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LEDMatrix/docs/RUN_LOOP_REDESIGN.md
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ChuckandClaude Opus 5.5 26cae3e5d6 refactor(display): run loop stage 3 -- ScreenRunner, PREEMPTED, OnDemand/Live/Rotation Sources (#762)
* refactor(display): run each screen through a ScreenRunner (run loop stage 3)

The two frame loops, the make-up dwell and the dynamic-duration exit move
out of DisplayController.run() into src/screen_runner.py. ScreenRunner
paces with an injected FrameClock (production: this module's time, looked
up per call so the golden harness's fake clock still drives it) and
returns one Outcome whose ExitReason is DURATION, CYCLE_COMPLETE, EMPTY,
ERROR, DISPLAY_FALSE, RELOAD or PREEMPTED.

PREEMPTED replaces the re-checks that used to follow each frame loop and
the make-up dwell (current_display_mode != active_mode, the schedule, a
pending WiFi notice): the runner asks its host at named service points
(FRAME, AFTER_LOOP, after_dwell, FINAL), and on PREEMPTED run() goes to
the next pass without advancing the rotation, as each `continue` did.
RELOAD is the one early end that still advances, as a reload always did.
Each service point reads the WiFi notice file exactly when the loop did
(NoticeRead), because the read is throttled and deletes expired files.

The host answers still use the old checks; the following commits move
them to the Arbiter. _screen_preempted is gone (folded into the FRAME
check); _wait_frame_interval returns the preempting plan instead of a
bool. The frame pacing (8 ms deadline, 1 ms minimum yield, 1 Hz wait with
socket wake) is the same code, moved.

Golden traces unchanged. A capture of every harness run (all 67, with
every sleep, display() call, wifi read, live scan, publish and dwell
logged) is identical to origin/main except for throttled WiFi reads that
returned the cached answer (no side effect) after a notice preempted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): on-demand is an Arbiter Source (run loop stage 3)

Arbiter.decide() now answers for an active on-demand session itself
(Source.ON_DEMAND) instead of returning LEGACY:

- ArbiterState gains the session: its mode list, index, expiry and pin,
  plus current_mode, snapshotted from the controller's fields by
  _arbiter_state(). The controller's attributes stay the record that the
  web UI, the control socket and the cache read.
- The OnDemand plan is the session's current mode (an index past the end
  of a shortened list starts again at 0), with what is left of a timed
  session at `now` as max_duration and the expiry as deadline. A session
  with no modes left is a plan with no mode; the controller ends it and
  shows the rotation's mode, as _resolve_active_mode did.
- on_demand_bound() is _clamp_to_on_demand made pure. It is still applied
  after the first frame, with the clock read there.
- ArbiterState.next_on_demand() is the step _advance_on_demand takes.

run() asks decide() for the screen at the point it used to call
_resolve_active_mode (after any Vegas iteration, so a session that
started mid-iteration still shows next), and _take_plan() applies it.

Golden traces and the 67-run capture identical to origin/main. Adds
TestOnDemand and the bound table to test_display_arbiter.py; the stage-2
table's on-demand rows now name ON_DEMAND instead of LEGACY.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): live priority is an Arbiter Source (run loop stage 3)

The live-priority step of run() (step 7) and the live checks around the
Vegas iteration become the Arbiter's Live Source:

- ArbiterInputs gains live_modes (the scan, None where run() made none),
  vegas_enabled, vegas_live_in_ticker and vegas_yielded. ArbiterState
  gains the rotation and its index, the live resume point and the
  "takeover not shown yet" flag.
- Live picks the next live mode round-robin (live_pick, now also what
  _check_live_priority returns), not advancing past a mid-screen takeover
  that has not shown. It outranks Vegas unless the ticker keeps live
  content, in which case it has no say at all, as before. With nothing
  live, a plan below it carries ends_live and the interrupted rotation
  resumes.
- ArbiterState.claim_live/release_live are _apply_live_priority's
  bookkeeping made pure; _apply_live_priority applies them.

run() reads the inputs below the WiFi notice where it always did
(_arbiter_inputs_below_wifi: the Vegas check, then the scan), asks
decide() once more, and _take_plan applies the claim or the resume. The
Vegas iteration moves to _run_vegas_iteration, which re-decides with
vegas_yielded after a yield, so a game that stopped the ticker or an
on-demand session that started mid-iteration still shows next. LEGACY
now means Vegas or the rotation.

One redundant call is gone: a Vegas pass scanned the live plugins twice
at the same instant (step 7, then step 8's "is anything live?"); it scans
once. Golden traces unchanged. The 67-run capture is identical to
origin/main once that duplicate scan and _apply_live_priority(None) calls
that changed nothing are left out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): the rotation is an Arbiter Source; LEGACY means Vegas (run loop stage 3)

decide() now names the screen for every pass: the Rotation Source
(Source.ROTATION) answers with the rotation's current mode, after the
resume when live priority just ended. LEGACY is left meaning only Vegas,
whose iteration is still run()'s own code until stage 4. Once this pass's
iteration has yielded (vegas_yielded), Vegas passes and the screen it fell
through to is decided like any other.

The rotation's mode is state.current_mode rather than
rotation[rotation_index]: they agree except where something moved the
panel off the list and the rotation carries on from there (a live mode no
entry names, or None after a session ended with nothing to resume to),
and run() always showed current_display_mode.

ArbiterState.after(outcome) is _advance_after_screen's step: an on-demand
session moves to its next mode; otherwise the rotation advances unless the
mode just shown is still live. The Outcome carries the two facts only the
controller can see at the end of the screen (on_demand_active, the live
hold from _still_live). Ending a session with no modes left stays in the
controller, because it is not pure.

Golden traces unchanged; the 67-run capture is identical to origin/main
with the same two exclusions as the previous commit. Adds the Vegas /
Rotation table and TestAfter; the stage-2 rows that said LEGACY for "live,
Vegas or rotation" now say ROTATION.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): one decide() call at each of the runner's service points (run loop stage 3)

The three mid-screen checks the frame loops made one after another --
_check_live_takeover, then _screen_preempted with _wifi_notice_pending in
it -- become one call: Arbiter.decide(state, inputs, now, running=plan).
It returns `running` itself while the screen holds, else the plan that
ends it, from these rules in the order the loops checked them:

1. Live: a game went live while a non-live screen runs. First because it
   is the one preemption that changes the state (the rotation moves to
   the live mode and remembers where it was), and it is still claimed
   when a WiFi notice is pending too; the next pass shows the notice,
   then the game, as before.
2. The panel's mode moved under the screen (on-demand started, ended or
   changed; the rotation was rebuilt).
3. The schedule turned the panel off.
4. A WiFi notice arrived (on-demand outranks it; compared with expiry).
5. A plugin reload is waiting (between frames only).

Each rule is gated by plan.preemptible_by: every screen may be preempted
by the gate, OnDemand, Wifi, Live, Rotation and a reload, except that a
live screen leaves Live out. A follower and Vegas never preempt
mid-screen. The pure helper live_takeover() is the Live rule, shared with
the dwell sleep's _check_live_takeover.

The controller only gathers and applies. _screen_service applies pending
changes and makes the live scan when one is due (_scan_for_takeover: the
same throttle and gates as before); _screen_check reads the WiFi notice
exactly where the loop did (the read is throttled and deletes an expired
file, so an extra read would move both), calls decide() once, and claims
a live takeover. _screen_preempted is gone; _check_live_takeover and
_wifi_notice_pending remain for the dwell sleep and the Vegas yield path,
built on the same rules.

Golden traces unchanged. The 67-run capture is identical to origin/main
(with the earlier two exclusions) except for one event: in the 125 Hz loop
the live scan still runs before the frame's sleep, but the claim is now
made by the service point after it, so the "live" state change is logged
8 ms later (test_live_game_cuts_a_scrolling_screen_short: 8.064 -> 8.072).
The screen still ends at the same frame (8.072) and every frame, sleep
and pass is unchanged.

Adds the mid-screen table (24 rows), live_takeover's table, and
test/test_screen_runner.py (the runner on a scripted host, plus the
controller's service point: which reads it makes at which checkpoint).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs, tests: run loop stage 3 -- doc, changelog, mutation survivors

docs/RUN_LOOP_REDESIGN.md describes run() as it now is (two decide()
calls per pass, the runner and its service points, the state snapshot and
its transitions), records what stage 3 shipped and how it was checked,
and adds one open "may be wrong" behaviour the mutation run surfaced: a
Vegas iteration stopped for a sync follower falls through to a full
rotation screen before the follower gets the panel (pinned by
test_vegas_yielding_to_a_follower_shows_a_rotation_screen_first; passes on
origin/main too). docs/IPC_CONTROL_SOCKET.md no longer names
_screen_preempted. CHANGELOG entry under Unreleased.

A mutation run broke 46 moved or new pieces once each (OnDemand, Live,
Vegas/Rotation, after(), each mid-screen rule, the runner's pacing, exits
and service points, the controller's gathering and claims). Three
survived and get a test here:

- the after-loop service point not reading the WiFi notice: the
  completed-loop checkpoint gets its own name, and a run-loop test has a
  notice pending when a later frame comes back empty;
- the Vegas yield path not marking vegas_yielded: the follower test above;
- _take_plan not writing back a reset on-demand index: a controller test
  with an index past a shortened list.

All 46 now fail at least one test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:15:30 -04:00

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Markdown

# Restructuring `DisplayController.run()`
`run()` in [`src/display_controller.py`](../src/display_controller.py) decides
what the panel shows and runs it. This document is the plan for turning it
from one long loop into three parts with clear jobs: an **Arbiter** that
decides, a **ScreenRunner** that runs one screen, and **Sources** that each
know about one kind of content. It covers the target design, the stages that
get there, and how each stage is checked.
The goal is to change how the control flow is organised, not to move code
into more files. Each stage ships as its own PR, and none of them changes
what the panel shows unless that PR says so and updates the golden traces
on purpose.
## Why
- **The priority order is written in branch order, twice.** It is
Follower, on-demand, WiFi notice, live priority, Vegas, rotation. In
`run()` that order exists only as the order of `if` blocks. Vegas
repeats part of it in its interrupt callback (`_check_vegas_interrupt`).
- **Preemption is found by re-checking.** A screen ends early when
something else changed `current_display_mode` or `is_display_active`
underneath it. `run()` notices with five separate
`current_display_mode != active_mode` checks: after an empty pass, in each
of the two frame loops, after the frame loops, and before rotating.
- **Most recent fixes were ordering bugs** between these branches (#618,
#644, #649, #652): a lost mode switch, rotating past an on-demand request,
spinning when every mode is empty.
- **It could not be tested** without threads, real sleeps and stopping the
loop by raising from a patched method.
## What `run()` does today
Each pass, in order:
1. `loop_pass()` (watchdog). Apply a pending plugin enable/disable, then
any plugin reloads the control socket asked for
(`_apply_pending_plugin_reloads`; a pending reload ends the screen
before it, like a WiFi notice, as `Source.RELOAD` at the runner's
service points). The static screen's frame sleep and the dwell wait on
the socket's queue instead of sleeping (`_wait_frame_interval`,
`_sleep_with_plugin_updates`); without a socket, as in the golden
traces, they are the plain sleeps.
2. With no modes: dwell 1 s, next pass.
3. Poll on-demand requests and expiry, release plugins loaded only for
on-demand, tick plugin updates, drop an expired WiFi notice, evaluate
the schedule (an on-demand session overrides scheduled-off), apply the
brightness target. Then gather the Arbiter's inputs
(`_arbiter_inputs`) and call `Arbiter.decide()`.
4. **Scheduled off:** blank, dwell up to 60 s. `_blank_while_scheduled_off`
5. **Follower:** render one frame from the leader. `_run_follower_frame`
6. **WiFi notice** (unless on-demand): draw it, dwell 0.5 s. `_show_wifi_notice`.
It also ends a running screen within about a second (the runner's
service points), and a screen cut short resumes after it.
7. **The Sources below the notice:** read whether Vegas is on and make the
live-priority scan (`_arbiter_inputs_below_wifi`, where run() always
read them), and call `decide()` again. It answers OnDemand (the
session's current mode), Live (the next live mode, round-robin; a game
that goes live during a screen takes over at the next service point, at
most once a second), Vegas (`LEGACY`) or Rotation. `_take_plan` applies
the answer: a live claim or the resume when live priority ends, the
on-demand index.
8. **Vegas** (`_run_vegas_iteration`): one iteration of up to
`max_cycle_duration`. A completed iteration ends the pass, and so does
one that yielded for the schedule, a reload or a WiFi notice. Any other
interrupted one asks `decide()` once more (`vegas_yielded`): a game that
stopped the ticker, or an on-demand session that started, shows next.
9. **One screen:** pick the plugin (`_plugin_for_mode`) and hand the plan
to the `ScreenRunner` (`src/screen_runner.py`). It draws the first frame
through the executor (`_dispatch_first_frame`), has the controller fill
in the plugin's durations, dynamic flag and frame policy
(`_complete_plan`), runs the 125 Hz or 1 Hz frame loop with a service
point after each frame, makes up the minimum duration, and returns an
`Outcome`. On `PREEMPTED` the pass ends without advancing. On no
content, rotate at once (`_note_empty_pass`, `_skip_failed_plugin_modes`).
Otherwise `ArbiterState.after()` picks the next mode
(`_advance_after_screen`).
## Design
```python
def run(self):
while True:
inputs = self._arbiter_inputs() # schedule, follower, notice
plan = Arbiter.decide(self._arbiter_state(), inputs, now)
... # off / follower / notice
plan = self._take_plan(Arbiter.decide(state, self._arbiter_inputs_below_wifi(inputs), now))
if plan.source is Source.LEGACY: # Vegas, until stage 4
plan = self._run_vegas_iteration(...)
outcome = runner.run(plan, plugin) # ExitReason + elapsed
if outcome.exit_reason is not ExitReason.PREEMPTED:
self._advance_after_screen(plan, outcome) # ArbiterState.after
```
The controller's attributes (`current_display_mode`, `current_mode_index`,
`on_demand_*`, `_live_resume_index`) stay the record that the web UI, the
control socket and the on-demand cache read. `_arbiter_state()` snapshots
them into a frozen `ArbiterState`; the transitions are pure methods on it,
and the controller writes their result back (`_adopt_state`).
### Sources
Each kind of content is a Source. A Source looks at the state and the
inputs and either offers a screen or passes. The Arbiter asks them in this
order:
| Order | Source | Offers a screen when | Code |
|---|---|---|---|
| gate | ScheduledOff | the schedule is off and no on-demand session overrides it | `decide` |
| 1 | Follower | a sync leader is driving this panel | `decide` |
| 2 | OnDemand | a session is active (its mode list, index, expiry and pin) | `_on_demand_plan` |
| 3 | Wifi | a status message is pending and on-demand is not active | `decide` |
| 4 | Live | a live-priority plugin has live content (round-robin across several) | `live_pick` |
| 5 | Vegas | Vegas is enabled and nothing above wants the panel | `LEGACY`, run by `_run_vegas_iteration` |
| 6 | Rotation | always: the rotation's current mode | `rotation_plan` |
ScheduledOff is a gate in front of the Sources because that is how it works
today: a scheduled-off panel stays blank even for a follower, and only an
on-demand session overrides it.
The Rotation answers `state.current_mode`, not
`available_modes[current_mode_index]`: the two agree except where something
moved the panel off the list and the rotation carries on from there (a live
mode no rotation entry names, or None after a session ended with no enabled
mode to resume to), and `run()` always showed `current_display_mode`.
### Arbiter
```python
Arbiter.decide(state, inputs, now, running=None) -> ScreenPlan
```
`decide` is a pure function: it does no I/O, takes no locks and does not
sleep. It can be tested with plain tables of (state, inputs, now) mapped to
an expected plan.
- `ArbiterState`: the current mode; the rotation and its index; the
on-demand session's modes, index, expiry and pin; the live resume point;
whether a mid-screen takeover has not shown yet. Transitions:
`next_on_demand`, `showing`, `claim_live`, `release_live`, `after`.
- `ArbiterInputs`: whether the schedule has the panel on, an on-demand
session, a follower, the WiFi notice, the live modes (None where no scan
was made), whether Vegas is on and keeps live content in its ticker,
whether this pass's Vegas iteration has yielded, and (mid-screen) whether
a plugin reload is waiting.
- `ScreenPlan`:
| Field | Meaning |
|---|---|
| `source` | which Source won |
| `mode`, `plugin` | what to draw (None for a blank or follower plan); the plugin id once resolved |
| `min_duration`, `max_duration` | from `_resolve_durations` and the on-demand bound (`on_demand_bound`), filled in after the first frame; an on-demand plan's `max_duration` is what is left of the session at `now` |
| `dynamic` | run until the plugin's cycle completes, between min and max |
| `frame_policy` | `HIGH_FPS` or `STATIC`, today `_needs_high_fps`; see stage 5 |
| `preemptible_by` | the Sources allowed to interrupt this plan mid-screen |
| `notice`, `deadline`, `ends_live` | the WiFi notice; the on-demand expiry for the bound; "live priority just ended, resume the rotation first" |
`decide` cannot ask a plugin anything, so the fields a plugin answers are
filled in by the controller after the first frame, where they were always
read (`_complete_plan`).
With `running`, `decide` answers the mid-screen question instead: `running`
itself while the screen holds, else the plan that ends it
(`_hold_or_preempt`), in the order the frame loops always checked:
1. Live: a game went live while a non-live screen runs. It is the one
preemption that changes the state (the rotation moves to the live mode
and remembers where it was), and it is claimed even when a WiFi notice
is also pending; the next pass shows the notice, then the game.
2. The panel's mode moved under the screen (on-demand started, ended or
changed mode; the rotation was rebuilt).
3. The schedule turned the panel off.
4. A WiFi notice (unless on-demand outranks it), compared with its expiry.
5. A plugin reload is waiting (between frames only).
Every screen is preemptible by the gate, OnDemand, Wifi, Live, Rotation and
a reload (`SCREEN_PREEMPTERS`), except that a live screen leaves Live out
(`LIVE_PREEMPTERS`): live games take turns between screens. A follower and
Vegas are looked at only between screens.
### ScreenRunner
```python
ScreenRunner(clock: FrameClock, host: ScreenHost).run(plan, plugin) -> Outcome
```
The ScreenRunner draws the first frame (`_dispatch_first_frame`), runs the
frame loop that the plan's frame policy selects, services pending changes
between frames, and returns one `ExitReason`:
| ExitReason | Golden-trace exit |
|---|---|
| `DURATION` | target duration reached (`duration`) |
| `CYCLE_COMPLETE` | dynamic plugin finished after its minimum (`cycle-complete`) |
| `EMPTY` | first frame returned False, or no plugin (`empty`; `raised` when display() raised inside the executor; `no-plugin`, `breaker`) |
| `ERROR` | the dispatch itself raised (`error`) |
| `DISPLAY_FALSE` | a later frame returned False (`display-false`) |
| `PREEMPTED` | another Source took the panel (`on-demand-*`, `schedule-off`, `live`, `wifi`, ...) |
| `RELOAD` | a plugin reload is waiting: the screen ends early but counts as shown, and the rotation advances |
`PREEMPTED` replaces the five `current_display_mode != active_mode` checks.
The runner asks its host at named service points (`Checkpoint`): `FRAME`
after each frame (and when a socket command wakes the 1 Hz wait),
`AFTER_LOOP` / `AFTER_COMPLETED_LOOP` when the frame loop ends,
`after_dwell` after the make-up dwell, and `FINAL` before the rotation
advances. Each is one `decide(..., running=plan)` call
(`DisplayController._screen_check`). The checkpoint says whether a pending
reload counts there and when the WiFi notice file is read (`NoticeRead`):
the read is throttled to once a second and deletes an expired file, so it
happens exactly where the loop always read it.
In the 125 Hz loop the live-priority scan is made before the frame's sleep
(`_screen_service`), at the moments it always was, and weighed by the
service point after the sleep, where the loop always decided to end the
screen.
`FrameClock` provides `time()`, `perf_counter()` and `sleep()`, the shape of
the `time` module. In production it is `_ModuleClock`, which looks up
`src.display_controller.time` on each call, so the golden traces' fake clock
drives the runner as it drove the inline loops. The runner's log lines use
the controller's logger, so they keep their source in the journal.
## Stages
| Stage | Change | Behaviour change | Verified by |
|---|---|---|---|
| 1 | Golden traces; extract helpers from `run()` | none | traces generated on main pass unchanged; mutation check |
| 2 | Arbiter with Follower and Wifi Sources | none | traces unchanged; Arbiter unit tables; ledpi smoke |
| 3 | ScreenRunner, FrameClock, ExitReason, `PREEMPTED`; OnDemand, Live, Rotation Sources | none | traces unchanged; ledpi frame soak A/B |
| 4 | Vegas as a Source driven by `run_frame()` | none intended | traces against the real coordinator; ledpi Vegas soak A/B |
| 5 | Plugins declare `frame_policy` | DEBUG instead of INFO for the FPS line | traces; soak on a static-heavy rotation |
### Stage 1 (#704)
- `test/_run_loop_harness.py` builds a real `DisplayController` through
`__init__` on in-memory fakes (plugins, cache, config service, plugin
manager, sync manager, display manager). It swaps the module's `time` and
`datetime` for one fake clock and runs the real `run()` until a horizon.
The first frame of each screen still goes through the real
`PluginExecutor` and the per-plugin locks.
- `test/test_run_loop_golden.py` has 15 scenarios, each compared with
`test/fixtures/run_loop_golden/<scenario>.json`:
- plain rotation (display_durations override, a high-FPS scroller, a
plugin whose `display()` takes no `display_mode`)
- empty modes and a mode with no plugin; an all-empty rotation (the 1 s
pause)
- plugin errors and the circuit breaker
- dynamic duration (cycle complete, plugin cap, global cap)
- live priority taking over and handing back; live round-robin
- on-demand start/stop/expiry; pinned on-demand; a session resumed after
a restart, and one that cannot resume (its plugin did not load); a
request naming a live mode the plugin's live check would drop
- schedule off and dim, with an on-demand override during downtime
- WiFi notice; sync follower
- Vegas, with and without `live_in_ticker`
- Each trace row is `[start, mode, duration, exit_reason, frames,
force_clear]`. The exit reason is the event that decided what came next.
- All 18 tests run in under a second. The goldens were generated from
main's `run()` before any code moved.
- Vegas uses `FakeVegas`, which implements only the contract the controller
depends on: `run_iteration()` returns True after its duration and False
when the interrupt or live check asks it to yield, checking at the real
coordinator's cadence. Running the real coordinator on the fake clock
belongs to stage 4.
- Twelve helpers were extracted from `run()` (listed under "What `run()`
does today"). Breaking any one of them fails at least one golden trace.
### Stage 2: Arbiter, starting with Follower and Wifi (done)
1. Add `ScreenPlan` and an `Arbiter` with the ScheduledOff gate, Follower
and Wifi. Every other case returns a `LEGACY` plan, which means "carry on
with the existing code" (steps 7-9).
2. `run()` calls `decide()` after the bookkeeping in step 3 and dispatches
on `plan.source`: blank, `_run_follower_frame()`, the WiFi notice, or the
existing path. Inputs that Sources read (follower active, the pending
WiFi message, schedule state) are collected first, so `decide()` stays
pure.
3. Unit-test `decide()` with tables. The golden traces must not change.
The Wifi Source must keep the mid-screen preemption described in step 6
of "What `run()` does today".
Follower and Wifi go first because each is one self-contained branch that
ends the pass. They prove the plumbing without touching the frame loops.
What shipped:
- `src/display_arbiter.py` (on the mypy ratchet) holds `Source`
(`SCHEDULED_OFF`, `FOLLOWER`, `WIFI`, `LEGACY`), `ArbiterInputs`,
`ArbiterState`, `WifiNotice`, `ScreenPlan` and `Arbiter.decide`.
`ScreenPlan` has only the fields stage 2 uses: `source`, `max_duration`
(60 s for the blank, 0.5 s for the notice, the constants `run()` used to
hard-code) and `notice`. `mode`, `plugin`, the other durations,
`frame_policy` and `preemptible_by` arrive with the Sources that need them.
- `ArbiterState` is empty: no stage-2 Source remembers anything between
passes. `now` is passed but not read, because the top-of-pass WiFi check
never compared the expiry and must not start (the table pins this).
- `ArbiterInputs` holds `schedule_on`, `on_demand_active`,
`follower_active` and `wifi_notice`. `_arbiter_inputs` derives
`schedule_on` as `is_display_active and not on_demand_schedule_override`,
so the gate (blank when the schedule is off and no on-demand session
overrides it) blanks exactly when `is_display_active` is False, as before,
including #714's on-demand ending in off hours. It reads the WiFi notice
only when the notice could win, because `_check_wifi_status_message` has
side effects (its 1 Hz throttle, deleting an expired file) that those
passes never had.
- The mid-screen rule is `wifi_notice_preempts(notice, on_demand, now)`,
which `_wifi_notice_pending` calls; it does compare the expiry.
- `run()` still calls `_publish_current_mode_state_if_changed`,
`_apply_pending_vegas_init` and `process_deferred_updates` at the same
points relative to the branches, so the order of side effects in a pass
is unchanged.
- `test/test_display_arbiter.py`: the 16-row table (every combination of
the four inputs, written out), the mid-screen table, purity checks (no
clock reads, nothing mutated, no I/O imports), and the controller's
snapshot through an on-demand session that overrides the schedule and
ends. A mutation run broke 23 pieces once each (the gate, the order, each
Source, the dwells, the expiry comparison, the snapshot's reads, each
dispatch in `run()`); every one failed a test.
### Stage 3: ScreenRunner and `PREEMPTED` (done; awaiting the ledpi soak)
The plan, from where stage 2 left off:
1. `ArbiterState` gains the rotation index, the on-demand mode list, index,
expiry and pin, and the live resume point. `ArbiterInputs` gains the
live modes and whether Vegas is enabled and keeps live content in the
ticker.
2. OnDemand returns its current mode with the session's bound, reading
`now` for the expiry. Live returns the next live mode (round-robin).
Rotation returns the rotation's mode. `ScreenPlan` gains `mode`,
`plugin`, `min_duration`, `max_duration`, `dynamic`, `frame_policy` and
`preemptible_by`.
3. `ScreenRunner.run(plan)` returns an `ExitReason`; `state.after(outcome)`
replaces `_advance_after_screen`'s step and the live-resume bookkeeping.
Each mid-screen check asks `decide()` whether a Source in
`plan.preemptible_by` now wins.
4. The control socket (`_drain_control_commands`, `_wait_for_control`) and
state publishing stay where they are; the runner calls them at its
service points.
What shipped, one commit each: the runner; then the OnDemand, Live and
Rotation Sources; then one `decide()` call at the service points.
- `src/screen_runner.py` (on the mypy ratchet): `ScreenRunner`,
`FrameClock`, `ExitReason`, `Outcome`, `Checkpoint`, `NoticeRead`,
`Screen` and the `ScreenHost` protocol, which `DisplayController`
implements through `_ScreenHost` (one-line forwards to its own methods).
The two frame loops, the make-up dwell and the dynamic-duration exit
moved in unchanged, pacing included.
- `src/display_arbiter.py`: `Source` gains `ON_DEMAND`, `LIVE`, `ROTATION`
and `RELOAD`; `LEGACY` means only Vegas. `FramePolicy`. `ArbiterState`
and `ArbiterInputs` as listed under "Arbiter". The pure helpers
`on_demand_bound` (`_clamp_to_on_demand`), `live_pick`
(`_check_live_priority`'s pick), `live_takeover` (the mid-screen claim)
and `rotation_plan`.
- A pass asks `decide()` twice: once with the inputs every pass reads, and
once, only when nothing above the notice took the panel, with the Vegas
check and the live scan, read where run() always read them (the scan
asks every live-priority plugin, and the Vegas check applies queued
Vegas config, so reading them earlier, on a follower or notice pass,
would be a change). A Vegas iteration that yields asks a third time.
- `_resolve_active_mode`, `_clamp_to_on_demand` and `_screen_preempted` are
gone. `_apply_live_priority`, `_check_live_priority`,
`_check_live_takeover` and `_wifi_notice_pending` remain (Vegas, the
dwell sleep and the tests call them), built on the same pure rules.
- `_sleep_with_plugin_updates` keeps its own break rules. It also serves
the blank, the notice and the idle wait, which are not screens, and its
rules are edge-triggered (an on-demand session starting on the mode
already showing ends a dwell but not a frame loop); folding them into
`decide()` would change behaviour.
Behaviour, checked three ways:
- Golden traces: unchanged, no regeneration.
- Every harness run in the suite (67: the goldens plus the live-takeover,
WiFi+live, socket-wake, plugin-reload, schedule and tick tests) was
captured with every sleep, `display()` call, WiFi read, live scan,
publish, dwell and scroll-state call logged, and diffed against
`origin/main`. Identical, except:
- a Vegas pass used to scan the live plugins twice at the same instant
(step 7, then step 8's "is anything live?"); it scans once;
- `_apply_live_priority(None)` calls that changed nothing are not made;
- throttled WiFi reads that returned the cached answer (no side effect)
after a notice had already ended the screen are not made;
- in the 125 Hz loop the live scan still runs before the frame's sleep,
but the claim is made by the service point after it, so the "live"
state change happens 8 ms later. The screen ends at the same frame as
before.
- Tables: `test/test_display_arbiter.py` (OnDemand, Live, Vegas/Rotation,
`after`, the 24-row mid-screen table, `live_takeover`) and
`test/test_screen_runner.py` (the runner on a scripted host and fake
clock; the controller's service point and the reads it makes). A
mutation run broke each moved or new piece once; see the PR.
This stage touches frame pacing (the 8 ms deadline sleep, the 1 ms yield),
so it needs a frame soak on ledpi, A/B against main, before it merges.
Coordinate with whoever owns scroll performance (`docs/SCROLL_PERFORMANCE.md`).
### Stage 4: Vegas as a Source
The controller calls `coordinator.run_frame()` once per frame from the
ScreenRunner instead of handing over to `run_iteration()` for up to
`max_cycle_duration`. The interrupt callback and the second copy of the
priority order go away, because preemption becomes `PREEMPTED`. The
`vegas-plugin-tick` thread that is spawned every 4 s becomes the
controller's normal update tick. Extend the harness to drive the real
coordinator on the fake clock, which means patching its `time` and running
its prefetch inline. Verify with a Vegas soak on ledpi, A/B.
### Stage 5: `frame_policy`
Plugins declare `frame_policy` (STATIC, PERIODIC(hz), ANIMATED(fps),
SCROLL). `_needs_high_fps` becomes the mapping for legacy plugins
(`needs_high_fps`, the `static-image` special case, `enable_scrolling`),
and its per-screen INFO line drops to DEBUG. It is already read twice per
screen: once quietly before the first frame, so `_dispatch_first_frame` can
end the previous scroll for a screen that runs the 1 Hz loop
(`_start_screen_handover`), and once after it to pick the loop. A declared
policy answers both.
## How each stage is verified
- **Golden traces.** Run `python -m pytest test/test_run_loop_golden.py`;
it takes about a second. A refactoring stage must leave every trace
unchanged. A deliberate behaviour change regenerates them with
`LEDMATRIX_REGEN_GOLDEN=1` in its own commit, and the commit message
explains each changed row. A new scenario's golden is generated against
main's `run()` first, then checked against the branch.
- **Mutation check.** Break each moved or new piece once, for example take
`max` of the caps instead of `min`, or skip the live hold. At least one
trace must fail each time. Stage 1 did this for all twelve helpers.
- **Full suite.** Diff the FAILED/ERROR ids against a baseline run of main
in a separate worktree. The Windows host has a stable set of
pre-existing failures, so never compare against zero.
- **ledpi soak** (stages 2-5). With the service running the branch:
`python3 scripts/frame_soak.py --preview` for 10 minutes on a scrolling
rotation, and on Vegas for stages 3-4. Alternate which build goes first.
Compare late-frame rate and freezes with main. Also check by hand that
on-demand start, stop and expiry, a live game taking over and handing
back, and the schedule turning the panel off and on all behave as before.
## Behaviour the traces pin down that may be wrong
Stage 1 recorded six behaviours as they were, each to be fixed in its own
PR that updates the affected trace and explains why. All six are fixed:
- A WiFi notice was only checked between screens, and Vegas yielded to one
and then showed a rotation screen instead. Notices now preempt within
about a second, and Vegas yields straight to them (#712; `wifi_notice`,
`vegas`).
- A live game only took over between screens, and Vegas yielded to one and
then showed a rotation screen first. Games now take over within about a
second, and Vegas yields straight to them (#713; `live_priority`,
`vegas`).
- An on-demand session that ended during scheduled-off kept the panel on
until the next minute, and a schedule window's end minute counted as on
only sometimes. Windows are now half-open `[start, end)`, and the panel
blanks as soon as on-demand ends in off hours (#714; `schedule`).
A new one found later goes the same way: record it here with the trace that
shows it, then fix it in its own PR, not inside a restructure stage.
Open:
- Vegas stops for a sync follower (its interrupt check includes
`is_follower_active`), but the yield path never looks at a follower, so a
full rotation screen (20 s in the test) runs before the next pass hands
the panel to the leader. Found by stage 3's mutation run;
`test_screen_runner.py::TestThroughRun::test_vegas_yielding_to_a_follower_shows_a_rotation_screen_first`
pins it. Stage 4, which drops the interrupt callback, is the natural
place to fix it.