Files
LEDMatrix/docs/PLUGIN_DEVELOPMENT_GUIDE.md
T
ChuckandClaude Opus 5.5 2601cb4cbb chore(deprecation): remove the 35 APIs deprecated for 3.8.0 (#708)
* chore(deprecation): remove the 35 APIs deprecated for 3.8.0

The usage scan (docs/DEPRECATIONS_3.8.md, regenerated 2026-10-01 and
committed here) finds no call or override of any of them in the 46
monorepo plugins or the 8 third-party plugins plugins.json lists; the
only core callers were other deprecated methods removed alongside.

- CacheManager: 13 methods, plus the private helpers only
  has_data_changed used (_has_*_changed, _is_market_open).
- DisplayManager: 7 methods, plus WEATHER_COLORS and the private
  _draw_sun/_cloud/_rain/_snow/_storm helpers only the icon methods used.
- FontManager: 14 methods, plus size_tokens, _save_overrides and
  _clear_plugin_font_cache. font_overrides and _load_overrides stay:
  resolve_font() still applies config/font_overrides.json.
  performance_stats stays: get_font() keeps it and tests read it.
- PluginManager.get_enabled_plugins.

test_deprecation.py pins only the two 3.9.0 markers now; the scanner
tests run against a stand-in core instead of the real markers. The
memory-tier tests read stats through log_memory_cache_stats() and the
component, and the test of the removed _clear_plugin_font_cache goes.
Docs drop the removed methods' reference entries; the Deprecated APIs
table becomes "Removed in 3.8.0". CHANGELOG gains a Removed section.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(deprecation): drop the test harness's copies of the removed icon methods

VisualTestDisplayManager still drew weather icons that DisplayManager no
longer has, so a plugin's visual tests could pass on calls that raise
AttributeError on the real display. Its draw_sun/draw_cloud/draw_rain/
draw_snow/draw_weather_icon/draw_text_with_icons, WEATHER_COLORS and the
private helpers go, with the tests that exercised them. The CHANGELOG's
Deprecations entries no longer say nothing is removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:45:28 -04:00

704 lines
22 KiB
Markdown

# LEDMatrix Plugin Development Guide
This guide explains how to set up a development workflow for plugins that are maintained in separate Git repositories while still being able to test them within the LEDMatrix project.
> **Rendering guidance:** plugins should read the display size dynamically
> (`self.display_manager.width/height`) rather than hardcoding one
> panel. Don't read `display_manager.matrix.width/height`: `matrix` is
> `None` when hardware init fails, while the `width`/`height` properties
> fall back to the canvas size. For plugins that want to *scale* their layout to any panel, the
> opt-in adaptive layout system ([ADAPTIVE_LAYOUT.md](ADAPTIVE_LAYOUT.md))
> provides the shared helpers — fonts, images, and composite layouts that
> scale. Existing plugins keep their classic rendering unless they adopt
> those APIs; nothing migrates automatically.
## Overview
When developing plugins in separate repositories, you need a way to:
- Test plugins within the LEDMatrix project
- Make changes and commit them back to the plugin repository
- Avoid git conflicts between LEDMatrix and plugin repositories
- Easily switch between development and production modes
The solution uses **symbolic links** to connect plugin repositories to the `plugins/` directory, combined with a helper script to manage the linking process.
> **Plugin directory note:** the dev workflow described here puts
> symlinks in `plugins/`. The plugin loader's *production* default is
> `plugin-repos/` (set by `plugin_system.plugins_directory` in
> `config.json`). Importantly, the main discovery path
> (`PluginManager.discover_plugins()`) only scans the configured
> directory — it does **not** fall back to `plugins/`. Two narrower
> paths do: the Plugin Store install/update logic in `store_manager.py`,
> and `schema_manager.get_schema_path()` (which the web UI form
> generator uses to find `config_schema.json`). That's why plugins
> installed via the Plugin Store still work even with symlinks in
> `plugins/`, but your own dev plugin won't appear in the rotation
> until you either move it to `plugin-repos/` or change
> `plugin_system.plugins_directory` to `plugins` in the General tab
> of the web UI. The latter is the smoother dev setup.
## Quick Start
Official plugins all live in one repository,
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins), with
one directory per plugin under `plugins/` (there are no per-plugin
`ledmatrix-<name>` repositories). The helper script links a plugin directory
from a checkout of that monorepo into LEDMatrix's `plugins/` directory.
### 1. Link an Official Plugin
```bash
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
```
This will:
- Clone `https://github.com/ChuckBuilds/ledmatrix-plugins.git` to
`~/.ledmatrix-dev-plugins/ledmatrix-plugins` (or `git pull` it if it is
already there)
- Find `plugins/football-scoreboard` in it (also accepted:
`plugins/ledmatrix-<name>`, or a plugin whose manifest `id` is the name)
- Validate that it has a `manifest.json`
- Create a symbolic link named after the plugin's manifest id, e.g.
`plugins/football-scoreboard` → `~/.ledmatrix-dev-plugins/ledmatrix-plugins/plugins/football-scoreboard`
`link-github music` finds the monorepo's `plugins/ledmatrix-music` directory
and links it into LEDMatrix as `plugins/ledmatrix-music`, because
`ledmatrix-music` is that plugin's manifest id.
To work from your fork of the monorepo, set `github_user` in
`dev_plugins.json` (see [Configuration](#configuration)).
### 2. Link a Local Plugin Directory
If you already have the monorepo (or a third-party plugin repository) cloned
locally:
```bash
./scripts/dev/dev_plugin_setup.sh link hello-world ../ledmatrix-plugins/plugins/hello-world
```
This creates a symlink from `plugins/hello-world` to that directory.
### 3. Check Status
See which plugins are linked and their git status:
```bash
./scripts/dev/dev_plugin_setup.sh status
```
### 4. Work on Your Plugin
```bash
cd plugins/football-scoreboard # Actually editing the monorepo checkout
# Make your changes, then bump "version" in manifest.json
git add .
git commit -m "feat(football-scoreboard): add new feature"
git push # to your fork, then open a PR against ledmatrix-plugins
```
In the monorepo, every plugin change must bump `version` in the plugin's
`manifest.json` and run `python update_registry.py`, or users won't receive
the update.
### 5. Update Plugins
Pull latest changes from remote:
```bash
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Or update a specific plugin
./scripts/dev/dev_plugin_setup.sh update music
```
### 6. Unlink When Done
Remove the symlink (repository is preserved):
```bash
./scripts/dev/dev_plugin_setup.sh unlink music
```
## Detailed Commands
### `link <plugin-name> <repo-path>`
Links a local plugin repository to the plugins directory.
**Arguments:**
- `plugin-name`: The name of the plugin (will be the directory name in `plugins/`)
- `repo-path`: Path to the plugin repository (absolute or relative)
**Example:**
```bash
./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-plugins/plugins/football-scoreboard
```
**Notes:**
- The script validates that the repository contains a `manifest.json` file
- If a plugin directory already exists, you'll be prompted to replace it
- The repository path can be absolute or relative
### `link-github <plugin-name> [repo-url]`
Clones a plugin from GitHub and links it.
**Arguments:**
- `plugin-name`: Without `repo-url`, the plugin to link from the monorepo: a
directory under `plugins/` (`<name>` or `ledmatrix-<name>`) or a manifest
id. The link is named after the plugin's manifest id. With `repo-url`, the
name of the link in `plugins/`.
- `repo-url`: (Optional) A plugin that has its own repository (e.g. a
third-party plugin). The repository root is linked.
**Examples:**
```bash
# Official plugin, from the ledmatrix-plugins monorepo
./scripts/dev/dev_plugin_setup.sh link-github stocks
# Third-party plugin with its own repository
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
```
**Notes:**
- Repositories are cloned to `~/.ledmatrix-dev-plugins/` by default (configurable)
- The monorepo is cloned once and shared by every plugin you link from it
- If the repository already exists, it will be updated with `git pull` instead of re-cloning
- The cloned repository is preserved when you unlink the plugin
### `unlink <plugin-name>`
Removes the symlink for a plugin.
**Arguments:**
- `plugin-name`: The name of the plugin to unlink
**Example:**
```bash
./scripts/dev/dev_plugin_setup.sh unlink music
```
**Notes:**
- Only removes the symlink, does NOT delete the repository
- Your work and git history are preserved in the repository location
### `list`
Lists all plugins in the `plugins/` directory and shows their status.
**Example:**
```bash
./scripts/dev/dev_plugin_setup.sh list
```
**Output:**
- ✓ Green checkmark: Plugin is symlinked (development mode)
- ○ Yellow circle: Plugin is a regular directory (production/installed mode)
- Shows the source path for symlinked plugins
- Shows git status (branch, clean/dirty) for linked repos
### `status`
Shows detailed status of all linked plugins.
**Example:**
```bash
./scripts/dev/dev_plugin_setup.sh status
```
**Shows:**
- Link status (working/broken)
- Repository path
- Git branch
- Remote URL
- Git status (clean, uncommitted changes, ahead/behind remote)
- Summary of all plugins
### `update [plugin-name]`
Updates plugin(s) by running `git pull` in their repositories.
**Arguments:**
- `plugin-name`: (Optional) Specific plugin to update. If omitted, updates all linked plugins.
**Examples:**
```bash
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Update specific plugin
./scripts/dev/dev_plugin_setup.sh update music
```
## Configuration
### Custom Development Directory
By default, GitHub repositories are cloned to `~/.ledmatrix-dev-plugins/`
and official plugins come from `ChuckBuilds/ledmatrix-plugins`. To change
either, copy `dev_plugins.json.example` (in the LEDMatrix root) to
`dev_plugins.json` and edit it. `dev_plugins.json` is git-ignored.
```json
{
"dev_plugins_dir": "~/.ledmatrix-dev-plugins",
"github_user": "your-github-user",
"plugins_repo": "ledmatrix-plugins",
"plugins_branch": "main"
}
```
**Configuration options** (all optional):
- `dev_plugins_dir`: Where to clone GitHub repositories (default: `~/.ledmatrix-dev-plugins`)
- `github_user`: Owner of the plugin monorepo that `link-github <name>` clones — set it to use your fork (default: `ChuckBuilds`)
- `plugins_repo`: Name of that monorepo (default: `ledmatrix-plugins`)
- `plugins_branch`: Branch to clone it at (default: the repository's default branch). Only applies when the clone is first made.
`github_pattern` from older versions of this guide is no longer used (the
script warns if it is set).
## Development Workflow
### Typical Development Session
1. **Link your plugin for development:**
```bash
./scripts/dev/dev_plugin_setup.sh link-github clock-simple
```
2. **Test in LEDMatrix:**
```bash
# Run LEDMatrix with your plugin (emulator shown)
python3 run.py -e
```
3. **Make changes:**
```bash
cd plugins/clock-simple
# Edit files...
# Test changes...
```
4. **Commit to the plugin repository:**
```bash
cd plugins/clock-simple # This is inside your monorepo checkout
# bump "version" in manifest.json, then from the monorepo root:
# python update_registry.py
git add .
git commit -m "feat(clock-simple): add new feature"
git push
```
5. **Update from remote (if needed):**
```bash
./scripts/dev/dev_plugin_setup.sh update clock-simple
```
6. **When done developing:**
```bash
./scripts/dev/dev_plugin_setup.sh unlink clock-simple
```
### Working with Multiple Plugins
You can have multiple plugins linked simultaneously. Plugins linked from the
monorepo share one checkout:
```bash
./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github stocks
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
# Check status of all
./scripts/dev/dev_plugin_setup.sh status
# Update all at once (the shared monorepo checkout is pulled once)
./scripts/dev/dev_plugin_setup.sh update
```
### Switching Between Development and Production
**Development mode:** Plugins are symlinked to your repositories
- Edit files directly in `plugins/<name>`
- Changes are in the plugin repository
- Git operations work normally
**Production mode:** Plugins are installed normally
- Plugins are regular directories (installed via plugin store or manually)
- Can't edit directly (would need to edit in place or re-install)
- Use `unlink` to remove symlink if you want to switch back to installed version
## Best Practices
### 1. Keep Repositories Outside LEDMatrix
The script clones GitHub repositories to `~/.ledmatrix-dev-plugins/` by default, which is outside the LEDMatrix directory. This:
- Avoids git conflicts
- Keeps plugin repos separate from LEDMatrix repo
- Makes it easy to manage multiple plugin repositories
### 2. Use Descriptive Commit Messages
When committing changes in your plugin repository, use clear commit messages following the project's conventions:
```bash
git commit -m "feat(music): add album art support"
git commit -m "fix(stocks): resolve API timeout issue"
```
### 3. Test Before Committing
Always test your plugin changes in LEDMatrix before committing:
```bash
# Make changes
cd plugins/music
# ... edit files ...
# Test in LEDMatrix
cd ../..
python run.py
# If working, commit
cd plugins/music
git add .
git commit -m "feat: new feature"
```
### 4. Keep Plugins Updated
Regularly update your linked plugins to get the latest changes:
```bash
./scripts/dev/dev_plugin_setup.sh update
```
### 5. Check Status Regularly
Before starting work, check the status of your linked plugins:
```bash
./scripts/dev/dev_plugin_setup.sh status
```
This helps you:
- See if you have uncommitted changes
- Check if you're behind the remote
- Identify any broken symlinks
## Troubleshooting
### Plugin Not Discovered by LEDMatrix
If LEDMatrix doesn't discover your linked plugin:
1. **Check the symlink exists:**
```bash
ls -la plugins/your-plugin-name
```
2. **Verify manifest.json exists:**
```bash
ls plugins/your-plugin-name/manifest.json
```
3. **Check PluginManager logs:**
- LEDMatrix logs should show plugin discovery
- Look for errors related to the plugin
### Broken Symlink
If a symlink is broken (target repository was moved or deleted):
1. **Check status:**
```bash
./scripts/dev/dev_plugin_setup.sh status
```
2. **Unlink and re-link:**
```bash
./scripts/dev/dev_plugin_setup.sh unlink plugin-name
./scripts/dev/dev_plugin_setup.sh link-github plugin-name
```
### Git Conflicts
If you have conflicts when updating:
1. **Manually resolve in the plugin repository:**
```bash
cd ~/.ledmatrix-dev-plugins/ledmatrix-plugins
git pull
# Resolve conflicts...
git add .
git commit
```
2. **Or use the update command:**
```bash
./scripts/dev/dev_plugin_setup.sh update music
```
### Plugin Directory Already Exists
If you try to link a plugin but the directory already exists:
1. **Check if it's already linked:**
```bash
./scripts/dev/dev_plugin_setup.sh list
```
2. **If it's a symlink to the same location, you're done**
3. **If it's a regular directory or different symlink:**
- The script will prompt you to replace it
- Or manually backup: `mv plugins/plugin-name plugins/plugin-name.backup`
## Advanced Usage
### Linking Plugins from Different GitHub Users
```bash
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
```
### Using a Custom Development Directory
Create `dev_plugins.json`:
```json
{
"dev_plugins_dir": "/home/user/my-dev-plugins"
}
```
### Combining Local and GitHub Plugins
You can mix local and GitHub plugins:
```bash
# Link from GitHub
./scripts/dev/dev_plugin_setup.sh link-github music
# Link local repository
./scripts/dev/dev_plugin_setup.sh link custom-plugin ../my-custom-plugin
```
## Integration with Plugin Store
The development workflow is separate from the plugin store installation:
- **Plugin Store:** Installs plugins as regular directories in the configured
plugins directory (`plugin-repos/` by default)
- **Development Setup:** Links plugin directories as symlinks in `plugins/`
The plugin loader scans only one directory, so while developing set
`plugin_system.plugins_directory` to `plugins` (see the note at the top of
this guide). If `plugins/` already holds a regular directory of the same
name, `link`/`link-github` offers to rename it to
`<name>.backup.<timestamp>` before linking.
`unlink` removes only the symlink. To switch back to the store version, set
`plugins_directory` back to `plugin-repos` (or reinstall the plugin from the
store).
## API Reference
When developing plugins, you'll need to use the APIs provided by the LEDMatrix system:
- **[Plugin API Reference](PLUGIN_API_REFERENCE.md)** - Complete reference for Display Manager, Cache Manager, and Plugin Manager methods
- **[Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md)** - Advanced patterns, examples, and best practices
- **[Developer Quick Reference](DEVELOPER_QUICK_REFERENCE.md)** - Quick reference for common developer tasks
### Key APIs for Plugin Developers
**Display Manager** (`self.display_manager`):
- `clear()`, `update_display()` - Core display operations
- `draw_text()` - Text rendering. For images, paste directly onto
`display_manager.image` (a PIL Image) and call `update_display()`;
there is no `draw_image()` helper method.
- `get_text_width()`, `get_font_height()` - Text utilities
- `set_scrolling_state()`, `defer_update()` - Scrolling state management
**Cache Manager** (`self.cache_manager`):
- `get()`, `set()`, `delete()` - Basic caching
- `get_cached_data_with_strategy()` - Advanced caching with strategies
**Plugin Manager** (`self.plugin_manager`):
- `get_plugin()`, `get_all_plugins()` - Access other plugins
- `get_plugin_info()` - Get plugin information
See [PLUGIN_API_REFERENCE.md](PLUGIN_API_REFERENCE.md) for complete
documentation, and its [Deprecated APIs](PLUGIN_API_REFERENCE.md#deprecated-apis)
table for everything removed in 3.8.0.
## 3rd Party Plugin Development
Want to create and share your own plugin? Here's everything you need to know.
### Getting Started
1. **Review the documentation**:
- [Plugin Architecture Spec](PLUGIN_ARCHITECTURE_SPEC.md) - System architecture
- [Plugin API Reference](PLUGIN_API_REFERENCE.md) - Available methods
- [Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md) - Patterns and examples
2. **Start with a template**:
- Use the [Hello World plugin](https://github.com/ChuckBuilds/ledmatrix-plugins/tree/main/plugins/hello-world) as a starting point
- Or fork an existing plugin and modify it
3. **Follow the plugin structure**:
```
your-plugin/
├── manifest.json # Required: Plugin metadata
├── manager.py # Required: Plugin class
├── config_schema.json # Recommended: Configuration schema
├── requirements.txt # Optional: Python dependencies
└── README.md # Recommended: User documentation
```
### Plugin Requirements
Your plugin must:
1. **Inherit from BasePlugin**:
```python
from src.plugin_system.base_plugin import BasePlugin
class MyPlugin(BasePlugin):
def update(self):
# Fetch data
pass
def display(self, force_clear=False):
# Render display
pass
```
2. **Include manifest.json** with the required fields listed in
[PLUGIN_API_REFERENCE.md](PLUGIN_API_REFERENCE.md#manifest-required-fields):
```json
{
"id": "my-plugin",
"name": "My Plugin",
"version": "1.0.0",
"author": "YourName",
"class_name": "MyPlugin",
"entry_point": "manager.py",
"display_modes": ["my_plugin"],
"compatible_versions": [">=2.0.0"]
}
```
3. **Match class name**: The class name in `manager.py` must match `class_name` in manifest
### Testing Your Plugin
1. **Test locally**:
```bash
# Link your plugin for development
./scripts/dev/dev_plugin_setup.sh link your-plugin /path/to/your-plugin
# Run LEDMatrix with emulator
python run.py --emulator
```
2. **Test on hardware**: Deploy to Raspberry Pi and test on actual LED matrix
3. **Use mocks for unit testing**: See [Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md#testing-plugins-with-mocks)
### Versioning Best Practices
- **Use semantic versioning**: `MAJOR.MINOR.PATCH` (e.g., `1.2.3`)
- **Bump `version` in `manifest.json` by hand** for every change you ship.
There is no automatic version-bump hook or bump script.
- **Official (monorepo) plugins**: after bumping the manifest, run
`python update_registry.py` in the `ledmatrix-plugins` checkout. It copies
each manifest's version into `plugins.json` as `latest_version`, which is
what the store compares installed versions against. Without it, users
won't be offered the update.
- **Plugins in their own repository**: still bump the manifest `version`,
so users can see which version they run; tagging releases (`v1.2.3`) to
match is a good habit.
### Submitting to Official Registry
To have your plugin added to the official plugin store:
1. **Ensure quality**:
- Plugin works reliably
- Well-documented (README.md)
- Follows best practices
- Tested on Raspberry Pi hardware
2. **Choose where it lives** (see `SUBMISSION.md` in
[ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins)):
- **In the monorepo (preferred):** fork ledmatrix-plugins, add
`plugins/<your-plugin-id>/`, and open a pull request
- **In your own public repository** (conventionally
`ledmatrix-<plugin-name>`), with a README that covers installation
3. **Contact maintainers** (own-repository plugins):
- Open a GitHub issue in the [ledmatrix-plugins](https://github.com/ChuckBuilds/ledmatrix-plugins) repository
- Or reach out on Discord: https://discord.gg/RdrC37rEag
- Include: Repository URL, plugin description, why it's useful
4. **Review process**:
- Code review for quality and security
- Testing on Raspberry Pi hardware
- Documentation review
- If approved, added to official registry
### Plugin Store Integration Requirements
For your plugin to work well in the plugin store:
- **GitHub repository**: Must be publicly accessible on GitHub
- **`version` in manifest.json**: The store offers updates by comparing it
with the registry's `latest_version`; releases and tags are not read
- **README.md**: Clear installation and configuration instructions
- **config_schema.json**: Recommended for web UI configuration
- **manifest.json**: Required, with the [required fields](PLUGIN_API_REFERENCE.md#manifest-required-fields)
- **requirements.txt**: If your plugin has Python dependencies
### Distribution Options
1. **Official Registry** (Recommended):
- Listed in default plugin store
- Update offers in the Plugin Manager (and weekly automatic updates, if
the user turns them on)
- Verified badge
- Requires approval
2. **Custom Repository**:
- Host your own plugin repository
- Users can install via "Install from GitHub" in web UI
- Full control over distribution
3. **Direct Installation**:
- Users can clone and install manually
- Good for development/testing
### Best Practices for 3rd Party Plugins
1. **Documentation**: Include comprehensive README.md
2. **Configuration**: Provide config_schema.json for web UI
3. **Error handling**: Graceful failures with clear error messages
4. **Logging**: Use plugin logger for debugging
5. **Testing**: Test on actual Raspberry Pi hardware
6. **Versioning**: Follow semantic versioning
7. **Dependencies**: Minimize external dependencies
8. **Performance**: Optimize for Pi's limited resources
## See Also
- [Plugin Architecture Specification](PLUGIN_ARCHITECTURE_SPEC.md) - Complete system specification
- [Plugin API Reference](PLUGIN_API_REFERENCE.md) - Complete API documentation
- [Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md) - Advanced patterns and examples
- [Plugin Quick Reference](PLUGIN_QUICK_REFERENCE.md) - Quick development reference
- [Plugin Configuration Guide](PLUGIN_CONFIGURATION_GUIDE.md) - Configuration setup
- [Plugin Store Guide](PLUGIN_STORE_GUIDE.md) - Using the plugin store