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The phase table had B4 as "next" and B5 as "after B4" while both had shipped,
and described B6 as blocked on B4's gate — which is now merged and released. A
plan that misreports which phase it is in is worse than no plan: the next
person reads it and repeats finished work.
Corrected, and three things that were only ever decided in conversation are now
written down:
* **B6 is deliberately held.** 3.2.0 published 2026-08-03; 3.1.0 ran nine
months before it. B6's premise is that cores without the module are gone,
and there is no release-asset count or install telemetry to show that.
Running it now strands users on their current plugin versions. The gate
that makes it safe is already built and tested — it is the calendar that is
missing, and no amount of further code changes that.
* **Stop adopting further shared modules** (data_sources, game_renderer,
base_odds_manager) until B6 closes. Each adoption adds a copy to keep in
step against a payoff contingent on B6.
* **A B5 retrospective**, because "the adoption went fine" is not what
happened: four of eight shipped with scroll mode broken on a 3.2.0 core.
The bundled fallback did not protect against it — the break was on the
modern path — which is an argument for the sunset, not against it. Records
the ledger too: net negative on disk until B6 runs.
Also replaces the "what's next" list, whose first five items were all done,
with what actually remains.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5
468 lines
27 KiB
Markdown
468 lines
27 KiB
Markdown
# Sports Code Unification — Architecture
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How the nine sports scoreboard plugins converge onto shared core code **without**
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becoming nine clients of a god class.
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## The problem
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Nine plugins (`afl`, `baseball`, `basketball`, `football`, `hockey`, `lacrosse`,
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`nrl`, `soccer`, `ufc`) each ship a ~3,000-line `sports.py` descended from this
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repo's `src/base_classes/sports.py`. They have drifted into three lineages, and
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only 28 of the 66 methods appearing across them are present in all nine. One
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logical fix (the UTC start-time bug) cost 75 files.
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Merging everything into one base class would fix the duplication and create a
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worse problem: a single 2,500-line class that all nine plugins inherit, where any
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change has a nine-plugin blast radius and per-sport behavior survives only as
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`if self.sport == "hockey"` branches.
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## Three properties, three mechanisms
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These are independent concerns. Conflating them is what produces god classes.
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### Upgradability — a plugin keeps working across core versions
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| Rule | Mechanism |
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|---|---|
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| Plugin loads on a core that predates a module | Guarded import with a bundled fallback (`try: from src.X import Y / except ModuleNotFoundError: from y import Y`) |
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| Plugin loads on a core that predates a *method* | Capability probing — `hasattr(SportsCore, "_detect_stale_games")` — never a version comparison. The loader's compat check is advisory-only (it logs and continues), so probing is the real protection. |
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| Core changes never break a plugin's rendering | The **view-model contract**: `_extract_game_details_common` returns a dict whose `GUARANTEED_KEYS` are frozen by `test/test_skin_system.py::TestViewModelContract`. Keys may be added, never renamed or removed. |
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| A plugin can drop its bundled copy safely | The **sunset rule**: its manifest must floor `ledmatrix_min_version` at the first core release shipping the module (recorded in `CHANGELOG.md`) — *necessary but not sufficient*. Nothing enforces that floor today, so the copy also waits for the B6 gate below. |
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The core API is **additive-only**. A method the plugins call is never removed or
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given a new required parameter; new behavior arrives as new methods with
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defaults, or as capabilities they opt into.
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### Reusability — write once, nine plugins benefit
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Only code that is **identical in intent across all nine** moves into the base
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class. That set is small and knowable — it is exactly the methods present in every
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copy today (phase B1 below). Everything else stays where it is until it earns
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promotion.
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### Modularity — a change to one feature cannot reach a plugin that doesn't use it
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This is the property the naive merge destroys, and it is enforced structurally:
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1. **Capabilities are separate modules composed by inheritance, not config
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branches inside the base class.** Hockey has no celebrations, so
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`HockeyLive` does not inherit `CelebrationMixin` — the celebration code is not
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merely disabled for hockey, it is *not in hockey's MRO at all*. No shared
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state, no dead branches, no risk. Contrast with
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`if self.celebrations_enabled:` inside `SportsLive`, where a bug in
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celebration code can still crash a plugin that never wanted the feature.
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2. **Variant behavior is a strategy object chosen by name, not a branch.**
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Live rotation exists in three dialects across the lineages; core ships all
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three behind `rotation_strategy: "swrr" | "weighted" | "simple"` and a plugin
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may register its own. Core never learns sport names.
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3. **Sport-specific behavior is a documented override point.** The base class
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declares the seam; the plugin fills it. Basketball's tournament-round parsing
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and baseball's BDF sizing stay in their plugins forever — they are not
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candidates for promotion, and core must never grow a branch for them.
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4. **Files bound the blast radius.** Capabilities live in their own modules so a
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diff shows at a glance which plugins a change can reach.
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## Layering
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```
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src/base_classes/sports/
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__init__.py re-exports the public API (import path unchanged)
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core.py SportsCore — fetch, cache, config, logos, fonts, odds,
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view-model extraction, the skin seam
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modes.py SportsUpcoming / SportsRecent / SportsLive
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capabilities/
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celebrations.py CelebrationMixin (opt-in: 4 of 9 plugins)
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rotation.py RotationStrategy + registry
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src/common/
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sports_scroll.py SportsScrollDisplay / …Manager — scroll orchestration
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(content building stays in the plugins)
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```
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`from src.base_classes.sports import SportsCore` keeps working — the package
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`__init__` re-exports, so the conversion is invisible to every existing importer.
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## Override points (the plugin-facing seam)
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The base class calls these; plugins implement or override them. This table is the
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contract — additions require a default implementation, removals require a
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deprecation cycle.
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| Hook | Purpose | Default |
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|---|---|---|
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| `_fetch_data()` | Sport's schedule source | abstract |
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| `_extract_game_details(event)` | Sport-specific view-model fields on top of the common ones | delegates to `_extract_game_details_common` |
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| `_draw_scorebug_layout(game, force_clear)` | Sport's card rendering | base layout |
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| `_custom_scorebug_layout(game, draw)` | Per-sport overlay on the base layout | no-op |
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| `render_skin_card(game, size)` | Skin-system entry point | built-in fallback |
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| `score_phrase(points, team_abbr)` | Celebration wording (`"GOOOOAAALLL!"` vs `"TOUCHDOWN!"`). `points` is the score delta, which sports with variable-value scores use to name the play | `"<abbr> SCORES!"` — only consulted when `CelebrationMixin` is present |
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| `win_phrase(team_abbr)` | Win-celebration wording | `"<abbr> WINS!"` — mixin only |
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| `_favorite_key(game, side)` | Which view-model field identifies a team for favorites matching | `game["<side>_abbr"]` |
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| `_config_schema_path()` | Plugin's `config_schema.json` — returning it routes `_get_layout_offset` through the `src.element_style` resolver (and gives it the defaults to compare against) | `None`, i.e. the classic inline `customization.layout` read |
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| `_font_root()` | Directory to resolve `assets/fonts` against | core install root |
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Two class attributes serve the same purpose for values that are per-sport
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constants rather than behavior:
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| Attribute | Meaning | Default |
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|---|---|---|
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| `FINAL_PERIOD` | Period at/after which a zero clock can mean "over" | `4` (hockey overrides to `3`) |
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| `CLOCK_COUNTS_DOWN` | Whether `0:00` means "expired" | `True` (soccer/afl/nrl override to `False` — their clocks count up, so `0:00` is kickoff) |
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| `COALESCE_SCORING_SEQUENCE` | Fold score increments arriving during an active celebration into that one celebration | `False` (football overrides to `True` — a touchdown lands as +6, then +1 for the extra point) |
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### Why these are seams and not branches
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`_favorite_key` exists because NRL abbreviations are **not unique** — "NEW" is both
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Newcastle Knights and New Zealand Warriors, "CAN" both Canberra and Canterbury —
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so NRL matches favorites on team ID. Flattening every plugin to abbreviations
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would silently select the wrong club for NRL users. The base declares the seam,
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NRL fills it, and core never learns the string `"nrl"`.
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`CLOCK_COUNTS_DOWN` exists for the same reason in the opposite direction: a
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soccer clock reading `0:00` means the match has not kicked off, so running the
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clock-expiry branch there would evict live games.
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`COALESCE_SCORING_SEQUENCE` is the third of the same kind. In football one
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scoring play arrives as two score updates, so the follow-up must be folded into
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the first celebration; in soccer two increments a few seconds apart are two real
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goals, and folding them would swallow one. Neither default is "right" — which is
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precisely why it is a declared per-sport constant rather than a hidden
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assumption baked into the shared body.
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## Capabilities
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```
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capabilities/
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celebrations.py CelebrationMixin opt-in: afl, nrl, soccer, football
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rotation.py RotationStrategy + registry
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```
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**`CelebrationMixin`** merges the two dialects the lineages grew
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(`_check_for_goal`/`celebrate_opponent_goals` vs
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`_check_for_score`/`celebrate_opponent_scores`). Their bodies were identical
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apart from three things, each now a seam: wording (`score_phrase`), follow-up
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suppression (`COALESCE_SCORING_SEQUENCE`), and team identity (`_favorite_key`,
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so NRL matches on id). Both config spellings are read, so a plugin adopting the
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mixin keeps working with the keys already in its published schema.
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Mix it in **before** the mode class — `class SoccerLive(CelebrationMixin,
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SportsLive)` — so the celebration `display()` runs first and falls through to
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the scorebug via `super()`.
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**Rotation strategies.** The three "dialects" turned out to be one algorithm
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(Smooth Weighted Round-Robin) in two shapes: an incremental picker holding state
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across calls (afl/nrl/soccer) and a precomputed per-cycle list
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(football/baseball/basketball, and hockey with a different loop shape). They
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agree within a cycle and differ only at the boundary — the incremental form has
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no restart seam — so core ships both rather than declaring a winner:
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```python
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self.rotation = get_rotation_strategy("swrr", weight_for=self._live_weight)
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```
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`weight_for` is supplied by the host, so the *favorites* policy stays with the
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plugin and `rotation.py` never learns what a favorite is. An unknown strategy
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name degrades to `simple` rather than raising: the name comes from user config,
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and a typo should cost the boost, not the scoreboard. When a plugin needs an
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ordering that core does not ship, it calls `register_rotation_strategy` to add
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its own — rather than core growing a branch for it.
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`test_sports_capabilities.py` checks each strategy against a **verbatim
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transcription** of the plugin code it replaces, over every live-game shape up to
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four games. That differential is what B5 deletes the bundled copies on the
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strength of.
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## Scroll display — where the promotion line falls
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`src/common/sports_scroll.py` is deliberately *not* a superset of the ten
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`scroll_display.py` copies. A method-level comparison of the eight that share a
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shape (f1 and ufc are genuine forks) found a sharp split:
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| Layer | Evidence | Outcome |
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|---|---|---|
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| Orchestration — `get_all_vegas_content_items`, `clear_all`, `get_scroll_info`, `get_dynamic_duration`, `is_complete`, `display_frame` | identical to 96–100% similar across all eight | **promoted** |
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| Settings — `_get_scroll_settings` | one algorithm; the copies differ *only* in which league keys they walk | **promoted**, with the ladder as data (`SCROLL_LEAGUE_KEYS`) |
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| Content — `prepare_scroll_content`, `_load_separator_icons` | 8 distinct bodies across 8 plugins (145 lines, 53% similar at worst); icons 6% | **override point, permanently** |
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Same name, different job: `prepare_scroll_content` draws *this sport's* game
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card. Merging the eight bodies would be the exact mistake the promotion rule
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exists to prevent, so the base class raises `NotImplementedError` rather than
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rendering something plausible — a base that rendered *something* would let a
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plugin ship a silently blank scroll.
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The one behavior the upstreamed version adds is native
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`global_config['target_fps']` support. The bundled copies hardcode ~100 FPS via
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`scroll_delay = 0.01` and never consult the global smooth-scrolling target;
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Part A threaded it through each copy by hand, and this makes that threading
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legacy compatibility rather than the mechanism.
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## Phases
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B0–B3 are merged and shipping in core 3.2.0. Everything that remains is
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**rollout**, and it splits into three phases with very different risk profiles.
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The original plan folded the last two together; they are separated here because
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one of them is safe by construction and the other is not.
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| Phase | Scope | Status | Gate |
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|---|---|---|---|
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| **B0** | Characterization tests, CI unit job, `element_style`, font cwd fix, CHANGELOG discipline | ✅ | — |
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| **B1** | Promote the nine universal methods; convert `sports.py` → package | ✅ | Characterization suite green; no behavior change intended |
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| **B2** | `CelebrationMixin` + rotation strategies as opt-in capabilities | ✅ | Non-adopters have zero new code in their MRO; strategies checked against verbatim plugin transcriptions |
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| **B3** | Upstream the scroll **orchestration** layer as `src/common/sports_scroll.py`, reading `global_config['target_fps']` natively | ✅ | Content building stays per-sport |
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| **B4** | Ship 3.2.0 *and* make version reporting trustworthy | ✅ | Released 2026-08-03; tag, release and `src.__version__` agree; compatibility gate merged (#428, #431, #433) |
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| **B5** | Adoption — guarded core imports, all eight. **Bundled copies stay.** | ✅ | All eight adopted; harness byte-identical; see the B5 retrospective below — four shipped broken and were repaired in plugins #251 |
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| **B6** | Sunset — delete the bundled copies | **blocked, deliberately** | 3.2.0 *in users' hands*. Released 2026-08-03; there is no adoption data yet. See "B6 — the decision as of 2026-08-05" |
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### B4 — what "ship 3.2.0" actually requires
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Cutting the tag is the small part. The version *number* has to become something
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a floor can be trusted against, and today it is not:
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- **The tag and `src.__version__` have never agreed.** `v3.1.0` was tagged
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2026-05-31; `__version__` only became `"3.1.0"` on 2026-07-12 (`7f7f0d64`).
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The v3.1.0 release therefore reports `__version__ = "1.0.0"`.
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- **Which silences the compatibility warning entirely for that population.**
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`PluginLoader._warn_if_incompatible` skips the check when the parsed core
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version is below `(2, 0, 0)` — an anti-spam guard that, given the above,
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matches exactly the users most likely to be behind.
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- **Nothing enforces a floor anyway.** The check is advisory (it logs and
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continues), and neither `StoreManager.install_plugin` nor
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`StoreManager.update_plugin` compares the core version at all — `update_plugin`
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compares the plugin's manifest version against the registry's
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`latest_version` and nothing else.
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So B4 is: tag and release 3.2.0; make the tag, the release, and `__version__`
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agree, and keep them agreeing; reconsider the `< 2.0.0` skip; migrate manifests
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from `ledmatrix_min` to `ledmatrix_min_version`; and add the install/update
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compatibility gate that B6 depends on.
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#### Two fields express compatibility, and the gate only reads one
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`compatible_versions` is the canonical contract: `schema/manifest_schema.json`
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**requires** it, all 42 published manifests carry it, and it holds semver
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*ranges* — `[">=2.0.0"]` in 41 of them, `[">=1.0.0"]` in `7-segment-clock`.
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`ledmatrix_min_version` is the optional per-release floor inside `versions[]`.
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The gate as merged reads only the floor. Today that is harmless: no manifest
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uses an upper bound, and the two fields agree everywhere except
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`7-segment-clock` (`>=1.0.0` against a `2.0.0` floor). But the fields *can*
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disagree, and the range syntax the schema already permits includes upper bounds
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— a plugin declaring `["2.0.0 - 2.9.9"]` means "not compatible with 3.x" and
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the gate would install it on 3.2.0 regardless.
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**Before B6, the gate must evaluate `compatible_versions` as well**, and the
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manifest migration must reconcile the two fields rather than only renaming the
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floor. Deciding which wins when they disagree is part of that work; the safe
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default is the more restrictive.
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(The schema also deprecates a top-level `ledmatrix_version` in favour of
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`compatible_versions`. No manifest still carries it, so there is nothing to
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migrate there.)
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### B5 — adoption is safe by construction
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A plugin adopting core imports keeps its bundled copy and reaches it through the
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guarded import (see the Upgradability table above). On a core that ships the
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module the plugin uses core code; on one that doesn't it falls back and behaves
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exactly as it does today. There is no version of this step that breaks a user,
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which is why it does not wait for B6's gate.
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The hockey scroll-display pilot is **already validated**: adopted against a core
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carrying 3.2.0, `scroll_display.py` went from 691 to 289 lines and all 16 harness
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renders (8 sizes × 2 screens) came out byte-for-byte identical to the
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pre-adoption run. That byte-comparison is the acceptance gate for every
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adoption. The recipe and its two gotchas are in the plugins repo's
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`docs/plugin-development/08-shared-sports-code.md`.
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### B6 — why the sunset needs more than a version floor
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Deleting a bundled copy removes the fallback, so the guarded import becomes a
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hard dependency. On a core without the module the plugin raises
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`ModuleNotFoundError` at load; `PluginManager.load_plugin` catches it, records
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`PluginState.ERROR`, logs one line, and continues. Nothing crashes — the user
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simply loses that scoreboard, with no visible explanation.
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Verified against a `v3.1.0` worktree: `src/common/sports_scroll.py`,
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`src/element_style.py` and the `src/base_classes/sports/` package are all absent
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there, and the import fails with `exc.name == 'src.common.sports_scroll'`. Guard
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sets must name that exact dotted path — `{"src"}` alone does not match it.
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Combined with the B4 findings, a plugin that deletes its copy today reaches an
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un-updated user through a normal store update, fails to load, and warns nobody.
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**B6 therefore waits for B4's compatibility gate to have shipped and to have
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been in users' hands long enough that the population running a core without it
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is small.** The bundled copies cost disk space; deleting them early costs
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scoreboards, silently. That trade is not close.
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Before the first sunset, add a **compatibility regression test**. It has to
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cover four cases, not one — B5's safety claim and B6's failure mode are
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different propositions and only the second is obvious:
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| | bundled copy present | bundled copy removed |
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|---|---|---|
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| **pinned old core** | **loads** — this is B5's whole guarantee, that the guarded import falls back | `PluginState.ERROR`, and the recorded error names the exact missing module |
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| **current core** | loads, using core code | loads, using core code |
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The top-left cell is the one worth writing first: nothing in the suite currently
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proves that an adopted plugin still works on a core that predates the module,
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which is the entire basis for saying B5 is safe to run ahead of the gate.
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Assert the old-core/removed-copy case as `PluginState.ERROR` **plus the missing
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module path**, not as an uncaught exception. `PluginManager.load_plugin` catches
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`ModuleNotFoundError`, so nothing propagates — a test expecting a raise would
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pass for the wrong reason on a core where the module is merely broken rather
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than absent. "Fails loudly" is aspirational, not what the code does today: it
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fails into `ERROR` state with one log line, which is precisely why B6 needs the
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gate rather than trusting the failure to be noticed.
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The same suite should exercise the install/update gate, since it is the other
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half of the guarantee.
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### B6 — the decision as of 2026-08-05
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**Do not run B6 yet. Do not abandon it either.** The blocker is no longer
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technical; it is calendar time, and it is the one thing here that cannot be
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worked around by writing more code.
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**Why not yet.** 3.2.0 was published **2026-08-03**. Its predecessor 3.1.0 ran
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for nine months. B6's entire safety argument is "cores without
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`src.common.sports_scroll` are gone", and two days after release that is not
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close to true. There are no release assets to count and no install telemetry, so
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we cannot demonstrate otherwise — and that absence of evidence *is* the answer.
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Executing B6 now would strand essentially the whole user base on their current
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plugin versions.
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**What is already done and waiting.** The hard part is built and tested. The
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install gate refuses a plugin whose floor exceeds the core's version, and
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refuses one whose floor is above 2.0.0 when the core reports an untrustworthy
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version — so a v3.1.0-release user (who reports `1.0.0`) keeps a working plugin
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instead of receiving one that cannot load. Every adopted plugin has a
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`test_core_fallback.py` covering both paths.
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||
**What would unblock it.** Evidence of 3.2.0 uptake — a few months of it being
|
||
the default download, or store-side install data if that is ever added. Revisit
|
||
then, not on a schedule.
|
||
|
||
**When it happens, remember:** four plugins declare their floor top-level, where
|
||
editing `versions[0]` is a silent no-op, and the floor has three live spellings
|
||
(`min_ledmatrix_version`, `requires.min_ledmatrix_version`,
|
||
`versions[].ledmatrix_min_version`, plus deprecated `ledmatrix_min`). See
|
||
`src/plugin_system/compatibility.py:declared_min_version` for the resolution
|
||
order any floor-raising tool must reproduce.
|
||
|
||
### B5 retrospective — what the adoption actually cost
|
||
|
||
Recorded because it is the evidence behind the two decisions above, and because
|
||
"the adoption went fine" is not what happened.
|
||
|
||
**Four of the eight shipped with scroll mode broken** on a 3.2.0 core, and were
|
||
repaired in plugins-repo #251. The restructure lifted the content methods
|
||
verbatim but left the state they read off `self` behind: separator-icon
|
||
constants (hockey, basketball, lacrosse) and the game-renderer cache (afl).
|
||
hockey/basketball/lacrosse could not construct the scroll display at all; afl
|
||
raised inside `prepare_scroll_content`, which the core base *catches*, so its
|
||
only symptom was scroll mode silently drawing nothing.
|
||
|
||
Three things are worth carrying forward:
|
||
|
||
- **The bundled fallback did not protect anyone from this.** The break was on
|
||
the modern path, which the fallback never touches. Carrying the second copy
|
||
bought nothing against the actual defect while creating the divergence that
|
||
produced it. That is an argument *for* B6, not against it.
|
||
- **Every gate was green.** The safety harness renders the scoreboard screens,
|
||
not scroll mode; `test_core_fallback.py` checked that methods existed and that
|
||
their *globals* resolved, and `self.NHL_SEPARATOR_ICON` is an attribute read,
|
||
invisible to an AST scan for `Name` loads. The fix was to stop reasoning about
|
||
source and **build the object**: construct both classes on both paths, compare
|
||
the separator icons they end up with, and assert the adopted class ends up
|
||
with every instance attribute the bundled one sets.
|
||
- **Test what the change touches, not what is convenient to render.** Scroll
|
||
mode had no coverage because the harness could not reach it. A comparison
|
||
harness that renders the same games through both paths and diffs the pixels
|
||
needs no per-sport knowledge of the right answer, only that adopting core code
|
||
did not change it.
|
||
|
||
**The ledger.** Before adoption, eight duplicated copies totalled 5,685 lines.
|
||
After adoption plus the frozen legacy copies it was 10,610; removing the dead
|
||
inline duplication (plugins #252) brought it to roughly 8,620. B6 would take it
|
||
to about 3,300 including the shared core module — some 2,400 fewer than before
|
||
this project started. **Until B6 runs, the adoption is net negative on disk**,
|
||
and its one delivered user-visible gain is that adopted plugins honour the
|
||
global `target_fps` instead of hardcoding ~100 FPS.
|
||
|
||
### Decision: stop adopting further modules until B6 closes
|
||
|
||
`data_sources.py` (9 copies), `game_renderer.py` (8) and `base_odds_manager.py`
|
||
are the obvious next candidates. **Do not adopt them yet.** Each adoption adds
|
||
carrying cost — a second copy to keep in step — against a payoff that is
|
||
contingent on B6, and B6 is gated on an installed base we cannot currently
|
||
measure. Consolidate what is already committed; revisit when B6 does.
|
||
|
||
## What's next
|
||
|
||
Steps 1–5 of the original plan are **done**: 3.2.0 is tagged and published with
|
||
a version number CI now asserts (#428), the compatibility gate is in
|
||
`install_plugin` and reads `compatible_versions` as well as the floor (#431,
|
||
#433), the newest manifest entry is required to use `ledmatrix_min_version`
|
||
(plugins #244), and all eight plugins have adopted the scroll orchestration
|
||
(plugins #245–#249, repaired in #251, tidied in #252).
|
||
|
||
What actually remains, smallest first:
|
||
|
||
1. **Nothing on the critical path.** B6 is the only remaining phase and it is
|
||
waiting on calendar time, not on work. Resist the urge to fill the gap by
|
||
adopting more modules — see the decision above.
|
||
2. **The stale plugin-test tranche** — 5 failures across baseball, hockey and
|
||
basketball, all pre-existing API drift in the plugins' own older tests
|
||
(`plugin.initialized`, `CacheManager(config_manager=...)`, a bare
|
||
`cache_manager` import, `MockLogger.setLevel`, `BasketballPluginManager`).
|
||
None are scroll-related. They make the suite noisy, which is how a real
|
||
failure gets ignored.
|
||
3. **Soak the remaining adoptions on hardware.** Only baseball has been watched
|
||
through a live game, and hockey has been loaded on devpi. The other six are
|
||
proven by harness, unit tests and pixel comparison — not by a live match.
|
||
Out-of-season sports cannot be soaked until their season starts.
|
||
4. **`CLAUDE.md` in the plugins repo says four panel sizes; the harness renders
|
||
eight.** A one-line doc fix, and the discrepancy has already produced one
|
||
false review finding.
|
||
5. **Then, when the evidence supports it, B6** — with the four-case
|
||
compatibility regression test above in CI first.
|
||
|
||
## How to keep this project healthy
|
||
|
||
Lessons this migration paid for, worth applying beyond it:
|
||
|
||
- **A version number is a promise; keep it in one place.** Three different
|
||
answers to "what version am I on" (tag, release, `__version__`) is what made
|
||
the floor untrustworthy. Assert their agreement mechanically.
|
||
- **Advisory checks protect nobody.** If a rule matters, enforce it where the
|
||
action happens — the install path, not a log line the user will never read.
|
||
If it doesn't matter enough to enforce, don't write the rule.
|
||
- **Prefer failures that are loud and early.** A plugin that dies at load with
|
||
one journal line is indistinguishable, to a user, from a plugin that was never
|
||
installed. Surface plugin health in the UI.
|
||
- **Keep the two repos' rules in sync deliberately.** The sunset rule lives in
|
||
both this file and the plugins repo's
|
||
`docs/plugin-development/08-shared-sports-code.md`. When one changes, change
|
||
the other in the same PR — drift between them is how a contributor ends up
|
||
following a rule that was superseded.
|
||
- **Measure before and after, on real hardware.** Byte-identical harness renders
|
||
and a device soak caught what unit tests could not. Reserve "it should be
|
||
fine" for things you have actually looked at.
|
||
|
||
## Rules for contributors
|
||
|
||
- **Promote on evidence, not intuition.** A method moves to core when every copy
|
||
has it and they agree on intent. Otherwise it stays in the plugins.
|
||
- **Never add a sport name to core.** If core needs to know which sport it is,
|
||
the design is wrong — add an override point instead.
|
||
- **A capability that is not opted into must not execute.** If you find yourself
|
||
writing `if self.<capability>_enabled` inside a base class, it belongs in a
|
||
mixin.
|
||
- **Touch the view-model keys only additively.** Published skins depend on them.
|
||
- **Every promotion lands with the characterization suite green**, and every
|
||
pilot adoption lands with that plugin's harness and golden suites green.
|