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LEDMatrix/CHANGELOG.md
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82a65ad2a2 Sports unification phase 0: safety net, cwd-independent fonts, element_style (#425)
* fix(fonts): resolve asset paths against the install root, not the cwd

FontManager built its catalog from cwd-relative paths ('assets/fonts'),
so any process started outside the install root — the plugin safety
harness on CI being the recurring case — found no fonts and silently
degraded every plugin to PIL's default face. Several plugins grew
per-plugin workarounds for exactly this (countdown, text-display,
tide-display in the plugins monorepo).

Catalog population now falls back to the install root derived from this
module's location when the cwd-relative path is missing; behavior when
running from the install root is unchanged. Verified: resolve_font
returns the real FreeType face from a foreign cwd, and the full unit
suites (266 tests) pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* docs: seed CHANGELOG.md with the module-availability release discipline

The plugins monorepo's sunset rule ('delete a bundled fallback copy only
when the manifest floors on the first core release shipping the module')
needs core module additions recorded against version numbers. Seeds the
changelog at 3.1.0 and documents the discipline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* ci: enroll the core unit suites in a dedicated job

The existing workflow ran only the three plugin-harness suites; the
skin-system, font-manager, data-source, extractor, scroll-helper,
adaptive-layout, and loader-compat suites (266 tests) existed but never
ran in CI, so a refactor of src/base_classes or src/common could regress
them silently. Also enrolls the new sports characterization and
element-style suites landing in this branch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* feat: ship src/element_style — the per-element style resolver plugins already expect

Three plugins (of-the-day, ledmatrix-music, football-scoreboard) import
src.element_style behind guarded try/except with classic fallbacks, but
the module never existed in core, so the richer per-element styling UI
those code paths implement has been dormant. This lands it:

- ElementStyleResolver.style() resolves per-element font/size/color with
  the key semantic the consumers encode: a config value counts as
  user-forced only when it differs from the schema default (the web UI
  bakes defaults into config.json on save), and untouched configs
  resolve to exactly the caller's classic values — byte-identical
  rendering, proven by of-the-day's committed goldens passing unchanged.
- defaults_from_schema_file parses both declaration forms (the compact
  x-style-elements map and hand-written customization blocks).
- expand_style_elements() expands x-style-elements into full config
  blocks; schema_manager.load_schema() applies it (guarded, no-op for
  schemas without the declaration) so the config form and defaults
  merging see the expanded UI.
- Fonts resolve cwd-independently with (path, size) caching; .bdf loads
  via freetype like FontManager; nothing in the module raises out of
  style().

Verified: 31 new unit tests; of-the-day's previously-skipped 9-test
spec suite now runs and passes; football's resolver tests pass (27);
music's 38 plugin tests pass; schema-manager suites pass (43).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* test: characterization suite for src/base_classes/sports.py ahead of unification

Pins current behavior before the planned merge of the nine drifted
plugin copies back into this ancestor: the _extract_game_details_common
key contract per sport (reusing GUARANTEED_KEYS from the skin tests),
update() flows for upcoming/recent/live against cache-seeded fixtures
under frozen time, rendering smoke per mode class, and guard rails on
the skin-system seam.

Five surprising behaviors are pinned AS-IS and flagged in comments so
the merge changes them knowingly or not at all: is_upcoming also
matching status.type.name; hockey dropping events whose competitors
lack 'statistics'; baseball reading the event-level status for innings;
no past-date filter in upcoming; and favorites-only mode with an empty
favorites list showing nothing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* ci: restrict the test workflow's GITHUB_TOKEN to contents:read

CodeQL flagged the new unit-tests job for running with the default
unrestricted token; the pre-existing job had the same exposure. Both
jobs only check out the repo and run pytest, so a workflow-level
contents:read is sufficient.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4

* Address CodeRabbit review: font-name traversal + offline test guard

Two Minor findings from CodeRabbit's first review of this PR.

- resolve_font_path: reject relative font names carrying path components.
  font_name comes from plugin config, which the web UI writes; a value like
  "../../config/config.json" escaped assets/fonts/ after os.path.join and let
  a config probe arbitrary paths for existence (disclosure unlikely, since
  Pillow/freetype reject non-font files, but the probe is real). Relative
  names must now be bare filenames (os.path.basename(name) == name); absolute
  paths keep their existing isfile() gate. Test confirms the traversal
  resolved the real config.json before the guard.

- build_manager fixture: patch requests.Session.get BEFORE constructing the
  manager. Construction creates both SportsCore.session and the
  ESPNDataSource.session; the old code only replaced manager.session after
  the fact, leaving data_source.session real and able to reach the network on
  an accidental fetch. Patching the class makes every session built in the
  fixture offline.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-02 12:01:56 -04:00

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Markdown

# Changelog
Notable changes to the LEDMatrix core. The version below is the value of
`src.__version__`, which the plugin loader reports to compatibility checks and
which plugin manifests reference via `ledmatrix_min_version`.
**Why this file exists:** the plugin monorepo bundles fallback copies of several
core modules (see `docs/plugin-development/08-shared-sports-code.md` in
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins)). A plugin
may delete its bundled copy only when its manifest floors on the first core
release that ships the module — which requires module additions to be recorded
here, against a version number. When you add a module plugins will import via
`src.*`, note it in the Unreleased section and bump `src/__init__.py` in the
release that ships it.
**Use `ledmatrix_min_version` in manifests, not `ledmatrix_min`.** The loader
accepts both, but the store flags the old spelling as deprecated
(`store_manager.py`) and only the new one is in `schema/manifest_schema.json`.
## 3.2.0
**The first release shipping the unified sports library.** This is the version
a sports plugin floors `ledmatrix_min_version` at before deleting its bundled
copy of `sports.py`, `scroll_display.py`, `data_sources.py` or
`base_odds_manager.py` — the sunset rule in
`docs/plugin-development/08-shared-sports-code.md` keys on exactly this number.
Adoption is deliberately staged: the modules below ship here, plugins adopt them
behind guarded imports, and only then do the bundled copies go away. Nothing in
this release changes what an existing plugin loads.
### Added
- `src/element_style.py` — per-element style resolver backing the
`x-style-elements` config-schema extension. Already consumed (behind guarded
imports with classic fallbacks) by the `of-the-day`, `ledmatrix-music`, and
`football-scoreboard` plugins.
- Core unit-test CI job enrolling the previously unenrolled suites (skin
system, data sources, API extractors, scroll helper, adaptive layout, loader
compatibility warning) plus new characterization tests for
`src/base_classes/sports.py` ahead of the shared sports-code unification.
- `src/base_classes/sports/``sports.py` is now a package (`core.py` +
`modes.py`). The import path is unchanged: `from src.base_classes.sports
import SportsCore` still works.
- Nine methods promoted onto the sports base classes from the plugins'
bundled copies, plus the override points `_favorite_key`,
`_config_schema_path` and `_font_root` and the class attributes
`FINAL_PERIOD` / `CLOCK_COUNTS_DOWN`. See `docs/SPORTS_UNIFICATION.md`.
A plugin may start calling these once its manifest floors
`ledmatrix_min_version` at the release that ships them.
- `src/base_classes/sports/capabilities/` — opt-in capabilities for the sports
scoreboards, composed by inheritance rather than gated by config branches
inside the base classes:
- `CelebrationMixin` — the score/win takeover, merging the goal and score
dialects behind the `score_phrase()` / `win_phrase()` hooks, the
`COALESCE_SCORING_SEQUENCE` class attribute and the `_favorite_key` seam.
Reads both the `celebrate_opponent_goals` and `celebrate_opponent_scores`
config spellings. Sports that do not mix it in have none of this code in
their MRO.
- `RotationStrategy` + a name registry (`swrr`, `weighted`, `simple`,
plus `register_rotation_strategy` for plugin-supplied orderings). Each
built-in is verified against a verbatim transcription of the plugin
implementation it replaces. An unknown name degrades to `simple`.
- `src/common/sports_scroll.py``SportsScrollDisplay` and
`SportsScrollDisplayManager`, the shared scroll **orchestration** layer for
the sports scoreboards, plus native support for
`global_config['target_fps']` (the bundled plugin copies hardcode ~100 FPS
via `scroll_delay` and never consult the global target). Content building
(`prepare_scroll_content`, `_load_separator_icons`) is per-sport and stays an
override point — see `docs/SPORTS_UNIFICATION.md` for where the line falls
and why.
### Changed
- `src/__init__.py` bumped to **3.2.0** — the number the sunset rule keys on.
- **Live games are no longer dropped when the feed omits a game clock.**
`SportsLive._is_game_really_over` previously (in the baseball and UFC
plugin lineages) coerced a missing or non-string clock to the literal
`"0:00"` and then treated the game as finished once `period >= 4`. Baseball
has no game clock and `period` is the inning, so live MLB games disappeared
from the scoreboard from the 5th inning onward; UFC was affected the same
way. The clock check is now skipped when the clock is unusable, and the
period threshold is the per-sport `FINAL_PERIOD` (hockey ends in P3).
Sports whose clocks count up — soccer, AFL, NRL — set
`CLOCK_COUNTS_DOWN = False` and never run the check at all, since `0:00`
there means kickoff rather than expiry.
### Fixed
- `FontManager` resolves `assets/fonts` against the core install root instead
of the process working directory, so font loading works when the process
starts elsewhere (e.g. the plugin safety harness on CI).
- Hockey events whose competitors carry no `statistics` array are no longer
discarded. The extractor read `competitor["statistics"]` unguarded, so a
`KeyError` inside the generator dropped the entire event despite valid
scores and status; shot counts now fall back to `0`.
- Live baseball events that populate status only at the competition level are
no longer discarded. The extractor read the event top-level
`game_event["status"]` for the inning; real ESPN events duplicate it, but
MiLB events synthesized from the MLB Stats API do not, so the lookup raised
a bare `KeyError`. It now reads the already-validated competition-level
status.
- `SportsLive._is_game_really_over` no longer crashes the live-update pass when
a feed sends an explicit null `period`. `None >= FINAL_PERIOD` raised
`TypeError`, and the only caller (`_detect_stale_games`) has no `try/except`
— the same failure shape as the already-fixed null `period_text`.
- An expired clock spelled `"00:00"` now ends the game. The check compared the
colon-stripped clock against a hand-listed set of literals, which `"0000"` is
not a member of, so a finished game with a two-digit-minute clock stayed on
the scoreboard indefinitely. The comparison is now numeric.
- `SportsCore._load_fonts` resolves `assets/fonts` through the `_font_root()`
seam instead of the process working directory. Started outside the install
root, every scoreboard font silently degraded to PIL's default bitmap face.
- `SportsCore._should_log` no longer raises `AttributeError` on the first
warning of a run; `_last_warning_time` is initialized in `__init__` rather
than lazily by an unrelated method.
- `SportsCore._resolve_project_path` resolved relative logo directories
against `<root>/src` instead of the repo root after `sports.py` became a
package — the class bodies moved byte-identically but `__file__` gained a
directory. Both it and `_font_root` now derive from one `_INSTALL_ROOT`
constant.
## 3.1.0
Baseline for this changelog. Highlights already shipped at this version:
skin system for sports scoreboards (#419), Vegas continuous-scroll overhaul
(#423), plugin update surfacing (#421).