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* chore: prepare the 3.5.0 release Turns the CHANGELOG's Unreleased section into `## 3.5.0` and bumps `src.__version__`, the value plugin `ledmatrix_min_version` floors compare against. No behaviour change; nothing outside the CHANGELOG, `src/__init__.py` and one docs line is touched. The staged entries are reshaped into the `### ` subsections every released section already uses, and the "new modules a plugin may import via `src.*`" block moves to the top as the plugin-facing summary, the same shape as 3.4.0. Its floor, written as "the release that ships this" while it was staged, is now 3.5.0, and `docs/SPORTS_UNIFICATION.md` says 3.5.0 for `sports_helpers.py` instead of "(unreleased)". Four merged changes had never been written down. They are added under the subsection each belongs to, from the commits and their measurements: - the idle back-off clamped to the next kickoff (#599) - concurrent ESPN date chunks (#596) - the three web routes that consulted plugin manifests before anything had discovered plugins, one of which wrote a plugin API key to config.json in plain text (#594) - the cache permission fix and its systemd unit changes (#593), which get their own subsection No tag and no release: `scripts/check_release_version.py v3.5.0` passes, so tagging is a separate, deliberate step. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Rqzd6Nz2bQJp5K7DD5dS4X * ci: let Claude Code Review run on PRs the Claude app opens The review action refuses a workflow whose actor is a GitHub App unless the app is named in `allowed_bots`, which this workflow never set: Actor is a GitHub App: claude[bot] Actor type: Bot Action failed with error: Workflow initiated by non-human actor: claude (type: Bot). Add bot to allowed_bots list or use '*' to allow all bots. It aborts about two seconds in, before the diff is read, so the check is red on every such PR and re-running cannot help: the actor does not change. Until now no PR here had a bot author, so nothing tripped it. `'claude'` rather than `'*'`: the action lowercases each entry and strips a trailing `[bot]` before comparing it to the actor (`isAllowedBot` in `src/github/validation/actor.ts`), so this admits `claude[bot]` and no other app. `'*'` would admit any app that can trigger a workflow here, with a prompt it controls — the action's own docs warn about that on public repositories, and this one is public. The write-permission check already allowed the app; `checkHumanActor` was the only gate. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Rqzd6Nz2bQJp5K7DD5dS4X --------- Co-authored-by: Claude <noreply@anthropic.com>
548 lines
32 KiB
Markdown
548 lines
32 KiB
Markdown
# Sports Code Unification — Architecture
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How the nine sports scoreboard plugins converge onto shared core code **without**
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becoming nine clients of a god class.
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## The problem
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Nine plugins (`afl`, `baseball`, `basketball`, `football`, `hockey`, `lacrosse`,
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`nrl`, `soccer`, `ufc`) each ship a ~3,000-line `sports.py` descended from this
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repo's `src/base_classes/sports.py`. They have drifted into three lineages, and
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only 28 of the 66 methods appearing across them are present in all nine. One
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logical fix (the UTC start-time bug) cost 75 files.
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Merging everything into one base class would fix the duplication and create a
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worse problem: a single 2,500-line class that all nine plugins inherit, where any
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change has a nine-plugin blast radius and per-sport behavior survives only as
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`if self.sport == "hockey"` branches.
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## Three properties, three mechanisms
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These are independent concerns. Conflating them is what produces god classes.
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### Upgradability — a plugin keeps working across core versions
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| Rule | Mechanism |
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|---|---|
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| Plugin loads on a core that predates a module | Guarded import with a bundled fallback (`try: from src.X import Y / except ModuleNotFoundError: from y import Y`) |
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| Plugin loads on a core that predates a *method* | Capability probing — `hasattr(SportsCore, "_detect_stale_games")` — never a version comparison. The loader's compat check is advisory-only (it logs and continues), so probing is the real protection. |
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| Core changes never break a plugin's rendering | The **view-model contract**: `_extract_game_details_common` returns a dict whose `GUARANTEED_KEYS` are frozen by `test/test_skin_system.py::TestViewModelContract`. Keys may be added, never renamed or removed. |
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| A plugin can drop its bundled copy safely | The **sunset rule**: its manifest must floor `ledmatrix_min_version` at the first core release shipping the module (recorded in `CHANGELOG.md`) — *necessary but not sufficient*. The store enforces that floor on every registry-managed install and on both supported update paths (sideloading via `install_from_url` is not gated), but a floor cannot reach a user who never updates, so the copy also waits for the B6 gate below. |
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The core API is **additive-only**. A method the plugins call is never removed or
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given a new required parameter; new behavior arrives as new methods with
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defaults, or as capabilities they opt into.
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### Reusability — write once, nine plugins benefit
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Only code that is **identical in intent across all nine** moves into the base
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class. That set is small and knowable — it is exactly the methods present in every
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copy today (phase B1 below). Everything else stays where it is until it earns
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promotion.
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### Modularity — a change to one feature cannot reach a plugin that doesn't use it
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This is the property the naive merge destroys, and it is enforced structurally:
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1. **Capabilities are separate modules composed by inheritance, not config
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branches inside the base class.** Hockey has no celebrations, so
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`HockeyLive` does not inherit `CelebrationMixin` — the celebration code is not
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merely disabled for hockey, it is *not in hockey's MRO at all*. No shared
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state, no dead branches, no risk. Contrast with
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`if self.celebrations_enabled:` inside `SportsLive`, where a bug in
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celebration code can still crash a plugin that never wanted the feature.
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2. **Variant behavior is a strategy object chosen by name, not a branch.**
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Live rotation exists in three dialects across the lineages; core ships all
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three behind `rotation_strategy: "swrr" | "weighted" | "simple"` and a plugin
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may register its own. Core never learns sport names.
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3. **Sport-specific behavior is a documented override point.** The base class
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declares the seam; the plugin fills it. Basketball's tournament-round parsing
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and baseball's BDF sizing stay in their plugins forever — they are not
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candidates for promotion, and core must never grow a branch for them.
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4. **Files bound the blast radius.** Capabilities live in their own modules so a
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diff shows at a glance which plugins a change can reach.
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## Layering
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```
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src/base_classes/sports/
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__init__.py re-exports the public API (import path unchanged)
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core.py SportsCore — fetch, cache, config, logos, fonts, odds,
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view-model extraction, the skin seam
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modes.py SportsUpcoming / SportsRecent / SportsLive
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capabilities/
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celebrations.py CelebrationMixin (opt-in: 4 of 9 plugins)
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rotation.py RotationStrategy + registry
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src/common/
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sports_scroll.py SportsScrollDisplay / …Manager — scroll orchestration
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(content building stays in the plugins)
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sports_helpers.py clamp/logo/rotation free functions + SportsHelpersMixin
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(3.5.0) — the helpers byte-identical in the
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plugins' sports.py, and the _favorite_key seam
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```
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`from src.base_classes.sports import SportsCore` keeps working — the package
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`__init__` re-exports, so the conversion is invisible to every existing importer.
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### Converging on `src/common`
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The scoreboards do not build on `src/base_classes`; their own `sports.py` copies
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have moved past it. So shared code now lands in hardware-free `src/common`
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modules taken from the plugin copies, each a **new module** rather than growth
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on an existing one: a plugin that deletes a method copy and relies on an older
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module having gained it fails at runtime with an `AttributeError`, while a
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missing module fails at load, where the version checks can see it.
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`sports_helpers.py` is the first (it holds `_favorite_key`, the override point
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listed below, for later phases); its parity test compares every body against
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the plugin copies when `LEDMATRIX_PLUGINS` points at a checkout, and
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`test/test_common_is_hardware_free.py` keeps `src/common` free of
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`rgbmatrix`, `src.base_classes` and `src.plugin_system`. How a plugin adopts a
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module and drops its copy is documented in the plugins repo's
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`docs/plugin-development/08-shared-sports-code.md`.
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## Override points (the plugin-facing seam)
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The base class calls these; plugins implement or override them. This table is the
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contract — additions require a default implementation, removals require a
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deprecation cycle.
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| Hook | Purpose | Default |
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| `_fetch_data()` | Sport's schedule source | abstract |
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| `_extract_game_details(event)` | Sport-specific view-model fields on top of the common ones | delegates to `_extract_game_details_common` |
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| `_draw_scorebug_layout(game, force_clear)` | Sport's card rendering | base layout |
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| `_custom_scorebug_layout(game, draw)` | Per-sport overlay on the base layout | no-op |
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| `render_skin_card(game, size)` | Skin-system entry point | built-in fallback |
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| `score_phrase(points, team_abbr)` | Celebration wording (`"GOOOOAAALLL!"` vs `"TOUCHDOWN!"`). `points` is the score delta, which sports with variable-value scores use to name the play | `"<abbr> SCORES!"` — only consulted when `CelebrationMixin` is present |
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| `win_phrase(team_abbr)` | Win-celebration wording | `"<abbr> WINS!"` — mixin only |
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| `_favorite_key(game, side)` | Which view-model field identifies a team for favorites matching | `game["<side>_abbr"]` |
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| `_config_schema_path()` | Plugin's `config_schema.json` — returning it routes `_get_layout_offset` through the `src.element_style` resolver (and gives it the defaults to compare against) | `None`, i.e. the classic inline `customization.layout` read |
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| `_font_root()` | Directory to resolve `assets/fonts` against | core install root |
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Two class attributes serve the same purpose for values that are per-sport
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constants rather than behavior:
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| Attribute | Meaning | Default |
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| `FINAL_PERIOD` | Period at/after which a zero clock can mean "over" | `4` (hockey overrides to `3`) |
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| `CLOCK_COUNTS_DOWN` | Whether `0:00` means "expired" | `True` (soccer/afl/nrl override to `False` — their clocks count up, so `0:00` is kickoff) |
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| `COALESCE_SCORING_SEQUENCE` | Fold score increments arriving during an active celebration into that one celebration | `False` (football overrides to `True` — a touchdown lands as +6, then +1 for the extra point) |
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### Why these are seams and not branches
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`_favorite_key` exists because NRL abbreviations are **not unique** — "NEW" is both
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Newcastle Knights and New Zealand Warriors, "CAN" both Canberra and Canterbury —
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so NRL matches favorites on team ID. Flattening every plugin to abbreviations
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would silently select the wrong club for NRL users. The base declares the seam,
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NRL fills it, and core never learns the string `"nrl"`.
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`CLOCK_COUNTS_DOWN` exists for the same reason in the opposite direction: a
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soccer clock reading `0:00` means the match has not kicked off, so running the
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clock-expiry branch there would evict live games.
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`COALESCE_SCORING_SEQUENCE` is the third of the same kind. In football one
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scoring play arrives as two score updates, so the follow-up must be folded into
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the first celebration; in soccer two increments a few seconds apart are two real
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goals, and folding them would swallow one. Neither default is "right" — which is
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precisely why it is a declared per-sport constant rather than a hidden
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assumption baked into the shared body.
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## Capabilities
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```
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capabilities/
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celebrations.py CelebrationMixin opt-in: afl, nrl, soccer, football
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rotation.py RotationStrategy + registry
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```
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**`CelebrationMixin`** merges the two dialects the lineages grew
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(`_check_for_goal`/`celebrate_opponent_goals` vs
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`_check_for_score`/`celebrate_opponent_scores`). Their bodies were identical
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apart from three things, each now a seam: wording (`score_phrase`), follow-up
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suppression (`COALESCE_SCORING_SEQUENCE`), and team identity (`_favorite_key`,
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so NRL matches on id). Both config spellings are read, so a plugin adopting the
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mixin keeps working with the keys already in its published schema.
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Mix it in **before** the mode class — `class SoccerLive(CelebrationMixin,
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SportsLive)` — so the celebration `display()` runs first and falls through to
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the scorebug via `super()`.
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**Rotation strategies.** The three "dialects" turned out to be one algorithm
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(Smooth Weighted Round-Robin) in two shapes: an incremental picker holding state
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across calls (afl/nrl/soccer) and a precomputed per-cycle list
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(football/baseball/basketball, and hockey with a different loop shape). They
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agree within a cycle and differ only at the boundary — the incremental form has
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no restart seam — so core ships both rather than declaring a winner:
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```python
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self.rotation = get_rotation_strategy("swrr", weight_for=self._live_weight)
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```
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`weight_for` is supplied by the host, so the *favorites* policy stays with the
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plugin and `rotation.py` never learns what a favorite is. An unknown strategy
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name degrades to `simple` rather than raising: the name comes from user config,
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and a typo should cost the boost, not the scoreboard. When a plugin needs an
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ordering that core does not ship, it calls `register_rotation_strategy` to add
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its own — rather than core growing a branch for it.
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`test_sports_capabilities.py` checks each strategy against a **verbatim
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transcription** of the plugin code it replaces, over every live-game shape up to
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four games. That differential is what B5 deletes the bundled copies on the
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strength of.
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## Scroll display — where the promotion line falls
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`src/common/sports_scroll.py` is deliberately *not* a superset of the ten
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`scroll_display.py` copies. A method-level comparison of the eight that share a
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shape (f1 and ufc are genuine forks) found a sharp split:
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| Layer | Evidence | Outcome |
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|---|---|---|
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| Orchestration — `get_all_vegas_content_items`, `clear_all`, `get_scroll_info`, `get_dynamic_duration`, `is_complete`, `display_frame` | identical to 96–100% similar across all eight | **promoted** |
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| Settings — `_get_scroll_settings` | one algorithm; the copies differ *only* in which league keys they walk | **promoted**, with the ladder as data (`SCROLL_LEAGUE_KEYS`) |
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| Content — `prepare_scroll_content`, `_load_separator_icons` | 8 distinct bodies across 8 plugins (145 lines, 53% similar at worst); icons 6% | **override point, permanently** |
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Same name, different job: `prepare_scroll_content` draws *this sport's* game
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card. Merging the eight bodies would be the exact mistake the promotion rule
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exists to prevent, so the base class raises `NotImplementedError` rather than
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rendering something plausible — a base that rendered *something* would let a
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plugin ship a silently blank scroll.
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The one behavior the upstreamed version adds is native
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`global_config['target_fps']` support. The bundled copies hardcode ~100 FPS via
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`scroll_delay = 0.01` and never consult the global smooth-scrolling target;
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Part A threaded it through each copy by hand, and this makes that threading
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legacy compatibility rather than the mechanism.
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> **Superseded.** Once presentation became frame-locked (#545) the helper
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> steps a fixed whole-pixel amount per presented frame and the panel presents
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> at its own refresh, so honouring `target_fps` only turned it into a speed
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> multiplier (60 doubled a scoreboard's speed, 200 halved it). `sports_scroll`
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> no longer reads it: the crisp-speed ladder uses the panel refresh
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> (`display_manager.refresh_hz`), and speed comes from
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> `scroll_settings.scroll_speed` alone. See `docs/SCROLL_PERFORMANCE.md`.
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## Phases
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B0–B3 are merged and shipping in core 3.2.0. Everything that remains is
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**rollout**, and it splits into three phases with very different risk profiles.
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The original plan folded the last two together; they are separated here because
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one of them cannot break a user on an old core and the other can.
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| Phase | Scope | Status | Gate |
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|---|---|---|---|
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| **B0** | Characterization tests, CI unit job, `element_style`, font cwd fix, CHANGELOG discipline | ✅ | — |
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| **B1** | Promote the nine universal methods; convert `sports.py` → package | ✅ | Characterization suite green; no behavior change intended |
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| **B2** | `CelebrationMixin` + rotation strategies as opt-in capabilities | ✅ | Non-adopters have zero new code in their MRO; strategies checked against verbatim plugin transcriptions |
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| **B3** | Upstream the scroll **orchestration** layer as `src/common/sports_scroll.py`, reading `global_config['target_fps']` natively | ✅ | Content building stays per-sport |
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| **B4** | Ship 3.2.0 *and* make version reporting trustworthy | ✅ | Released 2026-08-03; tag, release and `src.__version__` agree; compatibility gate merged (#428, #431, #433) |
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| **B5** | Adoption — guarded core imports, all eight. **Bundled copies stay.** | ✅ | All eight adopted; harness byte-identical; see the B5 retrospective below — four shipped broken and were repaired in plugins #251 |
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| **B6** | Sunset — delete the bundled copies | ✅ | Ran 2026-09-01, all eight. Floors at 3.2.0; the store refuses on all three routes in (#431/#433, #508, #510). See "B6 — what actually happened" |
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### B4 — what "ship 3.2.0" actually requires
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Cutting the tag is the small part. The version *number* has to become something
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a floor can be trusted against, and today it is not:
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- **The tag and `src.__version__` have never agreed.** `v3.1.0` was tagged
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2026-05-31; `__version__` only became `"3.1.0"` on 2026-07-12 (`7f7f0d64`).
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The v3.1.0 release therefore reports `__version__ = "1.0.0"`.
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- **Which silences the compatibility warning entirely for that population.**
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`PluginLoader._warn_if_incompatible` skips the check when the parsed core
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version is below `(2, 0, 0)` — an anti-spam guard that, given the above,
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matches exactly the users most likely to be behind.
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- **Nothing enforces a floor anyway.** The check is advisory (it logs and
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continues), and neither `StoreManager.install_plugin` nor
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`StoreManager.update_plugin` compares the core version at all — `update_plugin`
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compares the plugin's manifest version against the registry's
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`latest_version` and nothing else.
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*Fixed, in two parts.* `install_plugin` gained the gate in #431/#433, which
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covers every registry-managed install and, through `_reinstall_with_rollback`,
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the update path that re-downloads.
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`update_plugin`'s git branch pulls in place and re-downloads nothing, so it
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stayed ungated until `_gate_pulled_commit` closed it — checked after the pull
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(the registry carries no floor field, so the incoming floor is unknowable
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before it) and undone with `git reset --hard` to the pre-pull commit. That
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route is rare in practice, since monorepo plugins install as archives; it was
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closed because the sunset rule in the plugins repo's
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`08-shared-sports-code.md` states as **condition 3** that the core enforces
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the floor "at install/update time", and B6 rests on that being true rather
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than merely written down. `install_from_url` — sideloading a plugin from a
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URL — is still ungated.
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So B4 is: tag and release 3.2.0; make the tag, the release, and `__version__`
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agree, and keep them agreeing; reconsider the `< 2.0.0` skip; migrate manifests
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from `ledmatrix_min` to `ledmatrix_min_version`; and add the install/update
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compatibility gate that B6 depends on.
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#### Two fields express compatibility, and the gate only reads one
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`compatible_versions` is the canonical contract: `schema/manifest_schema.json`
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**requires** it, all 42 published manifests carry it, and it holds semver
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*ranges* — `[">=2.0.0"]` in 41 of them, `[">=1.0.0"]` in `7-segment-clock`.
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`ledmatrix_min_version` is the optional per-release floor inside `versions[]`.
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The gate as merged reads only the floor. Today that is harmless: no manifest
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uses an upper bound, and the two fields agree everywhere except
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`7-segment-clock` (`>=1.0.0` against a `2.0.0` floor). But the fields *can*
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disagree, and the range syntax the schema already permits includes upper bounds
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— a plugin declaring `["2.0.0 - 2.9.9"]` means "not compatible with 3.x" and
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the gate would install it on 3.2.0 regardless.
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**Before B6, the gate must evaluate `compatible_versions` as well**, and the
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manifest migration must reconcile the two fields rather than only renaming the
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floor. Deciding which wins when they disagree is part of that work; the safe
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default is the more restrictive.
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(The schema also deprecates a top-level `ledmatrix_version` in favour of
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`compatible_versions`. No manifest still carries it, so there is nothing to
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migrate there.)
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### B5 — the *fallback* is safe by construction; the modern path is not
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The heading matters, because the unqualified version of this claim is false and
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this document proves it two sections down: four of the eight adopted plugins
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shipped with scroll mode broken on a 3.2.0 core. What is safe by construction is
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narrower than "adoption".
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A plugin adopting core imports keeps its bundled copy and reaches it through the
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guarded import (see the Upgradability table above). On a core that doesn't ship
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the module the plugin falls back and behaves exactly as it does today. That
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fallback compatibility — and only that — is safe by construction. On a core that
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*does* ship the module, correctness is not automatic — object-level and scroll-mode validation
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(building both classes and comparing, per the retrospective below) is required
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to prove full behavior. There is no version of this step that breaks a user *on
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an old core*, which is why it does not wait for B6's gate.
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The hockey scroll-display pilot is **already validated**: adopted against a core
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carrying 3.2.0, `scroll_display.py` went from 691 to 289 lines and all 16 harness
|
||
renders (8 sizes × 2 screens) came out byte-for-byte identical to the
|
||
pre-adoption run. That byte-comparison is the acceptance gate for every
|
||
adoption. The recipe and its two gotchas are in the plugins repo's
|
||
`docs/plugin-development/08-shared-sports-code.md`.
|
||
|
||
### B6 — why the sunset needs more than a version floor
|
||
|
||
Deleting a bundled copy removes the fallback, so the guarded import becomes a
|
||
hard dependency. On a core without the module the plugin raises
|
||
`ModuleNotFoundError` at load; `PluginManager.load_plugin` catches it, records
|
||
`PluginState.ERROR`, logs one line, and continues. Nothing crashes — the user
|
||
simply loses that scoreboard, with no visible explanation.
|
||
|
||
Verified against a `v3.1.0` worktree: `src/common/sports_scroll.py`,
|
||
`src/element_style.py` and the `src/base_classes/sports/` package are all absent
|
||
there, and the import fails with `exc.name == 'src.common.sports_scroll'`. Guard
|
||
sets must name that exact dotted path — `{"src"}` alone does not match it.
|
||
|
||
Combined with the B4 findings, a plugin that deletes its copy today reaches an
|
||
un-updated user through a normal store update, fails to load, and warns nobody.
|
||
**B6 therefore waits for B4's compatibility gate to have shipped and to have
|
||
been in users' hands long enough that the population running a core without it
|
||
is small.** The bundled copies cost disk space; deleting them early costs
|
||
scoreboards, silently. That trade is not close.
|
||
|
||
Before the first sunset, add a **compatibility regression test**. **Built:**
|
||
core `test/test_sports_sunset_matrix.py` (#505). It has to
|
||
cover four cases, not one — B5's safety claim and B6's failure mode are
|
||
different propositions and only the second is obvious:
|
||
|
||
| | bundled copy present | bundled copy removed |
|
||
|---|---|---|
|
||
| **pinned old core** | **loads** — this is B5's whole guarantee, that the guarded import falls back | `PluginState.ERROR`, and the recorded error names the exact missing module |
|
||
| **current core** | loads, using core code | loads, using core code |
|
||
|
||
The top-left cell is the one worth writing first: nothing in the suite currently
|
||
proves that an adopted plugin still works on a core that predates the module,
|
||
which is the entire basis for saying B5 is safe to run ahead of the gate.
|
||
|
||
Assert the old-core/removed-copy case as `PluginState.ERROR` **plus the missing
|
||
module path**, not as an uncaught exception. `PluginManager.load_plugin` catches
|
||
`ModuleNotFoundError`, so nothing propagates — a test expecting a raise would
|
||
pass for the wrong reason on a core where the module is merely broken rather
|
||
than absent. "Fails loudly" is aspirational, not what the code does today: it
|
||
fails into `ERROR` state with one log line, which is precisely why B6 needs the
|
||
gate rather than trusting the failure to be noticed.
|
||
|
||
The same suite should exercise the install/update gate, since it is the other
|
||
half of the guarantee.
|
||
|
||
### B6 — what actually happened
|
||
|
||
**Ran 2026-09-01, across all eight scoreboards.** Held from 2026-08-05 to
|
||
2026-09-01 on the argument below, which is kept because the reasoning applies to
|
||
the next module, not because it is still in force.
|
||
|
||
**The hold, and why it lifted.** The stated gate was evidence of 3.2.0 uptake —
|
||
"a few months of it being the default download, or store-side install data".
|
||
That evidence never arrived and could not: the core updates by
|
||
`git pull --rebase`, so release-asset counts cannot measure uptake, and no
|
||
store-side telemetry exists. What changed instead is that the *risk* the gate
|
||
protected against was closed directly. The store now refuses a plugin whose
|
||
floor exceeds the running core on **all three** routes in:
|
||
|
||
| route | gated by |
|
||
|---|---|
|
||
| `install_plugin` — every path that re-downloads, `_reinstall_with_rollback` included | #431, #433 |
|
||
| `update_plugin`'s git branch — pulls in place, re-downloads nothing | #508 |
|
||
| `install_from_url` — sideloading | #510 |
|
||
|
||
With all three closed a pre-3.2.0 user cannot receive a sunset plugin at all;
|
||
they keep the version they already run. The population the hold existed to
|
||
protect is protected by refusal rather than by a bundled copy — which is what
|
||
the copy was standing in for.
|
||
|
||
**What shipped.** Eight plugins, ~5,800 lines of frozen fallback deleted. Each:
|
||
copy removed, guarded import collapsed to a plain one, floor raised to 3.2.0,
|
||
`test_core_fallback.py` rewritten as `test_core_scroll.py` asserting the sunset
|
||
rather than the fallback. `scripts/check_scroll_adoption.py` gained
|
||
`sunset_violations` and a `SUNSET_PLUGINS` set naming all eight, so a
|
||
resurrected copy or a returned guard fails CI.
|
||
|
||
Delivered as plugins #346 (hockey, later folded into #351), #349 (football),
|
||
#350 (baseball), #351 (the remaining six).
|
||
|
||
**Two things found by doing it, both worth carrying forward:**
|
||
|
||
- **Only one fallback held orchestration logic the core lacked.** baseball's
|
||
`_configure_scroll_helper` reinterpreted `scroll_speed` as pixels-per-*frame*
|
||
when `speed × delay` fell outside the 0.1–5.0 window — measured, 10–20×
|
||
faster than configured for a speed between 1.0 and 5.0. Standardised onto the
|
||
core's behaviour (honour the documented px/sec, clamp) rather than preserved.
|
||
Every other difference across the eight was a docstring, an unreachable
|
||
`scroll_helper is None` guard, or an equivalent diagnostic.
|
||
- **Two tests had been leaning on the guard without anyone knowing.**
|
||
`soccer/test_live_screens.py` stubbed `src` in a way that shadowed the core,
|
||
so its guarded import fell back and the test had been exercising the *frozen
|
||
copy* rather than the shipping class since B5. Before sunsetting anything else
|
||
that carries a guarded core import, grep for tests that stub `src`.
|
||
|
||
**The floor-raising traps still apply** to any future sunset: four plugins
|
||
declare their floor top-level, where editing `versions[0]` is a silent no-op,
|
||
and the floor has three live spellings (`min_ledmatrix_version`,
|
||
`requires.min_ledmatrix_version`, `versions[].ledmatrix_min_version`, plus
|
||
deprecated `ledmatrix_min`). See
|
||
`src/plugin_system/compatibility.py:declared_min_version` for the resolution
|
||
order any floor-raising tool must reproduce — and note the name is **inverted**
|
||
between the top level and `versions[]`.
|
||
|
||
**Still not adopted, deliberately:** `data_sources.py`, `game_renderer.py` and
|
||
`base_odds_manager.py`. The standing decision held them until B6 closed; it now
|
||
has, so they can be reconsidered — with B5's lesson applied, which is to build
|
||
the object and diff rendered output rather than trust a static check.
|
||
|
||
### B5 retrospective — what the adoption actually cost
|
||
|
||
Recorded because it is the evidence behind the two decisions above, and because
|
||
"the adoption went fine" is not what happened.
|
||
|
||
**Four of the eight shipped with scroll mode broken** on a 3.2.0 core, and were
|
||
repaired in plugins-repo #251. The restructure lifted the content methods
|
||
verbatim but left the state they read off `self` behind: separator-icon
|
||
constants (hockey, basketball, lacrosse) and the game-renderer cache (afl).
|
||
hockey/basketball/lacrosse could not construct the scroll display at all; afl
|
||
raised inside `prepare_scroll_content`, which the core base *catches*, so its
|
||
only symptom was scroll mode silently drawing nothing.
|
||
|
||
Three things are worth carrying forward:
|
||
|
||
- **The bundled fallback did not protect anyone from this.** The break was on
|
||
the modern path, which the fallback never touches. Carrying the second copy
|
||
bought nothing against the actual defect while creating the divergence that
|
||
produced it. That is an argument *for* B6, not against it.
|
||
- **Every gate was green.** The safety harness renders the scoreboard screens,
|
||
not scroll mode; `test_core_fallback.py` checked that methods existed and that
|
||
their *globals* resolved, and `self.NHL_SEPARATOR_ICON` is an attribute read,
|
||
invisible to an AST scan for `Name` loads. The fix was to stop reasoning about
|
||
source and **build the object**: construct both classes on both paths, compare
|
||
the separator icons they end up with, and assert the adopted class ends up
|
||
with every instance attribute the bundled one sets.
|
||
- **Test what the change touches, not what is convenient to render.** Scroll
|
||
mode had no coverage because the harness could not reach it. A comparison
|
||
harness that renders the same games through both paths and diffs the pixels
|
||
needs no per-sport knowledge of the right answer, only that adopting core code
|
||
did not change it.
|
||
|
||
**The ledger.** Before adoption, eight duplicated copies totalled 5,685 lines.
|
||
After adoption plus the frozen legacy copies it was 10,610; removing the dead
|
||
inline duplication (plugins #252) brought it to roughly 8,620. B6 would take it
|
||
to about 3,300 including the shared core module — some 2,400 fewer than before
|
||
this project started. **Until B6 runs, the adoption is net negative on disk**,
|
||
and its one delivered user-visible gain was that adopted plugins honoured the
|
||
global `target_fps` instead of hardcoding ~100 FPS (since withdrawn: see the
|
||
note under the B3 design above).
|
||
|
||
### Decision: stop adopting further modules until B6 closes
|
||
|
||
`data_sources.py` (9 copies), `game_renderer.py` (8) and `base_odds_manager.py`
|
||
are the obvious next candidates. **Do not adopt them yet.** Each adoption adds
|
||
carrying cost — a second copy to keep in step — against a payoff that is
|
||
contingent on B6, and B6 is gated on an installed base we cannot currently
|
||
measure. Consolidate what is already committed; revisit when B6 does.
|
||
|
||
## What's next
|
||
|
||
Steps 1–5 of the original plan are **done**: 3.2.0 is tagged and published with
|
||
a version number CI now asserts (#428), the compatibility gate is in
|
||
`install_plugin` and reads `compatible_versions` as well as the floor
|
||
(#431, #433), the newest manifest entry is required to use `ledmatrix_min_version`
|
||
(plugins #244), and all eight plugins have adopted the scroll orchestration
|
||
(plugins #245–#249, repaired in #251, tidied in #252).
|
||
|
||
What actually remains, smallest first:
|
||
|
||
1. **Soak the adoptions on hardware.** football and hockey have been run on a
|
||
live rig through real games; baseball was watched through one earlier. The
|
||
rest are proven by harness, unit tests and pixel comparison. Out-of-season
|
||
sports cannot be soaked until their season starts. When you do, **check the
|
||
rig's `*_display_mode` first** — a board in `switch` mode will happily load a
|
||
sunset plugin and tell you nothing about the scroll code the sunset changed.
|
||
2. **Cut 3.3.0.** Not required by B6 — its floors are 3.2.0, which is released —
|
||
but `calendar` 1.2.3 floors at 3.3.0 for the device-authorization endpoints
|
||
that landed after 3.2.0, so it is un-installable until the release exists.
|
||
3. **Reconsider the held modules** (`data_sources.py`, `game_renderer.py`,
|
||
`base_odds_manager.py`) now that the sunset has closed. `game_renderer.py` is
|
||
the largest single duplication left: ~11,500 lines across eight plugins, with
|
||
~36,500 more in the eight `sports.py`. Note that core already ships
|
||
`src/base_classes/sports/` (~143KB, promoted in B1/B2) that **no plugin
|
||
imports** — check whether it has drifted before treating it as the target.
|
||
|
||
## How to keep this project healthy
|
||
|
||
Lessons this migration paid for, worth applying beyond it:
|
||
|
||
- **A version number is a promise; keep it in one place.** Three different
|
||
answers to "what version am I on" (tag, release, `__version__`) is what made
|
||
the floor untrustworthy. Assert their agreement mechanically.
|
||
- **Advisory checks protect nobody.** If a rule matters, enforce it where the
|
||
action happens — the install path, not a log line the user will never read.
|
||
If it doesn't matter enough to enforce, don't write the rule.
|
||
- **Prefer failures that are loud and early.** A plugin that dies at load with
|
||
one journal line is indistinguishable, to a user, from a plugin that was never
|
||
installed. Surface plugin health in the UI.
|
||
- **Keep the two repos' rules in sync deliberately.** The sunset rule lives in
|
||
both this file and the plugins repo's
|
||
`docs/plugin-development/08-shared-sports-code.md`. When one changes, change
|
||
the other in the same PR — drift between them is how a contributor ends up
|
||
following a rule that was superseded.
|
||
- **Measure before and after, on real hardware.** Byte-identical harness renders
|
||
and a device soak caught what unit tests could not. Reserve "it should be
|
||
fine" for things you have actually looked at.
|
||
|
||
## Rules for contributors
|
||
|
||
- **Promote on evidence, not intuition.** A method moves to core when every copy
|
||
has it and they agree on intent. Otherwise it stays in the plugins.
|
||
- **Never add a sport name to core.** If core needs to know which sport it is,
|
||
the design is wrong — add an override point instead.
|
||
- **A capability that is not opted into must not execute.** If you find yourself
|
||
writing `if self.<capability>_enabled` inside a base class, it belongs in a
|
||
mixin.
|
||
- **Touch the view-model keys only additively.** Published skins depend on them.
|
||
- **Every promotion lands with the characterization suite green**, and every
|
||
pilot adoption lands with that plugin's harness and golden suites green.
|