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Skins never rendered with the current scoreboard plugins: the only hook was SportsCore._render_game in src/base_classes, which no plugin builds on, so the UI and store already treated them as unsupported. The owner decided on 2026-09-23 to remove them outright. Removed src/skin_system/ (runtime, base class, fixtures), skins/, scripts/validate_skin.py and their tests; the store's "type": "skin" installer, uninstaller and hide/refuse filters (the official registry lists no skins); SchemaManager.inject_skin_selector; and GET /api/v3/skins. Stored skin/skin_options config values are handled in the next commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
92 lines
2.7 KiB
Plaintext
92 lines
2.7 KiB
Plaintext
# Python
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__pycache__/
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*.py[cod]
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*$py.class
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# Secrets
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config/config_secrets.json
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# Atomic writes leave these behind when a save or a test is interrupted;
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# the suite drops several per run.
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config/.config_secrets.json.tmp.*
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config/config.json
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config/config.json.backup
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config/wifi_config.json
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config/uninstalled_plugins.json
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credentials.json
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token.pickle
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# Environment
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.env
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.venv
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env/
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venv/
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venv*/
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ENV/
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# IDE
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.vscode/
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.idea/
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*.swp
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*.swo
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emulator_config.json
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# Testing
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.pytest_cache/
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.coverage
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htmlcov/
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.mypy_cache/
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# Cache directory (root level only, not src/cache which is source code)
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/cache/
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# Development plugins directory: symlinks into a ledmatrix-plugins checkout
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# See docs/PLUGIN_DEVELOPMENT_GUIDE.md and docs/MULTI_ROOT_WORKSPACE_SETUP.md
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plugins/*
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!plugins/.gitkeep
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# Local settings for scripts/dev/dev_plugin_setup.sh (template: dev_plugins.json.example)
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/dev_plugins.json
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# Binary files and backups
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bin/pixlet/
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config/backups/
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# Starlark apps runtime storage (installed .star files and cached renders)
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/starlark-apps/
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# JS test deps (test/js)
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node_modules/
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package-lock.json
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# Team logos fetched at runtime.
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#
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# src/logo_downloader.py and LogoHelper write into assets/sports/<league>_logos/
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# whenever a plugin meets a team whose logo is not on disk. Those directories are
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# also tracked -- 209 NCAA logos and 153 soccer ones ship with the repo -- so
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# every rig accumulated untracked files it was never meant to commit and
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# `git status` was permanently dirty. That noise is not harmless: it trains
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# everyone to ignore the one signal that says a checkout is not what you think
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# it is, which is how a stale tree sat unnoticed on a rig until a restart
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# surfaced four dead sports plugins.
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#
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# Ignoring a directory does not untrack what is already in it, so the logos that
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# ship keep shipping. Only new downloads are hidden.
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#
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# Adding a logo on purpose is rare and deliberate -- the last time was #415, four
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# named NCAA logos a plugin needed, and there has been no other in a year. Do it
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# with an explicit override:
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# git add -f assets/sports/ncaa_logos/DUKE.png
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assets/sports/*_logos/
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assets/stocks/ticker_icons/
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assets/stocks/crypto_icons/
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# Plugin operation state written at runtime.
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#
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# web_interface/app.py writes data/plugin_operations.json, data/plugin_state.json
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# and data/operation_history.json as the web interface runs, into a directory that
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# ships tracked (data/.gitkeep) and was otherwise unignored. So every rig that ever
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# opened the web UI -- and every test run that constructs the app -- left three
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# untracked files behind and a permanently dirty `git status`. Same reasoning as
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# the logo rule above: a checkout that is always dirty is a checkout nobody reads.
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data/*
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!data/.gitkeep
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