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perf/slim-espn-windows
328
Commits
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00456ebe99 |
perf(fetch): cache ESPN scoreboard windows without the parts nothing reads
The sports scoreboards cache their Recent/Upcoming window as the raw ESPN response, and it stays parsed in the memory tier while fresh. Measured on hdpi, most of it is never drawn: per-team stat leaders, athlete cards (featuredAthletes, probables), team and event links, headlines, video highlights and geo broadcasts. None of those keys is read by core or by any plugin in ledmatrix-plugins. BackgroundDataService now drops them from an ESPN /scoreboard response before caching and delivering it (src/common/espn_payload.py), keeping everything else. On the five hdpi windows that is 10.6MB -> 3.0MB of JSON and ~40MB -> ~12MB of parsed objects, and parsing an expired window gets 3-4x cheaper. submit_fetch_request(slim_payload=False) caches a response whole. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BkfgXMqqwn2w4NN7LRzhxy |
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07abd87d5e |
fix(sports): scroll and Vegas cards name the printed date's own weekday (#747)
With scroll_card.date_format "weekday", a Friday 8 PM ET game read "Sat Oct 2" on the scroll and Vegas cards. Cause: the extractor prints the "M/D" in the plugin's resolved zone (its own setting, then the global one, then the system zone), but the card is handed only the plugin's config. Its timezone ships as "", so card_tzinfo fell back to UTC and the weekday belonged to the UTC date: the next day for evening games in the Americas, the previous day for morning games east of UTC (Auckland, Kiritimati). Fix: every zone is within a day of UTC, so the printed date is the start's UTC date or a neighbour of it. _format_date_as now takes the game and names the weekday of whichever of those days has the printed month and day, falling back to the zone-based weekday only when the start cannot place the date (no offset, unparseable, or more than a day away). The switch-mode scorebug shares the formatter and passes the game too, so the twins stay identical; it already used the resolved zone and draws what it drew before. Public signatures are unchanged. Tests cover US DST end, New Year's Eve, both sides of the date line, NZ DST start and UTC+14. The twins test's weekday pin is updated: the drawn date now agrees, and only the bare weekday helpers still differ. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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e32d177cbd |
fix(web-ui): Plugin Manager - enable aliased installs, Update All, on-demand modes, long installs, categories, GitHub-URL install (#746)
* fix(web-ui): Update All sends the live installed list and redraws the grid updateAll() preferred PluginStateManager.installedPlugins over window.installedPlugins. Only updateAll's own end-of-run refresh ever fills PluginStateManager, so from the second run on it sent the first run's plugins: one uninstalled since failed with "plugin not found" and one installed since was never updated. That refresh also only replaced window.installedPlugins, so the installed cards and the Updates badge kept offering "Update to vX" for what had just been updated. Read window.installedPlugins, the list plugins_manager.js republishes after every install, uninstall and refresh, keeping PluginStateManager as the fallback for a page without it, and refresh through pluginManager.loadInstalledPlugins(true), which redraws the grid. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web-ui): list each plugin's display modes in /plugins/installed The on-demand modal fills its Display Mode select from plugin.display_modes, but /plugins/installed never sent the field. Every plugin offered one option, its own id, under "This plugin exposes a single display mode"; the display resolved that id to the plugin's first mode, so a multi-mode plugin could only be started, or pinned, there. Add display_modes to each entry, read from the plugin catalog (get_plugin_display_modes), the same declared list /display/modes and on-demand/start use, keeping only strings. Single-mode plugins still get one option and the same hint. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web-ui): enable a store install by its installed id, and not on reinstall The store's Install button enabled the new plugin by the registry id it installed. Weather, Music, Stocks and Leaderboard install under the id their manifests declare (weather -> ledmatrix-weather); the plugin list, the config section and /plugins/toggle know only that id, so the toggle answered 404 "Plugin not found" and the plugin stayed disabled behind "installed, but enabling it failed". The same button on an installed plugin (Reinstall) enabled it too, switching a plugin the user had turned off back on. POST /plugins/install now names the installed plugin: plugin_id in the direct answer and in the queued operation's result, read from the installed manifest found the way the store's update and uninstall find it (_find_plugin_path: id, aliases, plugin_path name), else the requested id. The client reloads the list, then enables that id; from an answer without it, the installed entry the store entry matches (findInstalledStorePlugin, which isStorePluginInstalled now uses). A reinstall, decided by the same match that labelled the button, reloads the list and leaves the enabled state alone. test/js/plugins_manager_sandbox.js runs the whole of plugins_manager.js in a vm context against a fake DOM and API, for suites that drive its real flows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web-ui): wait for long store installs; on timeout reload, not fail pollOperationStatus gave a queued install 60 polls, a second apart, then reported "Install operation timed out" as an error and stopped. The server allows the plugin's dependency install 300 s on its own (install_requirements_file in store_install.py), after a download that fetches the plugin a file at a time, so installs that went on to succeed were reported as failed, never enabled, and left out of the installed list until the page was reloaded. Give installs INSTALL_POLL_MAX_ATTEMPTS (600, ten minutes). When even that runs out, reload the installed list and the store badges and warn that the install may still be running; nothing is enabled without the operation's answer. Uninstall keeps the default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web-ui): build the store's category filter from the store's plugins The #plugin-category select listed seven fixed categories while the registry uses about twenty (productivity, utility, transit, finance, ...), so roughly a third of the store could not be filtered to, and "Financial" missed the plugin filed under "finance". The template now ships only "All Categories"; syncStoreCategoryOptions, run by applyStoreFiltersAndSort, adds one option per category the cached store plugins have (case folded, as the filter compares), keeps the current choice, and rebuilds only when the set changes or the partial was swapped in afresh -- the way the Starlark section builds its own. The test sandbox gains window.addEventListener (initPluginsPage needs it) and quiets the script's "element not found" warnings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web-ui): one handler for the GitHub-URL Install button #install-plugin-from-url had an inline onclick calling window.handleGitHubPluginInstall, and attachInstallButtonHandler also gave it a click listener that installs, so both ran on every click (and on Enter, which clicks it). The inline handler threw a ReferenceError -- it called isGithubUrl, which is local to the plugin-manager IIFE, from outside it -- so only the listener's request went out; correcting that scope alone would have sent every install twice. Remove the inline onclick and the window.handleGitHubPluginInstall it called, which nothing else uses. The listener, which already sent the only request, is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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d18e4d3c9d |
fix(plugins): sub-package reload, symlinked dev plugins, BaseException in update(), config callbacks outside the lock (#741)
* fix(plugins): drop a plugin's package modules when it unloads A plugin that keeps helpers in a package (providers/feed.py, imported as `from providers.feed import ...`) leaves dotted entries in sys.modules. PluginLoader only tracked bare names: `providers` was namespaced and dropped on unload, `providers.feed` stayed. A reload after a store update imported a fresh `providers`, then got the old `feed` back from the module cache, so the new manager.py ran against the old helpers until the display restarted. A load that failed part-way left them behind the same way. Elections (providers/), flights (enrichment/) and olympics (data/, renderers/) ship packages. The loader now records the dotted modules whose file (or, for a namespace package, every __path__ entry) lies inside the plugin directory. They keep their names while the plugin runs, as before, and unregister_plugin_modules() drops them, only while sys.modules still holds that plugin's module. The failed-load cleanup in load_module() drops them too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(plugins): remove a symlinked dev plugin as a link PluginStoreManager._safe_remove_directory, behind uninstall and behind discarding the set-aside copy after an install or update, handed a symlinked dev plugin (scripts/dev/dev_plugin_setup.sh) to shutil.rmtree, which refuses a symlink. The chmod fallback then walked through the link and set every directory and file in the linked checkout to 0700, and the sudo stage refused the resolved path as outside the plugins directory. The removal failed, the link stayed, and the developer's checkout lost its group/other permissions. A dangling link read as already removed, because exists() follows it, and was left behind. A symlink is now unlinked before any other stage runs, and before the exists() check. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(plugins): load a dev plugin linked in under a different name contained_plugin_dir(), the containment check before a plugin's dependencies are installed, resolved the plugin directory and looked for the resolved folder's name among the plugins directory's entries. A dev plugin symlinked in under its id by a name its checkout does not share -- `dev_plugin_setup.sh link-github foo <url>` clones ledmatrix-foo, the repository naming convention, and links it as plugins/foo -- has no such entry, so install_dependencies() returned False and the load failed with "Dependency installation failed", even with no requirements.txt. When the path sits directly in the plugins directory, the entry it names (the link) is looked up first; anything else is resolved and matched by name as before. The answer is still always rebuilt from a name os.scandir() returned for the plugins directory, so a path outside it is still refused. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(plugins): release a plugin whose update() raises a BaseException On the async update worker, the wrapped update() finished its bookkeeping (_finish: release the plugin lock, drop the pending slot, state back to ENABLED) only for an Exception. asyncio.CancelledError and SystemExit derive from BaseException, so one raised from update() skipped _finish: the plugin kept its lock and stayed RUNNING for the life of the process, never rescheduled, with every display() skipped as busy. PluginExecutor caught only Exception as well, so its thread died with the call never marked complete and an immediate failure was logged and recorded as a timeout. _target_update now runs _finish for any BaseException and re-raises it, and the executor's thread stores it like any other exception, so it is reported as the operation's failure (PluginError) on both the async and the synchronous path. _finish and _record_update_failure take a BaseException. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(config): notify config subscribers outside the service lock ConfigService._load_config ran every subscriber while holding _lock. The display's per-plugin subscriber calls PluginManager.apply_config_change, which waits up to PLUGIN_LOCK_TIMEOUT (5 s) for a plugin busy in update(). A save that enables or disables a plugin also flags a reconcile, which the render thread runs: its get_config(), and the unsubscribe() of a plugin it disables, both take _lock, so the panel froze behind every slow callback, up to 5 s per busy plugin. The config is now swapped under _lock and the subscribers are called after it is released, from a copy of the subscriber lists. A separate _notify_lock is held across a whole reload (read, swap, notify), so one reload's notifications still finish before the next one's start. Each callback is checked against the live lists just before it runs, and unsubscribe() waits only for a call of that same callback already in progress (unless it is that callback's own thread), so a callback it removed is not running and will not run once it returns, as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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04f0d8d134 |
fix(ipc): reset the state subscription's reconnect wait after a good connection (#740)
StateSubscription._run reset its backoff only when _follow() returned normally, which happens only on stop(). Every real disconnect raises ControlError, so the wait kept doubling across connections: after successive display restarts the web resubscribed 1, 2, 4, 8, 16 and then 30 s later for good, answering from one-shot state.get connections in the meantime. The docs promise "1 s up to 30 s" per outage. The wait now goes back to the minimum once a connection got as far as storing a snapshot, whatever ended it. A display without the stream (unknown_command) is still retried at the slow interval. The frozen-timestamp bug found in the same review is fixed by #737. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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064b9c9912 |
fix(display): a non-numeric plugin duration no longer stops the display; narrow scroll strips no longer raise (#739)
* fix(display): a plugin duration that is not a number no longer stops the display DisplayController._get_display_duration returned whatever the plugin's get_display_duration() gave back. clock-simple, calendar and countdown return their display_duration setting straight from config.json, so a value saved as "20" or null reached _resolve_durations as a string or None, and its `<= 0` check raised a TypeError. Nothing in the loop caught it: run()'s outer handler logged "Unexpected error in display controller" and cleanup() ended the service when that plugin's screen came up, and systemd restarted it into the same crash. The plugin's answer is now read as seconds: a finite number or a numeric string is used (as BasePlugin.get_display_duration already accepts), a number at or below zero still goes to _resolve_durations' 15 s rule, and anything else -- None, a non-numeric string, a bool, NaN, infinity, or a get_display_duration() that raises -- gets the 30 s a mode without a plugin gets. The warning is logged once per plugin, not at every screen. Tests: test/test_display_duration_not_a_number.py, including the real run() on the run-loop harness, which returned at t=30 before the fix. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(scroll): a strip narrower than the panel no longer raises on every frame ScrollHelper._get_visible_portion_integer handled a frame that runs off the end of the strip by copying the strip's tail and then the rest of the frame from its head, which assumed the head was at least that wide. For a strip narrower than the panel that raised "could not broadcast input array" at every position, so get_visible_portion() never returned a frame and the caller logged a traceback each frame. Vegas composes such a strip (lead_in_width defaults to 0) when its content is narrower than the chain. A wrapping frame is now taken column by column modulo the strip's width (np.take, mode='wrap', into the reused frame buffer): the tail then the head, as before, and a narrow strip repeated across the panel. The same path takes a position before the start of the strip, whose [-n:m] slice was empty and made frombytes raise; the integer and sub-pixel fast paths now leave a negative start to it. A zero-width strip is still a black frame. Tests: test/test_scroll_helper_narrow_strip.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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a6e9e3ef1c |
fix(cache): cache keys too long to be a filename; memory hits judged by the record's own age (#738)
* fix(cache): store keys too long to be a filename The calendar plugin's cache key joins every calendar id the user picked. On hdpi it passed 300 bytes; ext4 caps a filename at 255, so every write (the temp file, the direct-write fallback and the home-directory fallback) failed with ENAMETOOLONG, once an hour, and the final warning said "(permission denied)" whatever the error was. DiskCache.get_cache_path keeps a key of up to 200 UTF-8 bytes as its filename, exactly as before, and turns a longer one into its first 183 bytes (cut on a character boundary) plus a 16-hex-digit hash of the whole key. The temp file adds 15 bytes, so the longest name is 215. The shortened stem is itself short, so the web UI's cache list, which names a key by its filename, deletes the same file. The give-up warning now names the real error. Validated on ledpi's ext4: the old module drops the hdpi-shaped key, the new one writes a 205-byte filename and reads it back. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(cache): judge a memory hit by the record's own timestamp A record loaded from disk went into the memory tier timed from the load, so get(key, max_age=300) could return data close to 600 s old: after a restart, after the memory sweep, or in a second process. A stored ttl was stretched the same way. #728's _fresh_cached works around it for the scoreboard; every other caller was exposed. get_cached_data and load_cache now also check a memory hit against the record's embedded timestamp, with DiskCache.get's rule that a stored ttl wins over max_age. A stale copy is dropped and the read falls through to disk, which returns the other process's newer write if there is one. Records without a timestamp keep the memory tier's own clock. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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41192b9588 |
fix(ipc): ticks carry the volatile timestamps, so current-status stays known (#737)
State stream ticks carry the volatile timestamps (display.last_updated, plugins.published_at), so current-status and the plugin runtime stay fresh while one mode stays on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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ef69201770 |
perf: import package re-exports on first use (#724)
src/common/__init__.py and src/plugin_system/__init__.py resolve their re-exports lazily (PEP 562 __getattr__, __all__ and __dir__ unchanged, TYPE_CHECKING imports for mypy), and sync_manager imports numpy only where send_frame uses it. The web process no longer loads numpy, freetype helpers and PluginManager just to import path_safety, store_manager or schema_manager (~67 MB to ~54 MB RSS on a Pi 4). from src.common import X and from src.plugin_system import X keep working, including submodule imports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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ed0753c1ca |
perf: cheap per-frame and per-fetch savings (#725)
Six small savings with no behaviour change: the odds fetch no longer pretty-prints every response for a debug line; the scroll integer-slice path drops a redundant full-frame np.ascontiguousarray; ledmatrix-web.service gets MALLOC_ARENA_MAX=2 like the display unit; core ESPN responses are parsed via response_json (orjson when installed); and the scroll frame stats go to INFO only for degraded windows plus a 5-minute heartbeat. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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7bb85c0356 |
perf(cache): skip rewriting unchanged CacheManager.set() records (#730)
The disk cache's unchanged-payload skip now ignores a CacheManager.set() record's timestamp, so unchanged re-saves are skipped; a skip moves the file's mtime to the new timestamp instead, and readers take a record's age from the newer of the two (never more than an hour past the embedded timestamp). Per-plugin plugin_metrics:<id> records become one plugin_metrics_snapshot written at most once a minute, and CacheManager builds its ConfigManager on first use. On hdpi, cache file writes went from ~37 to 8.6 a minute. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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0d179fdf12 |
perf(display): throttle the per-frame update tick; check strips without building them (#731)
The frame loops and the dwell sleep run PluginManager.run_scheduled_updates() at most every 0.25 s instead of after every frame (the top of each loop pass still ticks unthrottled), and SportsScrollDisplay and the sync follower ask ScrollHelper.has_strip() instead of building cached_image just to see whether a strip exists. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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ee789775b4 |
perf(install): build rpi-rgb-led-matrix with a faster SetImage (#736)
first_time_install.sh applies patches/rpi-rgb-led-matrix/0001-bulk-setimage.patch just before building the Python binding and reverts it afterwards (and from the EXIT trap), so the submodule stays at its pinned commit. The patch copies each image row with one bulk FrameCanvas::SetPixels call and writes the bit planes branch-free: on a 512x64 Pi 4 the frame copy went from 6.57 ms to 2.21 ms. A patch that no longer applies is reported and skipped. Existing installs get it on a rebuild (RPI_RGB_FORCE_REBUILD=1). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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05deb1ee7d |
feat(install): support Raspberry Pi OS Bookworm (Python 3.11) alongside Trixie (3.13) (#689)
The installer and scripts/check_system_compatibility.sh share one set of OS rules (scripts/install/lib_os.sh): Bookworm (Debian 12, Python 3.11) and Trixie (Debian 13, Python 3.13) are supported, python3 older than 3.11 stops the install before anything changes, and dhcpcd gets a warning with directions. setcap targets /usr/bin/python3, the apt fallback honours the requirement floors, and the desktop check no longer misreads under pipefail. CI runs the unit and plugin-safety suites on 3.11 and 3.13 (tooling jobs on 3.13); mypy targets 3.11. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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f841fa36b6 |
feat(install): updates refresh systemd units; new installs run the newest release (#729)
Updates that move HEAD now install changed systemd units through a root-owned helper (/usr/local/sbin/ledmatrix-refresh-units, two literal sudo lines), with a backup restored on rollback; a refresh that fails part-way puts the old units back. Devices without the new sudo rule keep updating and are told to re-run the installer once. The one-shot installer now checks out the newest vX.Y.Z release (LEDMATRIX_CHANNEL=beta keeps main) and never moves an existing checkout backwards. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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515248b34e |
feat(ipc): control socket stage 3 - a state stream replaces polled cache keys (#735)
Adds state.get / state.subscribe to the display's control socket (StateHub in src/ipc/server.py). The web interface holds one subscription per process (web_interface/display_state.py) and reads current-status, on-demand status, plugin runtime and /health's display_loop from it, falling back to the cache keys and heartbeat file. While the socket serves readers, display_current_state and plugin_runtime_snapshot are written less often (about 1.5 instead of 5 cache writes a minute for 15 s screens). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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6bf7c3fa51 |
perf(layout): id-keyed fit_image cache entries no longer pin the source (#732)
LayoutContext.fit_image keyed images without a cache_key by id() and held a strong reference to the source so the id could not be recycled. A plugin following the documented one-liner -- draw_image(Image.open(path), box) each frame -- never hit that cache and kept the last 64 sources alive: ~64MB for 500x500 RGBA team logos (median size under assets/sports), up to ~600MB for the largest. The entry now holds a weak reference whose callback drops it when the source is freed, and a hit re-checks that the referent is the same image. Sources that cannot be weak-referenced are still pinned. Keyed entries (the only kind any plugin on ledmatrix-plugins main uses today: football-scoreboard's logo fit) are unchanged. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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76ad71d1c5 |
fix(frame-timing): keep the GC monitor quiet at interpreter shutdown (#734)
A collection during interpreter shutdown called GcMonitor after the module's `time` global was torn down, printing "Exception ignored while calling GC callback ... 'NoneType' object has no attribute 'perf_counter'" at the end of service and test runs. - GcMonitor binds its clock and sys.is_finalizing at construction and does nothing once the interpreter is finalizing. - install_gc_monitor() unregisters it with atexit; new uninstall_gc_monitor(). - DisplayManager.cleanup() (reached from SIGTERM via run()'s finally) unregisters it alongside the frame recorder. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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a5ec645d25 |
refactor(display): run() stage 2 - an Arbiter decides the scheduled-off blank, follower and WiFi notice, no behaviour change (#733)
run() stage 2: a pure Arbiter.decide() (src/display_arbiter.py) chooses scheduled-off, follower and WiFi notices; everything else takes the existing path. Golden traces byte-identical. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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084697346b |
feat(fetch): one ESPN scoreboard cache key and a max-age response cache (fetch service stage 2) (#728)
Fetch service stage 2: one ESPN scoreboard cache key shared across the sports base classes (legacy keys still read), and a max-age response cache in the fetch service. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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a7b3f33952 |
feat(web): Rotation, Operation History, Config Editor and Backup & Restore become ES-module pages (stage 2) (#727)
Rotation, Operation History, Config Editor and Backup & Restore become ES-module pages (stage 2): no inline scripts or onclick in the four partials, delegated data-action listeners, reads cancelled on swap-out, old globals kept as deprecated aliases through window.LEDMatrix, and four new DOM suites. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c14002edc3 |
fix(status): runtime status agrees with the heartbeat; current-status republishes on wake (#726)
The runtime status snapshot now agrees with the display heartbeat, and current-status is republished when the display wakes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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8136a2d525 |
fix(ipc): a plugin reload no longer freezes the panel during Vegas (#723)
A plugin.reload no longer freezes the panel during Vegas: the old instance is torn down and the new one loaded off the render thread (frame gap 3017 ms -> 9 ms in the ledpi reproduction). A failed or timed-out teardown stops the reload with a restart hint instead of loading over stale modules or tearing down an instance still in use. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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5aa7a63127 |
feat(timing): time garbage-collection pauses in the frame stats (#722)
A GcMonitor in src/common/frame_timing.py, installed once per process from gc.callbacks by the display manager (and render_bench), counts collections and seconds per generation, the longest, and those of 20 ms or more. A long one tags the next presented frame 'gc' in record(), so frame_soak shows its late rate under 'after work'; the stats file gains an additive 'gc' block printed as a 'Garbage collection' line; and a Render stall dump says when a long collection ran inside the stall. Diagnostic only: nothing tunes, freezes or disables the collector. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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85be4bf25d |
fix(display): end the scroll before the schedule-off blank and WiFi notice (#721)
The schedule-off blank and the WiFi notice are drawn by the display controller, not dispatched to a plugin, so #716's handover never reached them. Drawn while the last scroll's state was still set, the blank went out with the ticker's lagging rows on a scan-compensated panel and stayed up for its 60 s dwell, and the notice's redraws (which #712 now shows over a running scroller or Vegas) were timed as 0.5-1 s freezes and logged as a mid-scroll Render stall. The controller now calls set_scrolling_state(False) before drawing either; a scroller that resumes sets the state again on its next frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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0e78e06eb9 |
perf(sports): reuse an unchanged scroll strip at the start of a turn (#719)
A scoreboard in scroll mode no longer redraws every card at the start of a recent/upcoming turn whose games have not changed (~1.4 s for seven football cards at 192x48 on a Pi 4, with the render thread waiting). SportsScrollDisplayManager keeps one display per slate (game type + leagues; up to 4 per game type, at most 6 MB per plugin of strips not on screen) and rewinds the strip it built last time when its games, rankings, config, panel size and date are unchanged and it is under 10 minutes old. First turns, changed slates, live strips and empty turns are drawn as before; get_scroll_display() still answers with the strip on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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746dcfcadb |
feat(ipc): control socket stage 2 - wake the render thread, brightness.set, plugin.reload (#720)
Control socket stage 2: the render thread wakes for queued commands (static screens ~1 ms, Vegas within one frame), brightness.set, and plugin.reload after a store update, with mailbox/restart fallbacks. Rig checks listed in the PR body are still to run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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f72d69c2b0 |
perf(display): skip preview work nobody reads (lazy checksum, 1 Hz snapshot writer) (#717)
Mid-scroll, update_display() no longer checksums every frame: it asks is_currently_scrolling() once per frame and reuses the answer, hashes only when dirty tracking can skip a static frame, and the preview snapshot asks its policy first and hashes only when a write or touch could follow (decide() is monotone, pinned by a property test). With the preview open the snapshot is written at most once a second (VIEWER_INTERVAL 1.0 s, was 0.2 s; the SSE stream re-read it once a second, so four encodes in five went unread); the stream now polls its mtime every 0.25 s (VIEWER_POLL_INTERVAL), so the preview stays about as fresh. The PNG is written at compress_level=1. --preview soaks are not comparable across this change. Merged with #716: _scan_segments takes the frame's one scrolling answer and #716's static-handover pass-through, as soaked on ledpi (A B B A, 20 min each: main 0.118% / 0.113% late, with #716 and this 0.107% / 0.104%). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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f5793e2134 |
perf(common): rasterize outlined text once instead of nine times (#718)
New draw_text_outlined(draw, xy, text, font, fill, outline_color=(0, 0, 0), offsets=OUTLINE_SQUARE) in src/common/text_helper.py, with OUTLINE_SQUARE and OUTLINE_CROSS. It rasterizes the string once and stamps the mask at each outline offset instead of one draw.text per offset: the same pixels as the nine-draw loop (an equivalence sweep across the bundled fonts, image and font modes, colours and positions pins it, on Windows and Linux), about 8x faster per outlined string. Fractional coordinates, multiline text, fonts other than a plain FreeTypeFont, other image modes and a replaced draw.text take the old loop. SportsCoreSharedMixin._draw_text_with_outline and TextHelper.draw_text_with_outline draw through it; the scoreboards' own game_renderer loops adopt it in a ledmatrix-plugins change after a core release. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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34be83d595 |
fix(display): end the scroll state at scroller-to-static handovers (#716)
A static plugin screen that follows a scroller no longer starts with the ticker's lagging rows on scan-compensated panels, and the 1 Hz loop's second frame is no longer recorded as a ~1 s mid-scroll freeze / Render stall. The display controller calls DisplayManager.end_scroll_for_static_screen() before a static screen's first display() (clears the scan history; _scan_segments passes its frames through in one swap) and set_scrolling_state(False) after it; the scroller's hold stays until then, so late-frame counts are unchanged. A screen's first frame is tagged 'handover': gaps of 250 ms or more before it go to the additive handover_freezes (frame_soak prints 'Handover gaps'), not freezes. The display thread is named display-<plugin id>. The WiFi notice and the schedule-off blank are not covered yet (docs list them as a follow-up). ledpi A B B A soak (20 min each, --preview): main 0.118% / 0.113% late with 6 / 3 freezes; with this and #717 0.107% / 0.104% late, 0 freezes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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41db488c73 |
fix(display): schedule windows end at the end time; on-demand ending in off hours blanks at once (#714)
Schedule and dim windows are half-open [start, end): on from the start time, off at exactly the end time, whatever second the check runs. An on-demand session that ends in scheduled-off hours (expiry or stop) clears the once-a-minute schedule gate, so the panel blanks within about a second. Golden: schedule; two test_display_pending_changes.py tests now say end_time 23:00. Merged with #712 and #713: with all three in, docs/RUN_LOOP_REDESIGN.md's 'may be wrong' list is empty, so that section now records that all six items are fixed and by which PR. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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77e0ea91ae |
fix(display): live games take over within a second, and straight from Vegas (#713)
A game that goes live takes over within about a second (_check_live_takeover in the frame loops and the dwell sleep, throttled to 1 s, never during on-demand, scheduled-off, live_in_ticker or an already-live screen); an interrupted Vegas iteration switches straight to the game; has_live_content() is asked once per plugin per scan. Goldens: live_priority, vegas. Merged with #712: after an interrupted Vegas iteration the WiFi-notice check runs before the live switch (WiFi outranks live). Adds test/test_run_loop_wifi_and_live.py, pinning that a notice and a game arriving during the same screen (1 Hz, 125 Hz, Vegas) show the notice first, then the game, and neither while scheduled off. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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6c6394a1a7 |
fix(display): a WiFi notice preempts the current screen and Vegas yields to it (#712)
A WiFi notice preempts the current screen within about a second (frame loops, post-loop check, make-up dwell), and an interrupted Vegas iteration that yielded for a notice ends the pass so the notice shows next. Goldens: wifi_notice, vegas. First of three run-loop fixes (#712, #713, #714), pre-tested together. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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4be53d048b |
feat(fetch): shared fetch service, stage 1 (pooling, merging, host budgets, counters) (#702)
Core's own HTTP fetch paths (APIHelper, fetch_espn_scoreboard and its date chunks, BackgroundDataService, BaseOddsManager.get_odds) go through one service in src/common/fetch_service.py: shared connection pools per retry policy, merged identical in-flight GETs, per-host token-bucket budgets (fetch_service.rate_limits), and per-plugin request counters published to GET /api/v3/plugins/fetch-stats. Return values, exceptions, cache keys, TTLs and retry policies are unchanged. Core-internal in this release; plugins should not import it directly yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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9edeb6da14 |
fix(display): a raising display() counts as a circuit-breaker failure (#707)
The first-frame dispatch (_dispatch_first_frame) now asks PluginExecutor.execute_display() to re-raise (raise_errors=True) and records a raise inside the executor as a breaker failure, with the original exception as last_error, instead of a success. The screen is still an empty pass and rotation is unchanged; a hung display() is still recorded once, as a hang. The run-loop golden trace plugin_error.json is regenerated (crashy now records health failures and is skipped by the breaker), and behaviour 7 is dropped from docs/RUN_LOOP_REDESIGN.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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a21650e746 |
refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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eb8128a981 |
feat(display): cancel the half-panel scan offset on slower, held-frame scrolls (#711)
Scan-order compensation only ran at one frame per refresh, so a crisp scroll like 60 px/s on a 120 Hz panel (1px every 2 refreshes) showed a half-pixel step across the middle of the panel. A held frame is now presented as a sequence of swaps (scan_order.refresh_plan): the lagging half shows the previous frame for its first refresh and the new one for the rest, so it steps one refresh after the rest. Skipped when a blit takes over half a refresh, since the second blit has to land before the next vsync. Soaked on ledpi (60 px/s, 120 Hz): 0.16% late frames, as before the change. Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com> |
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16b566e14f |
feat(scroll): show which scroll speeds are smooth on this panel (#710)
* feat(scroll): show which scroll speeds are smooth on this panel The Vegas Scroll Speed slider now says what the panel will do with the chosen speed and offers the nearest smooth ones to click. Backed by scroll_config.speed_advice() and GET /api/v3/config/scroll-speed-advice, which uses the refresh the display measured rather than the cap. Also stops the default 50 px/s snapping to a stepped 48 px/s (2px every 5 refreshes, 24fps) on a 120Hz panel: the low-fps penalty in solve_crisp() now loses to 60 or 40 px/s. 100Hz panels are unchanged. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * fix(scroll): hint threw before its timer variables existed; count 25-30fps as stepped The Vegas speed hint called refreshScrollSpeedHint() before the let declarations it uses, so it never rendered (found on ledpi). And the solver's low-fps penalty stopped at 25fps, which let a measured 125.7Hz panel keep a 25.1fps 2px-every-5-refreshes scroll. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * test: add the scroll-speed-advice route to the /api/v3 URL map snapshot Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com> |
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2601cb4cbb |
chore(deprecation): remove the 35 APIs deprecated for 3.8.0 (#708)
* chore(deprecation): remove the 35 APIs deprecated for 3.8.0 The usage scan (docs/DEPRECATIONS_3.8.md, regenerated 2026-10-01 and committed here) finds no call or override of any of them in the 46 monorepo plugins or the 8 third-party plugins plugins.json lists; the only core callers were other deprecated methods removed alongside. - CacheManager: 13 methods, plus the private helpers only has_data_changed used (_has_*_changed, _is_market_open). - DisplayManager: 7 methods, plus WEATHER_COLORS and the private _draw_sun/_cloud/_rain/_snow/_storm helpers only the icon methods used. - FontManager: 14 methods, plus size_tokens, _save_overrides and _clear_plugin_font_cache. font_overrides and _load_overrides stay: resolve_font() still applies config/font_overrides.json. performance_stats stays: get_font() keeps it and tests read it. - PluginManager.get_enabled_plugins. test_deprecation.py pins only the two 3.9.0 markers now; the scanner tests run against a stand-in core instead of the real markers. The memory-tier tests read stats through log_memory_cache_stats() and the component, and the test of the removed _clear_plugin_font_cache goes. Docs drop the removed methods' reference entries; the Deprecated APIs table becomes "Removed in 3.8.0". CHANGELOG gains a Removed section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(deprecation): drop the test harness's copies of the removed icon methods VisualTestDisplayManager still drew weather icons that DisplayManager no longer has, so a plugin's visual tests could pass on calls that raise AttributeError on the real display. Its draw_sun/draw_cloud/draw_rain/ draw_snow/draw_weather_icon/draw_text_with_icons, WEATHER_COLORS and the private helpers go, with the tests that exercised them. The CHANGELOG's Deprecations entries no longer say nothing is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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695ff92009 |
feat(ipc): display control socket, stage 1 - on-demand with acks (#706)
The display serves a control socket (/run/ledmatrix/control.sock) carrying versioned JSON commands, one per line, each answered. Stage 1 covers on-demand start, stop and status; commands are queued on the socket thread and applied on the render thread through the mailbox's own handler, and the web interface falls back to the file mailbox when the socket is unavailable. Protocol and security model: docs/IPC_CONTROL_SOCKET.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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3ad0438e75 |
feat(common): sports consolidation stage 4 -- the identical sweep (plugin host, live scroll, display rules, font path) (#705)
Moves the code every scoreboard plugin carries identically into core: src.common.sports_plugin_host, sports_live_scroll, sports_display_rules and sports_font_path, with unit tests and a parity test against the ledmatrix-plugins copies (LEDMATRIX_PLUGINS). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c6701ac00d |
feat(web): ES-module page lifecycle and one schema field model (stage 1) (#703)
Adds a native ES-module layer to the web UI (core/boot, registry, api, facade; window.LEDMatrix as the one global), a page lifecycle that the Cache tab is converted to as the reference, text/javascript serving and revalidation for unversioned module requests, and src/plugin_system/field_model.py with a parity test against the render_field macro. Also: the cache page toggles its grey 'Not configured' style instead of only adding it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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795834811f |
perf(scroll): extend and trim the Vegas strip in place (#701)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(dev): preview a plugin's Vegas strip in the dev server The dev server's View selector gains "Vegas strip (live elements)" and "Vegas strip (plain Vegas content)": the plugin's block of the Vegas ticker, laid out by the ticker's own code (render_vegas_strip, as render_plugin.py --vegas uses), with its live elements listed. /api/render takes "vegas": "live" | "plain"; the display view is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): extend and trim the Vegas strip in place Every strip extension rebuilt the whole strip (np.concatenate: 2-2.6 ms for a 10-14k px strip at 512x64 on a Pi 4) and every trim copied what was left (1.2-1.8 ms), on the render thread. With ~4 ms of slack per refresh, every extension frame on hdpi missed its refresh (5/5 in each soak run). The strip now lives in a buffer with spare room; cached_array is a view of its live columns. An append writes only the new columns (~0.2 ms), a trim only moves the view's start, and the one full copy happens when the buffer is reallocated (STRIP_SPARE_FACTOR 3: about once every two strip-lengths scrolled). A cached_array set from outside -- the multi-display follower's read-only one, create_scrolling_image's -- is never written through, and a new strip lets the old buffer go. last_copy_bytes says what was copied, and the Vegas frame-timing attribution reports that instead of the whole strip. test_scroll_helper_in_place.py: the buffer is reused and only new columns copied, trims copy nothing, reallocation when the room runs out, outside arrays untouched, and random appends/trims/patches/scrolling checked frame by frame against the old copying strip (mutation-checked). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(scroll): no assert in _extended_strip An assert vanishes under python -O (Codacy); a real check says the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(vegas): lay a group's blocks out before the extension, off the render thread #701 cut the strip copy, but the frame after an extension was still late: the render thread also joined each plugin's rows (separation_gap measures every pair) and pasted the blocks into an addition image, ~37 ms on hdpi (Pi 4, 512x64) against ~3.75 ms of slack. The thread that fetched the group now does that as each member arrives: RenderPipeline.prepare_group_member joins the rows and turns the block into pixels (the prefetch thread and the live worker, under the render gate). extend_scroll_content takes those blocks, and ScrollHelper.append_content writes items -- images or RGB arrays -- straight into the strip's spare room, blanking only the gaps. A member that was not prepared (an inline fetch) is joined at the extension as before; the strip is identical either way. On hdpi the extension's render-thread work goes from 37.5 ms to 3.2 ms p50 in place (6.9 ms when the buffer is reallocated). The helper's per-append INFO line, a duplicate of the pipeline's, is now DEBUG. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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dfd67c7c8b |
feat(dev): preview a plugin's Vegas strip in the dev server (#700)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(dev): preview a plugin's Vegas strip in the dev server The dev server's View selector gains "Vegas strip (live elements)" and "Vegas strip (plain Vegas content)": the plugin's block of the Vegas ticker, laid out by the ticker's own code (render_vegas_strip, as render_plugin.py --vegas uses), with its live elements listed. /api/render takes "vegas": "live" | "plain"; the display view is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7f06cc9c3b |
feat(vegas): keep live games in the ticker by default (#699)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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a12be7c3c5 |
feat(sports): live Vegas cards for the scoreboards (shared layer) (#698)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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f4bda50710 |
feat(vegas): live elements update in place while they scroll (#697)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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56947298d6 |
a plugin API for content that changes while it scrolls (#696)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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596809acc3 |
perf(scroll): build the strip's PIL image only when something reads it (#695)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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77862b631b |
perf(timing): say which render-thread work a late frame followed (#694)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |