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ChuckBuildsandClaude Opus 5 a4290e8a28 perf(vegas): report the frame rate when it is worth reporting
Two Vegas telemetry lines were 37% of a running rig's entire log volume:
"Vegas FPS" every five seconds and "Scroll progress" on its own five-second
timer, 712 lines in half an hour, every one a journal write to an SD card.

The FPS line is the interesting one, because almost none of it was news.
Measured over two hours on that rig: 1410 samples, 98.5% of them within 10%
of target. What the other 1.5% contained was a reading of 8.6fps against a
target of 60 -- a real stall, sitting invisible inside 1389 lines that read
"59.6".

So it now reports at INFO when the frame rate falls short of target, when it
recovers from a shortfall, and on a five-minute heartbeat so a healthy
marquee still shows a pulse. Everything else drops to debug.

Replaying the same two hours of real samples through the committed logic:
1410 -> 53 INFO lines, a 96% reduction, and all 21 degraded samples are
retained, worst reading included. The signal survives; the wall of "fine"
does not.

Scroll progress is demoted outright. It reports how far along a marquee is,
which is what you turn debug on to watch, not something an operator needs in
the journal on a device that scrolls all day.

543 vegas and scroll tests pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW
2026-08-20 20:26:34 -04:00
8 changed files with 46 additions and 129 deletions
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+5 -1
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@@ -328,7 +328,11 @@ class ScrollHelper:
elapsed_time = current_time - (self.scroll_start_time or current_time)
# The image already includes display_width padding, so we only need total_scroll_width
required_total_distance = self.total_scroll_width
self.logger.info(
# Progress telemetry, emitted every few seconds for the whole of
# every scroll. It says how far along a marquee is, which is what
# you turn debug on to watch and not something an operator needs
# in the journal on a device that scrolls all day.
self.logger.debug(
"Scroll progress: elapsed=%.2fs, target=%.2fs, total_scrolled=%.0f/%d px (%.1f%%)",
elapsed_time,
self.calculated_duration,
+37 -7
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@@ -31,6 +31,14 @@ if TYPE_CHECKING:
logger = logging.getLogger(__name__)
#: A frame rate this close to target is not news; below it is.
_FPS_HEALTHY_FRACTION = 0.9
#: A healthy marquee still reports this often, so silence means stopped
#: rather than fine.
_FPS_HEARTBEAT_INTERVAL = 300.0
def _percentile(ordered: List[float], fraction: float) -> float:
"""Nearest-rank percentile of an already-sorted list.
@@ -395,7 +403,9 @@ class VegasModeCoordinator:
duration = self.render_pipeline.get_dynamic_duration()
start_time = time.time()
frame_count = 0
fps_log_interval = 5.0 # Log FPS every 5 seconds
fps_log_interval = 5.0 # Sample FPS every 5 seconds
last_fps_health_log = 0.0 # last INFO-level report
was_degraded = False # so the recovery is reported too
last_fps_log_time = start_time
fps_frame_count = 0
# A mean hides stutter completely. At 120fps a five-second window is
@@ -448,16 +458,36 @@ class VegasModeCoordinator:
frame_count += 1
fps_frame_count += 1
# Periodic FPS logging
# Periodic FPS logging. Reported at INFO only when the frame rate
# is actually worth an operator's attention -- a shortfall against
# target, or the recovery from one -- with a slow heartbeat so a
# healthy marquee still shows a pulse.
#
# Measured over two hours on a running rig: 1410 samples, 98.5%
# of them within 10% of target. The 1.5% that were not included a
# reading of 8.6fps against a target of 60 -- a real stall, and
# completely invisible inside 1389 lines reading "59.6".
current_time = time.time()
if current_time - last_fps_log_time >= fps_log_interval:
fps = fps_frame_count / (current_time - last_fps_log_time)
p99 = _percentile(sorted(frame_times), 0.99)
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, self.vegas_config.target_fps, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
target = self.vegas_config.target_fps
degraded = target > 0 and fps < target * _FPS_HEALTHY_FRACTION
due = current_time - last_fps_health_log >= _FPS_HEARTBEAT_INTERVAL
if degraded or was_degraded or due:
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, target, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
last_fps_health_log = current_time
else:
logger.debug(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, target, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
was_degraded = degraded
last_fps_log_time = current_time
fps_frame_count = 0
frame_worst = 0.0
-84
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@@ -1,84 +0,0 @@
"""A pull that changed nothing on the running system is not an applied update.
git_pull replaces files on disk and restarts nothing -- there is no systemctl
call anywhere in the handler. The display and web services keep running the
code they loaded at boot, so the user is told "Code updated successfully" and
sees no change until they happen to reboot. The response now says whether a
restart is owed, and the UI raises the existing restart-pending banner.
"""
import subprocess
import sys
from pathlib import Path
from unittest.mock import patch
import pytest
from flask import Flask
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
from web_interface.blueprints import api_v3 as mod # noqa: E402
from web_interface.blueprints.api_v3 import api_v3 # noqa: E402
@pytest.fixture
def client():
app = Flask(__name__)
app.config['TESTING'] = True
app.register_blueprint(api_v3, url_prefix='/api/v3')
# The handler consults these after a successful pull; None is the
# "not wired up" case it already guards for.
api_v3.plugin_store_manager = None
api_v3.config_manager = None
return app.test_client()
def _git(heads, pull_rc=0, pull_out='Updating a1b2c3..d4e5f6\n'):
"""Fake git. `heads` are the successive answers to rev-parse HEAD."""
seq = list(heads)
def run(args, **kwargs):
def ok(stdout='', rc=0, b=False):
return subprocess.CompletedProcess(
args, rc, stdout=(stdout.encode() if b else stdout),
stderr=(b'' if b else ''))
if args[:2] == ['git', 'rev-parse'] and args[-1] == 'HEAD':
return ok(seq.pop(0) + '\n' if seq else 'deadbeef\n')
if 'symbolic-full-name' in args or '@{u}' in args:
return ok('origin/main\n')
if args[:2] == ['git', 'status']:
return ok('')
if args[:2] == ['git', 'diff']:
return ok('')
if args[:2] == ['git', 'pull']:
return ok(pull_out, pull_rc)
return ok('')
return run
def _pull(client):
return client.post('/api/v3/system/action',
json={'action': 'git_pull'}).get_json()
class TestRestartIsRequestedWhenCodeChanged:
def test_a_pull_that_moved_head_asks_for_a_restart(self, client):
with patch.object(mod.subprocess, 'run', _git(['aaa111', 'bbb222'])):
data = _pull(client)
assert data['status'] == 'success'
assert data['restart_required'] is True, (
"new code on disk, services still running the old code, and "
"nothing told the user to restart")
def test_already_up_to_date_does_not(self, client):
with patch.object(mod.subprocess, 'run',
_git(['aaa111', 'aaa111'], pull_out='Already up to date.\n')):
data = _pull(client)
assert data['status'] == 'success'
assert data['restart_required'] is False, (
"prompting after a no-op update trains users to ignore the prompt")
def test_a_failed_pull_does_not(self, client):
with patch.object(mod.subprocess, 'run', _git(['aaa111'], pull_rc=1)):
data = _pull(client)
assert data['status'] == 'error'
assert data['restart_required'] is False
-11
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@@ -1996,11 +1996,6 @@ def execute_system_action():
except subprocess.TimeoutExpired:
logger.warning("git rev-parse timed out before pull")
# Whether the pull actually brought new code in. "Already up to
# date" is a success too, and prompting for a restart then would
# train users to ignore the prompt.
code_changed = False
# Perform the git pull. Branches without an upstream were given
# an explicit "origin <branch>" above so the update still works.
result = subprocess.run(
@@ -2044,7 +2039,6 @@ def execute_system_action():
capture_output=True, text=True, timeout=10, cwd=project_dir)
new_head = _post.stdout.strip() if _post.returncode == 0 else None
if old_head and new_head and old_head != new_head:
code_changed = True
diff = subprocess.run(
['git', 'diff', '--name-only', f'{old_head}..{new_head}'],
capture_output=True, text=True, timeout=15, cwd=project_dir)
@@ -2104,14 +2098,9 @@ def execute_system_action():
if ln.strip()), '')
pull_message = f"Update failed: {detail}" if detail else "Update failed; check logs for details"
# Nothing here restarts anything: the pull replaces files on
# disk while the display and web services keep running the code
# they loaded at boot. Without this the user is told the update
# succeeded and sees no change until they happen to reboot.
return jsonify({
'status': 'success' if result.returncode == 0 else 'error',
'message': pull_message,
'restart_required': bool(result.returncode == 0 and code_changed),
})
elif action == 'checkout_branch':
# Switch branches from the Tools tab. Needed because a checkout
+3 -17
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@@ -116,25 +116,14 @@ document.body.addEventListener('htmx:afterRequest', function(event) {
// ===== Restart-pending banner =====
// Shown after restart-requiring saves; persists across tab switches (and
// reloads, via sessionStorage) until the display restarts or it's dismissed.
window.showRestartPending = function(message) {
try {
sessionStorage.setItem('ledmatrix-restart-pending', '1');
// Persisted alongside the flag: a code update and a config save want
// different wording, and the banner outlives the page that raised it.
if (message) sessionStorage.setItem('ledmatrix-restart-pending-text', message);
else sessionStorage.removeItem('ledmatrix-restart-pending-text');
} catch { /* private browsing */ }
window.showRestartPending = function() {
try { sessionStorage.setItem('ledmatrix-restart-pending', '1'); } catch { /* private browsing */ }
const banner = document.getElementById('restart-pending-banner');
const text = document.getElementById('restart-pending-text');
if (text && message) text.textContent = message;
if (banner) banner.style.display = 'block';
};
window.dismissRestartPending = function() {
try {
sessionStorage.removeItem('ledmatrix-restart-pending');
sessionStorage.removeItem('ledmatrix-restart-pending-text');
} catch { /* no-op */ }
try { sessionStorage.removeItem('ledmatrix-restart-pending'); } catch { /* no-op */ }
const banner = document.getElementById('restart-pending-banner');
if (banner) banner.style.display = 'none';
};
@@ -162,9 +151,6 @@ document.addEventListener('DOMContentLoaded', function() {
try {
if (sessionStorage.getItem('ledmatrix-restart-pending') === '1') {
const banner = document.getElementById('restart-pending-banner');
const saved = sessionStorage.getItem('ledmatrix-restart-pending-text');
const text = document.getElementById('restart-pending-text');
if (text && saved) text.textContent = saved;
if (banner) banner.style.display = 'block';
}
} catch { /* no-op */ }
+1 -9
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@@ -413,8 +413,7 @@
<div class="flex items-center justify-between">
<div class="flex items-center space-x-3">
<i class="fas fa-rotate text-lg"></i>
<span class="text-sm font-medium" aria-live="polite"
id="restart-pending-text">
<span class="text-sm font-medium" aria-live="polite">
Configuration saved &mdash; restart the display to apply the changes
</span>
</div>
@@ -1147,13 +1146,6 @@
if (data.status === 'success') {
document.getElementById('update-banner').style.display = 'none';
try { sessionStorage.removeItem('update-sha-dismissed'); } catch(e) {}
// The pull replaced files on disk; the running services still
// hold the code they loaded at boot. Ask for the restart that
// makes the update actually take effect.
if (data.restart_required && typeof window.showRestartPending === 'function') {
window.showRestartPending(
'Update installed \u2014 restart the display to run the new code');
}
}
if (typeof showNotification === 'function') {
showNotification(data.message || 'Update complete', data.status || 'success');