Files
LEDMatrix/test/test_update_change_reporting.py
ChuckandClaude Opus 5.5 84afa9d64f refactor: delete dead Python code in the core (and stop storing Wi-Fi passwords) (#608)
* refactor(plugins): remove the no-op PluginHealthMonitor

Its monitor loop did nothing (`if callbacks: pass`), register_health_check
had no callers and api_v3.health_monitor was never read by any route. The
live health data comes from PluginHealthTracker, which is untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(store): drop the never-set uninstall tombstones

Nothing in production called mark_recently_uninstalled, so the
reconciler's was_recently_uninstalled check was always False. The
persistent uninstall registry is what actually stops resurrection; the
reconciler test now exercises that gate instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(common): delete unused config/display/game helpers, utils and error_handler

Nothing in core, the web UI, scripts or the plugin monorepo imports
config_helper, display_helper, game_helper, utils or error_handler; only
their own tests did. The error_handler re-exports leave src.common's
__all__; APIHelper, TextHelper, ScrollHelper, LogoHelper and the adaptive
layout exports are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(config): drop ConfigService's unused versioning and save API

ConfigVersion, get_version/get_version_history/get_version_config,
rollback, save_config, reload, get_plugin_config and the backward-compat
load_config/get_config_path/get_secrets_path had no callers. The display
controller only uses get_config, subscribe, unsubscribe and shutdown,
plus the file watcher. Change detection now compares against the
current checksum instead of the last history entry.

The subscriber tests asserted `callback.called or True`; they now
reload the way the watcher does and assert the notification.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(plugins): drop unread plugin state history and callbacks

plugin_state.PluginStateManager kept a bounded per-plugin transition
history that only get_state_history (tests only) read; get_state_info
reports a separate lifetime count, which stays. set_error_info and
record_display had no callers, and set_state_with_error's `error`
argument only fed the history.

The web-side state_manager.PluginStateManager loses
subscribe_to_state_changes, _notify_callbacks, set_plugin_error and
get_state_version, none of which had callers; with no subscribers the
old-state copy in update_plugin_state went with them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(plugins): remove unused PluginManager methods and attribute guards

update_all_plugins was only called by a test (the display loop uses
run_scheduled_updates); get_plugin_health_metrics,
get_plugin_resource_metrics and get_plugin_state had no callers; and
plugin_modules was written but never read. plugin_directories is now
initialised in __init__, so the hasattr() guards around it go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(plugins): remove unused executor, loader, store and package helpers

- PluginExecutor.execute_safe: no callers.
- PluginLoader._parse_semver: only its own tests; compatibility.parse_semver
  is the live copy and test_compatibility.py already covers it.
- PluginStoreManager.get_installed_plugin_info: no callers.
- PluginResourceMonitor._local: never read.
- src.plugin_system.get_store_manager and __api_version__: no importers in
  core, scripts or the plugin monorepo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(wifi): stop storing Wi-Fi passwords in wifi_config.json

WiFiManager appended every joined network's SSID and password, in
plaintext, to saved_networks in config/wifi_config.json, and nothing
(web UI, backup restore, scripts) ever read them back: NetworkManager
keeps its own credentials. The writes are gone, and loading the config
now drops any saved_networks key and rewrites the file, so passwords
already on disk are scrubbed.

Also removes _check_dnsmasq_conflict (never called) and _detect_trixie,
whose result only reached one log line, along with the
NM_CONNECTIONS_PATHS constant only it used.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): remove unreachable and unused DisplayController code

- _follower_rebuild_scroll_image: never called.
- mode_duration (never read) and last_mode_change (write-only).
- The `chosen_cap <= 0` branch: chosen_cap is either the minimum of
  caps already filtered to > 0 or DEFAULT_DYNAMIC_DURATION_CAP (180).
- The `max_duration < min_duration` branch directly after
  `max_duration = max(min_duration, max_duration)`.
- The circuit-breaker branch's `display_result = False` and
  `manager_to_display = None`: the first is overwritten a few lines
  later, the second is already None there.
- The bool-to-bool conversion of execute_display's result, which is
  always a bool.
- The `loaded_plugins` lookup in _update_modules: PluginManager has no
  such attribute, so it always fell through to `plugins`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(vegas): remove unused config update, boundary finder and refresh

VegasModeConfig.update had no callers outside its own tests (the
coordinator rebuilds the config with from_config on a change);
geometry.find_item_boundary and StreamManager._refresh_plugin_content
had no callers at all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(run): drop the debug block that pretended to import the plugin system

In debug mode run.py put src/plugin_system itself on sys.path and printed
"Plugin system import successful" without importing anything. Nothing
imports plugin_system modules by bare name, so the path entry did
nothing either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: delete tests that test nothing

- test/plugins/test_{basketball_scoreboard,calendar,clock_simple,
  odds_ticker,soccer_scoreboard,text_display}.py skip everywhere the named
  plugins are not installed, including CI (LEDMATRIX_PLUGINS_DIR holds only
  the fixture plugin); test_plugin_matrix.py already covers every
  discovered plugin. Their PluginTestBase and the fixtures only it used
  (plugins_dir, mock_display_manager, mock_cache_manager,
  mock_plugin_manager, base_plugin_config in test/plugins/conftest.py) go
  with them.
- test_plugin_system.py: test_discover_plugins (body was `pass`) and
  test_dependency_check (a comment), plus the test_plugin_manager fixture
  only the former requested.
- test_display_manager.py: test_draw_image asserted that an image it had
  just assigned was not None.
- test_display_controller.py: the rotation and schedule-override tests
  re-implemented the run-loop arithmetic inline and asserted on their own
  result without calling the controller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: expect one plugin_last_update success stamp after update_all_plugins

EveryStampRecordsACompletion required at least two success-path stamps;
the second was update_all_plugins, removed as test-only. The worker and
synchronous paths share the remaining stamp in _execute_update_now, and
the check that every stamp calls _note_update_completed is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:36:26 -04:00

185 lines
7.6 KiB
Python

#!/usr/bin/env python3
"""
Tests that "which plugins have fresh data" survives the async update worker.
Regression under test: run_scheduled_updates_with_changes() snapshotted
plugin_last_update, called run_scheduled_updates(), and diffed the two. But
run_scheduled_updates() only *enqueues* -- the work runs on the update worker
and stamps the timestamp there, after the method has already returned. The
snapshots were therefore always identical and the result always empty.
Vegas depends on that result: it is what calls mark_plugin_updated(), which
drops the cached content for a plugin whose data changed. With it always
empty, a segment kept scrolling whatever it was first built from -- the
"last night's live game still drawn as live the next morning" failure the
coordinator comments describe. Observed on a live rig: zero update ticks in
twenty minutes, with weather, stocks and news all updating.
Run: python -m pytest test/test_update_change_reporting.py -v
"""
import ast
import inspect
import sys
import threading
import unittest
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
from src.plugin_system.plugin_manager import PluginManager # noqa: E402
def _manager():
"""A PluginManager with only the update-reporting state initialised."""
manager = PluginManager.__new__(PluginManager)
manager._completed_updates = set()
manager._completed_updates_lock = threading.Lock()
return manager
class DrainCompletedUpdates(unittest.TestCase):
def setUp(self):
self.manager = _manager()
def test_nothing_completed_reports_nothing(self):
self.assertEqual(self.manager.drain_completed_updates(), [])
def test_a_completed_update_is_reported(self):
self.manager._note_update_completed("news")
self.assertEqual(self.manager.drain_completed_updates(), ["news"])
def test_draining_clears_so_the_next_poll_is_empty(self):
self.manager._note_update_completed("news")
self.manager.drain_completed_updates()
self.assertEqual(
self.manager.drain_completed_updates(), [],
"a plugin must be reported once per update, not on every poll, "
"or Vegas would drop its cached content every few seconds")
def test_repeated_completions_between_polls_collapse(self):
for _ in range(5):
self.manager._note_update_completed("weather")
self.assertEqual(self.manager.drain_completed_updates(), ["weather"])
def test_multiple_plugins_are_all_reported(self):
for plugin_id in ("news", "weather", "ledmatrix-stocks"):
self.manager._note_update_completed(plugin_id)
self.assertEqual(self.manager.drain_completed_updates(),
["ledmatrix-stocks", "news", "weather"])
class CompletionReportingIsAsyncSafe(unittest.TestCase):
"""The point of the change: completion may land after the call returns."""
def setUp(self):
self.manager = _manager()
def test_an_update_completing_after_the_call_is_still_reported(self):
"""The exact shape of the bug.
The enqueueing call sees nothing, because the worker has not run yet.
The next poll must report it -- under the old diff it was lost, since
the second snapshot was taken before the worker ever stamped.
"""
first = self.manager.drain_completed_updates()
self.assertEqual(first, [], "nothing has finished yet")
# The worker finishes some time later, on its own thread.
worker = threading.Thread(
target=self.manager._note_update_completed, args=("news",))
worker.start()
worker.join()
self.assertEqual(
self.manager.drain_completed_updates(), ["news"],
"an update that finishes between polls must still be reported")
def test_concurrent_completions_are_not_lost(self):
ids = ["plugin-%02d" % i for i in range(40)]
threads = [threading.Thread(target=self.manager._note_update_completed,
args=(pid,)) for pid in ids]
for thread in threads:
thread.start()
for thread in threads:
thread.join()
self.assertEqual(self.manager.drain_completed_updates(), sorted(ids))
def test_a_completion_during_a_drain_is_not_swallowed(self):
"""A drain must not clear an entry it did not report."""
self.manager._note_update_completed("news")
reported = self.manager.drain_completed_updates()
# ...worker finishes another one immediately afterwards
self.manager._note_update_completed("weather")
self.assertEqual(reported, ["news"])
self.assertEqual(self.manager.drain_completed_updates(), ["weather"])
class EveryStampRecordsACompletion(unittest.TestCase):
"""The ledger is only correct if the production paths actually fill it.
Asserting on the mechanics alone passes even when nothing calls
_note_update_completed -- verified by deleting the call sites, which the
behavioural tests above did not notice. This checks the invariant at the
source: wherever a successful update stamps plugin_last_update, it must
also record the completion, or Vegas silently stops being told.
"""
def test_success_paths_record_the_completion(self):
import src.plugin_system.plugin_manager as pm
tree = ast.parse(inspect.getsource(pm))
stamps = []
for node in ast.walk(tree):
if not isinstance(node, ast.With):
continue
# `with self._plugin_last_update_lock:` blocks that stamp a real
# time on success. Two stamps are deliberately excluded: the 0.0
# written at registration, and the failure path, which backs the
# timestamp off to space out retries -- neither means fresh data.
assigns_time = any(
isinstance(stmt, ast.Assign)
and any(isinstance(t, ast.Subscript)
and getattr(t.value, "attr", None) == "plugin_last_update"
for t in stmt.targets)
and not (isinstance(stmt.value, ast.Constant)
and stmt.value.value == 0.0)
and "failure" not in ast.dump(stmt.value)
for stmt in node.body
)
if assigns_time:
stamps.append(node)
# The worker and synchronous paths share one stamp, in
# _execute_update_now's _finish().
self.assertGreaterEqual(
len(stamps), 1,
"expected the update success path to stamp the time; "
"if this drops, the search below is looking at the wrong thing")
for stamp in stamps:
enclosing = self._enclosing_function(tree, stamp)
calls = [n for n in ast.walk(enclosing)
if isinstance(n, ast.Call)
and getattr(n.func, "attr", None) == "_note_update_completed"]
self.assertTrue(
calls,
"%s stamps plugin_last_update on success but never calls "
"_note_update_completed, so a plugin's fresh data would never "
"be reported and Vegas would keep its stale cached content"
% enclosing.name)
@staticmethod
def _enclosing_function(tree, target):
best = None
for node in ast.walk(tree):
if isinstance(node, (ast.FunctionDef, ast.AsyncFunctionDef)):
if node.lineno <= target.lineno <= (node.end_lineno or node.lineno):
if best is None or node.lineno > best.lineno:
best = node
return best
if __name__ == "__main__":
unittest.main(verbosity=2)