDMatrix
# Make sure you're in the project root (wherever you cloned it)
cd ~/LEDMatrix
# Check Python path
python -c "import sys; print(sys.path)"
@@ -325,18 +295,18 @@ If coverage reports aren't generating:
# Make sure pytest-cov is installed
pip install pytest-cov
# Run with explicit coverage
pytest --cov=src --cov-report=html
# Coverage is opt-in; ask for it explicitly
pytest --cov=src --cov=web_interface --cov-report=html
```
## Continuous Integration
The repo runs the pytest suite via
[`.github/workflows/test.yml`](../.github/workflows/test.yml) on every
push and pull request: a plugin-safety job (harness, visual rendering
and plugin-matrix tests) plus a unit-test job that runs an explicit
allowlist of suites — new test files must be added to that list to run
in CI. Release version consistency is checked by
push and pull request: a plugin-safety job that runs `test/plugins/`, and a
core unit-test job that runs the whole `test/` tree except `test/plugins/`
with `-m "not hardware"` and enforces coverage (`--cov-fail-under=52`). New
test files are picked up automatically. Release version consistency is checked by
[`.github/workflows/release-version-check.yml`](../.github/workflows/release-version-check.yml).
Bandit, flake8, mypy and gitleaks run as pre-commit hooks (see
`.pre-commit-config.yaml`), not in CI.
@@ -345,17 +315,17 @@ Bandit, flake8, mypy and gitleaks run as pre-commit hooks (see
1. **Run tests before committing**:
```bash
pytest -m unit # Quick check
pytest test/test_<area>.py # Quick check of what you touched
```
2. **Run full suite before pushing**:
```bash
pytest # Full test suite with coverage
pytest # Full test suite (add --cov flags for coverage)
```
3. **Fix failing tests immediately** - Don't let them accumulate
4. **Keep coverage above threshold** - Aim for 70%+ coverage
4. **Keep coverage above threshold** - CI fails below 52%
5. **Write tests for new features** - Add tests when adding new functionality
@@ -363,9 +333,9 @@ Bandit, flake8, mypy and gitleaks run as pre-commit hooks (see
```bash
# Most common commands
pytest # Run all tests with coverage
pytest # Run all tests (no coverage)
pytest -v # Verbose output
pytest -m unit # Run only unit tests
pytest test/test_x.py # Run one file
pytest -k "test_name" # Run tests matching pattern
pytest --cov=src # Generate coverage report
pytest -x # Stop on first failure
+5 -3
View File
@@ -19,7 +19,6 @@ All installation scripts have been moved from the project root to `scripts/insta
| `install_wifi_monitor.sh` | `scripts/install/install_wifi_monitor.sh` |
| `setup_cache.sh` | `scripts/install/setup_cache.sh` |
| `configure_web_sudo.sh` | `scripts/install/configure_web_sudo.sh` |
| `migrate_config.sh` | `scripts/install/migrate_config.sh` |
#### Permission Fix Scripts
@@ -59,9 +58,12 @@ sudo ./scripts/install/install_service.sh
After updating your scripts, verify they still work:
```bash
# Test installation scripts (if needed)
# Check the installation scripts are at their new paths
ls scripts/install/*.sh
sudo ./scripts/install/install_service.sh --help
./scripts/install/install_service.sh --help # prints usage only
# Note: running install_service.sh for real (with sudo, no --help)
# reinstalls, enables and restarts ledmatrix.service, ledmatrix-web.service
# and the update-verify units.
# Test permission scripts
ls scripts/fix_perms/*.sh
+91 -111
View File
@@ -1,169 +1,149 @@
# Multi-Root Workspace Setup Guide
This document explains how the LEDMatrix project uses a multi-root workspace to manage plugins as separate Git repositories.
This document explains how to work on LEDMatrix and the official plugins side
by side, with one editor workspace and the plugins loaded straight from your
plugin checkout.
## Overview
The LEDMatrix project has been migrated from a git submodule implementation to a **multi-root workspace** implementation for managing plugins. This allows:
Official plugins live in a single repository,
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins), with one
directory per plugin under `plugins/`. There are no separate per-plugin
repositories. For development you clone that monorepo **next to** LEDMatrix
and symlink the plugin directories you are working on into LEDMatrix's
`plugins/` directory with `scripts/dev/dev_plugin_setup.sh`.
- ✅ Plugins to exist as independent Git repositories
- ✅ Updates to plugins without modifying the LEDMatrix project
- ✅ Easy development workflow with all repos in one workspace
- ✅ Plugin system discovers plugins via symlinks in `plugin-repos/`
- ✅ Plugin code stays in the monorepo checkout, with its own git history
- ✅ LEDMatrix discovers the plugins through symlinks in `plugins/`
(git-ignored), so the production `plugin-repos/` directory is untouched
- ✅ `LEDMatrix.code-workspace` opens both repositories in VS Code/Cursor
## Directory Structure
```text
/home/chuck/Github/
├── LEDMatrix/ # Main project
│ ├── plugin-repos/ # Symlinks to actual repos (managed automatically)
│ │ ├── ledmatrix-clock-simple -> ../../ledmatrix-clock-simple
│ │ ├── ledmatrix-weather -> ../../ledmatrix-weather
~/Github/
├── LEDMatrix/ # Main project
│ ├── plugins/ # Dev plugin directory (git-ignored)
│ │ ├── clock-simple -> ~/Github/ledmatrix-plugins/plugins/clock-simple
│ │ ├── ledmatrix-weather -> ~/Github/ledmatrix-plugins/plugins/ledmatrix-weather
│ │ └── ...
│ ├── LEDMatrix.code-workspace # Multi-root workspace configuration
│ ├── plugin-repos/ # Default (Plugin Store) plugin directory
│ ├── LEDMatrix.code-workspace # Opens LEDMatrix and ../ledmatrix-plugins
│ └── ...
├── ledmatrix-clock-simple/ # Plugin repository (actual git repo)
├── ledmatrix-weather/ # Plugin repository (actual git repo)
├── ledmatrix-football-scoreboard/ # Plugin repository (actual git repo)
└── ... # Other plugin repos
└── ledmatrix-plugins/ # Plugin monorepo (git repo)
├── plugins/
│ ├── clock-simple/
│ ├── ledmatrix-weather/
│ └── ...
├── plugins.json # Store registry
└── update_registry.py
```
## How It Works
### 1. Plugin Repositories
### 1. The plugin monorepo
All plugin repositories are cloned to `/home/chuck/Github/` (parent directory of LEDMatrix) as regular Git repositories:
- `ledmatrix-clock-simple/`
- `ledmatrix-weather/`
- `ledmatrix-football-scoreboard/`
- etc.
### 2. Symlinks in plugin-repos/
The `LEDMatrix/plugin-repos/` directory contains symlinks pointing to the actual repositories in the parent directory. This allows the plugin system to discover plugins without modifying the project structure.
### 3. Multi-Root Workspace
The `LEDMatrix.code-workspace` file configures VS Code/Cursor to open all plugin repositories as separate workspace roots, allowing easy development across all repos.
## Setup Scripts
### Initial Setup
If you already have plugin repositories cloned, use the setup script:
Clone ledmatrix-plugins into the same parent directory as LEDMatrix (the
workspace file and `scripts/update_plugin_repos.py` look for
`../ledmatrix-plugins` relative to the LEDMatrix root):
```bash
cd /home/chuck/Github/LEDMatrix
python3 scripts/setup_plugin_repos.py
cd ~/Github
git clone https://github.com/ChuckBuilds/ledmatrix-plugins.git
```
This script:
- Reads the workspace configuration
- Creates symlinks in `plugin-repos/` pointing to actual repos
- Verifies all links are created correctly
### 2. Symlinks in plugins/
`scripts/dev/dev_plugin_setup.sh link <name> <path>` creates
`LEDMatrix/plugins/<name>` as a symlink to a plugin directory. Use the
plugin's manifest `id` as the name: that is the name the loader and
`config.json` use, and the script warns when the two differ.
### 3. Multi-root workspace
`LEDMatrix.code-workspace` has two roots: LEDMatrix itself and
`../ledmatrix-plugins`.
## Setup
### Link plugins
```bash
cd ~/Github/LEDMatrix
./scripts/dev/dev_plugin_setup.sh link clock-simple ../ledmatrix-plugins/plugins/clock-simple
./scripts/dev/dev_plugin_setup.sh list # show what is linked
```
If a real (non-symlink) directory of the same name already exists in
`plugins/`, the script offers to back it up and replace it.
Without a sibling checkout, `./scripts/dev/dev_plugin_setup.sh link-github
<name>` clones the monorepo into `~/.ledmatrix-dev-plugins/` instead and links
the plugin from there. See the
[Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md).
### Updating Plugins
To update all plugin repositories:
```bash
cd /home/chuck/Github/LEDMatrix
python3 scripts/update_plugin_repos.py
cd ~/Github/LEDMatrix
python3 scripts/update_plugin_repos.py # git pull in ../ledmatrix-plugins
# or
./scripts/dev/dev_plugin_setup.sh update # git pull in every linked checkout
```
This script:
- Finds all plugins in the workspace
- Runs `git pull` on each repository
- Reports which plugins were updated
The symlinks pick up the new code; restart the display to load it.
## Configuration
The plugin system is configured in `config/config.json`:
The loader scans only `plugin_system.plugins_directory` in
`config/config.json` (default `plugin-repos`). Point it at `plugins` so it
finds the links:
```json
{
"plugin_system": {
"plugins_directory": "plugin-repos",
"auto_discover": true,
"auto_load_enabled": true
"plugins_directory": "plugins"
}
}
```
The `plugins_directory` points to `plugin-repos/`, which contains symlinks to the actual repositories.
## Workflow
### Daily Development
1. **Open Workspace**: Open `LEDMatrix.code-workspace` in VS Code/Cursor
2. **All Repos Available**: All plugin repos appear as separate folders in the workspace
3. **Edit Plugins**: Edit plugin code directly in their repositories
4. **Update Plugins**: Run `update_plugin_repos.py` to pull latest changes
2. **Edit Plugins**: Edit code under `ledmatrix-plugins/plugins/<plugin>/`
3. **Test**: `python3 run.py -e` (emulator) or
`python3 scripts/check_plugin.py --plugin <id>` from LEDMatrix
4. **Ship**: Bump `version` in the plugin's `manifest.json`, run
`python update_registry.py` in ledmatrix-plugins, commit there
### Adding New Plugins
1. **Clone Repository**: Clone the new plugin repo to `/home/chuck/Github/`
2. **Add to Workspace**: Add the plugin folder to `LEDMatrix.code-workspace`
3. **Create Symlink**: Run `setup_plugin_repos.py` to create the symlink
### Updating Individual Plugins
Since plugins are regular Git repositories, you can update them individually:
```bash
cd /home/chuck/Github/ledmatrix-weather
git pull origin master
```
Or update all at once:
```bash
cd /home/chuck/Github/LEDMatrix
python3 scripts/update_plugin_repos.py
```
## Benefits
1. **No Submodule Hassle**: No need to update `.gitmodules` or run `git submodule update`
2. **Independent Updates**: Update plugins independently without touching LEDMatrix
3. **Clean Separation**: Each plugin is a separate repository with its own history
4. **Easy Development**: Multi-root workspace makes it easy to work across repos
5. **Automatic Discovery**: Plugin system automatically discovers plugins via symlinks
1. Create `plugins/<your-plugin-id>/` in the monorepo checkout
2. Link it: `./scripts/dev/dev_plugin_setup.sh link <your-plugin-id> ../ledmatrix-plugins/plugins/<your-plugin-id>`
## Troubleshooting
### Symlinks Not Working
If plugins aren't being discovered:
### Plugins not discovered
```bash
cd /home/chuck/Github/LEDMatrix
python3 scripts/setup_plugin_repos.py
cd ~/Github/LEDMatrix
ls -la plugins/ # links present and not broken?
./scripts/dev/dev_plugin_setup.sh status # link targets and git state
```
This will recreate all symlinks.
Also check that `plugin_system.plugins_directory` is `plugins`.
### Missing Plugins
### Plugin updates not showing
If a plugin is in the workspace but not found:
1. Check if the repo exists in `/home/chuck/Github/`
2. Check if the symlink exists in `plugin-repos/`
3. Run `setup_plugin_repos.py` to recreate symlinks
### Plugin Updates Not Showing
If changes to plugins aren't appearing:
1. Verify the symlink points to the correct directory: `ls -la plugin-repos/ledmatrix-weather`
2. Check that you're editing in the actual repo, not a copy
3. Restart the LEDMatrix service if running
1. Verify the link target: `ls -la plugins/<id>`
2. Check that you're editing the monorepo checkout, not a store-installed copy
3. Restart the LEDMatrix service (or `run.py`)
## Notes
- The `plugin-repos/` directory is tracked in git, but only contains symlinks
- Actual plugin code lives in `/home/chuck/Github/ledmatrix-*/`
- Each plugin repo can be updated independently via `git pull`
- The LEDMatrix project doesn't need to be updated when plugins change
- `plugins/` is git-ignored (except `plugins/.gitkeep`); the symlinks are
never committed.
- When changing a plugin in the monorepo, bump its manifest `version` and run
`python update_registry.py`, or users won't receive the update.
+71 -13
View File
@@ -13,6 +13,7 @@ Complete API reference for plugin developers. This document describes all method
- [Display Manager](#display-manager)
- [Cache Manager](#cache-manager)
- [Plugin Manager](#plugin-manager)
- [Deprecated APIs](#deprecated-apis)
---
@@ -429,9 +430,7 @@ self.display_manager.image.paste(icon, (5, 5), icon)
self.display_manager.update_display()
```
This is the same pattern the bundled scoreboard base classes
(`src/base_classes/baseball.py`, `basketball.py`, `football.py`,
`hockey.py`) use, so it's the canonical way to render arbitrary images.
This is the canonical way to render arbitrary images.
### Weather Icons
@@ -514,21 +513,59 @@ self.display_manager.draw_text_with_icons(
For plugins that implement scrolling content, use these methods to coordinate with the display system.
#### `set_scrolling_state(is_scrolling: bool) -> None`
#### `set_scrolling_state(is_scrolling: bool, frame_hold: int = 1) -> None`
Mark the display as scrolling or not scrolling. Call when scrolling starts/stops.
Mark the display as scrolling or not scrolling, and set this scroll's frame
pacing. Call it when a scroll starts (calling it on every scroll frame is fine)
and with `False` when it stops.
**Parameters**:
- `is_scrolling` (bool): True if currently scrolling, False otherwise
- `frame_hold` (int, default 1): how many panel refreshes each pushed frame is
held for (clamped to 1-255; ignored when `is_scrolling` is False, which
resets it to 1). Pass the `frame_hold` of the settings
`src.common.scroll_config.configure()` returned. Added in core 3.4.0.
**Why `frame_hold` matters**: `scroll_config.configure()` snaps the speed to
one the panel can show in whole pixels and sets the `ScrollHelper` to advance a
fixed number of pixels on every presented frame -- no clock is consulted. The
panel presents frames at its refresh rate divided by the hold, so the hold is
part of the speed. Omit it and a 50 px/s scroll (1px every 2nd refresh on a
100 Hz panel) runs at 100 px/s. The hold is not applied by `configure()`
because it must not outlive the scroll: plugins share one display manager.
**Example**:
```python
from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.scroll_helper = ScrollHelper(
self.display_manager.width, self.display_manager.height, self.logger)
# ...later, hand it content with self.scroll_helper.set_scrolling_image(img)
self.scroll_settings = scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
display_manager=self.display_manager,
plugin_logger=self.logger,
)
def display(self, force_clear=False):
self.display_manager.set_scrolling_state(True)
# Scroll content...
self.display_manager.set_scrolling_state(False)
self.display_manager.set_scrolling_state(
True, frame_hold=self.scroll_settings.frame_hold)
self.scroll_helper.update_scroll_position()
self.display_manager.image = self.scroll_helper.get_visible_portion()
self.display_manager.update_display()
if self.scroll_helper.is_scroll_complete():
self.display_manager.set_scrolling_state(False)
```
Don't pace the loop with `time.sleep()`: `update_display()` blocks on the
panel's vsync, which is what paces a scroll. See `docs/SCROLL_PERFORMANCE.md`
for choosing a speed.
#### `is_currently_scrolling() -> bool`
Check if the display is currently in a scrolling state.
@@ -582,7 +619,7 @@ The Display Manager provides several pre-loaded fonts:
display_manager.regular_font # Press Start 2P, size 8
display_manager.small_font # Press Start 2P, size 8
display_manager.calendar_font # 5x7 BDF font
display_manager.extra_small_font # 4x6 TTF font, size 6
display_manager.extra_small_font # 4x6 TTF font, size 7 (6 snapped to its pixel grid)
display_manager.bdf_5x7_font # Alias for calendar_font
```
@@ -816,12 +853,12 @@ for file_info in files:
Get cache performance metrics.
**Returns**: Dictionary with cache statistics (hits, misses, hit rate, etc.)
**Returns**: Dictionary with cache statistics (`total_requests`, `cache_hit_rate`, `background_hit_rate`, `api_calls_saved`, `average_fetch_time`, etc.)
**Example**:
```python
metrics = self.cache_manager.get_cache_metrics()
self.logger.info(f"Cache hit rate: {metrics['hit_rate']:.2%}")
self.logger.info(f"Cache hit rate: {metrics['cache_hit_rate']:.2%}")
```
#### `get_memory_cache_stats() -> Dict[str, Any]`
@@ -998,9 +1035,10 @@ if "weather" in enabled_plugins:
self.display_manager.update_display()
```
3. **Handle scrolling state**: If your plugin scrolls, use scrolling state methods
3. **Handle scrolling state**: If your plugin scrolls, use scrolling state methods,
passing the frame hold `scroll_config.configure()` returned
```python
self.display_manager.set_scrolling_state(True)
self.display_manager.set_scrolling_state(True, frame_hold=settings.frame_hold)
# Scroll content...
self.display_manager.set_scrolling_state(False)
```
@@ -1035,3 +1073,23 @@ if "weather" in enabled_plugins:
- [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md) - Complete development guide
- [Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md) - Advanced patterns and examples
---
## Deprecated APIs
These still work in 3.6 but log a warning the first time they are called
(`journalctl -u ledmatrix` shows which one), and are **removed in 3.7.0**.
Nothing in core, the official plugins or the third-party plugins in the
registry calls them.
| Object | Methods | Instead |
|---|---|---|
| `cache_manager` | `update_cache` | `set()` |
| `cache_manager` | `get_background_cached_data`, `is_background_data_available` | `get()` |
| `cache_manager` | `has_data_changed`, `setup_persistent_cache`, `get_sport_live_interval`, `get_sport_key_from_cache_key`, `record_cache_hit`, `record_cache_miss`, `record_fetch_time`, `get_cache_metrics`, `log_cache_metrics`, `get_memory_cache_stats` | no replacement |
| `display_manager` | `draw_weather_icon`, `draw_sun`, `draw_cloud`, `draw_rain`, `draw_snow`, `draw_text_with_icons` | draw your own icons (the weather plugin ships `WeatherIcons`) |
| `display_manager` | `get_scrolling_stats` | no replacement |
| `font_manager` | `get_font_catalog`, `get_available_fonts` | read `font_catalog` |
| `font_manager` | `set_override`, `remove_override`, `get_overrides`, `add_font`, `remove_font`, `validate_font`, `get_size_tokens`, `get_performance_stats`, `get_manager_fonts`, `get_detected_fonts`, `get_plugin_fonts`, `unregister_plugin_fonts` | no replacement |
| `plugin_manager` | `get_enabled_plugins` | check `enabled` on the entries in `plugin_manager.plugins` |
+5 -4
View File
@@ -8,12 +8,13 @@
> - Code paths reference `web_interface_v2.py`; the current web UI is
> `web_interface/app.py` with v3 Blueprint-based templates.
> - The example Flask routes use `/api/plugins/*`; the real API
> blueprint is mounted at `/api/v3` (`web_interface/app.py:199`).
> blueprint (`web_interface/blueprints/api_v3/`) is mounted at `/api/v3`
> in `web_interface/app.py`.
> - The default plugin location is `plugin-repos/` (configurable via
> `plugin_system.plugins_directory`), not `./plugins/`.
> - Example imports use `src/plugin_system/base_classes/*_plugin.py`;
> the shipped base classes live in `src/base_classes/` (e.g.
> `src.base_classes.sports.SportsCore`, `src.base_classes.hockey.Hockey`).
> - Example imports use `src/plugin_system/base_classes/*_plugin.py`,
> which do not exist. The old `src/base_classes/` package has been
> removed; shared sports code lives in `src/common/`.
> - The "Migration Strategy" and "Implementation Roadmap" sections
> describe work that has now shipped.
>
+27 -31
View File
@@ -9,7 +9,7 @@ The LEDMatrix system uses a plugin-based architecture where each plugin manages
1. **Install a plugin** from the Plugin Store in the web interface
2. **Navigate to the plugin's configuration tab** (automatically created when installed)
3. **Configure settings** using the auto-generated form
4. **Save configuration** and restart the display service
4. **Save configuration**; the running display applies it without a restart
For detailed information, see the sections below.
@@ -67,9 +67,7 @@ The main configuration file (`config/config.json`) now contains only essential s
"time_format": "%I:%M %p"
},
"plugin_system": {
"plugins_directory": "plugin-repos",
"auto_discover": true,
"auto_load_enabled": true
"plugins_directory": "plugin-repos"
}
}
```
@@ -93,9 +91,9 @@ The main configuration file (`config/config.json`) now contains only essential s
#### 4. Plugin System
- **plugin_system**: Plugin system configuration
- **plugins_directory**: Directory where plugins are stored
- **auto_discover**: Automatically discover plugins
- **auto_load_enabled**: Automatically load enabled plugins
- **plugins_directory**: Directory where plugins are stored (the only one the loader scans)
- `auto_discover`, `auto_load_enabled`, `development_mode` may still appear in
older configs; nothing reads them (see [CONFIG_REFERENCE.md](CONFIG_REFERENCE.md#plugin_system))
## Plugin Configuration
@@ -191,19 +189,20 @@ plugin-repos/
"author": "Your Name",
"entry_point": "manager.py",
"class_name": "MyPlugin",
"display_modes": ["my_plugin"],
"config_schema": "config_schema.json"
"display_modes": ["my_plugin"]
}
```
The required fields the plugin loader will check for are `id`,
`name`, `version`, `class_name`, and `display_modes`. `entry_point`
defaults to `manager.py` if omitted. `config_schema` must be a
**file path** (relative to the plugin directory) — the schema itself
lives in a separate JSON file, not inline in the manifest. The
`class_name` value must match the actual class defined in the entry
point file **exactly** (case-sensitive, no spaces); otherwise the
loader fails with `AttributeError` at load time.
The Plugin Store refuses a manifest that lacks any of `id`, `name`,
`class_name` or `display_modes` (`store_manager.py`); the loader itself
needs `class_name`. `version` is not required, but the store compares it
with the registry's `latest_version` to offer updates, so set it.
`entry_point` defaults to `manager.py` if omitted. The config schema is not
named in the manifest: it is always the file `config_schema.json` in the
plugin directory. The `class_name` value must match the actual class
defined in the entry point file **exactly** (case-sensitive, no spaces);
otherwise the loader fails with a `PluginError` ("Class ... not found in
module") at load time.
### Plugin Manager Class
@@ -225,9 +224,11 @@ class MyPlugin(BasePlugin):
"""Render plugin content to the LED matrix."""
pass
def get_duration(self):
"""Get display duration for this plugin"""
return self.config.get('duration', 30)
# BasePlugin.get_display_duration() already returns
# self.config['display_duration'] (default 15s); override it only to
# vary the duration with the content.
def get_display_duration(self):
return self.config.get('display_duration', 30)
```
### Dynamic Duration Configuration
@@ -261,7 +262,7 @@ Each installed plugin automatically gets its own dedicated configuration tab in
### Accessing Plugin Configuration
1. Navigate to the **Plugins** tab to see all installed plugins
1. Navigate to the **Plugin Manager** tab to see all installed plugins
2. Click the **Configure** button on any plugin card, or
3. Click directly on the plugin's tab button in the navigation bar
@@ -280,7 +281,6 @@ Configuration forms are automatically generated from each plugin's `config_schem
- **Type-safe inputs**: Form inputs match JSON Schema types
- **Default values**: Fields show current values or schema defaults
- **Real-time validation**: Input constraints enforced (min, max, maxLength, etc.)
- **Reset to defaults**: One-click reset to restore original settings
- **Help text**: Each field shows description from schema
For more details, see [Plugin Configuration Tabs](PLUGIN_CONFIGURATION_TABS.md).
@@ -339,20 +339,16 @@ The configuration system uses JSON Schema Draft-07 for validation:
2. **Configuration errors**: Validate plugin configuration against schema
3. **Display issues**: Check display durations and plugin display methods
4. **Performance**: Monitor plugin update intervals and resource usage
5. **Tab not showing**: Verify `config_schema.json` exists and is referenced in manifest
5. **Form missing or wrong**: Verify `config_schema.json` exists in the plugin directory and is valid JSON Schema
6. **Settings not saving**: Check validation errors and ensure all required fields are filled
### Debug Mode
Enable debug logging to troubleshoot plugin issues:
There is no config key for debug logging. Run the display with debug
logging instead:
```json
{
"plugin_system": {
"debug": true,
"log_level": "debug"
}
}
```bash
python3 run.py -d # or: LEDMATRIX_DEBUG=true python3 run.py
```
## See Also
+39 -98
View File
@@ -1,18 +1,8 @@
# Plugin Configuration Tabs
> **Status note:** this doc was written during the rollout of the
> per-plugin configuration tab feature. The feature itself is shipped
> and working in the current v3 web interface, but a few file paths
> in the "Implementation Details" section below still reference the
> pre-v3 file layout (`web_interface_v2.py`, `templates/index_v2.html`).
> The current implementation lives in `web_interface/app.py`,
> `web_interface/blueprints/api_v3.py`, and `web_interface/templates/v3/`.
> The user-facing description (Overview, Features, Form Generation
> Process) is still accurate.
## Overview
Each installed plugin now gets its own dedicated configuration tab in the web interface. This provides a clean, organized way to configure plugins without cluttering the main Plugins management tab.
Each installed plugin now gets its own dedicated configuration tab in the web interface. This provides a clean, organized way to configure plugins without cluttering the **Plugin Manager** tab.
## Features
@@ -20,24 +10,27 @@ Each installed plugin now gets its own dedicated configuration tab in the web in
- **JSON Schema-Based Forms**: Configuration forms are automatically generated based on each plugin's `config_schema.json`
- **Type-Safe Inputs**: Form inputs are created based on the JSON Schema type (boolean, number, string, array, enum)
- **Default Values**: All fields show current values or fallback to schema defaults
- **Reset Functionality**: Users can reset all settings to defaults with one click
- **Real-Time Validation**: Input constraints from JSON Schema are enforced (min, max, maxLength, etc.)
## User Experience
### Accessing Plugin Configuration
1. Navigate to the **Plugins** tab to see all installed plugins
1. Navigate to the **Plugin Manager** tab to see all installed plugins
2. Click the **Configure** button on any plugin card
3. You'll be automatically taken to that plugin's configuration tab
4. Alternatively, click directly on the plugin's tab button (marked with a puzzle piece icon)
4. Alternatively, click directly on the plugin's tab button in the second nav row
### Configuring a Plugin
1. Open the plugin's configuration tab
2. Modify settings using the generated form
3. Click **Save Configuration**
4. Restart the display service to apply changes
3. Click **Save Configuration**. The settings apply to the running display
without a restart: the display service reloads `config.json` when it
changes and calls the plugin's `on_config_change()`
The tab also has **Refresh** (reload the form), **Update** (update the
plugin) and **Uninstall** buttons.
### Plugin Manager vs Per-Plugin Configuration
@@ -52,22 +45,13 @@ Each installed plugin now gets its own dedicated configuration tab in the web in
### Requirements
To enable automatic configuration tab generation, your plugin must:
Every installed plugin gets a tab. To get a generated form in it, include a
`config_schema.json` file in the plugin's directory. The name is fixed: the
web interface finds the schema by that file name (`SchemaManager` in
`src/plugin_system/schema_manager.py`), and no manifest field points to it.
1. Include a `config_schema.json` file
2. Reference it in your `manifest.json`:
```json
{
"id": "your-plugin",
"name": "Your Plugin",
"icon": "fas fa-star", // Optional: Custom tab icon
...
"config_schema": "config_schema.json"
}
```
**Note:** You can optionally specify a custom `icon` for your plugin tab. See [Plugin Custom Icons Guide](PLUGIN_CUSTOM_ICONS.md) for details.
**Note:** You can optionally specify a Font Awesome `icon` class for your
plugin tab in `manifest.json`. See [Plugin Custom Icons Guide](PLUGIN_CUSTOM_ICONS.md) for details.
### Supported JSON Schema Types
@@ -208,69 +192,32 @@ Renders as: Dropdown select
### Form Generation Process
1. Web UI loads installed plugins via `/api/v3/plugins/installed`
2. For each plugin, the backend loads its `config_schema.json`
3. Frontend generates a tab button with plugin name
4. Frontend generates a form based on the JSON Schema
5. Current config values from `config.json` are populated
6. When saved, each field is sent to `/api/v3/plugins/config` endpoint
Forms are rendered on the server, not generated in the browser:
## Implementation Details
### Backend Changes
**File**: `web_interface_v2.py`
- Modified `/api/v3/plugins/installed` endpoint to include `config_schema_data`
- Loads each plugin's `config_schema.json` if it exists
- Returns schema data along with plugin info
### Frontend Changes
**File**: `templates/index_v2.html`
New Functions:
- `generatePluginTabs(plugins)` - Creates tab buttons and content for each plugin
- `generatePluginConfigForm(plugin)` - Generates HTML form from JSON Schema
- `savePluginConfiguration(pluginId)` - Saves form data to backend
- `resetPluginConfig(pluginId)` - Resets all settings to defaults
- `configurePlugin(pluginId)` - Navigates to plugin's tab
### Data Flow
```
Page Load
→ refreshPlugins()
→ /api/v3/plugins/installed
→ Returns plugins with config_schema_data
→ generatePluginTabs()
→ Creates tab buttons
→ Creates tab content
→ generatePluginConfigForm()
→ Reads JSON Schema
→ Creates form inputs
→ Populates current values
User Saves
→ savePluginConfiguration()
→ Reads form data
→ Converts types per schema
→ Sends to /api/v3/plugins/config
→ Updates config.json
→ Shows success notification
```
1. The web UI loads installed plugins via `/api/v3/plugins/installed` and adds
a tab button for each one
2. Opening a tab loads `/v3/partials/plugin-config/<plugin_id>`
(`web_interface/blueprints/pages_v3.py`), which loads the plugin's schema
through `SchemaManager` and its current values from `config.json`
3. `web_interface/templates/v3/partials/plugin_config.html` renders the form
from the schema (widgets named by `x-widget` are rendered by the scripts in
`web_interface/static/v3/js/widgets/`)
4. **Save Configuration** posts the form to `/api/v3/plugins/config`
(`web_interface/blueprints/api_v3/plugins.py`), which validates it against
the schema, writes `config.json` (secret fields go to
`config_secrets.json`) and shows a notification
## Troubleshooting
### Plugin Tab Not Appearing
- Ensure `config_schema.json` exists in plugin directory
- Verify `config_schema` field in `manifest.json`
- Check that the plugin is installed and appears in the **Plugin Manager** tab
- Check browser console for errors
- Try refreshing plugins (Plugins tab → Refresh button)
- Reload the page
### Form Not Generating Correctly
- Ensure `config_schema.json` exists in the plugin directory
- Validate your `config_schema.json` against JSON Schema Draft 07
- Check that all properties have a `type` field
- Ensure `default` values match the specified type
@@ -282,7 +229,6 @@ User Saves
- Check that config keys match schema properties
- Verify backend API is accessible
- Check browser network tab for API errors
- Ensure display service is restarted after config changes
## Migration Guide
@@ -300,26 +246,21 @@ If your plugin doesn't have a config schema:
2. Add descriptions for each property
3. Set appropriate defaults
4. Add validation constraints (min, max, etc.)
5. Reference the schema in your `manifest.json`
### Backward Compatibility
- Plugins without `config_schema.json` still work normally
- They simply won't have a configuration tab
- Their tab shows plain text, number and checkbox inputs for the keys already
in their `config.json` section, or "No configuration options available for
this plugin." when there are none
- Users can still edit config via the Raw JSON editor
- The Configure button will navigate to a tab with a friendly message
## Future Enhancements
## Beyond the Basic Types
Potential improvements for future versions:
- **Advanced Schema Features**: Support for nested objects, conditional fields
- **Visual Validation**: Real-time validation feedback as user types
- **Color Pickers**: Special input for RGB/color array types
- **File Uploads**: Support for image/asset uploads
- **Import/Export**: Save and share plugin configurations
- **Presets**: Quick-switch between saved configurations
- **Documentation Links**: Link schema fields to plugin documentation
Nested objects (rendered as collapsible sections), `x-widget` widgets such as
`color-picker` and `file-upload`, and more are supported; see
[PLUGIN_CONFIGURATION_GUIDE.md](PLUGIN_CONFIGURATION_GUIDE.md) and
`web_interface/static/v3/js/widgets/README.md`.
## Example Plugins
+134 -382
View File
@@ -11,427 +11,179 @@
### Component Overview
```
┌─────────────────────────────────────────────────────────────────┐
│ Web Browser │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ Tab Navigation Bar │ │
│ │ [Overview] [General] ... [Plugins] [Plugin X] [Plugin Y]│ │
│ └─────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────┐ ┌──────────────────────────────────┐ │
│ │ Plugins Tab │ │ Plugin X Configuration Tab │ │
│ │ │ │ │ │
│ │ • Install │ │ Form Generated from Schema: │ │
│ │ • Update │ │ • Boolean → Toggle │ │
│ │ • Uninstall │ │ • Number → Number Input │ │
│ │ • Enable │ │ • String → Text Input │ │
│ │ • [Configure]──────→ • Array → Comma Input │ │
│ │ │ │ • Enum → Dropdown │ │
│ └─────────────────┘ │ │ │
│ │ [Save] [Back] [Reset] │ │
│ └──────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────┐
│ Web browser (templates/v3/base.html, Alpine.js + HTMX) │
│ │
│ Second nav row: one tab per installed plugin │
│ Clicking a tab: GET /v3/partials/plugin-config/<plugin_id> │
│ → server-rendered form swapped into the tab │
│ │
│ Save: hx-post="/api/v3/plugins/config?plugin_id=<id>" (form data) │
└──────────────────────────────────────────────────────────────────┘
│
│ HTTP API
▼
┌─────────────────────────────────────────────────────────────────┐
│ Flask Backend │
│ ┌───────────────────────────────────────────────────────┐ │
│ │ /api/v3/plugins/installed │ │
│ │ • Discover plugins in plugins/ directory │ │
│ │ • Load manifest.json for each plugin │ │
│ │ • Load config_schema.json if exists │ │
│ │ • Load current config from config.json │ │
│ │ • Return combined data to frontend │ │
│ └───────────────────────────────────────────────────────┘ │
│ │
│ ┌───────────────────────────────────────────────────────┐ │
│ │ /api/v3/plugins/config │ │
│ │ • Receive key-value pair │ │
│ │ • Update config.json │ │
│ │ • Return success/error │ │
│ └───────────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────┐
│ Flask (web_interface/app.py) │
│ │
│ pages_v3 blueprint (blueprints/pages_v3.py) │
│ _load_plugin_config_partial(plugin_id) │
│ • SchemaManager.load_schema() → config_schema.json │
│ • config.json section for the plugin │
│ • masks x-secret fields │
│ • renders partials/plugin_config.html (render_field macros) │
│ │
│ api_v3 blueprint (blueprints/api_v3/plugins.py) │
│ save_plugin_config() POST /api/v3/plugins/config │
│ get_plugin_config() GET /api/v3/plugins/config │
│ get_plugin_schema() GET /api/v3/plugins/schema │
│ reset_plugin_config() POST /api/v3/plugins/config/reset │
└──────────────────────────────────────────────────────────────────┘
│
│ File System
▼
┌─────────────────────────────────────────────────────────────────┐
│ File System │
│ │
│ plugins/ │
│ ├── hello-world/ │
│ │ ├── manifest.json ───┐ │
│ │ ├── config_schema.json ─┼─→ Defines UI structure │
│ │ ├── manager.py │ │
│ │ └── requirements.txt │ │
│ └── clock-simple/ │ │
│ ├── manifest.json │ │
│ └── config_schema.json ──┘ │
│ │
│ config/ │
│ └── config.json ────────────→ Stores configuration values │
│ { │
│ "hello-world": { │
│ "enabled": true, │
│ "message": "Hello!", │
│ ... │
│ } │
│ } │
└─────────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────┐
│ Files │
│ plugin-repos/<id>/config_schema.json JSON Schema (Draft-7) │
│ config/config.json { "<id>": { ... } } │
│ config/config_secrets.json { "<id>": { secrets } } │
└──────────────────────────────────────────────────────────────────┘
```
The plugins directory is `plugin_system.plugins_directory` in
`config/config.json` (default `plugin-repos/`). Plugin configuration lives in
`config/config.json`, not in the plugin directory, so it survives reinstalls.
## Data Flow
### 1. Page Load Sequence
### 1. Rendering a plugin's tab
```
User Opens Web Interface
│
▼
DOMContentLoaded Event
│
▼
refreshPlugins()
│
▼
GET /api/v3/plugins/installed
│
├─→ For each plugin directory:
│ ├─→ Read manifest.json
│ ├─→ Read config_schema.json (if exists)
│ └─→ Read config from config.json
│
▼
Return JSON Array:
[{
id: "hello-world",
name: "Hello World",
config: { enabled: true, message: "Hello!" },
config_schema_data: {
properties: {
enabled: { type: "boolean", ... },
message: { type: "string", ... }
}
}
}, ...]
│
▼
generatePluginTabs(plugins)
│
├─→ For each plugin:
│ ├─→ Create tab button
│ ├─→ Create tab content div
│ └─→ generatePluginConfigForm(plugin)
│ │
│ ├─→ Read schema properties
│ ├─→ Get current config values
│ └─→ Generate HTML form inputs
│
▼
Tabs Rendered in UI
User opens the plugin's tab
│
▼
GET /v3/partials/plugin-config/<plugin_id> (pages_v3)
│
├─→ Load schema (SchemaManager, no cache)
├─→ Load config.json[<plugin_id>]
├─→ Mask "x-secret" values (fails closed if the schema is unusable)
└─→ render partials/plugin_config.html
│
└─→ render_field() per property, recursively:
boolean → toggle, number/integer → input or slider,
string → input / textarea / select (enum),
array → list or table widget,
object → collapsible nested section,
"x-widget" → a registered widget
(static/v3/js/widgets/, or one the plugin ships)
```
### 2. Configuration Save Sequence
Nested objects are supported: a nested field is posted with a dotted name
(e.g. `transition.type`).
### 2. Saving
```
User Modifies Form
│
▼
User Clicks "Save"
│
▼
savePluginConfiguration(pluginId)
│
├─→ Get form data
├─→ For each field:
│ ├─→ Get schema type
│ ├─→ Convert value to correct type
│ │ • boolean: checkbox.checked
│ │ • integer: parseInt()
│ │ • number: parseFloat()
│ │ • array: split(',')
│ │ • string: as-is
│ │
│ └─→ POST /api/v3/plugins/config
│ {
│ plugin_id: "hello-world",
│ key: "message",
│ value: "Hello, World!"
│ }
│
▼
Backend Updates config.json
│
▼
Return Success
│
▼
Show Notification
│
▼
Refresh Plugins
User clicks Save
│
▼
validatePluginConfigForm() (client-side checks)
│
▼
POST /api/v3/plugins/config?plugin_id=<id> (form data, all fields of the form)
│
▼
save_plugin_config() (api_v3/plugins.py)
├─→ Start from the stored config.json[<id>]
├─→ Apply form fields: dotted names → nested keys, "[]" checkbox
│ groups → lists, values coerced to the schema's types
├─→ Merge schema defaults for keys that are still missing
├─→ Validate against the schema (plus core per-plugin properties);
│ invalid → 400 with the validation errors, nothing saved
├─→ Split "x-secret" fields out; masked/blank secrets are dropped so
│ an untouched secret keeps its stored value
├─→ Deep-merge regular fields into config.json[<id>] (atomic save)
├─→ Merge secrets into config_secrets.json[<id>]
└─→ Call the loaded plugin's on_config_change() (and
on_enable/on_disable if "enabled" changed)
│
▼
One response for the whole form → notification in the UI
```
## Class and Function Hierarchy
The display service picks up the new config through its config hot reload
(ConfigService) without a restart.
### Frontend (JavaScript)
JSON clients can post `{"plugin_id": ..., "config": {...}}` instead; the keys
sent are merged onto the stored config the same way. See
[REST_API_REFERENCE.md](REST_API_REFERENCE.md#save-plugin-configuration).
```
Window Load
└── DOMContentLoaded
└── refreshPlugins()
├── fetch('/api/v3/plugins/installed')
├── renderInstalledPlugins(plugins)
└── generatePluginTabs(plugins)
└── For each plugin:
├── Create tab button
├── Create tab content
└── generatePluginConfigForm(plugin)
├── Read config_schema_data
├── Read current config
└── Generate form HTML
├── Boolean → Toggle switch
├── Number → Number input
├── String → Text input
├── Array → Comma-separated input
└── Enum → Select dropdown
### 3. Reset
User Interactions
├── configurePlugin(pluginId)
│ └── showTab(`plugin-${pluginId}`)
│
├── savePluginConfiguration(pluginId)
│ ├── Process form data
│ ├── Convert types per schema
│ └── For each field:
│ └── POST /api/v3/plugins/config
│
└── resetPluginConfig(pluginId)
├── Get schema defaults
└── For each field:
└── POST /api/v3/plugins/config
```
### Backend (Python)
```
Flask Routes
├── /api/v3/plugins/installed (GET)
│ └── api_plugins_installed()
│ ├── PluginManager.discover_plugins()
│ ├── For each plugin:
│ │ ├── PluginManager.get_plugin_info()
│ │ ├── Load config_schema.json
│ │ └── Load config from config.json
│ └── Return JSON response
│
└── /api/v3/plugins/config (POST)
└── api_plugin_config()
├── Parse request JSON
├── Load current config
├── Update config[plugin_id][key] = value
└── Save config.json
```
## File Structure
```
LEDMatrix/
│
├── web_interface_v2.py
│ └── Flask backend with plugin API endpoints
│
├── templates/
│ └── index_v2.html
│ └── Frontend with dynamic tab generation
│
├── config/
│ └── config.json
│ └── Stores all plugin configurations
│
├── plugins/
│ ├── hello-world/
│ │ ├── manifest.json ← Plugin metadata
│ │ ├── config_schema.json ← UI schema definition
│ │ ├── manager.py ← Plugin logic
│ │ └── requirements.txt
│ │
│ └── clock-simple/
│ ├── manifest.json
│ ├── config_schema.json
│ └── manager.py
│
└── docs/
├── PLUGIN_CONFIGURATION_TABS.md ← Full documentation
├── PLUGIN_CONFIG_TABS_SUMMARY.md ← Implementation summary
├── PLUGIN_CONFIG_QUICK_START.md ← Quick start guide
└── PLUGIN_CONFIG_ARCHITECTURE.md ← This file
```
`POST /api/v3/plugins/config/reset` replaces the plugin's section with the
schema defaults (keeping secrets unless `preserve_secrets` is false).
## Key Design Decisions
### 1. Dynamic Tab Generation
### 1. Server-side rendered forms
**Why**: Plugins are installed/uninstalled dynamically
**How**: JavaScript creates/removes tab elements on plugin list refresh
**Benefit**: No server-side template rendering needed
**Why**: One renderer for every plugin, no per-plugin frontend code
**How**: Jinja macros in `partials/plugin_config.html` walk the schema
**Benefit**: The settings search index is built from the same rendered HTML
(`/v3/settings/search-index`)
### 2. JSON Schema as Source of Truth
### 2. JSON Schema as source of truth
**Why**: Standard, well-documented, validation-ready
**How**: Frontend interprets schema to generate forms
**Benefit**: Plugin developers use familiar format
**Why**: Standard, well-documented, validation-ready
**How**: The same schema drives the form, the defaults and server-side validation
**Benefit**: Plugin developers use a familiar format
### 3. Individual Config Updates
### 3. Whole-form saves that merge
**Why**: Simplifies backend API
**How**: Each field saved separately via `/api/v3/plugins/config`
**Benefit**: Atomic updates, easier error handling
**Why**: A partial form (or a field the form doesn't show) must not wipe
stored values
**How**: The handler starts from the stored section and merges what was posted
**Benefit**: One request per save, atomic write
### 4. Type Conversion in Frontend
### 4. Secrets kept out of config.json
**Why**: HTML forms only return strings
**How**: JavaScript converts based on schema type before sending
**Benefit**: Backend receives correctly-typed values
### 5. No Nested Objects
**Why**: Keeps UI simple
**How**: Only flat property structures supported
**Benefit**: Easy form generation, clear to users
**Why**: `config.json` is shown in the raw editor and returned by the API
**How**: `"x-secret": true` fields go to `config_secrets.json`, which is
deep-merged back into the plugin's config at load time
**Benefit**: Plugins read secrets with plain `config.get(...)`
## Extension Points
### Adding New Input Types
### Custom input widgets
Location: `generatePluginConfigForm()` in `index_v2.html`
Set `"x-widget": "<name>"` on a property. Core widgets are in
`web_interface/static/v3/js/widgets/` (see its README); a plugin can ship its
own widget script, served from `/static/plugin-widgets/<plugin_id>/<name>.js`.
See [widget-guide.md](widget-guide.md).
```javascript
if (type === 'your-new-type') {
formHTML += `
<!-- Your custom input HTML -->
`;
}
```
### Custom actions
### Custom Validation
Buttons that run plugin scripts are declared in the manifest's
`web_ui_actions`. See [PLUGIN_WEB_UI_ACTIONS.md](PLUGIN_WEB_UI_ACTIONS.md).
Location: `savePluginConfiguration()` in `index_v2.html`
### Reacting to changes
```javascript
// Add validation before sending
if (!validateCustomConstraint(value, propSchema)) {
throw new Error('Validation failed');
}
```
Implement `on_config_change(new_config)` in the plugin (see
[PLUGIN_API_REFERENCE.md](PLUGIN_API_REFERENCE.md)).
### Backend Hook
## Where to Look
Location: `api_plugin_config()` in `web_interface_v2.py`
```python
# Add custom logic before saving
if plugin_id == 'special-plugin':
value = transform_value(value)
```
## Performance Considerations
### Frontend
- **Tab Generation**: O(n) where n = number of plugins (typically < 20)
- **Form Generation**: O(m) where m = number of config properties (typically < 10)
- **Memory**: Each plugin tab ~5KB HTML
- **Total Impact**: Negligible for typical use cases
### Backend
- **Schema Loading**: Cached after first load
- **Config Updates**: Single file write (atomic)
- **API Calls**: One per config field on save (sequential)
- **Optimization**: Could batch updates in single API call
## Security Considerations
1. **Input Validation**: Schema constraints enforced client-side (UX) and should be enforced server-side
2. **Path Traversal**: Plugin paths validated against known plugin directory
3. **XSS**: All user inputs escaped before rendering in HTML
4. **CSRF**: Flask CSRF tokens should be used in production
5. **File Permissions**: config.json requires write access
| Concern | File |
|---------|------|
| Tab partial loader | `web_interface/blueprints/pages_v3.py` (`_load_plugin_config_partial`) |
| Form template and field macros | `web_interface/templates/v3/partials/plugin_config.html` |
| Save / get / schema / reset handlers | `web_interface/blueprints/api_v3/plugins.py` |
| Schema loading, defaults, validation | `src/plugin_system/schema_manager.py` |
| Secret masking and splitting | `src/web_interface/secret_helpers.py` |
| Widgets | `web_interface/static/v3/js/widgets/` |
## Error Handling
### Frontend
- Network errors: Show notification, don't crash
- Schema errors: Graceful fallback to no config tab
- Type errors: Log to console, continue processing other fields
### Backend
- Invalid plugin_id: 400 Bad Request
- Schema not found: Return null, frontend handles gracefully
- Config save error: 500 Internal Server Error with message
## Testing Strategy
### Unit Tests
- `generatePluginConfigForm()` for each schema type
- Type conversion logic in `savePluginConfiguration()`
- Backend schema loading logic
### Integration Tests
- Full save flow: form → API → config.json
- Tab generation from API response
- Reset to defaults
### E2E Tests
- Install plugin → verify tab appears
- Configure plugin → verify config saved
- Uninstall plugin → verify tab removed
## Monitoring
### Frontend Metrics
- Time to generate tabs
- Form submission success rate
- User interactions (configure, save, reset)
### Backend Metrics
- API response times
- Config update success rate
- Schema loading errors
### User Feedback
- Are users finding the configuration interface?
- Are validation errors clear?
- Are default values sensible?
## Future Roadmap
### Phase 2: Enhanced Validation
- Real-time validation feedback
- Custom error messages
- Dependent field validation
### Phase 3: Advanced Inputs
- Color pickers for RGB arrays
- File upload for assets
- Rich text editor for descriptions
### Phase 4: Configuration Management
- Export/import configurations
- Configuration presets
- Version history/rollback
### Phase 5: Developer Tools
- Schema editor in web UI
- Live preview while editing schema
- Validation tester
- Unknown plugin or unreadable schema: the partial renders an error message
- Validation failure: `400` with `details` and `context.validation_errors`;
the form shows them and nothing is saved
- Save failure: `500` with an error message; config.json is written
atomically, so a failed save leaves the previous file intact
+14 -1
View File
@@ -6,7 +6,8 @@ The LEDMatrix plugin system automatically manages certain core properties that a
## Core Properties
The following properties are automatically managed by the system:
The following properties are automatically managed by the system (the list
is `CORE_PLUGIN_PROPERTIES` in `src/plugin_system/schema_manager.py`):
1. **`enabled`** (boolean)
- Default: `true`
@@ -24,6 +25,18 @@ The following properties are automatically managed by the system:
- Description: Enable live priority takeover when plugin has live content
- Used by DisplayController for priority scheduling
4. **`vegas_width_pct`**, **`vegas_overflow`**, **`vegas_max_width_screens`**
(untyped; no default)
- Description: Vegas mode tuning for this plugin — card width as a
percentage of the panel, `"rotate"` or `"truncate"` on overflow, and the
widest the card may be in screens
- Read by `src/vegas_mode/plugin_adapter.py` and `BasePlugin`, which
validate the values themselves and ignore a bad one with a log line
`skin` and `skin_options` were core properties until the skin system was
removed. A plugin config saved with them still loads and saves; the keys are
dropped on the next save (see `RETIRED_PLUGIN_KEYS` in `schema_manager.py`).
## How Core Properties Work
### Schema Validation
+19 -27
View File
@@ -10,8 +10,8 @@
and click **Install**
4. Notice a new tab appears in the second nav row with the plugin's name
5. Click that tab to configure the plugin
6. Modify settings and click **Save**
7. From **Overview**, click **Restart Display Service** to see changes
6. Modify settings and click **Save Configuration**. The running display
picks the change up by itself; no restart is needed
That's it! Each installed plugin automatically gets its own configuration tab.
@@ -29,7 +29,6 @@ That's it! Each installed plugin automatically gets its own configuration tab.
- ✅ Proper input types (toggles, numbers, dropdowns)
- ✅ Help text explaining each setting
- ✅ Input validation (min/max, length, etc.)
- ✅ One-click reset to defaults
## 📋 Example Walkthrough
@@ -40,7 +39,7 @@ Let's configure the "Hello World" plugin:
After installing the plugin, you'll see a new tab:
```
[Overview] [General] [...] [Plugins] [Hello World] ← New tab!
[Plugin Manager] [Hello World] ← New tab! (second nav row)
```
### Step 2: Configure Settings
@@ -70,15 +69,16 @@ Display Duration
How long to display in seconds
[10 ]
[Save Configuration] [Back] [Reset to Defaults]
[Refresh] [Update] [Uninstall] [Save Configuration]
```
### Step 3: Save and Apply
1. Modify any settings
2. Click **Save Configuration**
3. See confirmation: "Configuration saved for hello-world. Restart display to apply changes."
4. Restart the display service
3. See the confirmation notification. Plugin settings apply live: the
display service reloads `config.json` when it changes and passes the new
settings to the plugin's `on_config_change()`
## 🛠️ For Plugin Developers
@@ -105,19 +105,14 @@ Create `config_schema.json` in your plugin directory:
}
```
Reference it in `manifest.json`:
**Done!** The file name is fixed: the web interface looks for
`config_schema.json` in the plugin's directory; there is no manifest field
for it. Every installed plugin gets a tab; the schema is what turns it into a
form.
```json
{
"id": "my-plugin",
"icon": "fas fa-star", // Optional: add a custom icon!
"config_schema": "config_schema.json"
}
```
**Done!** Your plugin now has a configuration tab.
**Bonus:** Add an `icon` field for a custom tab icon! Use Font Awesome icons (`fas fa-star`), emoji (⭐), or custom images. See [PLUGIN_CUSTOM_ICONS.md](PLUGIN_CUSTOM_ICONS.md) for the full guide.
**Bonus:** an `icon` field in `manifest.json` names a Font Awesome class for
the tab (`"icon": "fas fa-star"`). See
[PLUGIN_CUSTOM_ICONS.md](PLUGIN_CUSTOM_ICONS.md).
## 🎨 Supported Input Types
@@ -171,12 +166,10 @@ User enters: `255, 0, 0`
### For Users
1. **Reset Anytime**: Use "Reset to Defaults" to restore original settings
2. **Navigate Back**: Switch to the **Plugin Manager** tab to see the
1. **Navigate Back**: Switch to the **Plugin Manager** tab to see the
full list of installed plugins
3. **Check Help Text**: Each field has a description explaining what it does
4. **Restart Required**: Remember to restart the display service from
**Overview** after saving
2. **Check Help Text**: Each field has a description explaining what it does
3. **No Restart Needed**: Saved plugin settings apply to the running display
### For Developers
@@ -189,18 +182,17 @@ User enters: `255, 0, 0`
## 🔧 Troubleshooting
### Tab Not Showing
- Check that `config_schema.json` exists
- Verify `config_schema` is in `manifest.json`
- Check that the plugin is installed and listed under **Plugin Manager**
- Refresh the page
- Check browser console for errors
### Settings Not Saving
- Ensure plugin is properly installed
- Restart the display service after saving
- Check that all required fields are filled
- Look for validation errors in browser console
### Form Looks Wrong
- Check that `config_schema.json` is in the plugin's directory
- Validate your JSON Schema
- Check that types match your defaults
- Ensure descriptions are strings
+34 -282
View File
@@ -2,17 +2,28 @@
## Overview
Plugins can specify custom icons that appear next to their name in the web interface tabs. This makes your plugin instantly recognizable and adds visual polish to the UI.
A plugin can name an icon for its tab in the web interface's second nav row
(next to **Plugin Manager**) with the `icon` field in `manifest.json`.
## Icon Types Supported
> **Status:** the tab code honors `icon`, but `GET /api/v3/plugins/installed`
> (`web_interface/blueprints/api_v3/plugins.py`) does not currently include
> the manifest's `icon` in its response, so every tab shows the default
> puzzle piece. Setting `icon` is harmless and will take effect once the API
> passes it through again.
The system supports three types of icons:
## Font Awesome classes only
### 1. Font Awesome Icons (Recommended)
`icon` is used verbatim as the CSS class of an `<i>` element
(`iconEl.className = plugin.icon || 'fas fa-puzzle-piece'` in
`web_interface/static/v3/js/app-shell.js` and the same fallback in
`app-early.js`). So it must be a Font Awesome class string. Emoji, image
paths and URLs are not supported: they would end up as a meaningless class
name and render nothing.
The web interface uses Font Awesome 6, giving you access to thousands of icons.
The web interface bundles Font Awesome Free 6
(`web_interface/static/v3/vendor/fontawesome/`), so any free `fas`, `far` or
`fab` icon works.
**Example:**
```json
{
"id": "my-plugin",
@@ -21,292 +32,33 @@ The web interface uses Font Awesome 6, giving you access to thousands of icons.
}
```
**Common Font Awesome Icons:**
- Clock: `fas fa-clock`
Some common choices:
- Clock / calendar: `fas fa-clock`, `fas fa-calendar-alt`
- Weather: `fas fa-cloud-sun`, `fas fa-cloud-rain`
- Calendar: `fas fa-calendar`, `fas fa-calendar-alt`
- Sports: `fas fa-football-ball`, `fas fa-basketball-ball`
- Sports: `fas fa-football-ball`, `fas fa-basketball-ball`, `fas fa-trophy`
- Music: `fas fa-music`, `fas fa-headphones`
- Finance: `fas fa-chart-line`, `fas fa-dollar-sign`
- News: `fas fa-newspaper`, `fas fa-rss`
- Settings: `fas fa-cog`, `fas fa-sliders-h`
- Timer: `fas fa-stopwatch`, `fas fa-hourglass`
- Alert: `fas fa-bell`, `fas fa-exclamation-triangle`
- Heart: `fas fa-heart`, `far fa-heart` (outline)
- Star: `fas fa-star`, `far fa-star` (outline)
- Image: `fas fa-image`, `fas fa-camera`
- Video: `fas fa-video`, `fas fa-film`
- Game: `fas fa-gamepad`, `fas fa-dice`
- Games: `fas fa-gamepad`, `fas fa-dice`
**Browse all icons:** [Font Awesome Icon Gallery](https://fontawesome.com/icons)
Browse the rest in the [Font Awesome gallery](https://fontawesome.com/icons)
(filter to Free, version 6).
### 2. Emoji Icons (Fun & Simple)
## Default
Use any emoji character for a colorful, fun icon.
**Example:**
```json
{
"id": "hello-world",
"name": "Hello World",
"icon": "👋"
}
```
**Popular Emojis:**
- Time: ⏰ 🕐 ⏱️ ⏲️
- Weather: ☀️ ⛅ 🌤️ 🌧️ ⛈️ 🌩️ ❄️
- Sports: ⚽ 🏀 🏈 ⚾ 🎾 🏐
- Music: 🎵 🎶 🎸 🎹 🎤
- Money: 💰 💵 💴 💶 💷
- Calendar: 📅 📆
- News: 📰 📻 📡
- Fun: 🎮 🎲 🎯 🎨 🎭
- Nature: 🌍 🌎 🌏 🌳 🌺 🌸
- Food: 🍕 🍔 🍟 🍦 ☕ 🍰
### 3. Custom Image URLs (Advanced)
Use a custom image file for ultimate branding.
**Example:**
```json
{
"id": "my-plugin",
"name": "My Plugin",
"icon": "/plugins/my-plugin/icon.png"
}
```
**Requirements:**
- Image should be 16x16 to 32x32 pixels
- Supported formats: PNG, SVG, JPG, GIF
- Can be a relative path, absolute path, or external URL
- SVG recommended for best quality at any size
## How to Add an Icon
### Step 1: Choose Your Icon
Decide which type suits your plugin:
- **Font Awesome**: Professional, consistent with UI
- **Emoji**: Fun, colorful, no setup needed
- **Custom Image**: Unique branding, requires image file
### Step 2: Add to manifest.json
Add the `icon` field to your plugin's `manifest.json`:
```json
{
"id": "my-weather-plugin",
"name": "Weather Display",
"version": "1.0.0",
"author": "Your Name",
"description": "Shows weather information",
"icon": "fas fa-cloud-sun", // ← Add this line
"entry_point": "manager.py",
...
}
```
### Step 3: Test Your Plugin
1. Install or update your plugin
2. Open the web interface
3. Look for your plugin's tab
4. The icon should appear next to the plugin name
## Examples
### Weather Plugin
```json
{
"id": "weather-advanced",
"name": "Weather Advanced",
"icon": "fas fa-cloud-sun",
"description": "Advanced weather display with forecasts"
}
```
**Result:** Tab shows: `☁️ Weather Advanced`
### Clock Plugin
```json
{
"id": "digital-clock",
"name": "Digital Clock",
"icon": "⏰",
"description": "A beautiful digital clock"
}
```
**Result:** Tab shows: `⏰ Digital Clock`
### Sports Scores Plugin
```json
{
"id": "sports-scores",
"name": "Sports Scores",
"icon": "fas fa-trophy",
"description": "Live sports scores"
}
```
**Result:** Tab shows: `🏆 Sports Scores`
### Custom Branding
```json
{
"id": "company-dashboard",
"name": "Company Dashboard",
"icon": "/plugins/company-dashboard/logo.svg",
"description": "Company metrics display"
}
```
**Result:** Tab shows: `[logo] Company Dashboard`
## Best Practices
### 1. Choose Meaningful Icons
- Icon should relate to plugin functionality
- Users should understand what the plugin does at a glance
- Avoid generic icons for specific functionality
### 2. Keep It Simple
- Simpler icons work better at small sizes
- Avoid icons with too much detail
- Test how your icon looks at 16x16 pixels
### 3. Match the UI Style
- Font Awesome icons match the interface best
- If using emoji, consider contrast with background
- Custom images should use similar color schemes
### 4. Consider Accessibility
- Icons should be recognizable without color
- Don't rely solely on color to convey meaning
- The plugin name should be descriptive
### 5. Test on Different Displays
- Check icon clarity on various screen sizes
- Ensure emoji render correctly on target devices
- Custom images should have good contrast
## Icon Categories
Here are recommended icons by plugin category:
### Time & Calendar
- `fas fa-clock`, `fas fa-calendar`, `fas fa-hourglass`
- Emoji: ⏰ 📅 ⏱️
### Weather
- `fas fa-cloud-sun`, `fas fa-temperature-high`, `fas fa-wind`
- Emoji: ☀️ 🌧️ ⛈️
### Finance & Stocks
- `fas fa-chart-line`, `fas fa-dollar-sign`, `fas fa-coins`
- Emoji: 💰 📈 💵
### Sports & Games
- `fas fa-football-ball`, `fas fa-trophy`, `fas fa-gamepad`
- Emoji: ⚽ 🏀 🎮
### Entertainment
- `fas fa-music`, `fas fa-film`, `fas fa-tv`
- Emoji: 🎵 🎬 📺
### News & Information
- `fas fa-newspaper`, `fas fa-rss`, `fas fa-info-circle`
- Emoji: 📰 📡 ℹ️
### Utilities
- `fas fa-tools`, `fas fa-cog`, `fas fa-wrench`
- Emoji: 🔧 ⚙️ 🛠️
### Social Media
- `fab fa-twitter`, `fab fa-facebook`, `fab fa-instagram`
- Emoji: 📱 💬 📧
With no `icon` (or an empty one) the tab shows `fas fa-puzzle-piece`.
## Troubleshooting
### Icon Not Showing
1. Check that the `icon` field is correctly spelled in `manifest.json`
2. For Font Awesome icons, verify the class name is correct
3. For custom images, check that the file path is accessible
4. Refresh the plugins in the web interface
5. Check browser console for errors
### Emoji Looks Wrong
- Some emojis render differently on different platforms
- Try a different emoji if one doesn't work well
- Consider using Font Awesome instead for consistency
### Custom Image Not Loading
- Verify the image file exists in the specified path
- Check file permissions (should be readable)
- Try using an absolute path or URL
- Ensure image format is supported (PNG, SVG, JPG, GIF)
- Check image dimensions (16x16 to 32x32 recommended)
### Icon Too Large/Small
- Font Awesome and emoji icons automatically size correctly
- For custom images, adjust the image file dimensions
- SVG images scale best
## Default Behavior
If you don't specify an `icon` field in your manifest:
- The plugin tab will show a default puzzle piece icon: 🧩
- This is the fallback for all plugins without custom icons
## Technical Details
The icon system works as follows:
1. **Frontend reads manifest**: When plugins load, the web interface reads each plugin's `manifest.json`
2. **Icon detection**: The `getPluginIcon()` function determines icon type:
- Contains `fa-` → Font Awesome icon
- 1-4 characters → Emoji
- Starts with `http://`, `https://`, or `/` → Custom image
- Otherwise → Default puzzle piece
3. **Rendering**: Icon HTML is generated and inserted into:
- Tab button in navigation bar
- Configuration page header
## Advanced: Dynamic Icons
Want to change icons programmatically? While not officially supported, you could:
1. Store multiple icon options in your manifest
2. Use JavaScript to swap icons based on plugin state
3. Update the manifest dynamically and refresh plugins
**Example (advanced):**
```json
{
"id": "status-display",
"icon": "fas fa-circle",
"icon_states": {
"active": "fas fa-check-circle",
"error": "fas fa-exclamation-circle",
"warning": "fas fa-exclamation-triangle"
}
}
```
1. Check the class name against the Font Awesome 6 Free gallery; a Pro-only
or misspelled class renders as a blank space.
2. Include the style prefix (`fas`, `far` or `fab`) as well as the icon
class.
3. See the status note above: the icon is currently not passed through by
the API.
## Related Documentation
- [Plugin Configuration Tabs](PLUGIN_CONFIGURATION_TABS.md) - Main plugin tabs documentation
- [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md) - How to create plugins
- [Font Awesome Icons](https://fontawesome.com/icons) - Browse all available icons
- [Emoji Reference](https://unicode.org/emoji/charts/full-emoji-list.html) - All emoji options
## Summary
Adding a custom icon to your plugin:
1. **Choose** your icon (Font Awesome, emoji, or custom image)
2. **Add** the `icon` field to `manifest.json`
3. **Test** in the web interface
That's it! Your plugin now has a professional, recognizable icon in the UI. 🎨
- [Plugin Configuration Tabs](PLUGIN_CONFIGURATION_TABS.md)
- [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md)
+110 -184
View File
@@ -2,234 +2,160 @@
## Overview
The LEDMatrix system has smart dependency installation that adapts based on who is running it. This guide explains how it works and potential pitfalls.
A plugin lists its Python packages in its `requirements.txt`. LEDMatrix
installs them for you when a plugin is installed, updated or loaded. This
guide explains where they end up and what to do when a plugin can't import a
package.
## How It Works
The rule to remember: **packages must be importable by `ledmatrix.service`,
which runs as root.** Anything installed only into another user's
`~/.local/` is invisible to it.
### Execution Context Detection
## Who Runs What
The plugin manager checks if it's running as root:
```python
running_as_root = os.geteuid() == 0
| Service | Runs as | Set by |
|---------|---------|--------|
| `ledmatrix.service` (display) | `root` | `systemd/ledmatrix.service` |
| `ledmatrix-web.service` (web UI) | the user who ran the installer (e.g. `ledpi`) | `User=__USER__` in `systemd/ledmatrix-web.service`, filled in by `scripts/install/install_service.sh` |
## How Dependencies Get Installed
### 1. Installing or updating a plugin from the web UI
The web interface is not root, so it installs through a narrow sudo helper:
1. `PluginStoreManager._install_dependencies()`
(`src/plugin_system/store_manager.py`) calls
`install_requirements_file()` (`src/common/permission_utils.py`).
2. That runs `sudo -n bash scripts/fix_perms/safe_pip_install.sh <plugin>/requirements.txt`.
The helper checks the path is the project's own `requirements.txt` or a
`requirements.txt` under `plugin-repos/` or `plugins/`, then runs
`python3 -m pip install --break-system-packages --ignore-installed -r ...`
**as root**, so the display service can import the packages.
3. The sudoers rule that allows this is written by the installer
(`first_time_install.sh`) or by `scripts/install/configure_web_sudo.sh`.
If sudo refuses (the rule isn't installed), `install_requirements_file()`
falls back to installing with the web process's own interpreter, as the web
user, and prefixes the pip output with a note like:
```
[Root install unavailable (...); installed for the current process's user only.
Packages may not be visible to ledmatrix.service if it runs as a different
user — run scripts/install/configure_web_sudo.sh to fix this.]
```
Based on this, it chooses the appropriate installation method:
Fix it by running `./scripts/install/configure_web_sudo.sh` as the web
user (not with `sudo`; it asks for your password itself), then
reinstall the plugin (or use the manual install below).
| Running As | Installation Method | Location | Accessible To |
|------------|-------------------|----------|---------------|
| **root** (systemd service) | System-wide (`--break-system-packages`) | `/usr/local/lib/python3.X/dist-packages/` | All users |
| **ledpi** or other user | User-specific (`--user`) | `~/.local/lib/python3.X/site-packages/` | Only that user |
The **Reinstall Plugin Deps** button on the web UI's Tools tab goes
through the same helper for every installed plugin.
### 2. Loading a plugin
When a plugin loads, `PluginLoader.install_dependencies()`
(`src/plugin_system/plugin_loader.py`) checks its `requirements.txt`. If the
requirements are already satisfied it does nothing; otherwise it runs
`python3 -m pip install --break-system-packages -r requirements.txt` with the
interpreter of the process doing the loading (retrying with
`--ignore-installed` when a system package without a pip RECORD file is in
the way).
In `ledmatrix.service` that process is root, so restarting the display
service installs anything missing system-wide:
```bash
sudo systemctl restart ledmatrix
```
If you run `python3 run.py` by hand as a normal user instead, pip cannot
write to the system site-packages and installs into your `~/.local/`. That
works for your manual run but not for the service.
## Common Scenarios
### ✅ Scenario 1: Normal Production Use (Recommended)
### Installing plugins from the web UI (recommended)
**What:** Services running via systemd
Use the **Plugin Manager** tab. Dependencies are installed as root through
the sudo helper and the display service can use them.
### Running the display manually for debugging
```bash
sudo systemctl start ledmatrix
sudo systemctl start ledmatrix-web
cd ~/LEDMatrix
sudo python3 run.py # same user as the service
```
- **Runs as:** root (configured in .service files)
- **Installs to:** System-wide
- **Result:** ✅ Works perfectly, all dependencies accessible
Running as your own user works for plugins whose packages are already
installed system-wide, but any *missing* package lands in `~/.local/`.
### ✅ Scenario 2: Web Interface Plugin Installation
### A plugin works when run manually but fails in the service
**What:** Installing/enabling plugins via web interface at `http://pi-ip:5000`
Its packages were installed for your user only. Install them as root (see
below) and restart the service.
- **Web service runs as:** root (ledmatrix-web.service)
- **Installs to:** System-wide
- **Result:** ✅ Works perfectly, systemd service can access them
## Manual Installation
### ✅ Scenario 3: Manual Testing as ledpi (Read-only)
**What:** Running display manually as ledpi to test/debug
### All plugins
```bash
# As ledpi user
cd /home/ledpi/LEDMatrix
python3 run.py
```
- **Runs as:** ledpi
- **Can import:** ✅ System-wide packages (installed by root)
- **Result:** ✅ Works! Can use existing plugins with root-installed dependencies
### ⚠️ Scenario 4: Manual Plugin Installation as ledpi (Problematic)
**What:** Enabling a NEW plugin and running manually as ledpi
```bash
# As ledpi user
cd /home/ledpi/LEDMatrix
# Edit config to enable new plugin
nano config/config.json
# Run display - will try to install new plugin dependencies
python3 run.py
```
**What Happens:**
1. Plugin manager runs as `ledpi`
2. Installs dependencies with `--user` flag
3. Dependencies go to `~/.local/lib/python3.X/site-packages/`
4. ⚠️ **Warning logged:** "Installing plugin dependencies for current user (not root)"
**Problem:**
- When systemd service restarts (as root), it **can't see** `~/.local/` packages
- Plugin will fail to load for the systemd service
**Solution:**
After testing, restart the service to install dependencies system-wide:
```bash
sudo ~/LEDMatrix/scripts/install_plugin_dependencies.sh
sudo systemctl restart ledmatrix
```
## Best Practices
The script installs every `requirements.txt` found in the plugins directory
configured by `plugin_system.plugins_directory` in `config/config.json`
(default `plugin-repos/`). Run it with `sudo` so the packages are installed
system-wide.
### For Production/Normal Use
### One plugin
1. **Always use the web interface** to install/enable plugins
2. **Or restart the systemd service** after config changes:
```bash
sudo systemctl restart ledmatrix
```
### For Development/Testing
1. **Read existing plugins:** Safe to run as `ledpi` - can import system packages
2. **Test new plugins:** Use sudo or restart service to install dependencies:
```bash
# Option 1: Run as root
sudo python3 run.py
# Option 2: Install deps manually
sudo pip3 install --break-system-packages -r plugins/my-plugin/requirements.txt
python3 run.py
# Option 3: Let service install them
sudo systemctl restart ledmatrix
```
## Warning Messages
### If you see this warning:
```
Installing plugin dependencies for current user (not root).
These will NOT be accessible to the systemd service.
For production use, install plugins via the web interface or restart the ledmatrix service.
```
**What it means:**
- You're running as a non-root user
- Dependencies were installed to your user directory only
- The systemd service won't be able to use this plugin
**What to do:**
```bash
# Restart the service to install dependencies system-wide
cd ~/LEDMatrix/plugin-repos/PLUGIN-NAME # or your configured plugins directory
sudo python3 -m pip install --break-system-packages --no-cache-dir -r requirements.txt
sudo systemctl restart ledmatrix
```
`--no-cache-dir` avoids errors about `/root/.cache/pip` not being writable.
## Troubleshooting
### Plugin works when I run manually but fails in systemd service
**Cause:** Dependencies installed to user directory (`~/.local/`) instead of system-wide
**Fix:**
```bash
# Check where package is installed
pip3 list -v | grep <package-name>
# If it shows ~/.local/, reinstall system-wide:
sudo pip3 install --break-system-packages <package-name>
# Or just restart the service:
sudo systemctl restart ledmatrix
```
### Permission denied when installing dependencies
**If you see errors like:**
```
ERROR: Could not install packages due to an OSError: [Errno 13] Permission denied: '/root/.local'
WARNING: The directory '/root/.cache/pip' or its parent directory is not owned or is not writable
```
**Quick Fix - Use the Helper Script:**
```bash
sudo /home/ledpi/LEDMatrix/scripts/install_plugin_dependencies.sh
sudo systemctl restart ledmatrix
```
Use one of the manual installs above (they pass `--no-cache-dir`).
**Manual Fix:**
```bash
# Install dependencies with --no-cache-dir to avoid cache permission issues
cd /home/ledpi/LEDMatrix/plugins/PLUGIN-NAME
sudo pip3 install --break-system-packages --no-cache-dir -r requirements.txt
sudo systemctl restart ledmatrix
```
**For more detailed troubleshooting, see:** [Plugin Dependency Troubleshooting Guide](PLUGIN_DEPENDENCY_TROUBLESHOOTING.md)
## Architecture Summary
```
┌─────────────────────────────────────────────────────────────┐
│ LEDMatrix Services │
├─────────────────────────────────────────────────────────────┤
│ │
│ ledmatrix.service (User=root) │
│ ledmatrix-web.service (User=root) │
│ ├── Install dependencies system-wide │
│ └── Accessible to all users │
│ │
├─────────────────────────────────────────────────────────────┤
│ │
│ Manual execution as ledpi │
│ ├── Can READ system-wide packages ✅ │
│ ├── WRITES go to ~/.local/ ⚠️ │
│ └── Not accessible to root service │
│ │
└─────────────────────────────────────────────────────────────┘
```
## Recommendations
1. **For end users:** Always use the web interface for plugin management
2. **For developers:** Be aware of the user context when testing
3. **For plugin authors:** Test with `sudo systemctl restart ledmatrix` to ensure dependencies install correctly
4. **For CI/CD:** Always run installation as root or use the service
## Helper Scripts
### Install Plugin Dependencies Script
Located at: `scripts/install_plugin_dependencies.sh`
This script automatically finds and installs dependencies for all plugins:
### Checking where a package is installed
```bash
# Run as root (recommended for production)
sudo /home/ledpi/LEDMatrix/scripts/install_plugin_dependencies.sh
# How the service sees it
sudo python3 -c "import package_name; print(package_name.__file__)"
# Make executable if needed
chmod +x /home/ledpi/LEDMatrix/scripts/install_plugin_dependencies.sh
# A path under /home/<user>/.local/ means it was installed for that user only
python3 -m pip show -f package_name
```
Features:
- Auto-detects all plugins with requirements.txt
- Uses correct installation method (system-wide vs user)
- Bypasses pip cache to avoid permission issues
- Provides detailed logging and error messages
For more, see the [Plugin Dependency Troubleshooting Guide](PLUGIN_DEPENDENCY_TROUBLESHOOTING.md).
## For Plugin Authors
1. Keep `requirements.txt` minimal and pin only what you need.
2. Test that it installs the way the Pi will install it:
```bash
sudo python3 -m pip install --break-system-packages --no-cache-dir -r requirements.txt
```
3. Note any `apt` packages your plugin needs in its README.
## Files to Reference
- Service configs: `ledmatrix.service`, `ledmatrix-web.service`
- Plugin manager: `src/plugin_system/plugin_manager.py`
- Installation script: `first_time_install.sh`
- Dependency installer: `scripts/install_plugin_dependencies.sh`
- Troubleshooting guide: `PLUGIN_DEPENDENCY_TROUBLESHOOTING.md`
- Service units: `systemd/ledmatrix.service`, `systemd/ledmatrix-web.service`
- Store installs: `src/plugin_system/store_manager.py` (`_install_dependencies`)
- Root install helper: `src/common/permission_utils.py` (`install_requirements_file`), `scripts/fix_perms/safe_pip_install.sh`
- Load-time installs: `src/plugin_system/plugin_loader.py` (`install_dependencies`)
- Sudo rules: `scripts/install/configure_web_sudo.sh`
- Manual installer: `scripts/install_plugin_dependencies.sh`
+77 -82
View File
@@ -1,6 +1,7 @@
# Plugin Dependency Installation Troubleshooting
This guide helps resolve issues with automatic plugin dependency installation in the LEDMatrix system.
This guide helps resolve problems installing a plugin's Python packages. For
how installation works, see the [Plugin Dependency Guide](PLUGIN_DEPENDENCY_GUIDE.md).
## Common Error Symptoms
@@ -10,109 +11,118 @@ ERROR: Could not install packages due to an OSError: [Errno 13] Permission denie
WARNING: The directory '/root/.cache/pip' or its parent directory is not owned or is not writable
```
### Context Mismatch
### Installed for the wrong user
The pip output shown after a web-UI install starts with:
```
WARNING: Installing plugin dependencies for current user (not root).
These will NOT be accessible to the systemd service.
[Root install unavailable (...); installed for the current process's user only.
Packages may not be visible to ledmatrix.service if it runs as a different
user — run scripts/install/configure_web_sudo.sh to fix this.]
```
### Plugin fails to load with `ModuleNotFoundError`
The display service can't see a package the plugin needs.
## Root Cause
Plugin dependencies must be installed in a context accessible to the LEDMatrix systemd service, which runs as root. Permission errors typically occur when:
Plugin packages must be importable by `ledmatrix.service`, which runs as
root. The web interface (`ledmatrix-web.service`) runs as the user who
installed LEDMatrix, so it installs through a sudo helper
(`scripts/fix_perms/safe_pip_install.sh`). Problems usually come from:
1. The pip cache directory has incorrect permissions
2. The process tries to install to user directories without proper permissions
3. Environment variables (like HOME) are not set correctly for the service context
1. The sudoers rule for that helper missing, so the web UI installed the
packages for its own user only
2. Running `python3 run.py` by hand as a normal user, which installs missing
packages into `~/.local/`
3. pip's cache directory not being writable for root
## Solutions
### Solution 1: Use the Manual Installation Script (Recommended)
We provide a helper script that handles dependency installation correctly:
### Solution 1: Restore the sudo rule, then reinstall
```bash
# Run as root to install system-wide (for production)
sudo /home/ledpi/LEDMatrix/scripts/install_plugin_dependencies.sh
cd ~/LEDMatrix
./scripts/install/configure_web_sudo.sh # as the web user, not with sudo
```
# After installation, restart the service
Then reinstall the plugin from the **Plugin Manager** tab, or click
**Reinstall Plugin Deps** on the **Tools** tab.
### Solution 2: Install every plugin's dependencies from the terminal
```bash
sudo ~/LEDMatrix/scripts/install_plugin_dependencies.sh
sudo systemctl restart ledmatrix
```
This script:
- Detects all plugins with requirements.txt files
- Installs dependencies with correct permissions
- Uses `--no-cache-dir` to avoid cache permission issues
- Provides detailed logging for troubleshooting
The script finds each `requirements.txt` in the plugins directory set by
`plugin_system.plugins_directory` in `config/config.json` (default
`plugin-repos/`), installs with `--no-cache-dir`, and reports what it found.
### Solution 2: Manual Installation per Plugin
If you need to install dependencies for a specific plugin:
### Solution 3: Install one plugin's dependencies
```bash
# Navigate to the plugin directory
cd /home/ledpi/LEDMatrix/plugins/PLUGIN-NAME
# Your configured plugins directory; plugin-repos/ by default
cd ~/LEDMatrix/plugin-repos/PLUGIN-NAME
# Install as root (system-wide)
sudo pip3 install --break-system-packages --no-cache-dir -r requirements.txt
sudo python3 -m pip install --break-system-packages --no-cache-dir -r requirements.txt
# Restart the service
sudo systemctl restart ledmatrix
```
### Solution 3: Fix Cache Directory Permissions
### Solution 4: Let the display service install them
If you specifically have cache permission issues:
When a plugin loads, the display service installs any missing requirements
itself, as root:
```bash
sudo systemctl restart ledmatrix
sudo journalctl -u ledmatrix -f # watch for "Installing dependencies for plugin ..."
```
### Solution 5: Fix pip cache permissions
```bash
# Option A: Skip the cache (recommended)
sudo pip3 install --no-cache-dir --break-system-packages -r requirements.txt
sudo python3 -m pip install --no-cache-dir --break-system-packages -r requirements.txt
# Option B: Fix cache permissions (if needed)
# Option B: Fix cache permissions
sudo mkdir -p /root/.cache/pip
sudo chown -R root:root /root/.cache
sudo chmod -R 755 /root/.cache
```
### Solution 4: Install via Web Interface
The web interface handles dependency installation correctly in the service context:
1. Access the web interface (`http://ledpi:5000` or `http://your-pi-ip:5000`)
2. Open the **Plugin Manager** tab (use the **Plugin Store** section to
find the plugin, or **Install from GitHub**)
3. Install the plugin through the web UI
4. The system automatically handles dependency installation in the
service context (which has the right permissions)
## Prevention
### For Plugin Developers
When creating plugins with dependencies:
1. **Keep requirements minimal**: Only include essential packages
2. **Test installation**: Verify your requirements.txt works with:
2. **Test installation** the way the Pi does it:
```bash
sudo pip3 install --break-system-packages --no-cache-dir -r requirements.txt
sudo python3 -m pip install --break-system-packages --no-cache-dir -r requirements.txt
```
3. **Document dependencies**: Note any system packages needed (via apt)
### For Users
1. **Use web interface**: Install plugins via the web UI when possible
2. **Install as root**: When using SSH/terminal, use sudo for plugin installations
3. **Restart service**: After manual installations, restart the ledmatrix service
1. **Use the web interface** to install plugins
2. **Use sudo** for installs from SSH/terminal
3. **Restart the service** after manual installations
## Technical Details
### How Dependency Installation Works
### Where installs happen
The `PluginManager._install_plugin_dependencies()` method:
1. Detects if running as root using `os.geteuid() == 0`
2. If root: Uses system-wide installation with `--break-system-packages --no-cache-dir`
3. If not root: Uses user installation with `--user --break-system-packages --no-cache-dir`
4. The `--no-cache-dir` flag prevents cache-related permission issues
- **Web UI install/update:** `PluginStoreManager._install_dependencies()`
→ `install_requirements_file()` in `src/common/permission_utils.py`, which
runs `sudo -n bash scripts/fix_perms/safe_pip_install.sh <requirements.txt>`.
The helper only accepts the project's `requirements.txt` or one under
`plugin-repos/` or `plugins/`, and runs
`pip install --break-system-packages --ignore-installed` as root. If sudo
refuses, it falls back to a pip install as the web user and says so.
- **Plugin load:** `PluginLoader.install_dependencies()` in
`src/plugin_system/plugin_loader.py` skips satisfied requirements and
otherwise runs `pip install --break-system-packages` with the loading
process's interpreter — root in `ledmatrix.service`.
### Why `--break-system-packages`?
@@ -120,26 +130,20 @@ Debian 12+ (Bookworm) and Raspberry Pi OS based on it implement PEP 668, which p
### Service Context
The ledmatrix.service runs as:
- **User**: root
- **WorkingDirectory**: /home/ledpi/LEDMatrix
- **Python**: /usr/bin/python3
- `ledmatrix.service` runs as **root** with `/usr/bin/python3`
- `ledmatrix-web.service` runs as **the installing user**
Dependencies must be installed in root's Python environment or system-wide to be accessible.
Dependencies must be installed system-wide (as root) to be visible to the
display service.
## Checking Installation
Verify dependencies are installed correctly:
```bash
# Check as root (how the service sees it)
sudo python3 -c "import package_name"
sudo python3 -c "import package_name; print(package_name.__file__)"
# List installed packages
pip3 list
# Check specific package
pip3 show package_name
# A path under /home/<user>/.local/ means a user-only install
python3 -m pip show -f package_name
```
## Getting Help
@@ -151,19 +155,11 @@ If you continue to experience issues:
sudo journalctl -u ledmatrix -f
```
2. Check pip logs (created by manual script):
2. Verify the plugin manifest and requirements (default plugins directory
shown):
```bash
cat /tmp/pip_install_*.log
```
3. Verify plugin manifest is correct:
```bash
cat /home/ledpi/LEDMatrix/plugins/PLUGIN-NAME/manifest.json
```
4. Check plugin requirements:
```bash
cat /home/ledpi/LEDMatrix/plugins/PLUGIN-NAME/requirements.txt
cat ~/LEDMatrix/plugin-repos/PLUGIN-NAME/manifest.json
cat ~/LEDMatrix/plugin-repos/PLUGIN-NAME/requirements.txt
```
## Related Documentation
@@ -171,4 +167,3 @@ If you continue to experience issues:
- [Plugin Dependency Guide](PLUGIN_DEPENDENCY_GUIDE.md)
- [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md)
- [Troubleshooting](TROUBLESHOOTING.md)
+113 -96
View File
@@ -3,19 +3,15 @@
This guide explains how to set up a development workflow for plugins that are maintained in separate Git repositories while still being able to test them within the LEDMatrix project.
> **Rendering guidance:** plugins should read the display size dynamically
> (`self.display_manager.matrix.width/height`) rather than hardcoding one
> panel. For plugins that want to *scale* their layout to any panel, the
> (`self.display_manager.width/height`) rather than hardcoding one
> panel. Don't read `display_manager.matrix.width/height`: `matrix` is
> `None` when hardware init fails, while the `width`/`height` properties
> fall back to the canvas size. For plugins that want to *scale* their layout to any panel, the
> opt-in adaptive layout system ([ADAPTIVE_LAYOUT.md](ADAPTIVE_LAYOUT.md))
> provides the shared helpers — fonts, images, and composite layouts that
> scale. Existing plugins keep their classic rendering unless they adopt
> those APIs; nothing migrates automatically.
> **Want a different look for an existing sports scoreboard?** Skins are
> meant for that, but they are **not supported yet**: the current scoreboard
> plugins don't render them (see [SKIN_SYSTEM.md](SKIN_SYSTEM.md#status-not-supported-yet)).
> For now, change the look through the plugin's own display settings or its
> code.
## Overview
When developing plugins in separate repositories, you need a way to:
@@ -43,28 +39,45 @@ The solution uses **symbolic links** to connect plugin repositories to the `plug
## Quick Start
### 1. Link a Plugin from GitHub
Official plugins all live in one repository,
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins), with
one directory per plugin under `plugins/` (there are no per-plugin
`ledmatrix-<name>` repositories). The helper script links a plugin directory
from a checkout of that monorepo into LEDMatrix's `plugins/` directory.
The easiest way to link a plugin that's already on GitHub:
### 1. Link an Official Plugin
```bash
./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
```
This will:
- Clone `https://github.com/ChuckBuilds/ledmatrix-music.git` to `~/.ledmatrix-dev-plugins/ledmatrix-music`
- Create a symbolic link from `plugins/music` to the cloned repository
- Validate that the plugin has a proper `manifest.json`
- Clone `https://github.com/ChuckBuilds/ledmatrix-plugins.git` to
`~/.ledmatrix-dev-plugins/ledmatrix-plugins` (or `git pull` it if it is
already there)
- Find `plugins/football-scoreboard` in it (also accepted:
`plugins/ledmatrix-<name>`, or a plugin whose manifest `id` is the name)
- Validate that it has a `manifest.json`
- Create a symbolic link named after the plugin's manifest id, e.g.
`plugins/football-scoreboard` → `~/.ledmatrix-dev-plugins/ledmatrix-plugins/plugins/football-scoreboard`
### 2. Link a Local Plugin Repository
`link-github music` finds the monorepo's `plugins/ledmatrix-music` directory
and links it into LEDMatrix as `plugins/ledmatrix-music`, because
`ledmatrix-music` is that plugin's manifest id.
If you already have a plugin repository cloned locally:
To work from your fork of the monorepo, set `github_user` in
`dev_plugins.json` (see [Configuration](#configuration)).
### 2. Link a Local Plugin Directory
If you already have the monorepo (or a third-party plugin repository) cloned
locally:
```bash
./scripts/dev/dev_plugin_setup.sh link music ../ledmatrix-music
./scripts/dev/dev_plugin_setup.sh link hello-world ../ledmatrix-plugins/plugins/hello-world
```
This creates a symlink from `plugins/music` to your local repository path.
This creates a symlink from `plugins/hello-world` to that directory.
### 3. Check Status
@@ -77,13 +90,17 @@ See which plugins are linked and their git status:
### 4. Work on Your Plugin
```bash
cd plugins/music # Actually editing the linked repository
# Make your changes
cd plugins/football-scoreboard # Actually editing the monorepo checkout
# Make your changes, then bump "version" in manifest.json
git add .
git commit -m "feat: add new feature"
git push origin main
git commit -m "feat(football-scoreboard): add new feature"
git push # to your fork, then open a PR against ledmatrix-plugins
```
In the monorepo, every plugin change must bump `version` in the plugin's
`manifest.json` and run `python update_registry.py`, or users won't receive
the update.
### 5. Update Plugins
Pull latest changes from remote:
@@ -116,7 +133,7 @@ Links a local plugin repository to the plugins directory.
**Example:**
```bash
./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-football-scoreboard
./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-plugins/plugins/football-scoreboard
```
**Notes:**
@@ -129,23 +146,25 @@ Links a local plugin repository to the plugins directory.
Clones a plugin from GitHub and links it.
**Arguments:**
- `plugin-name`: The name of the plugin (will be the directory name in `plugins/`)
- `repo-url`: (Optional) Full GitHub repository URL. If omitted, constructs from pattern: `https://github.com/ChuckBuilds/ledmatrix-<plugin-name>.git`
- `plugin-name`: Without `repo-url`, the plugin to link from the monorepo: a
directory under `plugins/` (`<name>` or `ledmatrix-<name>`) or a manifest
id. The link is named after the plugin's manifest id. With `repo-url`, the
name of the link in `plugins/`.
- `repo-url`: (Optional) A plugin that has its own repository (e.g. a
third-party plugin). The repository root is linked.
**Examples:**
```bash
# Auto-construct URL from plugin name
./scripts/dev/dev_plugin_setup.sh link-github music
# Official plugin, from the ledmatrix-plugins monorepo
./scripts/dev/dev_plugin_setup.sh link-github stocks
# Use explicit URL
./scripts/dev/dev_plugin_setup.sh link-github stocks https://github.com/ChuckBuilds/ledmatrix-stocks.git
# Link from a different GitHub user
# Third-party plugin with its own repository
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
```
**Notes:**
- Repositories are cloned to `~/.ledmatrix-dev-plugins/` by default (configurable)
- The monorepo is cloned once and shared by every plugin you link from it
- If the repository already exists, it will be updated with `git pull` instead of re-cloning
- The cloned repository is preserved when you unlink the plugin
@@ -217,30 +236,28 @@ Updates plugin(s) by running `git pull` in their repositories.
### Custom Development Directory
By default, GitHub repositories are cloned to `~/.ledmatrix-dev-plugins/`. You can customize this by creating a `dev_plugins.json` file:
By default, GitHub repositories are cloned to `~/.ledmatrix-dev-plugins/`
and official plugins come from `ChuckBuilds/ledmatrix-plugins`. To change
either, copy `dev_plugins.json.example` (in the LEDMatrix root) to
`dev_plugins.json` and edit it. `dev_plugins.json` is git-ignored.
```json
{
"dev_plugins_dir": "/path/to/your/dev/plugins",
"github_user": "ChuckBuilds",
"github_pattern": "ledmatrix-",
"plugins": {
"music": {
"source": "github",
"url": "https://github.com/ChuckBuilds/ledmatrix-music.git",
"branch": "main"
}
}
"dev_plugins_dir": "~/.ledmatrix-dev-plugins",
"github_user": "your-github-user",
"plugins_repo": "ledmatrix-plugins",
"plugins_branch": "main"
}
```
**Configuration options:**
**Configuration options** (all optional):
- `dev_plugins_dir`: Where to clone GitHub repositories (default: `~/.ledmatrix-dev-plugins`)
- `github_user`: Default GitHub username for auto-constructing URLs
- `github_pattern`: Pattern for repository names (default: `ledmatrix-`)
- `plugins`: Plugin definitions (optional, for future auto-discovery features)
- `github_user`: Owner of the plugin monorepo that `link-github <name>` clones — set it to use your fork (default: `ChuckBuilds`)
- `plugins_repo`: Name of that monorepo (default: `ledmatrix-plugins`)
- `plugins_branch`: Branch to clone it at (default: the repository's default branch). Only applies when the clone is first made.
**Note:** Copy `dev_plugins.json.example` to `dev_plugins.json` and customize it. The `dev_plugins.json` file is git-ignored.
`github_pattern` from older versions of this guide is no longer used (the
script warns if it is set).
## Development Workflow
@@ -248,43 +265,46 @@ By default, GitHub repositories are cloned to `~/.ledmatrix-dev-plugins/`. You c
1. **Link your plugin for development:**
```bash
./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github clock-simple
```
2. **Test in LEDMatrix:**
```bash
# Run LEDMatrix with your plugin
python run.py
# Run LEDMatrix with your plugin (emulator shown)
python3 run.py -e
```
3. **Make changes:**
```bash
cd plugins/music
cd plugins/clock-simple
# Edit files...
# Test changes...
```
4. **Commit to plugin repository:**
4. **Commit to the plugin repository:**
```bash
cd plugins/music # This is actually your repo
cd plugins/clock-simple # This is inside your monorepo checkout
# bump "version" in manifest.json, then from the monorepo root:
# python update_registry.py
git add .
git commit -m "feat: add new feature"
git push origin main
git commit -m "feat(clock-simple): add new feature"
git push
```
5. **Update from remote (if needed):**
```bash
./scripts/dev/dev_plugin_setup.sh update music
./scripts/dev/dev_plugin_setup.sh update clock-simple
```
6. **When done developing:**
```bash
./scripts/dev/dev_plugin_setup.sh unlink music
./scripts/dev/dev_plugin_setup.sh unlink clock-simple
```
### Working with Multiple Plugins
You can have multiple plugins linked simultaneously:
You can have multiple plugins linked simultaneously. Plugins linked from the
monorepo share one checkout:
```bash
./scripts/dev/dev_plugin_setup.sh link-github music
@@ -294,7 +314,7 @@ You can have multiple plugins linked simultaneously:
# Check status of all
./scripts/dev/dev_plugin_setup.sh status
# Update all at once
# Update all at once (the shared monorepo checkout is pulled once)
./scripts/dev/dev_plugin_setup.sh update
```
@@ -409,7 +429,7 @@ If you have conflicts when updating:
1. **Manually resolve in the plugin repository:**
```bash
cd ~/.ledmatrix-dev-plugins/ledmatrix-music
cd ~/.ledmatrix-dev-plugins/ledmatrix-plugins
git pull
# Resolve conflicts...
git add .
@@ -470,18 +490,19 @@ You can mix local and GitHub plugins:
The development workflow is separate from the plugin store installation:
- **Plugin Store:** Installs plugins to `plugins/` as regular directories
- **Development Setup:** Links plugin repositories as symlinks
- **Plugin Store:** Installs plugins as regular directories in the configured
plugins directory (`plugin-repos/` by default)
- **Development Setup:** Links plugin directories as symlinks in `plugins/`
If you install a plugin via the store, you can still link it for development:
The plugin loader scans only one directory, so while developing set
`plugin_system.plugins_directory` to `plugins` (see the note at the top of
this guide). If `plugins/` already holds a regular directory of the same
name, `link`/`link-github` offers to rename it to
`<name>.backup.<timestamp>` before linking.
```bash
# Store installs to plugins/music (regular directory)
# Link for development (will prompt to replace)
./scripts/dev/dev_plugin_setup.sh link-github music
```
When you unlink, the directory is removed. If you want to switch back to the store version, re-install it via the plugin store.
`unlink` removes only the symlink. To switch back to the store version, set
`plugins_directory` back to `plugin-repos` (or reinstall the plugin from the
store).
## API Reference
@@ -525,7 +546,7 @@ Want to create and share your own plugin? Here's everything you need to know.
- [Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md) - Patterns and examples
2. **Start with a template**:
- Use the [Hello World plugin](https://github.com/ChuckBuilds/ledmatrix-hello-world) as a starting point
- Use the [Hello World plugin](https://github.com/ChuckBuilds/ledmatrix-plugins/tree/main/plugins/hello-world) as a starting point
- Or fork an existing plugin and modify it
3. **Follow the plugin structure**:
@@ -589,24 +610,16 @@ Your plugin must:
### Versioning Best Practices
- **Use semantic versioning**: `MAJOR.MINOR.PATCH` (e.g., `1.2.3`)
- **GitHub as source of truth**: the plugin store resolves versions in this
order: GitHub Releases → GitHub Tags → manifest from branch → git commit hash
- **Automatic version bumping**: install the self-contained pre-push hook in
your plugin repo and patch versions bump themselves on push (a git tag
`v{version}` is created and `manifest.json` staged automatically):
```bash
# From your plugin repository directory
cp /path/to/LEDMatrix/scripts/git-hooks/pre-push-plugin-version .git/hooks/pre-push
chmod +x .git/hooks/pre-push
```
Set `SKIP_TAG=1` in the environment to skip auto-tagging for one push.
- **Manual versioning**: only needed for major/minor bumps, CI pipelines that
bypass hooks, or forks without the hook — use
`scripts/bump_plugin_version.py`.
- **Registry stores no versions**: `plugins.json` holds only metadata (name,
description, repo URL).
- **Bump `version` in `manifest.json` by hand** for every change you ship.
There is no automatic version-bump hook or bump script.
- **Official (monorepo) plugins**: after bumping the manifest, run
`python update_registry.py` in the `ledmatrix-plugins` checkout. It copies
each manifest's version into `plugins.json` as `latest_version`, which is
what the store compares installed versions against. Without it, users
won't be offered the update.
- **Plugins in their own repository**: still bump the manifest `version`,
so users can see which version they run; tagging releases (`v1.2.3`) to
match is a good habit.
### Submitting to Official Registry
@@ -618,12 +631,14 @@ To have your plugin added to the official plugin store:
- Follows best practices
- Tested on Raspberry Pi hardware
2. **Create GitHub repository**:
- Repository name: `ledmatrix-<plugin-name>`
- Public repository
- Proper README.md with installation instructions
2. **Choose where it lives** (see `SUBMISSION.md` in
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins)):
- **In the monorepo (preferred):** fork ledmatrix-plugins, add
`plugins/<your-plugin-id>/`, and open a pull request
- **In your own public repository** (conventionally
`ledmatrix-<plugin-name>`), with a README that covers installation
3. **Contact maintainers**:
3. **Contact maintainers** (own-repository plugins):
- Open a GitHub issue in the [ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins) repository
- Or reach out on Discord: https://discord.gg/uW36dVAtcT
- Include: Repository URL, plugin description, why it's useful
@@ -639,7 +654,8 @@ To have your plugin added to the official plugin store:
For your plugin to work well in the plugin store:
- **GitHub repository**: Must be publicly accessible on GitHub
- **Releases or tags**: Recommended for version tracking
- **`version` in manifest.json**: The store offers updates by comparing it
with the registry's `latest_version`; releases and tags are not read
- **README.md**: Clear installation and configuration instructions
- **config_schema.json**: Recommended for web UI configuration
- **manifest.json**: Required with all required fields
@@ -649,7 +665,8 @@ For your plugin to work well in the plugin store:
1. **Official Registry** (Recommended):
- Listed in default plugin store
- Automatic updates
- Update offers in the Plugin Manager (and weekly automatic updates, if
the user turns them on)
- Verified badge
- Requires approval
+16 -2
View File
@@ -146,7 +146,10 @@ def display(self, force_clear: bool = False) -> bool:
## Error Aggregation
LEDMatrix automatically tracks plugin errors. Access error data via the API:
LEDMatrix automatically tracks plugin errors: every exception or timeout from
a plugin's `update()` or `display()` is recorded by the display service,
which runs the plugins. See them in the web interface under **Logs → Plugin
errors**, or through the API:
```bash
# Get error summary
@@ -155,10 +158,21 @@ curl http://localhost:5000/api/v3/errors/summary
# Get plugin-specific health
curl http://localhost:5000/api/v3/errors/plugin/my-plugin
# Clear old errors
# Clear errors older than 24 hours (the default), or all of them
curl -X POST http://localhost:5000/api/v3/errors/clear
curl -X POST -H 'Content-Type: application/json' -d '{"all": true}' \
http://localhost:5000/api/v3/errors/clear
```
The web interface is a separate process, so it reads a snapshot the display
service writes to the shared cache directory (`plugin_error_snapshot`): at most
every 10 seconds, and only when something changed. Expect the numbers to lag
by up to about 15 seconds, and to start from zero when the display service
restarts. `snapshot_available` is `false` until the display service has
reported. A clear is a request the display service applies within about 5
seconds; the API hides the cleared errors immediately. Details and response
shapes: [REST API reference](REST_API_REFERENCE.md#error-tracking).
### Error Patterns
When the same error occurs repeatedly (5+ times in 60 minutes), it's detected as a pattern and logged as a warning. This helps identify systemic issues.
-358
View File
@@ -1,358 +0,0 @@
# LEDMatrix Plugin System - Implementation Summary
> **Status note:** this is a high-level summary written during the
> initial plugin system rollout. Most of it is accurate, but a few
> sections describe features that are aspirational or only partially
> implemented (per-plugin virtual envs, resource limits, registry
> manager). Drift from current reality is called out inline.
This document provides a comprehensive overview of the plugin architecture implementation, consolidating details from multiple plugin-related implementation summaries.
## Executive Summary
The LEDMatrix plugin system transforms the project into a modular, extensible platform where users can create, share, and install custom displays through a GitHub-based store (similar to Home Assistant Community Store).
## Architecture Overview
### Core Components
```
LEDMatrix/
├── src/plugin_system/
│ ├── base_plugin.py # Plugin interface contract
│ ├── plugin_loader.py # Discovery + dynamic import
│ ├── plugin_manager.py # Lifecycle management
│ ├── store_manager.py # GitHub install / store integration
│ ├── schema_manager.py # Config schema validation
│ ├── health_monitor.py # Plugin health metrics
│ ├── operation_queue.py # Async install/update operations
│ └── state_manager.py # Persistent plugin state
├── plugin-repos/ # Default plugin install location
│ ├── football-scoreboard/
│ ├── ledmatrix-music/
│ └── ledmatrix-stocks/
└── config/config.json # Plugin configurations
```
> Earlier drafts of this doc referenced `registry_manager.py`. It was
> never created — discovery happens in `plugin_loader.py`. The earlier
> default plugin location of `plugins/` has been replaced with
> `plugin-repos/` (see `config/config.template.json:130`).
### Key Design Decisions
✅ **Gradual Migration**: Plugin system added alongside existing managers
✅ **GitHub-Based Store**: Simple discovery from GitHub repositories
✅ **Plugin Isolation**: Each plugin in dedicated directory
✅ **Configuration Integration**: Plugins use main config.json
✅ **Backward Compatibility**: Existing functionality preserved
## Implementation Phases
### Phase 1: Core Infrastructure (Completed)
#### Plugin Base Classes
- **BasePlugin**: Abstract interface for all plugins
- **Standard Methods**: `update()`, `display()`, `get_config()`
- **Lifecycle Hooks**: `on_enable()`, `on_disable()`, `on_config_change()`
#### Plugin Manager
- **Discovery**: Automatic plugin detection in `./plugins/` directory
- **Loading**: Dynamic import and instantiation
- **Management**: Enable/disable, configuration updates
- **Error Handling**: Graceful failure isolation
#### Store Manager
- **GitHub Integration**: Repository cloning and management
- **Version Handling**: Tag-based version control
- **Dependency Resolution**: Automatic dependency installation
### Phase 2: Configuration System (Completed)
#### Nested Schema Validation
- **JSON Schema**: Comprehensive configuration validation
- **Type Safety**: Ensures configuration integrity
- **Dynamic UI**: Schema-driven configuration forms
#### Tabbed Configuration Interface
- **Organized UI**: Plugin settings in dedicated tabs
- **Real-time Validation**: Instant feedback on configuration changes
- **Backup System**: Automatic configuration versioning
#### Live Priority Management
- **Dynamic Switching**: Real-time display priority changes
- **API Integration**: RESTful priority management
- **Conflict Resolution**: Automatic priority conflict handling
### Phase 3: Advanced Features (Completed)
#### Custom Icons
- **Plugin Branding**: Custom icons for plugin identification
- **Format Support**: PNG, SVG, and font-based icons
- **Fallback System**: Default icons when custom ones unavailable
#### Dependency Management
- **Requirements.txt**: Per-plugin dependencies, installed system-wide
via pip on first plugin load
- **Version Pinning**: Standard pip version constraints in
`requirements.txt`
> Earlier plans called for per-plugin virtual environments. That isn't
> implemented — plugin Python deps install into the system Python
> environment (or whatever environment the LEDMatrix service is using).
> Conflicting versions across plugins are not auto-resolved.
#### Health monitoring
- **Resource Monitor** (`src/plugin_system/resource_monitor.py`): tracks
CPU and memory metrics per plugin and warns about slow plugins
- **Health Monitor** (`src/plugin_system/health_monitor.py`): tracks
plugin failures and last-success timestamps
> Earlier plans called for hard CPU/memory limits and a sandboxed
> permission system. Neither is implemented. Plugins run in the same
> process as the display loop with full file-system and network access
> — review third-party plugin code before installing.
## Plugin Development
### Plugin Structure
```
my-plugin/
├── manifest.json # Metadata and configuration
├── manager.py # Main plugin class
├── requirements.txt # Python dependencies
├── config_schema.json # Configuration validation
├── icon.png # Custom icon (optional)
└── README.md # Documentation
```
### Manifest Format
```json
{
"id": "my-plugin",
"name": "My Custom Display",
"version": "1.0.0",
"author": "Developer Name",
"description": "Brief plugin description",
"entry_point": "manager.py",
"class_name": "MyPlugin",
"category": "custom",
"requires": ["requests>=2.25.0"],
"config_schema": "config_schema.json"
}
```
### Plugin Class Template
```python
from src.plugin_system.base_plugin import BasePlugin
class MyPlugin(BasePlugin):
def __init__(self, config, display_manager, cache_manager):
super().__init__(config, display_manager, cache_manager)
self.my_setting = config.get('my_setting', 'default')
def update(self):
# Fetch data from API, database, etc.
self.data = self.fetch_my_data()
def display(self, force_clear=False):
# Render to LED matrix
self.display_manager.draw_text(
self.data,
x=5, y=15
)
self.display_manager.update_display()
```
## Plugin Store & Distribution
### Registry System
- **GitHub Repository**: chuckbuilds/ledmatrix-plugin-registry
- **JSON Registry**: plugins.json with metadata
- **Version Management**: Semantic versioning support
- **Verification**: Trusted plugin marking
### Installation Process
1. **Discovery**: Browse available plugins in web UI
2. **Selection**: Choose plugin and version
3. **Download**: Clone from GitHub repository
4. **Installation**: Install dependencies and register plugin
5. **Configuration**: Set up plugin settings
6. **Activation**: Enable and start plugin
### Publishing Process
```bash
# Create plugin repository
git init
git add .
git commit -m "Initial plugin release"
git tag v1.0.0
git push origin main --tags
# Submit to registry (PR to chuckbuilds/ledmatrix-plugin-registry)
```
## Web Interface Integration
### Plugin Store UI
- **Browse**: Filter and search available plugins
- **Details**: Version info, dependencies, screenshots
- **Installation**: One-click install process
- **Management**: Enable/disable installed plugins
### Configuration Interface
- **Tabbed Layout**: Separate tabs for each plugin
- **Schema-Driven Forms**: Automatic form generation
- **Validation**: Real-time configuration validation
- **Live Updates**: Immediate configuration application
### Status Monitoring
- **Plugin Health**: Individual plugin status indicators
- **Resource Usage**: Memory and CPU monitoring
- **Error Reporting**: Plugin-specific error logs
- **Update Notifications**: Available update alerts
## Testing & Quality Assurance
### Test Coverage
- **Unit Tests**: Individual component testing
- **Integration Tests**: Plugin lifecycle testing
- **Hardware Tests**: Real Pi validation
- **Performance Tests**: Resource usage monitoring
### Example Plugins Created
1. **Football Scoreboard**: Live NFL score display
2. **Music Visualizer**: Audio spectrum display
3. **Stock Ticker**: Financial data visualization
### Compatibility Testing
- **Python Versions**: 3.10, 3.11, 3.12 support
- **Hardware**: Pi 4, Pi 5 validation
- **Dependencies**: Comprehensive dependency testing
## Performance & Resource Management
### Optimization Features
- **Lazy Loading**: Plugins loaded only when needed
- **Background Updates**: Non-blocking data fetching
- **Memory Management**: Automatic cleanup and garbage collection
- **Caching**: Intelligent data caching to reduce API calls
### Resource Limits
- **Memory**: Per-plugin memory monitoring
- **CPU**: CPU usage tracking and limits
- **Network**: API call rate limiting
- **Storage**: Plugin storage quota management
## Security Considerations
### Plugin Sandboxing
- **File System Isolation**: Restricted file access
- **Network Controls**: Limited network permissions
- **Dependency Scanning**: Security vulnerability checking
- **Code Review**: Manual review for published plugins
### Permission Levels
- **Trusted Plugins**: Full system access
- **Community Plugins**: Restricted permissions
- **Untrusted Plugins**: Minimal permissions (future)
## Migration & Compatibility
### Backward Compatibility
- **Existing Managers**: Continue working unchanged
- **Configuration**: Existing configs remain valid
- **API**: Core APIs unchanged
- **Performance**: No degradation in existing functionality
### Migration Tools
- **Config Converter**: Automatic plugin configuration migration
- **Dependency Checker**: Validate system compatibility
- **Backup System**: Configuration backup before changes
### Future Migration Path
```
v2.0.0: Plugin infrastructure (current)
v2.1.0: Migration tools and examples
v2.2.0: Enhanced plugin features
v3.0.0: Plugin-only architecture (legacy removal)
```
## Success Metrics
### ✅ Completed Achievements
- **Architecture**: Modular plugin system implemented
- **Store**: GitHub-based plugin distribution working
- **UI**: Web interface plugin management complete
- **Examples**: 3 functional example plugins created
- **Testing**: Comprehensive test coverage achieved
- **Documentation**: Complete developer and user guides
### 📊 Usage Statistics
- **Plugin Count**: 3+ plugins available
- **Installation Success**: 100% successful installations
- **Performance Impact**: <5% overhead on existing functionality
- **User Adoption**: Plugin system actively used
### 🔮 Future Enhancements
- **Sandboxing**: Complete plugin isolation
- **Auto-Updates**: Automatic plugin updates
- **Marketplace**: Plugin ratings and reviews
- **Advanced Dependencies**: Complex plugin relationships
## Technical Highlights
### Plugin Discovery
```python
def discover_plugins(self):
"""Automatically discover plugins in ./plugins/ directory"""
for plugin_dir in os.listdir(self.plugins_dir):
manifest_path = os.path.join(plugin_dir, 'manifest.json')
if os.path.exists(manifest_path):
# Load and validate manifest
# Register plugin with system
```
### Dynamic Loading
```python
def load_plugin(self, plugin_id):
"""Dynamically load and instantiate plugin"""
plugin_dir = os.path.join(self.plugins_dir, plugin_id)
sys.path.insert(0, plugin_dir)
try:
manifest = self.load_manifest(plugin_id)
module = importlib.import_module(manifest['entry_point'])
plugin_class = getattr(module, manifest['class_name'])
return plugin_class(self.config, self.display_manager, self.cache_manager)
finally:
sys.path.pop(0)
```
### Configuration Validation
```python
def validate_config(self, plugin_id, config):
"""Validate plugin configuration against schema"""
schema_path = os.path.join(self.plugins_dir, plugin_id, 'config_schema.json')
with open(schema_path) as f:
schema = json.load(f)
try:
validate(config, schema)
return True, None
except ValidationError as e:
return False, str(e)
```
## Conclusion
The LEDMatrix plugin system successfully transforms the project into a modular, extensible platform. The implementation provides:
- **For Users**: Easy plugin discovery, installation, and management
- **For Developers**: Clear plugin API and development tools
- **For Maintainers**: Smaller core codebase with community contributions
The system maintains full backward compatibility while enabling future growth through community-developed plugins. All major components are implemented, tested, and ready for production use.
---
*This document consolidates plugin implementation details from multiple phase summaries into a comprehensive technical overview.*
+22 -25
View File
@@ -99,20 +99,13 @@ class MyPlugin(BasePlugin):
### 3. Publishing
```bash
# Create repo
git init
git add .
git commit -m "Initial commit"
git remote add origin https://github.com/YourName/ledmatrix-my-plugin
git push -u origin main
# Tag release
git tag v1.0.0
git push origin v1.0.0
# Submit to registry (PR to ChuckBuilds/ledmatrix-plugins)
```
Official plugins live in the
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins)
monorepo: add `plugins/<your-plugin-id>/`, bump `version` in its
`manifest.json` on every change, run `python update_registry.py` there and
open a pull request. A third-party plugin can stay in its own repository and
be installed by URL. Git tags and releases are not read by the store; see
[PLUGIN_REGISTRY_SETUP_GUIDE.md](PLUGIN_REGISTRY_SETUP_GUIDE.md).
## Using Plugins
@@ -127,7 +120,8 @@ git push origin v1.0.0
### REST API
The API is mounted at `/api/v3` (`web_interface/app.py:199`).
The API is mounted at `/api/v3` (the `api_v3` blueprint in
`web_interface/blueprints/api_v3/`, registered in `web_interface/app.py`).
```bash
# Install plugin from the registry
@@ -165,20 +159,20 @@ follows this shape:
"name": "Simple Clock",
"author": "ChuckBuilds",
"category": "time",
"repo": "https://github.com/ChuckBuilds/ledmatrix-clock-simple",
"versions": [
{
"version": "1.0.0",
"ledmatrix_min_version": "2.0.0",
"download_url": "https://github.com/.../v1.0.0.zip"
}
],
"repo": "https://github.com/ChuckBuilds/ledmatrix-plugins",
"branch": "main",
"plugin_path": "plugins/clock-simple",
"latest_version": "1.0.0",
"verified": true
}
]
}
```
`plugin_path` is empty for a third-party plugin in its own repository. The
store offers an update when the installed manifest's `version` is older
than `latest_version`.
## Benefits
### For Users
@@ -211,8 +205,11 @@ intentionally simple:
slow plugins, but no hard CPU/memory caps.
3. **Plugin ratings**: not yet — the Plugin Store shows version,
author, and category but no community rating system.
4. **Auto-updates**: manual via the Plugin Manager tab; no automatic
background updates.
4. **Auto-updates**: off by default. Update from the Plugin Manager tab
(per plugin, or **Check & Update All**), or turn on weekly automatic
updates in the General tab (`auto_update.enabled`,
`web_interface/auto_update.py`), which update LEDMatrix and then the
installed plugins.
5. **Dependency conflicts**: each plugin's `requirements.txt` is
installed via pip; conflicting versions across plugins are not
resolved automatically.
+78 -381
View File
@@ -1,412 +1,109 @@
# Plugin Registry Setup Guide
This guide explains how to set up and maintain your official plugin registry at [https://github.com/ChuckBuilds/ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins).
This page explains how the official plugin registry works and how a plugin
gets into it. The registry and the official plugins both live in one
repository, [ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins);
its `SUBMISSION.md`, `VERIFICATION.md` and `docs/` are the authoritative
contributor guides.
## Overview
## How it fits together
Your plugin registry serves as a **central directory** that lists all official, verified plugins. The registry is just a JSON file; the actual plugins live in their own repositories.
## Repository Structure
```
```text
ledmatrix-plugins/
├── README.md # Main documentation
├── LICENSE # GPL-3.0
├── plugins.json # The registry file (main file!)
├── SUBMISSION.md # Guidelines for submitting plugins
├── VERIFICATION.md # Verification checklist
└── assets/ # Optional: screenshots, badges
└── screenshots/
├── plugins/
│ ├── clock-simple/ # one directory per official plugin
│ │ ├── manifest.json # source of truth for the plugin's version
│ │ ├── manager.py
│ │ ├── config_schema.json
│ │ └── requirements.txt
│ └── ...
├── plugins.json # the registry the Plugin Store reads
└── update_registry.py # regenerates plugins.json from the manifests
```
## Step 1: Create plugins.json
- **Registry.** The Plugin Store fetches
`https://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json`
(`PluginStoreManager.REGISTRY_URL` in `src/plugin_system/store_manager.py`)
and caches it for 15 minutes.
- **Monorepo plugins** have `repo` set to the ledmatrix-plugins URL and
`plugin_path` set to their directory (`plugins/<id>`). The store downloads
just that directory (GitHub API, falling back to the repository ZIP), so
installed copies have no `.git` directory.
- **Third-party plugins** keep their own repository: `repo` points at it and
`plugin_path` is empty. The store installs them with `git clone`, falling
back to an archive download.
- **Updates.** For registry plugins the store compares the installed
manifest's `version` with the entry's `latest_version`. Git tags and GitHub
releases are not read.
This is the **core file** that the Plugin Store reads from.
**Important**: The registry stores **metadata only** (name, description, repo URL, etc.).
The plugin store always pulls the latest commit information directly from GitHub, so you never manage semantic versions here.
**File**: `plugins.json`
## A registry entry
```json
{
"last_updated": "2025-01-09T12:00:00Z",
"plugins": [
{
"id": "clock-simple",
"name": "Simple Clock",
"description": "A clean, simple clock display with date and time",
"author": "ChuckBuilds",
"category": "time",
"tags": ["clock", "time", "date"],
"repo": "https://github.com/ChuckBuilds/ledmatrix-clock-simple",
"branch": "main",
"stars": 12,
"downloads": 156,
"last_updated": "2025-01-09",
"last_commit": "abc1234",
"verified": true,
"screenshot": "https://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/assets/screenshots/clock-simple.png"
}
]
"id": "clock-simple",
"name": "Simple Clock",
"description": "A clean, simple clock display with date and time",
"author": "ChuckBuilds",
"category": "time",
"tags": ["clock", "time", "date"],
"repo": "https://github.com/ChuckBuilds/ledmatrix-plugins",
"branch": "main",
"plugin_path": "plugins/clock-simple",
"stars": 0,
"downloads": 0,
"last_updated": "2026-09-03",
"verified": true,
"screenshot": "",
"latest_version": "1.0.0"
}
```
**Note**: There's no need for version arrays or release tracking. The store queries GitHub for the latest commit details (date, branch, and short SHA) whenever metadata is requested.
[plugin_registry_template.json](plugin_registry_template.json) shows a
monorepo entry and a third-party entry.
## Step 2: Create Plugin Repositories
Don't edit `latest_version` or `last_updated` by hand for monorepo plugins:
`update_registry.py` in ledmatrix-plugins writes them from each plugin's
`manifest.json`.
Each plugin should have its own repository:
## Adding or changing an official plugin
### Example: Creating clock-simple Plugin
1. Add or edit `plugins/<your-plugin-id>/` in the monorepo. The store refuses
a manifest without `id`, `name`, `class_name` and `display_modes`; also
set `version`.
2. Bump `version` in the plugin's `manifest.json` for every change, or users
won't be offered the update.
3. Run `python update_registry.py` in ledmatrix-plugins and commit the
updated `plugins.json` with the plugin change.
4. Open a pull request. The monorepo's CI and review steps are described in
its `SUBMISSION.md`.
1. **Create new repo**: `ledmatrix-clock-simple`
2. **Add plugin files**:
```
ledmatrix-clock-simple/
├── manifest.json
├── manager.py
├── requirements.txt
├── config_schema.json
├── README.md
└── assets/
```
3. **Add to registry**: Update `plugins.json` in ledmatrix-plugins repo
## Adding a third-party plugin
## Step 3: Update README.md
Test it with **Plugin Manager → Install from GitHub → Install Single Plugin**
(or `POST /api/v3/plugins/install-from-url`), then follow the "own
repository" option in the monorepo's `SUBMISSION.md` to request a registry
entry.
Create a comprehensive README for your plugin registry:
```markdown
# LEDMatrix Official Plugins
Official plugin registry for [LEDMatrix](https://github.com/ChuckBuilds/LEDMatrix).
## Available Plugins
<!-- This table is auto-generated from plugins.json -->
| Plugin | Description | Category | Last Updated |
|--------|-------------|----------|--------------|
| [Simple Clock](https://github.com/ChuckBuilds/ledmatrix-clock-simple) | Clean clock display | Time | 2025-01-09 |
| [NHL Scores](https://github.com/ChuckBuilds/ledmatrix-nhl-scores) | Live NHL scores | Sports | 2025-01-07 |
## Installation
All plugins can be installed through the LEDMatrix web interface:
1. Open web interface (http://your-pi-ip:5000)
2. Open the **Plugin Manager** tab
3. Browse or search the **Plugin Store** section
4. Click **Install**
Or via API:
```bash
curl -X POST http://your-pi-ip:5000/api/v3/plugins/install \
-d '{"plugin_id": "clock-simple"}'
```
## Submitting Plugins
See [SUBMISSION.md](SUBMISSION.md) for guidelines on submitting your plugin.
## Creating Plugins
See the main [LEDMatrix Plugin Developer Guide](https://github.com/ChuckBuilds/LEDMatrix/wiki/Plugin-Development).
## Plugin Categories
- **Time**: Clocks, timers, countdowns
- **Sports**: Scoreboards, schedules, stats
- **Weather**: Forecasts, current conditions
- **Finance**: Stocks, crypto, market data
- **Entertainment**: Games, animations, media
- **Custom**: Unique displays
```
## Step 4: Create SUBMISSION.md
Guidelines for community plugin submissions:
```markdown
# Plugin Submission Guidelines
Want to add your plugin to the official registry? Follow these steps!
## Requirements
Before submitting, ensure your plugin:
- ✅ Has a complete `manifest.json` with all required fields
- ✅ Follows the plugin architecture specification
- ✅ Has comprehensive README documentation
- ✅ Includes example configuration
- ✅ Has been tested on Raspberry Pi hardware
- ✅ Follows coding standards (PEP 8)
- ✅ Has proper error handling
- ✅ Uses logging appropriately
- ✅ Has no hardcoded API keys or secrets
## Submission Process
1. **Test Your Plugin**
```bash
# Install via URL on your Pi
curl -X POST http://your-pi:5000/api/v3/plugins/install-from-url \
-d '{"repo_url": "https://github.com/you/ledmatrix-your-plugin"}'
```
2. **Fork This Repo**
Fork [ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins)
4. **Update plugins.json**
Add your plugin entry (metadata only - no versions needed):
```json
{
"id": "your-plugin",
"name": "Your Plugin Name",
"description": "What it does",
"author": "YourName",
"category": "custom",
"tags": ["tag1", "tag2"],
"repo": "https://github.com/you/ledmatrix-your-plugin",
"branch": "main",
"verified": false
}
```
5. **Submit Pull Request**
Create PR with title: "Add plugin: your-plugin-name"
## Review Process
1. **Automated Checks**: Manifest validation, structure check
2. **Code Review**: Manual review of plugin code
3. **Testing**: Test installation and basic functionality
4. **Approval**: If accepted, merged and marked as verified
## After Approval
- Plugin appears in official store
- `verified: true` badge shown
- Included in plugin count
- Featured in README
## Updating Your Plugin
Whenever you push new commits to your plugin repository's default branch, the store will automatically surface the latest commit timestamp and short SHA. No release tagging or manifest version bumps are required.
You only need to update the registry if:
- Plugin metadata changes (name, description, category, etc.)
- Repository URL changes
- You want to update the verified status
To update metadata:
1. Fork the registry repo
2. Update plugins.json with new metadata
3. Submit PR with changes
4. We'll review and merge
## Questions?
Open an issue in this repo or the main LEDMatrix repo.
```
## Step 5: Create VERIFICATION.md
Checklist for verifying plugins:
```markdown
# Plugin Verification Checklist
Use this checklist when reviewing plugin submissions.
## Code Review
- [ ] Follows BasePlugin interface
- [ ] Has proper error handling
- [ ] Uses logging appropriately
- [ ] No hardcoded secrets/API keys
- [ ] Follows Python coding standards
- [ ] Has type hints where appropriate
- [ ] Has docstrings for classes/methods
## Manifest Validation
- [ ] All required fields present
- [ ] Valid JSON syntax
- [ ] Last updated metadata present when available
- [ ] Category is valid
- [ ] Tags are descriptive
## Functionality
- [ ] Installs successfully via URL
- [ ] Dependencies install correctly
- [ ] Plugin loads without errors
- [ ] Display output works correctly
- [ ] Configuration schema validates
- [ ] Example config provided
## Documentation
- [ ] README.md exists and is comprehensive
- [ ] Installation instructions clear
- [ ] Configuration options documented
- [ ] Examples provided
- [ ] License specified
## Security
- [ ] No malicious code
- [ ] Safe dependency versions
- [ ] Appropriate permissions
- [ ] No network access without disclosure
- [ ] No file system access outside plugin dir
## Testing
- [ ] Tested on Raspberry Pi
- [ ] Works with 64x32 matrix (minimum)
- [ ] No excessive CPU/memory usage
- [ ] No crashes or freezes
## Approval
Once all checks pass:
- [ ] Set `verified: true` in plugins.json
- [ ] Merge PR
- [ ] Welcome plugin author
- [ ] Update stats (downloads, stars)
```
## Step 6: Workflow for Adding Plugins
### For Your Own Plugins
## Testing locally
```bash
# 1. Create plugin in separate repo
mkdir ledmatrix-clock-simple
cd ledmatrix-clock-simple
# ... create plugin files ...
# Validate a plugin headlessly (from LEDMatrix)
python3 scripts/check_plugin.py --plugin <id>
# 2. Push to GitHub
git init
git add .
git commit -m "Initial commit"
git remote add origin https://github.com/ChuckBuilds/ledmatrix-clock-simple
git push -u origin main
# 3. Update registry
cd ../ledmatrix-plugins
# Edit plugins.json to add new entry
git add plugins.json
git commit -m "Add clock-simple plugin"
git push
```
### For Community Submissions
```bash
# 1. Receive PR on ledmatrix-plugins repo
# 2. Review using VERIFICATION.md checklist
# 3. Test installation:
curl -X POST http://pi:5000/api/v3/plugins/install-from-url \
-d '{"repo_url": "https://github.com/contributor/plugin"}'
# 4. If approved, merge PR
# 5. Set verified: true in plugins.json
```
## Step 7: Maintaining the Registry
### Regular Updates
```bash
# Refresh local clones of all plugin repos
python3 scripts/update_plugin_repos.py
# (Re-)create local plugin repo checkouts from the registry
python3 scripts/setup_plugin_repos.py
# Audit installed plugins for manifest/schema problems
python3 scripts/audit_plugins.py
# Validate a single plugin
python3 scripts/check_plugin.py --plugin <plugin-id>
```
Registry regeneration (`update_registry.py`) lives in the
`ledmatrix-plugins` monorepo, not in this repo.
## Converting Existing Plugins
To convert your existing plugins (hello-world, clock-simple) to this system:
### 1. Move to Separate Repos
```bash
# For each plugin in plugins/
cd plugins/clock-simple
# Create new repo
git init
git add .
git commit -m "Extract clock-simple plugin"
git remote add origin https://github.com/ChuckBuilds/ledmatrix-clock-simple
git push -u origin main
git tag v1.0.0
git push origin v1.0.0
```
### 2. Add to Registry
Update `plugins.json` in ledmatrix-plugins repo.
### 3. Keep or Remove from Main Repo
Decision:
- **Keep**: Leave in main repo for backward compatibility
- **Remove**: Delete from main repo, users install via store
## Testing the Registry
After setting up:
```bash
# Test registry fetch
curl https://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json
# Test plugin installation
# Fetch the registry the way the store does
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
registry = store.fetch_registry()
print(f'Found {len(registry[\"plugins\"])} plugins')
store = PluginStoreManager(plugins_dir='plugin-repos')
print(len(store.fetch_registry(force_refresh=True).get('plugins', [])), 'plugins')
"
```
## Benefits of This Setup
✅ **Centralized Discovery**: One place to find all official plugins
✅ **Decentralized Storage**: Each plugin in its own repo
✅ **Easy Maintenance**: Update registry without touching plugin code
✅ **Community Friendly**: Anyone can submit via PR
✅ **Version Control**: Track plugin versions and updates
✅ **Verified Badge**: Show trust with verified plugins
## Next Steps
1. Create `plugins.json` in your repo
2. Update the registry URL in LEDMatrix code (already done)
3. Create SUBMISSION.md and README.md
4. Move existing plugins to separate repos
5. Add them to the registry
6. Announce the plugin store!
To work on monorepo plugins against a LEDMatrix checkout, see
[MULTI_ROOT_WORKSPACE_SETUP.md](MULTI_ROOT_WORKSPACE_SETUP.md) and the
[Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md).
## References
- Plugin Store Implementation: See `PLUGIN_IMPLEMENTATION_SUMMARY.md`
- User Guide: See `PLUGIN_STORE_GUIDE.md`
- Architecture: See `PLUGIN_ARCHITECTURE_SPEC.md`
- Plugin Store user guide: [PLUGIN_STORE_GUIDE.md](PLUGIN_STORE_GUIDE.md)
- Plugin architecture (historical): [PLUGIN_ARCHITECTURE_SPEC.md](PLUGIN_ARCHITECTURE_SPEC.md)
- [ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins)
+52 -36
View File
@@ -4,13 +4,22 @@
The LEDMatrix Plugin Store allows you to discover, install, and manage display plugins for your LED matrix. Install curated plugins from the official registry or add custom plugins directly from any GitHub repository.
In the web interface, the **Plugin Store** is a section of the **Plugin
Manager** tab (below the installed plugins), followed by an **Install from
GitHub** section.
The Python examples below pass `plugins_dir="plugin-repos"`:
`PluginStoreManager()` defaults to `plugins`, but the web interface and the
plugin loader use `plugin_system.plugins_directory` from `config.json`
(`plugin-repos` by default).
---
## Quick Reference
### Install from Store
```bash
# Web UI: Plugin Store → Search → Click Install
# Web UI: Plugin Manager → Plugin Store section → Search → Click Install
# API:
curl -X POST http://your-pi-ip:5000/api/v3/plugins/install \
-H "Content-Type: application/json" \
@@ -19,7 +28,7 @@ curl -X POST http://your-pi-ip:5000/api/v3/plugins/install \
### Install from GitHub URL
```bash
# Web UI: Plugin Store → "Install from URL" → Paste URL
# Web UI: Plugin Manager → Install from GitHub → "Install Single Plugin" → Paste URL
# API:
curl -X POST http://your-pi-ip:5000/api/v3/plugins/install-from-url \
-H "Content-Type: application/json" \
@@ -57,7 +66,7 @@ The official plugin store contains curated, verified plugins that have been revi
**Via Web Interface:**
1. Open the web interface at http://your-pi-ip:5000
2. Navigate to the "Plugin Store" tab
2. Navigate to the "Plugin Manager" tab and scroll to the "Plugin Store" section
3. Browse or search for plugins
4. Click "Install" on the desired plugin
5. Wait for installation to complete
@@ -74,7 +83,7 @@ curl -X POST http://your-pi-ip:5000/api/v3/plugins/install \
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir="plugin-repos")
success = store.install_plugin('clock-simple')
if success:
print("Plugin installed!")
@@ -90,10 +99,11 @@ Install any plugin directly from a GitHub repository, even if it's not in the of
**Via Web Interface:**
1. Open the web interface
2. Navigate to the "Plugin Store" tab
3. Find the "Install from URL" section
2. Navigate to the "Plugin Manager" tab
3. Find "Install Single Plugin" in the "Install from GitHub" section
4. Paste the GitHub repository URL (e.g., `https://github.com/user/ledmatrix-my-plugin`)
5. Click "Install from URL"
and optionally a branch
5. Click "Install"
6. Review the warning about unverified plugins
7. Confirm installation
8. Wait for installation to complete
@@ -110,7 +120,7 @@ curl -X POST http://your-pi-ip:5000/api/v3/plugins/install-from-url \
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir="plugin-repos")
result = store.install_from_url('https://github.com/user/ledmatrix-my-plugin')
if result['success']:
@@ -131,20 +141,20 @@ else:
**Via REST API:**
```bash
# Search by query
curl "http://your-pi-ip:5000/api/v3/plugins/store/search?q=hockey"
curl "http://your-pi-ip:5000/api/v3/plugins/store/list?query=hockey"
# Filter by category
curl "http://your-pi-ip:5000/api/v3/plugins/store/search?category=sports"
curl "http://your-pi-ip:5000/api/v3/plugins/store/list?category=sports"
# Filter by tags
curl "http://your-pi-ip:5000/api/v3/plugins/store/search?tags=nhl&tags=hockey"
curl "http://your-pi-ip:5000/api/v3/plugins/store/list?tags=nhl&tags=hockey"
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir="plugin-repos")
# Search by query
results = store.search_plugins(query="hockey")
@@ -175,12 +185,9 @@ curl "http://your-pi-ip:5000/api/v3/plugins/installed"
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
installed = store.list_installed_plugins()
for plugin_id in installed:
info = store.get_installed_plugin_info(plugin_id)
print(f"{info['name']} (Last updated: {info.get('last_updated', 'unknown')})")
store = PluginStoreManager(plugins_dir="plugin-repos")
for plugin_id in store.list_installed_plugins():
print(plugin_id)
```
### Enable/Disable Plugins
@@ -216,7 +223,7 @@ curl -X POST http://your-pi-ip:5000/api/v3/plugins/update \
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir="plugin-repos")
success = store.update_plugin('clock-simple')
```
@@ -239,7 +246,7 @@ curl -X POST http://your-pi-ip:5000/api/v3/plugins/uninstall \
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir="plugin-repos")
success = store.uninstall_plugin('clock-simple')
```
@@ -296,13 +303,17 @@ When installing from a custom GitHub URL, you'll see a warning about installing
### Plugin Won't Install
**Problem:** Installation fails with "Failed to clone or download repository"
**Problem:** Installation fails
**Solutions:**
- Check that git is installed: `which git`
- Plugins from the official registry live in the `ledmatrix-plugins`
monorepo and are downloaded, not cloned: the store fetches the plugin's
directory through the GitHub API and falls back to extracting it from the
repository ZIP, so git is not involved (the installed copy has no `.git`)
- A plugin installed by URL from its own repository is cloned with git,
falling back to an archive download; check `which git` if that fails
- Verify the GitHub URL is correct
- Check your internet connection
- The system will automatically try ZIP download as fallback
### Plugin Won't Load
@@ -351,8 +362,7 @@ All API endpoints return JSON with this structure:
| Method | Endpoint | Description |
|--------|----------|-------------|
| GET | `/api/v3/plugins/store/list` | List all plugins in store |
| GET | `/api/v3/plugins/store/search` | Search for plugins |
| GET | `/api/v3/plugins/store/list` | List plugins in store; `?query=`, `?category=`, `?tags=` search and filter |
| GET | `/api/v3/plugins/installed` | List installed plugins |
| POST | `/api/v3/plugins/install` | Install from registry |
| POST | `/api/v3/plugins/install-from-url` | Install from GitHub URL |
@@ -411,10 +421,10 @@ As a plugin developer, you can share your plugin with others even before it's in
2. Share the URL with users
3. Users install via:
- Open the LEDMatrix web interface
- Click "Plugin Store" tab
- Scroll to "Install from URL"
- Open the "Plugin Manager" tab
- Scroll to "Install from GitHub" → "Install Single Plugin"
- Paste the URL
- Click "Install from URL"
- Click "Install"
---
@@ -426,14 +436,14 @@ For advanced users, manage plugins via command line:
# Install from registry
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir='plugin-repos')
store.install_plugin('clock-simple')
"
# Install from URL
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir='plugin-repos')
result = store.install_from_url('https://github.com/user/plugin')
print(result)
"
@@ -441,16 +451,15 @@ print(result)
# List installed
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir='plugin-repos')
for plugin_id in store.list_installed_plugins():
info = store.get_installed_plugin_info(plugin_id)
print(f'{plugin_id}: {info[\"name\"]} (Last updated: {info.get(\"last_updated\", \"unknown\")})')
print(plugin_id)
"
# Uninstall
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store = PluginStoreManager(plugins_dir='plugin-repos')
store.uninstall_plugin('clock-simple')
"
```
@@ -469,10 +478,17 @@ A: Yes, you can install anytime, but you must restart the display to load them.
A: The existing copy will be replaced with the latest code from the repository.
**Q: Can I install multiple versions of the same plugin?**
A: No, each plugin ID maps to a single checkout of the repository's default branch.
A: No, each plugin ID maps to a single installed copy.
**Q: How do I update all plugins at once?**
A: Currently, you need to update each plugin individually. Bulk update is planned for a future release.
A: Click **Check & Update All** at the top of the Plugin Manager tab. You can
also turn on weekly automatic updates (off by default) in the General tab;
they update LEDMatrix itself and then the installed plugins
(`web_interface/auto_update.py`).
**Q: How does the store know an update is available?**
A: For registry plugins it compares the installed manifest's `version` with
the registry's `latest_version`; git tags and releases are not consulted.
**Q: Can plugins access my API keys from config_secrets.json?**
A: Yes, if a plugin needs API keys, it can access them like core managers do.
+5 -13
View File
@@ -25,9 +25,6 @@ Add a `web_ui_actions` array to your plugin's `manifest.json`:
"script": "path/to/script.py",
"oauth_flow": false,
"section_description": "Optional section description",
"success_message": "Action completed successfully",
"error_message": "Action failed",
"step1_message": "Authorization URL generated",
"step2_prompt": "Please paste the full redirect URL:",
"step2_button_text": "Complete Authentication"
}
@@ -52,12 +49,13 @@ Add a `web_ui_actions` array to your plugin's `manifest.json`:
- **`color`**: Color theme - `"blue"`, `"green"`, `"red"`, `"yellow"`, `"purple"`, etc. (defaults to `"blue"`)
- **`oauth_flow`**: Set to `true` for OAuth-style two-step authentication flows
- **`section_description`**: Description shown at the top of the actions section
- **`success_message`**: Message shown on successful completion
- **`error_message`**: Message shown on failure
- **`step1_message`**: Message shown after step 1 (for OAuth flows)
- **`step2_prompt`**: Prompt text for step 2 redirect URL input
- **`step2_button_text`**: Button text for step 2 (defaults to "Complete Authentication")
The status messages shown after an action runs come from the action's
response (`message`), with built-in fallbacks such as "Action completed
successfully"; there are no manifest fields for them.
## Action Types
### Script Actions (`type: "script"`)
@@ -98,7 +96,6 @@ For two-step OAuth flows (e.g., Spotify):
"color": "green",
"script": "authenticate_spotify.py",
"oauth_flow": true,
"step1_message": "Authorization URL generated",
"step2_prompt": "Please paste the full redirect URL from Spotify after authorization:",
"step2_button_text": "Complete Authentication"
}
@@ -131,9 +128,6 @@ Here's a complete example for the `ledmatrix-music` plugin:
"script": "authenticate_spotify.py",
"oauth_flow": true,
"section_description": "Authenticate with Spotify or YouTube Music to enable music playback display.",
"success_message": "Spotify authentication completed successfully",
"error_message": "Spotify authentication failed",
"step1_message": "Authorization URL generated",
"step2_prompt": "Please paste the full redirect URL from Spotify after authorization:",
"step2_button_text": "Complete Authentication"
},
@@ -145,9 +139,7 @@ Here's a complete example for the `ledmatrix-music` plugin:
"button_text": "Authenticate YTM",
"icon": "fab fa-youtube",
"color": "red",
"script": "authenticate_ytm.py",
"success_message": "YouTube Music authentication completed successfully",
"error_message": "YouTube Music authentication failed"
"script": "authenticate_ytm.py"
}
]
}
+1 -6
View File
@@ -37,9 +37,6 @@
"script": "authenticate_spotify.py",
"oauth_flow": true,
"section_description": "Authenticate with Spotify or YouTube Music to enable music playback display.",
"success_message": "Spotify authentication completed successfully",
"error_message": "Spotify authentication failed",
"step1_message": "Authorization URL generated",
"step2_prompt": "Please paste the full redirect URL from Spotify after authorization:",
"step2_button_text": "Complete Authentication"
},
@@ -51,9 +48,7 @@
"button_text": "Authenticate YTM",
"icon": "fab fa-youtube",
"color": "red",
"script": "authenticate_ytm.py",
"success_message": "YouTube Music authentication completed successfully",
"error_message": "YouTube Music authentication failed"
"script": "authenticate_ytm.py"
}
],
"versions": [
+5 -9
View File
@@ -56,8 +56,6 @@ Going deeper:
- [ADVANCED_FEATURES.md](ADVANCED_FEATURES.md) — Vegas scroll, on-demand display,
cache management, background services, permissions
- [FONT_MANAGER.md](FONT_MANAGER.md) — font system
- [SKIN_SYSTEM.md](SKIN_SYSTEM.md) — skin architecture for sports scoreboards (not supported yet: current scoreboards don't render skins)
- [CREATING_SKINS.md](CREATING_SKINS.md) — writing and validating a skin (same caveat)
## Reference
@@ -65,7 +63,6 @@ Going deeper:
- [REST_API_REFERENCE.md](REST_API_REFERENCE.md) — all web-interface HTTP endpoints
- [PLUGIN_API_REFERENCE.md](PLUGIN_API_REFERENCE.md) — Python APIs available to plugins
- [DEVELOPER_QUICK_REFERENCE.md](DEVELOPER_QUICK_REFERENCE.md) — common dev tasks
- [PLUGIN_IMPLEMENTATION_SUMMARY.md](PLUGIN_IMPLEMENTATION_SUMMARY.md) — what the plugin system actually does
## Contributing to LEDMatrix itself
@@ -75,18 +72,17 @@ Going deeper:
- [MIGRATION_GUIDE.md](MIGRATION_GUIDE.md) — breaking changes between releases
- [SPORTS_UNIFICATION.md](SPORTS_UNIFICATION.md) — how the sports scoreboard base classes are organized
## Archive
## Audits
`docs/archive/` holds older guides that have been superseded or describe
features that have been removed. They are kept for historical context and
git history but should not be relied on.
- [audits/WEB_UI_AUDIT_2026-09.md](audits/WEB_UI_AUDIT_2026-09.md) — web UI audit (September 2026)
## Contributing to the docs
- Markdown only, professional tone, minimal emoji.
- Prefer adding to an existing page over creating a new one. If you add a
new page, link it from this index in the section it belongs to.
- If a page becomes obsolete, move it to `docs/archive/` rather than
deleting it, so links don't rot.
- If a page becomes obsolete, delete it (it stays in the repository
history) and fix the links to it; `test/test_doc_links.py` fails on
broken relative links.
- Keep examples runnable — paths, commands, and config keys here should
match what's actually in the repo.
+892 -409
View File
File diff suppressed because it is too large Load Diff
+116 -12
View File
@@ -83,8 +83,9 @@ second refresh, instead of half a pixel every refresh (which has no good
rendering, only a choice between blur and judder).
`scroll_config.configure()` snaps the requested speed to the nearest entry on
the ladder and reports the hold that speed needs. It does **not** apply the
hold: the hold belongs to a scroll, not to a plugin's lifetime, and plugins
the ladder, sets the helper to advance that entry's whole-pixel step on every
presented frame (`ScrollHelper.set_pixels_per_frame`), and reports the hold
that speed needs. It does **not** apply the hold: the hold belongs to a scroll, not to a plugin's lifetime, and plugins
share one display manager -- one set at construction is reset the moment any
other plugin finishes scrolling. Apply it yourself when the scroll starts:
@@ -102,10 +103,18 @@ self.display_manager.set_scrolling_state(True, frame_hold=settings.frame_hold)
Passing `display_manager` only lets `configure` read the true refresh rate from
`display.hardware`, which a plugin config cannot see. Skipping the
`set_scrolling_state` call is the mistake that matters: the speed still
resolves, but the panel keeps presenting a new frame every refresh, so a slow
snapped speed falls back to fractional pixels. Pass `snap_to_crisp=False` to
keep an exact requested speed and accept the artefacts.
`set_scrolling_state(True, frame_hold=...)` call is the mistake that matters.
The helper consults no clock in this mode -- it moves the fixed step once per
`update_scroll_position()` call, and `SwapOnVSync` is what paces those calls --
so without the hold the panel presents a new frame every refresh and the scroll
runs `frame_hold` times too fast: 50 px/s (hold 2) plays at 100 px/s.
Pass `snap_to_crisp=False` to keep an exact requested speed and accept the
artefacts. The helper then paces off elapsed time instead of stepping, and the
hold is 1.
The General tab's `target_fps` ("Scroll Frame Rate") plays no part in any of
this: frames are presented at the panel refresh divided by the hold.
Speeds slower than about 20 px/s are stepped no matter what, because a 1-pixel
advance at 20 fps is simply a coarse increment. That is the pixel pitch, not a
@@ -123,9 +132,12 @@ settings = scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
refresh_hz=scroll_config.refresh_hz_from_config(self.global_config),
display_manager=self.display_manager,
plugin_logger=self.logger,
)
# each frame of a scroll (or at least when it starts):
self.display_manager.set_scrolling_state(True, frame_hold=settings.frame_hold)
```
It resolves every config shape in one place, applies the speed, and returns
@@ -154,6 +166,14 @@ it is always present and always wins, so the documented settings become
unreachable. That is a real, shipped bug — see
[ledmatrix-plugins#408](https://github.com/ChuckBuilds/ledmatrix-plugins/issues/408).
The flip side: a `scroll_pixels_per_second` you add by hand is ignored whenever
the plugin's config also carries the pair, which it does whenever the pair has
a schema default. Set the speed through the pair instead.
The sports scoreboards (`src.common.sports_scroll`) are the exception to all of
the above: they read `scroll_settings.scroll_speed` per league as px/s directly,
and their `scroll_delay` is kept for compatibility but ignored for pacing.
If you are writing a plugin: do not give a deprecated key a schema default.
## What was actually wrong
@@ -198,8 +218,16 @@ zero pixels and rendered an identical frame, which dirty-tracking skipped, so
it returned in ~2 ms and the beat repeated. No `scroll_delay` value tunes this
out — a shorter delay just trades stalled frames for periodic double-steps.
`ScrollHelper` now accumulates elapsed time in both modes at the same
configured speed, so position stays proportional to real time.
A crisp speed configured through `scroll_config` no longer consults a clock at
all. Once `SwapOnVSync` blocks until the panel has taken the frame, the frame
count is a truer clock than `time.time()`, so the helper advances a fixed whole
number of pixels per presented frame (`set_pixels_per_frame`) and the display
manager holds each frame for `frame_hold` refreshes. Every frame moves the eye
by the same amount.
The time-based path remains only for callers that set a speed directly or pass
`snap_to_crisp=False`. There, frame-based mode no longer steps either: it
advances by elapsed time at `scroll_speed / scroll_delay` px/s.
## Diagnosing a juddery scroller
@@ -222,11 +250,17 @@ p95 10.11ms max 12.03ms min 7.98ms | stalls 0 (0.0%) skips 0 (0.0%)
Reading it, on a 100 Hz panel:
A healthy median is the refresh period times the scroll's frame hold: 10 ms
for a hold of 1 (100 px/s), **20 ms for 50 px/s** (hold 2), 30 ms for 33.3 px/s.
A 20 ms median on a 50 px/s scroll is the hold doing its job, not missed
refreshes. The `Scroll configured:` log line gives the hold (`1px every 2
refreshes`).
| you see | it means |
|---|---|
| median 10 ms, p95 within ~0.5 ms of it | healthy — locked to the panel |
| p95 or max at 20/30/50 ms | frames missing refreshes — per-frame work is overrunning, or a background thread is holding the GIL |
| non-zero **skips**, or a median *below* 10 ms | **duplicate frames** — the swap was skipped because the image did not change, so the frame never waited on vsync. The scroller is advancing less than one pixel per frame. |
| median = refresh period × hold, p95 within ~0.5 ms of it | healthy — locked to the panel |
| p95 or max a whole refresh period or more above that median | frames missing refreshes — per-frame work is overrunning, or a background thread is holding the GIL |
| non-zero **skips**, or a median *below* the expected one | **duplicate frames** — the swap was skipped because the image did not change, so the frame never waited on vsync. The scroller is advancing less than one pixel per frame, which a crisp fixed-step scroll never does; look for a plugin pacing off time or not passing the hold. |
| non-zero **stalls** | frames past 1.5× the median, which is the measure of judder that survives averaging |
`stalls` and `skips` are both counted against that window's own median, so they
@@ -269,6 +303,76 @@ journalctl -u ledmatrix --since "-5min" --no-pager | grep -iE "px/s|px/frame"
If a plugin logs its scroll config **twice** with different modes, the second
line is what is running.
---
## A tear across the middle on fast scrolls
**Symptom:** while text scrolls, the top and bottom halves of the panel look
shifted sideways against each other along a horizontal line at mid-height, and
the shift grows with scroll speed. It shows most in Vegas mode at high speed.
**It is the panel's scan, not the software.** The measured panel, like most
64-row panels, is multiplexed 1:32 (some panels of the same size scan
differently, so check yours): it lights two rows at a time, one from each half
(row 0 with row 32, row 1 with row 33, …), stepping down both halves together
once per refresh. So row 31,
the last row of the top half, lights almost a whole refresh period after row 32
right below it. Your eye follows moving text, and moving content that lights at
different times lands in different places, so the two rows meet with an offset
of roughly
```
offset ≈ scroll speed × refresh period
```
Each frame already reaches the panel whole (`SwapOnVSync` swaps complete frames
between refreshes), so there is nothing to fix in the render path; the shift is
created inside a single refresh. Other panel heights show it too, at the point
where their two scan halves meet.
On the 2×128×64 chain above, which refreshes at about 130 Hz flat out
(7.7 ms per pass):
| scroll speed | offset at the midline |
|---|---|
| 50 px/s (Vegas default) | ~0.4 px |
| 100 px/s | ~0.8 px |
| 150 px/s | ~1.2 px, plainly visible |
### What changes it
Only a shorter scan period (a faster refresh) or a slower scroll. Measure what
the panel actually achieves first. The library prints the rate with a carriage
return and no newline, so read it from the raw journal:
```bash
# set display.hardware.show_refresh_rate to true (web UI, Display tab), restart, then:
journalctl -u ledmatrix --since "-1min" --no-pager -o cat --all | grep -a -oE "[0-9.]+Hz" | tail -5
```
Turn it off again afterwards. Measured on that panel (Pi 4, single chain),
changing one setting at a time from `pwm_bits: 7`, `gpio_slowdown: 3`:
| change | refresh, uncapped | notes |
|---|---|---|
| none | ~130 Hz | the ceiling for this wiring |
| `pwm_bits: 6` | ~138 Hz | barely faster, and half the colour depth |
| `gpio_slowdown: 2` | ~130 Hz | no faster, **and visible glitching**; keep 3 |
| `limit_refresh_rate_hz: 0` | ~130 Hz | Vegas dropped from 100 to 72–95 fps as the refresh thread took more CPU |
None of these helps much, because the time goes into shifting each row's pixels
out: a 2×128 chain pushes 256 pixels per row down one output. What does help is
**fewer pixels per output**. On a bonnet with more than one output (the
`regular` and `classic` mappings have 3; `adafruit-hat` has 1), put each panel
on its own output and set `parallel` to the number of outputs used and
`chain_length` to the panels per output, for example `parallel: 2`,
`chain_length: 1` for two panels. Each refresh then shifts half the data, which
should roughly double the refresh rate and halve the offset. That is a cable
change, so measure again afterwards.
Short of rewiring, keep fast scrolls moderate: at the default 50 px/s the
offset is under half a pixel.
## Rebuilding the binding
```bash
-206
View File
@@ -1,206 +0,0 @@
# Skin System Architecture
## Status: not supported yet
**Skins don't render with the current scoreboard plugins.** The skin system
below works in isolation (it loads, validates and renders skins in
`scripts/validate_skin.py` and `test/test_skin_system.py`), but nothing on a
running display calls it:
- The only render hook is `SportsCore._render_game()` in
`src/base_classes/sports/core.py`.
- None of the current scoreboard plugins build on `src.base_classes`. The
official scoreboards in the `ledmatrix-plugins` monorepo, and the
third-party scoreboards in the plugin registry, carry their own sports and
rendering code (with the shared `src/common/sports_*` helpers) and never
reach `SportsCore._render_game()`.
So a skin can be dropped into `skins/` and named in a plugin's config, but the
scoreboard keeps drawing its built-in layout. Until a scoreboard adopts the
hook, core does not offer skins to users:
- The plugin config page shows no **Visual Skin** dropdown.
- The Plugin Store hides registry entries with `"type": "skin"` and refuses
to install one (`POST /api/v3/plugins/install` answers 400 with the reason).
- `GET /api/v3/skins` still lists what is in `skins/`, with
`"supported": false` and a `message`.
- A config that already contains `"skin"` / `"skin_options"` still loads,
validates and saves unchanged; the value is simply unused.
The rest of this document describes the design as built, for whoever wires a
scoreboard to it.
Skins are user-installable **visual overlays** for the sports scoreboards.
A skin replaces only the *look* of a scoreboard — the host plugin keeps doing
data fetching, scheduling, caching, dedup, live-priority takeover, and vegas
mode. If you only want to **build** a skin, read
[CREATING_SKINS.md](CREATING_SKINS.md); this document explains how the system
works and why it is shaped this way.
## Why skins instead of forks
Before skins, changing a scoreboard's layout meant forking the whole plugin
(e.g. the community MLB scoreboard fork). The fork gets the new look but loses
everything the maintained plugin keeps earning: duration/scheduling behavior,
vegas mode support, caching and background-fetch improvements, bug fixes. It
also silently drifts: every upstream improvement now has to be re-ported by
hand.
A skin inverts that trade. The plugin remains stock and keeps updating through
the store; the skin is ~100 lines of pure rendering code that receives the
plugin's already-fetched data each frame. Uninstalling the skin (or the skin
crashing) simply restores the built-in look.
```text
(unchanged) (the skin seam)
ESPN API ──► update() ──► game view model ──► _render_game() ──► display
fetching (a dict) │ │
caching │ └─ built-in
scheduling └─ skin.render_<mode>(ctx, game)
live priority draws onto ctx.canvas
```
## The render funnel
A sports scoreboard built on the `src/base_classes/sports/` package
(`core.py`) renders through exactly one seam. No current scoreboard plugin is
built on it (see [Status](#status-not-supported-yet)), so for them this seam is
never reached:
`SportsCore._render_game(game, force_clear)`.
1. The mode class's `display()` (live, `SportsUpcoming`, `SportsRecent`)
picks `self.current_game` and calls `_render_game`.
2. `_render_game` lazily loads the configured skin (once, on first render —
a broken skin can never block plugin startup).
3. If a skin is active, the host builds a `SkinContext` — a fresh black
canvas at the current display size plus layout/font/logo helpers — and
calls the skin's `render_live` / `render_recent` / `render_upcoming`
with a **copy** of the game dict.
4. If the skin returns `True`, the canvas is composited onto the display.
If it returns `False`, isn't implemented for that mode, or raises, the
built-in `_draw_scorebug_layout` runs instead.
Key properties that fall out of this design:
- **Per-mode fallback.** A skin that only implements `render_live` gets the
stock recent/upcoming screens for free.
- **Three strikes.** A skin that raises 3 times in a row is disabled for the
rest of the session (one loud error log per failure); the display never
goes dark. Restarting the service re-arms it.
- **Copies, not references.** Skins receive a shallow copy of the game dict,
so a buggy skin cannot corrupt the plugin's scheduling state.
- **Vegas mode works untouched.** Vegas capture falls back to grabbing the
regular `display()` output, which is already skin-rendered. Skins can
additionally implement `render_vegas_card` for purpose-built scroll cards,
and hosts can call `SportsCore.render_skin_card(game, size)` to use it.
- **Hot-loop caution.** `render_live` runs every display-loop pass during a
live game. The host logs a warning when a skin render exceeds 150 ms, and
`scripts/validate_skin.py` enforces a budget at development time — but
Python cannot forcibly time-out a stuck render, so a skin that blocks
(network I/O, giant image ops) stalls the display. This is why the rules
in CREATING_SKINS.md ban I/O in render paths.
## The view model contract
The `game` dict a skin receives is the plugin's already-extracted view model
(`SportsCore._extract_game_details_common` plus per-sport extras from
`src/base_classes/{baseball,basketball,football,hockey}.py`).
- **Guaranteed keys (view model v1.0)** — always present for every sport:
`id`, `game_time`, `game_date`, `start_time_utc` (a UTC `datetime`),
`status_text`, `is_live`, `is_final`, `is_upcoming`, `is_halftime`,
`home_abbr`/`away_abbr`, `home_id`/`away_id`, `home_score`/`away_score`
(**strings**), `home_logo_path`/`away_logo_path`, `home_record`/`away_record`.
- **Sport extras** — documented per sport in CREATING_SKINS.md (e.g. baseball
adds `inning`, `inning_half`, `balls`, `strikes`, `outs`, `bases_occupied`).
- **Optional keys** (`odds`, rankings, `series_summary`, …) are present only
when the feature is enabled — skins must always use `.get()`.
Versioning policy: additive changes bump the minor version
(`VIEW_MODEL_VERSION` in `src/skin_system/skin_base.py`, surfaced to skins as
`ctx.view_model_version`); renaming or removing a guaranteed key requires a
major bump plus a compat shim. `test/test_skin_system.py::TestViewModelContract`
fails CI if a guaranteed key disappears from the extractor.
Separately, `SKIN_API_VERSION` versions the Python API (`ScoreboardSkin`,
`SkinContext`). The loader refuses a skin whose manifest declares a different
major version and falls back to the built-in renderer with a clear
"skin needs an update" log line.
## Package layout and lifecycle
```text
skins/<skin-id>/
skin.json # manifest (required)
skin.py # ScoreboardSkin subclass (required)
preview.png # optional, shown by the web UI
assets/ # optional skin-local images
helpers.py ... # optional extra modules (namespaced per skin at import)
```
Skins live in the central `skins/` directory — deliberately **not** inside the
plugin's directory, because plugin reinstall/update deletes the whole plugin
directory and a skin must survive that. One skin can also target several
plugins (mlb + milb).
Lifecycle: discovered lazily on first render → manifest validated → API major
version gated → module imported under a namespaced `sys.modules` key (two
skins can both ship a `helpers.py`, same scheme plugins use) → instantiated
with `(manifest, options)`. Every failure logs and falls back to built-in.
Skins should be **stateless**: the live, recent, and upcoming mode classes
each hold their own skin instance, so derive everything from `(ctx, game)`.
## Selection and configuration
Inside the plugin's own config section in `config/config.json`:
```json
"baseball-scoreboard": {
"skin": "retro-baseball",
"skin_options": { "accent_color": [255, 80, 0] }
}
```
`"skin"` is either one id for all modes or a per-mode mapping
(`{"live": "retro-baseball", "recent": "built-in"}`). Absent, empty, or
`"built-in"` means the stock renderer. Because this rides the plugin's config
section, it persists across plugin reinstalls like every other setting.
`SchemaManager.inject_skin_selector` can add a **Visual Skin** enum to the
*served* schema for plugins with matching skins installed. While skins are
unsupported the plugin schema endpoint does not call it, so the dropdown is
not shown. Validation never sees the enum either way: the base schema allows
any `skin` value, so a config that references an uninstalled skin stays valid.
`GET /api/v3/skins` lists installed skins (optionally filtered by
`?plugin_id=`) and reports `"supported": false`.
## Distribution
- **Manual:** `git clone <skin repo> skins/<skin-id>` — that's the whole
install. No manifest bumps, no `update_registry.py`; skins are not monorepo
plugins.
- **Store (disabled while unsupported):** registry entries with
`"type": "skin"` are hidden from the store list and refused on install.
`PluginStoreManager._install_skin_from_info` is kept: once
`SKINS_RENDER_SUPPORTED` in `src/skin_system/__init__.py` is true, such
entries install through the same `plugins.json` pipeline, land in `skins/`,
are validated against `skin.json` (including the API major version) instead
of `manifest.json`, and never install dependencies — skins are render-only
(stdlib + PIL + the provided context, no third-party packages in v1).
## Trust model
A skin is Python executing inside the display service — **exactly the same
trust level as a plugin**, even though "skin" sounds cosmetic. Only install
skins from sources you'd be willing to install a plugin from.
## v2 directions (not in v1)
- A generic `BasePlugin` opt-in (`render_with_skin()`) so non-sports plugins
(weather, music) can offer skinnable layouts; `skin_runtime` is already
sports-agnostic in anticipation.
- Store UI: preview gallery, one-click install from the skin browser.
- An update path for git-cloned skins (today: re-clone or store reinstall).
- Animation support in skins (today the API is one frame per render call;
stateful tricks work but are at-your-own-risk).
+47 -25
View File
@@ -7,9 +7,9 @@ becoming nine clients of a god class.
Nine plugins (`afl`, `baseball`, `basketball`, `football`, `hockey`, `lacrosse`,
`nrl`, `soccer`, `ufc`) each ship a ~3,000-line `sports.py` descended from this
repo's `src/base_classes/sports.py`. They have drifted into three lineages, and
only 28 of the 66 methods appearing across them are present in all nine. One
logical fix (the UTC start-time bug) cost 75 files.
repo's former `src/base_classes/sports.py` (since removed). They have drifted
into three lineages, and only 28 of the 66 methods appearing across them are
present in all nine. One logical fix (the UTC start-time bug) cost 75 files.
Merging everything into one base class would fix the duplication and create a
worse problem: a single 2,500-line class that all nine plugins inherit, where any
@@ -26,7 +26,7 @@ These are independent concerns. Conflating them is what produces god classes.
|---|---|
| Plugin loads on a core that predates a module | Guarded import with a bundled fallback (`try: from src.X import Y / except ModuleNotFoundError: from y import Y`) |
| Plugin loads on a core that predates a *method* | Capability probing — `hasattr(SportsCore, "_detect_stale_games")` — never a version comparison. The loader's compat check is advisory-only (it logs and continues), so probing is the real protection. |
| Core changes never break a plugin's rendering | The **view-model contract**: `_extract_game_details_common` returns a dict whose `GUARANTEED_KEYS` are frozen by `test/test_skin_system.py::TestViewModelContract`. Keys may be added, never renamed or removed. |
| Core changes never break a plugin's rendering | The **view-model contract**: the game dict each plugin's `_extract_game_details_common` builds is read by the shared `src/common` renderers, so its keys may be added, never renamed or removed. |
| A plugin can drop its bundled copy safely | The **sunset rule**: its manifest must floor `ledmatrix_min_version` at the first core release shipping the module (recorded in `CHANGELOG.md`) — *necessary but not sufficient*. The store enforces that floor on every registry-managed install and on both supported update paths (sideloading via `install_from_url` is not gated), but a floor cannot reach a user who never updates, so the copy also waits for the B6 gate below. |
The core API is **additive-only**. A method the plugins call is never removed or
@@ -67,23 +67,36 @@ This is the property the naive merge destroys, and it is enforced structurally:
## Layering
```
src/base_classes/sports/
__init__.py re-exports the public API (import path unchanged)
core.py SportsCore — fetch, cache, config, logos, fonts, odds,
view-model extraction, the skin seam
modes.py SportsUpcoming / SportsRecent / SportsLive
capabilities/
celebrations.py CelebrationMixin (opt-in: 4 of 9 plugins)
rotation.py RotationStrategy + registry
`src/base_classes/` has been removed: no scoreboard plugin built on it. B1 and
B2 below promoted code into it (`SportsCore`, the mode classes,
`CelebrationMixin`, the rotation strategies); the override points and
capabilities sections record that design, but none of it ships in core any
more. Shared sports code lives in `src/common`:
```
src/common/
sports_scroll.py SportsScrollDisplay / …Manager — scroll orchestration
(content building stays in the plugins)
sports_helpers.py clamp/logo/rotation free functions + SportsHelpersMixin
(3.5.0) — the helpers byte-identical in the
plugins' sports.py, and the _favorite_key seam
```
`from src.base_classes.sports import SportsCore` keeps working — the package
`__init__` re-exports, so the conversion is invisible to every existing importer.
### Converging on `src/common`
The scoreboards never built on `src/base_classes` (now removed); their own
`sports.py` copies had moved past it. So shared code now lands in hardware-free `src/common`
modules taken from the plugin copies, each a **new module** rather than growth
on an existing one: a plugin that deletes a method copy and relies on an older
module having gained it fails at runtime with an `AttributeError`, while a
missing module fails at load, where the version checks can see it.
`sports_helpers.py` is the first (it holds `_favorite_key`, the override point
listed below, for later phases); its parity test compares every body against
the plugin copies when `LEDMATRIX_PLUGINS` points at a checkout, and
`test/test_common_is_hardware_free.py` keeps `src/common` free of
`rgbmatrix`, `src.display_manager` and `src.plugin_system`. How a plugin adopts a
module and drops its copy is documented in the plugins repo's
`docs/plugin-development/08-shared-sports-code.md`.
## Override points (the plugin-facing seam)
@@ -97,7 +110,6 @@ deprecation cycle.
| `_extract_game_details(event)` | Sport-specific view-model fields on top of the common ones | delegates to `_extract_game_details_common` |
| `_draw_scorebug_layout(game, force_clear)` | Sport's card rendering | base layout |
| `_custom_scorebug_layout(game, draw)` | Per-sport overlay on the base layout | no-op |
| `render_skin_card(game, size)` | Skin-system entry point | built-in fallback |
| `score_phrase(points, team_abbr)` | Celebration wording (`"GOOOOAAALLL!"` vs `"TOUCHDOWN!"`). `points` is the score delta, which sports with variable-value scores use to name the play | `"<abbr> SCORES!"` — only consulted when `CelebrationMixin` is present |
| `win_phrase(team_abbr)` | Win-celebration wording | `"<abbr> WINS!"` — mixin only |
| `_favorite_key(game, side)` | Which view-model field identifies a team for favorites matching | `game["<side>_abbr"]` |
@@ -170,9 +182,9 @@ and a typo should cost the boost, not the scoreboard. When a plugin needs an
ordering that core does not ship, it calls `register_rotation_strategy` to add
its own — rather than core growing a branch for it.
`test_sports_capabilities.py` checks each strategy against a **verbatim
transcription** of the plugin code it replaces, over every live-game shape up to
four games. That differential is what B5 deletes the bundled copies on the
`test_sports_capabilities.py` (removed with `src/base_classes`) checked each
strategy against a **verbatim transcription** of the plugin code it replaces,
over every live-game shape up to four games. That differential is what B5 deletes the bundled copies on the
strength of.
## Scroll display — where the promotion line falls
@@ -199,6 +211,14 @@ The one behavior the upstreamed version adds is native
Part A threaded it through each copy by hand, and this makes that threading
legacy compatibility rather than the mechanism.
> **Superseded.** Once presentation became frame-locked (#545) the helper
> steps a fixed whole-pixel amount per presented frame and the panel presents
> at its own refresh, so honouring `target_fps` only turned it into a speed
> multiplier (60 doubled a scoreboard's speed, 200 halved it). `sports_scroll`
> no longer reads it: the crisp-speed ladder uses the panel refresh
> (`display_manager.refresh_hz`), and speed comes from
> `scroll_settings.scroll_speed` alone. See `docs/SCROLL_PERFORMANCE.md`.
## Phases
B0–B3 are merged and shipping in core 3.2.0. Everything that remains is
@@ -445,8 +465,9 @@ After adoption plus the frozen legacy copies it was 10,610; removing the dead
inline duplication (plugins #252) brought it to roughly 8,620. B6 would take it
to about 3,300 including the shared core module — some 2,400 fewer than before
this project started. **Until B6 runs, the adoption is net negative on disk**,
and its one delivered user-visible gain is that adopted plugins honour the
global `target_fps` instead of hardcoding ~100 FPS.
and its one delivered user-visible gain was that adopted plugins honoured the
global `target_fps` instead of hardcoding ~100 FPS (since withdrawn: see the
note under the B3 design above).
### Decision: stop adopting further modules until B6 closes
@@ -479,9 +500,9 @@ What actually remains, smallest first:
3. **Reconsider the held modules** (`data_sources.py`, `game_renderer.py`,
`base_odds_manager.py`) now that the sunset has closed. `game_renderer.py` is
the largest single duplication left: ~11,500 lines across eight plugins, with
~36,500 more in the eight `sports.py`. Note that core already ships
`src/base_classes/sports/` (~143KB, promoted in B1/B2) that **no plugin
imports** — check whether it has drifted before treating it as the target.
~36,500 more in the eight `sports.py`. The `src/base_classes/sports/`
package promoted in B1/B2 was never imported by a plugin and has been
removed, so the plugin copies are the only starting point.
## How to keep this project healthy
@@ -514,6 +535,7 @@ Lessons this migration paid for, worth applying beyond it:
- **A capability that is not opted into must not execute.** If you find yourself
writing `if self.<capability>_enabled` inside a base class, it belongs in a
mixin.
- **Touch the view-model keys only additively.** Published skins depend on them.
- **Touch the view-model keys only additively.** The shared `src/common`
renderers read them.
- **Every promotion lands with the characterization suite green**, and every
pilot adoption lands with that plugin's harness and golden suites green.
+22 -12
View File
@@ -8,7 +8,7 @@ After running `first_time_install.sh`, SSH may become unavailable for the follow
**Primary Cause**: The WiFi monitor service (`ledmatrix-wifi-monitor`) automatically enables Access Point (AP) mode when it detects that the Raspberry Pi is not connected to WiFi. When AP mode is active:
- The Pi creates its own WiFi network: **LEDMatrix-Setup** (password: `ledmatrix123`)
- The Pi creates its own WiFi network: **LEDMatrix-Setup** (open, no password)
- The Pi's WiFi interface (`wlan0`) switches from client mode to AP mode
- **This disconnects the Pi from your original WiFi network**
- SSH becomes unavailable because the Pi is no longer on your network
@@ -45,7 +45,7 @@ If the script reboots the Pi (which it recommends), network services may restart
1. **Find the AP Network**:
- Look for a WiFi network named **LEDMatrix-Setup** on your phone/computer
- Default password: `ledmatrix123`
- It is an open network: no password
2. **Connect to the AP**:
- Connect your device to the **LEDMatrix-Setup** network
@@ -53,7 +53,7 @@ If the script reboots the Pi (which it recommends), network services may restart
3. **SSH via AP Mode**:
```bash
ssh devpi@192.168.4.1
ssh ledpi@192.168.4.1
```
4. **Disable AP Mode and Reconnect to WiFi**:
@@ -96,7 +96,7 @@ sudo nmcli device wifi connect "YourWiFiSSID" password "YourPassword"
If your Pi is connected via Ethernet:
- SSH should remain available via Ethernet even if WiFi is in AP mode
- Connect via: `ssh devpi@<pi-ip-address>`
- Connect via: `ssh ledpi@<pi-ip-address>`
### Option 4: Physical Access
@@ -134,14 +134,22 @@ sudo systemctl disable ledmatrix-wifi-monitor
### Method 3: Configure WiFi Monitor to Not Auto-Enable AP
Edit the WiFi monitor configuration to prevent automatic AP mode:
Turn off `auto_enable_ap_mode` so the monitor never starts AP mode on its
own (you can still enable AP mode by hand). Either switch off
**Auto-Enable AP Mode** in the web interface's **WiFi** tab, or use the API:
```bash
# Edit the WiFi config (if it exists)
nano /home/devpi/LEDMatrix/config/wifi_config.json
curl -X POST http://<pi-ip-address>:5000/api/v3/wifi/ap/auto-enable \
-H "Content-Type: application/json" \
-d '{"auto_enable_ap_mode": false}'
```
# Or modify the WiFi monitor daemon behavior
# (requires code changes to wifi_monitor_daemon.py)
Or set `"auto_enable_ap_mode": false` in `config/wifi_config.json` by hand.
The monitor daemon reads `wifi_config.json` when it starts, so whichever way
you change the setting, restart it afterwards:
```bash
sudo systemctl restart ledmatrix-wifi-monitor
```
## Verification Steps
@@ -149,7 +157,7 @@ nano /home/devpi/LEDMatrix/config/wifi_config.json
After regaining SSH access, verify your installation:
```bash
cd /home/devpi/LEDMatrix
cd ~/LEDMatrix # wherever you installed LEDMatrix
./scripts/verify_installation.sh
```
@@ -158,9 +166,11 @@ This script will check:
- Python dependencies
- Configuration files
- File permissions
- Web interface availability
- Web interface availability (`ledmatrix-web` listening on port 5000)
- Network connectivity
Once it passes, the web interface is at `http://<pi-ip>:5000`.
## Quick Reference Commands
```bash
@@ -223,7 +233,7 @@ different responses:
- Prevention and tuning: [LOW_MEMORY_BOARDS.md](LOW_MEMORY_BOARDS.md)
**To regain SSH**:
1. Connect to **LEDMatrix-Setup** AP network (password: `ledmatrix123`)
1. Connect to **LEDMatrix-Setup** AP network (open, no password)
2. SSH to `192.168.4.1`
3. Disable AP mode and reconnect to your WiFi network
4. Or disable the WiFi monitor service if not needed
+7 -2
View File
@@ -127,7 +127,7 @@ Verify installation:
3. Filter by category: Weather, Sports, Finance, Games, Clocks, etc.
4. Click **Install** on desired apps
5. Configure each app:
- Set location/timezone
- Set location/timezone (optional: blank uses this device's location)
- Enter API keys if required
- Customize display preferences
@@ -137,7 +137,12 @@ Each app may have different configuration options:
#### Common Configuration Types
- **Location** (lat/lng/timezone): For weather, clocks, transit
- **Location** (lat/lng/timezone): For weather, clocks, transit. Left blank,
the app renders at this device's location (City / State / Country under
General settings). If no city is set there, or the city can't be looked up
(no match, or the geocoder is unreachable -- retried after 30 minutes), the
app gets no location and falls back to its author's hard-coded default,
usually San Francisco. Fill it in only to point one app somewhere else.
- **API Keys**: For services like weather, stocks, sports scores
- **Display Preferences**: Colors, units, layouts
- **Dropdown Options**: Team selections, language, themes
+2 -2
View File
@@ -273,7 +273,7 @@ sudo systemctl cat ledmatrix-web | grep User
1. **Verify file structure:**
```bash
ls -l web_interface/app.py
ls -l web_interface/blueprints/api_v3.py
ls -ld web_interface/blueprints/api_v3/
ls -l web_interface/blueprints/pages_v3.py
```
@@ -531,7 +531,7 @@ sudo systemctl cat ledmatrix-web | grep User
```bash
# Clear the cache with the helper script
sudo python3 scripts/utils/clear_cache.py
sudo python3 scripts/utils/clear_cache.py --clear-all
# Or remove files manually from the cache dir in use, e.g.:
sudo rm -rf /var/cache/ledmatrix/*
+32 -22
View File
@@ -95,14 +95,17 @@ Configure basic system settings:
plugins
- **Plugin System Settings** — including the `plugins_directory` (default
`plugin-repos/`) used by the plugin loader
- **Autostart** options for the display service
- **Web Display Autostart** — whether the web interface service starts
with the system (`web_display_autostart`)
- **Automatic updates** — once a week, update LEDMatrix and every installed
plugin with a newer version. Off by default. Runs 2–5 AM local time when
possible, otherwise within a day of being due. The last result and next
check are shown under the toggle, and anything other than success raises a
banner on **Overview**.
- *Checks first:* the code update is skipped, with the reason shown, if
tracked files were edited locally, the checkout has local commits, a
tracked files were edited locally (permission-only changes and edits under
`plugins/` or `plugin-repos/` don't count; the pull carries those across
and puts them back), the checkout has local commits, a
rebase/merge is in progress, the branch has no upstream, less than 300 MB
is free, or the newest version already failed once. A failed fetch is
retried the next day.
@@ -132,18 +135,26 @@ require a display service restart from **Overview**.
Configure your LED matrix hardware:
**Matrix configuration:**
- `rows` — LED rows (typically 32 or 64)
- `cols` — LED columns (typically 64 or 96)
- `rows` — LED rows per panel (typically 32 or 64; even, at least 8 — the
current rgbmatrix library rejects more than 64)
- `cols` — LED columns per panel (typically 64 or 96; at least 16)
- `chain_length` — number of horizontally chained panels
- `parallel` — number of parallel chains
- `parallel` — number of parallel chains (1–3)
- `hardware_mapping` — `adafruit-hat-pwm` (with PWM jumper mod),
`adafruit-hat` (without), `regular`, or `regular-pi1`
- `gpio_slowdown` — must match your Pi model (3 for Pi 3, 4 for Pi 4, etc.)
- `brightness` — 0–100%
`adafruit-hat` (without), `regular` (direct wiring, and the Adafruit Triple
LED Matrix Bonnet), or `regular-pi1`
- `gpio_slowdown` — depends on your Pi and panel (roughly 1–3 on a Pi 3,
2–4 on a Pi 4); raise it if rows jump or the image is garbage
- `brightness` — 1–100%
- `pwm_bits`, `pwm_lsb_nanoseconds`, `pwm_dither_bits` — PWM tuning
- Dynamic Duration — global cap for plugins that extend their display
time based on content
The collapsed **Advanced Hardware & Display Options** section holds
multiplexing, panel type, row address type, scan mode, PWM tuning, the
refresh-rate cap and hardware pulsing. Every field has a help tip, and the
README's Display Settings section describes each one with its allowed range.
**Vegas Scroll Mode:** the Display tab also has a full Vegas Scroll
Mode section — enable toggle, scroll speed, separator width, dynamic
duration, and related settings — so you can configure Vegas mode
@@ -198,11 +209,11 @@ Manage fonts for your display:
- See font previews
- Check font sizes and styles
**Font Overrides:**
- Overrides are set per display *element* (e.g. a specific score or
clock text element), not per plugin
- Override default font choices for individual elements
- Preview font changes
**Font Preview:**
- Render sample text in any TTF/OTF font at a chosen size
Fonts used by a plugin are chosen in that plugin's own settings tab; the
Fonts tab has no per-element override editor.
**Delete Fonts:**
- Remove unused fonts
@@ -236,7 +247,7 @@ View real-time system logs:
### Changing Display Brightness
1. Open the **Display** tab
2. Adjust the **Brightness** slider (0–100)
2. Adjust the **Brightness** slider (1–100)
3. Click **Save**
4. Click **Restart Display Service** on the **Overview** tab
@@ -319,9 +330,8 @@ The web interface is built on a REST API that you can access programmatically:
http://your-pi-ip:5000/api/v3
```
The API blueprint mounts at `/api/v3` (see
`web_interface/app.py:199`). All endpoints below are relative to that
base.
The API blueprint (`web_interface/blueprints/api_v3/`) is registered at
`/api/v3` in `web_interface/app.py`.
**Common Endpoints:**
- `GET /api/v3/config/main` — Get main configuration
@@ -419,10 +429,10 @@ The web interface uses modern web technologies:
### File Locations
**Configuration:**
- Main config: `/config/config.json`
- Secrets: `/config/config_secrets.json`
- WiFi config: `/config/wifi_config.json`
**Configuration** (relative to the LEDMatrix folder, e.g. `~/LEDMatrix`):
- Main config: `config/config.json`
- Secrets: `config/config_secrets.json`
- WiFi config: `config/wifi_config.json`
**Logs:**
- Display service: `sudo journalctl -u ledmatrix -f`
@@ -435,7 +445,7 @@ The web interface uses modern web technologies:
the Plugin Store install flow and the schema loader additionally
probe `plugins/` so dev symlinks created by
`scripts/dev/dev_plugin_setup.sh` keep working.
- Plugin config: `/config/config.json` (per-plugin sections)
- Plugin config: `config/config.json` (per-plugin sections)
---
+18 -41
View File
@@ -21,9 +21,8 @@ The LEDMatrix WiFi system provides automatic network configuration with intellig
**If not connected to WiFi:**
1. Wait 90 seconds after boot (AP mode activation grace period)
2. Connect to WiFi network **LEDMatrix-Setup** (default password
`ledmatrix123` — change it in `config/wifi_config.json` if you want
an open network or a different password)
2. Connect to WiFi network **LEDMatrix-Setup** (an open network: no
password)
3. Open browser to: `http://192.168.4.1:5000`
4. Open the **WiFi** tab
5. Scan, select your network, and connect
@@ -78,16 +77,8 @@ WiFi settings are stored in `config/wifi_config.json`:
```json
{
"ap_ssid": "LEDMatrix-Setup",
"ap_password": "ledmatrix123",
"ap_channel": 7,
"auto_enable_ap_mode": true,
"saved_networks": [
{
"ssid": "YourNetwork",
"password": "your-password",
"saved_at": 1234567890.0
}
]
"auto_enable_ap_mode": true
}
```
@@ -96,10 +87,8 @@ WiFi settings are stored in `config/wifi_config.json`:
| Setting | Default | Description |
|---------|---------|-------------|
| `ap_ssid` | `LEDMatrix-Setup` | Network name broadcast in AP mode |
| `ap_password` | `ledmatrix123` | AP password. Set to `""` to make the network open (no password). |
| `ap_channel` | `7` | WiFi channel (1, 6, or 11 are non-overlapping) |
| `auto_enable_ap_mode` | `true` | Automatically enable AP mode when both WiFi and Ethernet are disconnected |
| `saved_networks` | `[]` | Array of saved WiFi credentials |
### Auto-Enable AP Mode Behavior
@@ -214,8 +203,10 @@ The system checks connections in this order:
### AP Mode Settings
- **SSID**: `LEDMatrix-Setup` (configurable via `ap_ssid`)
- **Network**: WPA2, default password `ledmatrix123` (configurable via
`ap_password` — set to `""` for an open network)
- **Network**: open (no password). Both AP paths create an open network
(`_create_hostapd_config()` and `_enable_ap_mode_nmcli_hotspot()` in
`src/wifi_manager.py`); an `ap_password` key in `wifi_config.json` is not
read
- **IP Address**: 192.168.4.1
- **DHCP Range**: 192.168.4.2 – 192.168.4.20
- **Channel**: 7 (configurable via `ap_channel`)
@@ -233,16 +224,12 @@ When AP mode is active:
### Security Recommendations
**1. Change AP Password (Optional):**
```json
{
"ap_password": "your-strong-password"
}
```
**Note:** The default password is `ledmatrix123` for easy initial
setup. Change it for any deployment in a public area, or set
`ap_password` to `""` if you specifically want an open network.
**1. Keep AP mode short-lived:**
The setup network is open, so anyone nearby can join it and reach the web
interface while it is up. AP mode only comes up when WiFi and Ethernet are
both disconnected (after the 90 second grace period) and goes down again once
the Pi is connected; in a public area, consider setting
`auto_enable_ap_mode` to `false` and enabling AP mode by hand when needed.
**2. Use Non-Overlapping WiFi Channels:**
- Channels 1, 6, 11 are non-overlapping (2.4GHz)
@@ -256,21 +243,11 @@ sudo chmod 600 config/wifi_config.json
### Network Configuration Tips
**Save Multiple Networks:**
```json
{
"saved_networks": [
{
"ssid": "Home-Network",
"password": "home-password"
},
{
"ssid": "Office-Network",
"password": "office-password"
}
]
}
```
**Multiple Networks:**
NetworkManager remembers every network you connect to and rejoins whichever is
in range; list them with `nmcli connection show`. LEDMatrix itself does not
store WiFi passwords.
**Adjust Check Interval:**
-159
View File
@@ -1,159 +0,0 @@
# AP Mode Manual Enable Configuration
## Overview
By default, Access Point (AP) mode is **not automatically enabled** after installation. AP mode must be manually enabled through the web interface when needed.
## Default Behavior
- **Auto-enable AP mode**: `false` (disabled by default)
- AP mode will **not** automatically activate when WiFi or Ethernet disconnects
- AP mode can only be enabled manually through the web interface
## Why Manual Enable?
This prevents:
- AP mode from activating unexpectedly after installation
- Network conflicts when Ethernet is connected
- SSH becoming unavailable due to automatic AP mode activation
- Unnecessary AP mode activation on systems with stable network connections
## Enabling AP Mode
### Via Web Interface
1. Navigate to the **WiFi** tab in the web interface
2. Click the **"Enable AP Mode"** button
3. AP mode will activate if:
- WiFi is not connected AND
- Ethernet is not connected
### Via API
```bash
# Enable AP mode
curl -X POST http://localhost:5001/api/v3/wifi/ap/enable
# Disable AP mode
curl -X POST http://localhost:5001/api/v3/wifi/ap/disable
```
## Enabling Auto-Enable (Optional)
If you want AP mode to automatically enable when WiFi/Ethernet disconnect:
### Via Web Interface
1. Navigate to the **WiFi** tab
2. Look for the **"Auto-enable AP Mode"** toggle or setting
3. Enable the toggle
### Via Configuration File
Edit `config/wifi_config.json`:
```json
{
"auto_enable_ap_mode": true,
...
}
```
Then restart the WiFi monitor service:
```bash
sudo systemctl restart ledmatrix-wifi-monitor
```
### Via API
```bash
# Get current setting
curl http://localhost:5001/api/v3/wifi/ap/auto-enable
# Set auto-enable to true
curl -X POST http://localhost:5001/api/v3/wifi/ap/auto-enable \
-H "Content-Type: application/json" \
-d '{"auto_enable_ap_mode": true}'
```
## Behavior Summary
| Auto-Enable Setting | WiFi Status | Ethernet Status | AP Mode Behavior |
|---------------------|-------------|-----------------|------------------|
| `false` (default) | Any | Any | Manual enable only |
| `true` | Connected | Any | Disabled |
| `true` | Disconnected | Connected | Disabled |
| `true` | Disconnected | Disconnected | **Auto-enabled** |
## When Auto-Enable is Disabled (Default)
- AP mode **never** activates automatically
- Must be manually enabled via web UI or API
- Once enabled, it will automatically disable when WiFi or Ethernet connects
- Useful for systems with stable network connections (e.g., Ethernet)
## When Auto-Enable is Enabled
- AP mode automatically enables when both WiFi and Ethernet disconnect
- AP mode automatically disables when WiFi or Ethernet connects
- Useful for portable devices that may lose network connectivity
## Troubleshooting
### AP Mode Not Enabling
1. **Check if WiFi or Ethernet is connected**:
```bash
nmcli device status
```
2. **Check auto-enable setting**:
```bash
python3 -c "
from src.wifi_manager import WiFiManager
wm = WiFiManager()
print('Auto-enable:', wm.config.get('auto_enable_ap_mode', False))
"
```
3. **Manually enable AP mode**:
- Use web interface: WiFi tab → Enable AP Mode button
- Or via API: `POST /api/v3/wifi/ap/enable`
### AP Mode Enabling Unexpectedly
1. **Check auto-enable setting**:
```bash
cat config/wifi_config.json | grep auto_enable_ap_mode
```
2. **Disable auto-enable**:
```bash
# Edit config file
nano config/wifi_config.json
# Set "auto_enable_ap_mode": false
# Restart service
sudo systemctl restart ledmatrix-wifi-monitor
```
3. **Check service logs**:
```bash
sudo journalctl -u ledmatrix-wifi-monitor -f
```
## Migration from Old Behavior
If you have an existing installation that was auto-enabling AP mode:
1. The default is now `false` (manual enable)
2. Existing configs will be updated to include `auto_enable_ap_mode: false`
3. If you want the old behavior, set `auto_enable_ap_mode: true` in `config/wifi_config.json`
## Related Documentation
- [WiFi Setup Guide](WIFI_SETUP.md)
- [SSH Unavailable After Install](SSH_UNAVAILABLE_AFTER_INSTALL.md)
- [WiFi Ethernet AP Mode Fix](WIFI_ETHERNET_AP_MODE_FIX.md)
@@ -1,186 +0,0 @@
# AP Mode Manual Enable - Implementation Summary
## Changes Made
### 1. Configuration Option Added
Added `auto_enable_ap_mode` configuration option to `config/wifi_config.json`:
- **Default value**: `false` (manual enable only)
- **Purpose**: Controls whether AP mode automatically enables when WiFi/Ethernet disconnect
- **Migration**: Existing configs automatically get this field set to `false` if missing
### 2. WiFi Manager Updates (`src/wifi_manager.py`)
#### Added Configuration Field
- Default config now includes `"auto_enable_ap_mode": False`
- Existing configs are automatically migrated to include this field
#### Updated `check_and_manage_ap_mode()` Method
- Now checks `auto_enable_ap_mode` setting before auto-enabling AP mode
- AP mode only auto-enables if:
- `auto_enable_ap_mode` is `true` AND
- WiFi is NOT connected AND
- Ethernet is NOT connected
- AP mode still auto-disables when WiFi or Ethernet connects (regardless of setting)
- Manual AP mode (via web UI) works regardless of this setting
### 3. Web Interface API Updates (`web_interface/blueprints/api_v3.py`)
#### Updated `/wifi/status` Endpoint
- Now returns `auto_enable_ap_mode` setting in response
#### Added `/wifi/ap/auto-enable` GET Endpoint
- Returns current `auto_enable_ap_mode` setting
#### Added `/wifi/ap/auto-enable` POST Endpoint
- Allows setting `auto_enable_ap_mode` via API
- Accepts JSON: `{"auto_enable_ap_mode": true/false}`
### 4. Documentation Updates
- Updated `docs/WIFI_SETUP.md` with new configuration option
- Created `docs/AP_MODE_MANUAL_ENABLE.md` with comprehensive guide
- Created `docs/AP_MODE_MANUAL_ENABLE_CHANGES.md` (this file)
## Behavior Changes
### Before
- AP mode automatically enabled when WiFi disconnected (if Ethernet also disconnected)
- Could cause SSH to become unavailable after installation
- No way to disable auto-enable behavior
### After
- AP mode **does not** automatically enable by default
- Must be manually enabled through web UI or API
- Can optionally enable auto-enable via configuration
- Prevents unexpected AP mode activation
## Migration
### Existing Installations
1. **Automatic Migration**:
- When WiFi manager loads config, it automatically adds `auto_enable_ap_mode: false` if missing
- No manual intervention required
2. **To Enable Auto-Enable** (if desired):
```bash
# Edit config file
nano config/wifi_config.json
# Set "auto_enable_ap_mode": true
# Restart WiFi monitor service
sudo systemctl restart ledmatrix-wifi-monitor
```
### New Installations
- Default behavior is manual enable only
- No changes needed
## Testing
### Verify Default Behavior
```bash
# Check config
python3 -c "
from src.wifi_manager import WiFiManager
wm = WiFiManager()
print('Auto-enable:', wm.config.get('auto_enable_ap_mode', False))
"
# Should output: Auto-enable: False
```
### Test Manual Enable
1. Disconnect WiFi and Ethernet
2. AP mode should **not** automatically enable
3. Enable via web UI: WiFi tab → Enable AP Mode
4. AP mode should activate
5. Connect WiFi or Ethernet
6. AP mode should automatically disable
### Test Auto-Enable (if enabled)
1. Set `auto_enable_ap_mode: true` in config
2. Restart WiFi monitor service
3. Disconnect WiFi and Ethernet
4. AP mode should automatically enable within 30 seconds
5. Connect WiFi or Ethernet
6. AP mode should automatically disable
## API Usage Examples
### Get Auto-Enable Setting
```bash
curl http://localhost:5001/api/v3/wifi/ap/auto-enable
```
### Set Auto-Enable to True
```bash
curl -X POST http://localhost:5001/api/v3/wifi/ap/auto-enable \
-H "Content-Type: application/json" \
-d '{"auto_enable_ap_mode": true}'
```
### Set Auto-Enable to False
```bash
curl -X POST http://localhost:5001/api/v3/wifi/ap/auto-enable \
-H "Content-Type: application/json" \
-d '{"auto_enable_ap_mode": false}'
```
### Get WiFi Status (includes auto-enable)
```bash
curl http://localhost:5001/api/v3/wifi/status
```
## Files Modified
1. `src/wifi_manager.py`
- Added `auto_enable_ap_mode` to default config
- Added migration logic for existing configs
- Updated `check_and_manage_ap_mode()` to respect setting
2. `web_interface/blueprints/api_v3.py`
- Updated `/wifi/status` to include auto-enable setting
- Added `/wifi/ap/auto-enable` GET endpoint
- Added `/wifi/ap/auto-enable` POST endpoint
3. `docs/WIFI_SETUP.md`
- Updated documentation with new configuration option
- Updated WiFi monitor daemon description
4. `docs/AP_MODE_MANUAL_ENABLE.md` (new)
- Comprehensive guide for manual enable feature
## Benefits
1. **Prevents SSH Loss**: AP mode won't activate automatically after installation
2. **User Control**: Users can choose whether to enable auto-enable
3. **Ethernet-Friendly**: Works well with hardwired connections
4. **Backward Compatible**: Existing installations automatically migrate
5. **Flexible**: Can still enable auto-enable if desired
## Deployment
### On Existing Installations
1. **No action required** - automatic migration on next WiFi manager initialization
2. **Restart WiFi monitor** (optional, to apply immediately):
```bash
sudo systemctl restart ledmatrix-wifi-monitor
```
### On New Installations
- Default behavior is already manual enable
- No additional configuration needed
## Related Issues Fixed
- SSH becoming unavailable after installation
- AP mode activating when Ethernet is connected
- Unexpected AP mode activation on stable network connections
-208
View File
@@ -1,208 +0,0 @@
# Background Data Service for LEDMatrix
## Overview
The Background Data Service is a new feature that implements background threading for season data fetching to prevent blocking the main display loop. This significantly improves responsiveness and user experience during data fetching operations.
## Key Benefits
- **Non-blocking**: Season data fetching no longer blocks the main display loop
- **Immediate Response**: Returns cached or partial data immediately while fetching complete data in background
- **Configurable**: Can be enabled/disabled per sport with customizable settings
- **Thread-safe**: Uses proper synchronization for concurrent access
- **Retry Logic**: Automatic retry with exponential backoff for failed requests
- **Progress Tracking**: Comprehensive logging and statistics
## Architecture
### Core Components
1. **BackgroundDataService**: Main service class managing background threads
2. **FetchRequest**: Represents individual fetch operations
3. **FetchResult**: Contains results of fetch operations
4. **Sport Managers**: Updated to use background service
### How It Works
1. **Cache Check**: First checks for cached data and returns immediately if available
2. **Background Fetch**: If no cache, starts background thread to fetch complete season data
3. **Partial Data**: Returns immediate partial data (current/recent games) for quick display
4. **Completion**: Background fetch completes and caches full dataset
5. **Future Requests**: Subsequent requests use cached data for instant response
## Configuration
### NFL Configuration Example
```json
{
"nfl_scoreboard": {
"enabled": true,
"background_service": {
"enabled": true,
"max_workers": 3,
"request_timeout": 30,
"max_retries": 3,
"priority": 2
}
}
}
```
### Configuration Options
- **enabled**: Enable/disable background service (default: true)
- **max_workers**: Maximum number of background threads (default: 3)
- **request_timeout**: HTTP request timeout in seconds (default: 30)
- **max_retries**: Maximum retry attempts for failed requests (default: 3)
- **priority**: Request priority (higher = more important, default: 2)
## Implementation Status
### Phase 1: Background Season Data Fetching ✅ COMPLETED
- [x] Created BackgroundDataService class
- [x] Implemented thread-safe data caching
- [x] Added retry logic with exponential backoff
- [x] Modified NFL manager to use background service
- [x] Added configuration support
- [x] Created test script
### Phase 2: Rollout to Other Sports (Next Steps)
- [ ] Apply to NCAAFB manager
- [ ] Apply to NBA manager
- [ ] Apply to NHL manager
- [ ] Apply to MLB manager
- [ ] Apply to other sport managers
## Testing
### Test Script
Run the test script to verify background service functionality:
```bash
python test_background_service.py
```
### Test Scenarios
1. **Cache Hit**: Verify immediate return of cached data
2. **Background Fetch**: Verify non-blocking background data fetching
3. **Partial Data**: Verify immediate return of partial data during background fetch
4. **Completion**: Verify background fetch completion and caching
5. **Subsequent Requests**: Verify cache usage for subsequent requests
6. **Service Disabled**: Verify fallback to synchronous fetching
### Expected Results
- Initial fetch should return partial data immediately (< 1 second)
- Background fetch should complete within 10-30 seconds
- Subsequent fetches should use cache (< 0.1 seconds)
- No blocking of main display loop
## Performance Impact
### Before Background Service
- Season data fetch: 10-30 seconds (blocking)
- Display loop: Frozen during fetch
- User experience: Poor responsiveness
### After Background Service
- Initial response: < 1 second (partial data)
- Background fetch: 10-30 seconds (non-blocking)
- Display loop: Continues normally
- User experience: Excellent responsiveness
## Monitoring
### Logs
The service provides comprehensive logging:
```
[NFL] Background service enabled with 3 workers
[NFL] Starting background fetch for 2024 season schedule...
[NFL] Using 15 immediate events while background fetch completes
[NFL] Background fetch completed for 2024: 256 events
```
### Statistics
Access service statistics:
```python
stats = background_service.get_statistics()
print(f"Total requests: {stats['total_requests']}")
print(f"Cache hits: {stats['cached_hits']}")
print(f"Average fetch time: {stats['average_fetch_time']:.2f}s")
```
## Error Handling
### Automatic Retry
- Failed requests are automatically retried with exponential backoff
- Maximum retry attempts are configurable
- Failed requests are logged with error details
### Fallback Behavior
- If background service is disabled, falls back to synchronous fetching
- If background fetch fails, returns partial data if available
- Graceful degradation ensures system continues to function
## Future Enhancements
### Phase 2 Features
- Apply to all sport managers
- Priority-based request queuing
- Dynamic worker scaling
- Request batching for efficiency
### Phase 3 Features
- Real-time data streaming
- WebSocket support for live updates
- Advanced caching strategies
- Performance analytics dashboard
## Troubleshooting
### Common Issues
1. **Background service not starting**
- Check configuration: `background_service.enabled = true`
- Verify cache manager is properly initialized
- Check logs for initialization errors
2. **Slow background fetches**
- Increase `request_timeout` in configuration
- Check network connectivity
- Monitor API rate limits
3. **Memory usage**
- Background service automatically cleans up old requests
- Adjust `max_workers` if needed
- Monitor cache size
### Debug Mode
Enable debug logging for detailed information:
```python
logging.getLogger('src.background_data_service').setLevel(logging.DEBUG)
```
## Contributing
When adding background service support to new sport managers:
1. Import the background service
2. Initialize in `__init__` method
3. Update data fetching method to use background service
4. Add configuration options
5. Test thoroughly
6. Update documentation
## License
This feature is part of the LEDMatrix project and follows the same license terms.
-136
View File
@@ -1,136 +0,0 @@
# Browser Console Errors - Explanation
## Summary
**You don't need to worry about these errors.** They are harmless and don't affect functionality. We've improved error suppression to hide them from the console.
## Error Types
### 1. Permissions-Policy Header Warnings
**Examples:**
```text
Error with Permissions-Policy header: Unrecognized feature: 'browsing-topics'.
Error with Permissions-Policy header: Unrecognized feature: 'run-ad-auction'.
Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'join-ad-interest-group'.
```
**What they are:**
- Browser warnings about experimental/advertising features in HTTP headers
- These features are not used by our application
- The browser is just informing you that it doesn't recognize these policy features
**Why they appear:**
- Some browsers or extensions set these headers
- They're informational warnings, not actual errors
- They don't affect functionality at all
**Status:** ✅ **Harmless** - Now suppressed in console
### 2. HTMX insertBefore Errors
**Example:**
```javascript
TypeError: Cannot read properties of null (reading 'insertBefore')
at At (htmx.org@1.9.10:1:22924)
```
**What they are:**
- HTMX library timing/race condition issues
- Occurs when HTMX tries to swap content but the target element is temporarily null
- Usually happens during rapid content updates or when elements are being removed/added
**Why they appear:**
- HTMX dynamically swaps HTML content
- Sometimes the target element is removed or not yet in the DOM when HTMX tries to insert
- This is a known issue with HTMX in certain scenarios
**Impact:**
- ✅ **No functional impact** - HTMX handles these gracefully
- ✅ **Content still loads correctly** - The swap just fails silently and retries
- ✅ **User experience unaffected** - Users don't see any issues
**Status:** ✅ **Harmless** - Now suppressed in console
## What We've Done
### Error Suppression Improvements
1. **Enhanced HTMX Error Suppression:**
- More comprehensive detection of HTMX-related errors
- Catches `insertBefore` errors from HTMX regardless of format
- Suppresses timing/race condition errors
2. **Permissions-Policy Warning Suppression:**
- Suppresses all Permissions-Policy header warnings
- Includes specific feature warnings (browsing-topics, run-ad-auction, etc.)
- Prevents console noise from harmless browser warnings
3. **HTMX Validation:**
- Added `htmx:beforeSwap` validation to prevent some errors
- Checks if target element exists before swapping
- Reduces but doesn't eliminate all timing issues
## When to Worry
You should only be concerned about errors if:
1. **Functionality is broken** - If buttons don't work, forms don't submit, or content doesn't load
2. **Errors are from your code** - Errors in `plugins.html`, `base.html`, or other application files
3. **Network errors** - Failed API calls or connection issues
4. **User-visible issues** - Users report problems
## Current Status
✅ **All harmless errors are now suppressed**
✅ **HTMX errors are caught and handled gracefully**
✅ **Permissions-Policy warnings are hidden**
✅ **Application functionality is unaffected**
## Technical Details
### HTMX insertBefore Errors
**Root Cause:**
- HTMX uses `insertBefore` to swap content into the DOM
- Sometimes the parent node is null when HTMX tries to insert
- This happens due to:
- Race conditions during rapid updates
- Elements being removed before swap completes
- Dynamic content loading timing issues
**Why It's Safe:**
- HTMX has built-in error handling
- Failed swaps don't break the application
- Content still loads via other mechanisms
- No data loss or corruption
### Permissions-Policy Warnings
**Root Cause:**
- Modern browsers support Permissions-Policy HTTP headers
- Some features are experimental or not widely supported
- Browsers warn when they encounter unrecognized features
**Why It's Safe:**
- We don't use these features
- The warnings are informational only
- No security or functionality impact
## Monitoring
If you want to see actual errors (not suppressed ones), you can:
1. **Temporarily disable suppression:**
- Comment out the error suppression code in `base.html`
- Only do this for debugging
2. **Check browser DevTools:**
- Look for errors in the Network tab (actual failures)
- Check Console for non-HTMX errors
- Monitor user reports for functionality issues
## Conclusion
**These errors are completely harmless and can be safely ignored.** They're just noise in the console that doesn't affect the application's functionality. We've improved the error suppression to hide them so you can focus on actual issues if they arise.
-445
View File
@@ -1,445 +0,0 @@
# Captive Portal Testing Guide
This guide explains how to test the captive portal WiFi setup functionality.
## Prerequisites
1. **Raspberry Pi with LEDMatrix installed**
2. **WiFi adapter** (built-in or USB)
3. **Test devices** (smartphone, tablet, or laptop)
4. **Access to Pi** (SSH or direct access)
## Important: Before Testing
**⚠️ Make sure you have a way to reconnect!**
Before starting testing, ensure you have:
- **Ethernet cable** (if available) as backup connection
- **SSH access** via another method (Ethernet, direct connection)
- **Physical access** to Pi (keyboard/monitor) as last resort
- **Your WiFi credentials** saved/noted down
**If testing fails, see:** [Reconnecting After Testing](RECONNECT_AFTER_CAPTIVE_PORTAL_TESTING.md)
**Quick recovery script:** `sudo ./scripts/emergency_reconnect.sh`
## Pre-Testing Setup
### 0. Verify WiFi is Ready (IMPORTANT!)
**⚠️ CRITICAL: Run this BEFORE disconnecting Ethernet!**
```bash
sudo ./scripts/verify_wifi_before_testing.sh
```
This script will verify:
- WiFi interface exists and is enabled
- WiFi can scan for networks
- You have saved WiFi connections (for reconnecting)
- Required services are ready
- Current network status
**Do NOT disconnect Ethernet until this script passes all checks!**
### 1. Ensure WiFi Monitor Service is Running
```bash
sudo systemctl status ledmatrix-wifi-monitor
```
If not running:
```bash
sudo systemctl start ledmatrix-wifi-monitor
sudo systemctl enable ledmatrix-wifi-monitor
```
### 2. Disconnect Pi from WiFi/Ethernet
**⚠️ Only do this AFTER running the verification script!**
To test captive portal, the Pi should NOT be connected to any network:
```bash
# First, verify WiFi is ready (see step 0 above)
sudo ./scripts/verify_wifi_before_testing.sh
# Check current network status
nmcli device status
# Disconnect WiFi (if connected)
sudo nmcli device disconnect wlan0
# Disconnect Ethernet (if connected)
# Option 1: Unplug Ethernet cable (safest)
# Option 2: Via command (if you're sure WiFi works):
sudo nmcli device disconnect eth0
# Verify disconnection
nmcli device status
# Both should show "disconnected" or "unavailable"
```
### 3. Enable AP Mode
You can enable AP mode manually or wait for it to auto-enable (if `auto_enable_ap_mode` is true):
**Manual enable via web interface:**
- Access web interface at `http://<pi-ip>:5000` (if still accessible)
- Go to WiFi tab
- Click "Enable AP Mode"
**Manual enable via command line:**
```bash
python3 -c "from src.wifi_manager import WiFiManager; wm = WiFiManager(); print(wm.enable_ap_mode())"
```
**Or via API:**
```bash
curl -X POST http://localhost:5000/api/v3/wifi/ap/enable
```
### 4. Verify AP Mode is Active
```bash
# Check hostapd service
sudo systemctl status hostapd
# Check dnsmasq service
sudo systemctl status dnsmasq
# Check if wlan0 is in AP mode
iwconfig wlan0
# Should show "Mode:Master"
# Check IP address
ip addr show wlan0
# Should show 192.168.4.1
```
### 5. Verify DNSMASQ Configuration
```bash
# Check dnsmasq config
sudo cat /etc/dnsmasq.conf
# Should contain:
# - address=/#/192.168.4.1
# - address=/captive.apple.com/192.168.4.1
# - address=/connectivitycheck.gstatic.com/192.168.4.1
# - address=/www.msftconnecttest.com/192.168.4.1
# - address=/detectportal.firefox.com/192.168.4.1
```
### 6. Verify Web Interface is Running
```bash
# Check if web service is running
sudo systemctl status ledmatrix-web
# Or check if Flask app is running
ps aux | grep "web_interface"
```
## Testing Procedures
### Test 1: DNS Redirection
**Purpose:** Verify that DNS queries are redirected to the Pi.
**Steps:**
1. Connect a device to "LEDMatrix-Setup" network (password: `ledmatrix123`)
2. Try to resolve any domain name:
```bash
# On Linux/Mac
nslookup google.com
# Should return 192.168.4.1
# On Windows
nslookup google.com
# Should return 192.168.4.1
```
**Expected Result:** All DNS queries should resolve to 192.168.4.1
### Test 2: HTTP Redirect (Manual Browser Test)
**Purpose:** Verify that HTTP requests redirect to WiFi setup page.
**Steps:**
1. Connect device to "LEDMatrix-Setup" network
2. Open a web browser
3. Try to access any website:
- `http://google.com`
- `http://example.com`
- `http://192.168.4.1` (direct IP)
**Expected Result:** All requests should redirect to `http://192.168.4.1:5000/v3` (WiFi setup interface)
### Test 3: Captive Portal Detection Endpoints
**Purpose:** Verify that device detection endpoints respond correctly.
**Test each endpoint:**
```bash
# iOS/macOS detection
curl http://192.168.4.1:5000/hotspot-detect.html
# Expected: HTML response with "Success"
# Android detection
curl -I http://192.168.4.1:5000/generate_204
# Expected: HTTP 204 No Content
# Windows detection
curl http://192.168.4.1:5000/connecttest.txt
# Expected: "Microsoft Connect Test"
# Firefox detection
curl http://192.168.4.1:5000/success.txt
# Expected: "success"
```
**Expected Result:** Each endpoint should return the appropriate response
### Test 4: iOS Device (iPhone/iPad)
**Purpose:** Test automatic captive portal detection on iOS.
**Steps:**
1. On iPhone/iPad, go to Settings > Wi-Fi
2. Connect to "LEDMatrix-Setup" network
3. Enter password: `ledmatrix123`
4. Wait a few seconds
**Expected Result:**
- iOS should automatically detect the captive portal
- A popup should appear saying "Sign in to Network" or similar
- Tapping it should open Safari with the WiFi setup page
- The setup page should show the captive portal banner
**If it doesn't auto-open:**
- Open Safari manually
- Try to visit any website (e.g., apple.com)
- Should redirect to WiFi setup page
### Test 5: Android Device
**Purpose:** Test automatic captive portal detection on Android.
**Steps:**
1. On Android device, go to Settings > Wi-Fi
2. Connect to "LEDMatrix-Setup" network
3. Enter password: `ledmatrix123`
4. Wait a few seconds
**Expected Result:**
- Android should show a notification: "Sign in to network" or "Network sign-in required"
- Tapping the notification should open a browser with the WiFi setup page
- The setup page should show the captive portal banner
**If notification doesn't appear:**
- Open Chrome browser
- Try to visit any website
- Should redirect to WiFi setup page
### Test 6: Windows Laptop
**Purpose:** Test captive portal on Windows.
**Steps:**
1. Connect Windows laptop to "LEDMatrix-Setup" network
2. Enter password: `ledmatrix123`
3. Wait a few seconds
**Expected Result:**
- Windows may show a notification about network sign-in
- Opening any browser and visiting any website should redirect to WiFi setup page
- Edge/Chrome may automatically open a sign-in window
**Manual test:**
- Open any browser
- Visit `http://www.msftconnecttest.com` or any website
- Should redirect to WiFi setup page
### Test 7: API Endpoints Still Work
**Purpose:** Verify that WiFi API endpoints function normally during AP mode.
**Steps:**
1. While connected to "LEDMatrix-Setup" network
2. Test API endpoints:
```bash
# Status endpoint
curl http://192.168.4.1:5000/api/v3/wifi/status
# Scan networks
curl http://192.168.4.1:5000/api/v3/wifi/scan
```
**Expected Result:** API endpoints should return JSON responses normally (not redirect)
### Test 8: WiFi Connection Flow
**Purpose:** Test the complete flow of connecting to WiFi via captive portal.
**Steps:**
1. Connect device to "LEDMatrix-Setup" network
2. Wait for captive portal to redirect to setup page
3. Click "Scan" to find available networks
4. Select a network from the list
5. Enter WiFi password
6. Click "Connect"
7. Wait for connection to establish
**Expected Result:**
- Device should connect to selected WiFi network
- AP mode should automatically disable
- Device should now be on the new network
- Can access Pi via new network IP address
## Troubleshooting
### Issue: DNS Not Redirecting
**Symptoms:** DNS queries resolve to actual IPs, not 192.168.4.1
**Solutions:**
1. Check dnsmasq config:
```bash
sudo cat /etc/dnsmasq.conf | grep address
```
2. Restart dnsmasq:
```bash
sudo systemctl restart dnsmasq
```
3. Check dnsmasq logs:
```bash
sudo journalctl -u dnsmasq -n 50
```
### Issue: HTTP Not Redirecting
**Symptoms:** Browser shows actual websites instead of redirecting
**Solutions:**
1. Check if AP mode is active:
```bash
python3 -c "from src.wifi_manager import WiFiManager; wm = WiFiManager(); print(wm._is_ap_mode_active())"
```
2. Check Flask app logs for errors
3. Verify web interface is running on port 5000
4. Test redirect middleware manually:
```bash
curl -I http://192.168.4.1:5000/google.com
# Should return 302 redirect
```
### Issue: Captive Portal Not Detected by Device
**Symptoms:** Device doesn't show sign-in notification/popup
**Solutions:**
1. Verify detection endpoints are accessible:
```bash
curl http://192.168.4.1:5000/hotspot-detect.html
curl http://192.168.4.1:5000/generate_204
```
2. Try manually opening browser and visiting any website
3. Some devices require specific responses - check endpoint implementations
4. Clear device's network settings and reconnect
### Issue: Infinite Redirect Loop
**Symptoms:** Browser keeps redirecting in a loop
**Solutions:**
1. Check that `/v3` path is in allowed_paths list
2. Verify redirect middleware logic in `app.py`
3. Check Flask logs for errors
4. Ensure WiFi API endpoints are not being redirected
### Issue: AP Mode Not Enabling
**Symptoms:** Can't connect to "LEDMatrix-Setup" network
**Solutions:**
1. Check WiFi monitor service:
```bash
sudo systemctl status ledmatrix-wifi-monitor
```
2. Check WiFi config:
```bash
cat config/wifi_config.json
```
3. Manually enable AP mode:
```bash
python3 -c "from src.wifi_manager import WiFiManager; wm = WiFiManager(); print(wm.enable_ap_mode())"
```
4. Check hostapd logs:
```bash
sudo journalctl -u hostapd -n 50
```
## Verification Checklist
- [ ] DNS redirection works (all domains resolve to 192.168.4.1)
- [ ] HTTP redirect works (all websites redirect to setup page)
- [ ] Captive portal detection endpoints respond correctly
- [ ] iOS device auto-opens setup page
- [ ] Android device shows sign-in notification
- [ ] Windows device redirects to setup page
- [ ] WiFi API endpoints still work during AP mode
- [ ] Can successfully connect to WiFi via setup page
- [ ] AP mode disables after WiFi connection
- [ ] No infinite redirect loops
- [ ] Captive portal banner appears on setup page when AP mode is active
## Quick Test Script
Save this as `test_captive_portal.sh`:
```bash
#!/bin/bash
echo "Testing Captive Portal Functionality"
echo "===================================="
# Test DNS redirection
echo -e "\n1. Testing DNS redirection..."
nslookup google.com | grep -q "192.168.4.1" && echo "✓ DNS redirection works" || echo "✗ DNS redirection failed"
# Test HTTP redirect
echo -e "\n2. Testing HTTP redirect..."
HTTP_CODE=$(curl -s -o /dev/null -w "%{http_code}" -L http://192.168.4.1:5000/google.com)
[ "$HTTP_CODE" = "200" ] && echo "✓ HTTP redirect works" || echo "✗ HTTP redirect failed (got $HTTP_CODE)"
# Test detection endpoints
echo -e "\n3. Testing captive portal detection endpoints..."
curl -s http://192.168.4.1:5000/hotspot-detect.html | grep -q "Success" && echo "✓ iOS endpoint works" || echo "✗ iOS endpoint failed"
curl -s -o /dev/null -w "%{http_code}" http://192.168.4.1:5000/generate_204 | grep -q "204" && echo "✓ Android endpoint works" || echo "✗ Android endpoint failed"
curl -s http://192.168.4.1:5000/connecttest.txt | grep -q "Microsoft" && echo "✓ Windows endpoint works" || echo "✗ Windows endpoint failed"
curl -s http://192.168.4.1:5000/success.txt | grep -q "success" && echo "✓ Firefox endpoint works" || echo "✗ Firefox endpoint failed"
# Test API endpoints
echo -e "\n4. Testing API endpoints..."
API_RESPONSE=$(curl -s http://192.168.4.1:5000/api/v3/wifi/status)
echo "$API_RESPONSE" | grep -q "status" && echo "✓ API endpoints work" || echo "✗ API endpoints failed"
echo -e "\nTesting complete!"
```
Make it executable and run:
```bash
chmod +x test_captive_portal.sh
./test_captive_portal.sh
```
## Notes
- **Port Number:** The web interface runs on port 5000 by default. If you've changed this, update all URLs accordingly.
- **Network Range:** The AP uses 192.168.4.0/24 network. If you need a different range, update both hostapd and dnsmasq configs.
- **Password:** Default AP password is `ledmatrix123`. Change it in `config/wifi_config.json` if needed.
- **Testing on Same Device:** If testing from the Pi itself, you'll need a second device to connect to the AP network.
@@ -1,172 +0,0 @@
# Captive Portal Troubleshooting Guide
## Problem: Can't Access Web Interface When Connected to AP
If you've connected to the "LEDMatrix-Setup" WiFi network but can't access the web interface, follow these steps:
## Quick Checks
### 1. Verify Web Server is Running
```bash
sudo systemctl status ledmatrix-web
```
If not running:
```bash
sudo systemctl start ledmatrix-web
sudo systemctl enable ledmatrix-web
```
### 2. Try Direct IP Access
On your phone/device, try accessing the web interface directly:
- **http://192.168.4.1:5000/v3**
- **http://192.168.4.1:5000**
The port `:5000` is required - the web server runs on port 5000, not the standard port 80.
### 3. Check DNS Resolution
The captive portal uses DNS redirection. Try accessing:
- **http://captive.apple.com** (should redirect to setup page)
- **http://www.google.com** (should redirect to setup page)
- **http://192.168.4.1:5000** (direct access - should always work)
### 4. Verify AP Mode is Active
```bash
sudo systemctl status hostapd
sudo systemctl status dnsmasq
ip addr show wlan0 | grep 192.168.4.1
```
All should be active/running.
### 5. Check Firewall
If you have a firewall enabled, ensure port 5000 is open:
```bash
# For UFW
sudo ufw allow 5000/tcp
# For iptables
sudo iptables -A INPUT -p tcp --dport 5000 -j ACCEPT
```
## Common Issues
### Issue: "Can't connect to server" or "Connection refused"
**Cause**: Web server not running or not listening on the correct interface.
**Solution**:
```bash
sudo systemctl start ledmatrix-web
sudo systemctl status ledmatrix-web
```
### Issue: DNS not resolving / "Server not found"
**Cause**: dnsmasq not running or DNS redirection not configured.
**Solution**:
```bash
# Check dnsmasq
sudo systemctl status dnsmasq
# Restart AP mode
cd ~/LEDMatrix
python3 -c "from src.wifi_manager import WiFiManager; wm = WiFiManager(); wm.disable_ap_mode(); wm.enable_ap_mode()"
```
### Issue: Page loads but shows "Connection Error" or blank page
**Cause**: Web server is running but Flask app has errors.
**Solution**:
```bash
# Check web server logs
sudo journalctl -u ledmatrix-web -n 50 --no-pager
# Restart web server
sudo systemctl restart ledmatrix-web
```
### Issue: Phone connects but browser doesn't open automatically
**Cause**: Some devices don't automatically detect captive portals.
**Solution**: Manually open browser and go to:
- **http://192.168.4.1:5000/v3**
- Or try: **http://captive.apple.com** (iOS) or **http://www.google.com** (Android)
## Testing Steps
1. **Disconnect Ethernet** from Pi
2. **Wait 30 seconds** for AP mode to start
3. **Connect phone** to "LEDMatrix-Setup" network (password: `ledmatrix123`)
4. **Open browser** on phone
5. **Try these URLs**:
- `http://192.168.4.1:5000/v3` (direct access)
- `http://captive.apple.com` (iOS captive portal detection)
- `http://www.google.com` (should redirect)
## Automated Troubleshooting
Run the troubleshooting script:
```bash
cd ~/LEDMatrix
./scripts/troubleshoot_captive_portal.sh
```
This will check all components and provide specific fixes.
## Manual AP Mode Test
To manually test AP mode (bypassing Ethernet check):
```bash
cd ~/LEDMatrix
python3 -c "
from src.wifi_manager import WiFiManager
wm = WiFiManager()
# Temporarily disconnect Ethernet check
# (This is for testing only - normally AP won't start with Ethernet)
print('Enabling AP mode...')
result = wm.enable_ap_mode()
print('Result:', result)
"
```
**Note**: This will fail if Ethernet is connected (by design). You must disconnect Ethernet first.
## Still Not Working?
1. **Check all services**:
```bash
sudo systemctl status ledmatrix-web hostapd dnsmasq ledmatrix-wifi-monitor
```
2. **Check logs**:
```bash
sudo journalctl -u ledmatrix-web -f
sudo journalctl -u ledmatrix-wifi-monitor -f
```
3. **Verify network configuration**:
```bash
ip addr show wlan0
ip route show
```
4. **Test from Pi itself**:
```bash
curl http://192.168.4.1:5000/v3
```
If it works from the Pi but not from your phone, it's likely a DNS or firewall issue.
@@ -1,202 +0,0 @@
# Implementation Plan: Fix Config Schema Validation Issues
Based on audit results showing 186 issues across 20 plugins.
## Overview
Three priority fixes identified from audit:
1. **Priority 1 (HIGH)**: Remove core properties from required array - will fix ~150 issues
2. **Priority 2 (MEDIUM)**: Verify default merging logic - will fix remaining required field issues
3. **Priority 3 (LOW)**: Calendar plugin schema cleanup - will fix 3 extra field warnings
## Priority 1: Remove Core Properties from Required Array
### Problem
Core properties (`enabled`, `display_duration`, `live_priority`) are system-managed but listed in schema `required` arrays. SchemaManager injects them into properties but doesn't remove them from `required`, causing validation failures.
### Solution
**File**: `src/plugin_system/schema_manager.py`
**Location**: `validate_config_against_schema()` method, after line 295
### Implementation Steps
1. **Add code to remove core properties from required array**:
```python
# After injecting core properties (around line 295), add:
# Remove core properties from required array (they're system-managed)
if "required" in enhanced_schema:
core_prop_names = list(core_properties.keys())
enhanced_schema["required"] = [
field for field in enhanced_schema["required"]
if field not in core_prop_names
]
```
2. **Add logging for debugging** (optional but helpful):
```python
if "required" in enhanced_schema and core_prop_names:
removed_from_required = [
field for field in enhanced_schema.get("required", [])
if field in core_prop_names
]
if removed_from_required and plugin_id:
self.logger.debug(
f"Removed core properties from required array for {plugin_id}: {removed_from_required}"
)
```
3. **Test the fix**:
- Run audit script: `python scripts/audit_plugin_configs.py`
- Expected: Issue count drops from 186 to ~30-40
- All "enabled" related errors should be eliminated
### Expected Outcome
- All 20 plugins should no longer fail validation due to missing `enabled` field
- ~150 issues resolved (all enabled-related validation errors)
## Priority 2: Verify Default Merging Logic
### Problem
Some plugins have required fields with defaults that should be applied before validation. Need to verify the default merging happens correctly and handles nested objects.
### Solution
**File**: `web_interface/blueprints/api_v3.py`
**Location**: `save_plugin_config()` method, around lines 3218-3221
### Implementation Steps
1. **Review current default merging logic**:
- Check that `merge_with_defaults()` is called before validation (line 3220)
- Verify it's called after preserving enabled state but before validation
2. **Verify merge_with_defaults handles nested objects**:
- Check `src/plugin_system/schema_manager.py` → `merge_with_defaults()` method
- Ensure it recursively merges nested objects (it does use deep_merge)
- Test with plugins that have nested required fields
3. **Check if defaults are applied for nested required fields**:
- Review how `generate_default_config()` extracts defaults from nested schemas
- Verify nested required fields with defaults are included
4. **Test with problematic plugins**:
- `ledmatrix-weather`: required fields `api_key`, `location_city` (check if defaults exist)
- `mqtt-notifications`: required field `mqtt` object (check if default exists)
- `text-display`: required field `text` (check if default exists)
- `ledmatrix-music`: required field `preferred_source` (check if default exists)
5. **If defaults don't exist in schemas**:
- Either add defaults to schemas, OR
- Make fields optional in schemas if they're truly optional
### Expected Outcome
- Plugins with required fields that have schema defaults should pass validation
- Issue count further reduced from ~30-40 to ~5-10
## Priority 3: Calendar Plugin Schema Cleanup
### Problem
Calendar plugin config has fields not in schema:
- `show_all_day` (config) but schema has `show_all_day_events` (field name mismatch)
- `date_format` (not in schema, not used in manager.py)
- `time_format` (not in schema, not used in manager.py)
### Investigation Results
- Schema defines: `show_all_day_events` (boolean, default: true)
- Manager.py uses: `show_all_day_events` (line 82: `config.get('show_all_day_events', True)`)
- Config has: `show_all_day` (wrong field name - should be `show_all_day_events`)
- `date_format` and `time_format` appear to be deprecated (not used in manager.py)
### Solution
**File**: `config/config.json` → `calendar` section
### Implementation Steps
1. **Fix field name mismatch**:
- Rename `show_all_day` → `show_all_day_events` in config.json
- This matches the schema and manager.py code
2. **Remove deprecated fields**:
- Remove `date_format` from config (not used in code)
- Remove `time_format` from config (not used in code)
3. **Alternative (if fields are needed)**: Add `date_format` and `time_format` to schema
- Only if these fields should be supported
- Check if they're used anywhere else in the codebase
4. **Test calendar plugin**:
- Run audit for calendar plugin specifically
- Verify no extra field warnings remain
- Test calendar plugin functionality to ensure it still works
### Expected Outcome
- Calendar plugin shows 0 extra field warnings
- Final issue count: ~3-5 (only edge cases remain)
## Testing Strategy
### After Each Priority Fix
1. **Run local audit**:
```bash
python scripts/audit_plugin_configs.py
```
2. **Check issue count reduction**:
- Priority 1: Should drop from 186 to ~30-40
- Priority 2: Should drop from ~30-40 to ~5-10
- Priority 3: Should drop from ~5-10 to ~3-5
3. **Review specific plugin results**:
```bash
python scripts/audit_plugin_configs.py --plugin <plugin-id>
```
### After All Fixes
1. **Full audit run**:
```bash
python scripts/audit_plugin_configs.py
```
2. **Deploy to Pi**:
```bash
./scripts/deploy_to_pi.sh src/plugin_system/schema_manager.py web_interface/blueprints/api_v3.py
```
3. **Run audit on Pi**:
```bash
./scripts/run_audit_on_pi.sh
```
4. **Manual web interface testing**:
- Access each problematic plugin's config page
- Try saving configuration
- Verify no validation errors appear
- Check that configs save successfully
## Success Criteria
- [ ] Priority 1: All "enabled" related validation errors eliminated
- [ ] Priority 1: Issue count reduced from 186 to ~30-40
- [ ] Priority 2: Plugins with required fields + defaults pass validation
- [ ] Priority 2: Issue count reduced to ~5-10
- [ ] Priority 3: Calendar plugin extra field warnings resolved
- [ ] Priority 3: Final issue count at ~3-5 (only edge cases)
- [ ] All fixes work on Pi (not just local)
- [ ] Web interface saves configs without validation errors
## Files to Modify
1. `src/plugin_system/schema_manager.py` - Remove core properties from required array
2. `plugins/calendar/config_schema.json` OR `config/config.json` - Calendar cleanup (if needed)
3. `web_interface/blueprints/api_v3.py` - May need minor adjustments for default merging (if needed)
## Risk Assessment
**Priority 1**: Low risk - Only affects validation logic, doesn't change behavior
**Priority 2**: Low risk - Only ensures defaults are applied (already intended behavior)
**Priority 3**: Very low risk - Only affects calendar plugin, cosmetic issue
All changes are backward compatible and improve the system rather than changing core functionality.
-75
View File
@@ -1,75 +0,0 @@
# Debug: Service Deactivated After Installing Dependencies
## What Happened
The service:
1. ✅ Started successfully
2. ✅ Installed dependencies
3. ❌ Deactivated successfully (exited cleanly)
This means it finished running but didn't actually launch the Flask app.
## Most Likely Cause
**`web_display_autostart` is probably set to `false` in your config.json**
The service is designed to exit gracefully if this is false - it won't even try to start Flask.
## Commands to Run RIGHT NOW
### 1. Check the full logs to see what it said before exiting:
```bash
sudo journalctl -u ledmatrix-web -n 200 --no-pager | grep -A 5 -B 5 "web_display_autostart\|Configuration\|Launching\|will not"
```
This will show you if it said something like:
- "Configuration 'web_display_autostart' is false or not set. Web interface will not be started."
### 2. Check your config.json:
```bash
cat ~/LEDMatrix/config/config.json | grep web_display_autostart
```
### 3. If it's false or missing, set it to true:
```bash
nano ~/LEDMatrix/config/config.json
```
Find the line with `web_display_autostart` and change it to:
```json
"web_display_autostart": true,
```
If the line doesn't exist, add it near the top of the file (after the opening `{`):
```json
{
"web_display_autostart": true,
... rest of config ...
}
```
### 4. After fixing the config, restart the service:
```bash
sudo systemctl restart ledmatrix-web
```
### 5. Watch it start up:
```bash
sudo journalctl -u ledmatrix-web -f
```
You should see:
- "Configuration 'web_display_autostart' is true. Starting web interface..."
- "Dependencies installed successfully"
- "Launching web interface v3: ..."
- Flask starting up
## Alternative: View ALL Recent Logs
To see everything that happened:
```bash
sudo journalctl -u ledmatrix-web --since "5 minutes ago" --no-pager
```
This will show you the complete log including what happened after dependency installation.
-181
View File
@@ -1,181 +0,0 @@
# Form Validation Fixes - Preventing "Invalid Form Control" Errors
## Problem
Browser was throwing errors: "An invalid form control with name='...' is not focusable" when:
- Number inputs had values outside their min/max constraints
- These fields were in collapsed/hidden nested sections
- Browser couldn't focus hidden invalid fields to show validation errors
## Root Cause
1. **Value Clamping Missing**: Number inputs were generated with values that didn't respect min/max constraints
2. **HTML5 Validation on Hidden Fields**: Browser validation tried to validate hidden fields but couldn't focus them
3. **No Pre-Submit Validation**: Forms didn't fix invalid values before submission
## Fixes Applied
### 1. Plugin Configuration Form (`plugins.html`)
**File**: `web_interface/templates/v3/partials/plugins.html`
**Changes**:
- ✅ Added value clamping in `generateFieldHtml()` (lines 1825-1844)
- Clamps values to min/max when generating number inputs
- Uses default value if provided
- Ensures all generated fields have valid values
- ✅ Added `novalidate` attribute to form (line 1998)
- ✅ Added pre-submit validation fix in `handlePluginConfigSubmit()` (lines 1518-1533)
- Fixes any invalid values before processing form data
- Prevents "invalid form control is not focusable" errors
### 2. Plugin Config in Base Template (`base.html`)
**File**: `web_interface/templates/v3/base.html`
**Changes**:
- ✅ Added value clamping in number input generation (lines 1386-1407)
- Same logic as plugins.html
- Clamps values to min/max constraints
- ✅ Fixed display_duration input (line 1654)
- Uses `Math.max(5, Math.min(300, value))` to clamp value
- ✅ Added global `fixInvalidNumberInputs()` function (lines 2409-2425)
- Can be called from any form's onsubmit handler
- Fixes invalid number inputs before submission
### 3. Display Settings Form (`display.html`)
**File**: `web_interface/templates/v3/partials/display.html`
**Changes**:
- ✅ Added `novalidate` attribute to form (line 13)
- ✅ Added `onsubmit="fixInvalidNumberInputs(this); return true;"` (line 14)
- ✅ Added local `fixInvalidNumberInputs()` function as fallback (lines 260-278)
### 4. Durations Form (`durations.html`)
**File**: `web_interface/templates/v3/partials/durations.html`
**Changes**:
- ✅ Added `novalidate` attribute to form (line 13)
- ✅ Added `onsubmit="fixInvalidNumberInputs(this); return true;"` (line 14)
## Implementation Details
### Value Clamping Logic
```javascript
// Ensure value respects min/max constraints
let fieldValue = value !== undefined ? value : (prop.default !== undefined ? prop.default : '');
if (fieldValue !== '' && fieldValue !== undefined && fieldValue !== null) {
const numValue = typeof fieldValue === 'string' ? parseFloat(fieldValue) : fieldValue;
if (!isNaN(numValue)) {
// Clamp value to min/max if constraints exist
if (prop.minimum !== undefined && numValue < prop.minimum) {
fieldValue = prop.minimum;
} else if (prop.maximum !== undefined && numValue > prop.maximum) {
fieldValue = prop.maximum;
} else {
fieldValue = numValue;
}
}
}
```
### Pre-Submit Validation Fix
```javascript
// Fix invalid hidden fields before submission
const allInputs = form.querySelectorAll('input[type="number"]');
allInputs.forEach(input => {
const min = parseFloat(input.getAttribute('min'));
const max = parseFloat(input.getAttribute('max'));
const value = parseFloat(input.value);
if (!isNaN(value)) {
if (!isNaN(min) && value < min) {
input.value = min;
} else if (!isNaN(max) && value > max) {
input.value = max;
}
}
});
```
## Files Modified
1. ✅ `web_interface/templates/v3/partials/plugins.html`
- Value clamping in field generation
- `novalidate` on forms
- Pre-submit validation fix
2. ✅ `web_interface/templates/v3/base.html`
- Value clamping in field generation
- Fixed display_duration input
- Global `fixInvalidNumberInputs()` function
3. ✅ `web_interface/templates/v3/partials/display.html`
- `novalidate` on form
- `onsubmit` handler
- Local fallback function
4. ✅ `web_interface/templates/v3/partials/durations.html`
- `novalidate` on form
- `onsubmit` handler
## Prevention Strategy
### For Future Forms
1. **Always clamp number input values** when generating forms:
```javascript
// Clamp value to min/max
if (min !== undefined && value < min) value = min;
if (max !== undefined && value > max) value = max;
```
2. **Add `novalidate` to forms** that use custom validation:
```html
<form novalidate onsubmit="fixInvalidNumberInputs(this); return true;">
```
3. **Use the global helper** for pre-submit validation:
```javascript
window.fixInvalidNumberInputs(form);
```
4. **Check for hidden fields** - If fields can be hidden (collapsed sections), ensure:
- Values are valid when fields are generated
- Pre-submit validation fixes any remaining issues
- Form has `novalidate` to prevent HTML5 validation
## Testing
### Test Cases
1. ✅ Number input with value=0, min=60 → Should clamp to 60
2. ✅ Number input with value=1000, max=600 → Should clamp to 600
3. ✅ Hidden field with invalid value → Should be fixed on submit
4. ✅ Form submission with invalid values → Should fix before submit
5. ✅ Nested sections with number inputs → Should work correctly
### Manual Testing
1. Open plugin configuration with nested sections
2. Collapse a section with number inputs
3. Try to submit form → Should work without errors
4. Check browser console → Should have no validation errors
## Related Issues
- **Issue**: "An invalid form control with name='...' is not focusable"
- **Cause**: Hidden fields with invalid values (outside min/max)
- **Solution**: Value clamping + pre-submit validation + `novalidate`
## Notes
- We use `novalidate` because we do server-side validation anyway
- The pre-submit fix is a safety net for any edge cases
- Value clamping at generation time prevents most issues
- All fixes are backward compatible
-227
View File
@@ -1,227 +0,0 @@
# Web UI Reliability Improvements - Integration Complete
## Summary
Successfully integrated the new reliability infrastructure into the web UI's plugin and configuration management system. All critical endpoints now use the new infrastructure for improved reliability, debuggability, and maintainability.
## What Was Integrated
### 1. Atomic Configuration Saves ✅
**Integrated Into:**
- `save_plugin_config()` - Plugin configuration saves
- `save_main_config()` - Main configuration saves
- `save_schedule_config()` - Schedule configuration saves
**Benefits:**
- Automatic backups before each save (keeps last 5)
- Atomic file writes prevent corruption
- Automatic rollback on validation failure
- Can restore from any backup
**Usage:**
```python
# Automatic - happens in background
result = config_manager.save_config_atomic(new_config, create_backup=True)
# Manual rollback if needed
config_manager.rollback_config()
```
### 2. Plugin Operation Queue ✅
**Integrated Into:**
- `install_plugin()` - Queues installation operations
- `update_plugin()` - Queues update operations
- `uninstall_plugin()` - Queues uninstall operations
**New Endpoints:**
- `GET /api/v3/plugins/operation/<operation_id>` - Check operation status
- `GET /api/v3/plugins/operation/history` - Get operation history
**Benefits:**
- Prevents concurrent operations on same plugin
- Serializes operations to avoid conflicts
- Tracks operation status and progress
- Operation history for debugging
**Usage:**
```python
# Operations are automatically queued
operation_id = operation_queue.enqueue_operation(
OperationType.INSTALL,
plugin_id,
operation_callback=install_callback
)
# Check status
status = operation_queue.get_operation_status(operation_id)
```
### 3. Structured Error Handling ✅
**Integrated Into:**
- All plugin management endpoints
- All configuration endpoints
- All new endpoints
**Benefits:**
- Consistent error response format
- Error codes for programmatic handling
- Suggested fixes in error responses
- Detailed context for debugging
**Error Response Format:**
```json
{
"status": "error",
"error_code": "PLUGIN_NOT_FOUND",
"error_category": "plugin",
"message": "Plugin not found",
"details": "...",
"suggested_fixes": ["Check plugin ID", "Refresh plugin list"],
"context": {"plugin_id": "..."}
}
```
### 4. Operation History ✅
**Integrated Into:**
- All plugin operations (install, update, uninstall, toggle, configure)
- Automatically tracks all operations
- Persisted to `data/operation_history.json`
**Benefits:**
- Complete audit trail
- Debugging support
- Operation tracking
### 5. State Management ✅
**Integrated Into:**
- `toggle_plugin()` - Updates state on enable/disable
- `install_plugin()` - Records installation state
- `uninstall_plugin()` - Removes state on uninstall
**New Endpoints:**
- `GET /api/v3/plugins/state` - Get plugin state(s)
- `POST /api/v3/plugins/state/reconcile` - Reconcile state inconsistencies
**Benefits:**
- Single source of truth for plugin state
- State change notifications
- State persistence
- Automatic state reconciliation
### 6. State Reconciliation ✅
**New Endpoint:**
- `POST /api/v3/plugins/state/reconcile` - Detect and fix state inconsistencies
**Benefits:**
- Detects inconsistencies between config, manager, disk, and state manager
- Auto-fixes safe inconsistencies
- Reports manual fix requirements
## Integration Details
### Files Modified
1. **`web_interface/app.py`**
- Initialized operation queue
- Initialized state manager
- Initialized operation history
- Passed to API blueprint
2. **`web_interface/blueprints/api_v3.py`**
- Added imports for new infrastructure
- Updated all plugin endpoints
- Updated all config endpoints
- Added new endpoints for operations and state
### Helper Functions Added
- `_save_config_atomic()` - Helper for atomic config saves
- `validate_request_json()` - Request validation helper
- `success_response()` - Standardized success responses
- `error_response()` - Standardized error responses
## Testing
All code passes linting. To test:
1. **Test atomic config saves:**
```bash
# Save config - should create backup
curl -X POST http://localhost:5000/api/v3/plugins/config \
-H "Content-Type: application/json" \
-d '{"plugin_id": "test", "config": {"enabled": true}}'
# List backups
# (Check config/backups/ directory)
```
2. **Test operation queue:**
```bash
# Install plugin - returns operation_id
curl -X POST http://localhost:5000/api/v3/plugins/install \
-H "Content-Type: application/json" \
-d '{"plugin_id": "test-plugin"}'
# Check operation status
curl http://localhost:5000/api/v3/plugins/operation/<operation_id>
```
3. **Test state reconciliation:**
```bash
# Reconcile state
curl -X POST http://localhost:5000/api/v3/plugins/state/reconcile
```
## Data Files Created
- `data/plugin_operations.json` - Operation queue history
- `data/plugin_state.json` - Plugin state persistence
- `data/operation_history.json` - Operation history/audit log
- `config/backups/` - Configuration backups
## Backward Compatibility
All changes are backward compatible:
- Old endpoints still work
- New features are additive
- Can be enabled/disabled via feature flags if needed
- Graceful fallback if new infrastructure not available
## Performance Impact
- **Atomic saves**: Minimal overhead (backup creation is fast)
- **Operation queue**: Prevents conflicts, may add small delay for queued operations
- **State manager**: In-memory with periodic persistence (minimal overhead)
- **Operation history**: Async writes, minimal impact
## Next Steps (Optional Enhancements)
1. **Frontend Integration**
- Update UI to use new JavaScript modules
- Show operation status in UI
- Display operation history
- Show state reconciliation results
2. **Additional Features**
- Operation cancellation endpoint
- Scheduled state reconciliation
- Health monitoring integration
- Config diff viewer in UI
3. **Testing**
- Integration tests for operation queue
- Integration tests for atomic saves
- Integration tests for state reconciliation
## Documentation
- **Implementation Guide**: `docs/WEB_UI_RELIABILITY_IMPROVEMENTS.md`
- **Integration Status**: `docs/INTEGRATION_STATUS.md`
- **This Document**: `docs/INTEGRATION_COMPLETE.md`
-91
View File
@@ -1,91 +0,0 @@
# Integration Progress Summary
## Completed Integrations ✅
### Core Infrastructure
- ✅ Operation queue initialized and integrated into `install_plugin()`
- ✅ State manager initialized and integrated into `toggle_plugin()` and `install_plugin()`
- ✅ Operation history tracking for all plugin operations
- ✅ Atomic config saves integrated into all config save endpoints
### Endpoints Updated
1. **`/api/v3/plugins/toggle`** ✅
- Uses atomic config saves
- Updates state manager
- Records operation history
- Uses structured error responses
2. **`/api/v3/plugins/install`** ✅
- Uses operation queue
- Updates state manager
- Records operation history
- Uses structured error responses
3. **`/api/v3/plugins/update`** ✅
- Uses operation queue
- Updates state manager
- Records operation history
- Uses structured error responses
4. **`/api/v3/plugins/uninstall`** ✅
- Uses operation queue
- Updates state manager
- Records operation history
- Uses structured error responses
5. **`/api/v3/plugins/config` (GET)** ✅
- Uses structured error responses
6. **`/api/v3/plugins/config` (POST)** ✅
- Uses atomic config saves
- Records operation history
- Uses structured error responses with validation details
7. **`/api/v3/config/main` (POST)** ✅
- Uses atomic config saves
- Uses structured error responses
8. **`/api/v3/config/schedule` (POST)** ✅
- Uses atomic config saves
- Uses structured error responses
### New Endpoints Added
1. **`GET /api/v3/plugins/operation/<operation_id>`** ✅
- Get status of a queued operation
2. **`GET /api/v3/plugins/operation/history`** ✅
- Get operation history with optional filtering
3. **`GET /api/v3/plugins/state`** ✅
- Get plugin state from state manager
4. **`POST /api/v3/plugins/state/reconcile`** ✅
- Reconcile plugin state across all sources
## Benefits Realized
1. **Reliability**
- Config saves are atomic with automatic backups
- Plugin operations are serialized to prevent conflicts
- State is tracked and can be reconciled
2. **Debuggability**
- All operations are logged to history
- Structured errors provide context and suggestions
- Operation status can be queried
3. **Consistency**
- Standardized API responses
- State manager ensures single source of truth
- State reconciliation detects and fixes inconsistencies
## Next Steps (Optional)
1. Migrate remaining endpoints to structured errors
2. Integrate health monitoring into plugin info responses
3. Add frontend integration for new modules
4. Add scheduled state reconciliation
5. Add operation cancellation endpoint
-168
View File
@@ -1,168 +0,0 @@
# Web UI Reliability Improvements - Integration Status
This document tracks the integration of the new reliability infrastructure into the existing codebase.
## Completed Integrations ✅
### Phase 1 Infrastructure
1. **Atomic Configuration Saves**
- ✅ Integrated into `save_plugin_config()` endpoint
- ✅ Integrated into `save_main_config()` endpoint
- ✅ Integrated into `save_schedule_config()` endpoint
- ✅ Helper function `_save_config_atomic()` created for consistent usage
- ⚠️ Still using regular save in some places (can be migrated incrementally)
2. **Operation Queue**
- ✅ Initialized in `web_interface/app.py`
- ✅ Integrated into `install_plugin()` endpoint
- ✅ New endpoints added:
- `GET /api/v3/plugins/operation/<operation_id>` - Get operation status
- `GET /api/v3/plugins/operation/history` - Get operation history
- ⚠️ `update_plugin()` and `uninstall_plugin()` still use direct calls (can be migrated)
3. **Structured Error Handling**
- ✅ Imports added to `api_v3.py`
- ✅ `toggle_plugin()` endpoint uses structured errors
- ✅ `install_plugin()` endpoint uses structured errors
- ✅ Config save endpoints use structured errors
- ⚠️ Other endpoints still use old error format (can be migrated incrementally)
4. **Operation History**
- ✅ Initialized in `web_interface/app.py`
- ✅ Integrated into `toggle_plugin()` endpoint
- ✅ Integrated into `install_plugin()` endpoint
- ✅ Integrated into `save_plugin_config()` endpoint
### Phase 2 Infrastructure
1. **State Manager**
- ✅ Initialized in `web_interface/app.py`
- ✅ Integrated into `toggle_plugin()` endpoint
- ✅ Integrated into `install_plugin()` endpoint
- ⚠️ Not yet integrated with plugin manager discovery/loading
2. **State Reconciliation**
- ✅ Created and ready to use
- ⚠️ Not yet integrated (can be called manually or scheduled)
3. **API Response Standardization**
- ✅ Helper functions imported
- ✅ `toggle_plugin()` uses `success_response()`
- ✅ `install_plugin()` uses `success_response()` and `error_response()`
- ✅ Config save endpoints use standardized responses
- ⚠️ Other endpoints still use `jsonify()` directly
## Pending Integrations
### High Priority
1. **Complete Operation Queue Integration**
- Migrate `update_plugin()` to use operation queue
- Migrate `uninstall_plugin()` to use operation queue
- Add operation cancellation endpoint
2. **Complete Error Handling Migration**
- Migrate all endpoints to use structured errors
- Add error handling decorator where appropriate
- Update frontend to handle structured error responses
3. **State Manager Integration**
- Integrate with plugin manager discovery
- Update state on plugin load/unload
- Use state manager as source of truth for enabled status
### Medium Priority
4. **State Reconciliation**
- Add scheduled reconciliation (e.g., on startup)
- Add manual reconciliation endpoint
- Add reconciliation status to health checks
5. **Health Monitoring**
- Integrate health monitor with plugin manager
- Add health status endpoint
- Add health status to plugin info responses
6. **Frontend Module Integration**
- Update frontend to use new JavaScript modules
- Migrate from old `plugins_manager.js` to modular structure
- Update error handling in frontend
### Low Priority
7. **Testing**
- Add integration tests for operation queue
- Add integration tests for atomic config saves
- Add integration tests for state reconciliation
8. **Documentation**
- Update API documentation with new endpoints
- Document error codes and responses
- Add migration guide for developers
## Usage Examples
### Using Atomic Config Saves
```python
# In API endpoint
success, error_msg = _save_config_atomic(config_manager, config_data, create_backup=True)
if not success:
return error_response(ErrorCode.CONFIG_SAVE_FAILED, error_msg, status_code=500)
```
### Using Operation Queue
```python
# In API endpoint
def install_callback(operation):
# Perform installation
success = plugin_store_manager.install_plugin(operation.plugin_id)
if success:
# Update state, record history, etc.
return {'success': True}
else:
raise Exception("Installation failed")
operation_id = operation_queue.enqueue_operation(
OperationType.INSTALL,
plugin_id,
operation_callback=install_callback
)
```
### Using Structured Errors
```python
# In API endpoint
from src.web_interface.api_helpers import error_response, success_response
from src.web_interface.errors import ErrorCode
# Success
return success_response(data=result, message="Operation successful")
# Error
return error_response(
ErrorCode.PLUGIN_NOT_FOUND,
"Plugin not found",
context={"plugin_id": plugin_id},
status_code=404
)
```
## Migration Strategy
1. **Incremental Migration**: All changes are backward compatible
2. **Feature Flags**: Can enable/disable new features via config
3. **Gradual Rollout**: Migrate endpoints one at a time
4. **Testing**: Test each migrated endpoint thoroughly before moving to next
## Next Steps
1. Complete operation queue integration for update/uninstall
2. Migrate remaining endpoints to structured errors
3. Integrate state manager with plugin discovery
4. Add state reconciliation endpoint
5. Update frontend to use new modules
@@ -1,258 +0,0 @@
# Nested Config Schema Implementation - Complete
## Summary
The plugin manager now fully supports **nested config schemas**, allowing complex plugins to organize their configuration options into logical, collapsible sections in the web interface.
## What Was Implemented
### 1. Core Functionality ✅
**Updated Files:**
- `web_interface/templates/v3/partials/plugins.html`
**New Features:**
- Recursive form generation for nested objects
- Collapsible sections with smooth animations
- Dot notation for form field names (e.g., `nfl.display_modes.show_live`)
- Automatic conversion between flat form data and nested JSON
- Support for unlimited nesting depth
### 2. Helper Functions ✅
Added to `plugins.html`:
- **`getSchemaPropertyType(schema, path)`** - Find property type using dot notation
- **`dotToNested(obj)`** - Convert flat dot notation to nested objects
- **`collectBooleanFields(schema, prefix)`** - Recursively find all boolean fields
- **`flattenConfig(obj, prefix)`** - Flatten nested config for form display
- **`generateFieldHtml(key, prop, value, prefix)`** - Recursively generate form fields
- **`toggleNestedSection(sectionId)`** - Toggle collapse/expand of nested sections
### 3. UI Enhancements ✅
**CSS Styling Added:**
- Smooth transitions for expand/collapse
- Visual hierarchy with indentation
- Gray background for nested sections to differentiate from main form
- Hover effects on section headers
- Chevron icons that rotate on toggle
- Responsive design for nested sections
### 4. Backward Compatibility ✅
**Fully Compatible:**
- All 18 existing plugins with flat schemas work without changes
- Mixed mode supported (flat and nested properties in same schema)
- No backend API changes required
- Existing configs load and save correctly
### 5. Documentation ✅
**Created Files:**
- `docs/NESTED_CONFIG_SCHEMAS.md` - Complete user guide
- `plugin-repos/ledmatrix-football-scoreboard/config_schema_nested_example.json` - Example nested schema
## Why It Wasn't Supported Before
Simply put: **nobody implemented it yet**. The original `generateFormFromSchema()` function only handled flat properties - it had no handler for `type: 'object'` which indicates nested structures. All existing plugins used flat schemas with prefixed names (e.g., `nfl_enabled`, `nfl_show_live`, etc.).
## Technical Details
### How It Works
1. **Schema Definition**: Plugin defines nested objects using `type: "object"` with nested `properties`
2. **Form Generation**: `generateFieldHtml()` recursively creates collapsible sections for nested objects
3. **Form Submission**: Form data uses dot notation (`nfl.enabled`) which is converted to nested JSON (`{nfl: {enabled: true}}`)
4. **Config Storage**: Stored as proper nested JSON objects in `config.json`
### Example Transformation
**Flat Schema (Before):**
```json
{
"nfl_enabled": true,
"nfl_show_live": true,
"nfl_favorite_teams": ["TB", "DAL"]
}
```
**Nested Schema (After):**
```json
{
"nfl": {
"enabled": true,
"show_live": true,
"favorite_teams": ["TB", "DAL"]
}
}
```
### Field Name Mapping
Form fields use dot notation internally:
- `nfl.enabled` → `{nfl: {enabled: true}}`
- `nfl.display_modes.show_live` → `{nfl: {display_modes: {show_live: true}}}`
- `ncaa_fb.game_limits.recent_games_to_show` → `{ncaa_fb: {game_limits: {recent_games_to_show: 5}}}`
## Benefits
### For Plugin Developers
- **Better organization** - Group related settings logically
- **Cleaner code** - Access config with natural nesting: `config["nfl"]["enabled"]`
- **Easier maintenance** - Related settings are together
- **Scalability** - Handle 50+ options without overwhelming users
### For Users
- **Less overwhelming** - Collapsible sections hide complexity
- **Easier navigation** - Find settings quickly in logical groups
- **Better understanding** - Clear hierarchy shows relationships
- **Cleaner UI** - Organized sections vs. endless list
## Examples
### Football Plugin Comparison
**Before (Flat - 32 properties):**
All properties in one long list:
- `nfl_enabled`
- `nfl_favorite_teams`
- `nfl_show_live`
- `nfl_show_recent`
- `nfl_show_upcoming`
- ... (27 more)
**After (Nested - Same 32 properties):**
Organized into 2 main sections:
- **NFL Settings** (collapsed)
- **Display Modes** (collapsed)
- **Game Limits** (collapsed)
- **Display Options** (collapsed)
- **Filtering** (collapsed)
- **NCAA Football Settings** (collapsed)
- Same nested structure
### Baseball Plugin Opportunity
The baseball plugin has **over 100 properties**! With nested schemas, these could be organized into:
- **MLB Settings**
- Display Modes
- Game Limits
- Display Options
- Background Service
- **MiLB Settings**
- (same structure)
- **NCAA Baseball Settings**
- (same structure)
## Migration Guide
### For New Plugins
Use nested schemas from the start:
```json
{
"type": "object",
"properties": {
"enabled": {"type": "boolean", "default": true},
"sport_name": {
"type": "object",
"title": "Sport Name Settings",
"properties": {
"enabled": {"type": "boolean", "default": true},
"favorite_teams": {"type": "array", "items": {"type": "string"}, "default": []}
}
}
}
}
```
### For Existing Plugins
You have three options:
1. **Keep flat** - No changes needed, works perfectly
2. **Gradual migration** - Nest some sections, keep others flat
3. **Full migration** - Restructure entire schema (requires updating plugin code to access nested config)
## Testing
### Backward Compatibility Verified
- ✅ All 18 existing flat schemas work unchanged
- ✅ Form generation works for flat schemas
- ✅ Form submission works for flat schemas
- ✅ Config saving/loading works for flat schemas
### New Nested Schema Tested
- ✅ Nested objects generate collapsible sections
- ✅ Multi-level nesting works (object within object)
- ✅ Form fields use correct dot notation
- ✅ Form submission converts to nested JSON correctly
- ✅ Boolean fields handled in nested structures
- ✅ All field types work in nested sections (boolean, number, integer, array, string, enum)
## Files Modified
1. **`web_interface/templates/v3/partials/plugins.html`**
- Added helper functions for nested schema handling
- Updated `generateFormFromSchema()` to recursively handle nested objects
- Updated `handlePluginConfigSubmit()` to convert dot notation to nested JSON
- Added `toggleNestedSection()` for UI interaction
- Added CSS styles for nested sections
## Files Created
1. **`docs/NESTED_CONFIG_SCHEMAS.md`**
- Complete user and developer guide
- Examples and best practices
- Migration strategies
- Troubleshooting guide
2. **`plugin-repos/ledmatrix-football-scoreboard/config_schema_nested_example.json`**
- Full working example of nested schema
- Demonstrates all nesting levels
- Shows before/after comparison
## No Backend Changes Needed
The existing API endpoints work perfectly:
- `/api/v3/plugins/schema` - Returns schema (flat or nested)
- `/api/v3/plugins/config` (GET) - Returns config (flat or nested)
- `/api/v3/plugins/config` (POST) - Saves config (flat or nested)
The backend doesn't care about structure - it just stores/retrieves JSON!
## Next Steps
### Immediate Use
You can start using nested schemas right now:
1. Create a new plugin with nested schema
2. Or update an existing plugin's `config_schema.json` to use nesting
3. The web interface will automatically render collapsible sections
### Recommended Migrations
Good candidates for nested schemas:
- **Baseball plugin** (100+ properties → 3-4 main sections)
- **Football plugin** (32 properties → 2 main sections) [example already created]
- **Basketball plugin** (similar to football)
- **Hockey plugin** (similar to football)
### Future Enhancements
Potential improvements (not required):
- Remember collapsed/expanded state per user
- Search within nested sections
- Visual indication of which section has changes
- Drag-and-drop to reorder sections
## Conclusion
The plugin manager now has full support for nested config schemas with:
- ✅ Automatic UI generation
- ✅ Collapsible sections
- ✅ Full backward compatibility
- ✅ No breaking changes
- ✅ Complete documentation
- ✅ Working examples
Complex plugins can now be much easier to configure and maintain!
-85
View File
@@ -1,85 +0,0 @@
# Next Steps - Run These Commands on Your Pi
## What's Happening Now
✅ Service is **enabled** and **active (running)**
⏳ Currently **installing dependencies** (this is normal on first start)
⏳ Should start Flask app once dependencies are installed
## Commands to Run Next
### 1. Wait a Minute for Dependencies to Install
The pip install process needs to complete first.
### 2. Check Current Status
```bash
sudo systemctl status ledmatrix-web
```
Look for the Tasks count - when it drops from 2 to 1, pip is done.
### 3. View the Logs to See What's Happening
```bash
sudo journalctl -u ledmatrix-web -f
```
Press `Ctrl+C` to exit when done watching.
You should eventually see:
- "Dependencies installed successfully"
- "Installing rgbmatrix module..."
- "Launching web interface v3: ..."
- Messages from Flask about starting the server
### 4. Check if Flask is Running on Port 5000
```bash
sudo netstat -tlnp | grep :5000
```
or
```bash
sudo ss -tlnp | grep :5000
```
Should show Python listening on port 5000.
### 5. Test Access
Once the logs show Flask started, try accessing:
```bash
curl http://localhost:5000
```
Or from your computer's browser:
```
http://<raspberry-pi-ip>:5000
```
## If It Gets Stuck
If after 2-3 minutes the dependencies are still installing and nothing happens:
```bash
# Stop the service
sudo systemctl stop ledmatrix-web
# Check what went wrong
sudo journalctl -u ledmatrix-web -n 100 --no-pager
# Try manual start to see errors directly
cd ~/LEDMatrix
python3 web_interface/start.py
```
## Expected Timeline
- **0-30 seconds**: Installing pip dependencies
- **30-60 seconds**: Installing rgbmatrix module
- **60+ seconds**: Flask app should be running
- **Access**: http://<pi-ip>:5000 should work
## Success Indicators
✅ Logs show: "Starting LED Matrix Web Interface V3..."
✅ Logs show: "Access the interface at: http://0.0.0.0:5000"
✅ Port 5000 is listening
✅ Web page loads in browser
-203
View File
@@ -1,203 +0,0 @@
# On-Demand Cache Management
## Overview
The on-demand feature uses several cache keys to manage state. Understanding these keys helps with troubleshooting and manual recovery.
## Cache Keys Used
### 1. `display_on_demand_request`
**Purpose**: Stores pending on-demand requests (start/stop actions)
**TTL**: 1 hour
**When Set**: When you click "Run On-Demand" or "Stop On-Demand"
**When Cleared**: Automatically after processing, or manually via cache management
**Structure**:
```json
{
"request_id": "uuid-string",
"action": "start" | "stop",
"plugin_id": "plugin-name",
"mode": "mode-name",
"duration": 30.0,
"pinned": true,
"timestamp": 1234567890.123
}
```
### 2. `display_on_demand_config`
**Purpose**: Stores the active on-demand configuration (persists across restarts)
**TTL**: 1 hour
**When Set**: When on-demand mode is activated
**When Cleared**: When on-demand mode is stopped, or manually via cache management
**Structure**:
```json
{
"plugin_id": "plugin-name",
"mode": "mode-name",
"duration": 30.0,
"pinned": true,
"requested_at": 1234567890.123,
"expires_at": 1234567920.123
}
```
### 3. `display_on_demand_state`
**Purpose**: Current on-demand state (read-only, published by display controller)
**TTL**: None (updated continuously)
**When Set**: Continuously updated by display controller
**When Cleared**: Automatically when on-demand ends, or manually via cache management
**Structure**:
```json
{
"active": true,
"mode": "mode-name",
"plugin_id": "plugin-name",
"requested_at": 1234567890.123,
"expires_at": 1234567920.123,
"duration": 30.0,
"pinned": true,
"status": "active" | "idle" | "restarting" | "error",
"error": null,
"last_event": "started",
"remaining": 25.5,
"last_updated": 1234567895.123
}
```
### 4. `display_on_demand_processed_id`
**Purpose**: Tracks which request_id has been processed (prevents duplicate processing)
**TTL**: 1 hour
**When Set**: When a request is processed
**When Cleared**: Automatically expires, or manually via cache management
**Structure**: Just a string (the request_id)
## When Manual Clearing is Needed
### Scenario 1: Stuck On-Demand State
**Symptoms**:
- Display stuck showing only one plugin
- "Stop On-Demand" button doesn't work
- Display controller shows on-demand as active but it shouldn't be
**Solution**: Clear these keys:
- `display_on_demand_config` - Removes the active configuration
- `display_on_demand_state` - Resets the published state
- `display_on_demand_request` - Clears any pending requests
**How to Clear**: Use the Cache Management tab in the web UI:
1. Go to Cache Management tab
2. Find the keys starting with `display_on_demand_`
3. Click "Delete" for each one
4. Restart the display service: `sudo systemctl restart ledmatrix`
### Scenario 2: On-Demand Mode Switching Issues
**Symptoms**:
- On-demand mode not switching to requested plugin
- Logs show "Processing on-demand start request for plugin" but no "Activated on-demand for plugin" message
- Display stuck in previous mode instead of switching immediately
**Solution**: Clear these keys:
- `display_on_demand_request` - Stops any pending request
- `display_on_demand_processed_id` - Allows new requests to be processed
- `display_on_demand_state` - Clears any stale state
**How to Clear**: Same as Scenario 1, but focus on `display_on_demand_request` first. Note that on-demand now switches modes immediately without restarting the service.
### Scenario 3: On-Demand Not Activating
**Symptoms**:
- Clicking "Run On-Demand" does nothing
- No errors in logs, but on-demand doesn't start
**Solution**: Clear these keys:
- `display_on_demand_processed_id` - May be blocking new requests
- `display_on_demand_request` - Clear any stale requests
**How to Clear**: Same as Scenario 1
### Scenario 4: After Service Crash or Unexpected Shutdown
**Symptoms**:
- Service was stopped unexpectedly (power loss, crash, etc.)
- On-demand state may be inconsistent
**Solution**: Clear all on-demand keys:
- `display_on_demand_config`
- `display_on_demand_state`
- `display_on_demand_request`
- `display_on_demand_processed_id`
**How to Clear**: Same as Scenario 1, clear all four keys
## Does Clearing from Cache Management Tab Reset It?
**Yes, but with caveats:**
1. **Clearing `display_on_demand_state`**:
- ✅ Removes the published state from cache
- ⚠️ **Does NOT** immediately clear the in-memory state in the running display controller
- The display controller will continue using its internal state until it polls for updates or restarts
2. **Clearing `display_on_demand_config`**:
- ✅ Removes the configuration from cache
- ⚠️ **Does NOT** immediately affect a running display controller
- The display controller only reads this on startup/restart
3. **Clearing `display_on_demand_request`**:
- ✅ Prevents new requests from being processed
- ✅ Stops restart loops if that's the issue
- ⚠️ **Does NOT** stop an already-active on-demand session
4. **Clearing `display_on_demand_processed_id`**:
- ✅ Allows previously-processed requests to be processed again
- Useful if a request got stuck
## Best Practice for Manual Clearing
**To fully reset on-demand state:**
1. **Stop the display service** (if possible):
```bash
sudo systemctl stop ledmatrix
```
2. **Clear all on-demand cache keys** via Cache Management tab:
- `display_on_demand_config`
- `display_on_demand_state`
- `display_on_demand_request`
- `display_on_demand_processed_id`
3. **Clear systemd environment variable** (if set):
```bash
sudo systemctl unset-environment LEDMATRIX_ON_DEMAND_PLUGIN
```
4. **Restart the display service**:
```bash
sudo systemctl start ledmatrix
```
## Automatic Cleanup
The display controller automatically:
- Clears `display_on_demand_config` when on-demand mode is stopped
- Updates `display_on_demand_state` continuously
- Expires `display_on_demand_request` after processing
- Expires `display_on_demand_processed_id` after 1 hour
## Troubleshooting
If clearing cache keys doesn't resolve the issue:
1. **Check logs**: `sudo journalctl -u ledmatrix -f`
2. **Check service status**: `sudo systemctl status ledmatrix`
3. **Check environment variables**: `sudo systemctl show ledmatrix | grep LEDMATRIX`
4. **Check cache files directly**: `ls -la /var/cache/ledmatrix/display_on_demand_*`
## Related Files
- `src/display_controller.py` - Main on-demand logic
- `web_interface/blueprints/api_v3.py` - API endpoints for on-demand
- `web_interface/templates/v3/partials/cache.html` - Cache management UI
-554
View File
@@ -1,554 +0,0 @@
# On-Demand Display API
## Overview
The On-Demand Display API allows **manual control** of what's shown on the LED matrix. Unlike the automatic rotation or live priority system, on-demand display is **user-triggered** - typically from the web interface with a "Show Now" button.
## Use Cases
- 📺 **"Show Weather Now"** button in web UI
- 🏒 **"Show Live Game"** button for specific sports
- 📰 **"Show Breaking News"** button
- 🎵 **"Show Currently Playing"** button for music
- 🎮 **Quick preview** of any plugin without waiting for rotation
## Priority Hierarchy
The display controller processes requests in this order:
```
1. On-Demand Display (HIGHEST) ← User explicitly requested
2. Live Priority (plugins with live content)
3. Normal Rotation (automatic cycling)
```
On-demand overrides everything, including live priority.
## API Reference
### DisplayController Methods
#### `show_on_demand(mode, duration=None, pinned=False) -> bool`
Display a specific mode immediately, interrupting normal rotation.
**Parameters:**
- `mode` (str): The display mode to show (e.g., 'weather', 'hockey_live')
- `duration` (float, optional): How long to show in seconds
- `None`: Use mode's default `display_duration` from config
- `0`: Show indefinitely (until cleared)
- `> 0`: Show for exactly this many seconds
- `pinned` (bool): If True, stays on this mode until manually cleared
**Returns:**
- `True`: Mode was found and activated
- `False`: Mode doesn't exist
**Example:**
```python
# Show weather for 30 seconds then return to rotation
controller.show_on_demand('weather', duration=30)
# Show weather indefinitely
controller.show_on_demand('weather', duration=0)
# Pin to hockey live (stays until unpinned)
controller.show_on_demand('hockey_live', pinned=True)
# Use plugin's default duration
controller.show_on_demand('weather') # Uses display_duration from config
```
#### `clear_on_demand() -> None`
Clear on-demand display and return to normal rotation.
**Example:**
```python
controller.clear_on_demand()
```
#### `is_on_demand_active() -> bool`
Check if on-demand display is currently active.
**Returns:**
- `True`: On-demand mode is active
- `False`: Normal rotation or live priority
**Example:**
```python
if controller.is_on_demand_active():
print("User is viewing on-demand content")
```
#### `get_on_demand_info() -> dict`
Get detailed information about current on-demand display.
**Returns:**
```python
{
'active': True, # Whether on-demand is active
'mode': 'weather', # Current mode being displayed
'duration': 30.0, # Total duration (None if indefinite)
'elapsed': 12.5, # Seconds elapsed
'remaining': 17.5, # Seconds remaining (None if indefinite)
'pinned': False # Whether pinned
}
# Or if not active:
{
'active': False
}
```
**Example:**
```python
info = controller.get_on_demand_info()
if info['active']:
print(f"Showing {info['mode']}, {info['remaining']}s remaining")
```
## Web Interface Integration
### API Endpoint Example
```python
# In web_interface/blueprints/api_v3.py
from flask import jsonify, request
@api_v3.route('/display/show', methods=['POST'])
def show_on_demand():
"""Show a specific plugin on-demand"""
data = request.json
mode = data.get('mode')
duration = data.get('duration') # Optional
pinned = data.get('pinned', False) # Optional
# Get display controller instance
controller = get_display_controller()
success = controller.show_on_demand(mode, duration, pinned)
if success:
return jsonify({
'success': True,
'message': f'Showing {mode}',
'info': controller.get_on_demand_info()
})
else:
return jsonify({
'success': False,
'error': f'Mode {mode} not found'
}), 404
@api_v3.route('/display/clear', methods=['POST'])
def clear_on_demand():
"""Clear on-demand display"""
controller = get_display_controller()
controller.clear_on_demand()
return jsonify({
'success': True,
'message': 'On-demand display cleared'
})
@api_v3.route('/display/on-demand-info', methods=['GET'])
def get_on_demand_info():
"""Get on-demand display status"""
controller = get_display_controller()
info = controller.get_on_demand_info()
return jsonify(info)
```
### Frontend Example (JavaScript)
```javascript
// Show weather for 30 seconds
async function showWeather() {
const response = await fetch('/api/v3/display/show', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
mode: 'weather',
duration: 30
})
});
const data = await response.json();
if (data.success) {
updateStatus(`Showing weather for ${data.info.duration}s`);
}
}
// Pin to live hockey game
async function pinHockeyLive() {
const response = await fetch('/api/v3/display/show', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
mode: 'hockey_live',
pinned: true
})
});
const data = await response.json();
if (data.success) {
updateStatus('Pinned to hockey live');
}
}
// Clear on-demand
async function clearOnDemand() {
const response = await fetch('/api/v3/display/clear', {
method: 'POST'
});
const data = await response.json();
if (data.success) {
updateStatus('Returned to normal rotation');
}
}
// Check status
async function checkOnDemandStatus() {
const response = await fetch('/api/v3/display/on-demand-info');
const info = await response.json();
if (info.active) {
updateStatus(`On-demand: ${info.mode} (${info.remaining}s remaining)`);
} else {
updateStatus('Normal rotation');
}
}
```
### UI Example (HTML)
```html
<!-- Plugin controls -->
<div class="plugin-card">
<h3>Weather</h3>
<button onclick="showWeather()">Show Now (30s)</button>
<button onclick="showWeatherIndefinite()">Show Until Cleared</button>
<button onclick="pinWeather()">Pin Weather</button>
</div>
<!-- On-demand status display -->
<div id="on-demand-status" class="status-bar">
<span id="status-text">Normal rotation</span>
<button id="clear-btn" onclick="clearOnDemand()" style="display: none;">
Clear On-Demand
</button>
</div>
<script>
// Poll for status updates
setInterval(async () => {
const info = await fetch('/api/v3/display/on-demand-info').then(r => r.json());
const statusText = document.getElementById('status-text');
const clearBtn = document.getElementById('clear-btn');
if (info.active) {
let text = `On-demand: ${info.mode}`;
if (info.remaining) {
text += ` (${Math.ceil(info.remaining)}s)`;
} else if (info.pinned) {
text += ' (pinned)';
}
statusText.textContent = text;
clearBtn.style.display = 'inline-block';
} else {
statusText.textContent = 'Normal rotation';
clearBtn.style.display = 'none';
}
}, 1000); // Update every second
</script>
```
## Behavior Details
### Duration Modes
| Duration Value | Behavior | Use Case |
|---------------|----------|----------|
| `None` | Use plugin's `display_duration` from config | Default behavior |
| `0` | Show indefinitely until cleared | Quick preview |
| `> 0` | Show for exactly N seconds | Timed preview |
| `pinned=True` | Stay on mode until unpinned | Extended viewing |
### Auto-Clear Behavior
On-demand display automatically clears when:
- Duration expires (if set and > 0)
- User manually clears it
- System restarts
On-demand does NOT clear when:
- `duration=0` (indefinite)
- `pinned=True`
- Live priority content appears (on-demand still has priority)
### Interaction with Live Priority
```python
# Scenario 1: On-demand overrides live priority
controller.show_on_demand('weather', duration=30)
# → Shows weather even if live game is happening
# Scenario 2: After on-demand expires, live priority takes over
controller.show_on_demand('weather', duration=10)
# → Shows weather for 10s
# → If live game exists, switches to live game
# → Otherwise returns to normal rotation
```
## Use Case Examples
### Example 1: Quick Weather Check
```python
# User clicks "Show Weather" button
controller.show_on_demand('weather', duration=30)
# Shows weather for 30 seconds, then returns to rotation
```
### Example 2: Monitor Live Game
```python
# User clicks "Watch Live Game" button
controller.show_on_demand('hockey_live', pinned=True)
# Stays on live game until user clicks "Back to Rotation"
```
### Example 3: Preview Plugin
```python
# User clicks "Preview" in plugin settings
controller.show_on_demand('my-plugin', duration=15)
# Shows plugin for 15 seconds to test configuration
```
### Example 4: Emergency Override
```python
# Admin needs to show important message
controller.show_on_demand('text-display', pinned=True)
# Display stays on message until admin clears it
```
## Testing
### Manual Test from Python
```python
# Access display controller
from src.display_controller import DisplayController
controller = DisplayController() # Or get existing instance
# Test show on-demand
controller.show_on_demand('weather', duration=20)
print(controller.get_on_demand_info())
# Test clear
time.sleep(5)
controller.clear_on_demand()
print(controller.get_on_demand_info())
```
### Test with Web API
```bash
# Show weather for 30 seconds
curl -X POST http://pi-ip:5001/api/v3/display/show \
-H "Content-Type: application/json" \
-d '{"mode": "weather", "duration": 30}'
# Check status
curl http://pi-ip:5001/api/v3/display/on-demand-info
# Clear on-demand
curl -X POST http://pi-ip:5001/api/v3/display/clear
```
### Monitor Logs
```bash
sudo journalctl -u ledmatrix -f | grep -i "on-demand"
```
Expected output:
```
On-demand display activated: weather (duration: 30s, pinned: False)
On-demand display expired after 30.1s
Clearing on-demand display: weather
```
## Best Practices
### 1. Provide Visual Feedback
Always show users when on-demand is active:
```javascript
// Update UI to show on-demand status
function updateOnDemandUI(info) {
const banner = document.getElementById('on-demand-banner');
if (info.active) {
banner.style.display = 'block';
banner.textContent = `Showing: ${info.mode}`;
if (info.remaining) {
banner.textContent += ` (${Math.ceil(info.remaining)}s)`;
}
} else {
banner.style.display = 'none';
}
}
```
### 2. Default to Timed Display
Unless explicitly requested, use a duration:
```python
# Good: Auto-clears after 30 seconds
controller.show_on_demand('weather', duration=30)
# Risky: Stays indefinitely
controller.show_on_demand('weather', duration=0)
```
### 3. Validate Modes
Check if mode exists before showing:
```python
# Get available modes
available_modes = controller.available_modes + list(controller.plugin_modes.keys())
if mode in available_modes:
controller.show_on_demand(mode, duration=30)
else:
return jsonify({'error': 'Mode not found'}), 404
```
### 4. Handle Concurrent Requests
Last request wins:
```python
# Request 1: Show weather
controller.show_on_demand('weather', duration=30)
# Request 2: Show hockey (overrides weather)
controller.show_on_demand('hockey_live', duration=20)
# Hockey now shows for 20s, weather request is forgotten
```
## Troubleshooting
### On-Demand Not Working
**Check 1:** Verify mode exists
```python
info = controller.get_on_demand_info()
print(f"Active: {info['active']}, Mode: {info.get('mode')}")
print(f"Available modes: {controller.available_modes}")
```
**Check 2:** Check logs
```bash
sudo journalctl -u ledmatrix -f | grep "on-demand\|available modes"
```
### On-Demand Not Clearing
**Check if pinned:**
```python
info = controller.get_on_demand_info()
if info['pinned']:
print("Mode is pinned - must clear manually")
controller.clear_on_demand()
```
**Check duration:**
```python
if info['duration'] == 0:
print("Duration is indefinite - must clear manually")
```
### Mode Shows But Looks Wrong
This is a **display** issue, not an on-demand issue. Check:
- Plugin's `update()` method is fetching data
- Plugin's `display()` method is rendering correctly
- Cache is not stale
## Security Considerations
### 1. Authentication Required
Always require authentication for on-demand control:
```python
@api_v3.route('/display/show', methods=['POST'])
@login_required # Add authentication
def show_on_demand():
# ... implementation
```
### 2. Rate Limiting
Prevent spam:
```python
from flask_limiter import Limiter
limiter = Limiter(app, key_func=get_remote_address)
@api_v3.route('/display/show', methods=['POST'])
@limiter.limit("10 per minute") # Max 10 requests per minute
def show_on_demand():
# ... implementation
```
### 3. Input Validation
Sanitize mode names:
```python
import re
def validate_mode(mode):
# Only allow alphanumeric, underscore, hyphen
if not re.match(r'^[a-zA-Z0-9_-]+$', mode):
raise ValueError("Invalid mode name")
return mode
```
## Implementation Checklist
- [ ] Add API endpoint to web interface
- [ ] Add "Show Now" buttons to plugin UI
- [ ] Add on-demand status indicator
- [ ] Add "Clear" button when on-demand active
- [ ] Add authentication/authorization
- [ ] Add rate limiting
- [ ] Test with multiple plugins
- [ ] Test duration expiration
- [ ] Test pinned mode
- [ ] Document for end users
## Future Enhancements
Consider adding:
1. **Queue system** - Queue multiple on-demand requests
2. **Scheduled on-demand** - Show mode at specific time
3. **Recurring on-demand** - Show every N minutes
4. **Permission levels** - Different users can show different modes
5. **History tracking** - Log who triggered what and when
@@ -1,425 +0,0 @@
# On-Demand Display - Quick Start Guide
## 🎯 What Is It?
On-Demand Display lets users **manually trigger** specific plugins to show on the LED matrix - perfect for "Show Now" buttons in your web interface!
> **2025 update:** The LEDMatrix web interface now ships with first-class on-demand controls. You can trigger plugins directly from the Plugin Management page or by calling the new `/api/v3/display/on-demand/*` endpoints described below. The legacy quick-start steps are still documented for bespoke integrations.
## ✅ Built-In Controls
### Web Interface (no-code)
- Navigate to **Settings → Plugin Management**.
- Each installed plugin now exposes a **Run On-Demand** button:
- Choose the display mode (when a plugin exposes multiple views).
- Optionally set a fixed duration (leave blank to use the plugin default or `0` to run until you stop it).
- Pin the plugin so rotation stays paused.
- The dashboard shows real-time status and lets you stop the session. **Shift+click** the stop button to stop the display service after clearing the plugin.
- The status card refreshes automatically and indicates whether the display service is running.
### REST Endpoints
All endpoints live under `/api/v3/display/on-demand`.
| Endpoint | Method | Description |
|----------|--------|-------------|
| `/status` | GET | Returns the current on-demand state plus display service health. |
| `/start` | POST | Requests a plugin/mode to run. Automatically starts the display service (unless `start_service: false`). |
| `/stop` | POST | Clears on-demand mode. Include `{"stop_service": true}` to stop the systemd service. |
Example `curl` calls:
```bash
# Start the default mode for football-scoreboard for 45 seconds
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{
"plugin_id": "football-scoreboard",
"duration": 45,
"pinned": true
}'
# Start by mode name (plugin id inferred automatically)
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{ "mode": "football_live" }'
# Stop on-demand and shut down the display service
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop \
-H "Content-Type: application/json" \
-d '{ "stop_service": true }'
# Check current status
curl http://localhost:5000/api/v3/display/on-demand/status | jq
```
**Notes**
- The display controller will honour the plugin’s configured `display_duration` when no duration is provided.
- When you pass `duration: 0` (or omit it) and `pinned: true`, the plugin stays active until you issue `/stop`.
- The service automatically resumes normal rotation after the on-demand session expires or is cleared.
## 🚀 Quick Implementation (3 Steps)
> The steps below describe a lightweight custom implementation that predates the built-in API. You generally no longer need this unless you are integrating with a separate control surface.
### Step 1: Add API Endpoint
```python
# In web_interface/blueprints/api_v3.py
@api_v3.route('/display/show', methods=['POST'])
def show_on_demand():
data = request.json
mode = data.get('mode')
duration = data.get('duration', 30) # Default 30 seconds
# Get display controller (implementation depends on your setup)
controller = get_display_controller()
success = controller.show_on_demand(mode, duration=duration)
return jsonify({'success': success})
@api_v3.route('/display/clear', methods=['POST'])
def clear_on_demand():
controller = get_display_controller()
controller.clear_on_demand()
return jsonify({'success': True})
```
### Step 2: Add UI Button
```html
<!-- Show weather button -->
<button onclick="showWeather()">Show Weather Now</button>
<script>
async function showWeather() {
await fetch('/api/v3/display/show', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
mode: 'weather',
duration: 30 // Show for 30 seconds
})
});
}
</script>
```
### Step 3: Done! 🎉
Users can now click the button to show weather immediately!
## 📋 Complete Web UI Example
```html
<!DOCTYPE html>
<html>
<head>
<title>Display Control</title>
<style>
.plugin-card {
border: 1px solid #ccc;
padding: 15px;
margin: 10px;
border-radius: 5px;
}
.show-now-btn {
background: #4CAF50;
color: white;
padding: 10px 20px;
border: none;
border-radius: 5px;
cursor: pointer;
}
.pin-btn {
background: #2196F3;
color: white;
padding: 10px 20px;
border: none;
border-radius: 5px;
cursor: pointer;
}
.clear-btn {
background: #f44336;
color: white;
padding: 10px 20px;
border: none;
border-radius: 5px;
cursor: pointer;
}
#status-bar {
background: #ff9800;
color: white;
padding: 15px;
text-align: center;
display: none;
}
</style>
</head>
<body>
<!-- Status bar (shown when on-demand is active) -->
<div id="status-bar">
<span id="status-text"></span>
<button class="clear-btn" onclick="clearOnDemand()">
Return to Rotation
</button>
</div>
<!-- Plugin controls -->
<div class="plugin-grid">
<div class="plugin-card">
<h3>⛅ Weather</h3>
<button class="show-now-btn" onclick="showPlugin('weather', 30)">
Show for 30s
</button>
<button class="pin-btn" onclick="pinPlugin('weather')">
Pin Weather
</button>
</div>
<div class="plugin-card">
<h3>🏒 Hockey</h3>
<button class="show-now-btn" onclick="showPlugin('hockey_live', 45)">
Show Live Game
</button>
<button class="pin-btn" onclick="pinPlugin('hockey_live')">
Pin Game
</button>
</div>
<div class="plugin-card">
<h3>🎵 Music</h3>
<button class="show-now-btn" onclick="showPlugin('music', 20)">
Show Now Playing
</button>
</div>
</div>
<script>
// Show plugin for specific duration
async function showPlugin(mode, duration) {
const response = await fetch('/api/v3/display/show', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ mode, duration })
});
const data = await response.json();
if (data.success) {
updateStatus();
} else {
alert('Failed to show plugin');
}
}
// Pin plugin (stays until cleared)
async function pinPlugin(mode) {
const response = await fetch('/api/v3/display/show', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
mode,
pinned: true
})
});
const data = await response.json();
if (data.success) {
updateStatus();
}
}
// Clear on-demand and return to rotation
async function clearOnDemand() {
await fetch('/api/v3/display/clear', { method: 'POST' });
updateStatus();
}
// Update status display
async function updateStatus() {
const response = await fetch('/api/v3/display/on-demand-info');
const info = await response.json();
const statusBar = document.getElementById('status-bar');
const statusText = document.getElementById('status-text');
if (info.active) {
let text = `Showing: ${info.mode}`;
if (info.remaining) {
text += ` (${Math.ceil(info.remaining)}s remaining)`;
} else if (info.pinned) {
text += ' (pinned)';
}
statusText.textContent = text;
statusBar.style.display = 'block';
} else {
statusBar.style.display = 'none';
}
}
// Poll for status updates every second
setInterval(updateStatus, 1000);
// Initial status check
updateStatus();
</script>
</body>
</html>
```
## ⚡ Usage Patterns
### Pattern 1: Timed Preview
```javascript
// Show for 30 seconds then return to rotation
showPlugin('weather', 30);
```
### Pattern 2: Pinned Display
```javascript
// Stay on this plugin until manually cleared
pinPlugin('hockey_live');
```
### Pattern 3: Quick Check
```javascript
// Show for 10 seconds
showPlugin('clock', 10);
```
### Pattern 4: Indefinite Display
```javascript
// Show until cleared (duration=0)
fetch('/api/v3/display/show', {
method: 'POST',
body: JSON.stringify({ mode: 'weather', duration: 0 })
});
```
## 📊 Priority Order
```
User clicks "Show Weather" button
↓
1. On-Demand (Highest) ← Shows immediately
2. Live Priority ← Overridden
3. Normal Rotation ← Paused
```
On-demand has **highest priority** - it overrides everything!
## 🎮 Common Use Cases
### Quick Weather Check
```html
<button onclick="showPlugin('weather', 20)">
Check Weather
</button>
```
### Monitor Live Game
```html
<button onclick="pinPlugin('hockey_live')">
Watch Game
</button>
```
### Test Plugin Configuration
```html
<button onclick="showPlugin('my-plugin', 15)">
Preview Plugin
</button>
```
### Emergency Message
```html
<button onclick="pinPlugin('text-display')">
Show Alert
</button>
```
## 🔧 Duration Options
| Value | Behavior | Example |
|-------|----------|---------|
| `30` | Show for 30s then return | Quick preview |
| `0` | Show until cleared | Extended viewing |
| `null` | Use plugin's default | Let plugin decide |
| `pinned: true` | Stay until unpinned | Monitor mode |
## ❓ FAQ
### Q: What happens when duration expires?
**A:** Display automatically returns to normal rotation (or live priority if active).
### Q: Can I show multiple modes at once?
**A:** No, only one mode at a time. Last request wins.
### Q: Does it override live games?
**A:** Yes! On-demand has highest priority, even over live priority.
### Q: How do I go back to normal rotation?
**A:** Either wait for duration to expire, or call `clearOnDemand()`.
### Q: What if the mode doesn't exist?
**A:** API returns `success: false` and logs a warning.
## 🐛 Testing
### Test 1: Show for 30 seconds
```bash
curl -X POST http://pi-ip:5001/api/v3/display/show \
-H "Content-Type: application/json" \
-d '{"mode": "weather", "duration": 30}'
```
### Test 2: Pin mode
```bash
curl -X POST http://pi-ip:5001/api/v3/display/show \
-H "Content-Type: application/json" \
-d '{"mode": "hockey_live", "pinned": true}'
```
### Test 3: Clear on-demand
```bash
curl -X POST http://pi-ip:5001/api/v3/display/clear
```
### Test 4: Check status
```bash
curl http://pi-ip:5001/api/v3/display/on-demand-info
```
## 📝 Implementation Checklist
- [ ] Add API endpoints to web interface
- [ ] Add "Show Now" buttons to plugin cards
- [ ] Add status bar showing current on-demand mode
- [ ] Add "Clear" button when on-demand active
- [ ] Add authentication to API endpoints
- [ ] Test with multiple plugins
- [ ] Test duration expiration
- [ ] Test pinned mode
## 📚 Full Documentation
See `ON_DEMAND_DISPLAY_API.md` for:
- Complete API reference
- Security best practices
- Troubleshooting guide
- Advanced examples
## 🎯 Key Points
1. **User-triggered** - Manual control from web UI
2. **Highest priority** - Overrides everything
3. **Auto-clear** - Returns to rotation after duration
4. **Pin mode** - Stay on mode until manually cleared
5. **Simple API** - Just 3 endpoints needed
That's it! Your users can now control what shows on the display! 🚀
@@ -1,413 +0,0 @@
# Optimal WiFi Configuration with Failover AP Mode
## Overview
This guide explains the optimal way to configure WiFi with automatic failover to Access Point (AP) mode, ensuring you can always connect to your Raspberry Pi even when the primary WiFi network is unavailable.
## System Architecture
### How It Works
The LEDMatrix WiFi system uses a **grace period mechanism** to prevent false positives from transient network hiccups:
1. **WiFi Monitor Daemon** runs as a background service (every 30 seconds by default)
2. **Grace Period**: Requires **3 consecutive disconnected checks** before enabling AP mode
- At 30-second intervals, this means **90 seconds** of confirmed disconnection
- This prevents AP mode from activating during brief network interruptions
3. **Automatic Failover**: When both WiFi and Ethernet are disconnected for the grace period, AP mode activates
4. **Automatic Recovery**: When WiFi or Ethernet reconnects, AP mode automatically disables
### Connection Priority
The system checks connections in this order:
1. **WiFi Connection** (highest priority)
2. **Ethernet Connection** (fallback)
3. **AP Mode** (last resort - only when both WiFi and Ethernet are disconnected)
## Optimal Configuration
### Recommended Settings
For a **reliable failover system**, use these settings:
```json
{
"ap_ssid": "LEDMatrix-Setup",
"ap_password": "ledmatrix123",
"ap_channel": 7,
"auto_enable_ap_mode": true,
"saved_networks": [
{
"ssid": "YourPrimaryNetwork",
"password": "your-password"
}
]
}
```
### Key Configuration Options
| Setting | Recommended Value | Purpose |
|---------|------------------|---------|
| `auto_enable_ap_mode` | `true` | Enables automatic failover to AP mode |
| `ap_ssid` | `LEDMatrix-Setup` | Network name for AP mode (customizable) |
| `ap_password` | `ledmatrix123` | Password for AP mode (change for security) |
| `ap_channel` | `7` (or 1, 6, 11) | WiFi channel (use non-overlapping channels) |
| `saved_networks` | Array of networks | Pre-configured networks for quick connection |
## Step-by-Step Setup
### 1. Initial Configuration
**Via Web Interface (Recommended):**
1. Connect to your Raspberry Pi (via Ethernet or existing WiFi)
2. Navigate to the **WiFi** tab in the web interface
3. Configure your primary WiFi network:
- Click **Scan** to find networks
- Select your network from the dropdown
- Enter your WiFi password
- Click **Connect**
4. Enable auto-failover:
- Toggle **"Auto-Enable AP Mode"** to **ON**
- This enables automatic failover when WiFi disconnects
**Via Configuration File:**
```bash
# Edit the WiFi configuration
nano config/wifi_config.json
```
Set `auto_enable_ap_mode` to `true`:
```json
{
"auto_enable_ap_mode": true,
...
}
```
### 2. Verify WiFi Monitor Service
The WiFi monitor daemon must be running for automatic failover:
```bash
# Check service status
sudo systemctl status ledmatrix-wifi-monitor
# If not running, start it
sudo systemctl start ledmatrix-wifi-monitor
# Enable on boot
sudo systemctl enable ledmatrix-wifi-monitor
```
### 3. Test Failover Behavior
**Test Scenario 1: WiFi Disconnection**
1. Disconnect your WiFi router or move the Pi out of range
2. Wait **90 seconds** (3 check intervals × 30 seconds)
3. AP mode should automatically activate
4. Connect to **LEDMatrix-Setup** network from your device
5. Access web interface at `http://192.168.4.1:5000`
**Test Scenario 2: WiFi Reconnection**
1. Reconnect WiFi router or move Pi back in range
2. Within **30 seconds**, AP mode should automatically disable
3. Pi should reconnect to your primary WiFi network
## How the Grace Period Works
### Disconnected Check Counter
The system uses a **disconnected check counter** to prevent false positives:
```
Check Interval: 30 seconds (configurable)
Required Checks: 3 consecutive
Grace Period: 90 seconds total
```
**Example Timeline:**
```
Time 0s: WiFi disconnects
Time 30s: Check 1 - Disconnected (counter = 1)
Time 60s: Check 2 - Disconnected (counter = 2)
Time 90s: Check 3 - Disconnected (counter = 3) → AP MODE ENABLED
```
If WiFi reconnects at any point, the counter resets to 0.
### Why Grace Period is Important
Without a grace period, AP mode would activate during:
- Brief network hiccups
- Router reboots
- Temporary signal interference
- NetworkManager reconnection attempts
The 90-second grace period ensures AP mode only activates when there's a **sustained disconnection**.
## Best Practices
### 1. Security Considerations
**Change Default AP Password:**
```json
{
"ap_password": "your-strong-password-here"
}
```
**Use Non-Overlapping WiFi Channels:**
- Channels 1, 6, 11 are non-overlapping (2.4GHz)
- Choose a channel that doesn't conflict with your primary network
- Example: If primary network uses channel 1, use channel 11 for AP mode
### 2. Network Configuration
**Save Multiple Networks:**
You can save multiple WiFi networks for automatic connection:
```json
{
"saved_networks": [
{
"ssid": "Home-Network",
"password": "home-password"
},
{
"ssid": "Office-Network",
"password": "office-password"
}
]
}
```
**Note:** Saved networks are stored for reference but connection still requires manual selection or NetworkManager auto-connect.
### 3. Monitoring and Troubleshooting
**Check Service Logs:**
```bash
# View real-time logs
sudo journalctl -u ledmatrix-wifi-monitor -f
# View recent logs
sudo journalctl -u ledmatrix-wifi-monitor -n 50
```
**Check WiFi Status:**
```bash
# Via Python
python3 -c "
from src.wifi_manager import WiFiManager
wm = WiFiManager()
status = wm.get_wifi_status()
print(f'Connected: {status.connected}')
print(f'SSID: {status.ssid}')
print(f'IP: {status.ip_address}')
print(f'AP Mode: {status.ap_mode_active}')
print(f'Auto-Enable: {wm.config.get(\"auto_enable_ap_mode\", False)}')
"
```
**Check NetworkManager Status:**
```bash
# View device status
nmcli device status
# View connections
nmcli connection show
# View WiFi networks
nmcli device wifi list
```
### 4. Customization Options
**Adjust Check Interval:**
Edit the systemd service file:
```bash
sudo systemctl edit ledmatrix-wifi-monitor
```
Add:
```ini
[Service]
ExecStart=
ExecStart=/usr/bin/python3 /path/to/LEDMatrix/scripts/utils/wifi_monitor_daemon.py --interval 20
```
Then restart:
```bash
sudo systemctl daemon-reload
sudo systemctl restart ledmatrix-wifi-monitor
```
**Note:** Changing the interval affects the grace period:
- 20-second interval = 60-second grace period (3 × 20)
- 30-second interval = 90-second grace period (3 × 30) ← Default
- 60-second interval = 180-second grace period (3 × 60)
## Configuration Scenarios
### Scenario 1: Always-On Failover (Recommended)
**Use Case:** Portable device that may lose WiFi connection
**Configuration:**
```json
{
"auto_enable_ap_mode": true
}
```
**Behavior:**
- AP mode activates automatically after 90 seconds of disconnection
- Always provides a way to connect to the device
- Best for devices that move or have unreliable WiFi
### Scenario 2: Manual AP Mode Only
**Use Case:** Stable network connection (e.g., Ethernet or reliable WiFi)
**Configuration:**
```json
{
"auto_enable_ap_mode": false
}
```
**Behavior:**
- AP mode must be manually enabled via web UI
- Prevents unnecessary AP mode activation
- Best for stationary devices with stable connections
### Scenario 3: Ethernet Primary with WiFi Failover
**Use Case:** Device primarily uses Ethernet, WiFi as backup
**Configuration:**
```json
{
"auto_enable_ap_mode": true
}
```
**Behavior:**
- Ethernet connection prevents AP mode activation
- If Ethernet disconnects, WiFi is attempted
- If both disconnect, AP mode activates after grace period
- Best for devices with both Ethernet and WiFi
## Troubleshooting
### AP Mode Not Activating
**Check 1: Auto-Enable Setting**
```bash
cat config/wifi_config.json | grep auto_enable_ap_mode
```
Should show `"auto_enable_ap_mode": true`
**Check 2: Service Status**
```bash
sudo systemctl status ledmatrix-wifi-monitor
```
Service should be `active (running)`
**Check 3: Grace Period**
- Wait at least 90 seconds after disconnection
- Check logs: `sudo journalctl -u ledmatrix-wifi-monitor -f`
**Check 4: Ethernet Connection**
- If Ethernet is connected, AP mode won't activate
- Disconnect Ethernet to test AP mode
### AP Mode Activating Unexpectedly
**Check 1: Network Stability**
- Verify WiFi connection is stable
- Check for router issues or signal problems
**Check 2: Grace Period Too Short**
- Current grace period is 90 seconds
- Brief disconnections shouldn't trigger AP mode
- Check logs for disconnection patterns
**Check 3: Disable Auto-Enable**
```bash
# Set to false
nano config/wifi_config.json
# Change: "auto_enable_ap_mode": false
sudo systemctl restart ledmatrix-wifi-monitor
```
### Cannot Connect to AP Mode
**Check 1: AP Mode Active**
```bash
sudo systemctl status hostapd
sudo systemctl status dnsmasq
```
**Check 2: Network Interface**
```bash
ip addr show wlan0
```
Should show IP `192.168.4.1`
**Check 3: Firewall**
```bash
sudo iptables -L -n
```
Check if port 5000 is accessible
**Check 4: Manual Enable**
- Try manually enabling AP mode via web UI
- Or via API: `curl -X POST http://localhost:5001/api/v3/wifi/ap/enable`
## Summary
### Optimal Configuration Checklist
- [ ] `auto_enable_ap_mode` set to `true`
- [ ] WiFi monitor service running and enabled
- [ ] Primary WiFi network configured and tested
- [ ] AP password changed from default
- [ ] AP channel configured (non-overlapping)
- [ ] Grace period understood (90 seconds)
- [ ] Failover behavior tested
### Key Takeaways
1. **Grace Period**: 90 seconds prevents false positives
2. **Auto-Enable**: Set to `true` for reliable failover
3. **Service**: WiFi monitor daemon must be running
4. **Priority**: WiFi → Ethernet → AP Mode
5. **Automatic**: AP mode disables when WiFi/Ethernet connects
This configuration provides a robust failover system that ensures you can always access your Raspberry Pi, even when the primary network connection fails.
-514
View File
@@ -1,514 +0,0 @@
# Permission Management Guide
## Overview
LEDMatrix runs with a dual-user architecture: the main display service runs as `root` (for hardware access), while the web interface runs as a regular user. This guide explains how to properly manage file and directory permissions to ensure both services can access the files they need.
## Table of Contents
1. [Why Permission Management Matters](#why-permission-management-matters)
2. [Permission Utilities](#permission-utilities)
3. [When to Use Permission Utilities](#when-to-use-permission-utilities)
4. [How to Use Permission Utilities](#how-to-use-permission-utilities)
5. [Common Patterns and Examples](#common-patterns-and-examples)
6. [Permission Standards](#permission-standards)
7. [Troubleshooting](#troubleshooting)
---
## Why Permission Management Matters
### The Problem
Without proper permission management, you may encounter errors like:
- `PermissionError: [Errno 13] Permission denied` when saving config files
- `PermissionError` when downloading team logos
- Files created by the root service not accessible by the web user
- Files created by the web user not accessible by the root service
### The Solution
The LEDMatrix codebase includes centralized permission utilities (`src/common/permission_utils.py`) that ensure files and directories are created with appropriate permissions for both users.
---
## Permission Utilities
### Available Functions
The permission utilities module provides the following functions:
#### Directory Management
- `ensure_directory_permissions(path: Path, mode: int = 0o775) -> None`
- Creates directory if it doesn't exist
- Sets permissions to the specified mode
- Default mode: `0o775` (rwxrwxr-x) - group-writable
#### File Management
- `ensure_file_permissions(path: Path, mode: int = 0o644) -> None`
- Sets permissions on an existing file
- Default mode: `0o644` (rw-r--r--) - world-readable
#### Mode Helpers
These functions return the appropriate permission mode for different file types:
- `get_config_file_mode(file_path: Path) -> int`
- Returns `0o640` for secrets files, `0o644` for regular config files
- `get_assets_file_mode() -> int`
- Returns `0o664` (rw-rw-r--) for asset files (logos, images)
- `get_assets_dir_mode() -> int`
- Returns `0o2775` (rwxrwsr-x) for asset directories
- Setgid bit enforces inherited group ownership for new files/directories
- `get_config_dir_mode() -> int`
- Returns `0o2775` (rwxrwsr-x) for config directories
- Setgid bit enforces inherited group ownership for new files/directories
- `get_plugin_file_mode() -> int`
- Returns `0o664` (rw-rw-r--) for plugin files
- `get_plugin_dir_mode() -> int`
- Returns `0o2775` (rwxrwsr-x) for plugin directories
- Setgid bit enforces inherited group ownership for new files/directories
- `get_cache_dir_mode() -> int`
- Returns `0o2775` (rwxrwsr-x) for cache directories
- Setgid bit enforces inherited group ownership for new files/directories
---
## When to Use Permission Utilities
### Always Use Permission Utilities When:
1. **Creating directories** - Use `ensure_directory_permissions()` instead of `os.makedirs()` or `Path.mkdir()`
2. **Saving files** - Use `ensure_file_permissions()` after writing files
3. **Downloading assets** - Set permissions after downloading logos, images, or other assets
4. **Creating config files** - Set permissions after saving configuration files
5. **Creating cache files** - Set permissions when creating cache directories or files
6. **Plugin file operations** - Set permissions when plugins create their own files/directories
### You Don't Need Permission Utilities When:
1. **Reading files** - Reading doesn't require permission changes
2. **Using core utilities** - Core utilities (LogoHelper, CacheManager, ConfigManager) already handle permissions
3. **Temporary files** - Files in `/tmp` or created with `tempfile` don't need special permissions
---
## How to Use Permission Utilities
### Basic Import
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_assets_dir_mode,
get_assets_file_mode,
get_config_dir_mode,
get_config_file_mode
)
```
### Creating a Directory
**Before (incorrect):**
```python
import os
os.makedirs("assets/sports/logos", exist_ok=True)
# Problem: Permissions may not be set correctly
```
**After (correct):**
```python
from pathlib import Path
from src.common.permission_utils import ensure_directory_permissions, get_assets_dir_mode
logo_dir = Path("assets/sports/logos")
ensure_directory_permissions(logo_dir, get_assets_dir_mode())
```
### Saving a File
**Before (incorrect):**
```python
with open("config/my_config.json", 'w') as f:
json.dump(data, f, indent=4)
# Problem: File may not be readable by root service
```
**After (correct):**
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_config_dir_mode,
get_config_file_mode
)
config_path = Path("config/my_config.json")
# Ensure directory exists with proper permissions
ensure_directory_permissions(config_path.parent, get_config_dir_mode())
# Write file
with open(config_path, 'w') as f:
json.dump(data, f, indent=4)
# Set file permissions
ensure_file_permissions(config_path, get_config_file_mode(config_path))
```
### Downloading and Saving an Image
**Before (incorrect):**
```python
response = requests.get(image_url)
with open("assets/sports/logo.png", 'wb') as f:
f.write(response.content)
# Problem: File may not be writable by root service
```
**After (correct):**
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_assets_dir_mode,
get_assets_file_mode
)
logo_path = Path("assets/sports/logo.png")
# Ensure directory exists
ensure_directory_permissions(logo_path.parent, get_assets_dir_mode())
# Download and save
response = requests.get(image_url)
with open(logo_path, 'wb') as f:
f.write(response.content)
# Set file permissions
ensure_file_permissions(logo_path, get_assets_file_mode())
```
---
## Common Patterns and Examples
### Pattern 1: Config File Save
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_config_dir_mode,
get_config_file_mode
)
def save_config(config_data: dict, config_path: str) -> None:
"""Save configuration file with proper permissions."""
path = Path(config_path)
# Ensure directory exists
ensure_directory_permissions(path.parent, get_config_dir_mode())
# Write file
with open(path, 'w') as f:
json.dump(config_data, f, indent=4)
# Set permissions
ensure_file_permissions(path, get_config_file_mode(path))
```
### Pattern 2: Asset Directory Setup
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
get_assets_dir_mode
)
def setup_asset_directory(base_dir: str, subdir: str) -> Path:
"""Create asset directory with proper permissions."""
asset_dir = Path(base_dir) / subdir
ensure_directory_permissions(asset_dir, get_assets_dir_mode())
return asset_dir
```
### Pattern 3: Plugin File Creation
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_plugin_dir_mode,
get_plugin_file_mode
)
def save_plugin_data(plugin_id: str, data: dict) -> None:
"""Save plugin data file with proper permissions."""
plugin_dir = Path("plugins") / plugin_id
data_file = plugin_dir / "data.json"
# Ensure plugin directory exists
ensure_directory_permissions(plugin_dir, get_plugin_dir_mode())
# Write file
with open(data_file, 'w') as f:
json.dump(data, f, indent=2)
# Set permissions
ensure_file_permissions(data_file, get_plugin_file_mode())
```
### Pattern 4: Cache Directory Creation
```python
from pathlib import Path
from src.common.permission_utils import (
ensure_directory_permissions,
get_cache_dir_mode
)
def get_cache_directory() -> Path:
"""Get or create cache directory with proper permissions."""
cache_dir = Path("/var/cache/ledmatrix")
ensure_directory_permissions(cache_dir, get_cache_dir_mode())
return cache_dir
```
### Pattern 5: Atomic File Write with Permissions
```python
from pathlib import Path
import tempfile
import os
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_config_dir_mode,
get_config_file_mode
)
def save_config_atomic(config_data: dict, config_path: str) -> None:
"""Save config file atomically with proper permissions."""
path = Path(config_path)
# Ensure directory exists
ensure_directory_permissions(path.parent, get_config_dir_mode())
# Write to temp file first
temp_path = path.with_suffix('.tmp')
with open(temp_path, 'w') as f:
json.dump(config_data, f, indent=4)
# Set permissions on temp file
ensure_file_permissions(temp_path, get_config_file_mode(path))
# Atomic move
temp_path.replace(path)
# Permissions are preserved after move, but ensure they're correct
ensure_file_permissions(path, get_config_file_mode(path))
```
---
## Permission Standards
### File Permissions
| File Type | Mode | Octal | Description |
|-----------|------|-------|-------------|
| Config files | `rw-r--r--` | `0o644` | Readable by all, writable by owner |
| Secrets files | `rw-r-----` | `0o640` | Readable by owner and group only |
| Asset files | `rw-rw-r--` | `0o664` | Group-writable for root:user access |
| Plugin files | `rw-rw-r--` | `0o664` | Group-writable for root:user access |
### Directory Permissions
| Directory Type | Mode | Octal | Description |
|----------------|------|-------|-------------|
| Config directories | `rwxrwsr-x` | `0o2775` (setgid) | Group-writable with setgid bit for inherited group ownership |
| Asset directories | `rwxrwsr-x` | `0o2775` (setgid) | Group-writable with setgid bit for inherited group ownership |
| Plugin directories | `rwxrwsr-x` | `0o2775` (setgid) | Group-writable with setgid bit for inherited group ownership |
| Cache directories | `rwxrwsr-x` | `0o2775` (setgid) | Group-writable with setgid bit for inherited group ownership |
### Why These Permissions?
- **Group-writable (664)**: Allows both root service and web user to read/write files
- **Directory setgid bit (2775)**: Ensures new files and directories inherit the group ownership, maintaining consistent permissions
- **World-readable (644)**: Config files need to be readable by root service
- **Restricted (640)**: Secrets files should only be readable by owner and group
---
## Troubleshooting
### Common Issues
#### Issue: Permission denied when saving config
**Symptoms:**
```
PermissionError: [Errno 13] Permission denied: 'config/config.json'
```
**Solution:**
Ensure you're using `ensure_directory_permissions()` and `ensure_file_permissions()`:
```python
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_config_dir_mode,
get_config_file_mode
)
path = Path("config/config.json")
ensure_directory_permissions(path.parent, get_config_dir_mode())
# ... write file ...
ensure_file_permissions(path, get_config_file_mode(path))
```
#### Issue: Logo downloads fail with permission errors
**Symptoms:**
```
PermissionError: Cannot write to directory assets/sports/logos
```
**Solution:**
Use permission utilities when creating directories and saving files:
```python
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_assets_dir_mode,
get_assets_file_mode
)
logo_path = Path("assets/sports/logos/team.png")
ensure_directory_permissions(logo_path.parent, get_assets_dir_mode())
# ... download and save ...
ensure_file_permissions(logo_path, get_assets_file_mode())
```
#### Issue: Files created by root service not accessible by web user
**Symptoms:**
- Web interface can't read files created by the service
- Files show as owned by root with restrictive permissions
**Solution:**
Always use permission utilities when creating files. The utilities set group-writable permissions (664/775) that allow both users to access files.
#### Issue: Plugin can't write to its directory
**Symptoms:**
```
PermissionError: Cannot write to plugins/my-plugin/data.json
```
**Solution:**
Use permission utilities in your plugin:
```python
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_plugin_dir_mode,
get_plugin_file_mode
)
# In your plugin code
plugin_dir = Path("plugins") / self.plugin_id
ensure_directory_permissions(plugin_dir, get_plugin_dir_mode())
# ... create files ...
ensure_file_permissions(file_path, get_plugin_file_mode())
```
### Verification
To verify permissions are set correctly:
```bash
# Check file permissions
ls -l config/config.json
# Should show: -rw-r--r-- or -rw-rw-r--
# Check directory permissions
ls -ld assets/sports/logos
# Should show: drwxrwxr-x or drwxr-xr-x
# Check if both users can access
sudo -u root test -r config/config.json && echo "Root can read"
sudo -u $USER test -r config/config.json && echo "User can read"
```
### Manual Fix
If you need to manually fix permissions:
```bash
# Fix assets directory
sudo ./scripts/fix_perms/fix_assets_permissions.sh
# Fix plugin directory
sudo ./scripts/fix_perms/fix_plugin_permissions.sh
# Fix config directory
sudo chmod 755 config
sudo chmod 644 config/config.json
sudo chmod 640 config/config_secrets.json
```
---
## Best Practices
1. **Always use permission utilities** when creating files or directories
2. **Use the appropriate mode helper** (`get_assets_file_mode()`, etc.) rather than hardcoding modes
3. **Set directory permissions before creating files** in that directory
4. **Set file permissions immediately after writing** the file
5. **Use atomic writes** (temp file + move) for critical files like config
6. **Test with both users** - verify files work when created by root service and web user
---
## Integration with Core Utilities
Many core utilities already handle permissions automatically:
- **LogoHelper** (`src/common/logo_helper.py`) - Sets permissions when downloading logos
- **LogoDownloader** (`src/logo_downloader.py`) - Sets permissions for directories and files
- **CacheManager** - Sets permissions when creating cache directories
- **ConfigManager** - Sets permissions when saving config files
- **PluginManager** - Sets permissions for plugin directories and marker files
If you're using these utilities, you don't need to manually set permissions. However, if you're creating files directly (not through these utilities), you should use the permission utilities.
---
## Summary
- **Always use** `ensure_directory_permissions()` when creating directories
- **Always use** `ensure_file_permissions()` after writing files
- **Use mode helpers** (`get_assets_file_mode()`, etc.) for consistency
- **Core utilities handle permissions** - you only need to set permissions for custom file operations
- **Group-writable permissions (664/775)** allow both root service and web user to access files
For questions or issues, refer to the troubleshooting section or check existing code in the LEDMatrix codebase for examples.
-157
View File
@@ -1,157 +0,0 @@
# Web UI Reliability Plan - Implementation Status
## ✅ Completed
### Phase 1: Foundation & Reliability Layer
- ✅ **1.1 Atomic Configuration Saves** - Fully implemented and integrated
- ✅ **1.2 Plugin Operation Queue** - Fully implemented and integrated
- ✅ **1.3 Structured Error Handling** - Fully implemented and integrated
- ⚠️ **1.4 Health Monitoring** - Created but not fully integrated (not initialized/started)
### Phase 2: State Management & Synchronization
- ✅ **2.1 Centralized Plugin State Management** - Fully implemented and integrated
- ✅ **2.2 State Reconciliation System** - Fully implemented and integrated
- ✅ **2.3 API Response Standardization** - Fully implemented and integrated
### Phase 4: Testing & Monitoring
- ✅ **4.2 Structured Logging** - Fully implemented
- ✅ **4.3 Operation History** - Backend implemented, API endpoints created
## ⚠️ Partially Completed
### Phase 1
- **1.4 Health Monitoring Infrastructure**
- ✅ `health_monitor.py` created
- ✅ API endpoints exist (`/plugins/health`)
- ✅ Initialized in `app.py` (with graceful fallback if health_tracker not available)
- ✅ Started/activated when health_tracker is available
- ⚠️ Fully integrated (depends on health_tracker being set by display_controller)
### Phase 3: Frontend Refactoring & UX
- **3.1 Modularize JavaScript**
- ✅ All modules created (`api_client.js`, `store_manager.js`, `config_manager.js`, `install_manager.js`, `state_manager.js`, `error_handler.js`)
- ✅ **Integrated into templates** - Modules loaded in `base.html` before `plugins_manager.js`
- ✅ Modules loaded/imported (using window.* pattern for browser compatibility)
- ⚠️ Legacy `plugins_manager.js` still loaded for backward compatibility during migration
- **3.2 Improve Error Messages in UI**
- ✅ `error_handler.js` created
- ⚠️ Not fully integrated into all plugin management code
- ❌ No `error_formatter.js` for user-friendly messages
- ❌ No "Copy error details" button
- ❌ No links to troubleshooting docs
- **3.3 Configuration UI Enhancements**
- ❌ No config diff viewer
- ❌ No real-time validation feedback
- ❌ No config export/import functionality
- ❌ No config templates/presets
### Phase 4: Testing & Monitoring
- **4.1 Testing Infrastructure**
- ✅ `test_config_manager_atomic.py` - Created
- ✅ `test_plugin_operation_queue.py` - Created
- ❌ `test_state_reconciliation.py` - **Missing**
- ❌ Integration tests in `test/web_interface/integration/` - **Empty directory**
- **4.3 Operation History & Audit Log**
- ✅ Backend implemented (`operation_history.py`)
- ✅ API endpoints created
- ✅ **UI template created** (`operation_history.html`)
- ✅ UI for viewing history with filtering, search, and pagination
- ✅ Tab added to navigation menu
## 📋 Remaining Work Summary
### High Priority (Core Functionality)
1. ✅ **Integrate JavaScript Modules** (Phase 3.1) - **COMPLETED**
- ✅ Updated `base.html` to load new modules
- ✅ Modules loaded in correct order (utilities first, then API client, then managers)
- ⚠️ Legacy `plugins_manager.js` still loaded for backward compatibility
2. ✅ **Initialize Health Monitoring** (Phase 1.4) - **COMPLETED**
- ✅ Initialized `PluginHealthMonitor` in `app.py`
- ✅ Monitoring thread started when health_tracker is available
- ✅ Graceful fallback if health_tracker not set
3. ✅ **Operation History UI** (Phase 4.3) - **COMPLETED**
- ✅ Created `operation_history.html` template
- ✅ UI for viewing operation history with table display
- ✅ Filtering (plugin, operation type, status) and search capabilities
- ✅ Pagination support
- ✅ Tab added to navigation menu
### Medium Priority (User Experience)
4. ✅ **Error Message Improvements** (Phase 3.2) - **COMPLETED**
- ✅ Enhanced `error_handler.js` with comprehensive error code mappings
- ✅ Added rich error modal with "Copy error details" button
- ✅ Added troubleshooting documentation links
- ✅ Integrated error display with suggestions and context
- ⚠️ Can be further integrated into all error displays (modules already use it)
5. ✅ **Configuration UI Enhancements** (Phase 3.3) - **PARTIALLY COMPLETED**
- ✅ Created config diff viewer (`diff_viewer.js`)
- ✅ Diff viewer shows added, removed, and changed configuration keys
- ✅ Visual diff display with color coding
- ⚠️ Needs integration into config save flow (can be added to `config_manager.js`)
- ❌ Real-time validation feedback (can be added later)
- ❌ Config export/import (can be added later)
- ❌ Config templates/presets (can be added later)
### Low Priority (Testing & Polish)
6. ✅ **Complete Testing Infrastructure** (Phase 4.1) - **COMPLETED**
- ✅ Created `test_state_reconciliation.py` with comprehensive tests
- ✅ Added integration tests for plugin operations (`test_plugin_operations.py`)
- ✅ Added integration tests for config flows (`test_config_flows.py`)
- ✅ Tests cover install/update/uninstall flows
- ✅ Tests cover config save/rollback flows
- ✅ Tests cover state reconciliation scenarios
- ✅ Tests cover error handling and edge cases
## Files That Need Updates
1. **`web_interface/templates/v3/base.html`**
- Replace `plugins_manager.js` with new modular JavaScript files
- Add module imports
2. **`web_interface/app.py`**
- Initialize `PluginHealthMonitor`
- Start health monitoring
3. **`web_interface/templates/v3/partials/operation_history.html`** (NEW)
- Create UI for viewing operation history
4. **`web_interface/static/v3/js/utils/error_formatter.js`** (NEW)
- User-friendly error formatting
5. **`web_interface/static/v3/js/config/diff_viewer.js`** (NEW)
- Config diff functionality
6. **`test/web_interface/test_state_reconciliation.py`** (NEW)
- State reconciliation tests
7. **`test/web_interface/integration/`** (NEW FILES)
- Integration tests for full flows
## Estimated Remaining Work
- **High Priority**: ~4-6 hours
- **Medium Priority**: ~6-8 hours
- **Low Priority**: ~4-6 hours
- **Total**: ~14-20 hours
## Next Steps Recommendation
1. **Start with High Priority items** - These are core functionality gaps
2. **Integrate JavaScript modules** - This is blocking frontend improvements
3. **Initialize health monitoring** - Quick win, just needs initialization
4. **Add operation history UI** - Users can see what's happening
@@ -1,293 +0,0 @@
# Plugin Configuration System: Old vs New Comparison
## Overview
This document explains how the new plugin configuration system improves upon the previous implementation, addressing reliability issues and providing a more scalable, user-friendly experience.
## Key Problems with the Previous System
### 1. **Unreliable Schema Loading**
**Old System:**
- Schema files loaded directly from filesystem on every request
- Multiple fallback paths tried sequentially (inefficient)
- No caching, leading to excessive file I/O
- Path resolution was fragile and could fail silently
- Schema loading errors weren't handled gracefully
**New System:**
- Centralized `SchemaManager` with intelligent path resolution
- In-memory caching reduces file I/O by ~90%
- Handles multiple plugin directory locations reliably
- Case-insensitive directory matching
- Manifest-based plugin discovery as fallback
- Graceful error handling with fallback defaults
### 2. **No Server-Side Validation**
**Old System:**
- Configuration saved without validation
- Invalid configs could be saved, causing runtime errors
- No type checking (strings saved as numbers, etc.)
- No constraint validation (min/max, enum values, etc.)
- Errors only discovered when plugin tried to use invalid config
**New System:**
- **Pre-save validation** using JSON Schema Draft-07 standard
- Validates all types, constraints, and required fields
- Returns detailed error messages with field paths
- Prevents invalid configs from being saved
- Uses industry-standard `jsonschema` library
### 3. **No Default Value Management**
**Old System:**
- Defaults had to be hardcoded in multiple places
- No automatic default extraction from schemas
- Missing values could cause plugin failures
- Inconsistent default handling across plugins
**New System:**
- **Automatic default extraction** from JSON Schema
- Recursively handles nested objects and arrays
- Defaults merged intelligently with user values
- Single source of truth (schema file)
- Reset to defaults functionality
### 4. **Limited User Interface**
**Old System:**
- Form-based editing only
- No way to edit complex nested configs easily
- No validation feedback until save
- No reset functionality
- Errors shown only as generic messages
**New System:**
- **Dual interface**: Form view + JSON editor
- CodeMirror editor with syntax highlighting
- Real-time JSON validation
- Inline validation error display
- Reset to defaults button
- Better error messages with field paths
### 5. **No Configuration Cleanup**
**Old System:**
- Plugin configs left in files after uninstall
- Orphaned configs accumulated over time
- Manual cleanup required
- Could cause confusion with reinstalled plugins
**New System:**
- **Automatic cleanup** on uninstall (optional)
- `cleanup_orphaned_plugin_configs()` utility
- Keeps config files clean
- Prevents stale config issues
### 6. **Fragile Form-to-Config Conversion**
**Old System:**
- Type conversion logic scattered in form handler
- Nested configs handled inconsistently
- Dot notation parsing was error-prone
- Array handling was basic (comma-separated only)
**New System:**
- **Schema-driven type conversion**
- Proper nested object handling
- Robust dot notation parsing
- Handles arrays, objects, and all JSON types
- Deep merge preserves existing nested structures
## Detailed Improvements
### Schema Management
#### Before:
```python
# Old: Direct file loading, no caching
schema_path = plugins_dir / plugin_id / 'config_schema.json'
if schema_path.exists():
with open(schema_path, 'r') as f:
schema = json.load(f)
# No error handling, no fallback paths
```
#### After:
```python
# New: Cached, reliable, with fallbacks
schema = schema_mgr.load_schema(plugin_id, use_cache=True)
# - Checks cache first
# - Tries multiple paths intelligently
# - Handles errors gracefully
# - Returns None if not found (safe)
```
### Validation
#### Before:
```python
# Old: No validation before save
# Config saved directly, errors discovered at runtime
api_v3.config_manager.save_config(current_config)
```
#### After:
```python
# New: Validate before save
is_valid, errors = schema_mgr.validate_config_against_schema(
plugin_config, schema, plugin_id
)
if not is_valid:
return jsonify({
'status': 'error',
'validation_errors': errors # Detailed field-level errors
}), 400
# Only saves if valid
```
### Default Generation
#### Before:
```python
# Old: Hardcoded defaults or missing
config = {
'enabled': False, # Hardcoded
'display_duration': 15 # Hardcoded
}
# No way to get defaults from schema
```
#### After:
```python
# New: Extracted from schema automatically
defaults = schema_mgr.generate_default_config(plugin_id)
# Recursively extracts all defaults from schema
# Handles nested objects, arrays, all types
# Merges with user values intelligently
```
### User Interface
#### Before:
- Single form view
- No JSON editing
- Generic error messages
- No reset functionality
#### After:
- **Form View**: User-friendly form with proper input types
- **JSON View**: Full JSON editor with syntax highlighting
- **Toggle**: Easy switching between views
- **Validation Errors**: Detailed, field-specific error messages
- **Reset Button**: One-click reset to schema defaults
- **Real-time Feedback**: JSON syntax validation as you type
## Reliability Improvements
### 1. **Path Resolution**
- **Old**: Single path, fails if plugin in different location
- **New**: Multiple fallback paths, case-insensitive matching, manifest-based discovery
### 2. **Error Handling**
- **Old**: Silent failures, generic error messages
- **New**: Detailed errors with field paths, graceful fallbacks
### 3. **Type Safety**
- **Old**: No type checking, strings could be saved as numbers
- **New**: Full type validation against schema, automatic type coercion
### 4. **State Management**
- **Old**: Config state scattered, no central management
- **New**: Centralized `currentPluginConfigState` object, proper cleanup
### 5. **Cache Management**
- **Old**: No caching, repeated file reads
- **New**: In-memory cache with invalidation on plugin changes
## Scalability Improvements
### 1. **Dynamic Plugin Support**
- System automatically adapts as plugins are installed/removed
- Config sections added/removed automatically
- Schema cache invalidated on changes
- No manual configuration file editing needed
### 2. **Schema-Driven**
- All behavior derived from plugin schemas
- New plugin features (nested configs, arrays, etc.) work automatically
- No code changes needed for new schema types
### 3. **Performance**
- Schema caching reduces file I/O by ~90%
- Defaults caching prevents repeated extraction
- Efficient validation using compiled validators
### 4. **Maintainability**
- Single source of truth (schema files)
- Centralized validation logic
- Reusable SchemaManager class
- Clear separation of concerns
## User Experience Improvements
### Before:
1. Edit form fields
2. Save (no validation feedback)
3. Discover errors at runtime
4. Manually edit config.json to fix
5. No way to reset to defaults
### After:
1. **Choose view**: Form or JSON editor
2. **Edit with validation**: Real-time feedback
3. **Save with validation**: Detailed errors if invalid
4. **Reset if needed**: One-click reset to defaults
5. **Type-safe editing**: JSON editor with syntax highlighting
## Technical Benefits
### Code Quality
- **Separation of Concerns**: SchemaManager handles all schema operations
- **DRY Principle**: No duplicated schema loading/validation code
- **Type Safety**: Proper validation prevents runtime errors
- **Error Handling**: Comprehensive error handling throughout
### Testing
- **Testable Components**: SchemaManager can be unit tested
- **Validation Logic**: Centralized, easy to test
- **Error Cases**: All error paths handled
### Extensibility
- **Easy to Add Features**: New schema features work automatically
- **Plugin-Friendly**: Plugins just need valid JSON Schema
- **Future-Proof**: Uses industry standards (JSON Schema Draft-07)
## Migration Path
The new system is **backward compatible**:
- Existing configs continue to work
- Old plugins without schemas get default schema
- Gradual migration as plugins add schemas
- No breaking changes to existing functionality
## Performance Metrics
### Schema Loading
- **Old**: ~50-100ms per request (file I/O)
- **New**: ~1-5ms per request (cached) - **10-20x faster**
### Validation
- **Old**: No validation (errors at runtime)
- **New**: ~5-10ms validation (prevents runtime errors)
### Default Generation
- **Old**: N/A (hardcoded)
- **New**: ~2-5ms (cached after first generation)
## Conclusion
The new system provides:
- ✅ **Reliability**: Proper validation, error handling, path resolution
- ✅ **Scalability**: Automatic adaptation to plugin changes
- ✅ **User Experience**: Dual interface, validation feedback, reset functionality
- ✅ **Maintainability**: Centralized logic, schema-driven, well-structured
- ✅ **Performance**: Caching, efficient validation, reduced I/O
The previous system was functional but fragile. The new system is production-ready, scalable, and provides a much better user experience.
@@ -1,336 +0,0 @@
# Plugin Configuration System: How It's Better
## Executive Summary
The new plugin configuration system solves critical reliability and scalability issues in the previous implementation. It provides **server-side validation**, **automatic default management**, **dual editing interfaces**, and **intelligent caching** - making the system production-ready and user-friendly.
## Problems Solved
### Problem 1: "Configuration settings aren't working reliably"
**Root Cause**: No validation before saving, schema loading was fragile, defaults were hardcoded.
**Solution**:
- ✅ **Pre-save validation** using JSON Schema Draft-07
- ✅ **Reliable schema loading** with caching and multiple fallback paths
- ✅ **Automatic default extraction** from schemas
- ✅ **Detailed error messages** showing exactly what's wrong
**Before**: Invalid configs saved → runtime errors → user confusion
**After**: Invalid configs rejected → clear error messages → user fixes immediately
### Problem 2: "Config schema isn't working as reliably as hoped"
**Root Cause**: Schema files loaded on every request, path resolution was fragile, no caching.
**Solution**:
- ✅ **SchemaManager** with intelligent path resolution
- ✅ **In-memory caching** (10-20x faster)
- ✅ **Multiple fallback paths** (handles different plugin directory locations)
- ✅ **Case-insensitive matching** (handles naming mismatches)
- ✅ **Manifest-based discovery** (finds plugins even with directory name mismatches)
**Before**: Schema loading failed silently, slow performance, fragile paths
**After**: Reliable loading, fast performance, robust path resolution
### Problem 3: "Need scalable system that grows/shrinks with plugins"
**Root Cause**: Manual config management, no automatic cleanup, orphaned configs accumulated.
**Solution**:
- ✅ **Automatic config cleanup** on plugin uninstall
- ✅ **Orphaned config detection** and cleanup utility
- ✅ **Dynamic schema loading** (no hardcoded plugin lists)
- ✅ **Cache invalidation** on plugin lifecycle events
**Before**: Manual cleanup required, orphaned configs, doesn't scale
**After**: Automatic management, clean configs, scales infinitely
### Problem 4: "Web interface not accurately saving configuration"
**Root Cause**: No validation, type conversion issues, nested configs handled incorrectly.
**Solution**:
- ✅ **Server-side validation** before save
- ✅ **Schema-driven type conversion**
- ✅ **Proper nested config handling** (deep merge)
- ✅ **Validation error display** in UI
**Before**: Configs saved incorrectly, type mismatches, nested values lost
**After**: Configs validated and saved correctly, proper types, nested values preserved
### Problem 5: "Need JSON editor for typed changes"
**Root Cause**: Form-only interface, difficult to edit complex nested configs.
**Solution**:
- ✅ **CodeMirror JSON editor** with syntax highlighting
- ✅ **Real-time JSON validation**
- ✅ **Toggle between form and JSON views**
- ✅ **Bidirectional sync** between views
**Before**: Form-only, difficult for complex configs
**After**: Dual interface, easy editing for all config types
### Problem 6: "Need reset to defaults button"
**Root Cause**: No way to reset configs, had to manually edit files.
**Solution**:
- ✅ **Reset endpoint** (`/api/v3/plugins/config/reset`)
- ✅ **Reset button** in UI
- ✅ **Preserves secrets** by default
- ✅ **Regenerates form** with defaults
**Before**: Manual file editing required
**After**: One-click reset with confirmation
## Technical Improvements
### 1. Schema Management Architecture
**Old Approach**:
```text
Every Request:
→ Try path 1
→ Try path 2
→ Try path 3
→ Load file
→ Parse JSON
→ Return schema
```
**Problems**: Slow, fragile, no caching, errors not handled
**New Approach**:
```
First Request:
→ Check cache (miss)
→ Intelligent path resolution
→ Load and validate schema
→ Cache schema
→ Return schema
Subsequent Requests:
→ Check cache (hit)
→ Return schema immediately
```
**Benefits**: 10-20x faster, reliable, cached, error handling
### 2. Validation Architecture
**Old Approach**:
```text
Save Request:
→ Accept config
→ Save directly
→ Errors discovered at runtime
```
**Problems**: Invalid configs saved, runtime errors, poor UX
**New Approach**:
```
Save Request:
→ Load schema (cached)
→ Inject core properties (enabled, display_duration, live_priority) into schema
→ Remove core properties from required array (system-managed)
→ Validate config against schema
→ If invalid: return detailed errors
→ If valid: apply defaults (including core property defaults)
→ Separate secrets
→ Save configs
→ Notify plugin
```
**Benefits**: Invalid configs rejected, clear errors, proper defaults, system-managed properties handled correctly
### 3. Default Management
**Old Approach**:
```python
# Hardcoded in multiple places
defaults = {
'enabled': False,
'display_duration': 15
}
```
**Problems**: Duplicated, inconsistent, not schema-driven
**New Approach**:
```python
# Extracted from schema automatically
defaults = schema_mgr.extract_defaults_from_schema(schema)
# Recursively handles nested objects, arrays, all types
```
**Benefits**: Single source of truth, consistent, schema-driven
### 4. User Interface
**Old Approach**:
- Single form view
- No validation feedback
- Generic error messages
- No reset functionality
**New Approach**:
- **Dual interface**: Form + JSON editor
- **Real-time validation**: JSON syntax checked as you type
- **Detailed errors**: Field-level error messages
- **Reset button**: One-click reset to defaults
- **Better UX**: Toggle views, see errors immediately
## Reliability Improvements
### Before vs After
| Aspect | Before | After |
|--------|--------|-------|
| **Schema Loading** | Fragile, slow, no caching | Reliable, fast, cached |
| **Validation** | None (runtime errors) | Pre-save validation |
| **Error Messages** | Generic | Detailed with field paths |
| **Default Management** | Hardcoded, inconsistent | Schema-driven, automatic |
| **Nested Configs** | Handled incorrectly | Proper deep merge |
| **Type Safety** | No type checking | Full type validation |
| **Config Cleanup** | Manual | Automatic |
| **Path Resolution** | Single path, fails easily | Multiple paths, robust |
## Performance Improvements
### Schema Loading
- **Before**: 50-100ms per request (file I/O every time)
- **After**: 1-5ms per request (cached) - **10-20x faster**
### Validation
- **Before**: No validation (errors discovered at runtime)
- **After**: 5-10ms validation (prevents runtime errors)
### Default Generation
- **Before**: N/A (hardcoded)
- **After**: 2-5ms (cached after first generation)
## User Experience Improvements
### Configuration Editing
**Before**:
1. Edit form
2. Save (no feedback)
3. Discover errors later
4. Manually edit config.json
5. Restart service
**After**:
1. Choose view (Form or JSON)
2. Edit with real-time validation
3. Save with immediate feedback
4. See detailed errors if invalid
5. Reset to defaults if needed
6. All changes validated before save
### Error Handling
**Before**:
- Generic error: "Error saving configuration"
- No indication of what's wrong
- Must check logs or config file
**After**:
- Detailed errors: "Field 'nfl.live_priority': Expected type boolean, got string"
- Field paths shown
- Errors displayed in UI
- Clear guidance on how to fix
## Scalability
### Plugin Installation/Removal
**Before**:
- Config sections manually added/removed
- Orphaned configs accumulate
- Manual cleanup required
**After**:
- Config sections automatically managed
- Orphaned configs detected and cleaned
- Automatic cleanup on uninstall
- System adapts automatically
### Schema Evolution
**Before**:
- Schema changes require code updates
- Defaults hardcoded in multiple places
- Validation logic scattered
**After**:
- Schema changes work automatically
- Defaults extracted from schema
- Validation logic centralized
- No code changes needed for new schema features
## Code Quality
### Architecture
**Before**:
- Schema loading duplicated
- Validation logic scattered
- No centralized management
**After**:
- **SchemaManager**: Centralized schema operations
- **Single responsibility**: Each component has clear purpose
- **DRY principle**: No code duplication
- **Separation of concerns**: Clear boundaries
### Maintainability
**Before**:
- Changes require updates in multiple places
- Hard to test
- Error-prone
**After**:
- Changes isolated to specific components
- Easy to test (unit testable components)
- Type-safe and validated
## Verification
### How We Know It Works
1. **Schema Loading**: ✅ Tested with multiple plugin locations, case variations
2. **Validation**: ✅ Uses industry-standard jsonschema library (Draft-07)
3. **Default Extraction**: ✅ Handles all JSON Schema types (tested recursively)
4. **Caching**: ✅ Cache hit/miss logic verified, invalidation tested
5. **Frontend Sync**: ✅ Form ↔ JSON sync tested with nested configs
6. **Error Handling**: ✅ All error paths have proper handling
7. **Edge Cases**: ✅ Missing schemas, invalid JSON, nested configs all handled
### Testing Coverage
**Backend**:
- ✅ Schema loading with various paths
- ✅ Validation with invalid configs
- ✅ Default generation with nested schemas
- ✅ Cache invalidation
- ✅ Config cleanup
**Frontend**:
- ✅ JSON editor initialization
- ✅ View switching
- ✅ Form/JSON sync
- ✅ Reset functionality
- ✅ Error display
## Conclusion
The new system is **significantly better** than the previous implementation:
1. **More Reliable**: Validation prevents errors, robust path resolution
2. **More Scalable**: Automatic management, adapts to plugin changes
3. **Better UX**: Dual interface, validation feedback, reset functionality
4. **Better Performance**: Caching reduces I/O by 90%
5. **More Maintainable**: Centralized logic, schema-driven, well-structured
6. **Production-Ready**: Comprehensive error handling, edge cases covered
The previous system worked but was fragile. The new system is robust, scalable, and provides an excellent user experience.
@@ -1,183 +0,0 @@
# Plugin Configuration System Improvements - Progress
## Overview
This document tracks the progress of implementing improvements to the plugin configuration system for better reliability, scalability, and user experience.
## Completed Items
### Backend Implementation (100% Complete)
#### 1. Schema Management System ✅
- **Created**: `src/plugin_system/schema_manager.py`
- Schema caching with invalidation support
- Reliable path resolution for schema files (handles multiple plugin directory locations)
- Default value extraction from JSON Schema (recursive, handles nested objects and arrays)
- Configuration validation against schema using jsonschema library
- Detailed error reporting with field paths
- Default config generation from schemas
#### 2. API Endpoints Enhanced ✅
- **Updated**: `web_interface/blueprints/api_v3.py`
- `save_plugin_config()`: Now validates config against schema before saving, applies defaults, returns detailed validation errors
- `get_plugin_schema()`: Uses SchemaManager with caching support
- **New**: `reset_plugin_config()`: Resets plugin config to schema defaults, supports preserving secrets
- Schema cache invalidation integrated into install/update/uninstall endpoints
#### 3. Configuration Management ✅
- **Updated**: `src/config_manager.py`
- `cleanup_plugin_config()`: Removes plugin config from main and secrets files
- `cleanup_orphaned_plugin_configs()`: Removes configs for uninstalled plugins
- `validate_all_plugin_configs()`: Validates all plugin configs against their schemas
#### 4. Plugin Lifecycle Integration ✅
- **Updated**: Uninstall/Install/Update endpoints
- Automatic schema cache invalidation on plugin changes
- Optional config cleanup on uninstall (preserve_config flag)
- Schema reloading after plugin updates
#### 5. Dependencies ✅
- **Updated**: `requirements.txt`
- Added `jsonschema>=4.20.0,<5.0.0` for comprehensive schema validation
#### 6. Initialization ✅
- **Updated**: `web_interface/app.py`
- SchemaManager initialization and registration with API blueprint
## Completed Items (Frontend)
### Frontend Implementation (100% Complete) ✅
#### 1. JSON Editor Integration ✅
- **Added**: CodeMirror editor to plugin config modal
- **Features**:
- Syntax highlighting for JSON
- Real-time JSON syntax validation
- Line numbers and code folding
- Auto-close brackets and match brackets
- Monokai theme for better readability
- Error highlighting for invalid JSON
#### 2. Form/Editor Sync ✅
- **View Toggle**: Form/JSON toggle buttons in modal header
- **Bidirectional Sync**:
- Form → JSON: Syncs form data to JSON editor when switching to JSON view
- JSON → Form: Updates config state when switching back (form regenerated on next open)
- **State Management**: Centralized state object (`currentPluginConfigState`) tracks plugin ID, config, schema, and editor instance
#### 3. UI Enhancements ✅
- **Reset Button**: Yellow "Reset" button in modal header that calls `/api/v3/plugins/config/reset`
- Confirmation dialog before reset
- Preserves secrets by default
- Regenerates form with defaults
- Updates JSON editor if visible
- **Validation Error Display**:
- Red error banner at top of modal
- Lists all validation errors from server
- Automatically shown when save fails with validation errors
- Hidden on successful save
- **Better Error Messages**:
- Server-side validation errors displayed inline
- JSON syntax errors shown in editor and error banner
- Clear error messages for all failure scenarios
## Implementation Details
### Schema Validation
- Uses JSON Schema Draft-07 specification
- Validates all schema types: boolean, string, number, integer, array, object, enum
- Recursively validates nested objects
- Validates constraints: min, max, minLength, maxLength, minItems, maxItems
- Validates required fields
- Provides detailed error messages with field paths
### Default Generation
- Recursively extracts defaults from schema properties
- Handles nested objects and arrays
- Merges user config with defaults (preserves user values)
- Supports all JSON Schema default value types
### Cache Management
- Schema cache stored in memory per plugin
- Cache invalidation on:
- Plugin install
- Plugin update
- Plugin uninstall
- Defaults cache invalidated when schema changes
### Configuration Cleanup
- On plugin uninstall (if preserve_config=False):
- Removes plugin section from config.json
- Removes plugin section from config_secrets.json
- Orphaned config cleanup utility available
- Can be called manually or scheduled
## Implementation Summary
### Files Modified/Created
**Backend:**
- ✅ `src/plugin_system/schema_manager.py` (NEW) - Schema management with caching and validation
- ✅ `web_interface/blueprints/api_v3.py` - Enhanced endpoints with validation
- ✅ `src/config_manager.py` - Added cleanup and validation methods
- ✅ `web_interface/app.py` - SchemaManager initialization
- ✅ `requirements.txt` - Added jsonschema library
**Frontend:**
- ✅ `web_interface/templates/v3/base.html` - Added CodeMirror CDN links
- ✅ `web_interface/templates/v3/partials/plugins.html` - Complete UI overhaul:
- Modal structure with view toggle
- JSON editor integration
- Reset button
- Validation error display
- Bidirectional sync functions
- CSS styles for editor and toggle buttons
## Testing Status
### Backend Testing Needed
- [ ] Test schema validation with various invalid configs
- [ ] Test default generation with nested schemas
- [ ] Test reset endpoint with preserve_secrets flag
- [ ] Test cache invalidation on plugin lifecycle events
- [ ] Test config cleanup on uninstall
- [ ] Test orphaned config cleanup
### Frontend Testing Needed
- [ ] Test JSON editor integration and syntax highlighting
- [ ] Test form/editor sync (both directions)
- [ ] Test reset to defaults button
- [ ] Test validation error display with various error types
- [ ] Test error handling for malformed JSON
- [ ] Test view switching with unsaved changes
- [ ] Test CodeMirror editor initialization and cleanup
## Next Steps
1. **Testing & Validation**
- Test all new features end-to-end
- Verify schema validation works correctly
- Test edge cases (nested configs, arrays, etc.)
- Test with various plugin schemas
2. **Potential Enhancements** (Future)
- Add change detection warning when switching views with unsaved changes
- Add JSON auto-format button
- Add field-level validation errors (show errors next to specific fields)
- Add config diff view (show what changed)
- Add config export/import functionality
- Add config history/versioning
3. **Documentation**
- Update user documentation with new features
- Document JSON editor usage
- Document reset functionality
- Document validation error handling
## Notes
- All backend endpoints are complete and functional
- Schema validation uses industry-standard jsonschema library
- Cache management ensures fresh schemas without excessive file I/O
- Configuration cleanup maintains config file hygiene
- Reset functionality preserves secrets by default (good security practice)
@@ -1,345 +0,0 @@
# Plugin Configuration System Verification
## Implementation Verification
### Backend Components ✅
#### 1. SchemaManager (`src/plugin_system/schema_manager.py`)
**Status**: ✅ Complete and Verified
**Key Functions:**
- `get_schema_path()`: ✅ Handles multiple plugin directory locations, case-insensitive matching
- `load_schema()`: ✅ Caching implemented, error handling present
- `extract_defaults_from_schema()`: ✅ Recursive extraction for nested objects/arrays
- `generate_default_config()`: ✅ Uses cache, fallback defaults provided
- `validate_config_against_schema()`: ✅ Uses jsonschema Draft7Validator, detailed error formatting, handles core/system-managed properties correctly
- `merge_with_defaults()`: ✅ Deep merge preserves user values
- `invalidate_cache()`: ✅ Clears both schema and defaults cache
**Verification Points:**
- ✅ Handles missing schemas gracefully (returns None)
- ✅ Cache invalidation works correctly
- ✅ Path resolution tries multiple locations
- ✅ Default extraction handles all JSON Schema types
- ✅ Validation uses industry-standard library
- ✅ Error messages include field paths
#### 2. API Endpoints (`web_interface/blueprints/api_v3.py`)
**Status**: ✅ Complete and Verified
**save_plugin_config()** ✅
- ✅ Validates config before saving
- ✅ Applies defaults from schema
- ✅ Returns detailed validation errors
- ✅ Separates secrets correctly
- ✅ Deep merges with existing config
- ✅ Notifies plugin of config changes
**get_plugin_schema()** ✅
- ✅ Uses SchemaManager with caching
- ✅ Returns default schema if not found
- ✅ Error handling present
**reset_plugin_config()** ✅
- ✅ Generates defaults from schema
- ✅ Preserves secrets by default
- ✅ Updates both main and secrets config
- ✅ Notifies plugin of changes
- ✅ Returns new config in response
**Plugin Lifecycle Integration** ✅
- ✅ Cache invalidation on install
- ✅ Cache invalidation on update
- ✅ Cache invalidation on uninstall
- ✅ Config cleanup on uninstall (optional)
#### 3. ConfigManager (`src/config_manager.py`)
**Status**: ✅ Complete and Verified
**cleanup_plugin_config()** ✅
- ✅ Removes from main config
- ✅ Removes from secrets config (optional)
- ✅ Error handling present
**cleanup_orphaned_plugin_configs()** ✅
- ✅ Finds orphaned configs in both files
- ✅ Removes them safely
- ✅ Returns list of removed plugin IDs
**validate_all_plugin_configs()** ✅
- ✅ Validates all plugin configs
- ✅ Skips non-plugin sections
- ✅ Returns validation results per plugin
### Frontend Components ✅
#### 1. Modal Structure
**Status**: ✅ Complete and Verified
- ✅ View toggle buttons (Form/JSON)
- ✅ Reset button
- ✅ Validation error display area
- ✅ Separate containers for form and JSON views
- ✅ Proper styling and layout
#### 2. JSON Editor Integration
**Status**: ✅ Complete and Verified
**initJsonEditor()** ✅
- ✅ Checks for CodeMirror availability
- ✅ Properly cleans up previous editor instance
- ✅ Configures CodeMirror with appropriate settings
- ✅ Real-time JSON syntax validation
- ✅ Error highlighting
**View Switching** ✅
- ✅ `switchPluginConfigView()` handles both directions
- ✅ Syncs form data to JSON when switching to JSON view
- ✅ Syncs JSON to config state when switching to form view
- ✅ Properly initializes editor on first JSON view
- ✅ Updates editor content when already initialized
#### 3. Data Synchronization
**Status**: ✅ Complete and Verified
**syncFormToJson()** ✅
- ✅ Handles nested keys (dot notation)
- ✅ Type conversion based on schema
- ✅ Deep merge preserves existing nested structures
- ✅ Skips 'enabled' field (managed separately)
**syncJsonToForm()** ✅
- ✅ Validates JSON syntax before parsing
- ✅ Updates config state
- ✅ Shows error if JSON invalid
- ✅ Prevents view switch on invalid JSON
#### 4. Reset Functionality
**Status**: ✅ Complete and Verified
**resetPluginConfigToDefaults()** ✅
- ✅ Confirmation dialog
- ✅ Calls reset endpoint
- ✅ Updates form with defaults
- ✅ Updates JSON editor if visible
- ✅ Shows success/error notifications
#### 5. Validation Error Display
**Status**: ✅ Complete and Verified
**displayValidationErrors()** ✅
- ✅ Shows/hides error container
- ✅ Lists all errors
- ✅ Escapes HTML for security
- ✅ Called on save failure
- ✅ Hidden on successful save
**Integration** ✅
- ✅ `savePluginConfiguration()` displays errors
- ✅ `handlePluginConfigSubmit()` displays errors
- ✅ `saveConfigFromJsonEditor()` displays errors
- ✅ JSON syntax errors displayed
## How It Works Correctly
### 1. Configuration Save Flow
```text
User edits form/JSON
↓
Frontend: syncFormToJson() or parse JSON
↓
Frontend: POST /api/v3/plugins/config
↓
Backend: save_plugin_config()
↓
Backend: Load schema (cached)
↓
Backend: Validate config against schema
↓
├─ Invalid → Return 400 with validation_errors
└─ Valid → Continue
↓
Backend: Apply defaults (merge with user values)
↓
Backend: Separate secrets
↓
Backend: Deep merge with existing config
↓
Backend: Save to config.json and config_secrets.json
↓
Backend: Notify plugin of config change
↓
Frontend: Display success or validation errors
```
### 2. Schema Loading Flow
```text
Request for schema
↓
SchemaManager.load_schema()
↓
Check cache
├─ Cached → Return immediately (~1ms)
└─ Not cached → Continue
↓
Find schema file (multiple paths)
├─ Found → Load and cache
└─ Not found → Return None
↓
Return schema or None
```
### 3. Default Generation Flow
```text
Request for defaults
↓
SchemaManager.generate_default_config()
↓
Check defaults cache
├─ Cached → Return immediately
└─ Not cached → Continue
↓
Load schema
↓
Extract defaults recursively
↓
Ensure common fields (enabled, display_duration)
↓
Cache and return defaults
```
### 4. Reset Flow
```text
User clicks Reset button
↓
Confirmation dialog
↓
Frontend: POST /api/v3/plugins/config/reset
↓
Backend: reset_plugin_config()
↓
Backend: Generate defaults from schema
↓
Backend: Separate secrets
↓
Backend: Update config files
↓
Backend: Notify plugin
↓
Frontend: Regenerate form with defaults
↓
Frontend: Update JSON editor if visible
```
## Edge Cases Handled
### 1. Missing Schema
- ✅ Returns default minimal schema
- ✅ Validation skipped (no errors)
- ✅ Defaults use minimal values
### 2. Invalid JSON in Editor
- ✅ Syntax error detected on change
- ✅ Editor highlighted with error class
- ✅ Save blocked with error message
- ✅ View switch blocked with error
### 3. Nested Configs
- ✅ Form handles dot notation (nfl.enabled)
- ✅ JSON editor shows full nested structure
- ✅ Deep merge preserves nested values
- ✅ Secrets separated recursively
### 4. Plugin Not Found
- ✅ Schema loading returns None gracefully
- ✅ Default schema used
- ✅ No crashes or errors
### 5. CodeMirror Not Loaded
- ✅ Check for CodeMirror availability
- ✅ Shows error notification
- ✅ Falls back gracefully
### 6. Cache Invalidation
- ✅ Invalidated on install
- ✅ Invalidated on update
- ✅ Invalidated on uninstall
- ✅ Both schema and defaults cache cleared
### 7. Config Cleanup
- ✅ Optional on uninstall
- ✅ Removes from both config files
- ✅ Handles missing sections gracefully
## Testing Checklist
### Backend Testing
- [ ] Test schema loading with various plugin locations
- [ ] Test validation with invalid configs (wrong types, missing required, out of range)
- [ ] Test default generation with nested schemas
- [ ] Test reset endpoint with preserve_secrets=true and false
- [ ] Test cache invalidation on plugin lifecycle events
- [ ] Test config cleanup on uninstall
- [ ] Test orphaned config cleanup
### Frontend Testing
- [ ] Test JSON editor initialization
- [ ] Test form → JSON sync with nested configs
- [ ] Test JSON → form sync
- [ ] Test reset button functionality
- [ ] Test validation error display
- [ ] Test view switching
- [ ] Test with CodeMirror not loaded (graceful fallback)
- [ ] Test with invalid JSON in editor
- [ ] Test save from both form and JSON views
### Integration Testing
- [ ] Install plugin → verify schema cache
- [ ] Update plugin → verify cache invalidation
- [ ] Uninstall plugin → verify config cleanup
- [ ] Save invalid config → verify error display
- [ ] Reset config → verify defaults applied
- [ ] Edit nested config → verify proper saving
## Known Limitations
1. **Form Regeneration**: When switching from JSON to form view, the form is not regenerated immediately. The config state is updated, and the form will reflect changes on next modal open. This is acceptable as it's a complex operation.
2. **Change Detection**: No warning when switching views with unsaved changes. This could be added in the future.
3. **Field-Level Errors**: Validation errors are shown in a banner, not next to specific fields. This could be enhanced.
## Performance Characteristics
- **Schema Loading**: ~1-5ms (cached) vs ~50-100ms (uncached)
- **Validation**: ~5-10ms for typical configs
- **Default Generation**: ~2-5ms (cached) vs ~10-20ms (uncached)
- **Form Generation**: ~50-200ms depending on schema complexity
- **JSON Editor Init**: ~10-20ms first time, instant on subsequent uses
## Security Considerations
- ✅ HTML escaping in error messages
- ✅ JSON parsing with error handling
- ✅ Secrets properly separated
- ✅ Input validation before processing
- ✅ No code injection vectors
## Conclusion
The implementation is **complete and correct**. All components work together properly:
1. ✅ Schema management is reliable and performant
2. ✅ Validation prevents invalid configs from being saved
3. ✅ Default generation works for all schema types
4. ✅ Frontend provides excellent user experience
5. ✅ Error handling is comprehensive
6. ✅ System scales with plugin installation/removal
7. ✅ Code is maintainable and well-structured
The system is ready for production use and testing.
-213
View File
@@ -1,213 +0,0 @@
# Plugin Configuration Tabs - Implementation Summary
## What Was Changed
### Backend (web_interface_v2.py)
**Modified `/api/plugins/installed` endpoint:**
- Now loads each plugin's `config_schema.json` if it exists
- Returns `config_schema_data` along with plugin information
- Enables frontend to generate configuration forms dynamically
```python
# Added schema loading logic
schema_file = info.get('config_schema')
if schema_file:
schema_path = Path('plugins') / plugin_id / schema_file
if schema_path.exists():
with open(schema_path, 'r', encoding='utf-8') as f:
info['config_schema_data'] = json.load(f)
```
### Frontend (templates/index_v2.html)
**New Functions:**
1. `generatePluginTabs(plugins)` - Creates dynamic tabs for each installed plugin
2. `generatePluginConfigForm(plugin)` - Generates HTML form from JSON Schema
3. `savePluginConfiguration(pluginId)` - Saves configuration with type conversion
4. `resetPluginConfig(pluginId)` - Resets settings to schema defaults
**Modified Functions:**
1. `refreshPlugins()` - Now calls `generatePluginTabs()` to create dynamic tabs
2. `configurePlugin(pluginId)` - Navigates to plugin's configuration tab
**Initialization:**
- Plugins are now loaded on page load to generate tabs immediately
- Dynamic tabs use the `.plugin-tab-btn` and `.plugin-tab-content` classes for easy cleanup
## How It Works
### Tab Generation Flow
```
1. Page loads → DOMContentLoaded
2. refreshPlugins() called
3. Fetches /api/plugins/installed with config_schema_data
4. generatePluginTabs() creates:
- Tab button: <button class="tab-btn plugin-tab-btn">
- Tab content: <div class="tab-content plugin-tab-content">
5. generatePluginConfigForm() creates form from schema
6. Current config values populated into form
```
### Form Generation Logic
Based on JSON Schema `type`:
- **boolean** → Toggle switch
- **number/integer** → Number input with min/max
- **string** → Text input with maxLength
- **array** → Comma-separated text input
- **enum** → Dropdown select
### Save Process
1. User submits form
2. `savePluginConfiguration()` processes form data:
- Converts types per schema (parseInt, parseFloat, split for arrays)
- Handles boolean checkbox state
3. Each field sent to `/api/plugins/config` individually
4. Backend updates `config.json`
5. Success notification shown
6. Plugins refreshed to update display
## Benefits
### For Users
- **Organized UI**: Plugin management separate from configuration
- **Better UX**: Each plugin has its own dedicated space
- **Type Safety**: Inputs validated based on schema constraints
- **Easy Reset**: One-click reset to defaults
- **Clear Labels**: Schema descriptions shown as help text
### For Developers
- **Automatic**: No custom UI code needed
- **Declarative**: Just define JSON Schema
- **Flexible**: Supports all common data types
- **Validated**: Schema constraints enforced automatically
## Key Features
1. **Dynamic Tab Creation**: Tabs appear/disappear as plugins are installed/uninstalled
2. **JSON Schema Driven**: Forms generated from standard JSON Schema
3. **Type Conversion**: Automatic conversion between HTML form strings and config types
4. **Default Values**: Schema defaults used when config value missing
5. **Backward Compatible**: Plugins without schemas still work normally
## File Structure
```
LEDMatrix/
├── web_interface_v2.py # Backend API changes
├── templates/
│ └── index_v2.html # Frontend tab generation
└── docs/
├── PLUGIN_CONFIGURATION_TABS.md # Full documentation
└── PLUGIN_CONFIG_TABS_SUMMARY.md # This file
plugins/
├── hello-world/
│ ├── manifest.json # References config_schema.json
│ └── config_schema.json # Defines configuration structure
└── clock-simple/
├── manifest.json
└── config_schema.json
```
## Usage Example
### For Users
1. Install a plugin via Plugin Store
2. Navigate to Plugins tab
3. Click "Configure" on plugin card
4. Plugin's configuration tab opens automatically
5. Modify settings and click "Save Configuration"
6. Restart display to apply changes
### For Plugin Developers
Create `config_schema.json`:
```json
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"properties": {
"enabled": {
"type": "boolean",
"default": true
},
"message": {
"type": "string",
"default": "Hello!",
"maxLength": 50
}
}
}
```
Reference in `manifest.json`:
```json
{
"id": "my-plugin",
"name": "My Plugin",
"icon": "fas fa-star", // Optional: custom icon
"config_schema": "config_schema.json"
}
```
That's it! The configuration tab will be automatically generated.
**Tip:** Add an `icon` field to customize your plugin's tab icon. Supports Font Awesome icons, emoji, or custom images. See [PLUGIN_CUSTOM_ICONS.md](PLUGIN_CUSTOM_ICONS.md) for details.
## Testing Checklist
- [x] Backend loads config schemas
- [x] Tabs generated for installed plugins
- [x] Forms render all field types correctly
- [x] Current values populated
- [x] Save updates config.json
- [x] Type conversion works (string → number, string → array)
- [x] Reset to defaults works
- [x] Configure button navigates to tab
- [x] Tabs removed when plugin uninstalled
- [x] Backward compatible with plugins without schemas
## Known Limitations
1. **Nested Objects**: Only supports flat property structures
2. **Conditional Fields**: No support for JSON Schema conditionals
3. **Custom Validation**: Only basic schema validation supported
4. **Array of Objects**: Arrays must be primitive types or simple lists
## Future Improvements
1. Support nested object properties
2. Add visual validation feedback
3. Color picker for RGB arrays
4. File upload support for assets
5. Configuration presets/templates
6. Export/import configurations
7. Plugin-specific custom renderers
## Migration Notes
- Existing plugins continue to work without changes
- Plugins with `config_schema.json` automatically get tabs
- No breaking changes to existing APIs
- The Plugins tab still handles management operations
- Raw JSON editor still available as fallback
## Related Documentation
- [PLUGIN_CONFIGURATION_TABS.md](PLUGIN_CONFIGURATION_TABS.md) - Full user and developer guide
- [Plugin Store Documentation](plugin_docs/) - Plugin system overview
- [JSON Schema Draft 07](https://json-schema.org/draft-07/schema) - Schema specification
-434
View File
@@ -1,434 +0,0 @@
# Plugin Custom Icons Feature
> **Note:** this doc was originally written against the v2 web
> interface. The v3 web interface now honors the same `icon` field
> in `manifest.json` — the API passes it through at
> `web_interface/blueprints/api_v3.py` and the three plugin-tab
> render sites in `web_interface/templates/v3/base.html` read it
> with a `fas fa-puzzle-piece` fallback. The guidance below still
> applies; only the referenced template/helper names differ.
## What Was Implemented
You asked: **"How could a plugin add their own custom icon?"**
**Answer:** Plugins can now specify custom icons in their `manifest.json` file using the `icon` field!
## Features Delivered
✅ **Font Awesome Support** - Use any Font Awesome icon (e.g., `fas fa-clock`)
✅ **Emoji Support** - Use any emoji character (e.g., `⏰` or `👋`)
✅ **Custom Image Support** - Use custom image files or URLs
✅ **Automatic Detection** - System automatically detects icon type
✅ **Fallback Support** - Default puzzle piece icon if none specified
✅ **Tab & Header Icons** - Icons appear in both tab buttons and configuration page headers
## How It Works
### For Plugin Developers
Simply add an `icon` field to your plugin's `manifest.json`:
```json
{
"id": "my-plugin",
"name": "My Plugin",
"icon": "fas fa-star", // ← Add this line
"config_schema": "config_schema.json",
...
}
```
### Three Icon Types Supported
#### 1. Font Awesome Icons (Recommended)
```json
"icon": "fas fa-clock"
```
Best for: Professional, consistent UI appearance
#### 2. Emoji Icons (Fun!)
```json
"icon": "⏰"
```
Best for: Colorful, fun plugins; no setup needed
#### 3. Custom Images
```json
"icon": "/plugins/my-plugin/logo.png"
```
Best for: Unique branding; requires image file
## Implementation Details
### Frontend Changes (`templates/index_v2.html`)
**New Function: `getPluginIcon(plugin)`**
- Checks if plugin has `icon` field in manifest
- Detects icon type automatically:
- Contains `fa-` → Font Awesome
- 1-4 characters → Emoji
- Starts with URL/path → Custom image
- Otherwise → Default puzzle piece
**Updated Functions:**
- `generatePluginTabs()` - Uses custom icon for tab button
- `generatePluginConfigForm()` - Uses custom icon in page header
### Example Plugin Updates
**hello-world plugin:**
```json
"icon": "👋"
```
**clock-simple plugin:**
```json
"icon": "fas fa-clock"
```
## Code Example
Here's what the icon detection logic does. **Important:** Plugin manifests must be treated as untrusted input and require escaping/validation before rendering.
```javascript
// Helper function to escape HTML entities
function escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
// Helper function to validate and sanitize image URLs
function isValidImageUrl(url) {
if (!url || typeof url !== 'string') {
return false;
}
// Only allow http, https, or relative paths starting with /
const allowedProtocols = ['http:', 'https:'];
const urlLower = url.toLowerCase().trim();
// Reject dangerous protocols
if (urlLower.startsWith('javascript:') ||
urlLower.startsWith('data:') ||
urlLower.startsWith('vbscript:') ||
urlLower.startsWith('onerror=') ||
urlLower.startsWith('onload=')) {
return false;
}
// Allow relative paths starting with /
if (url.startsWith('/')) {
return true;
}
// Validate absolute URLs
try {
const urlObj = new URL(url);
return allowedProtocols.includes(urlObj.protocol);
} catch (e) {
// Invalid URL format
return false;
}
}
// Helper function to safely validate Font Awesome class names
function isValidFontAwesomeClass(icon) {
// Whitelist pattern: only allow alphanumeric, dash, underscore, and spaces
// Must contain 'fa-' for Font Awesome
const faPattern = /^[a-zA-Z0-9\s_-]*fa-[a-zA-Z0-9-]+[a-zA-Z0-9\s_-]*$/;
return faPattern.test(icon) && icon.includes('fa-');
}
function getPluginIcon(plugin) {
if (plugin.icon) {
const icon = String(plugin.icon).trim();
// Font Awesome icon - escape class name to prevent XSS
if (isValidFontAwesomeClass(icon)) {
const escapedIcon = escapeHtml(icon);
return `<i class="${escapedIcon}"></i>`;
}
// Emoji - use textContent to safely render (no HTML injection possible)
if (icon.length <= 4) {
// Create element and set textContent (safe from XSS)
const span = document.createElement('span');
span.style.fontSize = '1.1em';
span.textContent = icon; // textContent automatically escapes
return span.outerHTML;
}
// Custom image - validate URL and set src attribute safely
if (isValidImageUrl(icon)) {
// Create img element and set attributes safely
const img = document.createElement('img');
img.src = icon; // URL already validated
img.alt = '';
img.style.width = '16px';
img.style.height = '16px';
return img.outerHTML;
}
}
// Default fallback
return '<i class="fas fa-puzzle-piece"></i>';
}
```
**Security Notes:**
- Plugin manifests are treated as untrusted input
- All text content is escaped using `escapeHtml()` or `textContent`
- Image URLs are validated to only allow `http://`, `https://`, or relative paths starting with `/`
- Dangerous protocols (`javascript:`, `data:`, etc.) are explicitly rejected
- Font Awesome class names are validated against a whitelist pattern
- DOM elements are created and attributes set directly rather than using string interpolation
## Visual Examples
### Before (No Custom Icons)
```
[🧩 Hello World] [🧩 Clock Simple] [🧩 Weather Display]
```
### After (With Custom Icons)
```
[👋 Hello World] [⏰ Clock Simple] [☀️ Weather Display]
```
## Documentation Created
📚 **Comprehensive guide:** `docs/PLUGIN_CUSTOM_ICONS.md`
Contains:
- Complete icon type explanations
- Font Awesome icon recommendations by category
- Emoji suggestions for common plugin types
- Custom image guidelines
- Best practices and troubleshooting
- Examples for every use case
📝 **Updated existing docs:**
- `PLUGIN_CONFIGURATION_TABS.md` - Added icon reference
- `PLUGIN_CONFIG_TABS_SUMMARY.md` - Added icon quick tip
- `PLUGIN_CONFIG_QUICK_START.md` - Added icon bonus section
## Popular Icon Recommendations
### By Plugin Category
**Time & Calendar**
- Font Awesome: `fas fa-clock`, `fas fa-calendar`, `fas fa-hourglass`
- Emoji: ⏰ 📅 ⏱️
**Weather**
- Font Awesome: `fas fa-cloud-sun`, `fas fa-temperature-high`
- Emoji: ☀️ 🌧️ ⛈️
**Finance**
- Font Awesome: `fas fa-chart-line`, `fas fa-dollar-sign`
- Emoji: 💰 📈 💵
**Sports**
- Font Awesome: `fas fa-football-ball`, `fas fa-trophy`
- Emoji: ⚽ 🏀 🎮
**Music**
- Font Awesome: `fas fa-music`, `fas fa-headphones`
- Emoji: 🎵 🎶 🎸
**News**
- Font Awesome: `fas fa-newspaper`, `fas fa-rss`
- Emoji: 📰 📡 📻
**Utilities**
- Font Awesome: `fas fa-tools`, `fas fa-cog`
- Emoji: 🔧 ⚙️ 🛠️
## Usage Examples
### Weather Plugin
```json
{
"id": "weather-pro",
"name": "Weather Pro",
"icon": "fas fa-cloud-sun",
"description": "Advanced weather display"
}
```
Result: `☁️ Weather Pro` tab
### Game Scores
```json
{
"id": "game-scores",
"name": "Game Scores",
"icon": "🎮",
"description": "Live game scores"
}
```
Result: `🎮 Game Scores` tab
### Custom Branding
```json
{
"id": "company-metrics",
"name": "Company Metrics",
"icon": "/plugins/company-metrics/logo.svg",
"description": "Internal dashboard"
}
```
Result: `[logo] Company Metrics` tab
## Benefits
### For Users
- **Visual Recognition** - Instantly identify plugins
- **Better Navigation** - Find plugins faster
- **Professional Appearance** - Polished, modern UI
### For Developers
- **Easy to Add** - Just one line in manifest
- **Flexible Options** - Choose what fits your plugin
- **No Code Required** - Pure configuration
### For the Project
- **Plugin Differentiation** - Each plugin stands out
- **Enhanced UX** - More intuitive interface
- **Branding Support** - Plugins can show identity
## Backward Compatibility
✅ **Fully backward compatible**
- Plugins without `icon` field still work
- Default puzzle piece icon used automatically
- No breaking changes to existing plugins
## Testing
To test custom icons:
1. **Open web interface** at `http://your-pi-ip:5000`
2. **Check installed plugins**:
- Hello World should show 👋
- Clock Simple should show 🕐
3. **Install a new plugin** with custom icon
4. **Verify icon appears** in:
- Tab navigation bar
- Plugin configuration page header
## File Changes
### Modified Files
- `templates/index_v2.html`
- Added `getPluginIcon()` function
- Updated `generatePluginTabs()`
- Updated `generatePluginConfigForm()`
### Updated Plugin Manifests
- `ledmatrix-plugins/plugins/hello-world/manifest.json` - Added emoji icon
- `ledmatrix-plugins/plugins/clock-simple/manifest.json` - Added Font Awesome icon
### New Documentation
- `docs/PLUGIN_CUSTOM_ICONS.md` - Complete guide (80+ lines)
### Updated Documentation
- `docs/PLUGIN_CONFIGURATION_TABS.md`
- `docs/PLUGIN_CONFIG_TABS_SUMMARY.md`
- `docs/PLUGIN_CONFIG_QUICK_START.md`
## Quick Reference
### Add Icon to Your Plugin
```json
{
"id": "your-plugin",
"name": "Your Plugin Name",
"icon": "fas fa-star", // or emoji or image URL
"config_schema": "config_schema.json",
...
}
```
### Icon Format Examples
```json
// Font Awesome
"icon": "fas fa-star"
"icon": "far fa-heart"
"icon": "fab fa-twitter"
// Emoji
"icon": "⭐"
"icon": "❤️"
"icon": "🐦"
// Custom Image
"icon": "/plugins/my-plugin/icon.png"
"icon": "https://example.com/logo.svg"
```
## Browse Available Icons
- **Font Awesome:** [fontawesome.com/icons](https://fontawesome.com/icons) (Free tier includes 2,000+ icons)
- **Emojis:** [unicode.org/emoji](https://unicode.org/emoji/charts/full-emoji-list.html)
## Best Practices
1. **Choose meaningful icons** - Icon should relate to plugin function
2. **Keep it simple** - Works better at small sizes
3. **Test visibility** - Ensure icon is clear at 16px
4. **Match UI style** - Font Awesome recommended for consistency
5. **Document choice** - Note icon meaning in plugin README
## Troubleshooting
**Icon not showing?**
- Check manifest syntax (JSON valid?)
- Verify icon field spelling
- Refresh plugins in web interface
- Check browser console for errors
**Wrong icon appearing?**
- Font Awesome: Verify class name at fontawesome.com
- Emoji: Try different emoji (platform rendering varies)
- Custom image: Check file path and permissions
## Future Enhancements
Possible future improvements:
- Icon picker in plugin store
- Animated icons support
- SVG path support
- Icon themes/styles
- Dynamic icon changes based on state
## Summary
**Mission accomplished!** 🎉
Plugins can now have custom icons by adding one line to their manifest:
```json
"icon": "fas fa-your-icon"
```
Three formats supported:
- ✅ Font Awesome (professional)
- ✅ Emoji (fun)
- ✅ Custom images (branded)
The feature is:
- ✅ Easy to use (one line)
- ✅ Flexible (three options)
- ✅ Backward compatible
- ✅ Well documented
- ✅ Already working in example plugins
**Ready to use!** 🚀
@@ -1,144 +0,0 @@
# Plugin-First Dispatch Implementation
## Summary
Successfully implemented a minimal, zero-risk plugin dispatch system that allows plugins to work seamlessly alongside legacy managers without refactoring existing code.
## Changes Made
### 1. Plugin Modes Dictionary (Lines 393, 422-425)
Added `self.plugin_modes = {}` dictionary to track mode-to-plugin mappings:
```python
self.plugin_modes = {} # mode -> plugin_instance mapping for plugin-first dispatch
```
During plugin loading, each plugin's display modes are registered:
```python
for mode in display_modes:
self.plugin_modes[mode] = plugin_instance
logger.info(f"Registered plugin mode: {mode} -> {plugin_id}")
```
### 2. Plugin Display Dispatcher (Lines 628-642)
Added `_try_display_plugin()` method that handles plugin display:
```python
def _try_display_plugin(self, mode, force_clear=False):
"""
Try to display a plugin for the given mode.
Returns True if plugin handled it, False if should fall through to legacy.
"""
plugin = self.plugin_modes.get(mode)
if not plugin:
return False
try:
plugin.display(force_clear=force_clear)
return True
except Exception as e:
logger.error(f"Error displaying plugin for mode {mode}: {e}", exc_info=True)
return False
```
### 3. Plugin Duration Support (Lines 648-661)
Added plugin duration check at the start of `get_current_duration()`:
```python
# Check if current mode is a plugin and get its duration
if mode_key in self.plugin_modes:
try:
plugin = self.plugin_modes[mode_key]
duration = plugin.get_display_duration()
# Only log if duration has changed
if not hasattr(self, '_last_logged_plugin_duration') or self._last_logged_plugin_duration != (mode_key, duration):
logger.info(f"Using plugin duration for {mode_key}: {duration} seconds")
self._last_logged_plugin_duration = (mode_key, duration)
return duration
except Exception as e:
logger.error(f"Error getting plugin duration for {mode_key}: {e}")
return self.display_durations.get(mode_key, 15)
```
### 4. Plugin-First Display Logic (Lines 1476-1480)
Added plugin check before the legacy if/elif chain:
```python
# Try plugin-first dispatch
if self._try_display_plugin(self.current_display_mode, force_clear=self.force_clear):
# Plugin handled it, reset force_clear and continue
if self.force_clear:
self.force_clear = False
elif self.current_display_mode == 'music' and self.music_manager:
# Existing legacy code continues...
```
### 5. Removed Old Plugin Logic
Removed two instances of the old plugin iteration logic that looped through all plugins (previously at lines ~1354-1363 and ~1476-1485).
## Total Impact
- **Lines Added**: ~36 lines of new code
- **Lines Removed**: ~20 lines of old plugin iteration code
- **Net Change**: +16 lines
- **Files Modified**: 1 file (`src/display_controller.py`)
- **Files Created**: 0
- **Breaking Changes**: None
## How It Works
1. **Plugin Registration**: When plugins are loaded during initialization, their display modes are registered in `plugin_modes` dict
2. **Mode Rotation**: Plugin modes are added to `available_modes` list and participate in normal rotation
3. **Display Dispatch**: When a display mode is active:
- First check: Is it a plugin mode? → Call `plugin.display()`
- If not: Fall through to existing legacy if/elif chain
4. **Duration Management**: When getting display duration:
- First check: Is it a plugin mode? → Call `plugin.get_display_duration()`
- If not: Use existing legacy duration logic
## Benefits
✅ **Zero Risk**: All legacy code paths remain intact and unchanged
✅ **Minimal Code**: Only ~36 new lines added
✅ **Works Immediately**: Plugins now work seamlessly with legacy managers
✅ **No Refactoring**: No changes to working code
✅ **Easy to Test**: Only need to test plugin dispatch, legacy is unchanged
✅ **Gradual Migration**: Can migrate managers to plugins one-by-one
✅ **Error Handling**: Plugin errors don't crash the system
## Testing Checklist
- [x] No linting errors
- [ ] Test plugins display correctly in rotation
- [ ] Test legacy managers still work correctly
- [ ] Test mode switching between plugin and legacy
- [ ] Test plugin duration handling
- [ ] Test plugin error handling (plugin crashes don't affect system)
- [ ] Test on actual Raspberry Pi hardware
## Future Migration Path
When migrating a legacy manager to a plugin:
1. Create the plugin version in `plugins/`
2. Enable the plugin in config
3. Disable the legacy manager in config
4. Test
5. Eventually remove legacy manager initialization code
**No changes to display loop needed!** The plugin-first dispatch automatically handles it.
## Example: Current Behavior
**With hello-world plugin enabled:**
```
[INFO] Registered plugin mode: hello-world -> hello-world
[INFO] Added plugin mode to rotation: hello-world
[INFO] Available display modes: ['clock', 'weather_current', ..., 'hello-world']
[INFO] Showing hello-world
[INFO] Using plugin duration for hello-world: 15 seconds
```
**Plugin displays, then rotates to next mode (e.g., clock):**
```
[INFO] Switching to clock from hello-world
[INFO] Showing clock
```
**Everything works together seamlessly!**
-157
View File
@@ -1,157 +0,0 @@
# Plugin Config Schema Audit and Standardization - Summary
## Overview
Completed comprehensive audit and standardization of all 12 plugin configuration schemas in the LEDMatrix project.
## Results
### Validation Status
- ✅ **All 12 schemas pass JSON Schema Draft-07 validation**
- ✅ **All schemas successfully load via SchemaManager**
- ✅ **All schemas generate default configurations correctly**
### Standardization Achievements
1. **Common Fields Standardized**
- ✅ All plugins now have `enabled` as the first property
- ✅ All plugins have standardized `display_duration` field (where applicable)
- ✅ Added `live_priority` to plugins that support live content
- ✅ Added `high_performance_transitions` to all plugins
- ✅ Added `transition` object to all plugins
- ✅ Standardized `update_interval` naming (replaced `update_interval_seconds` where appropriate)
2. **Metadata Improvements**
- ✅ Added `title` field to all schemas (12/12)
- ✅ Added `description` field to all schemas (12/12)
- ✅ Improved descriptions to be clearer and more user-friendly
3. **Property Ordering**
- ✅ All schemas follow consistent ordering: common fields first, then plugin-specific
- ✅ Order: `enabled` → `display_duration` → `live_priority` → `high_performance_transitions` → `update_interval` → `transition` → plugin-specific
4. **Formatting**
- ✅ Consistent 2-space indentation throughout
- ✅ Consistent spacing and structure
- ✅ All schemas use `additionalProperties: false` for strict validation
## Plugins Updated
1. **baseball-scoreboard** - Added common fields, standardized naming
2. **clock-simple** - Added title, description, common fields, improved descriptions
3. **football-scoreboard** - Reordered properties (enabled first), added common fields, standardized naming
4. **hockey-scoreboard** - Added title, description, common fields, standardized naming
5. **ledmatrix-flights** - Added common fields
6. **ledmatrix-leaderboard** - Added common fields, moved update_interval to top level
7. **ledmatrix-stocks** - Added common fields, fixed update_interval type
8. **ledmatrix-weather** - Added missing `enabled` field, added title/description, reordered properties, added common fields
9. **odds-ticker** - Added common fields
10. **static-image** - Added title and description
11. **text-display** - Added title, description, common fields, improved descriptions
## Key Changes by Plugin
### clock-simple
- Added title and description
- Added `live_priority`, `high_performance_transitions`, `transition`
- Improved field descriptions
- Reordered properties
### text-display
- Added title and description
- Added `live_priority`, `high_performance_transitions`, `update_interval`, `transition`
- Improved field descriptions
- Reordered properties
### ledmatrix-weather
- **Critical fix**: Added missing `enabled` field (was completely missing)
- Added title and description
- Reordered properties (enabled first)
- Added `live_priority`, `high_performance_transitions`, `transition`
- Added `enabled` to required fields
### football-scoreboard
- Reordered properties (enabled first)
- Renamed `update_interval_seconds` to `update_interval` at top level
- Added `live_priority`, `high_performance_transitions`, `transition`
- Added `enabled` to required fields
- Improved title and description
### hockey-scoreboard
- Added title and description
- Renamed top-level `update_interval_seconds` to `update_interval`
- Added `live_priority`, `high_performance_transitions`, `transition`
- Note: Nested league configs still use `update_interval_seconds` (intentional for clarity in nested contexts)
### baseball-scoreboard
- Renamed `update_interval_seconds` to `update_interval` at top level
- Added `high_performance_transitions`, `transition`
- Note: Nested league configs still use `update_interval_seconds` (intentional)
### ledmatrix-leaderboard
- Added `display_duration`, `live_priority`, `high_performance_transitions`, `update_interval`, `transition` at top level
- Removed duplicate `update_interval` from `global` object (moved to top level)
### ledmatrix-stocks
- Changed `update_interval` type from `number` to `integer`
- Added `live_priority`, `high_performance_transitions`, `transition`
### odds-ticker
- Added `live_priority`, `high_performance_transitions`, `transition`
### ledmatrix-flights
- Added `live_priority`, `high_performance_transitions`, `transition`
### static-image
- Added title and description
## Notes on "Duplicates"
The analysis script detected many "duplicate" fields, but these are **false positives**. The script flags nested objects with the same field names (e.g., `enabled` in multiple nested objects), which is **valid and expected** in JSON Schema. These are not actual duplicates - they're properly scoped within their respective object contexts.
For example:
- `enabled` at root level vs `enabled` in `nfl.enabled` - these are different properties in different contexts
- `dynamic_duration` at root vs `nfl.dynamic_duration` - these are separate, valid nested configurations
## Validation Alignment
The `validate_config()` methods in plugin managers focus on business logic validation (e.g., timezone validation, enum checks), while the JSON Schema handles:
- Type validation
- Constraint validation (min/max, pattern matching)
- Required field validation
- Default value application
This separation is correct and follows best practices.
## Testing
All schemas were verified to:
1. ✅ Pass JSON Schema Draft-07 validation
2. ✅ Load successfully via SchemaManager
3. ✅ Generate default configurations correctly
4. ✅ Have consistent formatting and structure
## Next Steps (Optional)
1. Consider updating plugin manager code that uses `update_interval_seconds` to use `update_interval` for consistency (if not in nested contexts)
2. Review validate_config() methods to ensure they align with schema constraints (most already do)
3. Consider adding more detailed enum descriptions where helpful
## Files Modified
- `plugins/baseball-scoreboard/config_schema.json`
- `plugins/clock-simple/config_schema.json`
- `plugins/football-scoreboard/config_schema.json`
- `plugins/hockey-scoreboard/config_schema.json`
- `plugins/ledmatrix-flights/config_schema.json`
- `plugins/ledmatrix-leaderboard/config_schema.json`
- `plugins/ledmatrix-stocks/config_schema.json`
- `plugins/ledmatrix-weather/config_schema.json`
- `plugins/odds-ticker/config_schema.json`
- `plugins/static-image/config_schema.json`
- `plugins/text-display/config_schema.json`
## Analysis Script
Created `scripts/analyze_plugin_schemas.py` for ongoing schema validation and analysis.
@@ -1,167 +0,0 @@
# Plugin Store - Quick Reference Card
## For Users
### Install Plugin from Store
```bash
# Web UI: Plugin Store → Search → Click Install
# API:
curl -X POST http://pi:5050/api/plugins/install \
-d '{"plugin_id": "clock-simple"}'
```
### Install Plugin from GitHub URL ⭐
```bash
# Web UI: Plugin Store → "Install from URL" → Paste URL
# API:
curl -X POST http://pi:5050/api/plugins/install-from-url \
-d '{"repo_url": "https://github.com/user/ledmatrix-plugin"}'
```
### Search Plugins
```bash
# Web UI: Use search bar and filters
# API:
curl "http://pi:5050/api/plugins/store/search?q=hockey&category=sports"
```
### List Installed
```bash
curl "http://pi:5050/api/plugins/installed"
```
### Enable/Disable
```bash
curl -X POST http://pi:5050/api/plugins/toggle \
-d '{"plugin_id": "clock-simple", "enabled": true}'
```
### Update Plugin
```bash
curl -X POST http://pi:5050/api/plugins/update \
-d '{"plugin_id": "clock-simple"}'
```
### Uninstall
```bash
curl -X POST http://pi:5050/api/plugins/uninstall \
-d '{"plugin_id": "clock-simple"}'
```
## For Developers
### Share Your Plugin
```markdown
1. Create plugin following manifest structure
2. Push to GitHub: https://github.com/you/ledmatrix-your-plugin
3. Share URL with users:
"Install my plugin from: https://github.com/you/ledmatrix-your-plugin"
4. Users paste URL in "Install from URL" section
```
### Python Usage
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
# Install from URL
result = store.install_from_url('https://github.com/user/plugin')
if result['success']:
print(f"Installed: {result['plugin_id']}")
# Install from registry
store.install_plugin('clock-simple')
# Search
results = store.search_plugins(query='hockey', category='sports')
# List installed
for plugin_id in store.list_installed_plugins():
info = store.get_installed_plugin_info(plugin_id)
print(f"{plugin_id}: {info['name']}")
```
## Required Plugin Structure
```
my-plugin/
├── manifest.json # Required: Plugin metadata
├── manager.py # Required: Plugin class
├── requirements.txt # Optional: Python dependencies
├── config_schema.json # Optional: Config validation
├── README.md # Recommended: Documentation
└── assets/ # Optional: Logos, fonts, etc.
```
### Minimal manifest.json
```json
{
"id": "my-plugin",
"name": "My Plugin",
"version": "1.0.0",
"author": "Your Name",
"description": "What it does",
"entry_point": "manager.py",
"class_name": "MyPlugin",
"category": "custom"
}
```
## Key Features
✅ **Install from Official Registry** - Curated, verified plugins
✅ **Install from GitHub URL** - Any repo, instant install
✅ **Search & Filter** - Find plugins by category, tags, query
✅ **Auto Dependencies** - requirements.txt installed automatically
✅ **Git or ZIP** - Git clone preferred, ZIP fallback
✅ **Update System** - Keep plugins current
✅ **Safe Uninstall** - Clean removal
## Safety Notes
⚠️ **Verified** (✓) = Reviewed by maintainers, safe
⚠️ **Unverified** = From custom URL, review before installing
⚠️ **Always** review plugin code before installing from URL
⚠️ **Only** install from sources you trust
## Common Issues
**"Failed to clone"**
→ Check git is installed: `which git`
→ Verify GitHub URL is correct
→ System will try ZIP download as fallback
**"No manifest.json"**
→ Plugin repo must have manifest.json in root
→ Check repo structure
**"Dependencies failed"**
→ Manually install: `pip3 install -r plugins/plugin-id/requirements.txt`
**Plugin won't load**
→ Check enabled in config: `"enabled": true`
→ Restart display: `sudo systemctl restart ledmatrix`
→ Check logs: `sudo journalctl -u ledmatrix -f`
## Documentation
- Full Guide: `PLUGIN_STORE_USER_GUIDE.md`
- Implementation: `PLUGIN_STORE_IMPLEMENTATION_SUMMARY.md`
- Architecture: `PLUGIN_ARCHITECTURE_SPEC.md`
- Developer Guide: `PLUGIN_DEVELOPER_GUIDE.md` (coming soon)
## Support
- Report issues on GitHub
- Check wiki for troubleshooting
- Join community discussions
---
**Quick Tip**: To install your own plugin for testing:
1. Push to GitHub
2. Paste URL in web interface
3. Click install
4. Done!
-450
View File
@@ -1,450 +0,0 @@
# LEDMatrix Plugin Store - User Guide
## Overview
The LEDMatrix Plugin Store allows you to easily discover, install, and manage display plugins for your LED matrix. You can install curated plugins from the official registry or add custom plugins directly from any GitHub repository.
## Two Ways to Install Plugins
### Method 1: From Official Plugin Store (Recommended)
The official plugin store contains curated, verified plugins that have been reviewed by maintainers.
**Via Web UI:**
1. Open the web interface (http://your-pi-ip:5050)
2. Navigate to "Plugin Store" tab
3. Browse or search for plugins
4. Click "Install" on the plugin you want
5. Wait for installation to complete
6. Restart the display to activate the plugin
**Via API:**
```bash
curl -X POST http://your-pi-ip:5050/api/plugins/install \
-H "Content-Type: application/json" \
-d '{"plugin_id": "clock-simple"}'
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
success = store.install_plugin('clock-simple')
if success:
print("Plugin installed!")
```
### Method 2: From Custom GitHub URL
Install any plugin directly from a GitHub repository, even if it's not in the official store. This is perfect for:
- Testing your own plugins during development
- Installing community plugins before they're in the official store
- Using private plugins
- Sharing plugins with specific users
**Via Web UI:**
1. Open the web interface
2. Navigate to "Plugin Store" tab
3. Find the "Install from URL" section at the bottom
4. Paste the GitHub repository URL (e.g., `https://github.com/user/ledmatrix-my-plugin`)
5. Click "Install from URL"
6. Review the warning about unverified plugins
7. Confirm installation
8. Wait for installation to complete
9. Restart the display
**Via API:**
```bash
curl -X POST http://your-pi-ip:5050/api/plugins/install-from-url \
-H "Content-Type: application/json" \
-d '{"repo_url": "https://github.com/user/ledmatrix-my-plugin"}'
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
result = store.install_from_url('https://github.com/user/ledmatrix-my-plugin')
if result['success']:
print(f"Installed: {result['plugin_id']}")
else:
print(f"Error: {result['error']}")
```
## Searching for Plugins
**Via Web UI:**
- Use the search bar to search by name, description, or author
- Filter by category (sports, weather, time, finance, etc.)
- Click on tags to filter by specific tags
**Via API:**
```bash
# Search by query
curl "http://your-pi-ip:5050/api/plugins/store/search?q=hockey"
# Filter by category
curl "http://your-pi-ip:5050/api/plugins/store/search?category=sports"
# Filter by tags
curl "http://your-pi-ip:5050/api/plugins/store/search?tags=nhl&tags=hockey"
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
# Search by query
results = store.search_plugins(query="hockey")
# Filter by category
results = store.search_plugins(category="sports")
# Filter by tags
results = store.search_plugins(tags=["nhl", "hockey"])
```
## Managing Installed Plugins
### List Installed Plugins
**Via Web UI:**
- Navigate to "Plugin Manager" tab
- See all installed plugins with their status
**Via API:**
```bash
curl "http://your-pi-ip:5050/api/plugins/installed"
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
installed = store.list_installed_plugins()
for plugin_id in installed:
info = store.get_installed_plugin_info(plugin_id)
print(f"{info['name']} (Last updated: {info.get('last_updated', 'unknown')})")
```
### Enable/Disable Plugins
**Via Web UI:**
1. Go to "Plugin Manager" tab
2. Use the toggle switch next to each plugin
3. Restart display to apply changes
**Via API:**
```bash
curl -X POST http://your-pi-ip:5050/api/plugins/toggle \
-H "Content-Type: application/json" \
-d '{"plugin_id": "clock-simple", "enabled": true}'
```
### Update Plugins
**Via Web UI:**
1. Go to "Plugin Manager" tab
2. Click "Update" button next to the plugin
3. Wait for update to complete
4. Restart display
**Via API:**
```bash
curl -X POST http://your-pi-ip:5050/api/plugins/update \
-H "Content-Type: application/json" \
-d '{"plugin_id": "clock-simple"}'
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
success = store.update_plugin('clock-simple')
```
### Uninstall Plugins
**Via Web UI:**
1. Go to "Plugin Manager" tab
2. Click "Uninstall" button next to the plugin
3. Confirm removal
4. Restart display
**Via API:**
```bash
curl -X POST http://your-pi-ip:5050/api/plugins/uninstall \
-H "Content-Type: application/json" \
-d '{"plugin_id": "clock-simple"}'
```
**Via Python:**
```python
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
success = store.uninstall_plugin('clock-simple')
```
## Configuring Plugins
Each plugin can have its own configuration in `config/config.json`:
```json
{
"clock-simple": {
"enabled": true,
"display_duration": 15,
"color": [255, 255, 255],
"time_format": "12h"
},
"nhl-scores": {
"enabled": true,
"favorite_teams": ["TBL", "FLA"],
"show_favorite_teams_only": true
}
}
```
**Via Web UI:**
1. Go to "Plugin Manager" tab
2. Click the ⚙️ Configure button next to the plugin
3. Edit configuration in the form
4. Save changes
5. Restart display to apply
## Safety and Security
### Verified vs Unverified Plugins
- **✓ Verified Plugins**: Reviewed by maintainers, follow best practices, no known security issues
- **⚠ Unverified Plugins**: User-contributed, not reviewed, install at your own risk
When installing from a custom GitHub URL, you'll see a warning:
```
⚠️ WARNING: Installing Unverified Plugin
You are about to install a plugin from a custom GitHub URL that has not been
verified by the LEDMatrix maintainers. Only install plugins from sources you trust.
Plugin will have access to:
- Your display manager
- Your cache manager
- Configuration files
- Network access (if plugin makes API calls)
Repo: https://github.com/unknown-user/plugin-name
```
### Best Practices
1. **Only install plugins from trusted sources**
2. **Review plugin code before installing** (click "View on GitHub")
3. **Check plugin ratings and reviews** (when available)
4. **Keep plugins updated** for security patches
5. **Report suspicious plugins** to maintainers
## Troubleshooting
### Plugin Won't Install
**Problem:** Installation fails with "Failed to clone or download repository"
**Solutions:**
- Check that git is installed: `which git`
- Verify the GitHub URL is correct
- Check your internet connection
- Try installing via download if git fails
### Plugin Won't Load
**Problem:** Plugin installed but doesn't appear in rotation
**Solutions:**
1. Check that plugin is enabled in config: `"enabled": true`
2. Verify manifest.json exists and is valid
3. Check logs for errors: `sudo journalctl -u ledmatrix -f`
4. Restart the display service: `sudo systemctl restart ledmatrix`
### Dependencies Failed
**Problem:** "Error installing dependencies" message
**Solutions:**
- Check that pip3 is installed
- Manually install: `pip3 install --break-system-packages -r plugins/plugin-id/requirements.txt`
- Check for conflicting package versions
### Plugin Shows Errors
**Problem:** Plugin loads but shows error message on display
**Solutions:**
1. Check plugin configuration is correct
2. Verify API keys are set (if plugin needs them)
3. Check plugin logs: `sudo journalctl -u ledmatrix -f | grep plugin-id`
4. Report issue to plugin developer on GitHub
## Command-Line Usage
For advanced users, you can manage plugins via command line:
```bash
# Install from registry
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store.install_plugin('clock-simple')
"
# Install from URL
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
result = store.install_from_url('https://github.com/user/plugin')
print(result)
"
# List installed
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
for plugin_id in store.list_installed_plugins():
info = store.get_installed_plugin_info(plugin_id)
print(f"{plugin_id}: {info['name']} (Last updated: {info.get('last_updated', 'unknown')})")
"
# Uninstall
python3 -c "
from src.plugin_system.store_manager import PluginStoreManager
store = PluginStoreManager()
store.uninstall_plugin('clock-simple')
"
```
## API Reference
All API endpoints return JSON with this structure:
```json
{
"status": "success" | "error",
"message": "Human-readable message",
"data": { ... } // Varies by endpoint
}
```
### Endpoints
| Method | Endpoint | Description |
|--------|----------|-------------|
| GET | `/api/plugins/store/list` | List all plugins in store |
| GET | `/api/plugins/store/search` | Search for plugins |
| GET | `/api/plugins/installed` | List installed plugins |
| POST | `/api/plugins/install` | Install from registry |
| POST | `/api/plugins/install-from-url` | Install from GitHub URL |
| POST | `/api/plugins/uninstall` | Uninstall plugin |
| POST | `/api/plugins/update` | Update plugin |
| POST | `/api/plugins/toggle` | Enable/disable plugin |
| POST | `/api/plugins/config` | Update plugin config |
## Examples
### Example 1: Install Clock Plugin
```bash
# Install
curl -X POST http://192.168.1.100:5050/api/plugins/install \
-H "Content-Type: application/json" \
-d '{"plugin_id": "clock-simple"}'
# Configure
cat >> config/config.json << EOF
{
"clock-simple": {
"enabled": true,
"display_duration": 20,
"time_format": "24h"
}
}
EOF
# Restart display
sudo systemctl restart ledmatrix
```
### Example 2: Install Custom Plugin from GitHub
```bash
# Install your own plugin during development
curl -X POST http://192.168.1.100:5050/api/plugins/install-from-url \
-H "Content-Type: application/json" \
-d '{"repo_url": "https://github.com/myusername/ledmatrix-my-custom-plugin"}'
# Enable it
curl -X POST http://192.168.1.100:5050/api/plugins/toggle \
-H "Content-Type: application/json" \
-d '{"plugin_id": "my-custom-plugin", "enabled": true}'
# Restart
sudo systemctl restart ledmatrix
```
### Example 3: Share Plugin with Others
As a plugin developer, you can share your plugin with others even before it's in the official store:
```markdown
# Share this URL with users:
https://github.com/yourusername/ledmatrix-awesome-plugin
# Users install with:
1. Go to LEDMatrix web interface
2. Click "Plugin Store" tab
3. Scroll to "Install from URL"
4. Paste: https://github.com/yourusername/ledmatrix-awesome-plugin
5. Click "Install from URL"
```
## FAQ
**Q: Do I need to restart the display after installing a plugin?**
A: Yes, plugins are loaded when the display controller starts.
**Q: Can I install plugins while the display is running?**
A: Yes, you can install anytime, but you must restart to load them.
**Q: What happens if I install a plugin with the same ID as an existing one?**
A: The existing copy will be replaced with the latest code from the repository.
**Q: Can I install multiple versions of the same plugin?**
A: No, each plugin ID maps to a single checkout of the repository's default branch.
**Q: How do I update all plugins at once?**
A: Currently, you need to update each plugin individually. Bulk update is planned for a future release.
**Q: Can plugins access my API keys from config_secrets.json?**
A: Yes, if a plugin needs API keys, it can access them like core managers do.
**Q: How much disk space do plugins use?**
A: Most plugins are small (1-5MB). Check individual plugin documentation.
**Q: Can I create my own plugin?**
A: Yes! See PLUGIN_DEVELOPER_GUIDE.md for instructions.
## Support
- **Documentation**: See PLUGIN_ARCHITECTURE_SPEC.md
- **Issues**: Report bugs on GitHub
- **Community**: Join discussions in Issues
- **Developer Guide**: See PLUGIN_DEVELOPER_GUIDE.md for creating plugins
@@ -1,361 +0,0 @@
# Reconnecting to Internet After Captive Portal Testing
If captive portal testing fails or you need to reconnect to your normal network, here are several methods to get back online.
## Quick Reference
**Before testing:** Always run `sudo ./scripts/verify_wifi_before_testing.sh` first!
**If stuck:** Run `sudo ./scripts/emergency_reconnect.sh` for automated recovery.
## Quick Recovery Methods
### Method 1: Via Web Interface (If Accessible)
If you can still access the web interface at `http://192.168.4.1:5000`:
1. **Navigate to WiFi tab**
2. **Click "Scan"** to find available networks
3. **Select your network** from the dropdown
4. **Enter your WiFi password**
5. **Click "Connect"**
6. **Wait for connection** - AP mode should automatically disable
### Method 2: Via SSH (If You Have Direct Access)
If you have SSH access to the Pi (via Ethernet, direct connection, or still connected to AP):
```bash
# Connect via SSH
ssh user@192.168.4.1 # If connected to AP
# OR
ssh user@<pi-ip> # If on same network
# Disable AP mode first
sudo systemctl stop hostapd
sudo systemctl stop dnsmasq
# Connect to WiFi using nmcli
sudo nmcli device wifi connect "YourNetworkName" password "YourPassword"
# Or if you have a saved connection
sudo nmcli connection up "YourNetworkName"
```
### Method 3: Via API Endpoints (If Web Interface Works)
If the web interface is accessible but you can't use the UI:
```bash
# Connect to WiFi via API
curl -X POST http://192.168.4.1:5000/api/v3/wifi/connect \
-H "Content-Type: application/json" \
-d '{"ssid": "YourNetworkName", "password": "YourPassword"}'
# Disable AP mode
curl -X POST http://192.168.4.1:5000/api/v3/wifi/ap/disable
```
### Method 4: Direct Command Line (Physical Access)
If you have physical access to the Pi or a keyboard/monitor:
```bash
# Disable AP mode services
sudo systemctl stop hostapd
sudo systemctl stop dnsmasq
# Check available networks
nmcli device wifi list
# Connect to your network
sudo nmcli device wifi connect "YourNetworkName" password "YourPassword"
# Verify connection
nmcli device status
ip addr show wlan0
```
### Method 5: Using Saved Network Configuration
If you've previously connected to a network, it may be saved:
```bash
# List saved connections
nmcli connection show
# Activate a saved connection
sudo nmcli connection up "YourSavedConnectionName"
# Or by UUID
sudo nmcli connection up <uuid>
```
## Step-by-Step Recovery Procedure
### Scenario 1: Still Connected to AP Network
If you're still connected to "LEDMatrix-Setup":
1. **Access web interface:**
```
http://192.168.4.1:5000
```
2. **Go to WiFi tab**
3. **Connect to your network** using the interface
4. **Wait for connection** - you'll be disconnected from AP
5. **Reconnect to your new network** and access Pi at its new IP
### Scenario 2: Can't Access Web Interface
If web interface is not accessible:
1. **SSH into Pi** (if possible):
```bash
ssh user@192.168.4.1 # Via AP
# OR via Ethernet if connected
```
2. **Disable AP mode:**
```bash
sudo systemctl stop hostapd dnsmasq
```
3. **Connect to WiFi:**
```bash
sudo nmcli device wifi connect "YourNetwork" password "YourPassword"
```
4. **Verify connection:**
```bash
nmcli device status
ping -c 3 8.8.8.8 # Test internet connectivity
```
### Scenario 3: No Network Access at All
If you have no network access (AP not working, no Ethernet):
1. **Physical access required:**
- Connect keyboard and monitor to Pi
- Or use serial console if available
2. **Disable AP services:**
```bash
sudo systemctl stop hostapd
sudo systemctl stop dnsmasq
sudo systemctl disable hostapd # Prevent auto-start
sudo systemctl disable dnsmasq
```
3. **Connect to WiFi manually:**
```bash
sudo nmcli device wifi list
sudo nmcli device wifi connect "YourNetwork" password "YourPassword"
```
4. **Restart network services if needed:**
```bash
sudo systemctl restart NetworkManager
```
## Emergency Recovery Script
Create this script for quick recovery:
```bash
#!/bin/bash
# emergency_reconnect.sh - Emergency WiFi reconnection script
echo "Emergency WiFi Reconnection"
echo "=========================="
# Stop AP mode
echo "Stopping AP mode..."
sudo systemctl stop hostapd 2>/dev/null
sudo systemctl stop dnsmasq 2>/dev/null
# List available networks
echo ""
echo "Available networks:"
nmcli device wifi list
# Prompt for network
echo ""
read -p "Enter network SSID: " SSID
read -sp "Enter password: " PASSWORD
echo ""
# Connect
echo "Connecting to $SSID..."
sudo nmcli device wifi connect "$SSID" password "$PASSWORD"
# Wait a moment
sleep 3
# Check status
if nmcli device status | grep -q "connected"; then
echo "✓ Connected successfully!"
IP=$(ip addr show wlan0 | grep "inet " | awk '{print $2}' | cut -d/ -f1)
echo "IP Address: $IP"
else
echo "✗ Connection failed. Check credentials and try again."
fi
```
Save as `scripts/emergency_reconnect.sh` and make executable:
```bash
chmod +x scripts/emergency_reconnect.sh
sudo ./scripts/emergency_reconnect.sh
```
## Preventing Issues
### Before Testing
1. **Save your current network connection:**
```bash
# Your network should already be saved if you've connected before
nmcli connection show
```
2. **Note your Pi's IP address** on your normal network:
```bash
hostname -I
```
3. **Ensure you have alternative access:**
- Ethernet cable (if available)
- SSH access via another method
- Physical access to Pi
### During Testing
1. **Keep a terminal/SSH session open** to the Pi
2. **Test from a secondary device** (not your main computer)
3. **Have the recovery commands ready**
### After Testing
1. **Verify internet connectivity:**
```bash
ping -c 3 8.8.8.8
curl -I https://www.google.com
```
2. **Check Pi's new IP address:**
```bash
hostname -I
ip addr show wlan0
```
3. **Update your SSH/config** if IP changed
## Troubleshooting Reconnection
### Issue: Can't Connect to Saved Network
**Solution:**
```bash
# Remove old connection and reconnect
nmcli connection delete "NetworkName"
sudo nmcli device wifi connect "NetworkName" password "Password"
```
### Issue: AP Mode Won't Disable
**Solution:**
```bash
# Force stop services
sudo systemctl stop hostapd dnsmasq
sudo systemctl disable hostapd dnsmasq
# Kill processes if needed
sudo pkill hostapd
sudo pkill dnsmasq
# Restart NetworkManager
sudo systemctl restart NetworkManager
```
### Issue: WiFi Interface Stuck
**Solution:**
```bash
# Reset WiFi interface
sudo nmcli radio wifi off
sleep 2
sudo nmcli radio wifi on
sleep 3
# Try connecting again
sudo nmcli device wifi connect "NetworkName" password "Password"
```
### Issue: No Networks Found
**Solution:**
```bash
# Check WiFi is enabled
nmcli radio wifi
# Enable if off
sudo nmcli radio wifi on
# Check interface status
ip link show wlan0
# Restart NetworkManager
sudo systemctl restart NetworkManager
```
## Quick Reference Commands
```bash
# Disable AP mode
sudo systemctl stop hostapd dnsmasq
# List WiFi networks
nmcli device wifi list
# Connect to network
sudo nmcli device wifi connect "SSID" password "Password"
# Check connection status
nmcli device status
# Get IP address
hostname -I
ip addr show wlan0
# Test internet
ping -c 3 8.8.8.8
# Restart network services
sudo systemctl restart NetworkManager
```
## Best Practices
1. **Always test from a secondary device** - Keep your main computer on your normal network
2. **Have Ethernet backup** - If available, keep Ethernet connected as fallback
3. **Save network credentials** - Ensure your network is saved before testing
4. **Document your Pi's IP** - Note the IP on your normal network before testing
5. **Keep SSH session open** - Maintain an active SSH connection during testing
6. **Test during safe times** - Don't test when you need immediate internet access
## Recovery Checklist
- [ ] Stop AP mode services (hostapd, dnsmasq)
- [ ] Verify WiFi interface is available
- [ ] Scan for available networks
- [ ] Connect to your network
- [ ] Verify connection status
- [ ] Test internet connectivity
- [ ] Note new IP address
- [ ] Update any configurations that reference old IP
@@ -1,299 +0,0 @@
# LED Matrix Startup Optimization Summary
## Overview
This document summarizes the startup performance optimizations implemented to reduce the LED matrix display startup time from **102 seconds to under 10 seconds** (90%+ improvement).
## Implemented Optimizations
### Phase 1: High-Impact Changes (90+ seconds savings)
#### 1. Smart Dependency Checking with Marker Files ✅
**Impact: ~90 seconds savings**
**Problem**: Running `pip install -r requirements.txt` for every plugin on every startup, even when dependencies were already installed.
**Solution**:
- Added marker file system at `/var/cache/ledmatrix/plugin_<id>_deps_installed`
- Tracks which plugins have had dependencies installed
- Only installs dependencies on first load or when marker is missing
- Marker created with timestamp after successful installation
- Marker removed when plugin is uninstalled
**Files Modified**:
- `src/plugin_system/plugin_manager.py`:
- Added `_get_dependency_marker_path()`
- Added `_check_dependencies_installed()`
- Added `_mark_dependencies_installed()`
- Added `_remove_dependency_marker()`
- Modified `load_plugin()` to check marker before installing
- Modified `unload_plugin()` to remove marker
**Utility Script**: `scripts/clear_dependency_markers.sh` - Clears all markers to force fresh check
#### 2. Removed Cache Clear at Startup ✅
**Impact: ~5-30 seconds savings**
**Problem**: Clearing entire cache on startup forced fresh API calls for all plugins, defeating the purpose of caching.
**Solution**:
- Removed `cache_manager.clear_cache()` call from startup
- Removed 5-second sleep waiting for data
- Trust cache TTL mechanisms for staleness
- Let plugins use cached data immediately at startup
- Background updates will refresh naturally
**Files Modified**:
- `src/display_controller.py` (lines 447-452):
- Removed cache clear and sleep
- Added comment explaining fast startup approach
### Phase 2: Quick Wins (8-10 seconds savings)
#### 3. Enhanced Startup Progress Logging ✅
**Impact: Visibility improvement (no performance change)**
**Features**:
- Shows plugin count and progress (1/9, 2/9, etc.)
- Displays individual plugin load times
- Shows cumulative progress percentage
- Reports elapsed time
- Uses ✓ and ✗ symbols for success/failure
**Files Modified**:
- `src/display_controller.py` (lines 109-192):
- Added enabled plugin counting
- Added per-plugin timing
- Added progress percentage calculation
- Enhanced logging with symbols
#### 4. Lazy-Load Flight Tracker Aircraft Database ✅
**Impact: ~8-10 seconds savings at startup**
**Problem**: Loading 70MB aircraft database during plugin initialization, even if not immediately needed.
**Solution**:
- Defer database loading until first use
- Added `_ensure_database_loaded()` method
- Called automatically when database is first accessed
- Tracks load state to avoid repeated attempts
- Logs load time when it happens (during first display, not startup)
**Files Modified**:
- `plugins/ledmatrix-flights/manager.py`:
- Modified `__init__()` to defer database loading
- Added `_ensure_database_loaded()` method
- Modified `_get_aircraft_info_from_database()` to lazy-load
### Phase 3: Advanced Optimization (2-3 seconds savings)
#### 5. Parallel Plugin Loading ✅
**Impact: ~2-3 seconds savings**
**Solution**:
- Use `ThreadPoolExecutor` with 4 concurrent workers
- Load plugins in parallel instead of serially
- Process results as they complete
- Thread-safe plugin registration
**Files Modified**:
- `src/display_controller.py` (lines 1-7, 109-192):
- Added ThreadPoolExecutor import
- Created `load_single_plugin()` helper function
- Parallel execution with progress tracking
- Error handling per plugin
## Expected Performance Results
### Baseline (Before Optimizations)
- **Total startup time**: 102.27 seconds
- Core initialization: 1.65 seconds (fast)
- Plugin loading: 100.6 seconds (bottleneck)
- Dependency checks: ~90 seconds
- Flight tracker DB: ~8 seconds
- Other init: ~2 seconds
### After Phase 1
- **Expected**: ~12 seconds (90% improvement)
- Dependency checks: 0 seconds (after first run)
- Cache clear removed: 5+ seconds saved
- **Savings**: 90 seconds
### After Phase 2
- **Expected**: ~3-4 seconds (96% improvement)
- Flight tracker DB lazy-loaded: 8-10 seconds saved
- **Savings**: 98 seconds total
### After Phase 3
- **Expected**: ~2 seconds (98% improvement)
- Parallel loading: 2-3 seconds saved
- **Savings**: 100+ seconds total
## Testing and Validation
### On Development Machine
```bash
# Test with emulator
./scripts/dev/run_emulator.sh
# Check logs for timing information
# Look for:
# - "Loading X enabled plugin(s) in parallel"
# - Individual plugin load times
# - "Plugin system initialized in X.XXX seconds"
# - "DisplayController initialization completed in X.XXX seconds"
```
### On Raspberry Pi
```bash
# Deploy changes
cd /home/ledpi/LEDMatrix
git pull origin plugins # or your branch
# Restart service
sudo systemctl restart ledmatrix
# Check startup time
journalctl -u ledmatrix -b | grep -E "(Starting DisplayController|DisplayController initialization completed|Plugin system initialized)"
# Check for dependency installations (should only happen on first run)
journalctl -u ledmatrix -b | grep "Installing dependencies"
# Check marker files
ls -la /var/cache/ledmatrix/plugin_*_deps_installed
# Monitor live
journalctl -u ledmatrix -f
```
### Benchmarking Commands
```bash
# Get startup time from latest boot
journalctl -u ledmatrix -b | grep "DisplayController initialization completed"
# Compare with previous boots
journalctl -u ledmatrix --since "1 day ago" | grep "DisplayController initialization completed"
# Check dependency marker status
ls -lh /var/cache/ledmatrix/plugin_*_deps_installed
```
## Troubleshooting
### Plugins Fail Due to Missing Dependencies
**Symptoms**: Plugin fails to import with ModuleNotFoundError
**Solution**:
```bash
# Clear markers to force fresh dependency install
sudo /home/ledpi/LEDMatrix/scripts/clear_dependency_markers.sh
# Restart service
sudo systemctl restart ledmatrix
```
### Want to Force Dependency Reinstall for a Specific Plugin
```bash
# Remove marker for specific plugin
sudo rm /var/cache/ledmatrix/plugin_<plugin-id>_deps_installed
# Restart service
sudo systemctl restart ledmatrix
```
### Revert to Old Behavior (No Optimizations)
To temporarily disable optimizations for testing:
1. **Re-enable dependency checks every time**:
- Edit `src/plugin_system/plugin_manager.py`
- Comment out the marker check in `load_plugin()`
2. **Re-enable cache clear**:
- Edit `src/display_controller.py`
- Add back cache clear and sleep in `run()` method
## Performance Metrics to Monitor
### Startup Metrics
- Total initialization time
- Plugin loading time
- Individual plugin load times
- First display ready time
### Runtime Metrics
- Memory usage (should be similar)
- CPU usage (should be similar)
- Display performance (should be identical)
- Plugin functionality (should be identical)
### Regression Indicators
- Plugins failing to load
- Missing dependencies errors
- Stale data at startup (acceptable - will refresh)
- Crashes during parallel loading
## Rollback Plan
If issues are encountered:
1. **Revert Git commits**:
```bash
git revert <commit-hash>
sudo systemctl restart ledmatrix
```
2. **Cherry-pick safe changes**:
- Keep progress logging (safe)
- Keep lazy-load flight tracker (safe)
- Revert parallel loading if issues
- Revert dependency markers if issues
3. **Emergency rollback**:
```bash
git checkout <previous-stable-commit>
sudo systemctl restart ledmatrix
```
## Success Criteria
✅ Startup time reduced to under 10 seconds (from 102 seconds)
✅ All plugins load successfully
✅ All display modes function correctly
✅ No regression in display quality or performance
✅ Cached data used effectively at startup
✅ Dependencies installed correctly on first run
✅ Progress logging shows clear startup status
## Files Modified Summary
1. `src/plugin_system/plugin_manager.py` - Dependency marker system
2. `src/display_controller.py` - Cache removal, progress logging, parallel loading
3. `plugins/ledmatrix-flights/manager.py` - Lazy-load aircraft database
4. `scripts/clear_dependency_markers.sh` - Utility script (new)
## Maintenance Notes
- **Dependency markers persist** across restarts - this is intentional
- **Clear markers** when updating plugin dependencies
- **Cache remains** across restarts - data refreshes via TTL
- **Parallel loading** is safe due to plugin independence
- **Progress logs** help diagnose slow plugins
## Future Optimization Opportunities
1. **Lazy-load other heavy resources** (e.g., stock logos, team logos)
2. **Background plugin loading** - start display immediately, load remaining plugins in background
3. **Plugin load prioritization** - load frequently-used plugins first
4. **Cached manifest reading** - avoid re-parsing JSON on every startup
5. **Optimized font loading** - lazy-load fonts per plugin
---
**Implementation Date**: November 9, 2025
**Version**: 1.0
**Status**: ✅ Ready for Pi Deployment
@@ -1,378 +0,0 @@
# Static Image Plugin - Multi-Image Upload & Rotation Implementation Plan
## Overview
Enhance the static-image plugin to support:
1. **Multiple image uploads** via web UI
2. **Image rotation** (sequential, random, time-based, date-based)
3. **Robust asset management** (storage, validation, cleanup)
4. **Future-proof architecture** for advanced rotation logic
## Architecture Design
### 1. Configuration Schema Enhancement
#### Current Schema
```json
{
"image_path": "assets/static_images/default.png"
}
```
#### Enhanced Schema (Backward Compatible)
```json
{
"image_config": {
"mode": "single" | "multiple",
"rotation_mode": "sequential" | "random" | "time_based" | "date_based",
"images": [
{
"id": "uuid-or-hash",
"path": "assets/plugins/static-image/uploads/image_1234567890.png",
"uploaded_at": "2025-01-15T10:30:00Z",
"display_order": 0,
"schedule": null // Future: {"start_time": "08:00", "end_time": "18:00", "days": [1,2,3,4,5]}
}
]
},
// Legacy support - maps to single image mode
"image_path": "assets/static_images/default.png",
// Rotation settings
"rotation_settings": {
"sequential_loop": true,
"random_seed": null, // null = use time, or fixed seed for reproducible rotation
"time_intervals": {
"enabled": false,
"interval_seconds": 3600 // Change image every hour
},
"date_ranges": [] // Future: [{"start": "2025-12-01", "end": "2025-12-25", "image_id": "..."}]
}
}
```
### 2. Asset Storage Structure
```text
assets/
├── plugins/
│ └── static-image/
│ └── uploads/
│ ├── image_1705312200_abc123.png
│ ├── image_1705312400_def456.jpg
│ └── .metadata.json // Maps IDs to filenames
```
**Storage Strategy:**
- Files stored in `assets/plugins/static-image/uploads/`
- Filenames: `image_{timestamp}_{hash}.{ext}` (prevents collisions)
- Metadata JSON tracks: ID → filename mapping, upload dates, file sizes
- Cleanup: Remove files not referenced in config
### 3. Backend API Endpoints
#### POST `/api/v3/plugins/assets/upload`
**Purpose:** Upload image files for a specific plugin
**Request:**
- `multipart/form-data`
- `plugin_id`: string (required)
- `files`: File[] (multiple files supported)
- `rotation_mode`: string (optional, default: "sequential")
**Response:**
```json
{
"status": "success",
"uploaded_files": [
{
"id": "uuid-here",
"filename": "image_1705312200_abc123.png",
"path": "assets/plugins/static-image/uploads/image_1705312200_abc123.png",
"size": 45678,
"uploaded_at": "2025-01-15T10:30:00Z"
}
]
}
```
**Validation:**
- File type: PNG, JPG, JPEG, BMP, GIF
- Max file size: 5MB per file
- Max files per upload: 10
- Total storage limit: 50MB per plugin
#### DELETE `/api/v3/plugins/assets/delete`
**Purpose:** Delete uploaded image
**Request:**
- `plugin_id`: string
- `image_id`: string (from upload response)
**Response:**
```json
{
"status": "success",
"deleted_file": "image_1705312200_abc123.png"
}
```
#### GET `/api/v3/plugins/assets/list`
**Purpose:** List all uploaded images for a plugin
**Response:**
```json
{
"status": "success",
"images": [
{
"id": "uuid-here",
"filename": "image_1705312200_abc123.png",
"path": "assets/plugins/static-image/uploads/image_1705312200_abc123.png",
"size": 45678,
"uploaded_at": "2025-01-15T10:30:00Z"
}
]
}
```
### 4. Frontend Form Generator Enhancement
#### Schema Format for File Upload
```json
{
"type": "object",
"properties": {
"images": {
"type": "array",
"x-widget": "file-upload",
"x-upload-config": {
"endpoint": "/api/v3/plugins/assets/upload",
"plugin_id_field": "plugin_id",
"max_files": 10,
"allowed_types": ["image/png", "image/jpeg", "image/bmp", "image/gif"],
"max_size_mb": 5
},
"items": {
"type": "object",
"properties": {
"id": {"type": "string"},
"path": {"type": "string"},
"uploaded_at": {"type": "string", "format": "date-time"}
}
},
"description": "Upload images to display. Multiple images will rotate based on rotation mode."
},
"rotation_mode": {
"type": "string",
"enum": ["sequential", "random", "time_based", "date_based"],
"default": "sequential",
"description": "How to rotate through images"
}
}
}
```
#### UI Components
1. **File Upload Widget:**
- Drag-and-drop zone
- File list with thumbnails
- Remove button per file
- Upload progress indicator
- Image preview before upload
2. **Rotation Mode Selector:**
- Dropdown with rotation options
- Settings panel per mode:
- Sequential: Loop option
- Random: Seed option
- Time-based: Interval input
- Date-based: Calendar picker (future)
### 5. Plugin Manager Updates
#### Rotation Logic in `manager.py`
```python
class StaticImagePlugin(BasePlugin):
def __init__(self, ...):
# ... existing code ...
# Enhanced image handling
self.image_config = config.get('image_config', {})
self.rotation_mode = self.image_config.get('rotation_mode', 'sequential')
self.rotation_settings = config.get('rotation_settings', {})
self.images_list = self.image_config.get('images', [])
self.current_image_index = 0
self.last_rotation_time = time.time()
# Initialize rotation
self._setup_rotation()
def _setup_rotation(self):
"""Initialize rotation based on mode"""
if self.rotation_mode == 'random':
import random
seed = self.rotation_settings.get('random_seed')
if seed:
random.seed(seed)
if not self.images_list:
# Fallback to legacy image_path
if self.image_path:
self.images_list = [{'path': self.image_path}]
def _get_next_image(self) -> Optional[str]:
"""Get next image path based on rotation mode"""
if not self.images_list:
return None
if self.rotation_mode == 'sequential':
path = self.images_list[self.current_image_index]['path']
self.current_image_index = (self.current_image_index + 1) % len(self.images_list)
return path
elif self.rotation_mode == 'random':
import random
return random.choice(self.images_list)['path']
elif self.rotation_mode == 'time_based':
interval = self.rotation_settings.get('time_intervals', {}).get('interval_seconds', 3600)
now = time.time()
if now - self.last_rotation_time >= interval:
self.current_image_index = (self.current_image_index + 1) % len(self.images_list)
self.last_rotation_time = now
return self.images_list[self.current_image_index]['path']
elif self.rotation_mode == 'date_based':
# Future implementation
return self._get_date_based_image()
return self.images_list[0]['path']
def display(self, force_clear: bool = False):
"""Display current image based on rotation"""
image_path = self._get_next_image()
if not image_path or not os.path.exists(image_path):
self._display_error()
return
self.image_path = image_path # For compatibility
self._load_image()
# ... rest of display logic ...
```
### 6. Asset Management System
#### File Operations
- **Upload:** Save to `assets/plugins/{plugin_id}/uploads/`
- **Validation:** Check file type, size, dimensions
- **Metadata:** Track in `.metadata.json`
- **Cleanup:** Remove orphaned files on config save
- **Permissions:** Ensure writable by web service
#### Security
- Validate file extensions (whitelist)
- Check file content (magic bytes, not just extension)
- Limit file sizes
- Sanitize filenames
- Prevent path traversal
### 7. Migration Strategy
#### Backward Compatibility
1. **Legacy Support:**
- If `image_path` exists but no `image_config`, auto-convert
- Create `image_config` with single image from `image_path`
2. **Config Migration:**
```python
def _migrate_legacy_config(self, config):
"""Migrate legacy image_path to new image_config format"""
if 'image_path' in config and 'image_config' not in config:
config['image_config'] = {
'mode': 'single',
'rotation_mode': 'sequential',
'images': [{
'id': str(uuid.uuid4()),
'path': config['image_path'],
'uploaded_at': datetime.now().isoformat(),
'display_order': 0
}]
}
return config
```
## Implementation Phases
### Phase 1: Core Upload System
1. ✅ Enhanced config schema
2. ✅ Backend upload endpoint
3. ✅ Asset storage structure
4. ✅ File validation
### Phase 2: Frontend Integration
5. ✅ File upload widget in form generator
6. ✅ Image preview/management UI
7. ✅ Rotation mode selector
### Phase 3: Plugin Rotation Logic
8. ✅ Update plugin manager with rotation
9. ✅ Sequential rotation
10. ✅ Random rotation
### Phase 4: Advanced Features
11. ✅ Time-based rotation
12. ✅ Date-based rotation (future)
13. ✅ Cleanup/orphan removal
## File Structure Changes
```text
plugins/static-image/
├── manager.py # Enhanced with rotation logic
├── config_schema.json # Updated with upload/rotation fields
├── manifest.json # No changes
└── README.md # Update documentation
web_interface/
├── blueprints/
│ └── api_v3.py # Add upload/delete/list endpoints
└── templates/v3/
└── partials/
└── plugins.html # File upload widget
assets/
└── plugins/
└── static-image/
└── uploads/ # NEW - user uploaded images
└── .metadata.json
```
## Testing Checklist
- [ ] Single image upload works
- [ ] Multiple image upload works
- [ ] File validation (type, size)
- [ ] Sequential rotation cycles correctly
- [ ] Random rotation works
- [ ] Time-based rotation changes at intervals
- [ ] Legacy config migration preserves existing images
- [ ] Orphaned file cleanup on config save
- [ ] Web UI displays upload widget correctly
- [ ] Image preview shows before upload
- [ ] Delete removes file and updates config
- [ ] Error handling for missing/invalid files
## Future Enhancements
1. **Date-based rotation:** Display different images on specific dates
2. **Time-of-day rotation:** Show images based on time ranges
3. **Transition effects:** Fade between images
4. **Image filters:** Apply effects (brightness, contrast)
5. **Bulk operations:** Select multiple images for deletion
6. **Image organization:** Folders/tags for images
7. **Remote images:** Support URLs (with caching)
@@ -1,92 +0,0 @@
# Web Interface Troubleshooting - Quick Start
## The Problem
After reorganizing the web interface, it doesn't seem to run and shows no logging.
## Why You're Not Seeing Logs
**The web service logs to syslog, NOT stdout!**
The systemd service is configured with:
```
StandardOutput=syslog
StandardError=syslog
SyslogIdentifier=ledmatrix-web
```
## Immediate Actions (Run on Raspberry Pi)
### 1. Run the Diagnostic Script
```bash
ssh ledpi@<your-pi-ip>
cd ~/LEDMatrix
bash scripts/diagnose_web_interface.sh
```
This automated script will check everything and tell you what's wrong.
### 2. View the Actual Logs
```bash
# View recent logs
sudo journalctl -u ledmatrix-web -n 50 --no-pager
# Follow logs in real-time
sudo journalctl -u ledmatrix-web -f
```
### 3. Check Service Status
```bash
sudo systemctl status ledmatrix-web
```
### 4. Try Manual Start (Best for Debugging)
```bash
cd ~/LEDMatrix
python3 web_interface/start.py
```
This will show errors directly in your terminal.
## Most Likely Issues
### Issue 1: web_display_autostart is False
The web interface is designed NOT to start if this config is false.
**Fix:**
```bash
nano ~/LEDMatrix/config/config.json
# Change: "web_display_autostart": true
sudo systemctl restart ledmatrix-web
```
### Issue 2: Service Not Started
**Fix:**
```bash
sudo systemctl start ledmatrix-web
sudo systemctl enable ledmatrix-web
```
### Issue 3: Import Errors
**Fix:**
```bash
cd ~/LEDMatrix
pip3 install --break-system-packages -r web_interface/requirements.txt
sudo systemctl restart ledmatrix-web
```
## Full Documentation
- **Comprehensive Guide:** `docs/WEB_INTERFACE_TROUBLESHOOTING.md`
- **Reorganization Info:** `WEB_INTERFACE_REORGANIZATION.md`
## After Fixing
Once it's working, you should see:
- Service status: "active (running)" in green
- Accessible at: `http://<your-pi-ip>:5000`
- Logs showing: "Starting LED Matrix Web Interface V3..."
## Need Help?
Run the diagnostic script and share its output - it will show exactly what's wrong!
-231
View File
@@ -1,231 +0,0 @@
# LED Matrix Web Interface v3
## Overview
The v3 web interface is a complete rewrite of the LED Matrix control panel using modern web technologies for better performance, maintainability, and user experience. It uses Flask + HTMX + Alpine.js for a lightweight, server-side rendered interface with progressive enhancement.
## 🚀 Key Features
### Architecture
- **HTMX** for dynamic content loading without full page reloads
- **Alpine.js** for reactive components and state management
- **SSE (Server-Sent Events)** for real-time updates
- **Modular design** with blueprints for better code organization
- **Progressive enhancement** - works without JavaScript
### User Interface
- **Modern, responsive design** with Tailwind CSS utility classes
- **Tab-based navigation** for easy access to different features
- **Real-time updates** for system stats, logs, and display preview
- **Modal dialogs** for configuration and plugin management
- **Drag-and-drop** font upload with progress indicators
## 📋 Implemented Features
### ✅ Complete Modules
1. **Overview** - System stats, quick actions, display preview
2. **General Settings** - Timezone, location, autostart configuration
3. **Display Settings** - Hardware configuration, brightness, options
4. **Durations** - Display rotation timing configuration
5. **Sports Configuration** - Per-league settings with on-demand modes
6. **Plugin Management** - Install, configure, enable/disable plugins
7. **Font Management** - Upload fonts, manage overrides, preview
8. **Logs Viewer** - Real-time log streaming with filtering and search
### 🎯 Key Improvements Over v1/v2
- **Modular Architecture**: Each tab loads independently via HTMX
- **Real-time Updates**: SSE streams for live stats and logs
- **Better Error Handling**: Consistent API responses and user feedback
- **Enhanced UX**: Loading states, progress indicators, notifications
- **Schema-driven Forms**: Dynamic form generation from JSON schemas
- **Responsive Design**: Works well on different screen sizes
- **Performance**: Server-side rendering with minimal JavaScript
## 🛠️ Technical Stack
### Backend
- **Flask** with Blueprints for modular organization
- **Jinja2** templates for server-side rendering
- **SSE** for real-time data streaming
- **Consistent API** with JSON envelope responses
### Frontend
- **HTMX** for AJAX interactions without writing JavaScript
- **Alpine.js** for reactive state management
- **Tailwind CSS** utility classes for styling
- **Font Awesome** for icons
## 🚦 Getting Started
### Prerequisites
- Python 3.7+
- Flask
- LED Matrix project setup
### Running the Interface
1. **Start the v3 interface**:
```bash
python3 web_interface/start.py
# Or use the shell script:
./web_interface/run.sh
```
2. **Access the interface**:
- Open `http://localhost:5000` in your browser
- The interface will load with real-time system stats
3. **Test functionality**:
```bash
python test_v3_interface.py
```
### Navigation
- **Overview**: System stats, quick actions, display preview
- **General**: Basic settings (timezone, location, autostart)
- **Display**: Hardware configuration (rows, columns, brightness)
- **Sports**: Per-league configuration with on-demand modes
- **Plugins**: Plugin management and store
- **Fonts**: Font upload, overrides, and preview
- **Logs**: Real-time log viewer with filtering
## 🔧 API Endpoints
### Core Endpoints
- `GET /` - Main interface (serves v3)
- `GET /v3` - v3 interface (backwards compatibility)
### API v3 Endpoints
- `GET /api/v3/config/main` - Get main configuration
- `POST /api/v3/config/main` - Save main configuration
- `GET /api/v3/system/status` - Get system status
- `POST /api/v3/system/action` - Execute system actions
- `GET /api/v3/plugins/installed` - Get installed plugins
- `GET /api/v3/fonts/catalog` - Get font catalog
### SSE Streams
- `/api/v3/stream/stats` - Real-time system stats
- `/api/v3/stream/display` - Display preview updates
- `/api/v3/stream/logs` - Real-time log streaming
## 📁 File Structure
```
LEDMatrix/
├── web_interface/ # Web interface package
│ ├── __init__.py
│ ├── app.py # Main Flask app with blueprints
│ ├── start.py # Startup script
│ ├── run.sh # Shell runner
│ ├── requirements.txt # Dependencies
│ ├── README.md # Web interface documentation
│ ├── blueprints/
│ │ ├── __init__.py
│ │ ├── pages_v3.py # HTML pages and partials
│ │ └── api_v3.py # API endpoints
│ ├── templates/v3/
│ │ ├── base.html # Main layout template
│ │ ├── index.html # Overview page
│ │ └── partials/ # HTMX partials
│ │ ├── overview.html
│ │ ├── general.html
│ │ ├── display.html
│ │ ├── sports.html
│ │ ├── plugins.html
│ │ ├── fonts.html
│ │ └── logs.html
│ └── static/v3/
│ ├── app.css # Custom styles
│ └── app.js # JavaScript helpers
├── old_web_interface/ # Legacy v1/v2 (for reference)
├── start_web_conditionally.py # Service starter
└── test_v3_interface.py # Test script
```
## 🔄 Migration from v1/v2
### What Changed
- **Default Route**: `/` now serves v3 interface (was v1)
- **API Prefix**: All v3 APIs use `/api/v3/` prefix
- **SSE Streams**: New real-time update mechanism
- **Modular Design**: Tabs load independently via HTMX
### Backwards Compatibility
- Old `/` route redirects to `/v3`
- Original v1 interface still accessible via other routes
- All existing functionality preserved in new structure
### Migration Path
1. **Phase 1-7**: Implement all v3 features ✅
2. **Phase 8**: Update default route to v3 ✅
3. **Testing**: Run comprehensive tests ✅
4. **Cutover**: v3 becomes default interface ✅
## 🧪 Testing
### Automated Tests
```bash
python test_v3_interface.py
```
Tests cover:
- Basic connectivity and routing
- API endpoint accessibility
- SSE stream functionality
- HTMX partial loading
- Form submissions
- Configuration saving
### Manual Testing Checklist
- [ ] Navigate between all tabs
- [ ] Test form submissions (General, Display, Sports)
- [ ] Verify real-time updates (stats, logs)
- [ ] Test plugin management (enable/disable)
- [ ] Upload a font file
- [ ] Test responsive design on mobile
- [ ] Verify error handling for invalid inputs
## 🚨 Known Limitations
### Current Implementation
- **Sample Data**: Many endpoints return sample data for testing
- **No Real Integration**: Backend doesn't fully integrate with actual services yet
- **Basic Error Handling**: Could be more comprehensive
- **No Authentication**: Assumes local/trusted network
### Production Readiness
- **Security**: Add authentication and CSRF protection
- **Performance**: Optimize for high traffic
- **Monitoring**: Add proper logging and metrics
- **Integration**: Connect to real LED matrix hardware/services
## 🔮 Future Enhancements
### Planned Features
- **Advanced Editor**: Visual layout editor for display elements
- **Plugin Store Integration**: Real plugin discovery and installation
- **Advanced Analytics**: Usage metrics and performance monitoring
- **Mobile App**: Companion mobile app for remote control
### Technical Improvements
- **WebSockets**: Replace SSE for bidirectional communication
- **Caching**: Add Redis or similar for better performance
- **API Rate Limiting**: Protect against abuse
- **Database Integration**: Move from file-based config
## 📞 Support
For issues or questions:
1. Run the test script: `python test_v3_interface.py`
2. Check the logs tab for real-time debugging
3. Review the browser console for JavaScript errors
4. File issues in the project repository
---
**Status**: ⚠️ **UI framework complete; integration and production hardening required (not production-ready)**
The v3 interface UI and layout are finished, providing a modern, maintainable foundation for LED Matrix control. However, real service integration, authentication, security hardening, and monitoring remain to be implemented before production use.
-388
View File
@@ -1,388 +0,0 @@
# Vegas Scroll Mode - Plugin Developer Guide
Vegas scroll mode displays content from multiple plugins in a continuous horizontal scroll, similar to the news tickers seen in Las Vegas casinos. This guide explains how to integrate your plugin with Vegas mode.
## Overview
When Vegas mode is enabled, the display controller composes content from all enabled plugins into a single continuous scroll. Each plugin can control how its content appears in the scroll using one of three **display modes**:
| Mode | Behavior | Best For |
|------|----------|----------|
| **SCROLL** | Content scrolls continuously within the stream | Multi-item plugins (sports scores, odds, news) |
| **FIXED_SEGMENT** | Fixed-width block that scrolls by | Static info (clock, weather, current temp) |
| **STATIC** | Scroll pauses, plugin displays for duration, then resumes | Important alerts, detailed views |
## Quick Start
### Minimal Integration (Zero Code Changes)
If you do nothing, your plugin will work with Vegas mode using these defaults:
- Plugins with `get_vegas_content_type() == 'multi'` use **SCROLL** mode
- Plugins with `get_vegas_content_type() == 'static'` use **FIXED_SEGMENT** mode
- Content is captured by calling your plugin's `display()` method
### Basic Integration
To provide optimized Vegas content, implement `get_vegas_content()`:
```python
from PIL import Image
class MyPlugin(BasePlugin):
def get_vegas_content(self):
"""Return content for Vegas scroll mode."""
# Return a single image for fixed content
return self._render_current_view()
# OR return multiple images for multi-item content
# return [self._render_item(item) for item in self.items]
```
### Full Integration
For complete control over Vegas behavior, implement these methods:
```python
from src.plugin_system.base_plugin import BasePlugin, VegasDisplayMode
class MyPlugin(BasePlugin):
def get_vegas_content_type(self) -> str:
"""Legacy method - determines default mode mapping."""
return 'multi' # or 'static' or 'none'
def get_vegas_display_mode(self) -> VegasDisplayMode:
"""Specify how this plugin behaves in Vegas scroll."""
return VegasDisplayMode.SCROLL
def get_supported_vegas_modes(self) -> list:
"""Return list of modes users can configure."""
return [VegasDisplayMode.SCROLL, VegasDisplayMode.FIXED_SEGMENT]
def get_vegas_content(self):
"""Return PIL Image(s) for the scroll."""
return [self._render_game(g) for g in self.games]
def get_vegas_segment_width(self) -> int:
"""For FIXED_SEGMENT: width in panels (optional)."""
return 2 # Use 2 panels width
```
## Display Modes Explained
### SCROLL Mode
Content scrolls continuously within the Vegas stream. Best for plugins with multiple items.
```python
def get_vegas_display_mode(self):
return VegasDisplayMode.SCROLL
def get_vegas_content(self):
# Return list of images - each scrolls individually
images = []
for game in self.games:
img = Image.new('RGB', (200, 32))
# ... render game info ...
images.append(img)
return images
```
**When to use:**
- Sports scores with multiple games
- Stock/odds tickers with multiple items
- News feeds with multiple headlines
### FIXED_SEGMENT Mode
Content is rendered as a fixed-width block that scrolls by with other content.
```python
def get_vegas_display_mode(self):
return VegasDisplayMode.FIXED_SEGMENT
def get_vegas_content(self):
# Return single image at your preferred width
img = Image.new('RGB', (128, 32)) # 2 panels wide
# ... render clock/weather/etc ...
return img
def get_vegas_segment_width(self):
# Optional: specify width in panels
return 2
```
**When to use:**
- Clock display
- Current weather/temperature
- System status indicators
- Any "at a glance" information
### STATIC Mode
Scroll pauses completely, your plugin displays using its normal `display()` method for its configured duration, then scroll resumes.
```python
def get_vegas_display_mode(self):
return VegasDisplayMode.STATIC
def get_display_duration(self):
# How long to pause and show this plugin
return 10.0 # 10 seconds
```
**When to use:**
- Important alerts that need attention
- Detailed information that's hard to read while scrolling
- Interactive or animated content
- Content that requires the full display
## User Configuration
Users can override the default display mode per-plugin in their config:
```json
{
"my_plugin": {
"enabled": true,
"vegas_mode": "static", // Override: "scroll", "fixed", or "static"
"vegas_panel_count": 2, // Width in panels for fixed mode
"display_duration": 10 // Duration for static mode
}
}
```
The `get_vegas_display_mode()` method checks config first, then falls back to your implementation.
## Content Rendering Guidelines
### Image Dimensions
- **Height**: Must match display height (typically 32 pixels)
- **Width**:
- SCROLL: Any width, content will scroll
- FIXED_SEGMENT: `panels × single_panel_width` (e.g., 2 × 64 = 128px)
### Color Mode
Always use RGB mode for images:
```python
img = Image.new('RGB', (width, 32), color=(0, 0, 0))
```
### Performance Tips
1. **Cache rendered images** - Don't re-render on every call
2. **Pre-render on update()** - Render images when data changes, not when Vegas requests them
3. **Keep images small** - Memory adds up with multiple plugins
```python
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self._cached_vegas_images = None
self._cache_valid = False
def update(self):
# Fetch new data
self.data = self._fetch_data()
# Invalidate cache so next Vegas request re-renders
self._cache_valid = False
def get_vegas_content(self):
if not self._cache_valid:
self._cached_vegas_images = self._render_all_items()
self._cache_valid = True
return self._cached_vegas_images
```
## Fallback Behavior
If your plugin doesn't implement `get_vegas_content()`, Vegas mode will:
1. Create a temporary canvas matching display dimensions
2. Call your `display()` method
3. Capture the resulting image
4. Use that image in the scroll
This works but is less efficient than providing native Vegas content.
## Excluding from Vegas Mode
To exclude your plugin from Vegas scroll entirely:
```python
def get_vegas_content_type(self):
return 'none'
```
Or users can exclude via config:
```json
{
"display": {
"vegas_scroll": {
"excluded_plugins": ["my_plugin"]
}
}
}
```
## Complete Example
Here's a complete example of a weather plugin with full Vegas integration:
```python
from PIL import Image, ImageDraw
from src.plugin_system.base_plugin import BasePlugin, VegasDisplayMode
class WeatherPlugin(BasePlugin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.temperature = None
self.conditions = None
self._vegas_image = None
def update(self):
"""Fetch weather data."""
data = self._fetch_weather_api()
self.temperature = data['temp']
self.conditions = data['conditions']
self._vegas_image = None # Invalidate cache
def display(self, force_clear=False):
"""Standard display for normal rotation."""
if force_clear:
self.display_manager.clear()
# Full weather display with details
self.display_manager.draw_text(
f"{self.temperature}°F",
x=10, y=8, color=(255, 255, 255)
)
self.display_manager.draw_text(
self.conditions,
x=10, y=20, color=(200, 200, 200)
)
self.display_manager.update_display()
# --- Vegas Mode Integration ---
def get_vegas_content_type(self):
"""Legacy compatibility."""
return 'static'
def get_vegas_display_mode(self):
"""Use FIXED_SEGMENT for compact weather display."""
# Allow user override via config
return super().get_vegas_display_mode()
def get_supported_vegas_modes(self):
"""Weather can work as fixed or static."""
return [VegasDisplayMode.FIXED_SEGMENT, VegasDisplayMode.STATIC]
def get_vegas_segment_width(self):
"""Weather needs 2 panels to show clearly."""
return self.config.get('vegas_panel_count', 2)
def get_vegas_content(self):
"""Render compact weather for Vegas scroll."""
if self._vegas_image is not None:
return self._vegas_image
# Create compact display (2 panels = 128px typical)
panel_width = 64 # From display.hardware.cols
panels = self.get_vegas_segment_width() or 2
width = panel_width * panels
height = 32
img = Image.new('RGB', (width, height), color=(0, 0, 40))
draw = ImageDraw.Draw(img)
# Draw compact weather
temp_text = f"{self.temperature}°"
draw.text((10, 8), temp_text, fill=(255, 255, 255))
draw.text((60, 8), self.conditions[:10], fill=(200, 200, 200))
self._vegas_image = img
return img
```
## API Reference
### VegasDisplayMode Enum
```python
from src.plugin_system.base_plugin import VegasDisplayMode
VegasDisplayMode.SCROLL # "scroll" - continuous scrolling
VegasDisplayMode.FIXED_SEGMENT # "fixed" - fixed block in scroll
VegasDisplayMode.STATIC # "static" - pause scroll to display
```
### BasePlugin Vegas Methods
| Method | Returns | Description |
|--------|---------|-------------|
| `get_vegas_content()` | `Image` or `List[Image]` or `None` | Content for Vegas scroll |
| `get_vegas_content_type()` | `str` | Legacy: 'multi', 'static', or 'none' |
| `get_vegas_display_mode()` | `VegasDisplayMode` | How plugin behaves in Vegas |
| `get_supported_vegas_modes()` | `List[VegasDisplayMode]` | Modes available for user config |
| `get_vegas_segment_width()` | `int` or `None` | Width in panels for FIXED_SEGMENT |
### Configuration Options
**Per-plugin config:**
```json
{
"plugin_id": {
"vegas_mode": "scroll|fixed|static",
"vegas_panel_count": 2,
"display_duration": 15
}
}
```
**Global Vegas config:**
```json
{
"display": {
"vegas_scroll": {
"enabled": true,
"scroll_speed": 50,
"separator_width": 32,
"plugin_order": ["clock", "weather", "sports"],
"excluded_plugins": ["debug_plugin"],
"target_fps": 125,
"buffer_ahead": 2
}
}
}
```
## Troubleshooting
### Plugin not appearing in Vegas scroll
1. Check `get_vegas_content_type()` doesn't return `'none'`
2. Verify plugin is not in `excluded_plugins` list
3. Ensure plugin is enabled
### Content looks wrong in scroll
1. Verify image height matches display height (32px typical)
2. Check image mode is 'RGB'
3. Test with `get_vegas_content()` returning a simple test image
### STATIC mode not pausing
1. Verify `get_vegas_display_mode()` returns `VegasDisplayMode.STATIC`
2. Check user hasn't overridden with `vegas_mode` in config
3. Ensure `display()` method works correctly
### Performance issues
1. Implement image caching in `get_vegas_content()`
2. Pre-render images in `update()` instead of on-demand
3. Reduce image dimensions if possible
-298
View File
@@ -1,298 +0,0 @@
# Weather Plugin Troubleshooting Guide
## Quick Diagnosis
Run the troubleshooting script on your Pi:
```bash
./troubleshoot_weather.sh
```
This will check:
- Plugin installation
- Configuration files
- API key setup
- Network connectivity
- Cache status
## Common Issues
### 1. "No Weather Data" Message
This appears when the weather plugin cannot fetch or access weather data.
### 2. Missing or Invalid API Key
**Symptoms:**
- Plugin shows "No Weather Data"
- Logs show "No valid OpenWeatherMap API key configured"
- Plugin initialized but no data updates
**Solution:**
1. Get an API key from [OpenWeatherMap](https://openweathermap.org/api)
- Sign up for a free account
- Navigate to API Keys section
- Generate a new API key
2. Add API key to `config/config_secrets.json` (recommended):
```json
{
"ledmatrix-weather": {
"api_key": "your_actual_api_key_here"
}
}
```
OR add directly to `config/config.json`:
```json
{
"ledmatrix-weather": {
"enabled": true,
"api_key": "your_actual_api_key_here",
"location_city": "Dallas",
"location_state": "Texas",
"location_country": "US"
}
}
```
3. Restart the LEDMatrix service:
```bash
sudo systemctl restart ledmatrix
```
### 3. Plugin Not Enabled
**Symptoms:**
- Plugin doesn't appear in display rotation
- No weather data displayed
**Solution:**
Check `config/config.json` and ensure the plugin is enabled:
```json
{
"ledmatrix-weather": {
"enabled": true,
"display_duration": 30,
...
}
}
```
### 4. Network/API Connectivity Issues
**Symptoms:**
- Plugin shows "No Weather Data"
- Logs show connection errors or timeouts
**Solution:**
1. Check internet connectivity:
```bash
ping -c 4 api.openweathermap.org
```
2. Check firewall settings (if applicable)
3. Verify DNS resolution:
```bash
nslookup api.openweathermap.org
```
4. Test API directly:
```bash
curl "https://api.openweathermap.org/data/2.5/weather?q=Dallas,TX,US&appid=YOUR_API_KEY&units=imperial"
```
### 5. API Rate Limits Exceeded
**Symptoms:**
- Plugin worked before but now shows "No Weather Data"
- Logs show HTTP 429 errors
**Solution:**
OpenWeatherMap free tier limits:
- 1,000 API calls per day
- 60 calls per minute
Default plugin settings use ~48 calls/day (1800s = 30 min intervals).
If exceeded:
- Wait for quota reset (daily)
- Increase `update_interval` in config (minimum 300s = 5 minutes)
- Upgrade OpenWeatherMap plan
### 6. Invalid Location Configuration
**Symptoms:**
- Plugin shows "No Weather Data"
- Logs show geocoding errors
**Solution:**
Ensure location is correctly configured in `config/config.json`:
```json
{
"ledmatrix-weather": {
"location_city": "Dallas",
"location_state": "Texas",
"location_country": "US"
}
}
```
- Use proper city names
- Include state for US cities to avoid ambiguity
- Use ISO 3166-1 alpha-2 country codes (US, GB, CA, etc.)
### 7. Stale Cache Data
**Symptoms:**
- Weather data not updating
- Old data displayed
**Solution:**
Clear the cache:
```bash
# Find cache files
find cache/ -name "*weather*" -type f
# Remove cache files (plugin will fetch fresh data)
rm cache/*weather*
```
### 8. Plugin Not Loading
**Symptoms:**
- Weather modes don't appear in available modes
- Logs show plugin loading errors
**Solution:**
1. Check plugin directory exists:
```bash
ls -la plugins/ledmatrix-weather/
```
2. Verify manifest.json is valid:
```bash
python3 -m json.tool plugins/ledmatrix-weather/manifest.json
```
3. Check logs for specific errors:
```bash
sudo journalctl -u ledmatrix -f | grep -i weather
```
4. Verify plugin dependencies are installed:
```bash
pip3 install -r plugins/ledmatrix-weather/requirements.txt
```
## Checking Logs
View real-time logs:
```bash
sudo journalctl -u ledmatrix -f
```
Filter for weather-related messages:
```bash
sudo journalctl -u ledmatrix -f | grep -i weather
```
View last 100 lines:
```bash
sudo journalctl -u ledmatrix -n 100 | grep -i weather
```
## Configuration Example
Complete configuration in `config/config.json`:
```json
{
"ledmatrix-weather": {
"enabled": true,
"display_duration": 30,
"location_city": "Dallas",
"location_state": "Texas",
"location_country": "US",
"units": "imperial",
"update_interval": 1800,
"show_current_weather": true,
"show_hourly_forecast": true,
"show_daily_forecast": true,
"transition": {
"type": "redraw",
"speed": 2,
"enabled": true
}
}
}
```
And in `config/config_secrets.json`:
```json
{
"ledmatrix-weather": {
"api_key": "your_openweathermap_api_key_here"
}
}
```
## Plugin Configuration Schema
The plugin expects configuration under either:
- `ledmatrix-weather` (plugin ID from manifest)
- `weather` (legacy/deprecated)
The system checks both when loading configuration.
## Testing the Plugin
1. Enable the plugin in config
2. Restart the service: `sudo systemctl restart ledmatrix`
3. Check logs: `sudo journalctl -u ledmatrix -f`
4. Wait for update interval (default 30 minutes) or force update
5. Check if weather modes appear in display rotation
## Still Having Issues?
1. Run the troubleshooting script: `./troubleshoot_weather.sh`
2. Check service status: `sudo systemctl status ledmatrix`
3. Review logs for specific error messages
4. Verify all configuration files are valid JSON
5. Ensure file permissions are correct:
```bash
ls -la config/config.json config/config_secrets.json
```
## API Key Security
**Recommended:** Store API key in `config/config_secrets.json` with restricted permissions:
```bash
chmod 640 config/config_secrets.json
```
This file is not tracked by git (should be in .gitignore).
## Plugin ID Note
The weather plugin ID is `ledmatrix-weather` (from manifest.json). Configuration should use this ID, though the system also checks for `weather` for backward compatibility.
@@ -1,314 +0,0 @@
# Web Interface Troubleshooting Guide
## Quick Diagnosis Steps
Since the web interface doesn't seem to run and shows no logging after reorganization, follow these steps **on your Raspberry Pi** to diagnose the issue:
### 1. Check Service Status
```bash
# Check if the web service is running
sudo systemctl status ledmatrix-web
# Check if it's enabled to start on boot
sudo systemctl is-enabled ledmatrix-web
```
### 2. View Service Logs
The service logs to **syslog**, not stdout. Use these commands to view logs:
```bash
# View recent web interface logs
sudo journalctl -u ledmatrix-web -n 50 --no-pager
# Follow logs in real-time
sudo journalctl -u ledmatrix-web -f
# View logs since last boot
sudo journalctl -u ledmatrix-web -b
```
### 3. Check Configuration
```bash
# Check if web_display_autostart is enabled in config
cat ~/LEDMatrix/config/config.json | grep web_display_autostart
# Should show: "web_display_autostart": true
```
If it shows `false` or is missing, the web interface won't start (by design).
### 4. Test Manual Startup
Try starting the web interface manually to see error messages:
```bash
cd ~/LEDMatrix
python3 web_interface/start.py
```
This will show any import errors or startup issues directly in the terminal.
## Common Issues and Solutions
### Issue 1: Service Not Running
**Symptom:** `systemctl status ledmatrix-web` shows "inactive (dead)"
**Solutions:**
```bash
# Start the service
sudo systemctl start ledmatrix-web
# Enable it to start on boot
sudo systemctl enable ledmatrix-web
# Check status again
sudo systemctl status ledmatrix-web
```
### Issue 2: web_display_autostart is False
**Symptom:** Service starts but immediately exits gracefully
**Solution:**
```bash
# Edit config.json
nano ~/LEDMatrix/config/config.json
# Set web_display_autostart to true:
"web_display_autostart": true
# Restart the service
sudo systemctl restart ledmatrix-web
```
### Issue 3: Import Errors
**Symptom:** Service fails immediately with import errors in logs
**Possible causes:**
- Missing dependencies
- Python path issues
- Circular import problems
**Solutions:**
```bash
# Install/reinstall web dependencies
cd ~/LEDMatrix
pip3 install --break-system-packages -r web_interface/requirements.txt
# Check for Python errors
python3 -c "from web_interface.app import app; print('OK')"
```
### Issue 4: Port Already in Use
**Symptom:** Error message about port 5000 being in use
**Solution:**
```bash
# Check what's using port 5000
sudo lsof -i :5000
# Kill the process if needed
sudo kill -9 <PID>
# Or change the port in web_interface/start.py
```
### Issue 5: Permission Issues
**Symptom:** Permission denied errors in logs
**Solution:**
```bash
# Ensure proper ownership
cd ~/LEDMatrix
sudo chown -R ledpi:ledpi .
# Restart service
sudo systemctl restart ledmatrix-web
```
### Issue 6: Flask/Blueprint Import Errors
**Symptom:** ImportError or ModuleNotFoundError in logs
**Check these files exist:**
```bash
ls -la ~/LEDMatrix/web_interface/app.py
ls -la ~/LEDMatrix/web_interface/start.py
ls -la ~/LEDMatrix/web_interface/blueprints/api_v3.py
ls -la ~/LEDMatrix/web_interface/blueprints/pages_v3.py
```
If any are missing, you may need to restore from git or the reorganization.
## Detailed Logging Commands
### View All Web Service Logs
```bash
# Show all logs with timestamps
sudo journalctl -u ledmatrix-web --no-pager
# Show logs from the last hour
sudo journalctl -u ledmatrix-web --since "1 hour ago"
# Show logs between specific times
sudo journalctl -u ledmatrix-web --since "2024-10-14 10:00:00" --until "2024-10-14 11:00:00"
# Show only errors
sudo journalctl -u ledmatrix-web -p err
```
### Check Python Import Issues
```bash
cd ~/LEDMatrix
# Test imports step by step
python3 -c "import sys; sys.path.insert(0, '.'); from src.config_manager import ConfigManager; print('ConfigManager OK')"
python3 -c "import sys; sys.path.insert(0, '.'); from src.plugin_system.plugin_manager import PluginManager; print('PluginManager OK')"
python3 -c "import sys; sys.path.insert(0, '.'); from web_interface.app import app; print('Flask App OK')"
```
## Service File Check
Verify the service file is correct:
```bash
cat /etc/systemd/system/ledmatrix-web.service
```
Should contain:
```
[Unit]
Description=LED Matrix Web Interface Service
After=network.target
[Service]
Type=simple
User=root
WorkingDirectory=/home/ledpi/LEDMatrix
Environment=USE_THREADING=1
ExecStart=/usr/bin/python3 /home/ledpi/LEDMatrix/start_web_conditionally.py
Restart=on-failure
RestartSec=10
StandardOutput=syslog
StandardError=syslog
SyslogIdentifier=ledmatrix-web
[Install]
WantedBy=multi-user.target
```
If it's different or points to old paths, reinstall it:
```bash
cd ~/LEDMatrix
sudo bash install_web_service.sh
sudo systemctl daemon-reload
sudo systemctl restart ledmatrix-web
```
## Post-Reorganization Checklist
Verify the reorganization completed correctly:
```bash
cd ~/LEDMatrix
# These files should exist in new locations:
ls web_interface/app.py
ls web_interface/start.py
ls web_interface/requirements.txt
ls web_interface/blueprints/api_v3.py
ls web_interface/blueprints/pages_v3.py
# start_web_conditionally.py should point to new location
grep "web_interface/start.py" start_web_conditionally.py
```
## Emergency Recovery
If nothing works, you can rollback to the old structure:
```bash
cd ~/LEDMatrix
# Check git status
git status
# If changes aren't committed, revert
git checkout .
# Or restore specific files from old_web_interface
# (if that directory exists)
```
## Recommended Diagnostic Sequence
Run these commands in order to get a complete picture:
```bash
#!/bin/bash
echo "=== Web Interface Diagnostic Report ==="
echo ""
echo "1. Service Status:"
sudo systemctl status ledmatrix-web
echo ""
echo "2. Config Autostart Setting:"
cat ~/LEDMatrix/config/config.json | grep web_display_autostart
echo ""
echo "3. Recent Logs (last 20 lines):"
sudo journalctl -u ledmatrix-web -n 20 --no-pager
echo ""
echo "4. File Structure Check:"
ls -la ~/LEDMatrix/web_interface/
echo ""
echo "5. Python Import Test:"
cd ~/LEDMatrix
python3 -c "from web_interface.app import app; print('✓ Flask app imports successfully')" 2>&1
echo ""
echo "=== End of Diagnostic Report ==="
```
Save this as `diagnose_web.sh`, make it executable, and run it:
```bash
chmod +x diagnose_web.sh
./diagnose_web.sh
```
## Success Indicators
When the web interface is running correctly, you should see:
1. **Service Status:** "active (running)" in green
2. **Logs:** "Starting LED Matrix Web Interface V3..."
3. **Network:** Accessible at `http://<pi-ip>:5000`
4. **Process:** Python process listening on port 5000
```bash
# Check if it's listening
sudo netstat -tlnp | grep :5000
# or
sudo ss -tlnp | grep :5000
```
## Contact/Help
If you've tried all these steps and it still doesn't work, collect the following information:
1. Output from the diagnostic script above
2. Full service logs: `sudo journalctl -u ledmatrix-web -n 100 --no-pager`
3. Output from manual startup attempt
4. Git status and recent commits
This will help identify the exact issue.
@@ -1,405 +0,0 @@
# Web UI Reliability Improvements - Implementation Summary
This document summarizes the comprehensive reliability and maintainability improvements implemented for the web UI's plugin and configuration management.
## Overview
The implementation follows a four-phase approach, building foundational reliability infrastructure first, then adding state management, frontend improvements, and finally testing/monitoring capabilities.
## Phase 1: Foundation & Reliability Layer ✅
### 1.1 Atomic Configuration Saves
**Files Created:**
- `src/config_manager_atomic.py` - Atomic config save manager with backup/rollback
- Enhanced `src/config_manager.py` - Added atomic save methods
**Features:**
- Atomic file writes (write to temp → validate → atomic move)
- Automatic backups before saves (keeps last 5 backups)
- Rollback functionality to restore from backups
- Post-write validation with automatic rollback on failure
- Handles both main config and secrets files atomically
**Usage:**
```python
from src.config_manager import ConfigManager
config_manager = ConfigManager()
# Atomic save with backup
result = config_manager.save_config_atomic(new_config, create_backup=True)
# Rollback to previous version
config_manager.rollback_config()
# List available backups
backups = config_manager.list_backups()
```
### 1.2 Plugin Operation Queue
**Files Created:**
- `src/plugin_system/operation_types.py` - Operation type definitions
- `src/plugin_system/operation_queue.py` - Operation queue manager
**Features:**
- Serializes plugin operations (install, update, uninstall, enable, disable)
- Prevents concurrent operations on same plugin
- Operation status/progress tracking
- Operation cancellation support
- Operation history persistence
**Usage:**
```python
from src.plugin_system.operation_queue import PluginOperationQueue
from src.plugin_system.operation_types import OperationType
queue = PluginOperationQueue()
# Enqueue operation
operation_id = queue.enqueue_operation(
OperationType.INSTALL,
"plugin-id",
operation_callback=lambda op: install_plugin(op.plugin_id)
)
# Check status
status = queue.get_operation_status(operation_id)
# Cancel operation
queue.cancel_operation(operation_id)
```
### 1.3 Structured Error Handling
**Files Created:**
- `src/web_interface/errors.py` - Error codes and structured error classes
- `src/web_interface/error_handler.py` - Centralized error handling
**Features:**
- Error codes and categories (ConfigError, PluginError, ValidationError, etc.)
- Consistent error response format
- Error context (operation, plugin_id, config_key, etc.)
- Suggested fixes in error responses
- Structured error logging
**Usage:**
```python
from src.web_interface.error_handler import handle_errors, create_error_response
from src.web_interface.errors import ErrorCode
@handle_errors()
def my_endpoint():
# Errors automatically converted to structured format
pass
# Manual error response
return create_error_response(
ErrorCode.PLUGIN_NOT_FOUND,
"Plugin not found",
context={"plugin_id": "test-plugin"}
)
```
### 1.4 Health Monitoring
**Files Created:**
- `src/plugin_system/health_monitor.py` - Enhanced health monitoring
**Features:**
- Background health checks
- Health status determination (healthy/degraded/unhealthy)
- Health metrics aggregation
- Auto-recovery suggestions based on health status
**Usage:**
```python
from src.plugin_system.health_monitor import PluginHealthMonitor
monitor = PluginHealthMonitor(health_tracker)
monitor.start_monitoring()
# Get health status
status = monitor.get_plugin_health_status("plugin-id")
# Get comprehensive metrics
metrics = monitor.get_plugin_health_metrics("plugin-id")
```
## Phase 2: State Management & Synchronization ✅
### 2.1 Centralized Plugin State Management
**Files Created:**
- `src/plugin_system/state_manager.py` - Centralized state manager
**Features:**
- Single source of truth for plugin state
- State change events/notifications
- State persistence to disk
- State versioning for corruption detection
**Usage:**
```python
from src.plugin_system.state_manager import PluginStateManager
state_manager = PluginStateManager(state_file="plugin_state.json")
# Update state
state_manager.update_plugin_state("plugin-id", {
"enabled": True,
"version": "1.0.0"
})
# Subscribe to changes
state_manager.subscribe_to_state_changes(
callback=lambda plugin_id, old_state, new_state: print(f"{plugin_id} changed")
)
```
### 2.2 State Reconciliation
**Files Created:**
- `src/plugin_system/state_reconciliation.py` - State reconciliation system
**Features:**
- Detects inconsistencies between config, manager, disk, and state manager
- Auto-fixes safe inconsistencies
- Flags dangerous inconsistencies for manual review
- Comprehensive reconciliation reports
**Usage:**
```python
from src.plugin_system.state_reconciliation import StateReconciliation
reconciler = StateReconciliation(
state_manager, config_manager, plugin_manager, plugins_dir
)
# Run reconciliation
result = reconciler.reconcile_state()
print(f"Found {len(result.inconsistencies_found)} inconsistencies")
print(f"Fixed {len(result.inconsistencies_fixed)} automatically")
```
### 2.3 API Response Standardization
**Files Created:**
- `src/web_interface/api_helpers.py` - Standardized API response helpers
**Features:**
- Consistent success/error response format
- Request validation helpers
- Response metadata (timing, version, etc.)
**Usage:**
```python
from src.web_interface.api_helpers import success_response, error_response, validate_request_json
# Success response
return success_response(
data={"plugins": [...]},
message="Plugins loaded successfully"
)
# Error response
return error_response(
ErrorCode.PLUGIN_NOT_FOUND,
"Plugin not found",
status_code=404
)
# Request validation
data, error = validate_request_json(['plugin_id'])
if error:
return error
```
## Phase 3: Frontend Refactoring & UX ✅
### 3.1 Modularized JavaScript
**Files Created:**
- `web_interface/static/v3/js/plugins/api_client.js` - API communication
- `web_interface/static/v3/js/plugins/store_manager.js` - Plugin store logic
- `web_interface/static/v3/js/plugins/config_manager.js` - Config form management
- `web_interface/static/v3/js/plugins/install_manager.js` - Install/update logic
- `web_interface/static/v3/js/plugins/state_manager.js` - Frontend state management
- `web_interface/static/v3/js/utils/error_handler.js` - Frontend error handling
**Structure:**
- Split 4400+ line file into logical modules
- ES6 module pattern with proper exports
- Clear module boundaries and responsibilities
- Shared utilities for common operations
**Usage:**
```javascript
// API calls
const plugins = await PluginAPI.getInstalledPlugins();
await PluginAPI.togglePlugin("plugin-id", true);
// Store management
const storePlugins = await PluginStoreManager.loadStore();
await PluginStoreManager.installPlugin("plugin-id");
// State management
await PluginStateManager.loadInstalledPlugins();
PluginStateManager.setPluginEnabled("plugin-id", true);
// Error handling
errorHandler.displayError(error, "Failed to install plugin");
```
### 3.2 Improved Error Messages
**Features:**
- User-friendly error formatting
- Contextual help and suggestions
- Copy error details functionality
- Links to troubleshooting docs
### 3.3 Configuration UI Enhancements
**Features:**
- Real-time validation feedback
- Config diff viewer (structure in place)
- Config export/import (structure in place)
- Config templates/presets (structure in place)
## Phase 4: Testing & Monitoring ✅
### 4.1 Testing Infrastructure
**Files Created:**
- `test/web_interface/test_config_manager_atomic.py` - Tests for atomic config saves
- `test/web_interface/test_plugin_operation_queue.py` - Tests for operation queue
- `test/web_interface/integration/` - Directory for integration tests
**Coverage:**
- Unit tests for atomic config saves
- Unit tests for operation queue
- Integration test structure
### 4.2 Structured Logging
**Files Created:**
- `src/web_interface/logging_config.py` - Structured logging configuration
**Features:**
- JSON-formatted structured logging
- Plugin operation logging with context
- Config change logging with before/after values
- Error context logging
**Usage:**
```python
from src.web_interface.logging_config import (
setup_structured_logging,
log_plugin_operation,
log_config_change
)
# Setup logging
setup_structured_logging(use_json=True)
# Log operations
log_plugin_operation(
logger,
"install",
"plugin-id",
"success",
context={"version": "1.0.0"}
)
# Log config changes
log_config_change(
logger,
"plugin-id",
"save",
before=old_config,
after=new_config
)
```
### 4.3 Operation History & Audit Log
**Files Created:**
- `src/plugin_system/operation_history.py` - Operation history tracker
**Features:**
- Tracks all plugin operations
- Tracks all config changes
- Persistent storage
- Filtering and querying
**Usage:**
```python
from src.plugin_system.operation_history import OperationHistory
history = OperationHistory(history_file="operation_history.json")
# Record operation
history.record_operation(
"install",
plugin_id="plugin-id",
status="success",
user="admin"
)
# Get history
records = history.get_history(
limit=50,
plugin_id="plugin-id"
)
```
## Integration Notes
### Backward Compatibility
All changes maintain backward compatibility:
- Existing API endpoints continue to work
- Old code can gradually migrate to new infrastructure
- Feature flags can be added for gradual rollout
### Migration Path
1. **Phase 1** infrastructure is ready to use but not yet integrated into all endpoints
2. **Phase 2** state management can be integrated incrementally
3. **Phase 3** frontend modules are available but original file still works
4. **Phase 4** testing and logging can be enabled gradually
### Next Steps
1. Integrate atomic config saves into existing save endpoints
2. Integrate operation queue into plugin install/update/uninstall endpoints
3. Use structured errors in all API endpoints
4. Integrate state manager with plugin manager
5. Migrate frontend code to use new modules
6. Add integration tests for critical flows
7. Enable structured logging in production
## Benefits
1. **Reliability**: Atomic saves prevent config corruption, operation queue prevents conflicts
2. **Debuggability**: Structured errors and logging provide clear context
3. **Maintainability**: Modular code is easier to understand and modify
4. **Consistency**: Standardized APIs and error handling
5. **Observability**: Health monitoring and operation history provide visibility
## Testing
Run tests with:
```bash
python -m pytest test/web_interface/
```
## Documentation
- See individual module docstrings for detailed API documentation
- Error codes are documented in `src/web_interface/errors.py`
- Operation types are documented in `src/plugin_system/operation_types.py`
-194
View File
@@ -1,194 +0,0 @@
# WiFi Monitor Ethernet Check Fix
## Problem
The WiFi monitor service was enabling Access Point (AP) mode whenever WiFi was disconnected, even when the Raspberry Pi was connected via Ethernet. This caused:
- AP mode to activate unnecessarily when Ethernet was available
- Potential network conflicts
- Confusion for users with hardwired connections
## Solution
Updated the WiFi manager to check for Ethernet connectivity before enabling AP mode. AP mode will now only be enabled when:
- **WiFi is NOT connected** AND
- **Ethernet is NOT connected**
## Changes Made
### 1. Added Ethernet Detection Method
Added `_is_ethernet_connected()` method to `src/wifi_manager.py` that:
- Checks for active Ethernet interfaces (eth0, enp*, etc.)
- Verifies the interface has an IP address
- Uses `nmcli` if available, falls back to `ip` command
- Returns `True` if Ethernet is connected and has an IP
### 2. Updated AP Mode Enable Logic
Modified `enable_ap_mode()` to:
- Check for Ethernet connection before enabling AP mode
- Return an error message if Ethernet is connected: "Cannot enable AP mode while Ethernet is connected"
### 3. Updated AP Mode Management Logic
Modified `check_and_manage_ap_mode()` to:
- Check both WiFi and Ethernet status
- Only enable AP mode if both are disconnected
- Disable AP mode if either WiFi or Ethernet connects
- Log appropriate messages for each scenario
### 4. Enhanced Logging
Updated `wifi_monitor_daemon.py` to:
- Log Ethernet connection status
- Include Ethernet status in state change detection
- Log when AP mode is disabled due to Ethernet connection
## Testing
### Verify Ethernet Detection
```bash
# Check if Ethernet is detected
python3 -c "
from src.wifi_manager import WiFiManager
wm = WiFiManager()
print('Ethernet connected:', wm._is_ethernet_connected())
"
```
### Test AP Mode Behavior
1. **With Ethernet connected**:
```bash
# AP mode should NOT enable
sudo systemctl restart ledmatrix-wifi-monitor
sudo journalctl -u ledmatrix-wifi-monitor -f
# Should see: "Cannot enable AP mode while Ethernet is connected"
```
2. **With Ethernet disconnected and WiFi disconnected**:
```bash
# Disconnect Ethernet cable
# AP mode SHOULD enable
sudo journalctl -u ledmatrix-wifi-monitor -f
# Should see: "Auto-enabled AP mode (no WiFi or Ethernet connection)"
```
3. **With Ethernet connected and WiFi connects**:
```bash
# Connect WiFi
# AP mode should disable if it was active
sudo journalctl -u ledmatrix-wifi-monitor -f
# Should see: "Auto-disabled AP mode (WiFi connected)"
```
4. **With Ethernet connects while AP is active**:
```bash
# Connect Ethernet cable while AP mode is active
# AP mode should disable
sudo journalctl -u ledmatrix-wifi-monitor -f
# Should see: "Auto-disabled AP mode (Ethernet connected)"
```
## Deployment
### On Existing Installations
1. **Restart the WiFi monitor service**:
```bash
sudo systemctl restart ledmatrix-wifi-monitor
```
2. **If AP mode is currently active and Ethernet is connected**, it will automatically disable:
```bash
# Check current status
sudo systemctl status hostapd
# The service should automatically disable AP mode within 30 seconds
# Or manually disable:
sudo systemctl stop hostapd dnsmasq
```
3. **Verify the fix**:
```bash
# Check logs
sudo journalctl -u ledmatrix-wifi-monitor -n 20
# Should see messages about Ethernet connection status
```
### On New Installations
The fix is included automatically - no additional steps needed.
## Behavior Summary
| WiFi Status | Ethernet Status | AP Mode | Reason |
|------------|----------------|---------|--------|
| Connected | Connected | ❌ Disabled | Both connections available |
| Connected | Disconnected | ❌ Disabled | WiFi available |
| Disconnected | Connected | ❌ Disabled | Ethernet available |
| Disconnected | Disconnected | ✅ Enabled | No network connection |
## Troubleshooting
### AP Mode Still Enables with Ethernet Connected
1. **Check Ethernet detection**:
```bash
python3 -c "
from src.wifi_manager import WiFiManager
wm = WiFiManager()
print('Ethernet connected:', wm._is_ethernet_connected())
"
```
2. **Check network interface status**:
```bash
nmcli device status
# OR
ip addr show
```
3. **Verify Ethernet has IP address**:
```bash
ip addr show eth0
# Should show an "inet" address (not just 127.0.0.1)
```
### Ethernet Not Detected
If Ethernet is connected but not detected:
1. **Check interface name**:
```bash
ip link show
# Look for Ethernet interfaces (may be eth0, enp*, etc.)
```
2. **Check NetworkManager status**:
```bash
sudo systemctl status NetworkManager
```
3. **Manually check interface**:
```bash
nmcli device status | grep ethernet
```
## Related Files
- `src/wifi_manager.py` - Main WiFi management logic
- `scripts/utils/wifi_monitor_daemon.py` - Background daemon that monitors WiFi/Ethernet
- `scripts/install/install_wifi_monitor.sh` - Installation script for WiFi monitor service
## Notes
- The Ethernet check uses `nmcli` if available (preferred), otherwise falls back to `ip` command
- The check verifies that the interface has an actual IP address (not just link up)
- AP mode will automatically disable within 30 seconds (check interval) when Ethernet connects
- Manual AP mode enable via web interface will also respect Ethernet connection status
-368
View File
@@ -1,368 +0,0 @@
# WiFi Setup Feature
The LED Matrix project includes a WiFi setup feature that allows you to configure WiFi connections through a web interface. When the Raspberry Pi is not connected to WiFi, it automatically broadcasts an access point (AP) that you can connect to for initial setup.
## Features
- **Automatic AP Mode**: When no WiFi connection is detected, the Raspberry Pi automatically creates a WiFi access point named "LEDMatrix-Setup"
- **Web Interface**: Access the WiFi setup interface through your web browser
- **Network Scanning**: Scan for available WiFi networks from the web interface
- **Secure Connection**: Save WiFi credentials securely
- **Automatic Management**: The WiFi monitor daemon automatically enables/disables AP mode based on connection status
## Requirements
The following packages are required for WiFi setup functionality:
- **hostapd**: Access point software
- **dnsmasq**: DHCP server for AP mode
- **NetworkManager** (or **iwlist**): WiFi management tools
These packages are automatically checked and can be installed during the WiFi monitor service installation.
## Installation
### 1. Install WiFi Monitor Service
Run the installation script to set up the WiFi monitor daemon:
```bash
cd /home/ledpi/LEDMatrix
sudo ./scripts/install/install_wifi_monitor.sh
```
This script will:
- Check for required packages and offer to install them
- Create the systemd service file
- Enable and start the WiFi monitor service
- Configure the service to start on boot
### 2. Verify Service Status
Check that the WiFi monitor service is running:
```bash
sudo systemctl status ledmatrix-wifi-monitor
```
You should see output indicating the service is active and running.
## Usage
### Accessing the WiFi Setup Interface
1. **If WiFi is NOT connected**: The Raspberry Pi will automatically create an access point (after a 90-second grace period)
- Connect to the WiFi network: **LEDMatrix-Setup** (open network, no password required)
- Open a web browser and navigate to: `http://192.168.4.1:5000` or `http://192.168.4.1` (captive portal may redirect)
- Or use the IP address shown in the web interface
2. **If WiFi IS connected**: Access the web interface normally
- Navigate to: `http://<raspberry-pi-ip>:5000`
- Click on the **WiFi** tab in the navigation
### Connecting to a WiFi Network
1. Navigate to the **WiFi** tab in the web interface
2. Click **Scan** to search for available networks
3. Select a network from the dropdown menu, or enter the SSID manually
4. Enter the WiFi password (leave empty for open networks)
5. Click **Connect**
6. The system will attempt to connect to the selected network
7. Once connected, AP mode will automatically disable
### Manual AP Mode Control
You can manually enable or disable AP mode from the web interface:
- **Enable AP Mode**: Click "Enable AP Mode" button (only available when WiFi is not connected)
- **Disable AP Mode**: Click "Disable AP Mode" button (only available when AP mode is active)
## How It Works
### WiFi Monitor Daemon
The WiFi monitor daemon (`wifi_monitor_daemon.py`) runs as a background service that:
1. Checks WiFi connection status every 30 seconds (configurable)
2. Automatically enables AP mode only if:
- `auto_enable_ap_mode` is enabled in config AND
- No WiFi connection is detected AND
- No Ethernet connection is detected
3. Automatically disables AP mode when WiFi or Ethernet connection is established
4. Logs all state changes for troubleshooting
**Note**: By default, `auto_enable_ap_mode` is `true`, meaning AP mode will automatically activate when both WiFi and Ethernet are disconnected. However, there's a 90-second grace period (3 consecutive checks at 30-second intervals) to prevent AP mode from enabling on transient network hiccups. This ensures you can always configure the device even when it has no network connection.
### WiFi Manager Module
The WiFi manager (`src/wifi_manager.py`) provides:
- **Connection Status**: Checks current WiFi connection state
- **Network Scanning**: Scans for available WiFi networks
- **Connection Management**: Connects to WiFi networks and saves credentials
- **AP Mode Control**: Manages access point mode (hostapd/dnsmasq)
### Configuration
WiFi settings are stored in `config/wifi_config.json`:
```json
{
"ap_ssid": "LEDMatrix-Setup",
"ap_password": "ledmatrix123",
"ap_channel": 7,
"auto_enable_ap_mode": true,
"saved_networks": [
{
"ssid": "MyNetwork",
"password": "mypassword",
"saved_at": 1234567890.0
}
]
}
```
**Configuration Options:**
- `ap_ssid`: SSID for the access point (default: "LEDMatrix-Setup")
- `ap_channel`: WiFi channel for AP mode (default: 7)
- `auto_enable_ap_mode`: Automatically enable AP mode when WiFi/Ethernet disconnect (default: `true`)
- When `true`: AP mode automatically enables after a 90-second grace period when both WiFi and Ethernet are disconnected
- When `false`: AP mode must be manually enabled through the web interface
- `saved_networks`: List of saved WiFi network credentials
**Note**: The access point is configured as an open network (no password required) for ease of initial setup. This allows any device to connect without credentials.
### Access Point Configuration
The AP mode uses `hostapd` and `dnsmasq` for access point functionality:
- **SSID**: LEDMatrix-Setup (configurable)
- **IP Range**: 192.168.4.2 - 192.168.4.20
- **Gateway**: 192.168.4.1
- **Channel**: 7 (configurable)
## Verification
### Running the WiFi Verification Script
Use the comprehensive verification script to check your WiFi setup:
```bash
cd /home/ledpi/LEDMatrix
./scripts/verify_wifi_setup.sh
```
This script checks:
- Required packages are installed
- WiFi monitor service is running
- Configuration files are valid
- WiFi permissions are configured
- WiFi interface is available
- WiFi radio status
- Current connection status
- AP mode status
- WiFi Manager module availability
- Web interface API accessibility
The script provides a summary with passed/warning/failed checks to help diagnose issues.
## Troubleshooting
### WiFi Monitor Service Not Starting
Check the service logs:
```bash
sudo journalctl -u ledmatrix-wifi-monitor -n 50
```
Common issues:
- Missing packages (hostapd, dnsmasq)
- Permission issues
- Network interface not available
### Cannot Access AP Mode
1. Check if AP mode is active:
```bash
sudo systemctl status hostapd
```
2. Check if dnsmasq is running:
```bash
sudo systemctl status dnsmasq
```
3. Verify WiFi interface exists:
```bash
ip link show wlan0
```
### Cannot Connect to WiFi Network
1. Verify the SSID and password are correct
2. Check if the network requires a password (some networks may appear open but require a password)
3. Check WiFi monitor logs for connection errors:
```bash
sudo journalctl -u ledmatrix-wifi-monitor -f
```
4. Check NetworkManager logs:
```bash
sudo journalctl -u NetworkManager -n 50
```
### AP Mode Not Disabling
If AP mode doesn't disable after connecting to WiFi:
1. Check WiFi connection status:
```bash
nmcli device status
```
2. Manually disable AP mode from the web interface
3. Restart the WiFi monitor service:
```bash
sudo systemctl restart ledmatrix-wifi-monitor
```
## Service Management
### Useful Commands
```bash
# Check service status
sudo systemctl status ledmatrix-wifi-monitor
# Start the service
sudo systemctl start ledmatrix-wifi-monitor
# Stop the service
sudo systemctl stop ledmatrix-wifi-monitor
# Restart the service
sudo systemctl restart ledmatrix-wifi-monitor
# View logs
sudo journalctl -u ledmatrix-wifi-monitor -f
# Disable service from starting on boot
sudo systemctl disable ledmatrix-wifi-monitor
# Enable service to start on boot
sudo systemctl enable ledmatrix-wifi-monitor
```
### Configuration Options
You can modify the check interval by editing the service file:
```bash
sudo systemctl edit ledmatrix-wifi-monitor
```
Or modify the service file directly:
```bash
sudo nano /etc/systemd/system/ledmatrix-wifi-monitor.service
```
Change the `--interval` parameter in the `ExecStart` line (default is 30 seconds).
After modifying, reload and restart:
```bash
sudo systemctl daemon-reload
sudo systemctl restart ledmatrix-wifi-monitor
```
## Security Considerations
- **Open AP Network**: The access point is configured as an open network (no password) for ease of initial setup. This allows any device within range to connect to the setup network. Consider your deployment environment when using this feature.
- **WiFi Credentials**: Saved WiFi credentials are stored in `config/wifi_config.json`. Ensure proper file permissions:
```bash
sudo chmod 600 config/wifi_config.json
```
- **Network Access**: When in AP mode, anyone within range can connect to the setup network. This is by design to allow easy initial configuration. For production deployments in secure environments, consider using the web interface when connected to WiFi instead.
## API Endpoints
The WiFi setup feature exposes the following API endpoints:
- `GET /api/v3/wifi/status` - Get current WiFi connection status
- `GET /api/v3/wifi/scan` - Scan for available WiFi networks
- `POST /api/v3/wifi/connect` - Connect to a WiFi network
- `POST /api/v3/wifi/ap/enable` - Enable access point mode
- `POST /api/v3/wifi/ap/disable` - Disable access point mode
## Technical Details
### WiFi Detection Methods
The WiFi manager tries multiple methods to detect WiFi status:
1. **NetworkManager (nmcli)** - Preferred method if available
2. **iwconfig** - Fallback method for systems without NetworkManager
### Network Scanning
The system supports multiple scanning methods:
1. **nmcli** - Fast, preferred method
2. **iwlist** - Fallback method for older systems
### Access Point Setup
AP mode configuration:
- Uses `hostapd` (preferred) or `nmcli hotspot` (fallback) for WiFi access point functionality
- Uses `dnsmasq` for DHCP and DNS services (hostapd mode only)
- Configures wlan0 interface in AP mode
- Provides DHCP range: 192.168.4.2-20
- Gateway IP: 192.168.4.1
- **Open network**: No password required (configures as open network for easy setup)
- Captive portal: DNS redirection for automatic browser redirects (hostapd mode only)
## Development
### Testing WiFi Manager
You can test the WiFi manager directly:
```python
from src.wifi_manager import WiFiManager
# Create WiFi manager instance
wifi_manager = WiFiManager()
# Get status
status = wifi_manager.get_wifi_status()
print(f"Connected: {status.connected}, SSID: {status.ssid}")
# Scan networks
networks = wifi_manager.scan_networks()
for net in networks:
print(f"{net.ssid}: {net.signal}% ({net.security})")
# Connect to network
success, message = wifi_manager.connect_to_network("MyNetwork", "password")
print(f"Connection: {success}, Message: {message}")
```
### Running Monitor Daemon Manually
For testing, you can run the daemon in foreground mode:
```bash
sudo python3 wifi_monitor_daemon.py --interval 10 --foreground
```
## Support
For issues or questions:
1. Check the logs: `sudo journalctl -u ledmatrix-wifi-monitor -f`
2. Review this documentation
3. Check the main project README for general troubleshooting
4. Open an issue on GitHub if needed
+2 -1
View File
@@ -10,7 +10,8 @@ plugin without breaking a size or screen you didn't think to test.
There is **no fixed set of supported panel sizes** — an RGB matrix build can be
any width/height and configuration (square, rectangle, 2×2, 4×4, 8×2, long
strips, tall stacks). Plugins are expected to read dimensions dynamically
(`self.display_manager.matrix.width/height`) and lay themselves out
(`self.display_manager.width/height` — not `matrix.width/height`, since
`matrix` is `None` when hardware init fails) and lay themselves out
accordingly, so a hardcoded coordinate or unscaled font shows up as a failure
here.
+18 -73
View File
@@ -1,7 +1,6 @@
{
"version": "1.0.0",
"last_updated": "2025-01-09T12:00:00Z",
"description": "Official plugin registry for LEDMatrix",
"last_updated": "2026-09-03",
"plugins": [
{
"id": "hello-world",
@@ -10,86 +9,32 @@
"author": "ChuckBuilds",
"category": "example",
"tags": ["example", "tutorial", "beginner"],
"repo": "https://github.com/ChuckBuilds/LEDMatrix",
"repo": "https://github.com/ChuckBuilds/ledmatrix-plugins",
"branch": "main",
"path": "plugins/hello-world",
"versions": [
{
"version": "1.0.0",
"ledmatrix_min_version": "2.0.0",
"released": "2025-01-09",
"download_url": "https://github.com/ChuckBuilds/LEDMatrix/archive/refs/heads/main.zip",
"changelog": "Initial release"
}
],
"plugin_path": "plugins/hello-world",
"stars": 0,
"downloads": 0,
"last_updated": "2025-01-09",
"last_updated": "2026-09-03",
"verified": true,
"documentation": "https://github.com/ChuckBuilds/LEDMatrix/blob/main/plugins/hello-world/README.md"
"screenshot": "",
"latest_version": "1.0.0"
},
{
"id": "clock-simple",
"name": "Simple Clock",
"description": "A clean, simple clock display with date and time",
"author": "ChuckBuilds",
"category": "time",
"tags": ["clock", "time", "date"],
"repo": "https://github.com/ChuckBuilds/LEDMatrix",
"id": "my-third-party-plugin",
"name": "My Third-Party Plugin",
"description": "A plugin kept in its own repository (empty plugin_path)",
"author": "YourName",
"category": "custom",
"tags": ["example"],
"repo": "https://github.com/YourName/ledmatrix-my-third-party-plugin",
"branch": "main",
"path": "plugins/clock-simple",
"versions": [
{
"version": "1.0.0",
"ledmatrix_min_version": "2.0.0",
"released": "2025-01-09",
"download_url": "https://github.com/ChuckBuilds/LEDMatrix/archive/refs/heads/main.zip",
"changelog": "Initial release"
}
],
"plugin_path": "",
"stars": 0,
"downloads": 0,
"last_updated": "2025-01-09",
"verified": true,
"documentation": "https://github.com/ChuckBuilds/LEDMatrix/blob/main/plugins/clock-simple/README.md"
}
],
"categories": [
{
"id": "time",
"name": "Time & Clocks",
"description": "Clock displays, timers, and time-related plugins"
},
{
"id": "sports",
"name": "Sports",
"description": "Scoreboards, schedules, and sports statistics"
},
{
"id": "weather",
"name": "Weather",
"description": "Weather forecasts and conditions"
},
{
"id": "finance",
"name": "Finance",
"description": "Stock tickers, crypto, and market data"
},
{
"id": "entertainment",
"name": "Entertainment",
"description": "Games, animations, and media displays"
},
{
"id": "example",
"name": "Examples & Tutorials",
"description": "Example plugins for learning"
},
{
"id": "custom",
"name": "Custom",
"description": "Unique and miscellaneous displays"
"last_updated": "2026-09-03",
"verified": false,
"screenshot": "",
"latest_version": "1.0.0"
}
]
}
+36
View File
@@ -281,6 +281,42 @@ Guidelines:
their own collapsible sections) and is safely ignored by older cores, so
adding it never breaks compatibility.
## Hiding Fields From the Form (`x-display: "hidden"`)
Add `"x-display": "hidden"` to a property that must stay in the schema but
should not appear as a control: a deprecated key kept so existing configs keep
validating, or an internal value such as an auto-generated row id.
```json
{
"properties": {
"radar_zoom": {
"type": "integer",
"default": 6,
"title": "Radar Zoom Level (deprecated)",
"x-display": "hidden"
}
}
}
```
What the core does with it:
- **Not rendered** at any depth: top-level fields, children of an object
section, and properties of array-of-object items (never a table column, even
if `x-columns` names it, and never in the row editor). A hidden field flagged
`x-advanced` is not listed or counted in Advanced Settings, and an object
whose children are all hidden draws no empty section. Hidden fields don't
show up in the settings search either, since it indexes the rendered form.
- **Stored value preserved on save.** Saving the form never changes a hidden
value. The unchecked-checkbox rule ignores a hidden boolean. Array rows carry
a hidden property's stored value through the form, so the value survives the
row being posted back; a new row gets no value (the plugin fills it in).
- **The API is unaffected.** A JSON save to `POST /api/v3/plugins/config` can
still set a hidden field.
Older cores ignore the flag and render the field as a normal control.
## Creating Custom Widgets
### Step 1: Create Widget File
+34 -13
View File
@@ -1504,6 +1504,9 @@ echo "------------------------------------------------"
# Create sudoers configuration for the web interface
echo "Creating sudoers configuration..."
SUDOERS_FILE="/etc/sudoers.d/ledmatrix_web"
# A predictable name in a world-writable directory is a symlink target;
# root writes the rules here, so let mktemp pick the name.
SUDOERS_TMP=$(mktemp "${TMPDIR:-/tmp}/ledmatrix_web_sudoers.XXXXXX")
# Get command paths
PYTHON_PATH=$(which python3)
@@ -1514,7 +1517,7 @@ BASH_PATH=$(which bash)
JOURNALCTL_PATH=$(which journalctl 2>/dev/null || true)
# Create sudoers content
cat > /tmp/ledmatrix_web_sudoers << EOF
cat > "$SUDOERS_TMP" << EOF
# LED Matrix Web Interface passwordless sudo configuration
# This allows the web interface user to run specific commands without a password
@@ -1532,16 +1535,13 @@ $ACTUAL_USER ALL=(ALL) NOPASSWD: $SYSTEMCTL_PATH is-active ledmatrix.service
$ACTUAL_USER ALL=(ALL) NOPASSWD: $SYSTEMCTL_PATH start ledmatrix-web.service
$ACTUAL_USER ALL=(ALL) NOPASSWD: $SYSTEMCTL_PATH stop ledmatrix-web.service
$ACTUAL_USER ALL=(ALL) NOPASSWD: $SYSTEMCTL_PATH restart ledmatrix-web.service
$ACTUAL_USER ALL=(ALL) NOPASSWD: $PYTHON_PATH $PROJECT_ROOT_DIR/display_controller.py
$ACTUAL_USER ALL=(ALL) NOPASSWD: $BASH_PATH $PROJECT_ROOT_DIR/start_display.sh
$ACTUAL_USER ALL=(ALL) NOPASSWD: $BASH_PATH $PROJECT_ROOT_DIR/stop_display.sh
$ACTUAL_USER ALL=(ALL) NOPASSWD: $BASH_PATH $PROJECT_ROOT_DIR/scripts/fix_perms/safe_plugin_rm.sh *
# Install a requirements.txt as root via vetted helper, so packages are visible
# to root-run ledmatrix.service (not just the web interface's own user).
$ACTUAL_USER ALL=(ALL) NOPASSWD: $BASH_PATH $PROJECT_ROOT_DIR/scripts/fix_perms/safe_pip_install.sh *
EOF
if [ -n "$JOURNALCTL_PATH" ]; then
cat >> /tmp/ledmatrix_web_sudoers << EOF
cat >> "$SUDOERS_TMP" << EOF
# NOEXEC, because these rules end in a wildcard and journalctl starts a pager
# when its output is a terminal. From that pager (less) a "!sh" is a root
# shell -- the standard journalctl escalation. The web interface always passes
@@ -1555,17 +1555,38 @@ $ACTUAL_USER ALL=(ALL) NOPASSWD:NOEXEC: $JOURNALCTL_PATH -t ledmatrix *
EOF
fi
if [ -f "$SUDOERS_FILE" ] && cmp -s /tmp/ledmatrix_web_sudoers "$SUDOERS_FILE"; then
echo "Sudoers configuration already up to date"
rm /tmp/ledmatrix_web_sudoers
# Never install rules we have not parsed. A malformed drop-in in
# /etc/sudoers.d makes sudo refuse every command for every user, which on a
# headless Pi leaves no way in at all. If the rules do not parse, say so and
# keep whatever is already installed.
SUDOERS_VALID=1
if command -v visudo >/dev/null 2>&1; then
if ! visudo -c -f "$SUDOERS_TMP" >/dev/null 2>&1; then
SUDOERS_VALID=0
echo "⚠ The generated sudoers rules did not parse:" >&2
visudo -c -f "$SUDOERS_TMP" >&2 || true
echo "⚠ Leaving $SUDOERS_FILE unchanged. The web interface cannot control" >&2
echo " the display service until this is fixed." >&2
fi
else
echo "Installing/updating sudoers configuration..."
cp /tmp/ledmatrix_web_sudoers "$SUDOERS_FILE"
chmod 440 "$SUDOERS_FILE"
rm /tmp/ledmatrix_web_sudoers
echo "⚠ visudo not found; installing the sudoers rules unvalidated"
fi
echo "✓ Passwordless sudo access configured"
if [ "$SUDOERS_VALID" = "0" ]; then
rm -f "$SUDOERS_TMP"
elif [ -f "$SUDOERS_FILE" ] && cmp -s "$SUDOERS_TMP" "$SUDOERS_FILE"; then
echo "Sudoers configuration already up to date"
rm -f "$SUDOERS_TMP"
else
echo "Installing/updating sudoers configuration..."
cp "$SUDOERS_TMP" "$SUDOERS_FILE"
chmod 440 "$SUDOERS_FILE"
rm -f "$SUDOERS_TMP"
fi
if [ "$SUDOERS_VALID" = "1" ]; then
echo "✓ Passwordless sudo access configured"
fi
echo ""
CURRENT_STEP="Configure WiFi management permissions"
+7 -2
View File
@@ -114,5 +114,10 @@ python3 integrations/mqtt_bridge/ledmatrix_mqtt_bridge.py --config integrations/
discovery itself. Discovery is lazy and normally happens because somebody
opened the dashboard; without that endpoint a bridge that never does would
see an empty list.
- Brightness writes `display.hardware.brightness` through `/api/v3/config/main`.
The display service picks it up on its next restart, not instantly.
- Brightness writes `display.hardware.brightness` by posting
`{"brightness": N}` to `/api/v3/config/main`. A JSON save changes only the
keys it sends, so the other display settings are left as they were. The
display service's config hot reload notices the change within a few seconds
and applies it without a restart (unless `LEDMATRIX_HOT_RELOAD=false`; while
a dim schedule is dimming the panel, the dim level wins until the dim period
ends).
+90 -8
View File
@@ -10,6 +10,7 @@ API Version: 1.0.0
import json
import os
import re
import stat
import time
import fcntl
from pathlib import Path
@@ -18,6 +19,7 @@ from PIL import Image
from src.plugin_system.base_plugin import BasePlugin, VegasDisplayMode
from src.logging_config import get_logger
from src.device_location import DeviceLocationResolver, apply_device_location
from pixlet_renderer import PixletRenderer
from frame_extractor import FrameExtractor
@@ -228,6 +230,10 @@ class StarlarkAppsPlugin(BasePlugin):
self.current_app: Optional[StarlarkApp] = None
self.last_update_check = 0
# Unset location fields render at the device's location, not the
# app author's default (usually San Francisco).
self.device_location = DeviceLocationResolver(cache_manager, self.logger)
# Check Pixlet availability
if not self.pixlet.is_available():
self.logger.error("Pixlet not available - Starlark apps will not work")
@@ -239,7 +245,7 @@ class StarlarkAppsPlugin(BasePlugin):
# Calculate optimal magnification based on display size
self.calculated_magnify = self._calculate_optimal_magnify()
if self.calculated_magnify > 1:
self.logger.info(f"Display size: {self.display_manager.matrix.width}x{self.display_manager.matrix.height}, "
self.logger.info(f"Display size: {self.display_manager.width}x{self.display_manager.height}, "
f"recommended magnify: {self.calculated_magnify}")
# Load installed apps
@@ -323,8 +329,8 @@ class StarlarkAppsPlugin(BasePlugin):
Recommended magnify value (1-8)
"""
try:
display_width = self.display_manager.matrix.width
display_height = self.display_manager.matrix.height
display_width = self.display_manager.width
display_height = self.display_manager.height
# Tronbyte native resolution
NATIVE_WIDTH = 64
@@ -362,8 +368,8 @@ class StarlarkAppsPlugin(BasePlugin):
Dictionary with recommendation details
"""
try:
display_width = self.display_manager.matrix.width
display_height = self.display_manager.matrix.height
display_width = self.display_manager.width
display_height = self.display_manager.height
NATIVE_WIDTH = 64
NATIVE_HEIGHT = 32
@@ -457,12 +463,77 @@ class StarlarkAppsPlugin(BasePlugin):
apps_dir = project_root / "starlark-apps"
except Exception:
# Fallback to current working directory
apps_dir = Path.cwd() / "starlark-apps"
project_root = Path.cwd()
apps_dir = project_root / "starlark-apps"
# Create directory if it doesn't exist
apps_dir.mkdir(parents=True, exist_ok=True)
self._hand_apps_dir_to_checkout_owner(apps_dir, project_root)
return apps_dir
def _hand_apps_dir_to_checkout_owner(self, apps_dir: Path, project_root: Path) -> None:
"""Give the apps directory to whoever owns the checkout.
This directory is not in the repository, so it is created lazily by
whichever process reaches it first -- and the two that do run as
different users. The display service is `User=root`
(systemd/ledmatrix.service) and instantiates this plugin at startup,
which is where `_get_apps_directory` is called from. The web interface
is `User=<login user>` (systemd/ledmatrix-web.service) and is what
actually installs apps.
On a fresh install the display service usually wins that race -- the
documented first step is to install pixlet and reboot -- so the
directory lands root-owned, and every subsequent install from the web
UI fails on PermissionError. The user sees only "Failed to install
from repository", with nothing pointing at ownership.
The web user cannot repair this; it lacks permission to chown. Root
can, so root does it here, on every startup. That also heals installs
already broken by this, without the user having to find the chown.
"""
geteuid = getattr(os, "geteuid", None)
chown = getattr(os, "chown", None)
if geteuid is None or chown is None or geteuid() != 0:
# Not root, or not a platform with POSIX ownership. If the
# directory is wrong we cannot fix it, and must not pretend to.
return
try:
owner = project_root.stat()
except OSError:
return
if owner.st_uid == 0:
# The checkout genuinely belongs to root, so root owning the apps
# directory is correct and there is nobody to hand it to.
return
# Deepest first, with the directory itself last. Handing over the
# container before its contents would briefly let a local user rename
# entries underneath a repair that is still running.
descendants = sorted(apps_dir.rglob("*"),
key=lambda p: len(p.parts), reverse=True)
for path in (*descendants, apps_dir):
try:
st = os.lstat(path)
except OSError:
continue
if stat.S_ISLNK(st.st_mode):
# Never hand over a link's target. Anyone able to write in
# this directory could otherwise point a symlink at a
# root-owned file and have this give it away -- the whole
# point of the loop is that it runs as root.
continue
if st.st_uid == owner.st_uid and st.st_gid == owner.st_gid:
continue
try:
chown(path, owner.st_uid, owner.st_gid, follow_symlinks=False)
except OSError as e:
self.logger.warning(
"Could not hand %s to uid %s: %s -- installs from the web "
"interface will fail until this is chowned manually",
path, owner.st_uid, e,
)
def _sanitize_app_id(self, app_id: str) -> str:
"""
Sanitize app_id into a safe slug for use in file paths.
@@ -816,6 +887,10 @@ class StarlarkAppsPlugin(BasePlugin):
# Filter out LEDMatrix-internal timing/sizing keys before passing to pixlet
INTERNAL_KEYS = {'render_interval', 'display_duration', 'render_width', 'render_height'}
pixlet_config = {k: v for k, v in app.config.items() if k not in INTERNAL_KEYS}
# Applied here rather than saved into config.json, so a later
# change to the device location reaches the next render.
pixlet_config = apply_device_location(
pixlet_config, app.schema, self.device_location, self.global_config)
success, error = self.pixlet.render(
star_file=str(app.star_file),
@@ -852,8 +927,8 @@ class StarlarkAppsPlugin(BasePlugin):
# Scale frames if needed
if self.config.get("scale_output", True):
width = self.display_manager.matrix.width
height = self.display_manager.matrix.height
width = self.display_manager.width
height = self.display_manager.height
# Get scaling method from config
scale_method_str = self.config.get("scale_method", "nearest")
@@ -1011,6 +1086,13 @@ class StarlarkAppsPlugin(BasePlugin):
self.logger.info(f"Installed Starlark app: {app_id} (sanitized: {safe_app_id})")
return True
except PermissionError:
# Deliberately not folded into the False below. A False here is
# reported as a generic install failure, which is how the
# directory-ownership bug stayed invisible: the caller could not
# tell "this app is broken" from "this process cannot write here".
# The routes turn this into a message that names the fix.
raise
except Exception as e:
self.logger.error(f"Error installing app {app_id}: {e}")
return False
-17
View File
@@ -41,23 +41,6 @@ if debug_mode:
print(f"DEBUG: Current working directory: {os.getcwd()}", flush=True)
print(f"DEBUG: EMULATOR mode: {os.environ.get('EMULATOR', 'false')}", flush=True)
# Additional debugging for plugin system (only in debug mode)
if debug_mode:
try:
plugin_system_path = os.path.join(project_dir, 'src', 'plugin_system')
if plugin_system_path not in sys.path:
sys.path.insert(0, plugin_system_path)
print(f"DEBUG: Added plugin_system path to sys.path: {plugin_system_path}", flush=True)
# Try to import the plugin system directly to get better error info
print("DEBUG: Attempting to import src.plugin_system...", flush=True)
print("DEBUG: Plugin system import successful", flush=True)
except ImportError as e:
print(f"DEBUG: Plugin system import failed: {e}", flush=True)
print(f"DEBUG: Import error details: {type(e).__name__}", flush=True)
except Exception as e:
print(f"DEBUG: Unexpected error during plugin system import: {e}", flush=True)
# Configure logging before importing any other modules
# Use centralized logging configuration
from src.logging_config import setup_logging
-120
View File
@@ -1,120 +0,0 @@
# NBA Logo Downloader
This script downloads all NBA team logos from the ESPN API and saves
them in the `assets/sports/nba_logos/` directory.
> **Heads up:** the NBA leaderboard and basketball scoreboards now
> live as plugins in the
> [`ledmatrix-plugins`](https://github.com/ChuckBuilds/ledmatrix-plugins)
> repo (`basketball-scoreboard`, `ledmatrix-leaderboard`). Those
> plugins download the logos they need automatically on first display.
> This standalone script is mainly useful when you want to pre-populate
> the assets directory ahead of time, or for development/debugging.
All commands below should be run from the LEDMatrix project root.
## Usage
### Basic Usage
```bash
python3 scripts/download_nba_logos.py
```
### Force Re-download
If you want to re-download all logos (even if they already exist):
```bash
python3 scripts/download_nba_logos.py --force
```
### Quiet Mode
Reduce logging output:
```bash
python3 scripts/download_nba_logos.py --quiet
```
### Combined Options
```bash
python3 scripts/download_nba_logos.py --force --quiet
```
## What It Does
1. **Fetches NBA Team Data**: Gets the complete list of NBA teams from ESPN API
2. **Downloads Logos**: Downloads each team's logo from ESPN's servers
3. **Saves Locally**: Saves logos as `{team_abbr}.png` in `assets/sports/nba_logos/`
4. **Skips Existing**: By default, skips teams that already have logos
5. **Rate Limiting**: Includes small delays between downloads to be respectful to the API
## Expected Output
```
🏀 Starting NBA logo download...
Target directory: assets/sports/nba_logos/
Force download: False
✅ NBA logo download complete!
📊 Summary: 30 downloaded, 0 failed
🎉 NBA logos are now ready for use in the leaderboard!
```
## File Structure
After running the script, you'll have:
```
assets/sports/nba_logos/
├── ATL.png # Atlanta Hawks
├── BOS.png # Boston Celtics
├── BKN.png # Brooklyn Nets
├── CHA.png # Charlotte Hornets
├── CHI.png # Chicago Bulls
├── CLE.png # Cleveland Cavaliers
├── DAL.png # Dallas Mavericks
├── DEN.png # Denver Nuggets
├── DET.png # Detroit Pistons
├── GSW.png # Golden State Warriors
├── HOU.png # Houston Rockets
├── IND.png # Indiana Pacers
├── LAC.png # LA Clippers
├── LAL.png # Los Angeles Lakers
├── MEM.png # Memphis Grizzlies
├── MIA.png # Miami Heat
├── MIL.png # Milwaukee Bucks
├── MIN.png # Minnesota Timberwolves
├── NOP.png # New Orleans Pelicans
├── NYK.png # New York Knicks
├── OKC.png # Oklahoma City Thunder
├── ORL.png # Orlando Magic
├── PHI.png # Philadelphia 76ers
├── PHX.png # Phoenix Suns
├── POR.png # Portland Trail Blazers
├── SAC.png # Sacramento Kings
├── SAS.png # San Antonio Spurs
├── TOR.png # Toronto Raptors
├── UTA.png # Utah Jazz
└── WAS.png # Washington Wizards
```
## Integration with NBA plugins
Once the logos are in `assets/sports/nba_logos/`, both the
`basketball-scoreboard` and `ledmatrix-leaderboard` plugins will pick
them up automatically and skip their own first-run download. This is
useful if you want to deploy a Pi without internet access to ESPN, or
if you want to preview the display on your dev machine without
waiting for downloads.
## Troubleshooting
### "Import error: No module named 'requests'"
Make sure you're running this from the LEDMatrix project directory where all dependencies are installed.
### "Permission denied" errors
Make sure the script has write permissions to the `assets/sports/nba_logos/` directory.
### Some logos fail to download
This is normal - some teams might have temporary API issues or the ESPN API might be rate-limiting. The script will continue with the successful downloads.
## Requirements
- Python 3.9+ (matches the project's overall minimum)
- `requests` library (already in `requirements.txt`)
- Write access to `assets/sports/nba_logos/` directory
-91
View File
@@ -1,91 +0,0 @@
#!/usr/bin/env python3
"""
Web Interface Manual Debug Script
Run this to diagnose why web_interface/start.py isn't working
"""
import sys
import os
import traceback
from pathlib import Path
def main():
print("🔍 LED Matrix Web Interface Debug Tool")
print("=" * 50)
# Change to project root (two levels up from scripts/debug/)
project_root = Path(__file__).parent.parent.parent.resolve()
os.chdir(project_root)
print(f"📁 Working directory: {os.getcwd()}")
# Add to Python path
sys.path.insert(0, str(project_root))
print(f"🔗 Python path includes: {project_root}")
print("\n1. Testing basic imports...")
try:
import flask
print(f" ✅ Flask: {flask.__version__}")
except ImportError as e:
print(f" ❌ Flask missing: {e}")
return False
try:
from src.config_manager import ConfigManager
print(" ✅ ConfigManager imported")
except Exception as e:
print(f" ❌ ConfigManager failed: {e}")
traceback.print_exc()
return False
print("\n2. Testing web interface imports...")
try:
from web_interface.app import app
print(" ✅ web_interface.app imported")
print(f" 📋 App object: {app}")
except Exception as e:
print(f" ❌ web_interface.app failed: {e}")
traceback.print_exc()
return False
print("\n3. Checking config...")
try:
config_manager = ConfigManager()
config = config_manager.load_config()
print(" ✅ Config loaded")
autostart = config.get('web_display_autostart', False)
print(f" 🔧 web_display_autostart: {autostart}")
except Exception as e:
print(f" ❌ Config check failed: {e}")
traceback.print_exc()
return False
print("\n4. Testing Flask startup...")
try:
print(" 🚀 Starting Flask app...")
print(" 📍 Will run on: http://0.0.0.0:5000")
print(" ⏹️ Press Ctrl+C to stop")
# Run the app (debug mode controlled by env var to satisfy security scanners)
_debug = os.environ.get('LEDMATRIX_FLASK_DEBUG', '0') == '1'
app.run(host='0.0.0.0', port=5000, debug=_debug)
except KeyboardInterrupt:
print("\n ⏹️ Server stopped by user")
return True
except Exception as e:
print(f" ❌ Flask startup failed: {e}")
traceback.print_exc()
return False
if __name__ == "__main__":
try:
success = main()
if success:
print("\n✅ Debug completed successfully")
else:
print("\n❌ Debug found issues - check output above")
except Exception as e:
print(f"\n💥 Debug script crashed: {e}")
traceback.print_exc()
+10 -6
View File
@@ -6,22 +6,26 @@ This directory contains scripts and utilities for development and testing.
- **`dev_plugin_setup.sh`** - Sets up plugin development environment by linking plugin repositories
- **`run_emulator.sh`** - Runs the LED Matrix display in emulator mode (for development without hardware)
- **`validate_python.py`** - Validates Python files for common formatting and syntax errors
## Usage
### Plugin Development Setup
```bash
# Official plugin: clones ChuckBuilds/ledmatrix-plugins (once) and links
# its plugins/<plugin-name> into plugins/
./scripts/dev/dev_plugin_setup.sh link-github <plugin-name>
# Plugin with its own repository
./scripts/dev/dev_plugin_setup.sh link-github <plugin-name> <repo-url>
```
Set `plugin_system.plugins_directory` to `plugins` so the loader finds the
links. To use a fork or another clone location, copy
`dev_plugins.json.example` to `dev_plugins.json`. Details:
[docs/PLUGIN_DEVELOPMENT_GUIDE.md](../../docs/PLUGIN_DEVELOPMENT_GUIDE.md).
### Running Emulator
```bash
./scripts/dev/run_emulator.sh
```
### Validating Python Files
```bash
python3 scripts/dev/validate_python.py <file.py>
```
+193 -75
View File
@@ -10,8 +10,14 @@ PROJECT_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
PLUGINS_DIR="$PROJECT_ROOT/plugins"
CONFIG_FILE="$PROJECT_ROOT/dev_plugins.json"
DEFAULT_DEV_DIR="$HOME/.ledmatrix-dev-plugins"
GITHUB_USER="ChuckBuilds"
GITHUB_PATTERN="ledmatrix-"
# Official plugins live in one monorepo: <github_user>/<plugins_repo>, one
# directory per plugin under plugins/. Both can be overridden in
# dev_plugins.json (e.g. to work from a fork).
DEFAULT_GITHUB_USER="ChuckBuilds"
DEFAULT_PLUGINS_REPO="ledmatrix-plugins"
GITHUB_USER="$DEFAULT_GITHUB_USER"
PLUGINS_REPO="$DEFAULT_PLUGINS_REPO"
PLUGINS_BRANCH=""
# Colors for output
RED='\033[0;31m'
@@ -37,18 +43,55 @@ log_error() {
echo -e "${RED}[ERROR]${NC} $1"
}
# Print a top-level string field of a JSON file, or nothing if it is absent.
# Uses jq when installed, else python3.
json_field() {
local file="$1"
local key="$2"
if command -v jq >/dev/null 2>&1; then
jq -r --arg k "$key" '.[$k] // empty | select(type == "string")' "$file" 2>/dev/null || true
elif command -v python3 >/dev/null 2>&1; then
python3 - "$file" "$key" <<'PY' 2>/dev/null || true
import json, sys
try:
with open(sys.argv[1], encoding="utf-8") as f:
value = json.load(f).get(sys.argv[2])
except Exception:
value = None
if isinstance(value, str):
print(value)
PY
fi
}
# Load configuration file
load_config() {
DEV_PLUGINS_DIR="$DEFAULT_DEV_DIR"
if [[ -f "$CONFIG_FILE" ]]; then
DEV_PLUGINS_DIR=$(jq -r '.dev_plugins_dir // "'"$DEFAULT_DEV_DIR"'"' "$CONFIG_FILE" 2>/dev/null || echo "$DEFAULT_DEV_DIR")
# Expand ~ in path
DEV_PLUGINS_DIR="${DEV_PLUGINS_DIR/#\~/$HOME}"
else
DEV_PLUGINS_DIR="$DEFAULT_DEV_DIR"
local value
value=$(json_field "$CONFIG_FILE" dev_plugins_dir)
[[ -n "$value" ]] && DEV_PLUGINS_DIR="$value"
value=$(json_field "$CONFIG_FILE" github_user)
[[ -n "$value" ]] && GITHUB_USER="$value"
value=$(json_field "$CONFIG_FILE" plugins_repo)
[[ -n "$value" ]] && PLUGINS_REPO="$value"
value=$(json_field "$CONFIG_FILE" plugins_branch)
[[ -n "$value" ]] && PLUGINS_BRANCH="$value"
if [[ -n "$(json_field "$CONFIG_FILE" github_pattern)" ]]; then
log_warn "dev_plugins.json: github_pattern is no longer used (official plugins are in the $PLUGINS_REPO monorepo)"
fi
fi
# Expand ~ in path
DEV_PLUGINS_DIR="${DEV_PLUGINS_DIR/#\~/$HOME}"
mkdir -p "$DEV_PLUGINS_DIR"
}
# Top level of the git checkout containing a path, or nothing.
# A monorepo plugin is a subdirectory, so its .git is not in the plugin dir.
git_root_of() {
git -C "$1" rev-parse --show-toplevel 2>/dev/null || true
}
# Validate plugin structure
validate_plugin() {
local plugin_path="$1"
@@ -63,7 +106,7 @@ validate_plugin() {
get_plugin_id() {
local plugin_path="$1"
if [[ -f "$plugin_path/manifest.json" ]]; then
jq -r '.id // empty' "$plugin_path/manifest.json" 2>/dev/null || echo ""
json_field "$plugin_path/manifest.json" id
fi
}
@@ -176,50 +219,104 @@ clone_from_github() {
return 0
}
# Clone a repository into DEV_PLUGINS_DIR, or update the existing clone.
# Prints the clone's path on stdout (log output goes to stderr).
ensure_clone() {
local repo_url="$1"
local branch="${2:-}"
local repo_name
repo_name=$(basename "$repo_url" .git)
local target_dir="$DEV_PLUGINS_DIR/$repo_name"
if [[ -d "$target_dir" ]]; then
log_info "Repository already exists at $target_dir" >&2
if [[ -d "$target_dir/.git" ]]; then
log_info "Updating repository..." >&2
(cd "$target_dir" && git pull --rebase) >&2 || true
fi
else
if ! clone_from_github "$repo_url" "$target_dir" "$branch" >&2; then
return 1
fi
fi
echo "$target_dir"
}
# Find a plugin's directory inside a monorepo clone: plugins/<name>,
# plugins/ledmatrix-<name>, or the directory whose manifest id is <name>.
find_monorepo_plugin() {
local repo_dir="$1"
local name="$2"
local candidate
for candidate in "$repo_dir/plugins/$name" "$repo_dir/plugins/ledmatrix-$name"; do
if [[ -f "$candidate/manifest.json" ]]; then
echo "$candidate"
return 0
fi
done
for candidate in "$repo_dir"/plugins/*/; do
candidate="${candidate%/}"
[[ -f "$candidate/manifest.json" ]] || continue
if [[ "$(get_plugin_id "$candidate")" == "$name" ]]; then
echo "$candidate"
return 0
fi
done
return 1
}
# Link plugin from GitHub
link_github_plugin() {
local plugin_name="$1"
local plugin_name="${1:-}"
local repo_url="${2:-}"
if [[ -z "$plugin_name" ]]; then
log_error "Usage: $0 link-github <plugin-name> [repo-url]"
exit 1
fi
load_config
# Construct repo URL if not provided
if [[ -z "$repo_url" ]]; then
repo_url="https://github.com/${GITHUB_USER}/${GITHUB_PATTERN}${plugin_name}.git"
log_info "Using default GitHub URL: $repo_url"
fi
# Determine target directory name from URL
local repo_name=$(basename "$repo_url" .git)
local target_dir="$DEV_PLUGINS_DIR/$repo_name"
# Check if already cloned
if [[ -d "$target_dir" ]]; then
log_info "Repository already exists at $target_dir"
if [[ -d "$target_dir/.git" ]]; then
log_info "Updating repository..."
(cd "$target_dir" && git pull --rebase) || true
fi
else
# Clone the repository
if ! clone_from_github "$repo_url" "$target_dir"; then
if [[ -n "$repo_url" ]]; then
# A plugin with its own repository (e.g. a third-party plugin): the
# repository root is the plugin.
local target_dir
if ! target_dir=$(ensure_clone "$repo_url"); then
exit 1
fi
if ! validate_plugin "$target_dir"; then
log_error "Cloned repository does not appear to be a valid plugin"
exit 1
fi
link_plugin "$plugin_name" "$target_dir"
return
fi
# Validate plugin structure
if ! validate_plugin "$target_dir"; then
log_error "Cloned repository does not appear to be a valid plugin"
# Official plugins: clone the monorepo once, link plugins/<dir> from it.
repo_url="https://github.com/${GITHUB_USER}/${PLUGINS_REPO}.git"
log_info "Using plugin monorepo: $repo_url"
local repo_dir
if ! repo_dir=$(ensure_clone "$repo_url" "$PLUGINS_BRANCH"); then
exit 1
fi
# Link the plugin
link_plugin "$plugin_name" "$target_dir"
local plugin_dir
if ! plugin_dir=$(find_monorepo_plugin "$repo_dir" "$plugin_name"); then
log_error "No plugin named '$plugin_name' in $repo_dir/plugins"
log_info "Plugins are the directory names under $repo_dir/plugins, or their manifest ids"
exit 1
fi
# Link under the manifest id: that is the name the plugin loader and
# config.json use, and it can differ from the directory name
# (plugins/ledmatrix-music has id ledmatrix-music, not music).
local link_name
link_name=$(get_plugin_id "$plugin_dir")
[[ -n "$link_name" ]] || link_name=$(basename "$plugin_dir")
if [[ "$link_name" != "$plugin_name" ]]; then
log_info "Linking as '$link_name' (the plugin's manifest id)"
fi
link_plugin "$link_name" "$plugin_dir"
}
# Unlink a plugin
@@ -274,7 +371,7 @@ list_plugins() {
echo " → $target"
# Check git status if it's a git repo
if [[ -d "$target/.git" ]]; then
if [[ -n "$(git_root_of "$target")" ]]; then
local branch=$(cd "$target" && git rev-parse --abbrev-ref HEAD 2>/dev/null || echo "unknown")
local status=$(cd "$target" && git status --porcelain 2>/dev/null | head -1)
if [[ -n "$status" ]]; then
@@ -327,7 +424,7 @@ check_status() {
echo -e "${GREEN}✓${NC} ${BLUE}$plugin_name${NC}"
echo " Path: $target"
if [[ -d "$target/.git" ]]; then
if [[ -n "$(git_root_of "$target")" ]]; then
local branch=$(cd "$target" && git rev-parse --abbrev-ref HEAD 2>/dev/null || echo "unknown")
local remote=$(cd "$target" && git remote get-url origin 2>/dev/null || echo "no remote")
local commits_behind=$(cd "$target" && git rev-list --count HEAD..@{upstream} 2>/dev/null || echo "0")
@@ -360,9 +457,13 @@ check_status() {
done
echo "Summary:"
echo " ${GREEN}Clean: $clean_count${NC}"
echo " ${YELLOW}Needs attention: $dirty_count${NC}"
[[ $broken_count -gt 0 ]] && echo -e " ${RED}Broken: $broken_count${NC}"
echo -e " ${GREEN}Clean: $clean_count${NC}"
echo -e " ${YELLOW}Needs attention: $dirty_count${NC}"
# An if, not `[[ ]] &&`: as the function's last command a false test made
# `status` exit 1 whenever nothing was broken.
if [[ $broken_count -gt 0 ]]; then
echo -e " ${RED}Broken: $broken_count${NC}"
fi
}
# Update plugin(s)
@@ -384,39 +485,46 @@ update_plugins() {
fi
local target=$(get_symlink_target "$plugin_name")
if [[ ! -d "$target/.git" ]]; then
local root
root=$(git_root_of "$target")
if [[ -z "$root" ]]; then
log_error "Plugin repository is not a git repository: $target"
exit 1
fi
log_info "Updating $plugin_name from $target"
(cd "$target" && git pull --rebase)
log_info "Updating $plugin_name from $root"
(cd "$root" && git pull --rebase)
log_success "Updated $plugin_name"
else
# Update all linked plugins
# Update all linked plugins. Plugins linked from the monorepo share one
# checkout, which is pulled once.
log_info "Updating all linked plugins..."
local updated=0
local failed=0
local pulled_roots=" "
for item in "$PLUGINS_DIR"/*; do
[[ -e "$item" ]] || continue
[[ -d "$item" ]] || continue
local name=$(basename "$item")
[[ "$name" =~ ^\.|^_ ]] && continue
if is_symlink "$item"; then
local target=$(get_symlink_target "$name")
if [[ -d "$target/.git" ]]; then
log_info "Updating $name..."
if (cd "$target" && git pull --rebase); then
log_success "Updated $name"
updated=$((updated + 1))
else
log_error "Failed to update $name"
failed=$((failed + 1))
fi
local root
root=$(git_root_of "$target")
[[ -n "$root" ]] || continue
[[ "$pulled_roots" == *" $root "* ]] && continue
pulled_roots="$pulled_roots$root "
log_info "Updating $root (for $name)..."
if (cd "$root" && git pull --rebase); then
log_success "Updated $root"
updated=$((updated + 1))
else
log_error "Failed to update $root"
failed=$((failed + 1))
fi
fi
done
@@ -439,7 +547,12 @@ Commands:
link-github <plugin-name> [repo-url]
Clone and link a plugin from GitHub
If repo-url is not provided, uses: https://github.com/${GITHUB_USER}/${GITHUB_PATTERN}<plugin-name>.git
Without repo-url: clones (or updates) the official plugin monorepo,
https://github.com/${DEFAULT_GITHUB_USER}/${DEFAULT_PLUGINS_REPO}.git, and links its
plugins/<plugin-name> (or plugins/ledmatrix-<plugin-name>) under the
plugin's manifest id
With repo-url: clones a plugin that has its own repository and links
the repository root
unlink <plugin-name>
Remove symlink for a plugin (preserves repository)
@@ -458,25 +571,30 @@ Commands:
Show this help message
Examples:
# Link a local plugin
$0 link music ../ledmatrix-music
# Link from GitHub (auto-detects URL)
$0 link-github music
# Link from GitHub with custom URL
$0 link-github stocks https://github.com/ChuckBuilds/ledmatrix-stocks.git
# Link an official plugin from the monorepo
$0 link-github football-scoreboard
# Link a plugin from a local monorepo checkout
$0 link hello-world ../ledmatrix-plugins/plugins/hello-world
# Link a third-party plugin from its own repository
$0 link-github my-plugin https://github.com/OtherUser/ledmatrix-my-plugin.git
# Check status
$0 status
# Update all plugins
$0 update
Configuration:
Create dev_plugins.json in project root to customize:
Copy dev_plugins.json.example to dev_plugins.json (git-ignored) to customize:
- dev_plugins_dir: Where to clone GitHub repos (default: ~/.ledmatrix-dev-plugins)
- plugins: Plugin definitions (optional, for auto-discovery)
- github_user: Owner of the plugin monorepo, e.g. your fork (default: ${DEFAULT_GITHUB_USER})
- plugins_repo: Name of the plugin monorepo (default: ${DEFAULT_PLUGINS_REPO})
- plugins_branch: Branch to clone the monorepo at (default: its default branch)
Symlinks are created in plugins/. Set plugin_system.plugins_directory to
"plugins" in config/config.json so the plugin loader discovers them.
EOF
}

Some files were not shown because too many files have changed in this diff Show More