Files
LEDMatrix/web_interface
Chuck 23f0176c18 feat: add dev preview server and CLI render script (#264)
* fix(web): wire up "Check & Update All" plugins button

window.updateAllPlugins was never assigned, so the button always showed
"Bulk update handler unavailable." Wire it to PluginInstallManager.updateAll(),
add per-plugin progress feedback in the button text, show a summary
notification on completion, and skip redundant plugin list reloads.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add dev preview server, CLI render script, and visual test display manager

Adds local development tools for rapid plugin iteration without deploying to RPi:

- VisualTestDisplayManager: renders real pixels via PIL (same fonts/interface as production)
- Dev preview server (Flask): interactive web UI with plugin picker, auto-generated config
  forms, zoom/grid controls, and mock data support for API-dependent plugins
- CLI render script: render any plugin to PNG for AI-assisted visual feedback loops
- Updated test runner and conftest to auto-detect plugin-repos/ directory

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(dev-preview): address code review issues

- Use get_logger() from src.logging_config instead of logging.getLogger()
  in visual_display_manager.py to match project logging conventions
- Eliminate duplicate public/private weather draw methods — public draw_sun/
  draw_cloud/draw_rain/draw_snow now delegate to the private _draw_* variants
  so plugins get consistent pixel output in tests vs production
- Default install_deps=False in dev_server.py and render_plugin.py — dev
  scripts don't need to run pip install; developers are expected to have
  plugin deps installed in their venv already
- Guard plugins_dir fixture against PermissionError during directory iteration
- Fix PluginInstallManager.updateAll() to fall back to window.installedPlugins
  when PluginStateManager.installedPlugins is empty (plugins_manager.js
  populates window.installedPlugins independently of PluginStateManager)
- Remove 5 debug console.log statements from plugins_manager.js button setup
  and initialization code

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(scroll): fix scroll completion to prevent multi-pass wrapping

Change required_total_distance from total_scroll_width + display_width to
total_scroll_width alone. The scrolling image already contains display_width
pixels of blank initial padding, so reaching total_scroll_width means all
content has scrolled off-screen. The extra display_width term was causing
1-2+ unnecessary wrap-arounds, making the same games appear multiple times
and producing a black flicker between passes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(dev-preview): address PR #264 code review findings

- docs/DEV_PREVIEW.md: add bash language tag to fenced code block
- scripts/dev_server.py: add MAX/MIN_WIDTH/HEIGHT constants and validate
  width/height in render endpoint; add structured logger calls to
  discover_plugins (missing dirs, hidden entries, missing manifest,
  JSON/OS errors, duplicate ids); add type annotations to all helpers
- scripts/render_plugin.py: add MIN/MAX_DIMENSION validation after
  parse_args; replace prints with get_logger() calls; narrow broad
  Exception catches to ImportError/OSError/ValueError in plugin load
  block; add type annotations to all helpers and main(); rename unused
  module binding to _module
- scripts/run_plugin_tests.py: wrap plugins_path.iterdir() in
  try/except PermissionError with fallback to plugin-repos/
- scripts/templates/dev_preview.html: replace non-focusable div toggles
  with button role="switch" + aria-checked; add keyboard handlers
  (Enter/Space); sync aria-checked in toggleGrid/toggleAutoRefresh
- src/common/scroll_helper.py: early-guard zero total_scroll_width to
  keep scroll_position at 0 and skip completion/wrap logic
- src/plugin_system/testing/visual_display_manager.py: forward color
  arg in draw_cloud -> _draw_cloud; add color param to _draw_cloud;
  restore _scrolling_state in reset(); narrow broad Exception catches in
  _load_fonts to FileNotFoundError/OSError/ImportError; add explicit
  type annotations to draw_text
- test/plugins/test_visual_rendering.py: use context manager for
  Image.open in test_save_snapshot
- test/plugins/conftest.py: add return type hints to all fixtures

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* chore: add bandit and gitleaks pre-commit hooks

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Chuck <chuck@example.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 17:57:42 -05:00
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LED Matrix Web Interface V3

Modern, production web interface for controlling the LED Matrix display.

Overview

This directory contains the active V3 web interface with the following features:

  • Real-time display preview via Server-Sent Events (SSE)
  • Plugin management and configuration
  • System monitoring and logs
  • Modern, responsive UI
  • RESTful API

Directory Structure

web_interface/
├── app.py                    # Main Flask application
├── start.py                  # Startup script
├── run.sh                    # Shell runner script
├── requirements.txt          # Python dependencies
├── blueprints/               # Flask blueprints
│   ├── api_v3.py            # API endpoints
│   └── pages_v3.py          # Page routes
├── templates/                # HTML templates
│   └── v3/
│       ├── base.html
│       ├── index.html
│       └── partials/
└── static/                   # CSS/JS assets
    └── v3/
        ├── app.css
        └── app.js

Running the Web Interface

Standalone (Development)

From the project root:

python3 web_interface/start.py

Or using the shell script:

./web_interface/run.sh

As a Service (Production)

The web interface can run as a systemd service that starts automatically based on the web_display_autostart configuration setting:

sudo systemctl start ledmatrix-web
sudo systemctl enable ledmatrix-web  # Start on boot

Accessing the Interface

Once running, access the web interface at:

Configuration

The web interface reads configuration from:

  • config/config.json - Main configuration
  • config/secrets.json - API keys and secrets

API Documentation

The V3 API is available at /api/v3/ with the following endpoints:

Configuration

  • GET /api/v3/config/main - Get main configuration
  • POST /api/v3/config/main - Save main configuration
  • GET /api/v3/config/secrets - Get secrets configuration
  • POST /api/v3/config/secrets - Save secrets configuration

Display Control

  • POST /api/v3/display/start - Start display service
  • POST /api/v3/display/stop - Stop display service
  • POST /api/v3/display/restart - Restart display service
  • GET /api/v3/display/status - Get display service status

Plugins

  • GET /api/v3/plugins - List installed plugins
  • GET /api/v3/plugins/<id> - Get plugin details
  • POST /api/v3/plugins/<id>/config - Update plugin configuration
  • GET /api/v3/plugins/<id>/enable - Enable plugin
  • GET /api/v3/plugins/<id>/disable - Disable plugin

Plugin Store

  • GET /api/v3/store/plugins - List available plugins
  • POST /api/v3/store/install/<id> - Install plugin
  • POST /api/v3/store/uninstall/<id> - Uninstall plugin
  • POST /api/v3/store/update/<id> - Update plugin

Real-time Streams (SSE)

  • GET /api/v3/stream/stats - System statistics stream
  • GET /api/v3/stream/display - Display preview stream
  • GET /api/v3/stream/logs - Service logs stream

Development

When making changes to the web interface:

  1. Edit files in this directory
  2. Test changes by running python3 web_interface/start.py
  3. Restart the service if running: sudo systemctl restart ledmatrix-web

Notes

  • Templates and static files use the v3/ prefix to allow for future versions
  • The interface uses Flask blueprints for modular organization
  • SSE streams provide real-time updates without polling