refactor: remove the skin system

Skins never rendered with the current scoreboard plugins: the only hook was
SportsCore._render_game in src/base_classes, which no plugin builds on, so
the UI and store already treated them as unsupported. The owner decided on
2026-09-23 to remove them outright.

Removed src/skin_system/ (runtime, base class, fixtures), skins/,
scripts/validate_skin.py and their tests; the store's "type": "skin"
installer, uninstaller and hide/refuse filters (the official registry lists
no skins); SchemaManager.inject_skin_selector; and GET /api/v3/skins.

Stored skin/skin_options config values are handled in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-23 09:55:07 -04:00
co-authored by Claude Opus 5.5
parent 967f3a0567
commit 46be239ec3
32 changed files with 5 additions and 2694 deletions
-1
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@@ -52,7 +52,6 @@ config/backups/
# Starlark apps runtime storage (installed .star files and cached renders)
/starlark-apps/
skin_renders/
# JS test deps (test/js)
node_modules/
-250
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@@ -1,250 +0,0 @@
#!/usr/bin/env python3
"""
Headless skin validator — render a skin against bundled fixture games at
multiple panel sizes without hardware, a network, or a running service.
python scripts/validate_skin.py --skin my-skin
python scripts/validate_skin.py --skin my-skin --sport baseball \
--size 128x32 --size 64x32 --output-dir /tmp/skin_renders
For each (mode x size) it checks: the manifest loads and its API version
matches, the render raises no exception, the canvas isn't blank, and the
render finishes inside a time budget (warn — the live renderer runs every
display-loop pass, and a Pi is far slower than your dev machine). PNGs are
saved (native plus 4x nearest-neighbor previews) so you can eyeball the
result. Exit code is non-zero when any check fails.
"""
import argparse
import json
import logging
import sys
import time
from pathlib import Path
PROJECT_ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(PROJECT_ROOT))
from PIL import Image, ImageDraw, ImageFont # noqa: E402
from src.common.font_layout import load_truetype # noqa: E402
FIXTURES_DIR = PROJECT_ROOT / "src" / "skin_system" / "fixtures"
MODES = ("live", "recent", "upcoming")
SPORTS = ("baseball", "basketball", "football", "hockey")
RENDER_BUDGET_S = 0.100
class FixtureHost:
"""Stands in for a SportsCore instance: fonts, logger, logo loading,
outlined text — everything build_context needs, no network."""
def __init__(self, sport: str, skin_options: dict) -> None:
self.sport = sport
self.sport_key = sport
self.skin_options = skin_options
self.logger = logging.getLogger(f"validate_skin.{sport}")
self.fonts = self._load_fonts()
self._logo_cache = {}
self.display_manager = None # build_context is always given a size
def _load_fonts(self) -> dict:
"""Load the SportsCore font set (TTF, with PIL default fallback)."""
fonts = {}
try:
press = str(PROJECT_ROOT / "assets/fonts/PressStart2P-Regular.ttf")
small = str(PROJECT_ROOT / "assets/fonts/4x6-font.ttf")
fonts['score'] = load_truetype(press, 10)
fonts['time'] = load_truetype(press, 8)
fonts['team'] = load_truetype(press, 8)
fonts['status'] = load_truetype(small, 6)
fonts['detail'] = load_truetype(small, 6)
fonts['rank'] = load_truetype(press, 10)
except IOError:
default = ImageFont.load_default()
for key in ('score', 'time', 'team', 'status', 'detail', 'rank'):
fonts[key] = default
return fonts
def _load_and_resize_logo(self, team_id: str, team_abbrev: str,
logo_path, logo_url) -> "Image.Image | None":
"""Load a fixture logo from disk (no downloads), cached per team."""
if team_abbrev in self._logo_cache:
return self._logo_cache[team_abbrev]
path = Path(logo_path)
if not path.is_absolute():
path = PROJECT_ROOT / path
if not path.exists():
return None
logo = Image.open(path).convert('RGBA')
self._logo_cache[team_abbrev] = logo
return logo
def _draw_text_with_outline(self, draw: "ImageDraw.ImageDraw", text: str,
position: tuple, font,
fill: tuple = (255, 255, 255),
outline_color: tuple = (0, 0, 0)) -> None:
"""Classic outlined scorebug text, same as SportsCore's helper."""
x, y = position
for dx, dy in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1),
(1, -1), (1, 0), (1, 1)]:
draw.text((x + dx, y + dy), text, font=font, fill=outline_color)
draw.text((x, y), text, font=font, fill=fill)
def load_fixture(sport: str, mode: str) -> dict:
with open(FIXTURES_DIR / f"{sport}_{mode}.json", encoding="utf-8") as f:
game = json.load(f)
# Real view models carry start_time_utc as a UTC datetime, not a string.
if isinstance(game.get("start_time_utc"), str):
from datetime import datetime
game["start_time_utc"] = datetime.fromisoformat(game["start_time_utc"])
return game
def parse_size(value: str) -> "tuple[int, int]":
try:
w_text, h_text = value.lower().split("x")
w, h = int(w_text), int(h_text)
except ValueError as exc:
raise argparse.ArgumentTypeError(f"size must look like 128x32, got {value!r}") from exc
if w <= 0 or h <= 0:
raise argparse.ArgumentTypeError(f"size dimensions must be positive, got {value!r}")
return w, h
def parse_options(value: str) -> dict:
try:
options = json.loads(value)
except json.JSONDecodeError as exc:
raise argparse.ArgumentTypeError(f"options must be valid JSON: {exc.msg}") from exc
if not isinstance(options, dict):
raise argparse.ArgumentTypeError("options must be a JSON object")
return options
def display_path(path: Path) -> str:
"""Repo-relative when inside the repo, absolute otherwise (--output-dir
may point anywhere, e.g. /tmp/skin_renders)."""
try:
return str(path.relative_to(PROJECT_ROOT))
except ValueError:
return str(path)
def main() -> int:
parser = argparse.ArgumentParser(description=__doc__,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument("--skin", required=True, help="skin id (directory name under skins/)")
parser.add_argument("--sport", choices=SPORTS,
help="fixture sport (default: first sport the skin targets, else baseball)")
parser.add_argument("--size", action="append", type=parse_size, dest="sizes",
metavar="WxH", help="panel size to render at (repeatable; default 128x32 and 64x32)")
parser.add_argument("--output-dir", type=Path,
default=PROJECT_ROOT / "skin_renders",
help="where rendered PNGs are written")
parser.add_argument("--options", type=parse_options, default={},
help="skin_options JSON to pass the skin")
args = parser.parse_args()
sizes = args.sizes or [(128, 32), (64, 32)]
logging.basicConfig(level=logging.INFO, format="%(levelname)s %(name)s: %(message)s")
from src.skin_system import skin_runtime
from src.skin_system.skin_base import SKIN_API_VERSION
skins = skin_runtime.discover_skins()
manifest = skins.get(args.skin)
if manifest is None:
print(f"FAIL: skin '{args.skin}' not found under {skin_runtime.get_skins_directory()}")
if skins:
print(f" installed skins: {', '.join(sorted(skins))}")
return 1
sport = args.sport
if sport is None:
declared = skin_runtime.skin_targets(manifest)[0]
sport = next((s for s in declared if s in SPORTS), "baseball")
skin = skin_runtime.load_skin(args.skin, sport=sport, sport_key=sport,
options=args.options)
if skin is None:
print(f"FAIL: skin '{args.skin}' did not load "
f"(see log above; host API is {SKIN_API_VERSION})")
return 1
host = FixtureHost(sport, args.options)
args.output_dir.mkdir(parents=True, exist_ok=True)
failures = 0
rendered = 0
for mode in MODES:
game = load_fixture(sport, mode)
render = getattr(skin, f"render_{mode}")
for width, height in sizes:
label = f"{mode}@{width}x{height}"
try:
# Warm-up render absorbs one-time font/image loads, second
# render is the one timed against the budget.
ctx = skin_runtime.build_context(host, game, size=(width, height))
handled = render(ctx, dict(game))
if handled:
ctx = skin_runtime.build_context(host, game, size=(width, height))
started = time.monotonic()
handled = render(ctx, dict(game))
elapsed = time.monotonic() - started
else:
elapsed = 0.0
except Exception as e:
print(f"FAIL {label}: render raised {type(e).__name__}: {e}")
import traceback
traceback.print_exc()
failures += 1
continue
if not handled:
print(f"skip {label}: render_{mode} returned False (built-in renderer would be used)")
continue
if ctx.canvas.size != (width, height):
print(f"FAIL {label}: canvas was replaced/resized to {ctx.canvas.size} — draw onto ctx.canvas, never reassign it")
failures += 1
continue
if ctx.canvas.convert("L").getbbox() is None:
print(f"FAIL {label}: canvas is blank — render returned True but drew nothing")
failures += 1
continue
if elapsed > RENDER_BUDGET_S:
print(f"WARN {label}: render took {elapsed * 1000:.0f}ms "
f"(budget {RENDER_BUDGET_S * 1000:.0f}ms; a Pi is much slower than this machine)")
out = args.output_dir / f"{args.skin}_{sport}_{mode}_{width}x{height}.png"
ctx.canvas.save(out)
preview = ctx.canvas.resize((width * 4, height * 4), Image.NEAREST)
preview.save(out.with_name(out.stem + "_x4.png"))
print(f"ok {label}: {elapsed * 1000:.0f}ms -> {display_path(out)}")
rendered += 1
# Vegas card, once per mode at the first size (optional API)
try:
width, height = sizes[0]
ctx = skin_runtime.build_context(host, game, size=(width, height))
card = skin.render_vegas_card(ctx, dict(game))
if card is not None:
out = args.output_dir / f"{args.skin}_{sport}_{mode}_vegas.png"
card.save(out)
print(f"ok {mode} vegas card -> {display_path(out)}")
except Exception as e:
print(f"FAIL {mode} vegas card: {type(e).__name__}: {e}")
failures += 1
if rendered == 0 and failures == 0:
print(f"FAIL: skin '{args.skin}' rendered nothing — no render_<mode> returned True")
return 1
print(f"\n{'FAILED' if failures else 'PASSED'}: {rendered} renders, {failures} failures "
f"(PNGs in {args.output_dir})")
return 1 if failures else 0
if __name__ == "__main__":
sys.exit(main())
-28
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@@ -1,28 +0,0 @@
# skins/
> **Not supported yet.** The current scoreboard plugins don't render skins,
> so a skin placed here and selected in config has no effect, and the web UI
> and Plugin Store don't offer them. See
> [docs/SKIN_SYSTEM.md](../docs/SKIN_SYSTEM.md#status-not-supported-yet).
User-installable **visual skins** for the sports scoreboards. Each
subdirectory is one skin:
```text
skins/<skin-id>/
skin.json # manifest
skin.py # renderer (a ScoreboardSkin subclass)
preview.png # optional
```
- Install a skin: `git clone <skin repo> skins/<skin-id>`. The Plugin Store
refuses registry entries with `"type": "skin"` while skins don't render.
- Select it: set `"skin": "<skin-id>"` in the plugin's section of
`config/config.json`. The web UI no longer shows a Visual Skin dropdown.
- Build one: start from `example-classic-baseball/` and read
[docs/CREATING_SKINS.md](../docs/CREATING_SKINS.md). Validate with
`python scripts/validate_skin.py --skin <skin-id>`.
Skins survive plugin reinstalls/updates (that's why they live here and not in
the plugin's directory). A skin is Python at the same trust level as a
plugin — review before installing.
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-25
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@@ -1,25 +0,0 @@
{
"id": "example-classic-baseball",
"name": "Example: Classic Baseball",
"version": "1.0.0",
"author": "LEDMatrix",
"description": "Reference skin: a restyled baseball scorebug demonstrating the skin API. Copy this directory to start your own skin.",
"skin_api_version": "1.0.0",
"targets": {
"sports": [
"baseball"
],
"sport_keys": [
"mlb",
"milb"
]
},
"entry_point": "skin.py",
"class_name": "ClassicBaseballSkin",
"modes": [
"live",
"recent",
"upcoming"
],
"preview": "preview.png"
}
-131
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@@ -1,131 +0,0 @@
"""
Example: Classic Baseball — the reference skin.
Shows the whole skin API surface on purpose: adaptive regions
(scoreboard_regions), fitted text (ctx.layout.fit_text + ctx.draw_fit),
logos (ctx.load_logo + ctx.draw_image), raw PIL (ctx.draw for the bases
diamond), and per-user options (ctx.options). Everything is derived from
ctx and the game dict — a skin holds no state, does no I/O, and never
touches the display.
Copy this directory to skins/<your-skin-id>/, rename the class and the
manifest fields, and run:
python scripts/validate_skin.py --skin <your-skin-id>
"""
from src.adaptive_layout import LADDER_GRID, scoreboard_regions
from src.skin_system.skin_base import ScoreboardSkin, SkinContext
DEFAULT_ACCENT = (255, 200, 0)
class ClassicBaseballSkin(ScoreboardSkin):
"""Reference baseball skin: classic scorebug with bases/outs/count."""
def __init__(self, manifest: dict, options: dict):
super().__init__(manifest, options)
# Validate user options once at load time (fail fast, fall back
# gracefully) rather than surprising every render.
accent = self.options.get("accent_color", DEFAULT_ACCENT)
if (isinstance(accent, (list, tuple)) and len(accent) == 3
and all(isinstance(c, int) and 0 <= c <= 255 for c in accent)):
self._accent_color = tuple(accent)
else:
import logging
logging.getLogger(__name__).error(
"accent_color must be three 0-255 integers, got %r; using default", accent)
self._accent_color = DEFAULT_ACCENT
# -- shared pieces ----------------------------------------------------
def _accent(self, ctx: SkinContext) -> tuple:
"""Users can recolor the skin from config via skin_options."""
return self._accent_color
def _draw_card(self, ctx: SkinContext, game: dict, status: str,
center_lines: list, detail: str) -> None:
"""The common card: logos left/right, status on top, the given
center content, detail along the bottom."""
regions = scoreboard_regions(ctx.layout.bounds, ctx=ctx.layout)
ctx.draw_image(ctx.load_logo("away"), regions.away_slot,
cache_key=f"logo:{game.get('away_abbr')}")
ctx.draw_image(ctx.load_logo("home"), regions.home_slot,
cache_key=f"logo:{game.get('home_abbr')}")
if status:
fit = ctx.layout.fit_text(status, regions.status_band, LADDER_GRID)
ctx.draw_fit(fit, regions.status_band, color=self._accent(ctx))
if center_lines:
rows = regions.score_area.split_v(*[1] * len(center_lines))
for line, row in zip(center_lines, rows):
if line:
fit = ctx.layout.fit_text(line, row, LADDER_GRID)
ctx.draw_fit(fit, row)
if detail:
fit = ctx.layout.fit_text(detail, regions.detail_band, LADDER_GRID)
ctx.draw_fit(fit, regions.detail_band, color=(160, 160, 160))
def _draw_bases_and_outs(self, ctx: SkinContext, game: dict) -> None:
"""Raw-PIL escape hatch: a bases diamond + out dots in the bottom
band, sized from the layout scale so it works on any panel."""
size = ctx.layout.px(3, minimum=2) # half-diagonal of one base
gap = ctx.layout.px(1)
cx = ctx.width // 2
cy = ctx.height - (size * 2) - 1
bases = game.get("bases_occupied") or [False, False, False]
# (dx, dy) per base: first (right), second (top), third (left)
offsets = [(size + gap, 0), (0, -(size + gap)), (-(size + gap), 0)]
for occupied, (dx, dy) in zip(bases, offsets):
x, y = cx + dx, cy + dy
diamond = [(x, y - size), (x + size, y), (x, y + size), (x - size, y)]
if occupied:
ctx.draw.polygon(diamond, fill=self._accent(ctx))
else:
ctx.draw.polygon(diamond, outline=(110, 110, 110))
outs = min(int(game.get("outs") or 0), 3)
r = max(1, size - 1)
for i in range(3):
x = cx + (i - 1) * (2 * r + 2 * gap)
y = ctx.height - r - 1
dot = [x - r, y - r, x + r, y + r]
if i < outs:
ctx.draw.ellipse(dot, fill=(255, 255, 255))
else:
ctx.draw.ellipse(dot, outline=(110, 110, 110))
# -- the three modes --------------------------------------------------
def render_live(self, ctx: SkinContext, game: dict) -> bool:
half = "▲" if game.get("inning_half") == "top" else "▼"
inning = game.get("inning") or ""
status = f"{half}{inning}" if inning else game.get("status_text", "")
score = f"{game.get('away_score', '0')}-{game.get('home_score', '0')}"
count = f"{game.get('balls', 0)}-{game.get('strikes', 0)}"
self._draw_card(ctx, game, status, [score], "")
self._draw_bases_and_outs(ctx, game)
# Ball-strike count in the top-left corner, over the away logo.
fit = ctx.layout.fit_text(count, (ctx.width // 4, ctx.layout.px(8, minimum=6)), LADDER_GRID)
ctx.draw_fit(fit, ctx.layout.bounds.top_band(fit.height + 1).left_col(fit.width + 2),
color=(200, 200, 200))
return True
def render_recent(self, ctx: SkinContext, game: dict) -> bool:
score = f"{game.get('away_score', '0')}-{game.get('home_score', '0')}"
self._draw_card(ctx, game, game.get("status_text", "Final"),
[score], game.get("series_summary", ""))
return True
def render_upcoming(self, ctx: SkinContext, game: dict) -> bool:
matchup = f"{game.get('away_abbr', '')}@{game.get('home_abbr', '')}"
self._draw_card(ctx, game, game.get("game_date", ""),
[matchup, game.get("game_time", "")],
f"{game.get('away_record', '')} {game.get('home_record', '')}".strip())
return True
-47
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@@ -658,53 +658,6 @@ class SchemaManager:
self.logger.error(error_msg)
return False, [error_msg]
def inject_skin_selector(self, schema: Dict[str, Any], plugin_id: str,
current_value: Any = None) -> Dict[str, Any]:
"""Return a copy of a plugin's schema with a "skin" dropdown added
when installed skins target this plugin (docs/SKIN_SYSTEM.md).
Serve-time only — validation never sees this enum, so a config
referencing an uninstalled skin stays valid (rendering falls back
to the built-in layout). The currently-configured value is always
included in the enum for the same reason: the dropdown must be able
to display a selection whose skin was removed.
"""
# A per-mode mapping ({"live": ..., "recent": ...}) can't be edited
# through a string dropdown — injecting one would let the form save
# a string over the mapping. Leave the schema alone; per-mode users
# edit via the raw JSON config editor.
if isinstance(current_value, dict):
return schema
try:
from src.skin_system import skin_runtime
matching = skin_runtime.skins_for_plugin(plugin_id)
except Exception as e:
self.logger.debug(f"Skin discovery failed for {plugin_id}: {e}")
return schema
choices = sorted(matching.keys())
if isinstance(current_value, str) and current_value and \
current_value != "built-in" and current_value not in choices:
choices.append(current_value)
if not choices:
return schema
enhanced = copy.deepcopy(schema)
enhanced.setdefault("properties", {})
if "skin" not in enhanced["properties"]:
names = {sid: (matching.get(sid, {}).get("name") or sid) for sid in choices}
enhanced["properties"]["skin"] = {
"type": "string",
"title": "Visual Skin",
"description": "Replace this scoreboard's look with an installed skin "
"(data, scheduling, and vegas mode are unaffected)",
"enum": ["built-in", *choices],
"enumNames": ["Built-in", *(names[sid] for sid in choices)],
"default": "built-in"
}
return enhanced
def _format_validation_error(self, error: ValidationError, plugin_id: Optional[str] = None) -> str:
"""
Format a validation error into a readable message.
-164
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@@ -1338,18 +1338,6 @@ class PluginStoreManager:
self.logger.error(f"Plugin not found in registry: {plugin_id}")
return False
# Visual skins share the registry. _install_skin_from_info can put one
# in skins/, but no current scoreboard plugin renders skins, so the
# store refuses them rather than installing something that does
# nothing (docs/SKIN_SYSTEM.md). Manual installs under skins/ and
# uninstall_skin are unaffected.
if (plugin_info.get('type') or 'plugin') == 'skin':
from src.skin_system import SKINS_RENDER_SUPPORTED, SKINS_UNSUPPORTED_MESSAGE
if not SKINS_RENDER_SUPPORTED:
self.logger.error(f"Not installing skin {plugin_id}: {SKINS_UNSUPPORTED_MESSAGE}")
return False
return self._install_skin_from_info(plugin_id, plugin_info, branch)
repo_url = plugin_info.get('repo')
if not repo_url:
self.logger.error(f"Plugin {plugin_id} missing repository URL")
@@ -2502,152 +2490,6 @@ class PluginStoreManager:
continue
return None
_SKIN_ID_PATTERN = re.compile(r'^[A-Za-z0-9][A-Za-z0-9._-]{0,63}$')
def _resolve_skin_target(self, skin_id: str) -> Optional[Path]:
"""Validate an externally-supplied skin id and resolve it to a path
strictly inside the skins directory. Returns None (after logging)
for ids that are malformed or would escape the directory — registry
entries and manifests are external input and must not be able to
write or delete outside skins/."""
from src.skin_system import skin_runtime
if not isinstance(skin_id, str) or not self._SKIN_ID_PATTERN.match(skin_id) \
or '..' in skin_id:
self.logger.error(f"Rejecting unsafe skin id: {skin_id!r}")
return None
skins_dir = skin_runtime.get_skins_directory().resolve()
target = (skins_dir / skin_id).resolve()
if target.parent != skins_dir:
self.logger.error(f"Skin id {skin_id!r} escapes the skins directory; rejecting")
return None
return target
def _install_skin_from_info(self, skin_id: str, skin_info: Dict,
branch: Optional[str] = None) -> bool:
"""Install a registry entry of type "skin" into skins/<id>/.
Reuses the plugin download machinery (git / monorepo zip / archive)
but validates skin.json instead of manifest.json and never installs
dependencies — skins are render-only (stdlib + PIL + the provided
SkinContext), which is also what keeps them safe to iterate on.
Downloads into a staging directory and validates there; the
existing installation is only replaced after the new one passes,
so a failed download or bad manifest can't destroy a working skin.
"""
from src.skin_system import skin_runtime
from src.skin_system.skin_base import SKIN_API_VERSION
repo_url = skin_info.get('repo')
if not repo_url:
self.logger.error(f"Skin {skin_id} missing repository URL")
return False
target = self._resolve_skin_target(skin_id)
if target is None:
return False
skins_dir = target.parent
skins_dir.mkdir(parents=True, exist_ok=True)
# Leading "_" keeps staging invisible to skin discovery
staging = skins_dir / f"_staging-{skin_id}"
if staging.exists() and not self._safe_remove_directory(staging):
return False
subpath = skin_info.get('plugin_path')
branch_candidates = self._distinct_sequence([
branch,
skin_info.get('branch'),
skin_info.get('default_branch'),
skin_info.get('last_commit_branch'),
'main',
'master'
])
try:
branch_used = None
if subpath:
for candidate in branch_candidates:
download_url = f"{repo_url}/archive/refs/heads/{candidate}.zip"
if self._install_from_monorepo(download_url, subpath, staging):
branch_used = candidate
break
else:
branch_used = self._install_via_git(repo_url, staging, branch_candidates)
if branch_used is None and not staging.exists():
for candidate in branch_candidates:
download_url = f"{repo_url}/archive/refs/heads/{candidate}.zip"
if self._install_via_download(download_url, staging):
branch_used = candidate
break
if branch_used is None and not staging.exists():
self.logger.error(f"Failed to install skin {skin_id} via git or archive download")
return False
try:
with open(staging / 'skin.json', 'r', encoding='utf-8') as f:
manifest = json.load(f)
except (OSError, json.JSONDecodeError) as e:
self.logger.error(f"Skin {skin_id} has no valid skin.json: {e}")
return False
missing = [k for k in ('id', 'name', 'version', 'skin_api_version', 'class_name')
if not manifest.get(k)]
if missing:
self.logger.error(f"Skin {skin_id} manifest missing fields: {missing}")
return False
# Unlike plugins, a mismatched id is rejected rather than
# renamed: the manifest id is external input, and the registry
# id is what the user asked to install.
if manifest['id'] != skin_id:
self.logger.error(
f"Skin manifest id {manifest['id']!r} doesn't match registry id "
f"{skin_id!r}; not installing")
return False
def _api_major(v):
try:
return int(str(v).split('.')[0])
except (ValueError, IndexError):
return None
if _api_major(manifest['skin_api_version']) != _api_major(SKIN_API_VERSION):
self.logger.error(
f"Skin {skin_id} targets skin API {manifest['skin_api_version']} but this "
f"LEDMatrix provides {SKIN_API_VERSION}; not installing")
return False
# Validated — swap into place
if target.exists() and not self._safe_remove_directory(target):
self.logger.error(f"Could not replace existing skin directory: {target}")
return False
shutil.move(str(staging), str(target))
skin_runtime.discover_skins(force_refresh=True)
self.logger.info(f"Successfully installed skin: {skin_id} (branch: {branch_used})")
return True
finally:
if staging.exists():
self._safe_remove_directory(staging)
def uninstall_skin(self, skin_id: str) -> bool:
"""Remove an installed skin. Plugin configs referencing it keep
validating; rendering falls back to the built-in layout."""
from src.skin_system import skin_runtime
target = self._resolve_skin_target(skin_id)
if target is None:
return False
if not target.exists():
self.logger.info(f"Skin {skin_id} not found (already uninstalled)")
return True
if self._safe_remove_directory(target):
skin_runtime.discover_skins(force_refresh=True)
self.logger.info(f"Successfully uninstalled skin: {skin_id}")
return True
return False
def uninstall_plugin(self, plugin_id: str) -> bool:
"""
Uninstall a plugin by removing its directory.
@@ -2661,12 +2503,6 @@ class PluginStoreManager:
plugin_path = self._find_plugin_path(plugin_id)
if plugin_path is None or not plugin_path.exists():
# A skin id passed to the plugin uninstall path (the store UI
# uses one uninstall flow) removes the skin instead
skin_target = self._resolve_skin_target(plugin_id) \
if self._SKIN_ID_PATTERN.match(str(plugin_id)) else None
if skin_target is not None and skin_target.exists():
return self.uninstall_skin(plugin_id)
self.logger.info(f"Plugin {plugin_id} not found (already uninstalled)")
return True # Already uninstalled, consider this success
-43
View File
@@ -1,43 +0,0 @@
"""
Skin system: user-installable visual overlays for sports scoreboards.
A skin replaces only the rendering of a scoreboard (live / recent /
upcoming) while the host plugin keeps doing data fetching, scheduling,
caching, live priority, and vegas mode. See docs/SKIN_SYSTEM.md.
"""
# Skins are not offered to users yet. The only render hook is
# SportsCore._render_game in src/base_classes/sports/core.py, and none of the
# current scoreboard plugins (monorepo or third-party) build on
# src.base_classes, so a selected skin never draws. The web UI and store
# read these instead of offering install/selection; stored "skin" config
# values still load and save. See docs/SKIN_SYSTEM.md.
SKINS_RENDER_SUPPORTED = False
SKINS_UNSUPPORTED_MESSAGE = (
"Skins aren't supported yet: the current scoreboard plugins don't render "
"them. Installed skins and saved skin settings are kept but have no effect."
)
from src.skin_system.skin_base import ( # noqa: E402
SKIN_API_VERSION,
VIEW_MODEL_VERSION,
ScoreboardSkin,
SkinContext,
)
from src.skin_system.skin_runtime import (
build_context,
discover_skins,
get_skins_directory,
load_skin,
)
__all__ = [
"SKIN_API_VERSION",
"VIEW_MODEL_VERSION",
"ScoreboardSkin",
"SkinContext",
"build_context",
"discover_skins",
"get_skins_directory",
"load_skin",
]
@@ -1,39 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Bot 7th",
"is_live": true,
"is_final": false,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "LAD",
"home_id": "19",
"home_score": "5",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "SF",
"away_id": "26",
"away_score": "3",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"status": "STATUS_IN_PROGRESS",
"status_state": "in",
"inning": 7,
"inning_half": "bottom",
"balls": 3,
"strikes": 2,
"outs": 2,
"bases_occupied": [
true,
true,
true
],
"start_time": "2026-07-16T23:05:00Z",
"series_summary": "LAD leads 2-1"
}
@@ -1,39 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Final",
"is_live": false,
"is_final": true,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "LAD",
"home_id": "19",
"home_score": "5",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "SF",
"away_id": "26",
"away_score": "3",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"status": "STATUS_FINAL",
"status_state": "post",
"inning": 9,
"inning_half": "top",
"balls": 0,
"strikes": 0,
"outs": 3,
"bases_occupied": [
false,
false,
false
],
"start_time": "2026-07-16T23:05:00Z",
"series_summary": "Series tied 2-2"
}
@@ -1,39 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "7:05 PM",
"is_live": false,
"is_final": false,
"is_upcoming": true,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "LAD",
"home_id": "19",
"home_score": "0",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "SF",
"away_id": "26",
"away_score": "0",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"status": "STATUS_SCHEDULED",
"status_state": "pre",
"inning": 0,
"inning_half": "top",
"balls": 0,
"strikes": 0,
"outs": 0,
"bases_occupied": [
false,
false,
false
],
"start_time": "2026-07-16T23:05:00Z",
"series_summary": ""
}
@@ -1,28 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Q4 2:34",
"is_live": true,
"is_final": false,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "OKC",
"home_id": "19",
"home_score": "5",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "",
"away_abbr": "MIN",
"away_id": "26",
"away_score": "3",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "",
"is_within_window": true,
"period": 4,
"period_text": "Q4",
"clock": "2:34"
}
@@ -1,28 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Final",
"is_live": false,
"is_final": true,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "OKC",
"home_id": "19",
"home_score": "5",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "",
"away_abbr": "MIN",
"away_id": "26",
"away_score": "3",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "",
"is_within_window": true,
"period": 4,
"period_text": "Final",
"clock": "0:00"
}
@@ -1,28 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "7:05 PM",
"is_live": false,
"is_final": false,
"is_upcoming": true,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "OKC",
"home_id": "19",
"home_score": "0",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "",
"away_abbr": "MIN",
"away_id": "26",
"away_score": "0",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "",
"is_within_window": true,
"period": 0,
"period_text": "",
"clock": "0:00"
}
@@ -1,36 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Q3 8:12",
"is_live": true,
"is_final": false,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "KC",
"home_id": "19",
"home_score": "21",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "BUF",
"away_id": "26",
"away_score": "17",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"period": 3,
"period_text": "Q3",
"clock": "8:12",
"home_timeouts": 2,
"away_timeouts": 3,
"down_distance_text": "3rd & 4",
"down_distance_text_long": "3rd & 4 at KC 22",
"is_redzone": true,
"possession": "12",
"possession_indicator": "away",
"scoring_event": null
}
@@ -1,36 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Final",
"is_live": false,
"is_final": true,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "KC",
"home_id": "19",
"home_score": "21",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "BUF",
"away_id": "26",
"away_score": "17",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"period": 4,
"period_text": "Final",
"clock": "0:00",
"home_timeouts": 0,
"away_timeouts": 0,
"down_distance_text": "",
"down_distance_text_long": "",
"is_redzone": false,
"possession": null,
"possession_indicator": null,
"scoring_event": null
}
@@ -1,36 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "7:05 PM",
"is_live": false,
"is_final": false,
"is_upcoming": true,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "KC",
"home_id": "19",
"home_score": "0",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "BUF",
"away_id": "26",
"away_score": "0",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"period": 0,
"period_text": "",
"clock": "0:00",
"home_timeouts": 3,
"away_timeouts": 3,
"down_distance_text": "",
"down_distance_text_long": "",
"is_redzone": false,
"possession": null,
"possession_indicator": null,
"scoring_event": null
}
-32
View File
@@ -1,32 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "P3 14:55",
"is_live": true,
"is_final": false,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "COL",
"home_id": "19",
"home_score": "2",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "VGK",
"away_id": "26",
"away_score": "2",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"period": 3,
"period_text": "P3",
"clock": "14:55",
"power_play": true,
"penalties": [],
"home_shots": 27,
"away_shots": 31
}
@@ -1,32 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "Final/OT",
"is_live": false,
"is_final": true,
"is_upcoming": false,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "COL",
"home_id": "19",
"home_score": "3",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "VGK",
"away_id": "26",
"away_score": "2",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"period": 5,
"period_text": "Final/OT",
"clock": "0:00",
"power_play": false,
"penalties": [],
"home_shots": 35,
"away_shots": 33
}
@@ -1,32 +0,0 @@
{
"id": "401570001",
"game_time": "7:05PM",
"game_date": "Jul 16th",
"start_time_utc": "2026-07-16T23:05:00+00:00",
"status_text": "7:05 PM",
"is_live": false,
"is_final": false,
"is_upcoming": true,
"is_halftime": false,
"is_period_break": false,
"home_abbr": "COL",
"home_id": "19",
"home_score": "0",
"home_logo_path": "src/skin_system/fixtures/placeholder_home.png",
"home_logo_url": null,
"home_record": "58-33",
"away_abbr": "VGK",
"away_id": "26",
"away_score": "0",
"away_logo_path": "src/skin_system/fixtures/placeholder_away.png",
"away_logo_url": null,
"away_record": "49-42",
"is_within_window": true,
"period": 0,
"period_text": "",
"clock": "0:00",
"power_play": false,
"penalties": [],
"home_shots": 0,
"away_shots": 0
}
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-171
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@@ -1,171 +0,0 @@
"""
Skin API: the classes a skin author works with.
A skin is a directory under skins/<skin-id>/ containing a skin.json
manifest and a Python module exposing a ScoreboardSkin subclass. The
host (a sports scoreboard's base classes) builds a SkinContext per
render and calls render_live / render_recent / render_upcoming with the
game view model. The skin draws onto ctx.canvas and returns True; the
host composites the canvas onto the display. A skin never talks to the
display, the network, or the plugin directly.
Skin API Version: 1.0.0
View Model Version: 1.0
"""
from abc import ABC
from dataclasses import dataclass, field
from typing import Any, Callable, Dict, Optional, Tuple, Union
from PIL import Image, ImageDraw
try:
import freetype
except ImportError: # pragma: no cover - freetype ships with the project deps
freetype = None
from src.adaptive_layout import FitResult, LayoutContext, Region
# Major must match a skin manifest's skin_api_version major or the skin
# is refused at load time (renames/removals bump major; additions minor).
SKIN_API_VERSION = "1.0.0"
# Version of the guaranteed `game` dict keys (see docs/CREATING_SKINS.md).
VIEW_MODEL_VERSION = "1.0"
def _draw_bdf_text_on(draw: ImageDraw.ImageDraw, text: str, x: int, y: int,
color: Tuple[int, int, int], face: Any,
clip_w: int, clip_h: int) -> None:
"""Render a freetype BDF face glyph-by-glyph onto an arbitrary canvas.
DisplayManager._draw_bdf_text only draws onto the panel image; skins
draw onto their own canvas, so the fitted-font path (fit_text can
return freetype faces) needs this standalone equivalent.
"""
try:
ascender_px = face.size.ascender >> 6
except Exception:
ascender_px = 0
baseline_y = y + ascender_px
for char in text:
face.load_char(char)
bitmap = face.glyph.bitmap
glyph_left = face.glyph.bitmap_left
glyph_top = face.glyph.bitmap_top
for i in range(bitmap.rows):
for j in range(bitmap.width):
byte_index = i * bitmap.pitch + (j // 8)
if byte_index < len(bitmap.buffer) and \
bitmap.buffer[byte_index] & (1 << (7 - (j % 8))):
px = x + glyph_left + j
py = baseline_y - glyph_top + i
if 0 <= px < clip_w and 0 <= py < clip_h:
draw.point((px, py), fill=color)
x += face.glyph.advance.x >> 6
@dataclass
class SkinContext:
"""Everything a skin may touch during one render call.
The canvas is a fresh RGB image sized to the current display (or
vegas card). Draw onto it via the helpers below or raw ``draw``;
never call display/update methods — the host composites the canvas.
"""
canvas: Image.Image
draw: ImageDraw.ImageDraw
layout: LayoutContext
width: int
height: int
fonts: Dict[str, Any]
options: Dict[str, Any]
logger: Any
sport: Optional[str] = None
view_model_version: str = VIEW_MODEL_VERSION
# load_logo("home") / load_logo("away") -> RGBA PIL image or None.
# Bound to the current game; hits the host's logo cache (never loads
# from disk twice), downloads missing logos like the built-in layout.
load_logo: Callable[[str], Optional[Image.Image]] = field(default=lambda side: None)
# draw_text_outlined(text, (x, y), font, fill=..., outline_color=...)
# — the classic scorebug outlined text, drawn onto this canvas.
# TTF fonts only (ctx.fonts values are TTF); for ladder-fitted fonts
# use draw_fit / draw_text, which handle BDF faces too.
draw_text_outlined: Callable[..., None] = field(default=lambda *a, **k: None)
def draw_text(self, text: str, x: int, y: int,
color: Tuple[int, int, int] = (255, 255, 255),
font: Any = None) -> None:
"""Draw text at a top-left position, handling both PIL fonts and
the freetype BDF faces that layout.fit_text can return."""
if font is None:
font = self.fonts.get('time')
if freetype is not None and isinstance(font, freetype.Face):
_draw_bdf_text_on(self.draw, text, int(x), int(y), color, font,
self.width, self.height)
else:
self.draw.text((int(x), int(y)), text, font=font, fill=color)
def draw_fit(self, fit: FitResult, box: Union[Region, Tuple[int, int]],
color: Tuple[int, int, int] = (255, 255, 255),
align: str = "center", valign: str = "center") -> None:
"""Draw a layout.fit_text() result aligned within a Region — the
canvas-local equivalent of adaptive_layout.draw_fitted_text."""
region = box if isinstance(box, Region) else Region(0, 0, box[0], box[1])
x, y = region.align_xy(fit.width, fit.height, align, valign)
self.draw_text(fit.text, x, y - fit.y_offset, color=color, font=fit.font)
def draw_image(self, img: Optional[Image.Image],
box: Union[Region, Tuple[int, int]], *,
mode: str = "contain", align: str = "center",
valign: str = "center", cache_key: Any = None) -> None:
"""Fit an image (a logo, art) into a Region and paste it, honoring
alpha. Silently no-ops on None so `ctx.draw_image(ctx.load_logo(
'home'), ...)` stays safe when a logo is missing."""
if img is None:
return
region = box if isinstance(box, Region) else Region(0, 0, box[0], box[1])
fitted = self.layout.fit_image(img, region, mode=mode,
cache_key=cache_key)
result = fitted.image # fit_image returns an ImageFitResult (always RGBA)
if result is None:
return
x, y = region.align_xy(result.width, result.height, align, valign)
self.canvas.paste(result, (int(x), int(y)), result)
class ScoreboardSkin(ABC):
"""Base class for scoreboard skins.
Override only the modes you want to restyle; any mode you leave
unimplemented (or return False from) falls back to the plugin's
built-in renderer, so a live-only skin still gets recent/upcoming
screens for free.
Skins should be stateless: three host instances (live, recent,
upcoming) each hold their own skin instance, and a render must be
derivable from (ctx, game) alone.
"""
SKIN_API_VERSION = SKIN_API_VERSION
def __init__(self, manifest: Dict[str, Any], options: Dict[str, Any]):
self.manifest = manifest
self.options = options or {}
def render_live(self, ctx: SkinContext, game: Dict[str, Any]) -> bool:
return False
def render_recent(self, ctx: SkinContext, game: Dict[str, Any]) -> bool:
return False
def render_upcoming(self, ctx: SkinContext, game: Dict[str, Any]) -> bool:
return False
def render_vegas_card(self, ctx: SkinContext,
game: Dict[str, Any]) -> Optional[Image.Image]:
"""Render one vegas scroll card at ctx.width x ctx.height. Return
the finished image, or None to let the host use its default vegas
rendering (which captures the regular display output)."""
return None
-352
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@@ -1,352 +0,0 @@
"""
Skin runtime: discovery, validation, loading, and context building.
Deliberately generic — this module knows nothing about sports beyond
passing a `sport` label through; the sports flavor lives in skin_base
(ScoreboardSkin) and in the hosts that call build_context.
Every failure path here logs and returns None: a broken or missing skin
must never take down the plugin that references it — the host falls
back to its built-in renderer.
"""
import importlib.util
import json
import sys
import threading
from pathlib import Path
from typing import Any, Dict, Optional, Tuple
from PIL import Image, ImageDraw
from src.adaptive_layout import LayoutContext
from src.logging_config import get_logger
from src.skin_system.skin_base import (
SKIN_API_VERSION,
ScoreboardSkin,
SkinContext,
)
logger = get_logger(__name__)
_REQUIRED_MANIFEST_FIELDS = ("id", "name", "version", "skin_api_version", "class_name")
_DEFAULT_ENTRY_POINT = "skin.py"
_lock = threading.RLock()
# skins_dir -> (fingerprint, {skin_id: manifest+path})
_discovery_cache: Dict[str, Tuple[Tuple, Dict[str, Dict[str, Any]]]] = {}
_shared_layout_font_manager: Optional[Any] = None
def _get_font_manager() -> Any:
"""Shared FontManager for skin LayoutContexts. SportsCore hosts don't
carry a plugin_manager, so skins share one module-level FontManager —
the same shape as base_plugin._fallback_font_manager, constructed
directly so rendering never has to import the whole plugin system."""
global _shared_layout_font_manager
if _shared_layout_font_manager is None:
from src.font_manager import FontManager
_shared_layout_font_manager = FontManager({})
return _shared_layout_font_manager
def get_skins_directory() -> Path:
"""Central skins directory: <project_root>/skins. Lives outside the
plugin directories on purpose — plugin reinstall/update deletes the
whole plugin directory, and a skin must survive that."""
return Path(__file__).resolve().parents[2] / "skins"
def _major(version: str) -> Optional[int]:
try:
return int(str(version).split(".")[0])
except (ValueError, AttributeError, IndexError):
return None
def _read_manifest(skin_dir: Path) -> Optional[Dict[str, Any]]:
manifest_path = skin_dir / "skin.json"
if not manifest_path.is_file():
return None
try:
with open(manifest_path, "r", encoding="utf-8") as f:
manifest = json.load(f)
except (OSError, json.JSONDecodeError) as e:
logger.error("Skin manifest %s is unreadable: %s", manifest_path, e)
return None
missing = [k for k in _REQUIRED_MANIFEST_FIELDS if not manifest.get(k)]
if missing:
logger.error("Skin manifest %s missing required fields: %s",
manifest_path, ", ".join(missing))
return None
if manifest["id"] != skin_dir.name:
logger.warning("Skin manifest id %r does not match directory name %r",
manifest["id"], skin_dir.name)
manifest["_skin_dir"] = str(skin_dir)
return manifest
def _discovery_fingerprint(skins_dir: Path) -> Optional[Tuple]:
"""Cache key for a skins directory: its mtime plus every skin.json's
(path, mtime). The directory mtime alone misses in-place manifest edits
(a skin updated without adding/removing entries)."""
try:
parts = [skins_dir.stat().st_mtime]
for manifest_path in sorted(skins_dir.glob("*/skin.json")):
parts.append((str(manifest_path), manifest_path.stat().st_mtime))
return tuple(parts)
except OSError:
return None
def discover_skins(skins_dir: Optional[Path] = None,
force_refresh: bool = False) -> Dict[str, Dict[str, Any]]:
"""Return {skin_id: manifest} for every valid skin package installed.
Cached per directory and invalidated when the directory or any
skin.json changes; pass force_refresh to bypass.
"""
skins_dir = Path(skins_dir) if skins_dir else get_skins_directory()
cache_key = str(skins_dir)
fingerprint = _discovery_fingerprint(skins_dir)
if fingerprint is None:
return {}
with _lock:
cached = _discovery_cache.get(cache_key)
if cached and not force_refresh and cached[0] == fingerprint:
return dict(cached[1])
skins: Dict[str, Dict[str, Any]] = {}
for entry in sorted(skins_dir.iterdir()):
if not entry.is_dir() or entry.name.startswith((".", "_")):
continue
manifest = _read_manifest(entry)
if manifest:
skins[manifest["id"]] = manifest
_discovery_cache[cache_key] = (fingerprint, skins)
return dict(skins)
def skin_targets(manifest: Dict[str, Any]) -> Tuple[list, list]:
"""(sports, sport_keys) a skin declares it supports."""
targets = manifest.get("targets") or {}
return (list(targets.get("sports") or []),
list(targets.get("sport_keys") or []))
def skin_matches_target(manifest: Dict[str, Any], sport: Optional[str],
sport_key: Optional[str]) -> bool:
"""True when the skin declares support for this sport family or exact
sport key. A skin with no targets at all matches everything."""
sports, sport_keys = skin_targets(manifest)
if not sports and not sport_keys:
return True
if sport and sport in sports:
return True
if sport_key and sport_key in sport_keys:
return True
return False
def skins_for_plugin(plugin_id: str,
skins: Optional[Dict[str, Dict[str, Any]]] = None) -> Dict[str, Dict[str, Any]]:
"""Installed skins that plausibly apply to a plugin, for UI dropdowns.
A skin matches when the plugin id is listed in targets.plugins, or any
declared sport / sport_key appears as a token of the plugin id (so a
skin targeting sports=["baseball"] matches "baseball-scoreboard", and
sport_keys=["milb"] matches "milb-scoreboard")."""
if skins is None:
skins = discover_skins()
tokens = set(str(plugin_id).lower().replace("-", "_").split("_"))
matched = {}
for skin_id, manifest in skins.items():
targets = manifest.get("targets") or {}
if plugin_id in (targets.get("plugins") or []):
matched[skin_id] = manifest
continue
sports, sport_keys = skin_targets(manifest)
if any(str(t).lower() in tokens for t in sports + sport_keys):
matched[skin_id] = manifest
return matched
def _load_skin_module(skin_id: str, skin_dir: Path, entry_point: str) -> Optional[Any]:
"""Import the skin's entry module under a namespaced sys.modules key,
namespacing its sibling .py files the same way — the collision-
avoidance scheme plugins use (plugin_loader._namespace_plugin_modules),
so two skins can both ship a helpers.py.
The entry module is cached: the live/recent/upcoming hosts all load
the same skin, and only the first load executes any code. (A skin
whose *code* changed on disk needs a service restart to take effect —
Python modules can't be safely hot-swapped.)
"""
entry_path = skin_dir / entry_point
if not entry_path.is_file():
logger.error("Skin '%s' entry point not found: %s", skin_id, entry_path)
return None
module_name = f"_skin_{skin_id}_{Path(entry_point).stem}"
with _lock:
cached_entry = sys.modules.get(module_name)
if cached_entry is not None:
return cached_entry
# Import siblings under their namespaced alias, and *bind* the bare
# name (cached or fresh) so `import helpers` inside the entry module
# resolves to this skin's copy. The bare bindings are transient —
# restored below so another skin's identically-named sibling can't
# be shadowed by ours.
replaced_bare: Dict[str, Any] = {}
try:
for sibling in skin_dir.glob("*.py"):
if sibling.name == entry_point:
continue
alias = f"_skin_{skin_id}_{sibling.stem}"
module = sys.modules.get(alias)
if module is None:
spec = importlib.util.spec_from_file_location(alias, sibling)
if not spec or not spec.loader:
continue
module = importlib.util.module_from_spec(spec)
sys.modules[alias] = module
replaced_bare.setdefault(sibling.stem, sys.modules.get(sibling.stem))
sys.modules[sibling.stem] = module
try:
spec.loader.exec_module(module)
except Exception as e:
logger.error("Skin '%s' sibling module %s failed to import: %s",
skin_id, sibling.name, e, exc_info=True)
sys.modules.pop(alias, None)
return None
else:
replaced_bare.setdefault(sibling.stem, sys.modules.get(sibling.stem))
sys.modules[sibling.stem] = module
try:
spec = importlib.util.spec_from_file_location(module_name, entry_path)
if not spec or not spec.loader:
logger.error("Skin '%s': could not create import spec for %s",
skin_id, entry_path)
return None
module = importlib.util.module_from_spec(spec)
sys.modules[module_name] = module
spec.loader.exec_module(module)
return module
except Exception as e:
sys.modules.pop(module_name, None)
logger.error("Skin '%s' failed to import: %s", skin_id, e, exc_info=True)
return None
finally:
for bare_name, previous in replaced_bare.items():
if previous is None:
sys.modules.pop(bare_name, None)
else:
sys.modules[bare_name] = previous
def load_skin(skin_id: str, sport: Optional[str] = None,
sport_key: Optional[str] = None,
options: Optional[Dict[str, Any]] = None,
skins_dir: Optional[Path] = None) -> Optional[ScoreboardSkin]:
"""Load and instantiate a skin. Returns None (after logging why) on
any failure — callers treat None as 'use the built-in renderer'."""
skins = discover_skins(skins_dir)
manifest = skins.get(skin_id)
if manifest is None:
logger.warning("Skin '%s' is configured but not installed under %s; "
"using built-in renderer",
skin_id, skins_dir or get_skins_directory())
return None
manifest_major = _major(manifest.get("skin_api_version"))
api_major = _major(SKIN_API_VERSION)
if manifest_major != api_major:
logger.error("Skin '%s' targets skin API %s but this LEDMatrix "
"provides %s — the skin needs an update; using "
"built-in renderer",
skin_id, manifest.get("skin_api_version"), SKIN_API_VERSION)
return None
if not skin_matches_target(manifest, sport, sport_key):
# Soft: the user explicitly configured it, so warn but load anyway
# (a baseball skin may render an acceptable generic scoreboard).
logger.warning("Skin '%s' does not declare support for sport=%r / "
"sport_key=%r; loading anyway", skin_id, sport, sport_key)
skin_dir = Path(manifest["_skin_dir"])
module = _load_skin_module(skin_id, skin_dir,
manifest.get("entry_point", _DEFAULT_ENTRY_POINT))
if module is None:
return None
class_name = manifest["class_name"]
skin_class = getattr(module, class_name, None)
if skin_class is None or not isinstance(skin_class, type) or \
not issubclass(skin_class, ScoreboardSkin):
logger.error("Skin '%s': %s is missing or not a ScoreboardSkin subclass",
skin_id, class_name)
return None
try:
return skin_class(manifest, options or {})
except Exception as e:
logger.error("Skin '%s' failed to instantiate: %s", skin_id, e, exc_info=True)
return None
def build_context(host: Any, game: Dict[str, Any],
size: Optional[Tuple[int, int]] = None) -> SkinContext:
"""Build a SkinContext for one render call.
`host` is a SportsCore-style object: display_manager, fonts, logger,
sport, skin_options, _load_and_resize_logo, _draw_text_with_outline.
`size` overrides the canvas size (vegas cards); default is the
current display size read live from the display manager.
"""
if size is not None:
width, height = int(size[0]), int(size[1])
else:
dm = host.display_manager
width = getattr(dm, "width", None) or dm.matrix.width
height = getattr(dm, "height", None) or dm.matrix.height
canvas = Image.new("RGB", (width, height), (0, 0, 0))
draw = ImageDraw.Draw(canvas)
layout = LayoutContext(width, height, _get_font_manager())
def load_logo(side: str) -> Optional[Image.Image]:
if side not in ("home", "away"):
return None
try:
logo_path = game.get(f"{side}_logo_path")
if logo_path is not None and not isinstance(logo_path, Path):
logo_path = Path(logo_path)
return host._load_and_resize_logo(
game.get(f"{side}_id"), game.get(f"{side}_abbr"),
logo_path, game.get(f"{side}_logo_url"))
except Exception as e:
host.logger.warning("Skin logo load failed for %s: %s", side, e)
return None
def draw_text_outlined(text, position, font, fill=(255, 255, 255),
outline_color=(0, 0, 0)):
host._draw_text_with_outline(draw, text, position, font,
fill=fill, outline_color=outline_color)
return SkinContext(
canvas=canvas,
draw=draw,
layout=layout,
width=width,
height=height,
fonts=dict(host.fonts),
options=dict(getattr(host, "skin_options", {}) or {}),
logger=host.logger,
sport=getattr(host, "sport", None),
load_logo=load_logo,
draw_text_outlined=draw_text_outlined,
)
-9
View File
@@ -671,15 +671,6 @@
"POST"
]
],
[
"/api/v3/skins",
"api_v3.list_skins",
[
"GET",
"HEAD",
"OPTIONS"
]
],
[
"/api/v3/starlark/apps",
"api_v3.get_starlark_apps",
-27
View File
@@ -209,30 +209,3 @@ class TestStandaloneBackupContract:
assert "'.standalone-backup-'" in pm_text.replace('"', "'")
assert ".standalone-backup-" in sm_text
class TestSkinTargetResolution:
def _store(self, tmp_path):
return PluginStoreManager(
plugins_dir=str(tmp_path / "plugins"),
uninstalled_registry_path=str(tmp_path / "uninstalled.json"))
def test_valid_skin_id_resolves_inside_skins_dir(self, tmp_path):
from src.skin_system import skin_runtime
store = self._store(tmp_path)
target = store._resolve_skin_target("my-skin")
assert target is not None
assert target.parent == skin_runtime.get_skins_directory().resolve()
@pytest.mark.parametrize("bad_id", [
"../evil",
"..",
"a/../../etc",
"/etc/passwd",
"skin/../../outside",
"",
None,
123,
])
def test_traversal_and_malformed_ids_rejected(self, tmp_path, bad_id):
store = self._store(tmp_path)
assert store._resolve_skin_target(bad_id) is None
-377
View File
@@ -1,377 +0,0 @@
"""Gap tests for src/skin_system/skin_runtime.py: the discovery cache,
module namespacing internals, API gating edge cases, and targeting.
test/test_skin_system.py already covers discovery validation, load_skin
basics, and build_context — nothing here duplicates those.
NOTE: every test uses a UNIQUE skin id. load_skin caches the entry
module in sys.modules per skin id and never re-executes it, so reusing
an id across tests would silently serve another test's module.
"""
import builtins
import json
import os
import sys
import time
from pathlib import Path
from unittest.mock import MagicMock
import pytest
# skin_runtime -> skin_base can transitively reach hardware modules via
# sports imports in sibling tests' processes; stub the matrix driver
# before importing, matching test_skin_system.py.
sys.modules.setdefault("rgbmatrix", MagicMock())
from src.skin_system import skin_runtime
from src.skin_system.skin_base import SKIN_API_VERSION, ScoreboardSkin
DEFAULT_BODY = (
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class {cls}(ScoreboardSkin):\n"
" def render_live(self, ctx, game):\n"
" return True\n"
)
@pytest.fixture(autouse=True)
def _clean_runtime_state():
"""Clear the discovery cache and any skin modules this test creates."""
skin_runtime._discovery_cache.clear()
before = {k for k in sys.modules if k.startswith("_skin_")}
yield
skin_runtime._discovery_cache.clear()
created = [k for k in sys.modules
if k.startswith("_skin_") and k not in before]
for k in created:
sys.modules.pop(k, None)
def make_skin(skins_dir: Path, skin_id: str, *,
api_version: str = SKIN_API_VERSION,
class_name: str = "TestSkin",
body: str = None,
extra_files: dict = None,
entry_point: str = None,
manifest_id: str = None,
manifest_extra: dict = None,
write_entry: bool = True) -> Path:
"""Write a skin package directory and return its path."""
skin_dir = skins_dir / skin_id
skin_dir.mkdir(parents=True, exist_ok=True)
manifest = {
"id": manifest_id or skin_id,
"name": skin_id,
"version": "1.0.0",
"skin_api_version": api_version,
"class_name": class_name,
}
if entry_point:
manifest["entry_point"] = entry_point
manifest.update(manifest_extra or {})
(skin_dir / "skin.json").write_text(json.dumps(manifest))
if write_entry:
entry_name = entry_point or "skin.py"
(skin_dir / entry_name).write_text(
body if body is not None else DEFAULT_BODY.format(cls=class_name))
for name, content in (extra_files or {}).items():
(skin_dir / name).write_text(content)
return skin_dir
def counting_read_manifest(monkeypatch):
"""Wrap skin_runtime._read_manifest with a call counter."""
original = skin_runtime._read_manifest
counter = {"count": 0}
def wrapper(skin_dir):
counter["count"] += 1
return original(skin_dir)
monkeypatch.setattr(skin_runtime, "_read_manifest", wrapper)
return counter
def bump_mtime(path: Path, offset: float = 100.0):
"""Set a distinct, strictly later mtime so the fingerprint changes."""
t = time.time() + offset
os.utime(path, (t, t))
# ---------------------------------------------------------------------------
# A. Discovery cache
# ---------------------------------------------------------------------------
class TestDiscoveryCache:
def test_second_call_serves_cache(self, tmp_path, monkeypatch):
make_skin(tmp_path, "t01-cache-hit")
counter = counting_read_manifest(monkeypatch)
first = skin_runtime.discover_skins(tmp_path)
count_after_first = counter["count"]
assert count_after_first >= 1
second = skin_runtime.discover_skins(tmp_path)
assert counter["count"] == count_after_first # no re-read
assert second == first
assert "t01-cache-hit" in second
def test_manifest_edit_invalidates_without_force_refresh(self, tmp_path):
skin_dir = make_skin(tmp_path, "t02-edit")
skins = skin_runtime.discover_skins(tmp_path)
assert skins["t02-edit"]["name"] == "t02-edit"
manifest_path = skin_dir / "skin.json"
manifest = json.loads(manifest_path.read_text())
manifest["name"] = "renamed"
manifest_path.write_text(json.dumps(manifest))
bump_mtime(manifest_path)
skins = skin_runtime.discover_skins(tmp_path) # no force_refresh
assert skins["t02-edit"]["name"] == "renamed"
def test_new_skin_dir_invalidates(self, tmp_path):
make_skin(tmp_path, "t03-first")
assert set(skin_runtime.discover_skins(tmp_path)) == {"t03-first"}
new_dir = make_skin(tmp_path, "t03-second")
bump_mtime(new_dir / "skin.json")
bump_mtime(tmp_path)
skins = skin_runtime.discover_skins(tmp_path) # no force_refresh
assert set(skins) == {"t03-first", "t03-second"}
def test_py_file_change_does_not_invalidate(self, tmp_path, monkeypatch):
# PIN: the fingerprint only globs */skin.json — editing a skin's
# .py file alone does NOT invalidate the cache; the cached
# manifests are still served (a code change needs a restart).
skin_dir = make_skin(tmp_path, "t04-pyedit")
counter = counting_read_manifest(monkeypatch)
skin_runtime.discover_skins(tmp_path)
count_after_first = counter["count"]
(skin_dir / "skin.py").write_text("# rewritten\n" +
DEFAULT_BODY.format(cls="TestSkin"))
bump_mtime(skin_dir / "skin.py")
skins = skin_runtime.discover_skins(tmp_path)
assert counter["count"] == count_after_first # cache still served
assert "t04-pyedit" in skins
def test_force_refresh_rereads_with_unchanged_fingerprint(self, tmp_path,
monkeypatch):
make_skin(tmp_path, "t05-force")
counter = counting_read_manifest(monkeypatch)
skin_runtime.discover_skins(tmp_path)
count_after_first = counter["count"]
skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert counter["count"] > count_after_first
def test_result_mapping_is_copy_but_manifests_shared(self, tmp_path):
make_skin(tmp_path, "t06-copy")
result = skin_runtime.discover_skins(tmp_path)
# Mutating the returned mapping does not poison the cache...
del result["t06-copy"]
again = skin_runtime.discover_skins(tmp_path) # cache hit
assert "t06-copy" in again
# ...but the inner manifest dicts ARE shared with the cache (pin).
again["t06-copy"]["name"] = "mutated-inner"
third = skin_runtime.discover_skins(tmp_path) # cache hit
assert third["t06-copy"]["name"] == "mutated-inner"
def test_missing_directory_returns_empty_and_caches_nothing(self, tmp_path):
missing = tmp_path / "not-yet"
assert skin_runtime.discover_skins(missing) == {}
assert str(missing) not in skin_runtime._discovery_cache
# Creating the directory later is picked up without force_refresh.
make_skin(missing, "t07-late")
skins = skin_runtime.discover_skins(missing)
assert "t07-late" in skins
def test_hidden_underscore_and_plain_file_entries_skipped(self, tmp_path):
make_skin(tmp_path, ".hidden-skin")
make_skin(tmp_path, "_private-skin")
(tmp_path / "stray-file").write_text("not a directory")
make_skin(tmp_path, "t08-good")
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert set(skins) == {"t08-good"}
def test_manifest_id_mismatch_keys_by_manifest_id(self, tmp_path):
make_skin(tmp_path, "t09-dirname", manifest_id="t09-manifest-id")
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert "t09-manifest-id" in skins
assert "t09-dirname" not in skins
assert skins["t09-manifest-id"]["_skin_dir"].endswith("t09-dirname")
def test_falsy_required_field_drops_skin(self, tmp_path):
make_skin(tmp_path, "t10-empty-class", class_name="")
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert skins == {}
# ---------------------------------------------------------------------------
# B. Module namespacing (_load_skin_module via load_skin)
# ---------------------------------------------------------------------------
BODY_WITH_HELPERS = (
"import helpers\n"
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class TestSkin(ScoreboardSkin):\n"
" pass\n"
)
class TestModuleNamespacing:
def test_namespaced_sys_modules_keys(self, tmp_path):
make_skin(tmp_path, "t11-ns", body=BODY_WITH_HELPERS,
extra_files={"helpers.py": "VALUE = 11\n"})
skin = skin_runtime.load_skin("t11-ns", skins_dir=tmp_path)
assert skin is not None
assert "_skin_t11-ns_skin" in sys.modules
assert "_skin_t11-ns_helpers" in sys.modules
def test_preseeded_bare_name_restored(self, tmp_path, monkeypatch):
sentinel = object()
monkeypatch.setitem(sys.modules, "helpers", sentinel)
make_skin(tmp_path, "t12a-restore", body=BODY_WITH_HELPERS,
extra_files={"helpers.py": "VALUE = 'a'\n"})
skin = skin_runtime.load_skin("t12a-restore", skins_dir=tmp_path)
assert skin is not None
assert sys.modules["helpers"] is sentinel
def test_absent_bare_name_stays_absent(self, tmp_path):
saved = sys.modules.pop("helpers", None)
try:
assert "helpers" not in sys.modules
make_skin(tmp_path, "t12b-absent", body=BODY_WITH_HELPERS,
extra_files={"helpers.py": "VALUE = 'b'\n"})
skin = skin_runtime.load_skin("t12b-absent", skins_dir=tmp_path)
assert skin is not None
assert "helpers" not in sys.modules
finally:
if saved is not None:
sys.modules["helpers"] = saved
def test_stdlib_shadowing_sibling_leaves_real_module_intact(self, tmp_path):
real_json = sys.modules["json"]
make_skin(tmp_path, "t12c-json",
extra_files={"json.py": "SKIN_LOCAL = True\n"})
skin = skin_runtime.load_skin("t12c-json", skins_dir=tmp_path)
assert skin is not None
assert sys.modules["json"] is real_json
assert not hasattr(sys.modules["json"], "SKIN_LOCAL")
assert json.loads('{"ok": 1}') == {"ok": 1} # stdlib still works
# The skin's copy lives only under its namespaced alias.
assert getattr(sys.modules["_skin_t12c-json_json"], "SKIN_LOCAL") is True
def test_entry_module_executed_once_across_loads(self, tmp_path,
monkeypatch):
executions = []
monkeypatch.setattr(builtins, "_t13_skin_executions", executions,
raising=False)
body = (
"import builtins\n"
"builtins._t13_skin_executions.append(1)\n"
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class TestSkin(ScoreboardSkin):\n"
" pass\n"
)
make_skin(tmp_path, "t13-cached", body=body)
for _ in range(3):
skin = skin_runtime.load_skin("t13-cached", skins_dir=tmp_path)
assert skin is not None
assert len(executions) == 1 # module executed exactly once
def test_sibling_import_failure_returns_none_and_restores_bare(
self, tmp_path, monkeypatch):
sentinel = object()
monkeypatch.setitem(sys.modules, "helpers", sentinel)
make_skin(tmp_path, "t14-sibfail", body=BODY_WITH_HELPERS,
extra_files={"helpers.py": "raise RuntimeError('sibling boom')\n"})
assert skin_runtime.load_skin("t14-sibfail", skins_dir=tmp_path) is None
assert sys.modules["helpers"] is sentinel
def test_missing_entry_point_file(self, tmp_path):
make_skin(tmp_path, "t15-noentry", write_entry=False)
assert skin_runtime.load_skin("t15-noentry", skins_dir=tmp_path) is None
def test_custom_entry_point(self, tmp_path):
make_skin(tmp_path, "t16-custom", entry_point="render.py")
skin = skin_runtime.load_skin("t16-custom", skins_dir=tmp_path)
assert isinstance(skin, ScoreboardSkin)
assert "_skin_t16-custom_render" in sys.modules
assert "_skin_t16-custom_skin" not in sys.modules
def test_class_name_pointing_at_unrelated_class(self, tmp_path):
body = "class NotASkin:\n pass\n"
make_skin(tmp_path, "t17a-wrongclass", body=body,
class_name="NotASkin")
assert skin_runtime.load_skin("t17a-wrongclass",
skins_dir=tmp_path) is None
def test_class_name_pointing_at_instance(self, tmp_path):
body = (
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class MySkin(ScoreboardSkin):\n"
" pass\n"
"obj = MySkin({}, {})\n"
)
make_skin(tmp_path, "t17b-instance", body=body, class_name="obj")
assert skin_runtime.load_skin("t17b-instance",
skins_dir=tmp_path) is None
def test_constructor_raising_returns_none(self, tmp_path):
body = (
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class TestSkin(ScoreboardSkin):\n"
" def __init__(self, manifest, options):\n"
" raise ValueError('ctor boom')\n"
)
make_skin(tmp_path, "t18-ctor", body=body)
assert skin_runtime.load_skin("t18-ctor", skins_dir=tmp_path) is None
# ---------------------------------------------------------------------------
# C. API gate + targeting
# ---------------------------------------------------------------------------
class TestApiGateAndTargeting:
def test_same_major_higher_minor_loads(self, tmp_path):
make_skin(tmp_path, "t19-minor", api_version="1.9.0")
skin = skin_runtime.load_skin("t19-minor", skins_dir=tmp_path)
assert isinstance(skin, ScoreboardSkin)
def test_malformed_api_version_refused(self, tmp_path):
make_skin(tmp_path, "t20-malformed", api_version="abc")
assert skin_runtime.load_skin("t20-malformed",
skins_dir=tmp_path) is None
@pytest.mark.parametrize("manifest,sport,sport_key,expected", [
# No targets key at all -> matches everything
({"id": "x"}, "baseball", "mlb", True),
({"id": "x"}, None, None, True),
# Empty targets dict -> matches everything
({"id": "x", "targets": {}}, "hockey", None, True),
# sports family match
({"id": "x", "targets": {"sports": ["baseball"]}},
"baseball", None, True),
# sport_keys exact match
({"id": "x", "targets": {"sport_keys": ["milb"]}},
None, "milb", True),
# OR semantics: sport_keys matches even though sports excludes it
({"id": "x", "targets": {"sports": ["hockey"],
"sport_keys": ["milb"]}},
"baseball", "milb", True),
# Neither matches
({"id": "x", "targets": {"sports": ["hockey"]}},
"baseball", None, False),
({"id": "x", "targets": {"sports": ["hockey"],
"sport_keys": ["nhl"]}},
"baseball", "milb", False),
])
def test_skin_matches_target(self, manifest, sport, sport_key, expected):
assert skin_runtime.skin_matches_target(
manifest, sport, sport_key) is expected
-571
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@@ -1,571 +0,0 @@
"""Tests for the skin system: discovery, version gating, fallback
semantics, module isolation, and the view-model contract."""
import json
import logging
import sys
from pathlib import Path
from unittest.mock import MagicMock
import pytest
from PIL import Image, ImageFont
# src.base_classes.sports transitively imports the hardware matrix driver;
# stub it so the fallback-semantics tests can import SportsCore off-device.
sys.modules.setdefault("rgbmatrix", MagicMock())
from src.skin_system import skin_runtime
from src.skin_system.skin_base import (
SKIN_API_VERSION,
ScoreboardSkin,
SkinContext,
)
PROJECT_ROOT = Path(__file__).resolve().parents[1]
FIXTURES_DIR = PROJECT_ROOT / "src" / "skin_system" / "fixtures"
# The v1.0 guaranteed view-model keys (docs/CREATING_SKINS.md). Renaming
# or removing any of these is a breaking change to every published skin:
# it requires a VIEW_MODEL_VERSION major bump and a compat shim.
GUARANTEED_KEYS = [
"id", "game_time", "game_date", "start_time_utc", "status_text",
"is_live", "is_final", "is_upcoming", "is_halftime",
"home_abbr", "home_id", "home_score", "home_logo_path", "home_record",
"away_abbr", "away_id", "away_score", "away_logo_path", "away_record",
]
def write_skin(skins_dir: Path, skin_id: str, *, api_version: str = SKIN_API_VERSION,
body: str = None, extra_files: dict = None,
class_name: str = "TestSkin") -> Path:
skin_dir = skins_dir / skin_id
skin_dir.mkdir(parents=True)
manifest = {
"id": skin_id, "name": skin_id, "version": "1.0.0",
"skin_api_version": api_version, "class_name": class_name,
"targets": {"sports": ["baseball"]},
}
(skin_dir / "skin.json").write_text(json.dumps(manifest))
if body is None:
body = (
"from src.skin_system.skin_base import ScoreboardSkin\n"
f"class {class_name}(ScoreboardSkin):\n"
" def render_live(self, ctx, game):\n"
" ctx.draw.rectangle([0, 0, 4, 4], fill=(255, 0, 0))\n"
" return True\n"
)
(skin_dir / "skin.py").write_text(body)
for name, content in (extra_files or {}).items():
(skin_dir / name).write_text(content)
return skin_dir
class TestDiscovery:
def test_discovers_valid_skin(self, tmp_path):
write_skin(tmp_path, "my-skin")
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert "my-skin" in skins
assert skins["my-skin"]["_skin_dir"].endswith("my-skin")
def test_skips_manifest_missing_required_fields(self, tmp_path):
skin_dir = tmp_path / "broken"
skin_dir.mkdir()
(skin_dir / "skin.json").write_text(json.dumps({"id": "broken"}))
assert skin_runtime.discover_skins(tmp_path, force_refresh=True) == {}
def test_skips_unreadable_manifest_and_non_skin_dirs(self, tmp_path):
(tmp_path / "not-a-skin").mkdir()
bad = tmp_path / "bad-json"
bad.mkdir()
(bad / "skin.json").write_text("{nope")
write_skin(tmp_path, "good-skin")
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert list(skins) == ["good-skin"]
def test_missing_directory_is_empty(self, tmp_path):
assert skin_runtime.discover_skins(tmp_path / "nope") == {}
def test_example_skin_in_repo_is_discoverable(self):
skins = skin_runtime.discover_skins(force_refresh=True)
assert "example-classic-baseball" in skins
class TestLoadSkin:
def test_loads_and_instantiates(self, tmp_path):
write_skin(tmp_path, "my-skin")
skin = skin_runtime.load_skin("my-skin", sport="baseball",
skins_dir=tmp_path)
assert isinstance(skin, ScoreboardSkin)
def test_unknown_skin_returns_none(self, tmp_path):
assert skin_runtime.load_skin("ghost", skins_dir=tmp_path) is None
def test_api_major_mismatch_is_refused(self, tmp_path):
write_skin(tmp_path, "old-skin", api_version="99.0.0")
assert skin_runtime.load_skin("old-skin", skins_dir=tmp_path) is None
def test_target_mismatch_still_loads(self, tmp_path):
write_skin(tmp_path, "my-skin") # targets baseball
skin = skin_runtime.load_skin("my-skin", sport="hockey",
skins_dir=tmp_path)
assert skin is not None # soft warning, not a hard block
def test_import_error_returns_none(self, tmp_path):
write_skin(tmp_path, "crashy", body="raise RuntimeError('boom')\n")
assert skin_runtime.load_skin("crashy", skins_dir=tmp_path) is None
def test_wrong_class_returns_none(self, tmp_path):
write_skin(tmp_path, "classless", body="x = 1\n")
assert skin_runtime.load_skin("classless", skins_dir=tmp_path) is None
def test_options_are_passed_through(self, tmp_path):
write_skin(tmp_path, "my-skin")
skin = skin_runtime.load_skin("my-skin", skins_dir=tmp_path,
options={"accent": [1, 2, 3]})
assert skin.options == {"accent": [1, 2, 3]}
def test_sibling_modules_are_isolated_between_skins(self, tmp_path):
helper = "VALUE = {!r}\n"
body = (
"import helpers\n"
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class TestSkin(ScoreboardSkin):\n"
" def render_live(self, ctx, game):\n"
" ctx.logger.info(helpers.VALUE)\n"
" self.helper_value = helpers.VALUE\n"
" return False\n"
)
write_skin(tmp_path, "skin-a", body=body,
extra_files={"helpers.py": helper.format("A")})
write_skin(tmp_path, "skin-b", body=body,
extra_files={"helpers.py": helper.format("B")})
skin_a = skin_runtime.load_skin("skin-a", skins_dir=tmp_path)
skin_b = skin_runtime.load_skin("skin-b", skins_dir=tmp_path)
ctx = _make_context()
skin_a.render_live(ctx, {})
skin_b.render_live(ctx, {})
assert skin_a.helper_value == "A"
assert skin_b.helper_value == "B"
def test_same_skin_loads_repeatedly_with_siblings(self, tmp_path):
"""The live/recent/upcoming hosts each load the same skin — the
2nd and 3rd loads must still resolve sibling modules (regression:
cached siblings used to be skipped without rebinding)."""
body = (
"import reload_helpers\n"
"from src.skin_system.skin_base import ScoreboardSkin\n"
"class TestSkin(ScoreboardSkin):\n"
" def render_live(self, ctx, game):\n"
" self.helper_value = reload_helpers.VALUE\n"
" return False\n"
)
write_skin(tmp_path, "reload-skin", body=body,
extra_files={"reload_helpers.py": "VALUE = 'R'\n"})
ctx = _make_context()
for _ in range(3):
skin = skin_runtime.load_skin("reload-skin", skins_dir=tmp_path)
assert skin is not None
skin.render_live(ctx, {})
assert skin.helper_value == "R"
def _make_host(fonts=None):
host = MagicMock()
host.sport = "baseball"
host.sport_key = "mlb"
host.skin_options = {"accent": True}
host.fonts = fonts or {"time": ImageFont.load_default()}
host.logger = logging.getLogger("test_skin_system")
host.display_manager.width = 128
host.display_manager.height = 32
return host
def _make_context(width=128, height=32):
host = _make_host()
return skin_runtime.build_context(host, {}, size=(width, height))
class TestBuildContext:
def test_context_shape(self):
host = _make_host()
game = {"home_abbr": "LAD", "away_abbr": "SF"}
ctx = skin_runtime.build_context(host, game)
assert (ctx.width, ctx.height) == (128, 32)
assert ctx.canvas.size == (128, 32)
assert ctx.sport == "baseball"
assert ctx.options == {"accent": True}
assert ctx.layout.bounds.w == 128
def test_explicit_size_overrides_display(self):
ctx = skin_runtime.build_context(_make_host(), {}, size=(64, 64))
assert ctx.canvas.size == (64, 64)
def test_load_logo_binds_game_and_survives_failure(self):
host = _make_host()
host._load_and_resize_logo.side_effect = RuntimeError("disk gone")
ctx = skin_runtime.build_context(
host, {"home_id": "1", "home_abbr": "LAD",
"home_logo_path": "x.png", "home_logo_url": None})
assert ctx.load_logo("home") is None # exception swallowed
assert ctx.load_logo("elsewhere") is None # bad side rejected
def test_draw_helpers_draw_on_canvas(self):
ctx = _make_context()
ctx.draw_text("HI", 2, 2, font=ImageFont.load_default())
fit = ctx.layout.fit_text("42", ctx.layout.bounds)
ctx.draw_fit(fit, ctx.layout.bounds)
logo = Image.new("RGBA", (16, 16), (255, 0, 0, 255))
ctx.draw_image(logo, ctx.layout.bounds.left_col(20))
ctx.draw_image(None, ctx.layout.bounds) # None must no-op
assert ctx.canvas.convert("L").getbbox() is not None
class _FallbackProbe:
"""Bare-bones SportsCore stand-in that exercises the real _render_game."""
def __init__(self, skin):
from src.base_classes.sports import SportsCore
self._cls = SportsCore
self.SKIN_MODE = "live"
self.logger = logging.getLogger("test_skin_system")
self.sport = "baseball"
self.sport_key = "mlb"
self.skin_options = {}
self.fonts = {"time": ImageFont.load_default()}
self._skin = skin
self._skin_load_attempted = True
self._skin_failures = 0
self._skin_slow_renders = 0
self._skin_config = "test-skin"
self.display_manager = MagicMock()
self.display_manager.width = 128
self.display_manager.height = 32
self.display_manager.image = Image.new("RGB", (128, 32))
self.builtin_calls = 0
def _resolve_skin_id(self):
return "test-skin"
def _draw_scorebug_layout(self, game, force_clear=False):
self.builtin_calls += 1
def _render_game(self, game, force_clear=False):
from src.base_classes.sports import SportsCore
SportsCore._render_game(self, game, force_clear)
def _get_skin(self):
return self._skin
class TestRenderGameFallback:
def test_skin_handles_render(self):
class GoodSkin(ScoreboardSkin):
def render_live(self, ctx, game):
ctx.draw.rectangle([0, 0, 10, 10], fill=(0, 255, 0))
return True
probe = _FallbackProbe(GoodSkin({}, {}))
probe._render_game({"status_text": "Q1"})
assert probe.builtin_calls == 0
probe.display_manager.update_display.assert_called_once()
assert probe.display_manager.image.convert("L").getbbox() is not None
def test_skin_declining_falls_back(self):
probe = _FallbackProbe(ScoreboardSkin({}, {})) # all renders -> False
probe._render_game({"status_text": "Q1"})
assert probe.builtin_calls == 1
def test_no_skin_falls_back(self):
probe = _FallbackProbe(None)
probe._render_game({"status_text": "Q1"})
assert probe.builtin_calls == 1
def test_three_strikes_disables_skin(self):
class BrokenSkin(ScoreboardSkin):
calls = 0
def render_live(self, ctx, game):
BrokenSkin.calls += 1
raise ValueError("kaboom")
probe = _FallbackProbe(BrokenSkin({}, {}))
for i in range(5):
probe._render_game({"status_text": "Q1"})
# every render fell back to the built-in layout...
assert probe.builtin_calls == 5
# ...and the skin stopped being called after the 3rd failure
assert BrokenSkin.calls == 3
assert probe._skin_failures == 3
def test_skin_cannot_mutate_callers_game_dict(self):
class MutatingSkin(ScoreboardSkin):
def render_live(self, ctx, game):
game.clear()
game["hacked"] = True
return True
probe = _FallbackProbe(MutatingSkin({}, {}))
game = {"status_text": "Q1", "home_score": "3"}
probe._render_game(game)
assert game == {"status_text": "Q1", "home_score": "3"}
class TestSkinModeResolution:
def _core(self, skin_config, mode="live"):
from src.base_classes.sports import SportsCore
probe = _FallbackProbe(None)
probe.SKIN_MODE = mode
probe._skin_config = skin_config
return SportsCore._resolve_skin_id(probe)
def test_plain_id_applies_to_all_modes(self):
assert self._core("retro", "live") == "retro"
assert self._core("retro", "recent") == "retro"
def test_per_mode_mapping(self):
cfg = {"live": "retro", "recent": "built-in"}
assert self._core(cfg, "live") == "retro"
assert self._core(cfg, "recent") is None
assert self._core(cfg, "upcoming") is None
def test_builtin_and_empty_mean_none(self):
assert self._core("built-in") is None
assert self._core("") is None
assert self._core(None) is None
class TestViewModelContract:
@pytest.mark.parametrize("sport", ["baseball", "basketball", "football", "hockey"])
@pytest.mark.parametrize("mode", ["live", "recent", "upcoming"])
def test_fixtures_carry_all_guaranteed_keys(self, sport, mode):
with open(FIXTURES_DIR / f"{sport}_{mode}.json") as f:
game = json.load(f)
missing = [k for k in GUARANTEED_KEYS if k not in game]
assert not missing, f"{sport}_{mode} fixture missing {missing}"
def test_extractor_produces_guaranteed_keys(self):
"""The real extractor's output must be a superset of the documented
contract — this is the test that catches accidental renames."""
import pytz
from src.base_classes.sports import SportsCore
event = {
"id": "401570001",
"date": "2026-07-16T23:05:00Z",
"competitions": [{
"status": {"type": {"name": "STATUS_IN_PROGRESS", "state": "in",
"shortDetail": "Bot 7th"}},
"competitors": [
{"homeAway": "home", "id": "19",
"team": {"abbreviation": "LAD"}, "score": "5",
"records": [{"summary": "58-33"}]},
{"homeAway": "away", "id": "26",
"team": {"abbreviation": "SF"}, "score": "3",
"records": [{"summary": "49-42"}]},
],
}],
}
probe = MagicMock()
probe.logger = logging.getLogger("test_skin_system")
probe.favorite_teams = []
probe.config = {}
probe.logo_dir = Path("assets/logos")
probe._get_timezone.return_value = pytz.utc
probe.display_manager.format_date_with_ordinal.return_value = "Jul 16th"
details, _, _, _, _ = SportsCore._extract_game_details_common(probe, event)
assert details is not None
missing = [k for k in GUARANTEED_KEYS if k not in details]
assert not missing, (
f"_extract_game_details_common no longer emits {missing}. "
"These keys are part of the frozen skin view-model contract "
"(VIEW_MODEL_VERSION) — renaming or removing them breaks every "
"published skin. Add a compat shim or bump the major version.")
class TestPluginMatching:
def test_matches_by_sport_token_and_sport_key(self, tmp_path):
write_skin(tmp_path, "bb-skin") # targets sports=["baseball"]
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert "bb-skin" in skin_runtime.skins_for_plugin("baseball-scoreboard", skins)
assert "bb-skin" not in skin_runtime.skins_for_plugin("football-scoreboard", skins)
def test_matches_by_explicit_plugin_list(self, tmp_path):
skin_dir = write_skin(tmp_path, "exact-skin")
manifest = json.loads((skin_dir / "skin.json").read_text())
manifest["targets"] = {"plugins": ["my-custom-plugin"]}
(skin_dir / "skin.json").write_text(json.dumps(manifest))
skins = skin_runtime.discover_skins(tmp_path, force_refresh=True)
assert "exact-skin" in skin_runtime.skins_for_plugin("my-custom-plugin", skins)
assert "exact-skin" not in skin_runtime.skins_for_plugin("baseball-scoreboard", skins)
class TestSchemaInjection:
def _manager(self):
from src.plugin_system.schema_manager import SchemaManager
return SchemaManager()
def test_injects_enum_with_installed_and_configured_skins(self):
sm = self._manager()
schema = {"type": "object", "properties": {}}
out = sm.inject_skin_selector(schema, "baseball-scoreboard",
current_value="gone-skin")
enum = out["properties"]["skin"]["enum"]
assert enum[0] == "built-in"
assert "example-classic-baseball" in enum
# an uninstalled-but-configured skin must stay selectable so the
# saved config never becomes invalid in the UI
assert "gone-skin" in enum
assert "skin" not in schema["properties"] # source schema untouched
def test_no_matching_skins_leaves_schema_alone(self):
sm = self._manager()
schema = {"type": "object", "properties": {}}
out = sm.inject_skin_selector(schema, "totally-unrelated-plugin")
assert "skin" not in out.get("properties", {})
def test_validation_accepts_skin_keys_without_enum(self):
sm = self._manager()
schema = {"type": "object", "properties": {"foo": {"type": "string"}}}
ok, errors = sm.validate_config_against_schema(
{"skin": "any-id-even-uninstalled", "skin_options": {"x": 1}},
schema, "baseball-scoreboard")
assert ok, errors
ok, errors = sm.validate_config_against_schema(
{"skin": {"live": "a", "recent": "built-in"}}, schema, "p")
assert ok, errors
class TestExampleSkin:
@pytest.mark.parametrize("mode", ["live", "recent", "upcoming"])
@pytest.mark.parametrize("size", [(128, 32), (64, 32), (128, 64)])
def test_renders_all_modes_and_sizes(self, mode, size):
skin = skin_runtime.load_skin("example-classic-baseball", sport="baseball")
assert skin is not None
host = _make_host()
host._load_and_resize_logo.return_value = Image.new("RGBA", (32, 32), (200, 0, 0, 255))
with open(FIXTURES_DIR / f"baseball_{mode}.json") as f:
game = json.load(f)
ctx = skin_runtime.build_context(host, game, size=size)
assert getattr(skin, f"render_{mode}")(ctx, game) is True
assert ctx.canvas.convert("L").getbbox() is not None
class TestRenderSkinCard:
"""render_skin_card (vegas cards) shares _render_game's 3-strike counter.
Both paths reset the counter on success — transient failures must not
accumulate across a session and disable a working skin.
"""
def _probe(self, skin):
from src.base_classes.sports import SportsCore
probe = _FallbackProbe(skin)
probe.render_skin_card = (
lambda game, size: SportsCore.render_skin_card(probe, game, size))
return probe
def test_vegas_card_returned_when_skin_provides_one(self):
card_img = Image.new("RGB", (96, 32), (0, 0, 255))
class CardSkin(ScoreboardSkin):
def render_vegas_card(self, ctx, game):
return card_img
probe = self._probe(CardSkin({}, {}))
assert probe.render_skin_card({}, (96, 32)) is card_img
def test_vegas_card_none_falls_through_to_mode_renderer(self):
class ModeOnlySkin(ScoreboardSkin):
def render_live(self, ctx, game):
ctx.draw.rectangle([0, 0, 5, 5], fill=(255, 0, 0))
return True
probe = self._probe(ModeOnlySkin({}, {}))
card = probe.render_skin_card({}, (96, 32))
assert card is not None
assert card.size == (96, 32)
assert card.convert("L").getbbox() is not None
def test_skin_declining_returns_none(self):
probe = self._probe(ScoreboardSkin({}, {})) # all renders -> False
assert probe.render_skin_card({}, (96, 32)) is None
assert probe._skin_failures == 0 # declining is not a failure
def test_no_skin_returns_none(self):
probe = self._probe(None)
assert probe.render_skin_card({}, (96, 32)) is None
def test_card_failures_count_toward_shared_disable(self):
class BrokenCardSkin(ScoreboardSkin):
calls = 0
def render_vegas_card(self, ctx, game):
BrokenCardSkin.calls += 1
raise ValueError("kaboom")
probe = self._probe(BrokenCardSkin({}, {}))
for _ in range(5):
assert probe.render_skin_card({}, (96, 32)) is None
# Skin stopped being consulted after the 3rd failure...
assert BrokenCardSkin.calls == 3
assert probe._skin_failures == 3
# ...and the shared counter also disables _render_game's skin path.
probe._render_game({"status_text": "Q1"})
assert probe.builtin_calls == 1
assert BrokenCardSkin.calls == 3 # not consulted again
def test_card_success_resets_strikes(self):
"""A successful card render clears accumulated strikes (mirroring
_render_game) — 2 failures + a success + 1 failure leaves the skin
enabled with a single strike, instead of disabling it."""
card_img = Image.new("RGB", (96, 32), (0, 0, 255))
class FlakyCardSkin(ScoreboardSkin):
fail = True
def render_vegas_card(self, ctx, game):
if FlakyCardSkin.fail:
raise ValueError("kaboom")
return card_img
probe = self._probe(FlakyCardSkin({}, {}))
FlakyCardSkin.fail = True
probe.render_skin_card({}, (96, 32))
probe.render_skin_card({}, (96, 32))
assert probe._skin_failures == 2
FlakyCardSkin.fail = False
assert probe.render_skin_card({}, (96, 32)) is card_img
assert probe._skin_failures == 0 # success cleared the strikes
FlakyCardSkin.fail = True
probe.render_skin_card({}, (96, 32))
assert probe._skin_failures == 1 # counting from the reset state
FlakyCardSkin.fail = False
assert probe.render_skin_card({}, (96, 32)) is card_img # still enabled
def test_card_success_via_mode_renderer_also_resets_strikes(self):
"""The fallthrough path (render_vegas_card None -> mode renderer
True) resets the counter as well."""
class ModeOnlySkin(ScoreboardSkin):
def render_live(self, ctx, game):
ctx.draw.rectangle([0, 0, 5, 5], fill=(255, 0, 0))
return True
probe = self._probe(ModeOnlySkin({}, {}))
probe._skin_failures = 2
assert probe.render_skin_card({}, (96, 32)) is not None
assert probe._skin_failures == 0
def test_render_game_success_also_resets_strikes(self):
"""Same reset contract on the display path, for symmetry."""
class GoodSkin(ScoreboardSkin):
def render_live(self, ctx, game):
return True
probe = _FallbackProbe(GoodSkin({}, {}))
probe._skin_failures = 2
probe._render_game({"status_text": "Q1"})
assert probe._skin_failures == 0
+3 -23
View File
@@ -9,9 +9,9 @@ can never disagree. (Historically the store used raw string equality, which
reinstalled over cosmetic differences like "v1.2.0" vs "1.2.0" and even
DOWNGRADED locally-ahead plugins; this file's tests killed that.)
Two other version parsers legitimately remain and are pinned here so they
don't drift: `compatibility.parse_semver` (the install-compatibility gate,
range-spec oriented) and `skin_runtime._major` (skin API major gate).
One other version parser legitimately remains and is pinned here so it
doesn't drift: `compatibility.parse_semver` (the install-compatibility gate,
range-spec oriented).
"""
import json
@@ -21,7 +21,6 @@ import pytest
from packaging.version import parse as pkg_parse
from src.plugin_system.compatibility import is_update_available, parse_semver
from src.skin_system.skin_runtime import _major
from src.plugin_system.store_manager import PluginStoreManager
from web_interface.blueprints.api_v3 import _is_plugin_update_available
@@ -142,25 +141,6 @@ class TestStoreManagerUsesSharedComparator:
reinstall.assert_not_called()
class TestSkinRuntimeMajor:
def test_plain_versions(self):
assert _major("1.0.0") == 1
assert _major("2.1") == 2
def test_int_input_tolerated(self):
assert _major(2) == 2
def test_garbage_returns_none(self):
assert _major("garbage") is None
assert _major(None) is None
def test_v_prefix_not_tolerated(self):
# Unlike parse_semver, _major does NOT strip a leading 'v' —
# a skin.json declaring "v1.0.0" fails the API gate. Characterized
# so a manifest-format loosening elsewhere doesn't silently diverge.
assert _major("v1.0.0") is None
class TestParseSemverAgreesWithPackaging:
"""parse_semver and packaging must agree on ordering for plain X.Y.Z —
the region where the two ecosystems overlap and must never diverge."""
+1 -46
View File
@@ -1,5 +1,5 @@
"""Routes with no larger group of their own: errors, integrations,
cache, sync, skins, logs, health and hardware.
cache, sync, logs, health and hardware.
Routes decorate the shared `api_v3` Blueprint from ._common, so their
endpoint names are unchanged by living here.
@@ -149,51 +149,6 @@ def get_hardware_status():
except Exception:
logger.error("Unexpected error reading hardware status", exc_info=True)
return jsonify({"status": "error", "message": "Unable to read hardware status"}), 500
@api_v3.route('/skins', methods=['GET'])
def list_skins():
"""List installed visual skins (docs/SKIN_SYSTEM.md).
Optional ?plugin_id=... filters to skins matching that plugin.
The response carries ``supported: false`` and a ``message``: the current
scoreboard plugins don't render skins, so a client must not present
these as selectable.
"""
try:
from src.skin_system import (
SKINS_RENDER_SUPPORTED, SKINS_UNSUPPORTED_MESSAGE, skin_runtime,
)
plugin_id = request.args.get('plugin_id')
if plugin_id:
skins = skin_runtime.skins_for_plugin(plugin_id)
else:
# The discovery cache self-invalidates on directory/manifest
# mtime changes, so no force_refresh — keeps Pi disk I/O down.
skins = skin_runtime.discover_skins()
payload = []
for skin_id, manifest in sorted(skins.items()):
skin_dir = Path(manifest['_skin_dir'])
preview = manifest.get('preview')
payload.append({
'id': skin_id,
'name': manifest.get('name', skin_id),
'version': manifest.get('version'),
'author': manifest.get('author'),
'description': manifest.get('description', ''),
'skin_api_version': manifest.get('skin_api_version'),
'targets': manifest.get('targets', {}),
'modes': manifest.get('modes', []),
'has_preview': bool(preview and (skin_dir / preview).is_file()),
})
data = {'skins': payload, 'supported': SKINS_RENDER_SUPPORTED}
if not SKINS_RENDER_SUPPORTED:
data['message'] = SKINS_UNSUPPORTED_MESSAGE
return jsonify({'status': 'success', 'data': data})
except Exception as e:
logger.error('Error in list_skins', exc_info=True)
return jsonify({'status': 'error', 'message': 'An error occurred; see logs for details', 'details': describe_exception(e)}), 500
@api_v3.route('/logs', methods=['GET'])
def get_logs():
"""Get system logs from journalctl"""
+1 -24
View File
@@ -1294,16 +1294,6 @@ def install_plugin():
plugin_id = data['plugin_id']
branch = data.get('branch') # Optional branch parameter
# A registry skin would install but never render with the current
# scoreboards; refuse it with the reason rather than a generic failure
try:
registry_entry = api_v3.plugin_store_manager.get_registry_info(plugin_id)
except Exception:
registry_entry = None
if isinstance(registry_entry, dict) and (registry_entry.get('type') or 'plugin') == 'skin':
from src.skin_system import SKINS_UNSUPPORTED_MESSAGE
return jsonify({'status': 'error', 'message': SKINS_UNSUPPORTED_MESSAGE}), 400
# Install the plugin
# Log the plugins directory being used for debugging
plugins_dir = api_v3.plugin_store_manager.plugins_dir
@@ -1504,13 +1494,9 @@ def get_registry_from_url():
registry = api_v3.plugin_store_manager.fetch_registry_from_url(repo_url)
if registry:
# Skins aren't offered: current scoreboards don't render them
return jsonify({
'status': 'success',
'plugins': [
p for p in registry.get('plugins', [])
if not (isinstance(p, dict) and (p.get('type') or 'plugin') == 'skin')
],
'plugins': registry.get('plugins', []),
'registry_url': repo_url
})
else:
@@ -1625,10 +1611,6 @@ def list_plugin_store():
# Format plugins for the web interface
formatted_plugins = []
for plugin in plugins:
# Registry skins install but never render with the current
# scoreboards, so the store doesn't offer them
if (plugin.get('type') or 'plugin') == 'skin':
continue
formatted_plugins.append({
'id': plugin.get('id'),
'name': plugin.get('name'),
@@ -2753,11 +2735,6 @@ def get_plugin_schema():
schema = schema_mgr.load_schema(plugin_id, use_cache=True)
if schema:
# No "Visual Skin" dropdown: the current scoreboard plugins don't
# render skins (src.skin_system.SKINS_UNSUPPORTED_MESSAGE), so
# schema_mgr.inject_skin_selector is deliberately not called. A
# stored "skin" value is unaffected: validation still allows it
# and a form save deep-merges over the stored section, keeping it.
return jsonify({'status': 'success', 'data': {'schema': schema}})
# Return a simple default schema if file not found