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ChuckBuildsandClaude Opus 5 a4290e8a28 perf(vegas): report the frame rate when it is worth reporting
Two Vegas telemetry lines were 37% of a running rig's entire log volume:
"Vegas FPS" every five seconds and "Scroll progress" on its own five-second
timer, 712 lines in half an hour, every one a journal write to an SD card.

The FPS line is the interesting one, because almost none of it was news.
Measured over two hours on that rig: 1410 samples, 98.5% of them within 10%
of target. What the other 1.5% contained was a reading of 8.6fps against a
target of 60 -- a real stall, sitting invisible inside 1389 lines that read
"59.6".

So it now reports at INFO when the frame rate falls short of target, when it
recovers from a shortfall, and on a five-minute heartbeat so a healthy
marquee still shows a pulse. Everything else drops to debug.

Replaying the same two hours of real samples through the committed logic:
1410 -> 53 INFO lines, a 96% reduction, and all 21 degraded samples are
retained, worst reading included. The signal survives; the wall of "fine"
does not.

Scroll progress is demoted outright. It reports how far along a marquee is,
which is what you turn debug on to watch, not something an operator needs in
the journal on a device that scrolls all day.

543 vegas and scroll tests pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW
2026-08-20 20:26:34 -04:00
6 changed files with 46 additions and 143 deletions
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+5 -1
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@@ -328,7 +328,11 @@ class ScrollHelper:
elapsed_time = current_time - (self.scroll_start_time or current_time)
# The image already includes display_width padding, so we only need total_scroll_width
required_total_distance = self.total_scroll_width
self.logger.info(
# Progress telemetry, emitted every few seconds for the whole of
# every scroll. It says how far along a marquee is, which is what
# you turn debug on to watch and not something an operator needs
# in the journal on a device that scrolls all day.
self.logger.debug(
"Scroll progress: elapsed=%.2fs, target=%.2fs, total_scrolled=%.0f/%d px (%.1f%%)",
elapsed_time,
self.calculated_duration,
+4 -25
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@@ -178,21 +178,11 @@ class PluginHealthTracker:
)
return self._health_state[plugin_id]
# Fields the circuit breaker is rebuilt from after a restart. Everything
# else in a health record is reporting, read only for display.
_DURABLE_FIELDS = ('consecutive_failures', 'circuit_state',
'circuit_opened_time', 'half_open_start_time')
def _durable(self, state: Dict[str, Any]) -> tuple:
"""The part of a health record whose loss would change behaviour."""
return tuple(state.get(field) for field in self._DURABLE_FIELDS)
def record_success(self, plugin_id: str) -> None:
"""Record a successful plugin execution."""
state = self.get_health_state(plugin_id)
current_time = time.time()
durable_before = self._durable(state)
# Reset consecutive failures
state['consecutive_failures'] = 0
state['total_successes'] = state.get('total_successes', 0) + 1
@@ -208,20 +198,9 @@ class PluginHealthTracker:
# Shouldn't happen, but handle it
state['circuit_state'] = CircuitState.CLOSED.value
state['circuit_opened_time'] = None
# A healthy plugin reports success every cycle, and in that steady state
# the only fields changed above are a counter and a timestamp that
# nothing reads back after a restart. Persisting them anyway rewrites a
# small file per plugin per cycle: on a rig running 24 plugins, a
# five-minute sample measured 22 rewrites, about 4.4 a minute or 6,300 a
# day. Those land on an SD card, where the cost is an erase-block cycle
# rather than the 400 bytes involved, and where wear is what eventually
# kills the card.
# In-memory state is still updated every time, so the health API and web
# UI show exactly what they did before; only the write is skipped.
if self._durable(state) != durable_before:
self._save_health_state(plugin_id, state)
self._save_health_state(plugin_id, state)
def record_failure(self, plugin_id: str, error: Optional[Exception] = None) -> None:
"""Record a failed plugin execution."""
state = self.get_health_state(plugin_id)
+37 -7
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@@ -31,6 +31,14 @@ if TYPE_CHECKING:
logger = logging.getLogger(__name__)
#: A frame rate this close to target is not news; below it is.
_FPS_HEALTHY_FRACTION = 0.9
#: A healthy marquee still reports this often, so silence means stopped
#: rather than fine.
_FPS_HEARTBEAT_INTERVAL = 300.0
def _percentile(ordered: List[float], fraction: float) -> float:
"""Nearest-rank percentile of an already-sorted list.
@@ -395,7 +403,9 @@ class VegasModeCoordinator:
duration = self.render_pipeline.get_dynamic_duration()
start_time = time.time()
frame_count = 0
fps_log_interval = 5.0 # Log FPS every 5 seconds
fps_log_interval = 5.0 # Sample FPS every 5 seconds
last_fps_health_log = 0.0 # last INFO-level report
was_degraded = False # so the recovery is reported too
last_fps_log_time = start_time
fps_frame_count = 0
# A mean hides stutter completely. At 120fps a five-second window is
@@ -448,16 +458,36 @@ class VegasModeCoordinator:
frame_count += 1
fps_frame_count += 1
# Periodic FPS logging
# Periodic FPS logging. Reported at INFO only when the frame rate
# is actually worth an operator's attention -- a shortfall against
# target, or the recovery from one -- with a slow heartbeat so a
# healthy marquee still shows a pulse.
#
# Measured over two hours on a running rig: 1410 samples, 98.5%
# of them within 10% of target. The 1.5% that were not included a
# reading of 8.6fps against a target of 60 -- a real stall, and
# completely invisible inside 1389 lines reading "59.6".
current_time = time.time()
if current_time - last_fps_log_time >= fps_log_interval:
fps = fps_frame_count / (current_time - last_fps_log_time)
p99 = _percentile(sorted(frame_times), 0.99)
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, self.vegas_config.target_fps, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
target = self.vegas_config.target_fps
degraded = target > 0 and fps < target * _FPS_HEALTHY_FRACTION
due = current_time - last_fps_health_log >= _FPS_HEARTBEAT_INTERVAL
if degraded or was_degraded or due:
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, target, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
last_fps_health_log = current_time
else:
logger.debug(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, target, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
was_degraded = degraded
last_fps_log_time = current_time
fps_frame_count = 0
frame_worst = 0.0
-110
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@@ -1,110 +0,0 @@
"""A healthy plugin must not rewrite its health record every cycle.
Every successful plugin update called record_success(), which persisted the
record unconditionally. In steady state the only fields that had changed were
total_successes and last_success_time -- a counter and a timestamp that
health_monitor reads for display and that nothing reads back after a restart.
Measured on a rig running 24 plugins: about 17 health-file rewrites a minute,
roughly 25,000 a day. Each is ~400 bytes, but they land on an SD card where
the unit of cost is an erase-block cycle, not the byte count, and where wear is
what eventually kills the card.
The circuit breaker still needs its own state to survive a restart, so the
write is kept for exactly the fields it is rebuilt from -- and a failure, a
circuit opening, or a recovery must still be written the moment it happens.
"""
import time
import pytest
from src.plugin_system.plugin_health import PluginHealthTracker, CircuitState
class _Cache:
"""Counts writes; serves back whatever was last written."""
def __init__(self):
self.store = {}
self.writes = 0
def set(self, key, data, ttl=None, **kwargs):
self.writes += 1
self.store[key] = data
def get(self, key, max_age=None, memory_ttl=None, **kwargs):
return self.store.get(key)
@pytest.fixture
def tracker():
cache = _Cache()
t = PluginHealthTracker(cache_manager=cache)
return t, cache
def test_steady_state_success_stops_writing(tracker):
"""The regression: 100 healthy cycles used to be 100 SD writes."""
t, cache = tracker
t.record_success("weather")
first = cache.writes
for _ in range(100):
t.record_success("weather")
assert cache.writes == first, (
f"{cache.writes - first} redundant writes across 100 healthy cycles"
)
def test_the_counters_are_still_accurate_in_memory(tracker):
"""Skipping the write must not skip the bookkeeping."""
t, _ = tracker
for _ in range(10):
t.record_success("weather")
state = t.get_health_state("weather")
assert state["total_successes"] == 10
assert state["last_success_time"] is not None
assert state["last_success_time"] <= time.time()
def test_a_failure_is_written_immediately(tracker):
t, cache = tracker
t.record_success("weather")
before = cache.writes
t.record_failure("weather", RuntimeError("boom"))
assert cache.writes > before, "a failure must reach disk"
def test_recovery_after_failure_is_written(tracker):
"""consecutive_failures returning to 0 is durable state changing."""
t, cache = tracker
t.record_failure("weather", RuntimeError("boom"))
before = cache.writes
t.record_success("weather")
assert cache.writes > before, "recovery must reach disk"
assert t.get_health_state("weather")["consecutive_failures"] == 0
def test_a_closing_circuit_is_written(tracker):
"""Success in half-open closes the circuit -- that must survive a restart."""
t, cache = tracker
state = t.get_health_state("weather")
state["circuit_state"] = CircuitState.HALF_OPEN.value
state["half_open_start_time"] = time.time()
before = cache.writes
t.record_success("weather")
assert cache.writes > before, "a circuit transition must reach disk"
assert t.get_health_state("weather")["circuit_state"] == CircuitState.CLOSED.value
def test_durable_state_survives_a_restart(tracker):
"""What is skipped must genuinely not matter to the breaker."""
t, cache = tracker
for _ in range(3):
t.record_failure("weather", RuntimeError("boom"))
for _ in range(50):
t.record_success("weather")
revived = PluginHealthTracker(cache_manager=cache)
state = revived.get_health_state("weather")
assert state["consecutive_failures"] == 0
assert state["circuit_state"] == CircuitState.CLOSED.value