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ChuckandClaude Opus 5.5 61e462c635 refactor: remove the skin system and the unused src/base_classes package (#615)
* refactor: remove the skin system

Skins never rendered with the current scoreboard plugins: the only hook was
SportsCore._render_game in src/base_classes, which no plugin builds on, so
the UI and store already treated them as unsupported. The owner decided on
2026-09-23 to remove them outright.

Removed src/skin_system/ (runtime, base class, fixtures), skins/,
scripts/validate_skin.py and their tests; the store's "type": "skin"
installer, uninstaller and hide/refuse filters (the official registry lists
no skins); SchemaManager.inject_skin_selector; and GET /api/v3/skins.

Stored skin/skin_options config values are handled in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(config): drop retired skin/skin_options keys instead of validating them

A config.json written while the skin system existed can carry skin and
skin_options in any plugin section, and most plugin schemas set
additionalProperties: false. They are no longer core plugin properties;
RETIRED_PLUGIN_KEYS in schema_manager lists them and
drop_retired_plugin_keys removes them (unless the plugin's own schema
declares the name) in prepare_plugin_config, which loading, hot reload,
GET /plugins/config and both web saves already share, and in
validate_config_against_schema for callers that validate a raw section.
POST /plugins/config and /config/main also drop them from the stored
section they merge into, so they leave config.json on the next save.

Tests cover the load path (real PluginManager.load_plugin: no schema
warning, not degraded), raw and prepared validation,
validate_all_plugin_configs, and the JSON, form and /config/main saves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor: remove the unused src/base_classes package

No scoreboard plugin builds on src.base_classes: the nine monorepo
scoreboards ship their own sports.py and share code through src/common
(docs/SPORTS_UNIFICATION.md), and none of the third-party registry plugins
imports it. The one import anywhere, baseball-scoreboard's
rankings_manager.py, is a lazy import of ESPNDataSource in a class nothing
instantiates.

Removed the package and the eight test files that only tested it
(test_api_extractors, test_data_sources, test_sports_base_characterization,
test_sports_capabilities, test_sports_core_promotions,
test_sports_logo_cache_bounded, test_sports_modes_promotions,
test_sports_odds_fanout). test_common_is_hardware_free no longer lists
src.base_classes as a forbidden import, and comments in sports_helpers.py
and base_odds_manager.py stop pointing at it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: drop the skin system and src/base_classes from the docs

Deletes docs/SKIN_SYSTEM.md and docs/CREATING_SKINS.md and every link to
them (docs/README.md, README.md, PLUGIN_DEVELOPMENT_GUIDE.md, the /skins
section of REST_API_REFERENCE.md), the skin section of CLAUDE.md and the
term in PRODUCT.md. SPORTS_UNIFICATION.md now says src/base_classes was
removed and shared code lives in src/common, in the Layering section and
the view-model-contract rule. Other docs stop pointing at the removed
package. CHANGELOG records both removals under Unreleased.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(store): hide and refuse registry entries that aren't plugins

The skin filters went with the skin system, but a custom registry can still
list "type": "skin" entries, and installing one as a plugin would unpack it
into the plugins directory. PluginStoreManager.is_plugin_entry() (a missing
type means plugin) now hides non-plugin entries from the store and
custom-registry listings, and install refuses them, in the route with a
clear 400 and in _install_plugin_impl for any other caller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 16:33:24 -04:00

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# Python
__pycache__/
*.py[cod]
*$py.class
# Secrets
config/config_secrets.json
# Atomic writes leave these behind when a save or a test is interrupted;
# the suite drops several per run.
config/.config_secrets.json.tmp.*
config/config.json
config/config.json.backup
config/wifi_config.json
config/uninstalled_plugins.json
credentials.json
token.pickle
# Environment
.env
.venv
env/
venv/
venv*/
ENV/
# IDE
.vscode/
.idea/
*.swp
*.swo
emulator_config.json
# Testing
.pytest_cache/
.coverage
htmlcov/
.mypy_cache/
# Cache directory (root level only, not src/cache which is source code)
/cache/
# Development plugins directory: symlinks into a ledmatrix-plugins checkout
# See docs/PLUGIN_DEVELOPMENT_GUIDE.md and docs/MULTI_ROOT_WORKSPACE_SETUP.md
plugins/*
!plugins/.gitkeep
# Local settings for scripts/dev/dev_plugin_setup.sh (template: dev_plugins.json.example)
/dev_plugins.json
# Binary files and backups
bin/pixlet/
config/backups/
# Starlark apps runtime storage (installed .star files and cached renders)
/starlark-apps/
# JS test deps (test/js)
node_modules/
package-lock.json
# Team logos fetched at runtime.
#
# src/logo_downloader.py and LogoHelper write into assets/sports/<league>_logos/
# whenever a plugin meets a team whose logo is not on disk. Those directories are
# also tracked -- 209 NCAA logos and 153 soccer ones ship with the repo -- so
# every rig accumulated untracked files it was never meant to commit and
# `git status` was permanently dirty. That noise is not harmless: it trains
# everyone to ignore the one signal that says a checkout is not what you think
# it is, which is how a stale tree sat unnoticed on a rig until a restart
# surfaced four dead sports plugins.
#
# Ignoring a directory does not untrack what is already in it, so the logos that
# ship keep shipping. Only new downloads are hidden.
#
# Adding a logo on purpose is rare and deliberate -- the last time was #415, four
# named NCAA logos a plugin needed, and there has been no other in a year. Do it
# with an explicit override:
# git add -f assets/sports/ncaa_logos/DUKE.png
assets/sports/*_logos/
assets/stocks/ticker_icons/
assets/stocks/crypto_icons/
# Plugin operation state written at runtime.
#
# web_interface/app.py writes data/plugin_operations.json, data/plugin_state.json
# and data/operation_history.json as the web interface runs, into a directory that
# ships tracked (data/.gitkeep) and was otherwise unignored. So every rig that ever
# opened the web UI -- and every test run that constructs the app -- left three
# untracked files behind and a permanently dirty `git status`. Same reasoning as
# the logo rule above: a checkout that is always dirty is a checkout nobody reads.
data/*
!data/.gitkeep