* refactor: remove the skin system Skins never rendered with the current scoreboard plugins: the only hook was SportsCore._render_game in src/base_classes, which no plugin builds on, so the UI and store already treated them as unsupported. The owner decided on 2026-09-23 to remove them outright. Removed src/skin_system/ (runtime, base class, fixtures), skins/, scripts/validate_skin.py and their tests; the store's "type": "skin" installer, uninstaller and hide/refuse filters (the official registry lists no skins); SchemaManager.inject_skin_selector; and GET /api/v3/skins. Stored skin/skin_options config values are handled in the next commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(config): drop retired skin/skin_options keys instead of validating them A config.json written while the skin system existed can carry skin and skin_options in any plugin section, and most plugin schemas set additionalProperties: false. They are no longer core plugin properties; RETIRED_PLUGIN_KEYS in schema_manager lists them and drop_retired_plugin_keys removes them (unless the plugin's own schema declares the name) in prepare_plugin_config, which loading, hot reload, GET /plugins/config and both web saves already share, and in validate_config_against_schema for callers that validate a raw section. POST /plugins/config and /config/main also drop them from the stored section they merge into, so they leave config.json on the next save. Tests cover the load path (real PluginManager.load_plugin: no schema warning, not degraded), raw and prepared validation, validate_all_plugin_configs, and the JSON, form and /config/main saves. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor: remove the unused src/base_classes package No scoreboard plugin builds on src.base_classes: the nine monorepo scoreboards ship their own sports.py and share code through src/common (docs/SPORTS_UNIFICATION.md), and none of the third-party registry plugins imports it. The one import anywhere, baseball-scoreboard's rankings_manager.py, is a lazy import of ESPNDataSource in a class nothing instantiates. Removed the package and the eight test files that only tested it (test_api_extractors, test_data_sources, test_sports_base_characterization, test_sports_capabilities, test_sports_core_promotions, test_sports_logo_cache_bounded, test_sports_modes_promotions, test_sports_odds_fanout). test_common_is_hardware_free no longer lists src.base_classes as a forbidden import, and comments in sports_helpers.py and base_odds_manager.py stop pointing at it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: drop the skin system and src/base_classes from the docs Deletes docs/SKIN_SYSTEM.md and docs/CREATING_SKINS.md and every link to them (docs/README.md, README.md, PLUGIN_DEVELOPMENT_GUIDE.md, the /skins section of REST_API_REFERENCE.md), the skin section of CLAUDE.md and the term in PRODUCT.md. SPORTS_UNIFICATION.md now says src/base_classes was removed and shared code lives in src/common, in the Layering section and the view-model-contract rule. Other docs stop pointing at the removed package. CHANGELOG records both removals under Unreleased. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(store): hide and refuse registry entries that aren't plugins The skin filters went with the skin system, but a custom registry can still list "type": "skin" entries, and installing one as a plugin would unpack it into the plugins directory. PluginStoreManager.is_plugin_entry() (a missing type means plugin) now hides non-plugin entries from the store and custom-registry listings, and install refuses them, in the route with a clear 400 and in _install_plugin_impl for any other caller. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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LEDMatrix Plugin Development Guide
This guide explains how to set up a development workflow for plugins that are maintained in separate Git repositories while still being able to test them within the LEDMatrix project.
Rendering guidance: plugins should read the display size dynamically (
self.display_manager.width/height) rather than hardcoding one panel. Don't readdisplay_manager.matrix.width/height:matrixisNonewhen hardware init fails, while thewidth/heightproperties fall back to the canvas size. For plugins that want to scale their layout to any panel, the opt-in adaptive layout system (ADAPTIVE_LAYOUT.md) provides the shared helpers — fonts, images, and composite layouts that scale. Existing plugins keep their classic rendering unless they adopt those APIs; nothing migrates automatically.
Overview
When developing plugins in separate repositories, you need a way to:
- Test plugins within the LEDMatrix project
- Make changes and commit them back to the plugin repository
- Avoid git conflicts between LEDMatrix and plugin repositories
- Easily switch between development and production modes
The solution uses symbolic links to connect plugin repositories to the plugins/ directory, combined with a helper script to manage the linking process.
Plugin directory note: the dev workflow described here puts symlinks in
plugins/. The plugin loader's production default isplugin-repos/(set byplugin_system.plugins_directoryinconfig.json). Importantly, the main discovery path (PluginManager.discover_plugins()) only scans the configured directory — it does not fall back toplugins/. Two narrower paths do: the Plugin Store install/update logic instore_manager.py, andschema_manager.get_schema_path()(which the web UI form generator uses to findconfig_schema.json). That's why plugins installed via the Plugin Store still work even with symlinks inplugins/, but your own dev plugin won't appear in the rotation until you either move it toplugin-repos/or changeplugin_system.plugins_directorytopluginsin the General tab of the web UI. The latter is the smoother dev setup.
Quick Start
Official plugins all live in one repository,
ledmatrix-plugins, with
one directory per plugin under plugins/ (there are no per-plugin
ledmatrix-<name> repositories). The helper script links a plugin directory
from a checkout of that monorepo into LEDMatrix's plugins/ directory.
1. Link an Official Plugin
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
This will:
- Clone
https://github.com/ChuckBuilds/ledmatrix-plugins.gitto~/.ledmatrix-dev-plugins/ledmatrix-plugins(orgit pullit if it is already there) - Find
plugins/football-scoreboardin it (also accepted:plugins/ledmatrix-<name>, or a plugin whose manifestidis the name) - Validate that it has a
manifest.json - Create a symbolic link named after the plugin's manifest id, e.g.
plugins/football-scoreboard→~/.ledmatrix-dev-plugins/ledmatrix-plugins/plugins/football-scoreboard
link-github music finds the monorepo's plugins/ledmatrix-music directory
and links it into LEDMatrix as plugins/ledmatrix-music, because
ledmatrix-music is that plugin's manifest id.
To work from your fork of the monorepo, set github_user in
dev_plugins.json (see Configuration).
2. Link a Local Plugin Directory
If you already have the monorepo (or a third-party plugin repository) cloned locally:
./scripts/dev/dev_plugin_setup.sh link hello-world ../ledmatrix-plugins/plugins/hello-world
This creates a symlink from plugins/hello-world to that directory.
3. Check Status
See which plugins are linked and their git status:
./scripts/dev/dev_plugin_setup.sh status
4. Work on Your Plugin
cd plugins/football-scoreboard # Actually editing the monorepo checkout
# Make your changes, then bump "version" in manifest.json
git add .
git commit -m "feat(football-scoreboard): add new feature"
git push # to your fork, then open a PR against ledmatrix-plugins
In the monorepo, every plugin change must bump version in the plugin's
manifest.json and run python update_registry.py, or users won't receive
the update.
5. Update Plugins
Pull latest changes from remote:
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Or update a specific plugin
./scripts/dev/dev_plugin_setup.sh update music
6. Unlink When Done
Remove the symlink (repository is preserved):
./scripts/dev/dev_plugin_setup.sh unlink music
Detailed Commands
link <plugin-name> <repo-path>
Links a local plugin repository to the plugins directory.
Arguments:
plugin-name: The name of the plugin (will be the directory name inplugins/)repo-path: Path to the plugin repository (absolute or relative)
Example:
./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-plugins/plugins/football-scoreboard
Notes:
- The script validates that the repository contains a
manifest.jsonfile - If a plugin directory already exists, you'll be prompted to replace it
- The repository path can be absolute or relative
link-github <plugin-name> [repo-url]
Clones a plugin from GitHub and links it.
Arguments:
plugin-name: Withoutrepo-url, the plugin to link from the monorepo: a directory underplugins/(<name>orledmatrix-<name>) or a manifest id. The link is named after the plugin's manifest id. Withrepo-url, the name of the link inplugins/.repo-url: (Optional) A plugin that has its own repository (e.g. a third-party plugin). The repository root is linked.
Examples:
# Official plugin, from the ledmatrix-plugins monorepo
./scripts/dev/dev_plugin_setup.sh link-github stocks
# Third-party plugin with its own repository
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
Notes:
- Repositories are cloned to
~/.ledmatrix-dev-plugins/by default (configurable) - The monorepo is cloned once and shared by every plugin you link from it
- If the repository already exists, it will be updated with
git pullinstead of re-cloning - The cloned repository is preserved when you unlink the plugin
unlink <plugin-name>
Removes the symlink for a plugin.
Arguments:
plugin-name: The name of the plugin to unlink
Example:
./scripts/dev/dev_plugin_setup.sh unlink music
Notes:
- Only removes the symlink, does NOT delete the repository
- Your work and git history are preserved in the repository location
list
Lists all plugins in the plugins/ directory and shows their status.
Example:
./scripts/dev/dev_plugin_setup.sh list
Output:
- ✓ Green checkmark: Plugin is symlinked (development mode)
- ○ Yellow circle: Plugin is a regular directory (production/installed mode)
- Shows the source path for symlinked plugins
- Shows git status (branch, clean/dirty) for linked repos
status
Shows detailed status of all linked plugins.
Example:
./scripts/dev/dev_plugin_setup.sh status
Shows:
- Link status (working/broken)
- Repository path
- Git branch
- Remote URL
- Git status (clean, uncommitted changes, ahead/behind remote)
- Summary of all plugins
update [plugin-name]
Updates plugin(s) by running git pull in their repositories.
Arguments:
plugin-name: (Optional) Specific plugin to update. If omitted, updates all linked plugins.
Examples:
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Update specific plugin
./scripts/dev/dev_plugin_setup.sh update music
Configuration
Custom Development Directory
By default, GitHub repositories are cloned to ~/.ledmatrix-dev-plugins/
and official plugins come from ChuckBuilds/ledmatrix-plugins. To change
either, copy dev_plugins.json.example (in the LEDMatrix root) to
dev_plugins.json and edit it. dev_plugins.json is git-ignored.
{
"dev_plugins_dir": "~/.ledmatrix-dev-plugins",
"github_user": "your-github-user",
"plugins_repo": "ledmatrix-plugins",
"plugins_branch": "main"
}
Configuration options (all optional):
dev_plugins_dir: Where to clone GitHub repositories (default:~/.ledmatrix-dev-plugins)github_user: Owner of the plugin monorepo thatlink-github <name>clones — set it to use your fork (default:ChuckBuilds)plugins_repo: Name of that monorepo (default:ledmatrix-plugins)plugins_branch: Branch to clone it at (default: the repository's default branch). Only applies when the clone is first made.
github_pattern from older versions of this guide is no longer used (the
script warns if it is set).
Development Workflow
Typical Development Session
-
Link your plugin for development:
./scripts/dev/dev_plugin_setup.sh link-github clock-simple -
Test in LEDMatrix:
# Run LEDMatrix with your plugin (emulator shown) python3 run.py -e -
Make changes:
cd plugins/clock-simple # Edit files... # Test changes... -
Commit to the plugin repository:
cd plugins/clock-simple # This is inside your monorepo checkout # bump "version" in manifest.json, then from the monorepo root: # python update_registry.py git add . git commit -m "feat(clock-simple): add new feature" git push -
Update from remote (if needed):
./scripts/dev/dev_plugin_setup.sh update clock-simple -
When done developing:
./scripts/dev/dev_plugin_setup.sh unlink clock-simple
Working with Multiple Plugins
You can have multiple plugins linked simultaneously. Plugins linked from the monorepo share one checkout:
./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github stocks
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
# Check status of all
./scripts/dev/dev_plugin_setup.sh status
# Update all at once (the shared monorepo checkout is pulled once)
./scripts/dev/dev_plugin_setup.sh update
Switching Between Development and Production
Development mode: Plugins are symlinked to your repositories
- Edit files directly in
plugins/<name> - Changes are in the plugin repository
- Git operations work normally
Production mode: Plugins are installed normally
- Plugins are regular directories (installed via plugin store or manually)
- Can't edit directly (would need to edit in place or re-install)
- Use
unlinkto remove symlink if you want to switch back to installed version
Best Practices
1. Keep Repositories Outside LEDMatrix
The script clones GitHub repositories to ~/.ledmatrix-dev-plugins/ by default, which is outside the LEDMatrix directory. This:
- Avoids git conflicts
- Keeps plugin repos separate from LEDMatrix repo
- Makes it easy to manage multiple plugin repositories
2. Use Descriptive Commit Messages
When committing changes in your plugin repository, use clear commit messages following the project's conventions:
git commit -m "feat(music): add album art support"
git commit -m "fix(stocks): resolve API timeout issue"
3. Test Before Committing
Always test your plugin changes in LEDMatrix before committing:
# Make changes
cd plugins/music
# ... edit files ...
# Test in LEDMatrix
cd ../..
python run.py
# If working, commit
cd plugins/music
git add .
git commit -m "feat: new feature"
4. Keep Plugins Updated
Regularly update your linked plugins to get the latest changes:
./scripts/dev/dev_plugin_setup.sh update
5. Check Status Regularly
Before starting work, check the status of your linked plugins:
./scripts/dev/dev_plugin_setup.sh status
This helps you:
- See if you have uncommitted changes
- Check if you're behind the remote
- Identify any broken symlinks
Troubleshooting
Plugin Not Discovered by LEDMatrix
If LEDMatrix doesn't discover your linked plugin:
-
Check the symlink exists:
ls -la plugins/your-plugin-name -
Verify manifest.json exists:
ls plugins/your-plugin-name/manifest.json -
Check PluginManager logs:
- LEDMatrix logs should show plugin discovery
- Look for errors related to the plugin
Broken Symlink
If a symlink is broken (target repository was moved or deleted):
-
Check status:
./scripts/dev/dev_plugin_setup.sh status -
Unlink and re-link:
./scripts/dev/dev_plugin_setup.sh unlink plugin-name ./scripts/dev/dev_plugin_setup.sh link-github plugin-name
Git Conflicts
If you have conflicts when updating:
-
Manually resolve in the plugin repository:
cd ~/.ledmatrix-dev-plugins/ledmatrix-plugins git pull # Resolve conflicts... git add . git commit -
Or use the update command:
./scripts/dev/dev_plugin_setup.sh update music
Plugin Directory Already Exists
If you try to link a plugin but the directory already exists:
-
Check if it's already linked:
./scripts/dev/dev_plugin_setup.sh list -
If it's a symlink to the same location, you're done
-
If it's a regular directory or different symlink:
- The script will prompt you to replace it
- Or manually backup:
mv plugins/plugin-name plugins/plugin-name.backup
Advanced Usage
Linking Plugins from Different GitHub Users
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
Using a Custom Development Directory
Create dev_plugins.json:
{
"dev_plugins_dir": "/home/user/my-dev-plugins"
}
Combining Local and GitHub Plugins
You can mix local and GitHub plugins:
# Link from GitHub
./scripts/dev/dev_plugin_setup.sh link-github music
# Link local repository
./scripts/dev/dev_plugin_setup.sh link custom-plugin ../my-custom-plugin
Integration with Plugin Store
The development workflow is separate from the plugin store installation:
- Plugin Store: Installs plugins as regular directories in the configured
plugins directory (
plugin-repos/by default) - Development Setup: Links plugin directories as symlinks in
plugins/
The plugin loader scans only one directory, so while developing set
plugin_system.plugins_directory to plugins (see the note at the top of
this guide). If plugins/ already holds a regular directory of the same
name, link/link-github offers to rename it to
<name>.backup.<timestamp> before linking.
unlink removes only the symlink. To switch back to the store version, set
plugins_directory back to plugin-repos (or reinstall the plugin from the
store).
API Reference
When developing plugins, you'll need to use the APIs provided by the LEDMatrix system:
- Plugin API Reference - Complete reference for Display Manager, Cache Manager, and Plugin Manager methods
- Advanced Plugin Development - Advanced patterns, examples, and best practices
- Developer Quick Reference - Quick reference for common developer tasks
Key APIs for Plugin Developers
Display Manager (self.display_manager):
clear(),update_display()- Core display operationsdraw_text()- Text rendering. For images, paste directly ontodisplay_manager.image(a PIL Image) and callupdate_display(); there is nodraw_image()helper method.draw_weather_icon(),draw_sun(),draw_cloud()- Weather iconsget_text_width(),get_font_height()- Text utilitiesset_scrolling_state(),defer_update()- Scrolling state management
Cache Manager (self.cache_manager):
get(),set(),delete()- Basic cachingget_cached_data_with_strategy()- Advanced caching with strategiesget_background_cached_data()- Background service caching
Plugin Manager (self.plugin_manager):
get_plugin(),get_all_plugins()- Access other pluginsget_plugin_info()- Get plugin information
See PLUGIN_API_REFERENCE.md for complete documentation.
3rd Party Plugin Development
Want to create and share your own plugin? Here's everything you need to know.
Getting Started
-
Review the documentation:
- Plugin Architecture Spec - System architecture
- Plugin API Reference - Available methods
- Advanced Plugin Development - Patterns and examples
-
Start with a template:
- Use the Hello World plugin as a starting point
- Or fork an existing plugin and modify it
-
Follow the plugin structure:
your-plugin/ ├── manifest.json # Required: Plugin metadata ├── manager.py # Required: Plugin class ├── config_schema.json # Recommended: Configuration schema ├── requirements.txt # Optional: Python dependencies └── README.md # Recommended: User documentation
Plugin Requirements
Your plugin must:
-
Inherit from BasePlugin:
from src.plugin_system.base_plugin import BasePlugin class MyPlugin(BasePlugin): def update(self): # Fetch data pass def display(self, force_clear=False): # Render display pass -
Include manifest.json with required fields:
{ "id": "my-plugin", "name": "My Plugin", "version": "1.0.0", "class_name": "MyPlugin", "entry_point": "manager.py", "display_modes": ["my_plugin"], "compatible_versions": [">=2.0.0"] } -
Match class name: The class name in
manager.pymust matchclass_namein manifest
Testing Your Plugin
-
Test locally:
# Link your plugin for development ./scripts/dev/dev_plugin_setup.sh link your-plugin /path/to/your-plugin # Run LEDMatrix with emulator python run.py --emulator -
Test on hardware: Deploy to Raspberry Pi and test on actual LED matrix
-
Use mocks for unit testing: See Advanced Plugin Development
Versioning Best Practices
- Use semantic versioning:
MAJOR.MINOR.PATCH(e.g.,1.2.3) - Bump
versioninmanifest.jsonby hand for every change you ship. There is no automatic version-bump hook or bump script. - Official (monorepo) plugins: after bumping the manifest, run
python update_registry.pyin theledmatrix-pluginscheckout. It copies each manifest's version intoplugins.jsonaslatest_version, which is what the store compares installed versions against. Without it, users won't be offered the update. - Plugins in their own repository: still bump the manifest
version, so users can see which version they run; tagging releases (v1.2.3) to match is a good habit.
Submitting to Official Registry
To have your plugin added to the official plugin store:
-
Ensure quality:
- Plugin works reliably
- Well-documented (README.md)
- Follows best practices
- Tested on Raspberry Pi hardware
-
Choose where it lives (see
SUBMISSION.mdin ledmatrix-plugins):- In the monorepo (preferred): fork ledmatrix-plugins, add
plugins/<your-plugin-id>/, and open a pull request - In your own public repository (conventionally
ledmatrix-<plugin-name>), with a README that covers installation
- In the monorepo (preferred): fork ledmatrix-plugins, add
-
Contact maintainers (own-repository plugins):
- Open a GitHub issue in the ledmatrix-plugins repository
- Or reach out on Discord: https://discord.gg/uW36dVAtcT
- Include: Repository URL, plugin description, why it's useful
-
Review process:
- Code review for quality and security
- Testing on Raspberry Pi hardware
- Documentation review
- If approved, added to official registry
Plugin Store Integration Requirements
For your plugin to work well in the plugin store:
- GitHub repository: Must be publicly accessible on GitHub
versionin manifest.json: The store offers updates by comparing it with the registry'slatest_version; releases and tags are not read- README.md: Clear installation and configuration instructions
- config_schema.json: Recommended for web UI configuration
- manifest.json: Required with all required fields
- requirements.txt: If your plugin has Python dependencies
Distribution Options
-
Official Registry (Recommended):
- Listed in default plugin store
- Update offers in the Plugin Manager (and weekly automatic updates, if the user turns them on)
- Verified badge
- Requires approval
-
Custom Repository:
- Host your own plugin repository
- Users can install via "Install from GitHub" in web UI
- Full control over distribution
-
Direct Installation:
- Users can clone and install manually
- Good for development/testing
Best Practices for 3rd Party Plugins
- Documentation: Include comprehensive README.md
- Configuration: Provide config_schema.json for web UI
- Error handling: Graceful failures with clear error messages
- Logging: Use plugin logger for debugging
- Testing: Test on actual Raspberry Pi hardware
- Versioning: Follow semantic versioning
- Dependencies: Minimize external dependencies
- Performance: Optimize for Pi's limited resources
See Also
- Plugin Architecture Specification - Complete system specification
- Plugin API Reference - Complete API documentation
- Advanced Plugin Development - Advanced patterns and examples
- Plugin Quick Reference - Quick development reference
- Plugin Configuration Guide - Configuration setup
- Plugin Store Guide - Using the plugin store