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Phase B2 of the sports unification. Both features exist in only some of
the nine scoreboards, so they ship as capabilities the plugin composes,
never as `if self.<feature>_enabled` branches inside the base classes: a
sport that does not opt in has none of this code in its MRO.
CelebrationMixin (afl, nrl, soccer, football)
The two lineages spelled this differently -- _check_for_goal /
celebrate_opponent_goals vs _check_for_score / celebrate_opponent_scores
-- but the bodies were identical apart from three things, each now a
seam rather than a branch:
- wording -> score_phrase() / win_phrase() hooks
- follow-up suppression -> COALESCE_SCORING_SEQUENCE, on for football
where a touchdown lands as +6 then +1, off where two increments are
two real goals
- team identity -> _favorite_key, so nrl matches on team id without
core learning why its abbreviations are ambiguous
Both config spellings are read, so a plugin adopting the mixin keeps
working with the keys already in its published schema.
Rotation strategies
The three "dialects" turned out to be one algorithm (SWRR) in two
shapes: an incremental picker holding state across calls, and a
precomputed per-cycle list. They agree within a cycle and differ only at
the boundary, so core ships both behind a name registry rather than
declaring a winner. weight_for is supplied by the host, so rotation.py
never learns what a favorite is; an unknown name degrades to "simple"
because it arrives from user config.
Each strategy is checked against a verbatim transcription of the plugin
code it replaces, over every live-game shape up to four games -- the
differential B5 will delete the bundled copies on the strength of.
185 new tests. Gates: 648 core unit, 60 plugin safety.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
765 lines
32 KiB
Python
765 lines
32 KiB
Python
"""Tests for the opt-in sports capabilities (phase B2).
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Two properties matter beyond "the code works":
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1. **Opting out is structural.** A mode class that does not mix in
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``CelebrationMixin`` must have none of its attributes or methods — not
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merely a disabled flag. ``TestOptOutIsStructural`` asserts that directly,
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because it is the property the whole mixin design exists to buy.
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2. **The promoted behavior matches the plugin copies.** These bodies came from
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afl/soccer/nrl (goal dialect) and football (score dialect); the tests pin
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the reconciled behavior of both, including the three seams where the
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lineages genuinely disagreed.
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See docs/SPORTS_UNIFICATION.md.
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"""
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import sys
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from unittest.mock import MagicMock
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import pytest
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sys.modules.setdefault("rgbmatrix", MagicMock())
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from src.base_classes.sports.capabilities import ( # noqa: E402
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CelebrationMixin,
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RotationStrategy,
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SimpleRotation,
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SmoothWeightedRotation,
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WeightedCycleRotation,
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get_rotation_strategy,
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register_rotation_strategy,
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)
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def game(gid, home="HOM", away="AWY", home_score=0, away_score=0, **extra):
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g = {
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"id": gid,
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"home_abbr": home,
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"away_abbr": away,
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"home_id": f"{gid}-h",
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"away_id": f"{gid}-a",
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"home_score": home_score,
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"away_score": away_score,
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}
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g.update(extra)
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return g
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# ---------------------------------------------------------------------------
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# Rotation strategies
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# ---------------------------------------------------------------------------
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def boost(favorites, factor=3):
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"""A weight_for callable of the shape the plugins supply."""
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return lambda g: factor if g.get("home_abbr") in favorites else 1
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class TestRegistry:
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@pytest.mark.parametrize("name,cls", [
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("simple", SimpleRotation),
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("weighted", WeightedCycleRotation),
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("swrr", SmoothWeightedRotation),
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])
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def test_builtin_names_resolve(self, name, cls):
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assert isinstance(get_rotation_strategy(name), cls)
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def test_unknown_name_falls_back_to_simple(self):
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"""The name comes from user config; a typo should cost the boost, not
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the scoreboard."""
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assert isinstance(get_rotation_strategy("typo"), SimpleRotation)
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def test_a_plugin_can_register_its_own(self):
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class MyRotation(SimpleRotation):
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pass
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register_rotation_strategy("test-only", MyRotation)
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try:
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assert isinstance(get_rotation_strategy("test-only"), MyRotation)
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assert MyRotation.name == "test-only"
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finally:
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from src.base_classes.sports.capabilities import rotation
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rotation._REGISTRY.pop("test-only", None)
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def test_empty_name_is_rejected(self):
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with pytest.raises(ValueError):
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register_rotation_strategy("", SimpleRotation)
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def test_weight_for_is_optional(self):
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"""Default weights are equal, so every strategy degenerates to a plain
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round robin — the pre-boost behavior."""
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games = [game("a"), game("b"), game("c")]
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for name in ("simple", "weighted", "swrr"):
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assert get_rotation_strategy(name).schedule(games) == ["a", "b", "c"]
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class TestWeights:
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def test_games_without_an_id_are_skipped(self):
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strategy = get_rotation_strategy("weighted")
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assert strategy.weights([game("a"), {"home_abbr": "X"}]) == {"a": 1}
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@pytest.mark.parametrize("bad", [0, -5])
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def test_non_positive_weights_are_clamped_to_one(self, bad):
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"""A zero weight would starve the game out of the rotation entirely and
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collapse total_weight — no caller means that."""
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strategy = get_rotation_strategy("weighted", weight_for=lambda g: bad)
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assert strategy.weights([game("a")]) == {"a": 1}
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@pytest.mark.parametrize("bad", [None, "three", object()])
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def test_unusable_weights_fall_back_to_one(self, bad):
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strategy = get_rotation_strategy("weighted", weight_for=lambda g: bad)
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assert strategy.weights([game("a")]) == {"a": 1}
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class TestSimpleRotation:
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def test_one_pass_in_feed_order(self):
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games = [game("a"), game("b"), game("c")]
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assert SimpleRotation().schedule(games) == ["a", "b", "c"]
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def test_weights_are_ignored(self):
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games = [game("a", home="FAV"), game("b")]
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strategy = SimpleRotation(weight_for=boost({"FAV"}, 5))
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assert strategy.schedule(games) == ["a", "b"]
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def test_empty(self):
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assert SimpleRotation().schedule([]) == []
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assert SimpleRotation().next_game([]) is None
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class TestWeightedCycleRotation:
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def test_no_boost_is_a_single_pass(self):
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games = [game("a"), game("b"), game("c")]
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strategy = WeightedCycleRotation(weight_for=boost({"NONE"}))
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assert strategy.schedule(games) == ["a", "b", "c"]
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def test_favorite_gets_boost_many_slots(self):
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games = [game("a", home="FAV"), game("b")]
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order = WeightedCycleRotation(weight_for=boost({"FAV"}, 3)).schedule(games)
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assert len(order) == 4
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assert order.count("a") == 3
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assert order.count("b") == 1
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def test_repeats_are_spaced_not_clumped(self):
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"""The point of SWRR over naive repetition: 'aaab' is what we must NOT
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produce."""
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games = [game("a", home="FAV"), game("b")]
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order = WeightedCycleRotation(weight_for=boost({"FAV"}, 3)).schedule(games)
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assert order != ["a", "a", "a", "b"]
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assert order[0] == "a", "highest weight is scheduled first"
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def test_is_stateless_across_calls(self):
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games = [game("a", home="FAV"), game("b")]
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strategy = WeightedCycleRotation(weight_for=boost({"FAV"}, 3))
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assert strategy.schedule(games) == strategy.schedule(games)
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def test_next_game_returns_the_first_of_the_cycle(self):
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games = [game("a"), game("b", home="FAV")]
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strategy = WeightedCycleRotation(weight_for=boost({"FAV"}, 4))
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assert strategy.next_game(games)["id"] == "b"
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def test_empty(self):
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assert WeightedCycleRotation().schedule([]) == []
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class TestSmoothWeightedRotation:
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def test_no_boost_is_plain_round_robin(self):
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games = [game("a"), game("b"), game("c")]
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strategy = SmoothWeightedRotation()
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assert [strategy.next_game(games)["id"] for _ in range(6)] == [
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"a", "b", "c", "a", "b", "c"]
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def test_favorite_wins_the_share_over_a_long_run(self):
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games = [game("a", home="FAV"), game("b")]
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strategy = SmoothWeightedRotation(weight_for=boost({"FAV"}, 3))
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picks = [strategy.next_game(games)["id"] for _ in range(40)]
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assert picks.count("a") == 30
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assert picks.count("b") == 10
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def test_no_clustering_seam_across_cycle_boundaries(self):
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"""The property that motivates keeping this strategy separate from the
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precomputed one: state persists, so there is no restart every N picks
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and therefore no place where repeats bunch up."""
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games = [game("a", home="FAV"), game("b")]
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strategy = SmoothWeightedRotation(weight_for=boost({"FAV"}, 3))
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picks = [strategy.next_game(games)["id"] for _ in range(40)]
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assert "aaaa" not in "".join(picks)
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def test_a_new_favorite_is_queued_first(self):
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"""A favorite's game that has just gone live starts at weight 0, gets
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its full weight on the next call, and so wins the first pick after it
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appears — without a special-cased branch."""
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games = [game("a"), game("b")]
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strategy = SmoothWeightedRotation(weight_for=boost({"FAV"}, 5))
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for _ in range(3):
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strategy.next_game(games)
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games.append(game("c", home="FAV"))
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assert strategy.next_game(games)["id"] == "c"
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def test_state_for_games_no_longer_live_is_dropped(self):
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games = [game("a"), game("b")]
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strategy = SmoothWeightedRotation()
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strategy.next_game(games)
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strategy.next_game([game("a")])
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assert set(strategy._current) == {"a"}
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def test_reset_clears_state(self):
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games = [game("a"), game("b")]
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strategy = SmoothWeightedRotation()
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strategy.next_game(games)
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strategy.reset()
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assert strategy._current == {}
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assert strategy.next_game(games)["id"] == "a"
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def test_schedule_previews_without_perturbing_state(self):
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games = [game("a", home="FAV"), game("b")]
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strategy = SmoothWeightedRotation(weight_for=boost({"FAV"}, 3))
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preview = strategy.schedule(games)
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actual = [strategy.next_game(games)["id"] for _ in range(len(preview))]
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assert preview == actual
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def test_empty(self):
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assert SmoothWeightedRotation().next_game([]) is None
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assert SmoothWeightedRotation().schedule([]) == []
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def test_games_without_ids_are_ignored(self):
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assert SmoothWeightedRotation().next_game([{"home_abbr": "X"}]) is None
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class TestStrategiesAgreeWithinACycle:
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"""The survey's core finding: the 'three dialects' are one algorithm. They
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must produce the same order within a cycle; they differ only at the
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boundary, which is why both shapes survive."""
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@pytest.mark.parametrize("factor", [2, 3, 5])
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def test_first_cycle_matches(self, factor):
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games = [game("a", home="FAV"), game("b"), game("c")]
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weight_for = boost({"FAV"}, factor)
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assert (SmoothWeightedRotation(weight_for=weight_for).schedule(games)
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== WeightedCycleRotation(weight_for=weight_for).schedule(games))
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# ---------------------------------------------------------------------------
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# Differential: core strategies vs. the plugin implementations they replace
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# ---------------------------------------------------------------------------
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BOOST = 3
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def _is_fav(g):
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return g.get("home_abbr") == "FAV"
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def _weight_for(g):
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return BOOST if _is_fav(g) else 1
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class _PluginSwrr:
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"""afl / nrl / soccer ``_swrr_advance``, transcribed verbatim."""
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favorite_live_boost = BOOST
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def _is_favorite_game(self, g):
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return _is_fav(g)
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def advance(self, games):
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if not games:
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return None
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weights = {}
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for g in games:
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gid = g.get("id")
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if gid is None:
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continue
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weights[gid] = self.favorite_live_boost if self._is_favorite_game(g) else 1
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if not weights:
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return None
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if not hasattr(self, "_swrr_weights"):
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self._swrr_weights = {}
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self._swrr_weights = {
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gid: w for gid, w in self._swrr_weights.items() if gid in weights}
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for gid, w in weights.items():
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self._swrr_weights[gid] = self._swrr_weights.get(gid, 0) + w
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total_weight = sum(weights.values())
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ids_in_order = [g.get("id") for g in games if g.get("id") in weights]
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best_gid = max(ids_in_order, key=lambda gid: self._swrr_weights[gid])
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self._swrr_weights[best_gid] -= total_weight
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return next(g for g in games if g.get("id") == best_gid)
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def _plugin_weighted_schedule(games):
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"""football / baseball / basketball ``_build_weighted_schedule``, verbatim."""
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if not games:
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return []
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weights = {g["id"]: (BOOST if _is_fav(g) else 1) for g in games}
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total_weight = sum(weights.values())
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if total_weight <= len(games):
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return [g["id"] for g in games]
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current_weight = {gid: 0 for gid in weights}
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schedule = []
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for _ in range(total_weight):
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for gid in weights:
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current_weight[gid] += weights[gid]
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picked = max(current_weight, key=lambda gid: current_weight[gid])
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current_weight[picked] -= total_weight
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schedule.append(picked)
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return schedule
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def _plugin_rotation_schedule(games):
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"""hockey ``_build_rotation_schedule``, transcribed verbatim."""
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weights = [(g["id"], BOOST if _is_fav(g) else 1) for g in games]
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total_weight = sum(w for _, w in weights)
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if not weights or total_weight <= 0:
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return [g["id"] for g in games]
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current_weights = {gid: 0 for gid, _ in weights}
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schedule = []
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for _ in range(total_weight):
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best_id, best_current = None, None
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for gid, w in weights:
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current_weights[gid] += w
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if best_current is None or current_weights[gid] > best_current:
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best_id, best_current = gid, current_weights[gid]
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current_weights[best_id] -= total_weight
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schedule.append(best_id)
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return schedule
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def _cases():
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"""Every live-game shape up to 4 games: each either a favorite or not.
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Exhaustive rather than random so the gate is deterministic — a rotation
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regression must fail the same way on every run.
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"""
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import itertools
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for size in range(1, 5):
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for flags in itertools.product(("FAV", "OTH"), repeat=size):
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yield [game(f"g{i}", home=abbr) for i, abbr in enumerate(flags)]
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class TestMatchesThePluginImplementations:
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"""The promotion is only safe if these reproduce the plugin copies exactly.
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B5 deletes the bundled copies on the strength of this: each core strategy is
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checked against the verbatim source it replaces, over every live-game shape
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up to four games.
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"""
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@pytest.mark.parametrize("games", list(_cases()))
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def test_swrr_matches_the_incremental_plugin_picker(self, games):
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plugin = _PluginSwrr()
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core = SmoothWeightedRotation(weight_for=_weight_for)
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# 60 picks: long enough to cross many cycle boundaries, where a
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# state-handling divergence would show up.
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assert ([plugin.advance(games)["id"] for _ in range(60)]
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== [core.next_game(games)["id"] for _ in range(60)])
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@pytest.mark.parametrize("games", list(_cases()))
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def test_weighted_matches_the_football_lineage(self, games):
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assert (_plugin_weighted_schedule(games)
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== WeightedCycleRotation(weight_for=_weight_for).schedule(games))
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@pytest.mark.parametrize("games", list(_cases()))
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def test_weighted_matches_hockeys_loop_shape(self, games):
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assert (_plugin_rotation_schedule(games)
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== WeightedCycleRotation(weight_for=_weight_for).schedule(games))
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# ---------------------------------------------------------------------------
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# Celebrations
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# ---------------------------------------------------------------------------
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class _FakeLive:
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"""Stand-in for SportsLive: just the surface the mixin touches."""
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def __init__(self, mode_config=None, favorite_teams=None):
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self.mode_config = mode_config or {}
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self.favorite_teams = favorite_teams or []
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self.logger = MagicMock()
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self.display_manager = MagicMock()
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self.is_enabled = True
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self.current_game = None
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self.last_game_switch = 0
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self.display_calls = []
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def _favorite_key(self, game, side):
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return game.get(f"{side}_abbr")
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def display(self, force_clear=False):
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self.display_calls.append(force_clear)
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return True
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class _Celebrating(CelebrationMixin, _FakeLive):
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pass
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class _Coalescing(CelebrationMixin, _FakeLive):
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COALESCE_SCORING_SEQUENCE = True
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def score_phrase(self, points, team_abbr):
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return "TOUCHDOWN!" if points >= 6 else f"{team_abbr} FIELD GOAL!"
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class _ById(CelebrationMixin, _FakeLive):
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"""The nrl shape: ambiguous abbreviations, so favorites match on team id."""
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def _favorite_key(self, game, side):
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return game.get(f"{side}_id")
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@pytest.fixture
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def celebrating():
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def _build(cls=_Celebrating, mode_config=None, favorites=None):
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return cls(mode_config=mode_config, favorite_teams=favorites)
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return _build
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class TestOptOutIsStructural:
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"""The property the mixin design exists to buy: a class that does not opt in
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has none of this code — not a disabled flag, not an unused attribute."""
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def test_a_non_celebrating_class_has_no_celebration_surface(self):
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plain = _FakeLive()
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for attribute in ("active_celebration", "_score_baselines",
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"celebration_enabled", "celebration_duration",
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"_check_for_score", "_check_for_win",
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"has_active_celebration", "_draw_celebration_layout"):
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assert not hasattr(plain, attribute), (
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f"{attribute} leaked onto a class that never opted in")
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def test_the_mixin_is_absent_from_a_non_celebrating_mro(self):
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assert CelebrationMixin not in _FakeLive.__mro__
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assert CelebrationMixin in _Celebrating.__mro__
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def test_mixin_does_not_require_the_base_to_know_about_it(self):
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"""SportsLive must carry no celebration hooks — that would be the
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god-class shape the mixin replaces."""
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from src.base_classes.sports import SportsLive
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source = __import__("inspect").getsource(SportsLive)
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assert "celebration" not in source.lower()
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class TestCelebrationConfig:
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def test_defaults(self, celebrating):
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manager = celebrating()
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assert manager.celebration_enabled is True
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assert manager.celebration_duration == 8
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assert manager.celebrate_opponent_scores is False
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assert manager.active_celebration is None
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def test_reads_the_goal_spelling_of_the_opponent_key(self, celebrating):
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"""The soccer lineage's published schema says `celebrate_opponent_goals`;
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adopting the mixin must not silently reset users' setting."""
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manager = celebrating(mode_config={"celebrate_opponent_goals": True})
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assert manager.celebrate_opponent_scores is True
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def test_reads_the_score_spelling_of_the_opponent_key(self, celebrating):
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manager = celebrating(mode_config={"celebrate_opponent_scores": True})
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assert manager.celebrate_opponent_scores is True
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def test_score_spelling_wins_when_both_are_present(self, celebrating):
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manager = celebrating(mode_config={"celebrate_opponent_scores": False,
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"celebrate_opponent_goals": True})
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assert manager.celebrate_opponent_scores is False
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class TestScoreDetection:
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def test_first_sighting_never_celebrates(self, celebrating):
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"""A game already in progress at boot must not false-fire."""
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manager = celebrating()
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manager._check_for_score(game("g1", home_score=3, away_score=1))
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assert manager.active_celebration is None
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assert manager._score_baselines["g1"] == {"away": 1, "home": 3}
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def test_increment_arms_a_celebration(self, celebrating):
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manager = celebrating()
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manager._check_for_score(game("g1", home_score=0, away_score=0))
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manager._check_for_score(game("g1", home_score=1, away_score=0))
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assert manager.active_celebration["kind"] == "score"
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assert manager.active_celebration["scored_side"] == "home"
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def test_no_change_does_not_fire(self, celebrating):
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manager = celebrating()
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manager._check_for_score(game("g1", home_score=2))
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manager._check_for_score(game("g1", home_score=2))
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assert manager.active_celebration is None
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def test_decrement_rebases_silently(self, celebrating):
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"""A disallowed goal / correction must not celebrate, and must not leave
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a stale baseline that fires on the way back up."""
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manager = celebrating()
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manager._check_for_score(game("g1", home_score=2))
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manager._check_for_score(game("g1", home_score=1))
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assert manager.active_celebration is None
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assert manager._score_baselines["g1"]["home"] == 1
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def test_disabled_never_fires(self, celebrating):
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manager = celebrating(mode_config={"celebration_enabled": False})
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manager._check_for_score(game("g1", home_score=0))
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manager._check_for_score(game("g1", home_score=1))
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assert manager.active_celebration is None
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def test_game_without_an_id_is_ignored(self, celebrating):
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manager = celebrating()
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manager._check_for_score({"home_score": 1, "away_score": 0})
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assert manager.active_celebration is None
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@pytest.mark.parametrize("score", [None, "", "not-a-number-at-all"])
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def test_unusable_scores_are_ignored(self, celebrating, score):
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manager = celebrating()
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manager._check_for_score(game("g1", home_score=score))
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assert manager._score_baselines == {}
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@pytest.mark.parametrize("raw,expected", [
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("7", 7), (7, 7), (7.0, 7), (" 7 ", 7), ("7 (SO)", 7),
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({"value": 7}, 7), ({"displayValue": "7"}, 7),
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])
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def test_score_coercion(self, raw, expected):
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assert CelebrationMixin._score_to_int(raw) == expected
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def test_away_side_is_detected(self, celebrating):
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manager = celebrating()
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manager._check_for_score(game("g1", away_score=0))
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manager._check_for_score(game("g1", away_score=1))
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assert manager.active_celebration["scored_side"] == "away"
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class TestWhoGetsCelebrated:
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def test_no_favorites_celebrates_everyone(self, celebrating):
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"""The user opted to show this game at all, so any score in it counts."""
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manager = celebrating(favorites=[])
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manager._check_for_score(game("g1", home="XXX", home_score=0))
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manager._check_for_score(game("g1", home="XXX", home_score=1))
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assert manager.active_celebration is not None
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def test_favorite_scores(self, celebrating):
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manager = celebrating(favorites=["FAV"])
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manager._check_for_score(game("g1", home="FAV", home_score=0))
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manager._check_for_score(game("g1", home="FAV", home_score=1))
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assert manager.active_celebration is not None
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def test_opponent_suppressed_by_default(self, celebrating):
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manager = celebrating(favorites=["FAV"])
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manager._check_for_score(game("g1", home="OPP", away="FAV", home_score=0))
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manager._check_for_score(game("g1", home="OPP", away="FAV", home_score=1))
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assert manager.active_celebration is None
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def test_opponent_celebrated_when_opted_in(self, celebrating):
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manager = celebrating(mode_config={"celebrate_opponent_scores": True},
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favorites=["FAV"])
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manager._check_for_score(game("g1", home="OPP", away="FAV", home_score=0))
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manager._check_for_score(game("g1", home="OPP", away="FAV", home_score=1))
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assert manager.active_celebration is not None
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def test_matching_goes_through_the_favorite_key_seam(self, celebrating):
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"""nrl matches on team id because its abbreviations are ambiguous
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('NEW' is both Newcastle and New Zealand). Core must not care why."""
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manager = celebrating(_ById, favorites=["g1-h"])
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manager._check_for_score(game("g1", home="NEW", home_score=0))
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manager._check_for_score(game("g1", home="NEW", home_score=1))
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assert manager.active_celebration is not None
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def test_favorite_key_seam_also_excludes(self, celebrating):
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manager = celebrating(_ById, favorites=["someone-else"])
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manager._check_for_score(game("g1", home="NEW", home_score=0))
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manager._check_for_score(game("g1", home="NEW", home_score=1))
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assert manager.active_celebration is None
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class TestPhrasing:
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def test_default_phrase_is_sport_neutral(self, celebrating):
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manager = celebrating()
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manager._check_for_score(game("g1", home="HOM", home_score=0))
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manager._check_for_score(game("g1", home="HOM", home_score=1))
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assert manager.active_celebration["phrase"] == "HOM SCORES!"
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def test_score_phrase_hook_sees_the_points_delta(self, celebrating):
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manager = celebrating(_Coalescing)
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manager._check_for_score(game("g1", home_score=0))
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manager._check_for_score(game("g1", home_score=6))
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assert manager.active_celebration["phrase"] == "TOUCHDOWN!"
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def test_score_phrase_hook_distinguishes_smaller_plays(self, celebrating):
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manager = celebrating(_Coalescing)
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manager._check_for_score(game("g1", home_score=0))
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manager._check_for_score(game("g1", home_score=3))
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assert manager.active_celebration["phrase"] == "HOM FIELD GOAL!"
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def test_win_phrase(self, celebrating):
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manager = celebrating(favorites=["HOM"])
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manager._check_for_score(game("g1", home_score=1))
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manager._check_for_win(game("g1", home_score=2, away_score=1))
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assert manager.active_celebration["phrase"] == "HOM WINS!"
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class TestCoalescing:
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def test_off_by_default_two_goals_are_two_celebrations(self, celebrating):
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"""Soccer/afl/nrl: consecutive increments are distinct events, so
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suppressing the second would swallow a real goal."""
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manager = celebrating()
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manager._check_for_score(game("g1", home_score=0))
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manager._check_for_score(game("g1", home_score=1))
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first = manager.active_celebration["started_at"]
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manager._check_for_score(game("g1", home_score=2))
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assert manager.active_celebration["started_at"] != first
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assert manager.active_celebration["home_score"] == 2
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def test_on_suppresses_the_extra_point_follow_up(self, celebrating):
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"""Football: a touchdown lands as +6, then +1 seconds later. One
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takeover per scoring sequence."""
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manager = celebrating(_Coalescing)
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manager._check_for_score(game("g1", home_score=0))
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manager._check_for_score(game("g1", home_score=6))
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armed = manager.active_celebration
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manager._check_for_score(game("g1", home_score=7))
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assert manager.active_celebration is armed
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def test_suppression_still_advances_the_baseline(self, celebrating):
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"""Nothing may re-fire once the window closes."""
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manager = celebrating(_Coalescing)
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manager._check_for_score(game("g1", home_score=0))
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manager._check_for_score(game("g1", home_score=6))
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manager._check_for_score(game("g1", home_score=7))
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assert manager._score_baselines["g1"]["home"] == 7
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class TestWinDetection:
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def test_win_requires_a_baseline(self, celebrating):
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"""A game seen for the first time already-final (board started after
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full time) must not fire."""
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manager = celebrating(favorites=["HOM"])
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manager._check_for_win(game("g1", home_score=3, away_score=1))
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assert manager.active_celebration is None
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def test_win_fires_once_only(self, celebrating):
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|
manager = celebrating(favorites=["HOM"])
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manager._check_for_score(game("g1", home_score=1))
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manager._check_for_win(game("g1", home_score=3, away_score=1))
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manager.active_celebration = None
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manager._check_for_win(game("g1", home_score=3, away_score=1))
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assert manager.active_celebration is None
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def test_draw_does_not_celebrate(self, celebrating):
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manager = celebrating(favorites=["HOM"])
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manager._check_for_score(game("g1", home_score=1))
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manager._check_for_win(game("g1", home_score=2, away_score=2))
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assert manager.active_celebration is None
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def test_win_is_gated_strictly_on_favorites(self, celebrating):
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|
"""Unlike scores, a win with no favorites configured does NOT celebrate:
|
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every game ends, so the fallback would be constant noise."""
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manager = celebrating(favorites=[])
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manager._check_for_score(game("g1", home_score=1))
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manager._check_for_win(game("g1", home_score=3, away_score=1))
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assert manager.active_celebration is None
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def test_losing_favorite_does_not_celebrate(self, celebrating):
|
|
manager = celebrating(favorites=["HOM"])
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manager._check_for_score(game("g1", home_score=1))
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manager._check_for_win(game("g1", home_score=1, away_score=4))
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assert manager.active_celebration is None
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|
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def test_away_favorite_wins(self, celebrating):
|
|
manager = celebrating(favorites=["AWY"])
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manager._check_for_score(game("g1", away_score=1))
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manager._check_for_win(game("g1", home_score=1, away_score=4))
|
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assert manager.active_celebration["scored_side"] == "away"
|
|
|
|
|
|
class TestCelebrationSnapshot:
|
|
def test_the_game_is_snapshotted_not_referenced(self, celebrating):
|
|
"""A win must survive the game leaving live_games."""
|
|
manager = celebrating()
|
|
live = game("g1", home_score=0)
|
|
manager._check_for_score(live)
|
|
live = game("g1", home_score=1)
|
|
manager._check_for_score(live)
|
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live["home_abbr"] = "MUTATED"
|
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assert manager.active_celebration["game"]["home_abbr"] == "HOM"
|
|
|
|
def test_focus_is_pinned_to_the_involved_game(self, celebrating):
|
|
manager = celebrating()
|
|
manager._check_for_score(game("g1", home_score=0))
|
|
manager._check_for_score(game("g1", home_score=1))
|
|
assert manager.current_game["id"] == "g1"
|
|
|
|
|
|
class TestDisplayTakeover:
|
|
def test_no_celebration_defers_to_the_scorebug(self, celebrating):
|
|
manager = celebrating()
|
|
assert manager.display(force_clear=True) is True
|
|
assert manager.display_calls == [True]
|
|
|
|
def test_active_celebration_takes_over(self, celebrating):
|
|
manager = celebrating()
|
|
manager._check_for_score(game("g1", home_score=0))
|
|
manager._check_for_score(game("g1", home_score=1))
|
|
manager._draw_celebration_layout = MagicMock()
|
|
assert manager.display() is True
|
|
assert manager.display_calls == [], "the scorebug must not also render"
|
|
manager._draw_celebration_layout.assert_called_once()
|
|
|
|
def test_expired_celebration_clears_and_defers(self, celebrating):
|
|
manager = celebrating(mode_config={"celebration_duration": 0})
|
|
manager._check_for_score(game("g1", home_score=0))
|
|
manager._check_for_score(game("g1", home_score=1))
|
|
assert manager.display() is True
|
|
assert manager.active_celebration is None
|
|
assert manager.display_calls == [False]
|
|
|
|
def test_expiry_resets_the_dwell_clock(self, celebrating):
|
|
"""So the scorebug resumes on the scoring game for a full duration
|
|
before rotation can move on."""
|
|
manager = celebrating(mode_config={"celebration_duration": 0})
|
|
manager._check_for_score(game("g1", home_score=0))
|
|
manager._check_for_score(game("g1", home_score=1))
|
|
manager.display()
|
|
assert manager.last_game_switch > 0
|
|
|
|
def test_a_render_failure_falls_through_to_the_scorebug(self, celebrating):
|
|
"""A broken celebration must never blank the display."""
|
|
manager = celebrating()
|
|
manager._check_for_score(game("g1", home_score=0))
|
|
manager._check_for_score(game("g1", home_score=1))
|
|
manager._draw_celebration_layout = MagicMock(side_effect=RuntimeError("boom"))
|
|
assert manager.display() is True
|
|
assert manager.display_calls == [False]
|
|
|
|
def test_disabled_manager_renders_nothing(self, celebrating):
|
|
manager = celebrating()
|
|
manager.is_enabled = False
|
|
assert manager.display() is False
|
|
|
|
|
|
class TestFitFont:
|
|
def test_returns_the_first_font_that_fits(self, celebrating):
|
|
manager = celebrating()
|
|
draw = MagicMock()
|
|
draw.textlength.side_effect = [100, 20]
|
|
big, small = MagicMock(), MagicMock()
|
|
assert manager._fit_font(draw, "GOAL", 50, [big, small]) is small
|
|
|
|
def test_falls_back_to_the_smallest(self, celebrating):
|
|
manager = celebrating()
|
|
draw = MagicMock()
|
|
draw.textlength.return_value = 999
|
|
big, small = MagicMock(), MagicMock()
|
|
assert manager._fit_font(draw, "GOAL", 50, [big, small]) is small
|
|
|
|
|
|
class TestCapabilityExports:
|
|
@pytest.mark.parametrize("name", [
|
|
"CelebrationMixin", "RotationStrategy", "SimpleRotation",
|
|
"SmoothWeightedRotation", "WeightedCycleRotation",
|
|
"get_rotation_strategy", "register_rotation_strategy",
|
|
])
|
|
def test_public_name_is_importable(self, name):
|
|
"""Plugins import these behind a guarded fallback; the names are the
|
|
contract."""
|
|
import src.base_classes.sports.capabilities as capabilities
|
|
assert hasattr(capabilities, name)
|
|
|
|
def test_rotation_strategy_base_requires_a_schedule(self):
|
|
with pytest.raises(NotImplementedError):
|
|
RotationStrategy().schedule([game("a")])
|