Files
LEDMatrix/scripts/README_NBA_LOGOS.md
Chuck 40fcd1ed9f docs: fix README_NBA_LOGOS and PLUGIN_CONFIGURATION_GUIDE
scripts/README_NBA_LOGOS.md
- "python download_nba_logos.py" — wrong on two counts. The script
  is at scripts/download_nba_logos.py (not the project root), and
  "python" is Python 2 on most systems. Replaced all 4 occurrences
  with "python3 scripts/download_nba_logos.py".
- The doc framed itself as the way to set up "the NBA leaderboard".
  The basketball/leaderboard functionality is now in the
  basketball-scoreboard and ledmatrix-leaderboard plugins (in the
  ledmatrix-plugins repo), which auto-download logos on first run.
  Reframed the script as a pre-population utility for offline / dev
  use cases.
- Bumped the documented Python minimum from 3.7 to 3.9 to match
  the rest of the project.

docs/PLUGIN_CONFIGURATION_GUIDE.md
- The "Plugin Manifest" example was missing 3 fields the plugin
  loader actually requires: id, entry_point, and class_name. A
  contributor copying this manifest verbatim would get
  PluginError("No class_name in manifest") at load time — the same
  loader bug already found in stock-news. Added all three.
- The same example showed config_schema as an inline object. The
  loader expects config_schema to be a file path string (e.g.
  "config_schema.json") with the actual schema in a separate JSON
  file — verified earlier in this audit. Fixed.
- Added a paragraph explaining the loader's required fields and
  the case-sensitivity rule on class_name (the bug that broke
  hello-world's manifest before this PR fixed it).
- "Plugin Manager Class" example had the wrong constructor
  signature: (config, display_manager, cache_manager, font_manager).
  The real BasePlugin.__init__ at base_plugin.py:53-60 takes
  (plugin_id, config, display_manager, cache_manager, plugin_manager).
  A copy-pasted example would TypeError on instantiation. Fixed,
  including a comment noting which attributes BasePlugin sets up.
- Renamed the example class from MyPluginManager to MyPlugin to
  match the project convention (XxxPlugin / XxxScoreboardPlugin
  in actual plugins).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 14:07:39 -04:00

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3.9 KiB
Markdown

# NBA Logo Downloader
This script downloads all NBA team logos from the ESPN API and saves
them in the `assets/sports/nba_logos/` directory.
> **Heads up:** the NBA leaderboard and basketball scoreboards now
> live as plugins in the
> [`ledmatrix-plugins`](https://github.com/ChuckBuilds/ledmatrix-plugins)
> repo (`basketball-scoreboard`, `ledmatrix-leaderboard`). Those
> plugins download the logos they need automatically on first display.
> This standalone script is mainly useful when you want to pre-populate
> the assets directory ahead of time, or for development/debugging.
All commands below should be run from the LEDMatrix project root.
## Usage
### Basic Usage
```bash
python3 scripts/download_nba_logos.py
```
### Force Re-download
If you want to re-download all logos (even if they already exist):
```bash
python3 scripts/download_nba_logos.py --force
```
### Quiet Mode
Reduce logging output:
```bash
python3 scripts/download_nba_logos.py --quiet
```
### Combined Options
```bash
python3 scripts/download_nba_logos.py --force --quiet
```
## What It Does
1. **Fetches NBA Team Data**: Gets the complete list of NBA teams from ESPN API
2. **Downloads Logos**: Downloads each team's logo from ESPN's servers
3. **Saves Locally**: Saves logos as `{team_abbr}.png` in `assets/sports/nba_logos/`
4. **Skips Existing**: By default, skips teams that already have logos
5. **Rate Limiting**: Includes small delays between downloads to be respectful to the API
## Expected Output
```
🏀 Starting NBA logo download...
Target directory: assets/sports/nba_logos/
Force download: False
✅ NBA logo download complete!
📊 Summary: 30 downloaded, 0 failed
🎉 NBA logos are now ready for use in the leaderboard!
```
## File Structure
After running the script, you'll have:
```
assets/sports/nba_logos/
├── ATL.png # Atlanta Hawks
├── BOS.png # Boston Celtics
├── BKN.png # Brooklyn Nets
├── CHA.png # Charlotte Hornets
├── CHI.png # Chicago Bulls
├── CLE.png # Cleveland Cavaliers
├── DAL.png # Dallas Mavericks
├── DEN.png # Denver Nuggets
├── DET.png # Detroit Pistons
├── GSW.png # Golden State Warriors
├── HOU.png # Houston Rockets
├── IND.png # Indiana Pacers
├── LAC.png # LA Clippers
├── LAL.png # Los Angeles Lakers
├── MEM.png # Memphis Grizzlies
├── MIA.png # Miami Heat
├── MIL.png # Milwaukee Bucks
├── MIN.png # Minnesota Timberwolves
├── NOP.png # New Orleans Pelicans
├── NYK.png # New York Knicks
├── OKC.png # Oklahoma City Thunder
├── ORL.png # Orlando Magic
├── PHI.png # Philadelphia 76ers
├── PHX.png # Phoenix Suns
├── POR.png # Portland Trail Blazers
├── SAC.png # Sacramento Kings
├── SAS.png # San Antonio Spurs
├── TOR.png # Toronto Raptors
├── UTA.png # Utah Jazz
└── WAS.png # Washington Wizards
```
## Integration with NBA plugins
Once the logos are in `assets/sports/nba_logos/`, both the
`basketball-scoreboard` and `ledmatrix-leaderboard` plugins will pick
them up automatically and skip their own first-run download. This is
useful if you want to deploy a Pi without internet access to ESPN, or
if you want to preview the display on your dev machine without
waiting for downloads.
## Troubleshooting
### "Import error: No module named 'requests'"
Make sure you're running this from the LEDMatrix project directory where all dependencies are installed.
### "Permission denied" errors
Make sure the script has write permissions to the `assets/sports/nba_logos/` directory.
### Some logos fail to download
This is normal - some teams might have temporary API issues or the ESPN API might be rate-limiting. The script will continue with the successful downloads.
## Requirements
- Python 3.9+ (matches the project's overall minimum)
- `requests` library (already in `requirements.txt`)
- Write access to `assets/sports/nba_logos/` directory