Files
LEDMatrix/docs
ChuckandClaude Opus 5.5 13b5264d11 feat(vegas): render every plugin's ticker content off the render thread
The plugin-facing canvas (DisplayManager.image, draw, matrix) was one
shared object, so any plugin whose Vegas content needed it -- display
capture, scroll-content generation, narrowed rendering -- was deferred to
the render thread and fetched there one at a time. On hdpi that is most
plugins, and each fetch stalled the scroll: news ~320ms, hockey ~660ms,
in bursts whenever the strip extended.

DisplayManager.offscreen() gives the calling thread a canvas of its own.
image, draw and matrix are now properties that resolve to the thread's
surface while it is inside the block and to the shared canvas otherwise,
so the ~100 existing uses become thread-correct unchanged. Inside,
update_display(), the hardware half of clear(), and set_scrolling_state()/
set_frame_hold() are inert, so a plugin drawn for Vegas can neither reach
the panel nor re-pace the live scroll. render_size() is rebuilt on it.
capture_mode() now restores the previous state instead of clearing it,
so it cannot end suppression inside an offscreen block.

The adapter draws every path on its own canvas (_isolated_canvas) and
drops the copy-and-restore of the shared image, which from a background
thread would have written a stale frame back over the render loop's.
Background fetches take the plugin's update/display lock, waiting up to
2s for a running update() and skipping the plugin that round otherwise;
Vegas never took that lock, so render-thread captures already raced
update(). A background fetch that comes back empty is no longer queued
for the render thread.

vegas_scroll.offscreen_prefetch (default true) restores the old deferred
path when false. See docs/OFFSCREEN_RENDERING.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 09:31:27 -04:00
..

LEDMatrix Documentation

This directory contains guides, references, and architectural notes for the LEDMatrix project. If you are setting up a Pi for the first time, start with the project root README — it covers hardware, OS imaging, and the one-shot installer. The pages here go deeper.

I'm a new user

  1. GETTING_STARTED.md — first-time setup walkthrough
  2. WEB_INTERFACE_GUIDE.md — using the web UI
  3. PLUGIN_STORE_GUIDE.md — installing and managing plugins
  4. WIFI_NETWORK_SETUP.md — WiFi and AP-mode setup
  5. TROUBLESHOOTING.md — common issues and fixes
  6. SSH_UNAVAILABLE_AFTER_INSTALL.md — recovering SSH after install
  7. CONFIG_DEBUGGING.md — diagnosing config problems
  8. LOW_MEMORY_BOARDS.md — Pi Zero 2 W / 3B+ / 1GB Pi 4 memory limits

I want to write a plugin

Start here:

  1. PLUGIN_DEVELOPMENT_GUIDE.md — end-to-end workflow
  2. PLUGIN_QUICK_REFERENCE.md — cheat sheet
  3. PLUGIN_API_REFERENCE.md — display, cache, and plugin-manager APIs
  4. PLUGIN_ERROR_HANDLING.md — error-handling patterns
  5. DEV_PREVIEW.md — preview plugins on your dev machine without a Pi
  6. EMULATOR_SETUP_GUIDE.md — running the matrix emulator

Going deeper:

Configuring plugins

Advanced features

Reference

Contributing to LEDMatrix itself

Audits

Contributing to the docs

  • Markdown only, professional tone, minimal emoji.
  • Prefer adding to an existing page over creating a new one. If you add a new page, link it from this index in the section it belongs to.
  • If a page becomes obsolete, delete it (it stays in the repository history) and fix the links to it; test/test_doc_links.py fails on broken relative links.
  • Keep examples runnable — paths, commands, and config keys here should match what's actually in the repo.