mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-04 14:25:08 +00:00
* refactor: remove the skin system Skins never rendered with the current scoreboard plugins: the only hook was SportsCore._render_game in src/base_classes, which no plugin builds on, so the UI and store already treated them as unsupported. The owner decided on 2026-09-23 to remove them outright. Removed src/skin_system/ (runtime, base class, fixtures), skins/, scripts/validate_skin.py and their tests; the store's "type": "skin" installer, uninstaller and hide/refuse filters (the official registry lists no skins); SchemaManager.inject_skin_selector; and GET /api/v3/skins. Stored skin/skin_options config values are handled in the next commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(config): drop retired skin/skin_options keys instead of validating them A config.json written while the skin system existed can carry skin and skin_options in any plugin section, and most plugin schemas set additionalProperties: false. They are no longer core plugin properties; RETIRED_PLUGIN_KEYS in schema_manager lists them and drop_retired_plugin_keys removes them (unless the plugin's own schema declares the name) in prepare_plugin_config, which loading, hot reload, GET /plugins/config and both web saves already share, and in validate_config_against_schema for callers that validate a raw section. POST /plugins/config and /config/main also drop them from the stored section they merge into, so they leave config.json on the next save. Tests cover the load path (real PluginManager.load_plugin: no schema warning, not degraded), raw and prepared validation, validate_all_plugin_configs, and the JSON, form and /config/main saves. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor: remove the unused src/base_classes package No scoreboard plugin builds on src.base_classes: the nine monorepo scoreboards ship their own sports.py and share code through src/common (docs/SPORTS_UNIFICATION.md), and none of the third-party registry plugins imports it. The one import anywhere, baseball-scoreboard's rankings_manager.py, is a lazy import of ESPNDataSource in a class nothing instantiates. Removed the package and the eight test files that only tested it (test_api_extractors, test_data_sources, test_sports_base_characterization, test_sports_capabilities, test_sports_core_promotions, test_sports_logo_cache_bounded, test_sports_modes_promotions, test_sports_odds_fanout). test_common_is_hardware_free no longer lists src.base_classes as a forbidden import, and comments in sports_helpers.py and base_odds_manager.py stop pointing at it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: drop the skin system and src/base_classes from the docs Deletes docs/SKIN_SYSTEM.md and docs/CREATING_SKINS.md and every link to them (docs/README.md, README.md, PLUGIN_DEVELOPMENT_GUIDE.md, the /skins section of REST_API_REFERENCE.md), the skin section of CLAUDE.md and the term in PRODUCT.md. SPORTS_UNIFICATION.md now says src/base_classes was removed and shared code lives in src/common, in the Layering section and the view-model-contract rule. Other docs stop pointing at the removed package. CHANGELOG records both removals under Unreleased. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(store): hide and refuse registry entries that aren't plugins The skin filters went with the skin system, but a custom registry can still list "type": "skin" entries, and installing one as a plugin would unpack it into the plugins directory. PluginStoreManager.is_plugin_entry() (a missing type means plugin) now hides non-plugin entries from the store and custom-registry listings, and install refuses them, in the route with a clear 400 and in _install_plugin_impl for any other caller. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
348 lines
14 KiB
Python
348 lines
14 KiB
Python
"""
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BaseOddsManager - Base class for odds data fetching and management.
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This base class provides core odds fetching functionality that can be inherited
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by plugins that need odds data (odds ticker, scoreboards, etc.).
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Follows LEDMatrix configuration management patterns:
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- Single responsibility: Data fetching only
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- Reusable: Other plugins can inherit from it
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- Clean configuration: Separate config sections
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- Maintainable: Changes to odds logic affect all plugins
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"""
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import logging
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import time
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import requests
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import json
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from typing import Dict, Any, Optional, List
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class BaseOddsManager:
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"""
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Base class for odds data fetching and management.
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Provides core functionality for:
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- ESPN API odds fetching
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- Caching and data processing
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- Error handling and timeouts
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- League mapping and data extraction
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Plugins can inherit from this class to get odds functionality.
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"""
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def __init__(self, cache_manager, config_manager=None):
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"""
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Initialize the base odds manager.
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Args:
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cache_manager: Cache manager instance for data persistence
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config_manager: Configuration manager (optional)
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"""
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self.cache_manager = cache_manager
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self.config_manager = config_manager
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self.logger = logging.getLogger(__name__)
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self.base_url = "https://sports.core.api.espn.com/v2/sports"
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# This path used a bare requests.get, so it identified itself as
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# python-requests/x.y -- the one thing ESPN is known to reject. Around
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# 2026-08-04 it began 403ing browser strings and bare custom tokens
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# alike; what it accepts is a token with a URL that says who is
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# calling. Every other ESPN caller in the tree already sends this
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# (src/common/api_helper.py); the odds path was simply missed, and it is the one whose failures cost
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# the caller its whole update budget.
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#
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# Deliberately no retry adapter, unlike api_helper: retries multiply
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# request_timeout, which is set to 5s precisely to stay inside that
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# budget. One try, then the cooldown below.
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self.session = requests.Session()
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self.session.headers.update({
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'User-Agent': 'LEDMatrix/1.0 (+https://github.com/ChuckBuilds/LEDMatrix)',
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'Accept': 'application/json',
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})
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# Configuration with defaults
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self.update_interval = 3600 # 1 hour default
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# Well under the plugin executor's 30s operation budget. At 30s a
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# single stalled ESPN request consumed the entire budget and the whole
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# update() was killed -- and odds are fetched per live game, inside the
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# live update loop, with show_odds defaulting on. Losing one game's
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# odds beats losing the update that carries every game's score.
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self.request_timeout = 5
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# Set when a request fails; until then, skip the network entirely.
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self._skip_network_until = 0.0
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self.cache_ttl = 1800 # 30 minutes default
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# Load configuration if available
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if config_manager:
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self._load_configuration()
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def _load_configuration(self):
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"""Load configuration from config manager."""
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if not self.config_manager:
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return
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try:
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config = self.config_manager.get_config()
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odds_config = config.get('base_odds_manager', {})
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self.update_interval = odds_config.get('update_interval', self.update_interval)
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self.request_timeout = odds_config.get('timeout', self.request_timeout)
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self.cache_ttl = odds_config.get('cache_ttl', self.cache_ttl)
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self.logger.debug(f"BaseOddsManager configuration loaded: "
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f"update_interval={self.update_interval}s, "
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f"timeout={self.request_timeout}s, "
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f"cache_ttl={self.cache_ttl}s")
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except Exception as e:
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self.logger.warning(f"Failed to load BaseOddsManager configuration: {e}")
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# After a network failure, stop trying for this long and serve cache only.
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# A short per-request timeout bounds one stall, but a full Sunday slate is
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# ~16 games fetched in a loop, so 16 consecutive timeouts still blow the
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# budget. When ESPN is unreachable it is unreachable for all of them, so
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# the first failure is enough to know: skip the rest of this pass and try
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# again shortly.
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_FAILURE_COOLDOWN = 60.0
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def get_odds(self, sport: str | None, league: str | None, event_id: str,
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update_interval_seconds: int = None) -> Optional[Dict[str, Any]]:
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"""
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Fetch odds data for a specific game.
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Args:
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sport: Sport name (e.g., 'football', 'basketball')
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league: League name (e.g., 'nfl', 'nba')
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event_id: ESPN event ID
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update_interval_seconds: Override default update interval
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Returns:
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Dictionary containing odds data or None if unavailable
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"""
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if sport is None or league is None:
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raise ValueError("Sport and League cannot be None")
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# Use provided interval or default
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interval = update_interval_seconds or self.update_interval
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cache_key = f"odds_espn_{sport}_{league}_{event_id}"
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# Check cache first
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cached_data = self.cache_manager.get_with_auto_strategy(cache_key)
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if cached_data:
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self.logger.info(f"Using cached odds from ESPN for {cache_key}")
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return cached_data
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if time.monotonic() < self._skip_network_until:
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# A recent request failed, so ESPN is very likely still unreachable.
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# Returning now keeps the caller's update inside its time budget
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# instead of paying the timeout again for every remaining game.
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self.logger.debug(
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"Skipping odds fetch for %s: a recent request failed, holding off "
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"for another %.0fs", cache_key,
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self._skip_network_until - time.monotonic())
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return None
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self.logger.info(f"Cache miss - fetching fresh odds from ESPN for {cache_key}")
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try:
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# Map league names to ESPN API format
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league_mapping = {
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'ncaa_fb': 'college-football',
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'nfl': 'nfl',
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'nba': 'nba',
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'mlb': 'mlb',
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'nhl': 'nhl'
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}
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espn_league = league_mapping.get(league, league)
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url = f"{self.base_url}/{sport}/leagues/{espn_league}/events/{event_id}/competitions/{event_id}/odds"
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self.logger.info(f"Requesting odds from URL: {url}")
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response = self.session.get(url, timeout=self.request_timeout)
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response.raise_for_status()
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raw_data = response.json()
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self._skip_network_until = 0.0 # reachable again
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self.logger.debug(f"Received raw odds data from ESPN: {json.dumps(raw_data, indent=2)}")
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odds_data = self._extract_espn_data(raw_data)
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if odds_data:
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self.logger.info(f"Successfully extracted odds data: {odds_data}")
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else:
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self.logger.debug("No odds data available for this game")
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if odds_data:
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self.cache_manager.set(cache_key, odds_data, ttl=interval)
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self.logger.info(f"Saved odds data to cache for {cache_key} with TTL {interval}s")
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else:
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self.logger.debug(f"No odds data available for {cache_key}")
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# Cache the fact that no odds are available to avoid repeated API calls
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self.cache_manager.set(cache_key, {"no_odds": True}, ttl=interval)
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return odds_data
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except requests.exceptions.RequestException as e:
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self._skip_network_until = time.monotonic() + self._FAILURE_COOLDOWN
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self.logger.error(
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"Error fetching odds from ESPN API for %s: %s. Holding off on odds "
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"for %.0fs so a slate of games does not pay this timeout each.",
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cache_key, e, self._FAILURE_COOLDOWN)
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except json.JSONDecodeError:
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self.logger.error(f"Error decoding JSON response from ESPN API for {cache_key}.")
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return self.cache_manager.get_with_auto_strategy(cache_key)
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def _extract_espn_data(self, data: Dict[str, Any]) -> Optional[Dict[str, Any]]:
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"""
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Extract and format odds data from ESPN API response.
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Args:
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data: Raw ESPN API response data
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Returns:
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Formatted odds data dictionary or None
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"""
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self.logger.debug(f"Extracting ESPN odds data. Data keys: {list(data.keys())}")
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if "items" in data and data["items"]:
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self.logger.debug(f"Found {len(data['items'])} items in odds data")
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item = data["items"][0]
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self.logger.debug(f"First item keys: {list(item.keys())}")
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# The ESPN API returns odds data directly in the item, not in a
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# providers array. ESPN sends explicit JSON nulls for absent
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# sides ("homeTeamOdds": null), so every level uses `or {}` —
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# .get's default only applies when the key is missing entirely.
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home = item.get("homeTeamOdds") or {}
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away = item.get("awayTeamOdds") or {}
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extracted_data = {
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"details": item.get("details"),
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"over_under": item.get("overUnder"),
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"spread": item.get("spread"),
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"home_team_odds": {
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"money_line": home.get("moneyLine"),
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"spread_odds": ((home.get("current") or {})
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.get("pointSpread") or {}).get("value")
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},
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"away_team_odds": {
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"money_line": away.get("moneyLine"),
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"spread_odds": ((away.get("current") or {})
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.get("pointSpread") or {}).get("value")
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}
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}
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self.logger.debug(f"Returning extracted odds data: {json.dumps(extracted_data, indent=2)}")
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return extracted_data
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# Check if this is a valid empty response or an unexpected structure
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if "count" in data and data["count"] == 0 and "items" in data and data["items"] == []:
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# This is a valid empty response - no odds available for this game
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self.logger.debug(f"No odds available for this game. Response: {json.dumps(data, indent=2)}")
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return None
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else:
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# This is an unexpected response structure
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self.logger.warning("No 'items' found in ESPN odds data.")
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self.logger.warning(f"Unexpected response structure: {json.dumps(data, indent=2)}")
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return None
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def get_odds_for_games(self, games: List[Dict[str, Any]]) -> List[Dict[str, Any]]:
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"""
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Fetch odds for multiple games efficiently.
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Args:
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games: List of game dictionaries with sport, league, and id
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Returns:
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List of games with odds data added
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"""
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games_with_odds = []
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for game in games:
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try:
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sport = game.get('sport')
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league = game.get('league')
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event_id = game.get('id')
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if sport and league and event_id:
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odds_data = self.get_odds(sport, league, event_id)
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game['odds'] = odds_data
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else:
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game['odds'] = None
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games_with_odds.append(game)
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except Exception as e:
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self.logger.error(f"Error fetching odds for game {game.get('id', 'unknown')}: {e}")
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game['odds'] = None
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games_with_odds.append(game)
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return games_with_odds
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def is_odds_available(self, odds_data: Optional[Dict[str, Any]]) -> bool:
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"""
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Check if odds data contains valid odds information.
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Args:
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odds_data: Odds data dictionary
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Returns:
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True if valid odds are available, False otherwise
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"""
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if not odds_data or odds_data.get('no_odds'):
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return False
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# Check for any valid odds data
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if odds_data.get('spread') is not None:
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return True
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if odds_data.get('home_team_odds', {}).get('spread_odds') is not None:
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return True
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if odds_data.get('away_team_odds', {}).get('spread_odds') is not None:
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return True
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if odds_data.get('over_under') is not None:
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return True
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return False
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def format_odds_summary(self, odds_data: Optional[Dict[str, Any]]) -> str:
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"""
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Format odds data into a human-readable summary.
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Args:
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odds_data: Odds data dictionary
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Returns:
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Formatted odds summary string
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"""
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# Gate only on truly-empty / negative-cached data. is_odds_available
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# deliberately ignores money lines (its callers decide whether to
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# RENDER an odds widget), but a summary of money-line-only odds is
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# still meaningful — the parts loop below handles them.
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if not odds_data or odds_data.get('no_odds'):
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return "No odds available"
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parts = []
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# Add spread information
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spread = odds_data.get('spread')
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if spread is not None:
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parts.append(f"Spread: {spread}")
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# Add over/under
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over_under = odds_data.get('over_under')
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if over_under is not None:
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parts.append(f"O/U: {over_under}")
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# Add money lines
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home_ml = odds_data.get('home_team_odds', {}).get('money_line')
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away_ml = odds_data.get('away_team_odds', {}).get('money_line')
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if home_ml is not None:
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parts.append(f"Home ML: {home_ml}")
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if away_ml is not None:
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parts.append(f"Away ML: {away_ml}")
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return " | ".join(parts) if parts else "No odds available"
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