Whole-pixel motion was previously only available at multiples of the refresh rate -- 100, 200, 300 px/s on a 100Hz panel. 100 px/s crosses a 256px panel in 2.6s, which is brisk for reading, and everything slower had to blend (blur) or repeat frames unevenly (judder). There was no way to ask for 50 px/s and get clean motion. SwapOnVSync takes a framerate_fraction the display manager never passed. It holds each frame for N panel refreshes; the panel keeps refreshing at its full rate throughout, so holding costs nothing in flicker and only changes how often a NEW image is presented. That turns 50 px/s into one whole pixel every second refresh instead of half a pixel every refresh. The crisp speeds are therefore refresh_hz / hold * pixels_per_frame, and that ladder depends on the panel: a Pi Zero on a long chain has a different set of good speeds from a Pi 4 on a short one. crisp_ladder() enumerates them and solve_crisp() picks the best match for a requested speed. solve_crisp weights motion quality rather than picking the numerically nearest entry, which matters more than it sounds. Asked for 30 px/s, nearest-by-value answers 28.6 -- 2px jumps at 14fps -- over 33.3, which is single-pixel motion at 33fps and obviously better on the panel. The target is also clamped into the ladder's range first, because relative error saturates near 1.0 for a target far outside it and the quality penalty would otherwise answer "10000 px/s" with the slowest entry. configure() snaps to the ladder and applies the hold when given a display manager. Without one the hold silently cannot happen and motion falls back to fractional pixels, so it warns rather than failing quietly. set_frame_hold() resets to 1 when scrolling stops, so one plugin's pacing cannot leak into whatever is on screen next. scripts/scroll_speeds.py is the user-facing part: it prints the ladder for the configured rate, measures what the panel ACTUALLY manages (--measure, for hardware that cannot reach its configured limit), highlights the nearest option to a wanted speed, and demos one live. It never starts or stops the display service itself -- doing that inside a script stranded the panel twice today. Speeds below ~20 px/s remain stepped regardless. That is the pixel pitch, not a software limit. Also fixes the dirty-tracking test spy, which stubbed SwapOnVSync with a single-argument function and would have masked the new call as a failed push, and rewrites a configure() test that had started passing for the wrong reason: it asserted a judder warning, which snapping now prevents, and was matching the unrelated "hold could not be applied" warning instead. 183 tests pass on the Pi. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Scroll Performance
How scrolling is paced on this hardware, what was wrong with it, and how to configure a plugin so its marquee is smooth.
Measured on a Raspberry Pi 4 driving a 2×128×64 chain (256×64 logical) at
limit_refresh_rate_hz: 100. Numbers below come from that panel.
| before | after | |
|---|---|---|
| scroll frame rate | 44–46 fps | 100 fps, locked |
| frames ≥ 45 ms | 14–17% | none observed |
| dominant frame time | 20 ms | 10 ms |
| disk cache write (~1 MB) | 14.8 ms | 5.4 ms |
The one rule that matters
Motion is smooth when the strip advances a whole number of pixels per panel refresh.
Advancing one pixel per refresh on a 100 Hz panel gives 100 px/s. Slower crisp speeds come from holding each frame for several refreshes -- 50 px/s is one pixel every second refresh -- which is covered under Choosing a speed below. A speed that lands on no such combination has to do one of two bad things:
- blend two adjacent columns to render a half-step — on pixel-font text this alternates crisp and smeared frames and reads as shimmer, or as the text jumping a pixel ahead of itself;
- repeat a frame — the strip stands still, then jumps, which reads as judder.
Neither is tunable away. Pick a speed that divides evenly.
src.common.scroll_config solves this for you: configure() snaps a requested
speed to the nearest one the panel can actually show in whole pixels, and
scripts/scroll_speeds.py prints the full ladder for your hardware.
Choosing a speed
The crisp speeds are not a fixed list -- they depend on how fast your panel
refreshes, which depends on its size, pwm_bits, gpio_slowdown and the Pi
model. A Pi Zero driving a long chain has a completely different set of good
speeds from a Pi 4 driving a short one.
# what can this panel do? (reads your configured refresh rate)
python3 scripts/scroll_speeds.py
# what does it ACTUALLY manage, rather than what is configured?
sudo systemctl stop ledmatrix
sudo python3 scripts/scroll_speeds.py --measure
sudo systemctl start ledmatrix
# highlight the closest option to the speed you want
python3 scripts/scroll_speeds.py --want 45
# try one on the panel
sudo systemctl stop ledmatrix
sudo python3 scripts/scroll_speeds.py --demo 50
sudo systemctl start ledmatrix
Sample ladder for a 100 Hz panel:
20.0 px/s (1px every 5 refreshes = 20.0 fps, slightly stepped)
25.0 px/s (1px every 4 refreshes = 25.0 fps, slightly stepped)
33.3 px/s (1px every 3 refreshes = 33.3 fps, smooth)
50.0 px/s (1px every 2 refreshes = 50.0 fps, smooth)
66.7 px/s (2px every 3 refreshes = 33.3 fps, smooth)
100.0 px/s (1px every 1 refresh = 100.0 fps, smooth)
How a slow speed stays crisp
SwapOnVSync(canvas, framerate_fraction) holds each frame for N panel
refreshes. The panel keeps refreshing at its full rate either way, so
holding a frame costs nothing in flicker -- it only changes how often a new
image is presented. That is what allows 50 px/s to be one whole pixel every
second refresh, instead of half a pixel every refresh (which has no good
rendering, only a choice between blur and judder).
scroll_config.configure() snaps the requested speed to the nearest entry on
the ladder and applies the hold, provided it is given the display manager:
scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
display_manager=self.display_manager, # required for the hold to apply
)
Without display_manager a sub-refresh speed still resolves, but the hold is
never applied and the motion falls back to fractional pixels -- so configure
logs a warning rather than failing quietly. Pass snap_to_crisp=False to keep
an exact requested speed and accept the artefacts.
Speeds slower than about 20 px/s are stepped no matter what, because a 1-pixel advance at 20 fps is simply a coarse increment. That is the pixel pitch, not a software limit; the only way to move in smaller increments is sub-pixel blending, which this display does not tolerate (see above).
Configuring a plugin
Use the shared resolver rather than reading config keys yourself:
from src.common import scroll_config
settings = scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
refresh_hz=scroll_config.refresh_hz_from_config(self.global_config),
plugin_logger=self.logger,
)
It resolves every config shape in one place, applies the speed, and returns what it did. Precedence, highest first:
display_options.scroll_speed+scroll_delay— the recommended formdisplay.scroll_speed+scroll_delay— deprecated shapescroll_speed+scroll_delayat the root — legacy flatscroll_pixels_per_second— deprecated- the global
displayblock - the built-in default (100 px/s)
scroll_speed is pixels per frame and scroll_delay is the frame period in
seconds, so the pair means scroll_speed / scroll_delay px/s. The recommended
config for a 100 Hz panel:
"display_options": { "scroll_speed": 1.0, "scroll_delay": 0.01 }
Why the deprecated key ranks below the explicit pair
Because some plugins give scroll_pixels_per_second a schema default, and
schema defaults are merged into plugin config. Ranking it above the pair means
it is always present and always wins, so the documented settings become
unreachable. That is a real, shipped bug — see
ledmatrix-plugins#408.
If you are writing a plugin: do not give a deprecated key a schema default.
What was actually wrong
Four independent faults, each found by measurement.
1. The frame loop slept on top of a wait it had already done
display_controller.py ran the high-FPS loop as render → SwapOnVSync (blocks to the panel's refresh) → time.sleep(0.008) → plugin ticks. The sleep was
unconditional and added to a wait that had already happened. Render work
measured ~4 ms, so each iteration cost ~12 ms against a 10 ms refresh grid —
every swap missed a refresh and landed on the next one. The loop settled at
exactly 50 fps while asking for 125, with no headroom, so ~14% of frames
slipped a further refresh.
Now the loop sleeps only the remainder of the frame budget, with a 1 ms floor so plugin threads still get the GIL.
2. SwapOnVSync held the GIL while blocking
The rgbmatrix binding declares it without nogil (unlike SetPixel, Clear
and Fill immediately above it in cppinc.pxd), so the render thread held the
GIL for the entire vsync wait — most of every frame. Background threads were
starved into long uninterruptible bursts; a 1.5 MB API response costs ~17 ms to
parse and ~18 ms to re-encode for the cache, and json.raw_decode cannot be
preempted mid-document. Those bursts are what the render loop then waited on.
Fixed by rebuilding the binding: scripts/build_rgbmatrix_nogil.sh.
3. Sub-pixel blending was wrong for this display
Enabling it made things worse, not better — see the rule at the top. It is off
by default and only Vegas mode opts in via set_sub_pixel_scrolling(True).
4. Frame-based stepping raced the vsync clock
Frame-based mode gated motion on a wall clock at 1/scroll_delay steps per
second. Plugins set scroll_delay to the frame period, which puts that
comparison exactly on its own threshold: a frame arriving a hair early moved
zero pixels and rendered an identical frame, which dirty-tracking skipped, so
it returned in ~2 ms and the beat repeated. No scroll_delay value tunes this
out — a shorter delay just trades stalled frames for periodic double-steps.
ScrollHelper now accumulates elapsed time in both modes at the same
configured speed, so position stays proportional to real time.
Diagnosing a juddery scroller
Avg FPS will lie to you. It is a 100-frame moving average, and a 2 ms
duplicate frame plus a 21 ms double-wait average to exactly 10 ms. A ticker
that is stalling on half its frames still reports a healthy 100.0.
Look at the distribution instead:
journalctl -u ledmatrix --since "-10min" --no-pager \
| grep -oE "Frame time: [0-9.]+ms" | awk '{print $3}' | sed 's/ms//' \
| awk '{printf "%.0f\n", $1}' | sort -n | uniq -c
Reading it, on a 100 Hz panel:
| you see | it means |
|---|---|
| everything at 10 ms | healthy |
| a mode at ~2 ms | duplicate frames — the swap was skipped because the image did not change. The scroller is advancing less than one pixel per frame. |
| a mode at 20/30/50 ms | frames missing refreshes — per-frame work is overrunning, or a background thread is holding the GIL |
Avg FPS above 100 |
duplicates present, unless the scroll cycle has completed and is idling |
Then confirm what the plugin actually loaded — config edits do not always reach the running code:
journalctl -u ledmatrix --since "-5min" --no-pager | grep -iE "px/s|px/frame"
If a plugin logs its scroll config twice with different modes, the second line is what is running.
Rebuilding the binding
bash scripts/build_rgbmatrix_nogil.sh # build into a scratch dir
sudo bash scripts/build_rgbmatrix_nogil.sh --install
sudo bash scripts/build_rgbmatrix_nogil.sh --rollback
The build never touches the installed module. --install backs up the original
to ~/rgbmatrix-core.so.ORIGINAL first, and rolls back automatically if the
service does not come back healthy. Requires build-essential; Cython is
installed into a cached venv under ~/.cache/ledmatrix-cython.
Re-run it after upgrading rpi-rgb-led-matrix, since a library upgrade
replaces the patched binding.
Faster JSON
src/cache/disk_cache.py uses orjson when it is importable and falls back to
the stdlib otherwise, so it is optional:
sudo pip3 install --break-system-packages orjson
Encoding is where it pays — about 7× on this hardware. Decoding gains far less
(~1.3× on large payloads) because the cost there is building Python objects,
not scanning text. That is also why moving parsing to a subprocess does not
help: pickle.loads of the same payload costs 8.1 ms against json.loads at
10.9 ms, so the work just moves rather than disappearing.