Files
LEDMatrix/docs/ADVANCED_FEATURES.md
T
ChuckBuildsandClaude Opus 5 611eef0597 fix(vegas): carry the new keys through config, and correct two docs
Three findings from CodeRabbit, all valid.

to_dict() and update() enumerate keys explicitly and had not learned the
three new ones, so get_status() never reported them and a live config
change never applied -- turning live_in_ticker on in the web UI would
have done nothing until a restart. update() clamps the weights exactly
as from_config does.

The vegas_scroll key count in ADVANCED_FEATURES said 29; the template
has 30. My arithmetic, not the reviewer's.

The third was a documentation error rather than a code one, and I have
fixed it the other way round. The docs claimed a raising
get_vegas_priority_weight() is treated as weight 1. The code instead
falls through to the core's own live-content check, and that is the
better behaviour: the hook is only how a plugin asks for *more* than
live_weight, and has_live_priority/has_live_content are separate methods
guarded separately, so a plugin with a broken weight calculation should
lose the favorite distinction and keep the live boost. Said so in the
code, the base-plugin docstring and the API reference.

The test fake now fails in each place independently, because the two
failures mean different things: a broken hook still earns live_weight, a
plugin that cannot say whether it is live has nothing to fall back on
and weighs 1.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ui/code/session_01Udr6MfaFLUPhX5Fgo67Jf5
2026-08-12 16:59:09 -04:00

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# Advanced Features Guide
This guide covers advanced LEDMatrix features for users and developers, including Vegas scroll mode, on-demand display, cache management, background services, and permission management.
---
## 1. Vegas Scroll Mode
### Overview
Vegas scroll mode displays content from multiple plugins in a continuous horizontal scroll, similar to news tickers seen in Las Vegas casinos. Plugins contribute content segments that flow across the display in a seamless ticker-style presentation.
### Display Modes
**SCROLL (Continuous Scrolling):**
- Content scrolls continuously left
- Smooth, fluid motion
- Best for news-ticker style displays
**FIXED_SEGMENT (Fixed-Width Block):**
- Plugin gets fixed-width block on display
- Content doesn't scroll out of its segment
- Multiple plugins can share the display simultaneously
**STATIC (Scroll Pauses):**
- Scrolling pauses when content is fully visible
- Displays for specified duration, then resumes scrolling
- Best for content that needs to be fully read
### Configuration
Enable Vegas mode in `config/config.json`:
```json
{
"display": {
"vegas_scroll": {
"enabled": true,
"scroll_speed": 50,
"separator_width": 32,
"plugin_order": ["clock", "weather", "sports"],
"excluded_plugins": ["debug_plugin"],
"target_fps": 125,
"buffer_ahead": 2
}
}
}
```
Vegas mode can also be configured entirely from the web UI — the
**Display** tab has a Vegas Scroll Mode section (enable toggle, scroll
speed, separator width, dynamic duration, and more), so hand-editing
JSON is optional.
**Configuration Options:**
| Setting | Default | Description |
|---------|---------|-------------|
| `enabled` | `false` | Enable Vegas scroll mode |
| `scroll_speed` | `50` | Pixels per second scroll speed |
| `separator_width` | `32` | Width between plugin segments (pixels) |
| `plugin_order` | `[]` | Plugin display order (empty = auto) |
| `excluded_plugins` | `[]` | Plugins to exclude from Vegas mode |
| `target_fps` | `125` | Target frame rate |
| `buffer_ahead` | `2` | Number of plugins buffered ahead |
This table is a subset — `display.vegas_scroll` supports 30 keys in
total. See the full list in
[CONFIG_REFERENCE.md](CONFIG_REFERENCE.md#displayvegas_scroll--continuous-scroll-mode).
### Live Content in the Ticker
By default, live content **preempts** Vegas mode: while any plugin reports
live priority, the display controller refuses to run the ticker and shows
that plugin's full-screen display instead. You get a big readable scoreboard,
but the marquee stops entirely for the duration of the game.
Set `live_in_ticker` to keep the ticker running and let live content take
**extra turns inside it** instead:
```json
"vegas_scroll": {
"live_in_ticker": true,
"live_weight": 3,
"favorite_live_weight": 5
}
```
#### Why weights exist
The rotation is otherwise a strict round robin — every plugin appears exactly
once per cycle. With a dozen plugins enabled, a live score comes round once a
lap and can be minutes old by the time you see it. A weight of *N* gives a
plugin *N* slots per cycle.
The slots are placed by **Smooth Weighted Round-Robin**, the same scheduler
the sports plugins use internally to rotate their own games. The important
property is that repeats are *spread through the cycle* rather than clumped:
three appearances in a row followed by a long silence would be worse than not
boosting at all.
Twelve plugins, with a favorite's baseball game and an ordinary live hockey
game (`live_weight: 3`, `favorite_live_weight: 5`):
```
baseball > hockey > weather > clock > baseball
stocks > news > flights > baseball > hockey
calendar > f1 > music > baseball > tides
birds > hockey > baseball
```
18 slots for 12 plugins. Baseball appears 5 times, hockey 3, everything else
once, and no plugin ever appears twice in a row.
#### Where the weight comes from
For each plugin in the rotation, in order:
1. **The plugin's own answer.** If it implements
`get_vegas_priority_weight()` and returns a number, that wins. This is the
only route for favorite-team awareness — the core can see *that* a game is
live, but not *whose*, so a scoreboard has to say so itself.
2. **The core's default.** When the plugin returns `None` (the base-class
default), a plugin where both `has_live_priority()` and `has_live_content()`
are true gets `live_weight`.
3. **Everything else** gets 1.
Because of step 2, **existing plugins need no changes** — any scoreboard with
`live_priority` enabled already gets extra turns. Step 1 is opt-in, for
plugins that want to distinguish a favorite's game from any other live game.
Weights are clamped to 110. A weight of 1 is no boost; a weight below 1 would
drop the plugin from the rotation entirely, which is never what is meant.
#### Things worth knowing
- **Weights are per plugin, not per game.** A scoreboard showing four live
games still occupies one slot at a time, rotating its own games within that
slot using its own `favorite_live_boost`. This controls how often the
*plugin* comes round.
- **The ticker is zero-sum.** Giving baseball 5 slots does not make the cycle
faster; it makes the cycle *longer* and everything else proportionally
rarer. If you want live scores sooner in wall-clock terms, pair this with a
smaller `plugins_per_cycle`.
- **Frequency is not freshness.** Each appearance redraws from the plugin's
current data (`refresh_updated_plugins()` drops cached content when a
plugin's data changes), but how current that data is depends on the
plugin's own `live_update_interval`. Showing a stale score five times a lap
is no better than showing it once.
- **Everything still appears.** A boost never starves another plugin out of
the cycle; low-weight plugins keep their single slot.
### Per-Plugin Configuration
Override Vegas behavior for specific plugins:
```json
{
"my_plugin": {
"enabled": true,
"vegas_mode": "scroll",
"vegas_panel_count": 2,
"display_duration": 10
}
}
```
**Per-Plugin Options:**
| Setting | Values | Description |
|---------|--------|-------------|
| `vegas_mode` | `scroll`, `fixed`, `static` | Display mode for this plugin |
| `vegas_panel_count` | any positive integer | Width in panels (1 panel = display width) |
| `display_duration` | seconds | Pause duration for STATIC mode |
Plugins may also set `vegas_overflow` and `vegas_max_width_screens` in
their config section to control how oversized content is handled (see
`PluginManager` in `src/plugin_system/plugin_manager.py`).
### Plugin Integration (Developer Guide)
**1. Implement Content Method:**
```python
def get_vegas_content(self):
"""
Return PIL Image or list of Images for Vegas mode.
Returns:
PIL.Image or list[PIL.Image]: Content to display
- Single image: fixed-width content
- List of images: multiple segments
- None: skip this cycle
"""
# Example: Return single wide image
img = Image.new('RGB', (256, 32))
# ... render your content ...
return img
# Example: Return multiple segments
return [image1, image2, image3]
```
**2. Specify Content Type:**
```python
def get_vegas_content_type(self):
"""
Specify how content should be handled.
Returns:
str: 'multi' | 'static' | 'none'
"""
return 'multi' # Default for most plugins
```
**3. Optionally Specify Display Mode:**
```python
def get_vegas_display_mode(self):
"""
Preferred display mode for this plugin.
Returns:
str: 'scroll' | 'fixed' | 'static'
"""
return 'scroll'
def get_supported_vegas_modes(self):
"""
List of supported modes.
Returns:
list: ['scroll', 'fixed', 'static']
"""
return ['scroll', 'static']
```
### Content Rendering Guidelines
**Image Dimensions:**
- **Height:** Must match display height (typically 32 pixels)
- **Width:** Varies by mode:
- SCROLL: Any width (recommended 64-512 pixels)
- FIXED_SEGMENT: `panel_count * display_width`
- STATIC: Any width, optimized for readability
**Color Mode:**
- Use RGB color mode
- 24-bit color (8 bits per channel)
**Performance Tips:**
1. **Cache rendered images** - Render in `update()`, not in `get_vegas_content()`
2. **Keep images small** - Larger images use more memory
3. **Pre-render on update** - Don't create images on-demand
4. **Reuse images** - Return same image if content unchanged
### Example Integration
Complete example for a weather plugin:
```python
class WeatherPlugin(BasePlugin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.vegas_image = None
def update(self):
"""Update data and pre-render Vegas image"""
# Fetch weather data
weather_data = self.fetch_weather()
# Pre-render Vegas image
self.vegas_image = self._render_vegas_content(weather_data)
def _render_vegas_content(self, data):
"""Render weather content for Vegas mode"""
img = Image.new('RGB', (384, 32))
draw = ImageDraw.Draw(img)
# Draw temperature
draw.text((10, 0), f"{data['temp']}°F", fill=(255, 255, 255))
# Draw condition
draw.text((100, 0), data['condition'], fill=(200, 200, 200))
# Draw icon
icon = Image.open(f"assets/{data['icon']}.png")
img.paste(icon, (250, 0))
return img
def get_vegas_content(self):
"""Return cached Vegas image"""
return self.vegas_image
def get_vegas_content_type(self):
return 'multi'
def get_vegas_display_mode(self):
return 'scroll'
def get_supported_vegas_modes(self):
return ['scroll', 'static']
```
### System Architecture
Vegas mode consists of four core components working together to provide smooth 125 FPS continuous scrolling:
#### Component Overview
```
┌─────────────────────────────────────────────────────────────┐
│ VegasModeCoordinator │
│ Main orchestrator - manages lifecycle and coordination │
└───────┬──────────────────┬──────────────────┬──────────────┘
│ │ │
▼ ▼ ▼
┌───────────────┐ ┌──────────────┐ ┌─────────────────┐
│ PluginAdapter │ │StreamManager │ │ RenderPipeline │
│ │ │ │ │ │
│ Converts │─▶│ Manages │─▶│ 125 FPS render │
│ plugin content│ │ content │ │ Double-buffered │
│ to images │ │ stream with │ │ Smooth scroll │
│ │ │ 1-2 ahead │ │ │
└───────────────┘ │ buffering │ └─────────────────┘
└──────────────┘
```
#### 1. VegasModeCoordinator
**Responsibilities:**
- Initialize and coordinate all Vegas mode components
- Manage the high-FPS render loop (target: 125 FPS)
- Handle live priority interruptions
- Process config updates during runtime
- Provide status and control interface
**Key Features:**
- Thread-safe state management
- Config hot-reload support
- Live priority integration
- Interrupt checking for yielding control back to display controller
- Static pause handling (pauses scroll when content fully visible)
**Main Loop:**
1. Check for interrupts (live priority, on-demand, config updates)
2. If static pause active, wait for duration
3. Otherwise, delegate to render pipeline for frame rendering
4. Sleep to maintain target FPS
#### 2. StreamManager
**Responsibilities:**
- Manage plugin content streaming with look-ahead buffering
- Coordinate with PluginAdapter to fetch plugin content
- Handle plugin ordering and exclusions
- Optimize content generation timing
**Buffering Strategy:**
- **Buffer Ahead:** 1-2 panels (configurable)
- **Just-in-Time Generation:** Fetch content only when needed
- **Memory Efficient:** Only keep necessary content in memory
**Content Flow:**
1. Determine which plugins should appear in stream
2. Respect `plugin_order` configuration (or use default order)
3. Exclude plugins in `excluded_plugins` list
4. Request content from each plugin via PluginAdapter
5. Compose into continuous stream with separators
**Key Methods:**
- `get_stream_content()` - Returns current stream content as PIL Image
- `advance_stream(pixels)` - Advances stream by N pixels
- `refresh_stream()` - Regenerates stream from current plugins
#### 3. PluginAdapter
**Responsibilities:**
- Convert plugin content to scrollable images
- Handle different Vegas display modes (SCROLL, FIXED, STATIC)
- Manage fallback for plugins without Vegas support
- Cache plugin content for performance
**Plugin Integration:**
1. **Check for Vegas support:**
- Calls `get_vegas_content()` if available
- Falls back to `display()` method if not
2. **Handle display mode:**
- SCROLL: Returns image as-is for continuous scrolling
- FIXED_SEGMENT: Creates fixed-width block (panel_count * display_width)
- STATIC: Marks content for pause-when-visible behavior
3. **Content type handling:**
- `multi`: Multiple segments (list of images)
- `static`: Single static image
- `none`: Skip this plugin in current cycle
**Fallback Behavior:**
- If plugin doesn't implement Vegas methods:
- Calls plugin's `display()` method
- Captures rendered display as static image
- Treats as fixed segment
- Ensures all plugins work in Vegas mode without explicit support
#### 4. RenderPipeline
**Responsibilities:**
- High-performance 125 FPS rendering
- Double-buffered composition for smooth scrolling
- Scroll position management
- Frame rate control
**Rendering Process:**
1. **Fetch Stream Content:** Get current stream from StreamManager
2. **Extract Viewport:** Calculate which portion of stream is visible
3. **Compose Frame:** Create frame with visible content
4. **Double Buffer:** Render to off-screen buffer
5. **Display:** Swap buffer to display
6. **Advance:** Update scroll position based on speed and elapsed time
**Performance Optimizations:**
- **Double Buffering:** Eliminates flicker
- **Viewport Extraction:** Only processes visible region
- **Frame Rate Control:** Precise timing to maintain 125 FPS
- **Pre-rendered Content:** Plugins pre-render during update()
**Scroll Speed Calculation:**
```python
pixels_per_frame = (scroll_speed / target_fps)
scroll_position += pixels_per_frame * elapsed_time
```
#### Component Interactions
**Initialization Flow:**
```
1. VegasModeCoordinator created
2. Coordinator creates PluginAdapter
3. Coordinator creates StreamManager (with PluginAdapter)
4. Coordinator creates RenderPipeline (with StreamManager)
5. All components initialized and ready
```
**Render Loop Flow:**
```
1. Coordinator starts render loop
2. Check for interrupts (live priority, on-demand)
3. RenderPipeline.render_frame():
a. Request current stream from StreamManager
b. StreamManager uses PluginAdapter to get plugin content
c. PluginAdapter calls plugin Vegas methods or fallback
d. Stream content returned to RenderPipeline
e. RenderPipeline extracts viewport and renders
4. Update scroll position
5. Sleep to maintain target FPS
6. Repeat from step 2
```
**Config Update Flow:**
```
1. Config change detected by Coordinator
2. Set _pending_config_update flag
3. On next render loop iteration:
a. Pause rendering
b. Update VegasModeConfig
c. Notify StreamManager of config change
d. StreamManager refreshes stream
e. Resume rendering
```
#### Thread Safety
All components use thread-safe patterns:
- **Coordinator:** Uses `threading.Lock` for state management
- **StreamManager:** Thread-safe content access
- **RenderPipeline:** Atomic frame composition
- **PluginAdapter:** Stateless operations (except caching)
#### Performance Characteristics
**Frame Rate:**
- Target: 125 FPS
- Actual: 100-125 FPS (depends on content complexity)
- Render time budget: ~8ms per frame
**Memory Usage:**
- Stream buffer: ~2-3 panels ahead
- Plugin content: Cached in plugin's `update()` method
- Double buffer: 2x display size
**CPU Usage:**
- Light load: 5-10% (simple content)
- Heavy load: 15-25% (complex content, many plugins)
- Optimized with numpy for pixel operations
### Fallback Behavior
If a plugin doesn't implement Vegas methods:
- System calls the plugin's `display()` method
- Captures the rendered display as a static image
- Treats it as a fixed segment
This ensures all plugins work in Vegas mode, even without explicit support.
---
## 2. On-Demand Display
### Overview
On-demand display allows users to manually trigger specific plugins to show immediately on the LED matrix, overriding the normal rotation. This is useful for:
- Quick checks (weather, scores, time)
- Pinning important information
- Testing plugins during development
- Showing specific content to visitors
### Priority Hierarchy
On-demand display has the highest priority:
```
Priority Order (highest to lowest):
1. On-Demand Display (manual trigger)
2. Live Priority (games in progress)
3. Normal Rotation
```
When on-demand expires or is cleared, the display returns to the next highest priority (live priority or normal rotation).
### Web Interface Controls
Each installed plugin has its own tab in the second nav row of the web
UI. Inside the plugin's tab, scroll to **On-Demand Controls**:
- **Run On-Demand** — triggers the plugin immediately, even if it's
disabled in the rotation
- **Stop On-Demand** — clears on-demand and returns to the normal
rotation
The display service must be running. The status banner at the top of
the plugin tab shows the active on-demand plugin, mode, and remaining
time when something is active.
### REST API Reference
The API is mounted at `/api/v3` (`web_interface/app.py:199`).
#### Start On-Demand Display
```bash
POST /api/v3/display/on-demand/start
# Body:
{
"plugin_id": "weather",
"duration": 30, # Optional: seconds (0 = indefinite, null = default)
"pinned": false # Optional: keep until manually cleared
}
# Examples:
# 30-second preview
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{"plugin_id": "weather", "duration": 30}'
# Pin indefinitely
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{"plugin_id": "hockey-scoreboard", "pinned": true}'
```
#### Stop On-Demand Display
```bash
POST /api/v3/display/on-demand/stop
# Body:
{
"stop_service": false # Optional: also stop display service
}
# Examples:
# Clear on-demand
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop
# Stop service too
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop \
-H "Content-Type: application/json" \
-d '{"stop_service": true}'
```
#### Get On-Demand Status
```bash
GET /api/v3/display/on-demand/status
# Example:
curl http://localhost:5000/api/v3/display/on-demand/status
# Response:
{
"active": true,
"plugin_id": "weather",
"mode": "weather",
"remaining": 25.5,
"pinned": false,
"status": "active"
}
```
> There is no public Python on-demand API. The display controller's
> on-demand machinery is internal — drive it through the REST endpoints
> above (or the web UI buttons). The API handlers
> (`start_on_demand_display()` / `stop_on_demand_display()` in
> `web_interface/blueprints/api_v3.py`) write a request into the cache
> manager under the `display_on_demand_request` key, which
> `DisplayController._poll_on_demand_requests()`
> (`src/display_controller.py`) picks up. A separate
> `display_on_demand_config` key is used by the controller itself
> during activation (`_activate_on_demand()`) to track what's
> currently running, and is cleared by `_clear_on_demand()`.
### Duration Modes
| Duration | Pinned | Behavior |
|----------|--------|----------|
| `None` | `false` | Use plugin's default duration, auto-clear when expires |
| `0` | `false` | Indefinite, clears manually or on error |
| `> 0` | `false` | Timed display, auto-clear after N seconds |
| Any | `true` | Pin until manually cleared (ignores duration) |
### Use Case Examples
**Quick check (30-second preview):**
```bash
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{"plugin_id": "ledmatrix-weather", "duration": 30}'
```
**Pin important information:**
```bash
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{"plugin_id": "hockey-scoreboard", "pinned": true}'
# ... later ...
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop
```
**Indefinite display:**
```bash
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
-H "Content-Type: application/json" \
-d '{"plugin_id": "text-display", "duration": 0}'
```
**Testing a plugin during development:** the same call works, or just
click **Run On-Demand** in the plugin's tab.
### Best Practices
**For Users:**
1. Use timed display as default (prevents forgetting to clear)
2. Pin only when necessary
3. Clear when done to return to normal rotation
**For Developers:**
1. Validate plugin ID exists before calling
2. Provide visual feedback in UI (loading state, status updates)
3. Handle concurrent requests gracefully
4. Log on-demand activations for debugging
### Security Considerations
**Authentication:**
- Add authentication to API endpoints
- Restrict on-demand to authorized users
**Rate Limiting:**
- Prevent abuse from rapid requests
- Implement cooldown between activations
**Input Validation:**
- Sanitize plugin IDs
- Validate duration values
- Check plugin exists before activation
---
## 3. On-Demand Cache Management
### Overview
On-demand display uses cache keys (managed by `src/cache_manager.py`
file-based, not Redis) to coordinate state between the web interface
and the display controller across service restarts. Understanding these
keys helps troubleshoot stuck states.
### Cache Keys
**1. display_on_demand_request** (TTL: 1 hour)
```json
{
"request_id": "uuid-string",
"action": "start|stop",
"plugin_id": "plugin-name",
"mode": "mode-name",
"duration": 30.0,
"pinned": true,
"timestamp": 1234567890.123
}
```
**Purpose:** Communication from web interface to display controller
**When Set:** API endpoint receives request
**Auto-Cleared:** After processing or 1 hour TTL
**2. display_on_demand_config** (No TTL)
```json
{
"mode": "mode-name",
"duration": 30.0,
"pinned": true
}
```
**Purpose:** Persistent configuration for display controller
**When Set:** Controller processes start request
**Auto-Cleared:** When on-demand stops
**3. display_on_demand_state** (Continuously updated)
```json
{
"active": true,
"mode": "mode-name",
"remaining": 25.5,
"pinned": true,
"status": "active|idle|restarting|error"
}
```
**Purpose:** Real-time state for web interface status card
**When Set:** Every display loop iteration
**Auto-Cleared:** Never (continuously updated)
**4. display_on_demand_processed_id** (TTL: 1 hour)
```text
"uuid-string-of-last-processed-request"
```
**Purpose:** Prevents duplicate request processing
**When Set:** After processing request
**Auto-Cleared:** After 1 hour TTL
### When Manual Clearing is Needed
**Scenario 1: Stuck in On-Demand State**
- Symptom: Display stays on one plugin, won't return to rotation
- Clear: `config`, `state`, `request`
**Scenario 2: Mode Switching Issues**
- Symptom: Can't change to different plugin
- Clear: `request`, `processed_id`, `state`
**Scenario 3: On-Demand Not Activating**
- Symptom: Button click does nothing
- Clear: `processed_id`, `request`
**Scenario 4: After Service Crash**
- Symptom: Strange behavior after crash/restart
- Clear: All four keys
### Manual Recovery Procedures
**Via Web Interface (Recommended):**
1. Open the **Cache** tab in the web UI
2. Find the `display_on_demand_*` entries
3. Delete them
4. Restart display: `sudo systemctl restart ledmatrix`
**Via Command Line:**
The cache is stored as JSON files under one of:
- `/var/cache/ledmatrix/` (preferred when the service has permission)
- `~/.ledmatrix_cache/`
- `/opt/ledmatrix/cache/`
- `$TMPDIR/ledmatrix_cache/` (fallback)
```bash
# Find the cache dir actually in use
journalctl -u ledmatrix | grep -i "cache directory" | tail -1
# Clear all on-demand keys (replace path with the one above)
rm /var/cache/ledmatrix/display_on_demand_*
# Restart service
sudo systemctl restart ledmatrix
```
**Via Python:**
```python
from src.cache_manager import CacheManager
cache = CacheManager()
cache.clear_cache('display_on_demand_config')
cache.clear_cache('display_on_demand_state')
cache.clear_cache('display_on_demand_request')
cache.clear_cache('display_on_demand_processed_id')
```
> `CacheManager` also has a `delete(key)` method — a thin wrapper over
> `clear_cache(key)` — so `cache.delete('display_on_demand_config')`
> works equally well.
### Cache Impact on Running Service
**IMPORTANT:** Clearing cache keys does NOT immediately affect the running controller in memory.
**To fully reset:**
1. Stop the service: `sudo systemctl stop ledmatrix`
2. Clear cache keys (web UI Cache tab or `rm` from the cache directory)
3. Clear systemd environment: `sudo systemctl daemon-reload`
4. Start the service: `sudo systemctl start ledmatrix`
### Automatic Cleanup
The display controller automatically handles cleanup:
- **Config key**: Cleared when on-demand stops
- **State key**: Updated every display loop iteration
- **Request key**: Expires after 1 hour TTL (or after processing)
- **Processed ID**: Expires after 1 hour TTL
---
## 4. Background Data Service
### Overview
The Background Data Service enables non-blocking data fetching through background threading. This prevents the main display loop from freezing during slow API requests, maintaining smooth display rotation.
### Benefits
**Performance:**
- Display loop never freezes during API calls
- Immediate response with cached/partial data
- Complete data loads in background
**User Experience:**
- No "frozen" display during data updates
- Smooth transitions between plugins
- Faster perceived load times
**Architecture:**
```
Cache Check → Background Fetch → Partial Data → Completion → Cache
(0.1s) (async) (<1s) (10-30s) (cache)
```
### Configuration
Enable background service per plugin in `config/config.json`:
```json
{
"football-scoreboard": {
"enabled": true,
"background_service": {
"enabled": true,
"max_workers": 3,
"request_timeout": 30,
"max_retries": 3,
"priority": 2
}
}
}
```
**Configuration Options:**
| Setting | Default | Description |
|---------|---------|-------------|
| `enabled` | `false` | Enable background service for this plugin |
| `max_workers` | `3` | Max concurrent background tasks |
| `request_timeout` | `30` | Timeout per API request (seconds) |
| `max_retries` | `3` | Retry attempts on failure |
| `priority` | `1` | Task priority (1=highest, 10=lowest) |
### Performance Impact
**First Request (Cache Empty):**
- Returns partial data: < 1 second
- Background completes: 10-30 seconds
- Subsequent requests use cache: < 0.1 seconds
**Subsequent Requests (Cache Hit):**
- Returns immediately: < 0.1 seconds
- Background refresh (if stale): async, no blocking
### Plugins using the background service
The background data service is used by all of the sports scoreboard
plugins (football, hockey, baseball/MLB, basketball, soccer, lacrosse,
F1, UFC), the odds ticker, and the leaderboard plugin. Each plugin's
`background_service` block (under its own config namespace) follows the
same shape as the example above.
### Error Handling & Fallback
**Automatic Retry:**
- Exponential backoff (1s, 2s, 4s, 8s, ...)
- Maximum retry attempts configurable
- Logs all retry attempts
**Fallback Behavior:**
- If background service disabled: reverts to synchronous fetching
- If background fetch fails: returns cached data
- If no cache: returns empty/error state
### Testing
```bash
# Check logs for background operations
sudo journalctl -u ledmatrix -f | grep "background"
```
### Monitoring
**View Statistics:**
```python
from src.background_data_service import get_background_service
from src.cache_manager import CacheManager
service = get_background_service(CacheManager())
stats = service.get_statistics()
print(f"Active tasks: {stats['active_tasks']}")
print(f"Completed: {stats['completed']}")
print(f"Failed: {stats['failed']}")
```
**Enable Debug Logging:**
```python
import logging
logging.getLogger('src.background_data_service').setLevel(logging.DEBUG)
```
---
## 5. Permission Management
### Overview
LEDMatrix uses a dual-user architecture: the display service runs as root (hardware access), while the web interface runs as a non-privileged user. Centralized permission management ensures both can access necessary files.
### Why It Matters
**Problem:**
- Root service creates files with root ownership
- Web user cannot read/write those files
- Results in `PermissionError` exceptions
**Solution:**
- Set group ownership to shared group
- Grant group write permissions
- Use setgid bit for automatic inheritance
### Permission Utilities
```python
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_config_file_mode,
get_assets_file_mode,
get_assets_dir_mode,
get_plugin_file_mode,
get_cache_dir_mode
)
# Create directory with correct permissions
ensure_directory_permissions(Path("assets/sports"), get_assets_dir_mode())
# Set file permissions after writing
# (get_config_file_mode requires the file path — secrets files get a
# stricter mode than the main config)
config_path = Path("config/config.json")
ensure_file_permissions(config_path, get_config_file_mode(config_path))
```
### When to Use Utilities
**Use permission utilities when:**
1. Creating new directories
2. Writing configuration files
3. Downloading/creating asset files (logos, fonts)
4. Creating plugin files
5. Writing cache files
**Don't use for:**
1. Reading files (permissions don't change)
2. Temporary files in `/tmp`
3. Files in already-managed directories (if parent has setgid)
### Permission Standards
**File Permissions:**
| File Type | Mode | Octal | Description |
|-----------|------|-------|-------------|
| Config (main) | `rw-r--r--` | `0o644` | Owner write, all read |
| Config (secrets) | `rw-r-----` | `0o640` | Owner write, group read |
| Assets | `rw-rw-r--` | `0o664` | Owner/group write, all read |
| Plugins | `rw-rw-r--` | `0o664` | Owner/group write, all read |
| Cache files | `rw-rw-r--` | `0o664` | Owner/group write, all read |
**Directory Permissions:**
| Directory Type | Mode | Octal | Description |
|----------------|------|-------|-------------|
| All directories | `rwxrwsr-x` | `0o2775` | With setgid bit for inheritance |
**Note:** The `s` in `rwxrwsr-x` is the setgid bit (2000), which makes new files inherit the directory's group ownership.
### Common Patterns
**Pattern 1: Creating Config Directory**
```python
from pathlib import Path
from src.common.permission_utils import ensure_directory_permissions, get_config_dir_mode
config_dir = Path("config/plugins")
ensure_directory_permissions(config_dir, get_config_dir_mode())
```
**Pattern 2: Saving Config File**
```python
from src.common.permission_utils import ensure_file_permissions, get_config_file_mode
config_path = Path("config/config.json")
with open(config_path, 'w') as f:
json.dump(data, f)
ensure_file_permissions(config_path, get_config_file_mode(config_path))
```
**Pattern 3: Downloading Logo**
```python
from src.common.permission_utils import ensure_directory_permissions, ensure_file_permissions
from src.common.permission_utils import get_assets_dir_mode, get_assets_file_mode
logo_path = Path("assets/sports/nhl/logo.png")
ensure_directory_permissions(logo_path.parent, get_assets_dir_mode())
# ... download and save logo ...
ensure_file_permissions(logo_path, get_assets_file_mode())
```
**Pattern 4: Creating Plugin File**
```python
from src.common.permission_utils import ensure_file_permissions, get_plugin_file_mode
plugin_file = Path("plugins/my-plugin/data.json")
with open(plugin_file, 'w') as f:
json.dump(data, f)
ensure_file_permissions(plugin_file, get_plugin_file_mode())
```
**Pattern 5: Cache Directory Setup**
```python
from src.common.permission_utils import ensure_directory_permissions, get_cache_dir_mode
cache_dir = Path("cache/plugin-name")
ensure_directory_permissions(cache_dir, get_cache_dir_mode())
```
### Integration with Core Utilities
These core utilities **already handle permissions** - you don't need to call permission utilities when using them:
- **ConfigManager** - Handles config file permissions
- **CacheManager** - Handles cache file permissions
- **LogoHelper** - Handles logo file permissions
- **PluginManager** - Handles plugin file permissions
### Manual Fixes
If you encounter permission issues:
```bash
# Targeted permission fixes (see scripts/fix_perms/README.md)
sudo ./scripts/fix_perms/fix_assets_permissions.sh # assets/ tree (logos, fonts)
sudo ./scripts/fix_perms/fix_cache_permissions.sh # all cache directories
sudo ./scripts/fix_perms/fix_plugin_permissions.sh # plugin directories
sudo ./scripts/fix_perms/fix_web_permissions.sh # web interface files
# Fix specific directory
sudo chown -R ledpi:ledpi /home/ledpi/LEDMatrix/config
sudo chmod -R 2775 /home/ledpi/LEDMatrix/config
sudo find /home/ledpi/LEDMatrix/config -type f -exec chmod 664 {} \;
# Verify permissions
ls -la config/
ls -la assets/
```
### Verification
```bash
# Check directory has setgid bit
ls -ld assets/
# Should show: drwxrwsr-x (note the 's')
# Check file has correct group
ls -l assets/logo.png
# Should show group 'ledpi'
# Check file permissions
stat -c "%a %n" config/config.json
# Should show: 644 config/config.json
```
---
## Related Documentation
- [PLUGIN_DEVELOPMENT_GUIDE.md](PLUGIN_DEVELOPMENT_GUIDE.md) - Creating plugins with Vegas/on-demand support
- [WEB_INTERFACE_GUIDE.md](WEB_INTERFACE_GUIDE.md) - Using on-demand controls in web UI
- [PLUGIN_API_REFERENCE.md](PLUGIN_API_REFERENCE.md) - Complete API documentation
- [DEVELOPMENT.md](DEVELOPMENT.md) - Development environment and testing