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* refactor(display): run each screen through a ScreenRunner (run loop stage 3) The two frame loops, the make-up dwell and the dynamic-duration exit move out of DisplayController.run() into src/screen_runner.py. ScreenRunner paces with an injected FrameClock (production: this module's time, looked up per call so the golden harness's fake clock still drives it) and returns one Outcome whose ExitReason is DURATION, CYCLE_COMPLETE, EMPTY, ERROR, DISPLAY_FALSE, RELOAD or PREEMPTED. PREEMPTED replaces the re-checks that used to follow each frame loop and the make-up dwell (current_display_mode != active_mode, the schedule, a pending WiFi notice): the runner asks its host at named service points (FRAME, AFTER_LOOP, after_dwell, FINAL), and on PREEMPTED run() goes to the next pass without advancing the rotation, as each `continue` did. RELOAD is the one early end that still advances, as a reload always did. Each service point reads the WiFi notice file exactly when the loop did (NoticeRead), because the read is throttled and deletes expired files. The host answers still use the old checks; the following commits move them to the Arbiter. _screen_preempted is gone (folded into the FRAME check); _wait_frame_interval returns the preempting plan instead of a bool. The frame pacing (8 ms deadline, 1 ms minimum yield, 1 Hz wait with socket wake) is the same code, moved. Golden traces unchanged. A capture of every harness run (all 67, with every sleep, display() call, wifi read, live scan, publish and dwell logged) is identical to origin/main except for throttled WiFi reads that returned the cached answer (no side effect) after a notice preempted. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): on-demand is an Arbiter Source (run loop stage 3) Arbiter.decide() now answers for an active on-demand session itself (Source.ON_DEMAND) instead of returning LEGACY: - ArbiterState gains the session: its mode list, index, expiry and pin, plus current_mode, snapshotted from the controller's fields by _arbiter_state(). The controller's attributes stay the record that the web UI, the control socket and the cache read. - The OnDemand plan is the session's current mode (an index past the end of a shortened list starts again at 0), with what is left of a timed session at `now` as max_duration and the expiry as deadline. A session with no modes left is a plan with no mode; the controller ends it and shows the rotation's mode, as _resolve_active_mode did. - on_demand_bound() is _clamp_to_on_demand made pure. It is still applied after the first frame, with the clock read there. - ArbiterState.next_on_demand() is the step _advance_on_demand takes. run() asks decide() for the screen at the point it used to call _resolve_active_mode (after any Vegas iteration, so a session that started mid-iteration still shows next), and _take_plan() applies it. Golden traces and the 67-run capture identical to origin/main. Adds TestOnDemand and the bound table to test_display_arbiter.py; the stage-2 table's on-demand rows now name ON_DEMAND instead of LEGACY. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): live priority is an Arbiter Source (run loop stage 3) The live-priority step of run() (step 7) and the live checks around the Vegas iteration become the Arbiter's Live Source: - ArbiterInputs gains live_modes (the scan, None where run() made none), vegas_enabled, vegas_live_in_ticker and vegas_yielded. ArbiterState gains the rotation and its index, the live resume point and the "takeover not shown yet" flag. - Live picks the next live mode round-robin (live_pick, now also what _check_live_priority returns), not advancing past a mid-screen takeover that has not shown. It outranks Vegas unless the ticker keeps live content, in which case it has no say at all, as before. With nothing live, a plan below it carries ends_live and the interrupted rotation resumes. - ArbiterState.claim_live/release_live are _apply_live_priority's bookkeeping made pure; _apply_live_priority applies them. run() reads the inputs below the WiFi notice where it always did (_arbiter_inputs_below_wifi: the Vegas check, then the scan), asks decide() once more, and _take_plan applies the claim or the resume. The Vegas iteration moves to _run_vegas_iteration, which re-decides with vegas_yielded after a yield, so a game that stopped the ticker or an on-demand session that started mid-iteration still shows next. LEGACY now means Vegas or the rotation. One redundant call is gone: a Vegas pass scanned the live plugins twice at the same instant (step 7, then step 8's "is anything live?"); it scans once. Golden traces unchanged. The 67-run capture is identical to origin/main once that duplicate scan and _apply_live_priority(None) calls that changed nothing are left out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): the rotation is an Arbiter Source; LEGACY means Vegas (run loop stage 3) decide() now names the screen for every pass: the Rotation Source (Source.ROTATION) answers with the rotation's current mode, after the resume when live priority just ended. LEGACY is left meaning only Vegas, whose iteration is still run()'s own code until stage 4. Once this pass's iteration has yielded (vegas_yielded), Vegas passes and the screen it fell through to is decided like any other. The rotation's mode is state.current_mode rather than rotation[rotation_index]: they agree except where something moved the panel off the list and the rotation carries on from there (a live mode no entry names, or None after a session ended with nothing to resume to), and run() always showed current_display_mode. ArbiterState.after(outcome) is _advance_after_screen's step: an on-demand session moves to its next mode; otherwise the rotation advances unless the mode just shown is still live. The Outcome carries the two facts only the controller can see at the end of the screen (on_demand_active, the live hold from _still_live). Ending a session with no modes left stays in the controller, because it is not pure. Golden traces unchanged; the 67-run capture is identical to origin/main with the same two exclusions as the previous commit. Adds the Vegas / Rotation table and TestAfter; the stage-2 rows that said LEGACY for "live, Vegas or rotation" now say ROTATION. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): one decide() call at each of the runner's service points (run loop stage 3) The three mid-screen checks the frame loops made one after another -- _check_live_takeover, then _screen_preempted with _wifi_notice_pending in it -- become one call: Arbiter.decide(state, inputs, now, running=plan). It returns `running` itself while the screen holds, else the plan that ends it, from these rules in the order the loops checked them: 1. Live: a game went live while a non-live screen runs. First because it is the one preemption that changes the state (the rotation moves to the live mode and remembers where it was), and it is still claimed when a WiFi notice is pending too; the next pass shows the notice, then the game, as before. 2. The panel's mode moved under the screen (on-demand started, ended or changed; the rotation was rebuilt). 3. The schedule turned the panel off. 4. A WiFi notice arrived (on-demand outranks it; compared with expiry). 5. A plugin reload is waiting (between frames only). Each rule is gated by plan.preemptible_by: every screen may be preempted by the gate, OnDemand, Wifi, Live, Rotation and a reload, except that a live screen leaves Live out. A follower and Vegas never preempt mid-screen. The pure helper live_takeover() is the Live rule, shared with the dwell sleep's _check_live_takeover. The controller only gathers and applies. _screen_service applies pending changes and makes the live scan when one is due (_scan_for_takeover: the same throttle and gates as before); _screen_check reads the WiFi notice exactly where the loop did (the read is throttled and deletes an expired file, so an extra read would move both), calls decide() once, and claims a live takeover. _screen_preempted is gone; _check_live_takeover and _wifi_notice_pending remain for the dwell sleep and the Vegas yield path, built on the same rules. Golden traces unchanged. The 67-run capture is identical to origin/main (with the earlier two exclusions) except for one event: in the 125 Hz loop the live scan still runs before the frame's sleep, but the claim is now made by the service point after it, so the "live" state change is logged 8 ms later (test_live_game_cuts_a_scrolling_screen_short: 8.064 -> 8.072). The screen still ends at the same frame (8.072) and every frame, sleep and pass is unchanged. Adds the mid-screen table (24 rows), live_takeover's table, and test/test_screen_runner.py (the runner on a scripted host, plus the controller's service point: which reads it makes at which checkpoint). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs, tests: run loop stage 3 -- doc, changelog, mutation survivors docs/RUN_LOOP_REDESIGN.md describes run() as it now is (two decide() calls per pass, the runner and its service points, the state snapshot and its transitions), records what stage 3 shipped and how it was checked, and adds one open "may be wrong" behaviour the mutation run surfaced: a Vegas iteration stopped for a sync follower falls through to a full rotation screen before the follower gets the panel (pinned by test_vegas_yielding_to_a_follower_shows_a_rotation_screen_first; passes on origin/main too). docs/IPC_CONTROL_SOCKET.md no longer names _screen_preempted. CHANGELOG entry under Unreleased. A mutation run broke 46 moved or new pieces once each (OnDemand, Live, Vegas/Rotation, after(), each mid-screen rule, the runner's pacing, exits and service points, the controller's gathering and claims). Three survived and get a test here: - the after-loop service point not reading the WiFi notice: the completed-loop checkpoint gets its own name, and a run-loop test has a notice pending when a later frame comes back empty; - the Vegas yield path not marking vegas_yielded: the follower test above; - _take_plan not writing back a reset on-demand index: a controller test with an index past a shortened list. All 46 now fail at least one test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
LEDMatrix Documentation
This directory contains guides, references, and architectural notes for the LEDMatrix project. If you are setting up a Pi for the first time, start with the project root README — it covers hardware, OS imaging, and the one-shot installer. The pages here go deeper.
I'm a new user
- GETTING_STARTED.md — first-time setup walkthrough
- WEB_INTERFACE_GUIDE.md — using the web UI
- PLUGIN_STORE_GUIDE.md — installing and managing plugins
- WIFI_NETWORK_SETUP.md — WiFi and AP-mode setup
- TROUBLESHOOTING.md — common issues and fixes (PERMISSIONS.md for "Permission denied")
- SSH_UNAVAILABLE_AFTER_INSTALL.md — recovering SSH after install
- CONFIG_DEBUGGING.md — diagnosing config problems
- LOW_MEMORY_BOARDS.md — Pi Zero 2 W / 3B+ / 1GB Pi 4 memory limits
I want to write a plugin
Start here:
- PLUGIN_DEVELOPMENT_GUIDE.md — end-to-end workflow
- PLUGIN_QUICK_REFERENCE.md — cheat sheet
- PLUGIN_API_REFERENCE.md — display, cache, and plugin-manager APIs
- PLUGIN_ERROR_HANDLING.md — error-handling patterns
- DEV_PREVIEW.md — preview plugins on your dev machine without a Pi
- EMULATOR_SETUP_GUIDE.md — running the matrix emulator
Going deeper:
- ADVANCED_PLUGIN_DEVELOPMENT.md — advanced patterns
- PLUGIN_ARCHITECTURE_SPEC.md — original plugin-system design spec (historical; see its banner for what has drifted)
- PLUGIN_DEPENDENCY_GUIDE.md / PLUGIN_DEPENDENCY_TROUBLESHOOTING.md
- PLUGIN_WEB_UI_ACTIONS.md (+ example JSON)
- PLUGIN_CUSTOM_ICONS.md
- PLUGIN_REGISTRY_SETUP_GUIDE.md (+ registry template)
- STARLARK_APPS_GUIDE.md — Starlark-based mini-apps
- Widget guide — built-in
x-widgets and custom widgets - ADAPTIVE_LAYOUT.md — render legibly on any panel size (opt-in font/layout scaling)
- plugin-safety-harness.md — test a plugin across every screen and matrix size
Configuring plugins
- PLUGIN_CONFIG_QUICK_START.md — minimal config you need
- PLUGIN_CONFIGURATION_GUIDE.md — schema design
- PLUGIN_ELEMENT_STYLING.md — let users restyle, move, hide and scale individual elements (per display mode, if you have them)
- PLUGIN_CONFIGURATION_TABS.md — multi-tab UI configs
- PLUGIN_CONFIG_ARCHITECTURE.md — how the config system works
- PLUGIN_CONFIG_CORE_PROPERTIES.md — properties every plugin honors
Advanced features
- ADVANCED_FEATURES.md — Vegas scroll, on-demand display, cache management, background services, permissions
- FONT_MANAGER.md — font system
- SCROLL_PERFORMANCE.md — how scrolling is paced, and how to make a plugin's marquee smooth
- OFFSCREEN_RENDERING.md — rendering plugin content off the render thread
- PERMISSIONS.md — file ownership, sudo rules, repair scripts
- MQTT bridge — control the display from Home Assistant over MQTT
Reference
- CONFIG_REFERENCE.md — every key in config.json and config_secrets.json
- REST_API_REFERENCE.md — all web-interface HTTP endpoints
- PLUGIN_API_REFERENCE.md — Python APIs available to plugins
- src/common/README.md — shared helper modules plugins can import
- DEVELOPER_QUICK_REFERENCE.md — common dev tasks
Contributing to LEDMatrix itself
- ARCHITECTURE.md — processes, display loop, plugin system, web UI; where to start reading
- WEB_FRONTEND_ARCHITECTURE.md — the web UI's ES modules, page lifecycle and form model, and the page-by-page migration to them
- IPC_CONTROL_SOCKET.md — the display's control socket: protocol, security model, stage plan
- DEVELOPMENT.md — environment setup
- HOW_TO_RUN_TESTS.md — running the test suite
- MULTI_ROOT_WORKSPACE_SETUP.md — multi-repo workspace
- MIGRATION_GUIDE.md — breaking changes between releases
- SPORTS_UNIFICATION.md — how shared sports scoreboard code moves into
src/common
Audits
- audits/WEB_UI_AUDIT_2026-09.md — web UI audit (September 2026)
Contributing to the docs
- Markdown only, professional tone, minimal emoji.
- Prefer adding to an existing page over creating a new one. If you add a new page, link it from this index in the section it belongs to.
- If a page becomes obsolete, delete it (it stays in the repository
history) and fix the links to it;
test/test_doc_links.pyfails on broken relative links. - Keep examples runnable — paths, commands, and config keys here should match what's actually in the repo.