Files
LEDMatrix/src/soccer_managers.py
2025-08-09 16:03:02 -05:00

1117 lines
57 KiB
Python

import os
import time
import logging
import requests
import json
from typing import Dict, Any, Optional, List
from PIL import Image, ImageDraw, ImageFont
import random # Import random for placeholder logo generation
from pathlib import Path
from datetime import datetime, timedelta, timezone
from src.display_manager import DisplayManager
from src.cache_manager import CacheManager
from src.config_manager import ConfigManager
from src.odds_manager import OddsManager
import pytz
# Constants
# ESPN_SOCCER_SCOREBOARD_URL = "https://site.api.espn.com/apis/site/v2/sports/soccer/scoreboards" # Old URL
ESPN_SOCCER_LEAGUE_SCOREBOARD_URL_FORMAT = "http://site.api.espn.com/apis/site/v2/sports/soccer/{}/scoreboard" # New format string
# Common league slugs (add more as needed)
LEAGUE_SLUGS = {
"eng.1": "Premier League",
"esp.1": "La Liga",
"ger.1": "Bundesliga",
"ita.1": "Serie A",
"fra.1": "Ligue 1",
"uefa.champions": "Champions League",
"uefa.europa": "Europa League",
"usa.1": "MLS",
# Add other leagues here if needed
}
# Configure logging to match main configuration
logging.basicConfig(
level=logging.INFO,
format='%(asctime)s.%(msecs)03d - %(levelname)s:%(name)s:%(message)s',
datefmt='%Y-%m-%d %H:%M:%S'
)
class BaseSoccerManager:
"""Base class for Soccer managers with common functionality."""
# Class variables for warning tracking
_no_data_warning_logged = False
_last_warning_time = 0
_warning_cooldown = 60 # Only log warnings once per minute
_shared_data = {} # Dictionary to hold shared data per league/date
_last_shared_update = {} # Dictionary for update times per league/date
_soccer_config_shared = {}
_team_league_map = {} # In-memory cache for the map
_map_last_updated = 0
logger = logging.getLogger(__name__) # Class-level logger for class methods
logger.setLevel(logging.DEBUG) # Set log level at class level
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
self.display_manager = display_manager
self.config = config
self.soccer_config = config.get("soccer_scoreboard", {}) # Use 'soccer_scoreboard' config
BaseSoccerManager._soccer_config_shared = self.soccer_config # Store for class methods
self.cache_manager = cache_manager
self.odds_manager = OddsManager(self.cache_manager, self.config)
self.is_enabled = self.soccer_config.get("enabled", False)
self.show_odds = self.soccer_config.get("show_odds", False)
self.test_mode = self.soccer_config.get("test_mode", False)
self.logo_dir = self.soccer_config.get("logo_dir", "assets/sports/soccer_logos") # Soccer logos
self.update_interval = self.soccer_config.get("update_interval_seconds", 60) # General fallback
self.show_records = self.soccer_config.get('show_records', False)
self.last_update = 0
self.current_game = None
self.fonts = self._load_fonts()
self.favorite_teams = self.soccer_config.get("favorite_teams", [])
self.target_leagues_config = self.soccer_config.get("leagues", list(LEAGUE_SLUGS.keys())) # Get target leagues from config
self.recent_hours = self.soccer_config.get("recent_game_hours", 168) # Used for recent past AND upcoming future display window
self.upcoming_fetch_days = self.soccer_config.get("upcoming_fetch_days", 7) # Days ahead to fetch (default: tomorrow)
self.team_map_file = self.soccer_config.get("team_map_file", "assets/data/team_league_map.json")
self.team_map_update_days = self.soccer_config.get("team_map_update_days", 7) # How often to update the map
display_config = config.get("display", {})
hardware_config = display_config.get("hardware", {})
cols = hardware_config.get("cols", 64)
chain = hardware_config.get("chain_length", 1)
self.display_width = int(cols * chain)
self.display_height = hardware_config.get("rows", 32)
self._logo_cache = {}
# Ensure data directory exists
os.makedirs(os.path.dirname(self.team_map_file), exist_ok=True)
# Load or build the team map
self._update_team_league_map_if_needed()
self.logger.info(f"Initialized Soccer manager with display dimensions: {self.display_width}x{self.display_height}")
self.logger.info(f"Logo directory: {self.logo_dir}")
self.logger.info(f"Configured target leagues: {self.target_leagues_config}")
self.logger.info(f"Upcoming fetch days: {self.upcoming_fetch_days}") # Log new setting
self.logger.info(f"Team map file: {self.team_map_file}")
self.logger.info(f"Team map update interval: {self.team_map_update_days} days")
# Log favorite teams configuration
show_favorites_only = self.soccer_config.get("show_favorite_teams_only", False)
if show_favorites_only:
self.logger.info(f"Favorite teams filtering enabled. Favorite teams: {self.favorite_teams}")
else:
self.logger.info("Favorite teams filtering disabled. Showing all teams.")
def _get_timezone(self):
try:
timezone_str = self.config.get('timezone', 'UTC')
return pytz.timezone(timezone_str)
except pytz.UnknownTimeZoneError:
self.logger.warning(f"[Soccer] Unknown timezone: {timezone_str}, falling back to UTC")
return pytz.utc
except Exception as e:
self.logger.error(f"[Soccer] Error getting timezone: {e}, falling back to UTC")
return pytz.utc
def _fetch_odds(self, game: Dict) -> None:
"""Fetch odds for a game and attach it to the game dictionary."""
# Check if odds should be shown for this sport
if not self.show_odds:
return
# Check if we should only fetch for favorite teams
is_favorites_only = self.soccer_config.get("show_favorite_teams_only", False)
if is_favorites_only:
home_abbr = game.get('home_abbr')
away_abbr = game.get('away_abbr')
if not (home_abbr in self.favorite_teams or away_abbr in self.favorite_teams):
self.logger.debug(f"Skipping odds fetch for non-favorite game in favorites-only mode: {away_abbr}@{home_abbr}")
return
self.logger.debug(f"Proceeding with odds fetch for game: {game.get('id', 'N/A')}")
try:
odds_data = self.odds_manager.get_odds(
sport="soccer",
league=game["league_slug"],
event_id=game["id"]
)
if odds_data:
game['odds'] = odds_data
except Exception as e:
self.logger.error(f"Error fetching odds for game {game.get('id', 'N/A')}: {e}")
# --- Team League Map Management ---
@classmethod
def _load_team_league_map(cls) -> None:
"""Load the team-league map from the JSON file."""
map_file = cls._soccer_config_shared.get("team_map_file", "assets/data/team_league_map.json")
try:
if os.path.exists(map_file):
with open(map_file, 'r') as f:
data = json.load(f)
cls._team_league_map = data.get("map", {})
cls._map_last_updated = data.get("last_updated", 0)
cls.logger.info(f"[Soccer] Loaded team-league map ({len(cls._team_league_map)} teams) from {map_file}")
else:
cls.logger.info(f"[Soccer] Team-league map file not found: {map_file}. Will attempt to build.")
cls._team_league_map = {}
cls._map_last_updated = 0
except (IOError, json.JSONDecodeError) as e:
cls.logger.error(f"[Soccer] Error loading team-league map from {map_file}: {e}")
cls._team_league_map = {}
cls._map_last_updated = 0
@classmethod
def _save_team_league_map(cls) -> None:
"""Save the current team-league map to the JSON file."""
map_file = cls._soccer_config_shared.get("team_map_file", "assets/data/team_league_map.json")
try:
timestamp = time.time()
with open(map_file, 'w') as f:
json.dump({"last_updated": timestamp, "map": cls._team_league_map}, f, indent=4)
cls._map_last_updated = timestamp
cls.logger.info(f"[Soccer] Saved team-league map ({len(cls._team_league_map)} teams) to {map_file}")
except IOError as e:
cls.logger.error(f"[Soccer] Error saving team-league map to {map_file}: {e}")
@classmethod
def _build_team_league_map(cls) -> None:
"""Fetch data for all known leagues to build the team-to-league map."""
cls.logger.info("[Soccer] Building team-league map...")
new_map = {}
yesterday = (datetime.now(pytz.utc) - timedelta(days=1)).strftime('%Y%m%d')
# Fetch data for all leagues defined in LEAGUE_SLUGS to get comprehensive team info
for league_slug in LEAGUE_SLUGS.keys():
try:
url = ESPN_SOCCER_LEAGUE_SCOREBOARD_URL_FORMAT.format(league_slug)
params = {'dates': yesterday, 'limit': 100}
response = requests.get(url, params=params, timeout=10) # Add timeout
response.raise_for_status()
data = response.json()
cls.logger.debug(f"[Soccer Map Build] Fetched data for {league_slug}")
for event in data.get("events", []):
event_league_slug = event.get("league", {}).get("slug")
if not event_league_slug: continue # Skip if league slug missing
competitors = event.get("competitions", [{}])[0].get("competitors", [])
for competitor in competitors:
team_abbr = competitor.get("team", {}).get("abbreviation")
if team_abbr and team_abbr not in new_map:
new_map[team_abbr] = event_league_slug
cls.logger.debug(f"[Soccer Map Build] Mapped {team_abbr} to {event_league_slug}")
except requests.exceptions.RequestException as e:
# Log errors but continue building map from other leagues
cls.logger.warning(f"[Soccer Map Build] Error fetching data for {league_slug}: {e}")
except Exception as e:
cls.logger.error(f"[Soccer Map Build] Unexpected error processing {league_slug}: {e}", exc_info=True)
if new_map:
cls._team_league_map = new_map
cls._save_team_league_map()
else:
cls.logger.warning("[Soccer Map Build] Failed to build team-league map. No team data found.")
@classmethod
def _update_team_league_map_if_needed(cls) -> None:
"""Check if the map needs updating and rebuild if necessary."""
update_interval_seconds = cls._soccer_config_shared.get("team_map_update_days", 7) * 86400 # Convert days to seconds
# Load map initially if not already loaded
if not cls._team_league_map:
cls._load_team_league_map()
current_time = time.time()
if not cls._team_league_map or (current_time - cls._map_last_updated > update_interval_seconds):
cls.logger.info("[Soccer] Team-league map is missing or stale. Rebuilding...")
cls._build_team_league_map()
else:
cls.logger.info(f"[Soccer] Team-league map is up-to-date (last updated: {datetime.fromtimestamp(cls._map_last_updated).strftime('%Y-%m-%d %H:%M:%S')}).")
def _fetch_soccer_api_data(self, use_cache: bool = True) -> Optional[Dict]:
"""Fetch and cache data for all managers to share, iterating through target leagues."""
current_time = time.time()
all_data = {"events": []}
favorite_teams = self.soccer_config.get("favorite_teams", [])
target_leagues_config = self.soccer_config.get("leagues", list(LEAGUE_SLUGS.keys()))
upcoming_fetch_days = self.soccer_config.get("upcoming_fetch_days", 1)
leagues_to_fetch = set(target_leagues_config)
today = datetime.now(pytz.utc).date()
dates_to_fetch = [(today + timedelta(days=i)).strftime('%Y%m%d') for i in range(-1, upcoming_fetch_days + 1)]
for league_slug in leagues_to_fetch:
for fetch_date in dates_to_fetch:
cache_key = f"soccer_{league_slug}_{fetch_date}"
if use_cache:
cached_data = self.cache_manager.get(cache_key, max_age=300)
if cached_data:
self.logger.debug(f"[Soccer] Using cached data for {league_slug} on {fetch_date}")
if "events" in cached_data:
all_data["events"].extend(cached_data["events"])
continue
try:
url = ESPN_SOCCER_LEAGUE_SCOREBOARD_URL_FORMAT.format(league_slug)
params = {'dates': fetch_date, 'limit': 100}
response = requests.get(url, params=params)
response.raise_for_status()
data = response.json()
self.logger.info(f"[Soccer] Fetched data from ESPN API for {league_slug} on {fetch_date}")
if use_cache:
self.cache_manager.set(cache_key, data)
if "events" in data:
all_data["events"].extend(data["events"])
except requests.exceptions.RequestException as e:
if response is not None and response.status_code == 404:
self.logger.debug(f"[Soccer] No data found (404) for {league_slug} on {fetch_date}. URL: {url}")
if use_cache:
self.cache_manager.set(cache_key, {"events": []})
else:
self.logger.error(f"[Soccer] Error fetching data for {league_slug} on {fetch_date}: {e}")
return all_data
def _get_live_leagues_to_fetch(self) -> set:
"""Determine which leagues to fetch for live data based on favorites and map."""
if self.favorite_teams and self._team_league_map:
leagues_to_fetch = set()
for team in self.favorite_teams:
league = self._team_league_map.get(team)
if league:
leagues_to_fetch.add(league)
else:
self.logger.warning(f"[Soccer Live] Favorite team '{team}' not found in team-league map.")
# Fallback if map lookups fail
if not leagues_to_fetch:
self.logger.warning("[Soccer Live] No leagues found for favorite teams in map. Falling back to configured leagues.")
return set(self.target_leagues_config)
return leagues_to_fetch
else:
# No favorites or no map, use configured leagues
return set(self.target_leagues_config)
def _fetch_data(self, date_str: str = None) -> Optional[Dict]:
"""Fetch data using shared data mechanism or live fetching per league."""
if isinstance(self, SoccerLiveManager) and not self.test_mode:
return self._fetch_soccer_api_data(use_cache=False)
else:
return self._fetch_soccer_api_data(use_cache=True)
def _load_fonts(self):
"""Load fonts used by the scoreboard."""
fonts = {}
try:
fonts['score'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 10) # Slightly larger score
fonts['time'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
fonts['team'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6) # Keep team abbr small
fonts['status'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6) # Keep status small
logging.info("[Soccer] Successfully loaded custom fonts")
except IOError:
logging.warning("[Soccer] Custom fonts not found, using default PIL font.")
fonts['score'] = ImageFont.load_default()
fonts['time'] = ImageFont.load_default()
fonts['team'] = ImageFont.load_default()
fonts['status'] = ImageFont.load_default()
return fonts
def _draw_text_with_outline(self, draw, text, position, font, fill=(255, 255, 255), outline_color=(0, 0, 0)):
"""Draw text with a black outline for better readability."""
x, y = position
# Draw outline
for dx, dy in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]:
draw.text((x + dx, y + dy), text, font=font, fill=outline_color)
# Draw text
draw.text((x, y), text, font=font, fill=fill)
def _load_and_resize_logo(self, team_abbrev: str) -> Optional[Image.Image]:
"""Load and resize a team logo, with caching."""
if team_abbrev in self._logo_cache:
return self._logo_cache[team_abbrev]
# Try to find the logo file with case-insensitive matching and common variations
logo_path = None
expected_path = os.path.join(self.logo_dir, f"{team_abbrev}.png")
# First try the exact path
if os.path.exists(expected_path):
logo_path = expected_path
else:
# Try case-insensitive matching and common variations
try:
for filename in os.listdir(self.logo_dir):
filename_lower = filename.lower()
team_abbrev_lower = team_abbrev.lower()
# Exact case-insensitive match
if filename_lower == f"{team_abbrev_lower}.png":
logo_path = os.path.join(self.logo_dir, filename)
self.logger.debug(f"Found case-insensitive match: {filename} for {team_abbrev}")
break
# Handle common team abbreviation variations
if team_abbrev == "MTL":
# Montreal variations
if filename_lower in ["cf_montral.png", "mon.png", "montreal.png"]:
logo_path = os.path.join(self.logo_dir, filename)
self.logger.debug(f"Found Montreal variation: {filename} for {team_abbrev}")
break
elif team_abbrev == "LAFC":
# LAFC variations
if filename_lower in ["lafc.png", "la_fc.png"]:
logo_path = os.path.join(self.logo_dir, filename)
self.logger.debug(f"Found LAFC variation: {filename} for {team_abbrev}")
break
elif team_abbrev == "NY":
# New York variations
if filename_lower in ["ny.png", "nycfc.png", "nyrb.png"]:
logo_path = os.path.join(self.logo_dir, filename)
self.logger.debug(f"Found NY variation: {filename} for {team_abbrev}")
break
except (OSError, PermissionError) as e:
self.logger.warning(f"Error listing directory {self.logo_dir}: {e}")
if logo_path is None:
logo_path = expected_path # Use original path for creation attempts
self.logger.debug(f"Logo path: {logo_path}")
try:
if not os.path.exists(logo_path):
self.logger.info(f"Creating placeholder logo for {team_abbrev}")
try:
os.makedirs(os.path.dirname(logo_path), exist_ok=True)
logo = Image.new('RGBA', (36, 36), (random.randint(50, 200), random.randint(50, 200), random.randint(50, 200), 255))
draw = ImageDraw.Draw(logo)
# Optionally add text to placeholder
try:
placeholder_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 12)
text_width = draw.textlength(team_abbrev, font=placeholder_font)
text_x = (36 - text_width) // 2
text_y = 10
draw.text((text_x, text_y), team_abbrev, fill=(0,0,0,255), font=placeholder_font)
except IOError:
pass # Font not found, skip text
logo.save(logo_path)
self.logger.info(f"Created placeholder logo at {logo_path}")
except PermissionError as pe:
self.logger.warning(f"Permission denied creating placeholder logo for {team_abbrev}: {pe}")
# Return a simple in-memory placeholder instead
logo = Image.new('RGBA', (36, 36), (random.randint(50, 200), random.randint(50, 200), random.randint(50, 200), 255))
self._logo_cache[team_abbrev] = logo
return logo
try:
logo = Image.open(logo_path)
if logo.mode != 'RGBA':
logo = logo.convert('RGBA')
# Resize logo to target size
target_size = 36 # Change target size to 36x36
# Use resize instead of thumbnail to force size if image is smaller
logo = logo.resize((target_size, target_size), Image.Resampling.LANCZOS)
self.logger.debug(f"Resized {team_abbrev} logo to {logo.size}")
self._logo_cache[team_abbrev] = logo
return logo
except PermissionError as pe:
self.logger.warning(f"Permission denied accessing logo for {team_abbrev}: {pe}")
# Return a simple in-memory placeholder instead
logo = Image.new('RGBA', (36, 36), (random.randint(50, 200), random.randint(50, 200), random.randint(50, 200), 255))
self._logo_cache[team_abbrev] = logo
return logo
except Exception as e:
self.logger.error(f"Error loading logo for {team_abbrev}: {e}", exc_info=True)
# Return a simple in-memory placeholder as fallback
logo = Image.new('RGBA', (36, 36), (random.randint(50, 200), random.randint(50, 200), random.randint(50, 200), 255))
self._logo_cache[team_abbrev] = logo
return logo
def _format_game_time(self, status: Dict) -> str:
"""Format game time display for soccer (e.g., HT, FT, 45', 90+2')."""
status_type = status["type"]["name"]
clock = status.get("displayClock", "0:00")
period = status.get("period", 0)
if status_type == "STATUS_FINAL":
return "FT"
if status_type == "STATUS_HALFTIME":
return "HT"
if status_type == "STATUS_SCHEDULED":
return "" # Handled by is_upcoming
if status_type == "STATUS_POSTPONED":
return "PPD"
if status_type == "STATUS_CANCELED":
return "CANC"
# Handle live game time
if status_type == "STATUS_IN_PROGRESS":
# Simple clock display, potentially add period info if needed
# Remove seconds for cleaner display
if ':' in clock:
clock_parts = clock.split(':')
return f"{clock_parts[0]}'" # Display as minutes'
else:
# Handle potential stoppage time format like "90:00+2"
if '+' in clock:
clock = clock.replace(':00', '') # Remove :00 for cleaner look
return clock
return clock # Default fallback
def _extract_game_details(self, game_event: Dict) -> Optional[Dict]:
"""Extract relevant game details from ESPN Soccer API response."""
if not game_event:
return None
try:
competition = game_event["competitions"][0]
status = competition["status"]
competitors = competition["competitors"]
game_date_str = game_event["date"]
league_info = game_event.get("league", {})
league_slug = league_info.get("slug", "unknown") # Default if missing
league_name = league_info.get("name", league_slug)
try:
start_time_utc = datetime.fromisoformat(game_date_str.replace("Z", "+00:00"))
except ValueError:
logging.warning(f"[Soccer] Could not parse game date: {game_date_str}")
start_time_utc = None
home_team = next(c for c in competitors if c.get("homeAway") == "home")
away_team = next(c for c in competitors if c.get("homeAway") == "away")
home_record = home_team.get('records', [{}])[0].get('summary', '') if home_team.get('records') else ''
away_record = away_team.get('records', [{}])[0].get('summary', '') if away_team.get('records') else ''
# Don't show "0-0" records - set to blank instead
if home_record == "0-0":
home_record = ''
if away_record == "0-0":
away_record = ''
game_time = ""
game_date = ""
if start_time_utc:
local_time = start_time_utc.astimezone(self._get_timezone())
game_time = local_time.strftime("%I:%M%p").lower().lstrip('0') # e.g., 2:30pm
# Check date format from config
use_short_date_format = self.config.get('display', {}).get('use_short_date_format', False)
if use_short_date_format:
game_date = local_time.strftime("%-m/%-d")
else:
game_date = self.display_manager.format_date_with_ordinal(local_time)
status_type = status["type"]["name"]
is_live = status_type == "STATUS_IN_PROGRESS"
is_final = status_type == "STATUS_FINAL"
is_upcoming = status_type == "STATUS_SCHEDULED"
is_halftime = status_type == "STATUS_HALFTIME"
# Calculate if game is within recent window
is_within_window = False
if start_time_utc:
cutoff_time = datetime.now(self._get_timezone()) - timedelta(hours=self.recent_hours)
is_within_window = start_time_utc > cutoff_time
self.logger.debug(f"[Soccer] Game time: {start_time_utc}, Cutoff time: {cutoff_time}, Within window: {is_within_window}")
details = {
"id": game_event["id"],
"start_time_utc": start_time_utc,
"status_text": status["type"]["shortDetail"],
"game_clock_display": self._format_game_time(status),
"period": status.get("period", 0), # 1st half, 2nd half, ET periods?
"is_live": is_live or is_halftime, # Treat halftime as live for display purposes
"is_final": is_final,
"is_upcoming": is_upcoming,
"is_within_window": is_within_window,
"home_abbr": home_team["team"]["abbreviation"],
"home_score": home_team.get("score", "0"),
"home_record": home_record,
"home_logo": self._load_and_resize_logo(home_team["team"]["abbreviation"]),
"away_abbr": away_team["team"]["abbreviation"],
"away_score": away_team.get("score", "0"),
"away_record": away_record,
"away_logo": self._load_and_resize_logo(away_team["team"]["abbreviation"]),
"game_time": game_time, # Formatted local time (e.g., 2:30pm)
"game_date": game_date, # Formatted local date (e.g., 7/21)
"league": league_name,
"league_slug": league_slug
}
self.logger.debug(f"[Soccer] Extracted game: {details['away_abbr']} {details['away_score']} @ {details['home_abbr']} {details['home_score']} ({details['game_clock_display']}) - League: {details['league']} - Final: {details['is_final']}, Upcoming: {details['is_upcoming']}, Live: {details['is_live']}, Within Window: {details['is_within_window']}")
# Basic validation (logos handled in loading)
if not details["home_abbr"] or not details["away_abbr"]:
logging.warning(f"[Soccer] Missing team abbreviation in game data: {game_event['id']}")
return None
return details
except Exception as e:
logging.error(f"[Soccer] Error extracting game details for event {game_event.get('id', 'N/A')}: {e}", exc_info=True)
return None
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Draw the soccer scorebug layout."""
try:
main_img = Image.new('RGB', (self.display_width, self.display_height), (0, 0, 0))
draw = ImageDraw.Draw(main_img)
home_logo = game.get("home_logo")
away_logo = game.get("away_logo")
logo_size = 36 # Defined logo size
# --- Layout Configuration ---
# Vertically center logos if possible, otherwise place near top
logo_y = (self.display_height - logo_size) // 2
if logo_y < 0: logo_y = 0 # Ensure non-negative
# Place logos near edges
away_logo_x = 1
home_logo_x = self.display_width - logo_size - 1
center_x = self.display_width // 2
abbr_font = self.fonts['team']
abbr_height = abbr_font.size if hasattr(abbr_font, 'size') else 6
abbr_y = self.display_height - abbr_height - 1 # Position at the very bottom
status_font = self.fonts['status']
status_y = 1 # Status/Time at the top center
score_font = self.fonts['score']
score_height = score_font.size if hasattr(score_font, 'size') else 10
score_y = (self.display_height - score_height) // 2 # Center score vertically
# --- Draw Logos ---
if away_logo:
main_img.paste(away_logo, (away_logo_x, logo_y), away_logo)
if home_logo:
main_img.paste(home_logo, (home_logo_x, logo_y), home_logo)
# --- Draw Team Abbreviations (Bottom) ---
away_abbr = game.get("away_abbr", "AWAY")
home_abbr = game.get("home_abbr", "HOME")
away_abbr_width = draw.textlength(away_abbr, font=abbr_font)
home_abbr_width = draw.textlength(home_abbr, font=abbr_font)
# Position abbreviations: One left-aligned, one right-aligned
# Add a small margin from the edges
away_abbr_x = 2
home_abbr_x = self.display_width - home_abbr_width - 2
self._draw_text_with_outline(draw, away_abbr, (away_abbr_x, abbr_y), abbr_font)
self._draw_text_with_outline(draw, home_abbr, (home_abbr_x, abbr_y), abbr_font)
# --- Draw Score / Game Time / Status ---
# Determine fonts to use based on game state
score_font = self.fonts['score']
# Use 'time' font for status in Live/Final, 'status' font for "Next Game" in Upcoming
status_font_top = self.fonts['status'] if game.get("is_upcoming") else self.fonts['time']
time_font_center = self.fonts['time']
center_y = self.display_height // 2 # Re-calculate or ensure it's available here
if game.get("is_upcoming"):
# Upcoming: "Next Game" top center, Date/Time vertically centered like NHL
game_date = game.get("game_date", "")
game_time = game.get("game_time", "")
# Draw "Next Game" at the top center
status_text = "Next Game"
status_width = draw.textlength(status_text, font=status_font_top)
status_x = (self.display_width - status_width) // 2
status_y_top = 2 # Specific Y position from NHL spec
self._draw_text_with_outline(draw, status_text, (status_x, status_y_top), status_font_top)
# Calculate position for the date text (centered horizontally, above vertical center)
date_width = draw.textlength(game_date, font=time_font_center)
date_x = (self.display_width - date_width) // 2
date_y = center_y - 5 # Specific Y position from NHL spec
self._draw_text_with_outline(draw, game_date, (date_x, date_y), time_font_center)
# Calculate position for the time text (centered horizontally, below date)
time_width = draw.textlength(game_time, font=time_font_center)
time_x = (self.display_width - time_width) // 2
time_y = date_y + 10 # Specific Y position from NHL spec (relative to date_y)
self._draw_text_with_outline(draw, game_time, (time_x, time_y), time_font_center)
else:
# Live/Final: Show Score centered vertically, Status top center
home_score = str(game.get("home_score", "0"))
away_score = str(game.get("away_score", "0"))
score_text = f"{away_score} - {home_score}"
score_width = draw.textlength(score_text, font=score_font)
score_x = center_x - score_width // 2
score_y = (self.display_height - score_height) // 2 # Keep score centered vertically
self._draw_text_with_outline(draw, score_text, (score_x, score_y), score_font)
# Use status_font_top (which is self.fonts['time'] in this else block) for consistency
status_text = game.get("game_clock_display", "")
status_width = draw.textlength(status_text, font=status_font_top)
status_x = center_x - status_width // 2
status_y_top = 1 # Original Y position for live/final status
self._draw_text_with_outline(draw, status_text, (status_x, status_y_top), status_font_top)
# Display odds if available
if 'odds' in game:
odds = game['odds']
spread = odds.get('spread', {}).get('point', None)
if spread is not None:
# Format spread text
spread_text = f"{spread:+.1f}" if spread > 0 else f"{spread:.1f}"
# Choose color and position based on which team has the spread
if odds.get('spread', {}).get('team') == game['home_abbr']:
text_color = (255, 100, 100) # Reddish
spread_x = self.display_width - draw.textlength(spread_text, font=self.fonts['status'])
else:
text_color = (100, 255, 100) # Greenish
spread_x = 0
spread_y = 0
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), self.fonts['status'], fill=text_color)
# Draw records if enabled
if self.show_records:
try:
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
except IOError:
record_font = ImageFont.load_default()
away_record = game.get('away_record', '')
home_record = game.get('home_record', '')
record_bbox = draw.textbbox((0,0), "0-0", font=record_font)
record_height = record_bbox[3] - record_bbox[1]
record_y = self.display_height - record_height
if away_record:
away_record_x = 0
self._draw_text_with_outline(draw, away_record, (away_record_x, record_y), record_font)
if home_record:
home_record_bbox = draw.textbbox((0,0), home_record, font=record_font)
home_record_width = home_record_bbox[2] - home_record_bbox[0]
home_record_x = self.display_width - home_record_width
self._draw_text_with_outline(draw, home_record, (home_record_x, record_y), record_font)
# --- Display Image ---
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display()
except Exception as e:
self.logger.error(f"Error displaying soccer game: {e}", exc_info=True)
def display(self, force_clear: bool = False) -> None:
"""Common display method for all Soccer managers"""
if not self.current_game:
current_time = time.time()
if not hasattr(self, '_last_warning_time'):
self._last_warning_time = 0
if current_time - self._last_warning_time > 300:
self.logger.warning("[Soccer] No game data available to display")
self._last_warning_time = current_time
return
self._draw_scorebug_layout(self.current_game, force_clear)
# ===============================================
# Manager Implementations (Live, Recent, Upcoming)
# ===============================================
class SoccerLiveManager(BaseSoccerManager):
"""Manager for live Soccer games."""
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
super().__init__(config, display_manager, cache_manager)
self.update_interval = self.soccer_config.get("live_update_interval", 20) # Slightly longer for soccer?
self.no_data_interval = 300
self.last_update = 0
self.logger.info("Initialized Soccer Live Manager")
self.live_games = []
self.current_game_index = 0
self.last_game_switch = 0
self.game_display_duration = self.soccer_config.get("live_game_duration", 20)
self.last_display_update = 0
self.last_log_time = 0
self.log_interval = 300
if self.test_mode:
# Simple test game
self.current_game = {
"id": "test001",
"home_abbr": "FCB", "away_abbr": "RMA", "home_score": "1", "away_score": "1",
"game_clock_display": "65'", "period": 2, "is_live": True, "is_final": False, "is_upcoming": False,
"home_logo": self._load_and_resize_logo("FCB"), "away_logo": self._load_and_resize_logo("RMA"),
"league": "Test League"
}
self.live_games = [self.current_game]
logging.info("[Soccer] Initialized SoccerLiveManager with test game: FCB vs RMA")
else:
logging.info("[Soccer] Initialized SoccerLiveManager in live mode")
def update(self):
"""Update live game data."""
current_time = time.time()
interval = self.no_data_interval if not self.live_games else self.update_interval
if current_time - self.last_update >= interval:
self.last_update = current_time
if self.test_mode:
# Basic test mode clock update
if self.current_game and self.current_game["is_live"]:
try:
minutes_str = self.current_game["game_clock_display"].replace("'", "")
minutes = int(minutes_str)
minutes += 1
if minutes == 45: self.current_game["game_clock_display"] = "HT"
elif minutes == 46: self.current_game["period"] = 2 # Start 2nd half
elif minutes > 90: self.current_game["game_clock_display"] = "FT"; self.current_game["is_live"]=False; self.current_game["is_final"]=True
else: self.current_game["game_clock_display"] = f"{minutes}'"
except ValueError: # Handle HT, FT states
if self.current_game["game_clock_display"] == "HT":
self.current_game["game_clock_display"] = "46'" # Start 2nd half after HT
self.current_game["period"] = 2
pass # Do nothing if FT or other non-numeric
# Always update display in test mode
# self.display(force_clear=True) # Display handled by controller loop
else:
# Fetch live game data
data = self._fetch_data()
new_live_games = []
if data and "events" in data:
for event in data["events"]:
details = self._extract_game_details(event)
# Ensure it's live
if details and details["is_live"]:
self._fetch_odds(details)
new_live_games.append(details)
# Filter for favorite teams only if the config is set
if self.soccer_config.get("show_favorite_teams_only", False) and self.favorite_teams:
new_live_games = [game for game in new_live_games if game['home_abbr'] in self.favorite_teams or game['away_abbr'] in self.favorite_teams]
# Logging
should_log = (current_time - self.last_log_time >= self.log_interval or
len(new_live_games) != len(self.live_games) or
not self.live_games)
if should_log:
if new_live_games:
filter_text = "favorite teams" if self.soccer_config.get("show_favorite_teams_only", False) and self.favorite_teams else "all teams"
self.logger.info(f"[Soccer] Found {len(new_live_games)} live games involving {filter_text}.")
for game in new_live_games:
self.logger.info(f"[Soccer] Live game: {game['away_abbr']} vs {game['home_abbr']} ({game['game_clock_display']}) - {game['league']}")
else:
filter_text = "favorite teams" if self.soccer_config.get("show_favorite_teams_only", False) and self.favorite_teams else "criteria"
self.logger.info(f"[Soccer] No live games found matching {filter_text}.")
self.last_log_time = current_time
# Update game list and current game
if new_live_games:
# Check if the list of games actually changed (based on ID)
new_game_ids = {game['id'] for game in new_live_games}
current_game_ids = {game['id'] for game in self.live_games}
if new_game_ids != current_game_ids:
self.live_games = sorted(new_live_games, key=lambda x: x['start_time_utc'] or datetime.now(pytz.utc)) # Sort by time
# Reset index if current game is gone or list is new
if not self.current_game or self.current_game['id'] not in new_game_ids:
self.current_game_index = 0
if self.live_games:
self.current_game = self.live_games[0]
self.last_game_switch = current_time # Reset switch timer
else:
self.current_game = None
else:
# Update the currently displayed game data if it still exists
try:
current_game_id = self.current_game['id']
self.current_game = next(g for g in new_live_games if g['id'] == current_game_id)
except StopIteration:
# Should not happen if check above works, but handle defensively
self.current_game_index = 0
self.current_game = self.live_games[0] if self.live_games else None
self.last_game_switch = current_time
else: # Games are the same, just update data
updated_live_games = []
for existing_game in self.live_games:
try:
updated_game = next(g for g in new_live_games if g['id'] == existing_game['id'])
updated_live_games.append(updated_game)
# Update current_game if it's the one being displayed
if self.current_game and self.current_game['id'] == updated_game['id']:
self.current_game = updated_game
except StopIteration:
pass # Game disappeared between checks?
self.live_games = updated_live_games
# Limit display updates
# if current_time - self.last_display_update >= 1.0:
# self.display(force_clear=True) # Display handled by controller
# self.last_display_update = current_time
else:
# No live games found
if self.live_games: # Log only if previously had games
filter_text = "favorite teams" if self.soccer_config.get("show_favorite_teams_only", False) and self.favorite_teams else "criteria"
self.logger.info(f"[Soccer] All live games have ended or no longer match {filter_text}.")
self.live_games = []
self.current_game = None
# Check if it's time to switch displayed game
if len(self.live_games) > 1 and (current_time - self.last_game_switch) >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.live_games)
self.current_game = self.live_games[self.current_game_index]
self.last_game_switch = current_time
# Force display handled by controller on mode switch
# self.display(force_clear=True) # Display handled by controller
# self.last_display_update = current_time
def display(self, force_clear: bool = False):
"""Display live game information."""
# This method might be redundant if controller handles display calls
# but keep it for potential direct calls or consistency
if not self.current_game:
# Optionally clear screen or show 'No Live Games' message
# self.display_manager.clear_display() # Example
return
super().display(force_clear)
class SoccerRecentManager(BaseSoccerManager):
"""Manager for recently completed Soccer games."""
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
super().__init__(config, display_manager, cache_manager)
self.recent_games = [] # Holds all fetched recent games matching criteria
self.games_list = [] # Holds games filtered by favorite teams (if applicable)
self.current_game_index = 0
self.last_update = 0
# Use configurable update interval, default to 300s (5 min)
self.update_interval = self.soccer_config.get("recent_update_interval", 300)
self.last_game_switch = 0
self.game_display_duration = 15 # Short display time for recent/upcoming
self.logger.info(f"Initialized SoccerRecentManager (Update Interval: {self.update_interval}s)")
def update(self):
"""Update recent games data."""
current_time = time.time()
if current_time - self.last_update < self.update_interval:
return
self.last_update = current_time
try:
data = self._fetch_data() # Fetches shared data (past/present/future)
if not data or 'events' not in data:
self.logger.warning("[Soccer] No recent events found in ESPN API response")
self.recent_games = []
self.games_list = []
self.current_game = None
return
# Process and filter games
new_recent_games = []
now_utc = datetime.now(pytz.utc)
cutoff_time = now_utc - timedelta(hours=self.recent_hours)
for event in data['events']:
game = self._extract_game_details(event)
if game and game['is_final'] and game.get('start_time_utc') and game['start_time_utc'] >= cutoff_time:
self._fetch_odds(game)
new_recent_games.append(game)
# Filter for favorite teams only if the config is set
if self.soccer_config.get("show_favorite_teams_only", False) and self.favorite_teams:
team_games = [game for game in new_recent_games if game['home_abbr'] in self.favorite_teams or game['away_abbr'] in self.favorite_teams]
else:
team_games = new_recent_games
# Sort games by start time, most recent first
team_games.sort(key=lambda x: x['start_time_utc'], reverse=True)
# Update only if the list content changes
new_ids = {g['id'] for g in team_games}
current_ids = {g['id'] for g in self.games_list}
if new_ids != current_ids:
self.logger.info(f"[Soccer] Found {len(team_games)} recent games matching criteria.")
self.recent_games = team_games
self.games_list = team_games
# Reset display index if needed
if not self.current_game or self.current_game['id'] not in new_ids:
self.current_game_index = 0
if self.games_list:
self.current_game = self.games_list[0]
self.last_game_switch = current_time # Reset timer when list changes
else:
self.current_game = None
except Exception as e:
self.logger.error(f"[Soccer] Error updating recent games: {e}", exc_info=True)
self.games_list = []
self.current_game = None
def display(self, force_clear=False):
"""Display recent games, rotating through games_list."""
if not self.games_list:
# self.logger.debug("[Soccer] No recent games to display") # Too noisy
return # Skip display update entirely
try:
current_time = time.time()
# Check if it's time to switch games
if len(self.games_list) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.games_list)
self.current_game = self.games_list[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force clear when switching games
# Ensure current_game is set (it might be None initially)
if not self.current_game and self.games_list:
self.current_game = self.games_list[self.current_game_index]
force_clear = True # Force clear on first display
if self.current_game:
self._draw_scorebug_layout(self.current_game, force_clear)
# Display update handled by controller loop
# self.display_manager.update_display()
except Exception as e:
self.logger.error(f"[Soccer] Error displaying recent game: {e}", exc_info=True)
class SoccerUpcomingManager(BaseSoccerManager):
"""Manager for upcoming Soccer games."""
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
super().__init__(config, display_manager, cache_manager)
self.upcoming_games = [] # Filtered list for display
self.current_game_index = 0
self.last_update = 0
# Use configurable update interval, default to 300s (5 min)
self.update_interval = self.soccer_config.get("upcoming_update_interval", 300)
self.last_log_time = 0
self.log_interval = 300
self.last_warning_time = 0
self.warning_cooldown = 300
self.last_game_switch = 0
self.game_display_duration = 15 # Short display time
self.logger.info(f"Initialized SoccerUpcomingManager (Update Interval: {self.update_interval}s)")
def update(self):
"""Update upcoming games data."""
current_time = time.time()
if current_time - self.last_update < self.update_interval:
return
self.last_update = current_time
try:
data = self._fetch_data() # Fetches shared data
if not data or 'events' not in data:
self.logger.warning("[Soccer] No upcoming events found in ESPN API response")
self.upcoming_games = []
self.current_game = None
return
# Process and filter games
new_upcoming_games = []
now_utc = datetime.now(pytz.utc)
cutoff_time = now_utc + timedelta(hours=self.recent_hours) # Use recent_hours as upcoming window
for event in data['events']:
game = self._extract_game_details(event)
# Must be upcoming, have a start time, and be within the window
if game and game['is_upcoming'] and game.get('start_time_utc') and \
game['start_time_utc'] >= now_utc and game['start_time_utc'] <= cutoff_time:
self._fetch_odds(game)
new_upcoming_games.append(game)
# Filter for favorite teams only if the config is set
if self.soccer_config.get("show_favorite_teams_only", False) and self.favorite_teams:
team_games = [game for game in new_upcoming_games if game['home_abbr'] in self.favorite_teams or game['away_abbr'] in self.favorite_teams]
else:
team_games = new_upcoming_games
# Sort games by start time, soonest first
team_games.sort(key=lambda x: x['start_time_utc'])
# Update only if the list content changes
new_ids = {g['id'] for g in team_games}
current_ids = {g['id'] for g in self.upcoming_games}
if new_ids != current_ids:
# Logging
should_log = (current_time - self.last_log_time >= self.log_interval or
len(team_games) != len(self.upcoming_games) or
not self.upcoming_games)
if should_log:
if team_games:
self.logger.info(f"[Soccer] Found {len(team_games)} upcoming games matching criteria.")
# Log first few games for brevity
for game in team_games[:3]:
self.logger.info(f"[Soccer] Upcoming game: {game['away_abbr']} vs {game['home_abbr']} ({game['game_date']} {game['game_time']}) - {game['league']}")
else:
self.logger.info("[Soccer] No upcoming games found matching criteria.")
self.last_log_time = current_time
self.upcoming_games = team_games
# Reset display index if needed
if not self.current_game or self.current_game['id'] not in new_ids:
self.current_game_index = 0
if self.upcoming_games:
self.current_game = self.upcoming_games[0]
self.last_game_switch = current_time # Reset timer
else:
self.current_game = None
except Exception as e:
self.logger.error(f"[Soccer] Error updating upcoming games: {e}", exc_info=True)
self.upcoming_games = []
self.current_game = None
def display(self, force_clear=False):
"""Display upcoming games, rotating through upcoming_games list."""
if not self.upcoming_games:
current_time = time.time()
if current_time - self.last_warning_time > self.warning_cooldown:
# self.logger.info("[Soccer] No upcoming games to display") # Too noisy
self.last_warning_time = current_time
return # Skip display update entirely
try:
current_time = time.time()
# Check if it's time to switch games
if len(self.upcoming_games) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.upcoming_games)
self.current_game = self.upcoming_games[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force clear when switching games
# Ensure current_game is set
if not self.current_game and self.upcoming_games:
self.current_game = self.upcoming_games[self.current_game_index]
force_clear = True
if self.current_game:
self._draw_scorebug_layout(self.current_game, force_clear)
# Update display handled by controller loop
# self.display_manager.update_display()
except Exception as e:
self.logger.error(f"[Soccer] Error displaying upcoming game: {e}", exc_info=True)