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LEDMatrix/docs/IPC_CONTROL_SOCKET.md
ChuckandClaude Opus 5.5 41192b9588 fix(ipc): ticks carry the volatile timestamps, so current-status stays known (#737)
State stream ticks carry the volatile timestamps (display.last_updated, plugins.published_at), so current-status and the plugin runtime stay fresh while one mode stays on screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:00:07 -04:00

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Control socket (web → display)

The display process serves a Unix socket that the web interface uses to send it commands and get an answer back. It replaces the cache-file "mailboxes" on the SD card one command at a time. Stage 1 carries on-demand start, stop and status. Stage 2 makes those commands land within a frame on every kind of screen, and adds brightness.set and plugin.reload. Stage 3 adds a state stream (state.get, state.subscribe), so the web interface reads what the display is doing from the socket instead of from cache files the display wrote to the SD card. The file mailbox and the cache keys stay as a fallback for one release.

Socket /run/ledmatrix/control.sock (tmpfs)
Served by the display process (src/ipc/server.py), started by DisplayController.run()
Used by the web interface (src/ipc/client.py): POST /api/v3/display/on-demand/start and /stop, POST /api/v3/plugins/update (reload), POST /api/v3/config/main (brightness); and through web_interface/display_state.py (the state stream), GET /api/v3/display/current-status, /display/on-demand/status, /plugins/installed (runtime), /plugins/state and the reconciliations, /health (display_loop)
Contract src/ipc/contract.py: messages, versions, framing and the socket path; both sides import it
Override LEDMATRIX_CONTROL_SOCKET=/some/path.sock for both processes, or =off to disable it

Why

Before the socket, the web interface sent commands by writing a cache key (display_on_demand_request) that the display read every 0.25 s.

  • No acknowledgement. The route answered "success" once the file was written, whether or not a display was running to read it.
  • Lost requests. The display had to read the request and then delete it. A request written between those two steps could be thrown away (see _consume_on_demand_request). The cache has no atomic claim to prevent it.
  • Fragile. Each channel repeated its own permission, atomic-write, staleness and in-memory-cache rules. Two of them caused bugs: a memory_ttl bug ignored every on-demand request after the first for an hour, and a stopped display was still reported as "active" for two minutes.

The socket answers every command, carries one request per message (so nothing can overwrite it), and belongs to the display process. If the display is not running, the socket does not exist, and the web interface knows right away.

Protocol (version 1)

Stage 3 is still version 1: state.get and state.subscribe are new commands, and a stage-2 display answers them unknown_command, which the web interface treats as "no socket" and falls back from.

Framing. One JSON object per line (newline-delimited JSON), UTF-8, at most 64 KiB per line (MAX_MESSAGE_BYTES). Senders encode with ensure_ascii, so a newline never appears inside a message. A connection can carry several requests. Each request gets exactly one response, in order.

Request

{"v": 1, "id": "5f0c…", "cmd": "on_demand.start",
 "args": {"plugin_id": "clock", "mode": null, "duration": 30, "pinned": false}}
  • v is the protocol version.
  • id is a printable string of 1-128 characters. It is echoed back in the response, and for on-demand commands it is also the on-demand request_id.
  • cmd is a command name.
  • args is an object. It may be omitted when a command takes no arguments.

Response

{"v": 1, "id": "5f0c…", "ok": true,  "result": {"accepted": true, "request_id": "5f0c…", "queued": 1}}
{"v": 1, "id": "5f0c…", "ok": false, "error": {"code": "busy", "message": "…"}}

id is null only when the request could not be parsed far enough to have one. Clients branch on error.code, never on the message text.

Commands

cmd args result Kind
hello {versions: [int], client?: str} {version, versions, commands, max_message_bytes, server} answered directly
ping — {pong: true} answered directly
on_demand.start {plugin_id?, mode?, duration?, pinned?} (at least one of plugin_id and mode) ack queued
on_demand.stop — ack queued
on_demand.status — {on_demand: {...}, current_mode, display_active} answered directly
brightness.set {brightness: int 0-100} {brightness, panel_brightness, dimmed, display_active} queued, awaited (2 s)
plugin.reload {plugin_id} {plugin_id, reloaded: true, version, modes} queued, awaited (10 s)
state.get {since?, epoch?} a state snapshot (see "The state stream") answered directly
state.subscribe — a state snapshot, then pushed state / tick events answered directly, then a stream

duration is a number of seconds, or a numeric string. 0, null or "" mean "until stopped". pinned must be a real boolean: the REST route has already converted strings like "false" before it sends the command. The on_demand object in on_demand.status is the same dict the display publishes to display_on_demand_state.

brightness.set sets the panel's normal brightness. It is transient: it writes nothing to config.json, and the next config the display's watcher loads (or a restart) puts the configured value back. The web interface sends it after it has saved the setting, so the two agree. The dim schedule still applies on top, so panel_brightness is the dim level while the schedule dims. While the schedule has the display off, the new level is kept for when it comes back on.

plugin.reload loads a plugin the display is running again from disk, manifest included: the steps of disabling it live and enabling it again, with its modes kept in their place in the rotation. Only a running plugin can be reloaded (not_loaded otherwise), so the id never makes the display import anything new. A plugin loaded only for an on-demand session gets busy. A new version that fails to load gets failed and stays out of the rotation, as it would after a restart. The load runs off the render thread, so the panel keeps scrolling while it happens (see below).

Acknowledgements. A queued on-demand command is accepted, not done. {"accepted": true, "request_id": …} means the command is waiting in the render thread's queue. Since stage 2 the render thread waits on that queue instead of sleeping, so it applies the command within one frame on every kind of screen (see below). Any outcome is published as before (display_on_demand_state, and status/error for a bad plugin or mode), and it can be read with on_demand.status.

Awaited commands. brightness.set and plugin.reload are answered only once the render thread has applied them, with their result or their error. The connection thread waits for that (2 s and 10 s, AWAIT_SECONDS in the contract); the render thread never waits for a client. When the render thread has not got to the command in time, the answer is pending: the command stays queued and is still applied, so a client treats pending as "not known to be done", not as a refusal. The client's own timeout is one second longer than the display's wait, so pending arrives before the client gives up.

Versions. Every request carries v. For any command except hello, a v the display does not speak gets unsupported_version. hello is checked by its versions list instead, and its result names the highest version both sides share, so a client can find out what a display supports before it relies on anything newer. The client sends v: 1 and falls back to the mailbox when the display refuses it. It does not send hello first, which saves a round trip.

New commands are added within a version, so stage 2 is still version 1. A display that does not know a command answers unknown_command, which the web interface treats like any other socket failure and falls back from, and hello lists the commands a display knows. The version changes only when the envelope or the meaning of an existing command changes.

Events. state.subscribe is the one command with more than one message in reply. After its response, the display pushes events on the same connection until either side hangs up:

{"v": 1, "id": "<the subscribe id>", "event": "state", "result": {...a state snapshot...}}
{"v": 1, "id": "<the subscribe id>", "event": "tick",  "result": {"version": 7, "epoch": "…", "pid": 812, "served_at": 1790000000.1, "changed": false, "loop": {...}, "volatile": {"display": {"last_updated": 1790000000.0}, "...": "..."}}}

An event has event where a response has ok, which is how a reader tells them apart. The client sends nothing after the subscribe; anything it does send is ignored.

Error codes: bad_json, bad_request, message_too_large, unsupported_version, unknown_command, invalid_args, busy (queue full, or too many connections), forbidden (peer credentials refused), internal. Stage 2 adds pending (accepted, not applied in time, still queued), not_loaded (plugin.reload of a plugin the display is not running) and failed (the render thread tried, and it did not work).

Try it on a device:

python3 - <<'EOF'
from src.ipc import client          # run from the project directory
print(client.on_demand_status())
print(client.brightness_set(60))
EOF

The state stream (stage 3)

Before stage 3 the web interface learned what the display was doing by reading files the display kept writing:

What Written by the display How often Medium
current mode, plugin, is_display_active, on_demand_active display_current_state every mode change, every flag change, and every 30 s cache (SD card)
on-demand session display_on_demand_state on each on-demand event cache (SD card)
plugin runtime snapshot (#690) plugin_runtime_snapshot on a change (at most every 10 s), else every 60 s cache (SD card)
render-loop liveness (#687) display-heartbeat.json every 5 s tmpfs

Now the display also keeps the same state in memory and serves it on the socket.

The snapshot. state.get and state.subscribe answer with one object:

{"schema": 1, "version": 42, "epoch": "3f9c0d1e2a4b5c6d", "pid": 812,
 "served_at": 1790000000.1, "changed": true,
 "loop": {"heartbeat_age_seconds": 1.8, "armed": true, "stale_after": 60.0},
 "state": {
   "display":    {"mode": "nfl_live", "plugin_id": "football-scoreboard", "mode_index": 3,
                  "total_modes": 9, "on_demand_active": false, "is_display_active": true,
                  "last_updated": 1790000000.0},
   "on_demand":  {"active": false, "status": "idle", "...": "as display_on_demand_state"},
   "brightness": {"brightness": 80, "panel_brightness": 40, "dimmed": true},
   "plugins":    {"schema": 1, "running": true, "published_at": 1789999998.5, "...": "as plugin_runtime_snapshot"},
   "loop":       {"heartbeat_age_seconds": 1.8, "armed": true, "stale_after": 60.0}
 }}
  • display and on_demand are the dicts the cache keys hold, plugins is the runtime snapshot (build_runtime_snapshot), and brightness is the configured level, what the panel shows now, and whether the dim schedule has it dimmed. A section not published yet is null.
  • loop is not published: the display measures it when it answers, from the render thread's last beat in memory (RenderWatchdog.liveness()), the same beat that writes the heartbeat file. So it keeps ageing while the render thread is stuck, and the socket's connection threads still answer. heartbeat_age_seconds is null until the loop has drawn its first frame.
  • version goes up whenever a section changes, ignoring the timestamps that move on every publish (last_updated, remaining, published_at). It counts within an epoch, one run of the display process, so a reader that sees a new epoch has a restarted display.
  • state.get with since and epoch from an earlier answer gets just {changed: false, version, epoch, pid, served_at, loop, volatile} while nothing has changed. volatile is {section: {key: value}}: the current values of those ignored timestamps, which the reader merges into the copy it has. They don't make a new version, but they are still news: display.last_updated is how a reader knows the render thread is still publishing, and plugins.published_at the runtime publisher. Without them a reader's copy kept the timestamps of the last real change, so a mode on screen for over 120 s read as unknown.
  • A snapshot that would not fit in a message (hundreds of plugins) is sent without plugins, and truncated: ["plugins"] says so. Readers then use the cache for that section only.

The stream. state.subscribe answers with the snapshot, then:

  • a state event (a full snapshot) whenever the version changes, and
  • a tick at least every 5 s (SUBSCRIBE_KEEPALIVE_SECONDS) when nothing changed. It is the short changed: false answer, so it carries loop (a stalled render loop shows up within one tick) and volatile (the timestamps stay as fresh as the writers keep them), and it tells the reader the connection is alive.

A slow reader is never sent a backlog: each event is the latest version, so one that falls behind skips the versions in between. A reader that has heard nothing for 15 s (three keepalives) stops trusting its copy.

Who publishes, and when. All of it is in memory, with no disk writes:

  • the render thread, at the places it already published the cache keys: display and brightness on every pass of _publish_current_mode_state_if_changed() (every loop pass, and every _service_pending_changes() in a dwell, a scrolling screen or Vegas), and on_demand in _publish_on_demand_state(). Every pass refreshes display.last_updated, so a reader can tell when the render thread has stopped publishing, just as the cache key's 120 s max_age does.
  • the plugin runtime publisher's thread, on every 5 s tick: the snapshot is rebuilt when the state machine changed, otherwise only its published_at moves. A change reaches subscribers within a tick, without the cache's 10 s throttle.

Publishing is a hand-off, as the command queue is in the other direction. The hub (StateHub in src/ipc/server.py) holds a lock only to swap a dict reference, compare it with the last one and bump the version. Every socket write happens on the subscriber's own connection thread. The render thread never waits for a reader.

Readers in the web interface

web_interface/display_state.py holds one state.subscribe connection per web process (src.ipc.client.StateSubscription, a daemon thread, started on the first read and reconnecting with a backoff of 1 s up to 30 s). A route answers from the latest pushed snapshot in memory. Before the subscription has one, the route asks once with state.get (0.5 s timeout). When neither works, it reads the cache keys and the heartbeat file as before:

Route From the socket Fallback
GET /api/v3/display/current-status state.display display_current_state
GET /api/v3/display/on-demand/status state.on_demand, with remaining worked out from expires_at now display_on_demand_state
GET /api/v3/plugins/installed (runtime), /plugins/state, POST /plugins/state/reconcile and the startup reconciliation state.plugins + state.loop plugin_runtime_snapshot + display-heartbeat.json
GET /api/v3/health (checks.display_loop) state.loop display-heartbeat.json

Each answer says where it came from: source: "socket" | "cache" (or "heartbeat_file" for the health check).

The SSE display stream (/api/v3/stream/display) reads the preview frame file, not a cache key, so it does not change.

The same verdicts either way. The socket's answers are judged by the rules the cache readers apply (#726):

  • the runtime view is stalled when the render loop's heartbeat age is at least HEARTBEAT_STALE_SECONDS (60 s, the health check's threshold), and then reports no per-plugin facts;
  • it is stale when the snapshot is older than its stale_after (the publisher thread stopped);
  • with no beat yet, the snapshot is judged on its own;
  • there is no pid check, because the display that answered is alive;
  • a display section the render thread has not refreshed for 120 s reads as unknown, as the cache key does once it ages out.

The age a reader uses is the age the display measured, plus the time since the snapshot arrived.

Fewer SD writes

The cache keys are still written, for one release, as the fallback. While the socket serves the readers, the display writes two of them less often. "Serves the readers" means a subscriber is connected, or a state.get came within the last 60 s (StateHub.readers_active()):

  • display_current_state is no longer written on every mode change: once every 60 s (CURRENT_STATE_RELAXED_REFRESH_SECONDS, inside the readers' 120 s max_age), and at once when is_display_active or on_demand_active changes.
  • plugin_runtime_snapshot's refresh goes from 60 s to 120 s (RELAXED_REFRESH_INTERVAL), and the snapshot says so in its own refresh_interval and stale_after (360 s). Changes are still written at once, at most every 10 s.

display_on_demand_state is written only on events, so it is unchanged. The heartbeat file is on tmpfs, so it costs no SD writes, and it stays: the automatic update's health check reads it.

This is safe because the relaxed rate only applies while readers are using the socket. If they stop (the web interface loses the socket, or is stopped), the next publish after the reader window writes a changed mode at once, and the runtime refresh goes back to 60 s. A fallback reader in that window sees a mode up to 60 s old, never one older than its max_age.

Measured with fake clocks (test_cache_writes_per_minute_with_and_without_socket_readers in test/test_state_stream_readers.py), for a rotation of 15 s screens:

Key Writes/min, no socket readers Writes/min, socket readers
display_current_state 4.0 1.0
plugin_runtime_snapshot 1.0 0.5
Total 5.0 1.5

That is 70% fewer writes for these keys: about 2,200 a day instead of 7,200. Shorter screens save more, because the old rate followed the mode changes. A display that rarely changes mode (one plugin, a long live game) saves less. Plugin data caches, the error snapshot and font usage are written by other code and are not affected.

How the display applies a command

The server's threads never touch rendering. A connection thread parses the request, validates it against the contract, and then does one of two things:

  • For a command that changes the panel, it puts a QueuedCommand on a bounded queue (16 entries) and answers with the ack, or, for an awaited command, with the outcome the render thread reports back through the command's CommandOutcome.
  • For a query, it answers from a status snapshot the display provides (DisplayController._control_status). The snapshot only reads attributes.

The render thread drains the queue in _poll_on_demand_requests(), the same place it reads the mailbox:

  • An on-demand command goes to _handle_on_demand_request(), which is the mailbox's own handler. The two paths share all of their code: activation, the processed-id guard, error publishing, and resuming the rotation afterwards.
  • brightness.set is applied there and then (_apply_control_brightness), and the current frame is pushed again so the panel shows it.
  • plugin.reload starts at the top of the next loop pass, the place where plugins are enabled and disabled live, because there no display() and no Vegas iteration is on the stack (_apply_pending_plugin_reloads). Until then the current screen ends early, as it does for a WiFi notice: the frame loops, the dwell and Vegas's interrupt check all treat a pending reload as a reason to stop (_screen_preempted).
  • Only the quick half of the reload runs on the render thread (_start_plugin_reload): the plugin's modes leave the rotation, its config subscription is dropped, and PluginManager.detach_plugin takes the instance out of plugins. After that nothing new calls the old instance: no update(), and no Vegas fetch. The rotation then advances (Vegas resumes its strip), and frames keep coming.
  • The slow half runs on a plugin-reload-<id> thread (_PluginReloadJob). It waits for the plugin's lock, then tears the old instance down (unload_detached_plugin) and loads the new one (reload_plugin). The lock can be held for seconds by a Vegas render of the old instance. On ledpi the render thread used to wait for it here, and a football reload froze the panel for 3.0 s.
  • The new instance joins the rotation between two frames (_finish_plugin_reloads, from _service_pending_changes or the top of the loop). Its modes go back to their old places, Vegas is told to fetch it again, and the command is answered.
  • While the plugin reloads, it is out of the rotation. Vegas scrolls what its strip already holds of it. An on-demand request for it gets plugin-reloading. A config reconcile neither loads it a second time nor unloads it mid-load; a disable saved meanwhile is applied once the reload is done. A second reload of the same plugin runs after the first.

The 0.25 s floor on the mailbox read does not apply to the queue, because draining it costs no disk read. A queued command also lets _service_pending_changes() skip its own floor.

Waking the render thread (stage 2)

Stage 1 made the socket answer, but not land sooner: a queued command waited for the same polls the mailbox does. Measured on ledpi (Pi 4, 24 fps Vegas), a start took 1.02 s on a static screen and about 0.4 s in Vegas either way. Now the queue wakes the render thread:

  • The waits. The server sets a threading.Event whenever it queues a command. The render thread waits on it (ControlServer.wait_for_command) where it used to sleep: the static screen's 1 s frame sleep (_wait_frame_interval) and the dwell's 0.25 s ticks (_sleep_with_plugin_updates, which also covers scheduled-off and the empty-rotation pause). On a wake it applies the command at once. A command that does not end the screen, such as a brightness, does not cut the frame short: the wait carries on to the end of the interval, so the plugin is still drawn once a second.
  • Vegas. The coordinator still runs its interrupt check every 10 frames, and now also at any frame where urgent() is true. The display passes "a control socket command is queued", which is one Event.is_set() per frame.
  • Scrolling screens already service pending changes every frame.

So a command lands within a millisecond or so on a static screen and in a dwell, and within one frame in Vegas and on a scrolling screen. The mailbox keeps its old delays. Commands still run only on the render thread: the connection threads only queue them and set the event. The one exception is the slow half of plugin.reload (tearing down and loading the plugin), which runs on its own thread. Every change to the display's state still happens on the render thread.

The waits are timed Event.wait() calls: no polling, and no more wake-ups than the sleeps they replace when nothing arrives. Measured under WSL (Python 3.12, 20 s runs in the order before, after, after, before, with the socket's accept thread up), the idle process used 0.015–0.018% of a core before and 0.019–0.021% after on a static screen, and 0.035–0.037% before and 0.047% after in a dwell: about 25 µs more per wait, from Event.wait's own bookkeeping. A client's send to the render thread waking took 0.72 ms median (1.04 ms max), and a whole brightness.set round trip 0.64 ms median.

Without a socket (Windows, LEDMATRIX_CONTROL_SOCKET=off) the waits are the plain sleeps they were.

Exactly once. A command and a mailbox write for the same request share one request_id. If the client times out after the display queued the command and then also writes the mailbox, the display processes the request once. The existing on_demand_request_id and processed-id checks drop the second copy.

Robustness

All of this runs inside the display process, so nothing a client does may block the render loop or crash it:

  • Bounded connections. Each connection gets its own daemon thread, with at most 8 at once. One more is answered busy and closed.
  • Timeouts. Each read and write times out after 2 s. A message must arrive whole within 5 s of its first byte. An idle connection is closed after 10 s. A slow or stuck client costs one thread for a few seconds.
  • Malformed input. A line that is not JSON gets bad_json, and the connection carries on. A line longer than 64 KiB gets message_too_large, and the connection is closed, because the next message boundary cannot be found. A client that disconnects mid-message is dropped silently. No exception from a handler leaves the connection thread.
  • Full queue. When the queue is full, the client gets busy and falls back to the mailbox. A full queue means the render thread is stuck, and the systemd watchdog deals with that.
  • Awaited commands. The wait for an awaited command's outcome happens on its connection thread and is bounded (AWAIT_SECONDS), so a stuck render thread costs that client pending and one connection slot for at most 10 s. The render thread settles an outcome without blocking; one nobody is waiting for any more is simply dropped.
  • Startup. The server binds under a temporary name, sets the mode and the group, then renames the socket into place, so it never appears with the umask's permissions. It removes a stale socket (a file that nothing is listening on). It never removes a live socket or a file that is not a socket. close() removes the socket only if it is still the one this process created.
  • Never fatal. If the server cannot start (Windows, no AF_UNIX, a bind failure, LEDMATRIX_CONTROL_SOCKET=off), it logs that and the display runs as before. The web interface then uses the mailbox, and reads the cache keys and the heartbeat file.
  • Subscribers (stage 3). A state.subscribe connection gives its request slot back and takes one of 4 subscriber slots (MAX_SUBSCRIBERS). A fifth gets busy. So a few browsers' web processes holding streams can never use up the 8 slots that commands need. Each subscriber has its own thread. A send that cannot finish within the 2 s IO timeout (a reader that stopped reading) drops that subscriber. Nothing else waits for it, and the render thread only publishes to the hub. close() wakes every subscriber, so they end at once.

Security model

The display runs as root and the web interface as the installing user (see PERMISSIONS.md). The socket admits exactly those two, plus anything else in the group they share:

  1. The directory. /run/ledmatrix is created by RuntimeDirectory=ledmatrix in ledmatrix.service (#687): root-owned, 0755, on tmpfs, and removed when the display stops. Under an older unit, the display creates the directory itself as root, as it does for the heartbeat. No installer change is needed.
  2. The socket file. The file is root:<shared group> with mode 0660, and the kernel refuses connect() to anyone without write permission on it. The shared group is the cache directory's group whenever that directory is group-writable. That is ledmatrix on an installed device (/var/cache/ledmatrix is root:ledmatrix 2775), and it is the same rule DiskCache uses for every file the two services share. Otherwise the group is the project directory's (get_shared_group_gid(), which config files use). With neither, the mode is 0600 and only root can connect.
  3. Peer credentials. Where the kernel reports them (SO_PEERCRED, on Linux), the server checks every connection again. It accepts root, the display's own user, or a member of the shared group: the peer's primary gid, or a supplementary group read from /proc/<pid>/status. If /proc is unreadable, it uses the group database. Any other peer gets forbidden and is disconnected. This covers a socket mode that someone loosened by hand.

The commands are deliberately narrow. They start or stop on-demand display, read its state, set the brightness, and reload a plugin the display is already running, all of which anyone who can reach the web UI can already do (the last by restarting the display). Nothing on the socket runs a shell, writes a file, or names a path, and plugin.reload cannot make the display import a plugin it was not running. Stages 2 and 3 changed none of the access rules above. The state stream carries what the cache keys already held, and those are readable by the same group. A subscriber goes through the same connect-time and peer-credential checks as any other connection.

Development. A display that is not root and cannot write to /run/ledmatrix, such as python3 run.py -e from a checkout, serves the socket at $TMPDIR/ledmatrix-<uid>/control.sock. That directory is private (0700), and the server refuses it if another user owns it. The web interface, run by the same user, looks there after /run/ledmatrix. The test suite sets LEDMATRIX_CONTROL_SOCKET=off (test/conftest.py), so a run on a device never touches the live display.

Stage plan

  1. On-demand, with acks (done, #706). Contract, server, client. on_demand.start/stop/status, hello, ping. The REST routes try the socket first and report transport: "socket" | "mailbox" (plus socket_error on fallback). The mailbox is unchanged, and the plugins that write it directly (birdnet-go, mqtt-notifications, on-air, pomodoro-timer) keep working.
  2. Commands that were restarts or polls (done).
    • The render thread waits on the queue instead of sleeping, and Vegas checks it every frame, so a command lands within a frame on every kind of screen (see "Waking the render thread").
    • brightness.set, transient and with no config.json write. POST /api/v3/config/main sends it after saving a brightness and reports brightness_transport; without the socket the config watcher applies the saved value, as before.
    • plugin.reload, which replaces the restart_required answer from #688 for a store update of an enabled plugin. POST /api/v3/plugins/update answers restart_required: false, reloaded: true once the new code runs, and falls back to the restart banner (with reload_error) otherwise.
    • config.reload was left out. Its only gain over the config watcher would be skipping the watcher's 2 s mtime poll, and the one setting where those seconds show, brightness, now has its own command. Plugin settings already reach the running plugin through the watcher, and the "which sections changed" ack had no reader: the web interface knows what it saved. A reload from the socket thread would also run every config subscriber on a second thread beside the watcher's.
  3. A state stream (done). state.get (a versioned snapshot) and state.subscribe (the snapshot, then pushed changes and keepalive ticks) carry the current mode, the on-demand state (including the outcome of an acked on-demand command), the brightness, the plugin runtime snapshot and the render loop's liveness, all served from memory (see "The state stream"). The web interface's readers use it and fall back to the cache keys and the heartbeat file. display_current_state and plugin_runtime_snapshot are written less often while it serves them. The keys remain for one release.
    • Left for later: the outcome of a plugin.reload that answered pending is visible only as the plugin's new loaded_version in state.plugins, not as an event of its own.
    • Left for later: the SSE display stream reads the preview frame, not state, so nothing relays the stream to the browser yet. A browser still polls the REST routes, which now answer from memory.
    • Left for later: the store's install of an already-enabled plugin, and an uninstall that keeps its config, still answer restart_required. They can now use a load/unload command and report the result the same way the update route does.
  4. Retire the mailboxes. After a release in which every device has had the socket, the web interface stops writing display_on_demand_request, and the display stops polling it, logging the plugins that still write it so they can move to an in-process request_display(). The other cache keys used as messages (plugin_error_clear_request and the remaining display_* keys) move to the socket or to tmpfs. The display also stops writing display_current_state, display_on_demand_state and plugin_runtime_snapshot once the web interface no longer falls back to them.

Checking it on a device

ls -l /run/ledmatrix/control.sock                 # srw-rw---- root ledmatrix
sudo journalctl -u ledmatrix | grep "Control socket"
curl -s -X POST localhost:5000/api/v3/display/on-demand/start \
  -H 'Content-Type: application/json' -d '{"plugin_id":"clock","duration":20}'
# ... "transport": "socket"

If the response says "transport": "mailbox", socket_error gives the reason. no_socket means the display is stopped or predates the socket. refused usually means the web user is not in the socket's group, which takes effect when the web service restarts after the user is added.

Brightness and a plugin reload:

curl -s -X POST localhost:5000/api/v3/config/main \
  -H 'Content-Type: application/json' -d '{"brightness":40}'
# ... "brightness_transport": "socket"
curl -s -X POST localhost:5000/api/v3/plugins/update \
  -H 'Content-Type: application/json' -d '{"plugin_id":"clock-simple"}'
# after a real update of an enabled plugin: "restart_required": false, "reloaded": true
sudo journalctl -u ledmatrix | grep -E "Brightness set|Reload(ing|ed) plugin"

unknown_command in brightness_socket_error or reload_error means the display runs a stage-1 build: restart it once to pick up this one.

The state stream:

curl -s localhost:5000/api/v3/display/current-status    # ... "source": "socket"
curl -s localhost:5000/api/v3/health | python3 -m json.tool | grep -A3 display_loop
python3 - <<'EOF'
from src.ipc import client          # run from the project directory
snap = client.state_get()
print(snap['version'], snap['epoch'], snap['loop'], snap['state']['display'])
EOF

"source": "cache" means the web interface could not use the socket: the display is stopped, predates stage 3, or the web user is not in the socket's group.