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LEDMatrix/CLAUDE.md
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ChuckandClaude Opus 5.5 3eb7a2e349 feat(perf): time every presented frame, and a soak script to judge a rig
Each scroller already logs its own stats line, but in different formats,
per source, and Vegas logs a healthy window only at DEBUG. None of it
answers the question a release has to answer on each rig: over a long
run, how often did a moving frame reach the panel late?

Every frame reaches the panel through DisplayManager.update_display, so
it is timed there once, whoever drew it: the blit (SetImage), the vsync
wait, and the interval since the previous frame. The render thread only
appends a tuple. A worker thread aggregates cumulative counters and
histograms and rewrites /dev/shm/ledmatrix_frame_stats.json every 10s
(RAM, so no SD wear).

A frame due after `hold` refreshes that lands one or more refreshes
later is "late": the panel repeated the previous frame, a visible hitch.
Gaps of 250ms+ inside a scroll are "freezes" (recomposes, handovers,
blocking calls), counted separately so one handover does not read as 40
missed refreshes. Static frames, the first frame of a scroll and gaps
between scrolls are not timed. The refresh period is estimated from the
frames themselves.

scripts/frame_soak.py runs next to the service as any user, diffs two
snapshots over a run (default 10 minutes), optionally keeps the web
preview's viewer marker fresh, and exits non-zero above 0.1% late
frames. It also reports whether the loaded rgbmatrix binding releases
the GIL. Documented under "Soaking a rig" in docs/SCROLL_PERFORMANCE.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 21:51:32 -04:00

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# LEDMatrix
## Project Structure
- `src/plugin_system/` — Plugin loader, manager, store manager, base plugin class
- `web_interface/` — Flask web UI (blueprints, templates, static JS)
- `config/config.json` — User plugin configuration (persists across plugin reinstalls)
- `plugin-repos/` — **Default** plugin install directory used by the
Plugin Store, set by `plugin_system.plugins_directory` in
`config.json` (default per `config/config.template.json`).
Not gitignored.
- `plugins/` — Legacy/dev plugin location. Gitignored (`plugins/*`).
Used by `scripts/dev/dev_plugin_setup.sh` for symlinks. The plugin
loader does NOT fall back to it — `PluginManager.discover_plugins()`
(`src/plugin_system/plugin_manager.py`) scans only the configured
directory. Fallbacks exist in two narrower places: store operations
(`StoreManager._find_plugin_path()` in `store_manager.py`) and schema
lookup (`SchemaManager.get_schema_path()` in `schema_manager.py`,
which probes `plugins/` *before* `plugin-repos/`).
## Plugin System
- Plugins inherit from `BasePlugin` in `src/plugin_system/base_plugin.py`
- Required abstract methods: `update()`, `display(force_clear=False)`
- Each plugin needs: `manifest.json`, `config_schema.json`, `manager.py`, `requirements.txt`
- Plugin instantiation args: `plugin_id, config, display_manager, cache_manager, plugin_manager`
- Config schemas use JSON Schema Draft-7
- Display dimensions: always read dynamically from `self.display_manager.width/height` — not `display_manager.matrix.width/height`, because `matrix` is `None` when hardware init fails (the properties fall back to the canvas size)
- Secrets: namespaced by plugin id in `config/config_secrets.json`, declared
via `"x-secret": true` in the plugin's config schema, and deep-merged into
the plugin's config dict at load time — plugins read them with plain
`config.get(...)`, never a separate accessor
## Dev Workflow
- Link a plugin for development: `./scripts/dev/dev_plugin_setup.sh link-github <name>` clones the `ledmatrix-plugins` monorepo into `~/.ledmatrix-dev-plugins/` and links its `plugins/<name>` under the manifest id (add a repo URL for a plugin with its own repo; or `link <name> <path>`); symlinks land in `plugins/` — set `plugin_system.plugins_directory` to `plugins` so discovery picks them up. Fork/location overrides: `dev_plugins.json` (from `dev_plugins.json.example`)
- Browser preview without the display loop: `python3 scripts/dev_server.py` → http://localhost:5001
- Full display in emulator mode: `python3 run.py -e` (or `EMULATOR=true python3 run.py`)
- Validate one plugin headlessly: `python3 scripts/check_plugin.py --plugin <id>`
- Soak a rig for frame timing (on the Pi, service running): `python3 scripts/frame_soak.py --preview` — late-frame rate across every scroller; see `docs/SCROLL_PERFORMANCE.md`
## Plugin Store Architecture
- Official plugins live in the `ledmatrix-plugins` monorepo (not individual repos)
- Plugin repo naming convention: `ledmatrix-<plugin-id>` (e.g., `ledmatrix-football-scoreboard`)
- `plugins.json` registry at `https://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json`
- Store manager (`src/plugin_system/store_manager.py`) handles install/update/uninstall
- Monorepo plugins are installed via ZIP extraction (no `.git` directory)
- Update detection for monorepo plugins uses version comparison (manifest version vs registry latest_version)
- Plugin configs stored in `config/config.json`, NOT in plugin directories — safe across reinstalls
- Third-party plugins can use their own repo URL with empty `plugin_path`
## Common Pitfalls
- paho-mqtt 2.x needs `callback_api_version=mqtt.CallbackAPIVersion.VERSION1` for v1 compat
- BasePlugin uses `get_logger()` from `src.logging_config`, not standard `logging.getLogger()`
- `DisplayManager` has no `draw_image()` — paste onto the PIL image directly:
`self.display_manager.image.paste(img, (x, y))` then `update_display()`
(use a mask for transparency: `image.paste(rgba, (x, y), rgba)`)
- When modifying a plugin in the monorepo, you MUST bump `version` in its `manifest.json` and run `python update_registry.py` — otherwise users won't receive the update
- `src/pi5_matrix_support.py` hardcodes what the pinned `rpi-rgb-led-matrix-master` can drive on a Raspberry Pi 5 (`Rp1PioConfigSupported()` in `lib/rp1/rp1_pio_backend.cc`). Re-check it whenever the submodule is bumped: a stale rule blocks Pi 5 settings the new library supports, and a missing one lets the display service crash-loop. `src/matrix_support.py` holds the same kind of rules for every board (rows, chain length, mapping names, parallel per mapping) and needs the same re-check