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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
256925a806 |
@@ -44,24 +44,6 @@ class BaseOddsManager:
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self.config_manager = config_manager
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self.logger = logging.getLogger(__name__)
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self.base_url = "https://sports.core.api.espn.com/v2/sports"
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# This path used a bare requests.get, so it identified itself as
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# python-requests/x.y -- the one thing ESPN is known to reject. Around
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# 2026-08-04 it began 403ing browser strings and bare custom tokens
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# alike; what it accepts is a token with a URL that says who is
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# calling. Every other ESPN caller in the tree already sends this
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# (src/common/api_helper.py, src/base_classes/data_sources.py); the
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# odds path was simply missed, and it is the one whose failures cost
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# the caller its whole update budget.
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#
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# Deliberately no retry adapter, unlike api_helper: retries multiply
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# request_timeout, which is set to 5s precisely to stay inside that
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# budget. One try, then the cooldown below.
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self.session = requests.Session()
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self.session.headers.update({
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'User-Agent': 'LEDMatrix/1.0 (+https://github.com/ChuckBuilds/LEDMatrix)',
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'Accept': 'application/json',
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})
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# Configuration with defaults
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self.update_interval = 3600 # 1 hour default
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@@ -162,7 +144,7 @@ class BaseOddsManager:
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url = f"{self.base_url}/{sport}/leagues/{espn_league}/events/{event_id}/competitions/{event_id}/odds"
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self.logger.info(f"Requesting odds from URL: {url}")
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response = self.session.get(url, timeout=self.request_timeout)
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response = requests.get(url, timeout=self.request_timeout)
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response.raise_for_status()
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raw_data = response.json()
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@@ -12,8 +12,11 @@ Supports three display modes per plugin:
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"""
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import logging
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import time
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import os
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import sys
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import threading
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import time
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import traceback
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from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
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from src.vegas_mode.config import VegasModeConfig
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@@ -29,6 +32,62 @@ if TYPE_CHECKING:
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logger = logging.getLogger(__name__)
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# A frame is a "hitch" once it takes this many times the typical frame. Two
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# is deliberately forgiving: one dropped frame at 120fps is 8ms and invisible,
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# whereas a marquee moving a steady few pixels per frame shows a stall of
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# twice that as a visible jerk.
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_HITCH_FACTOR = 2.0
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# How many recent frames define "typical". Big enough to ride out noise, small
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# enough to track a genuine change in what the loop costs.
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_TYPICAL_SAMPLE = 60
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# A stall long enough that a viewer sees the marquee stop dead. Frame-time
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# statistics say one happened but not what did it, and by the time the numbers
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# are logged the stack is long gone -- so a watchdog samples every thread while
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# the loop is still wedged. Off unless LEDMATRIX_STALL_WATCHDOG is set, since
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# it dumps a lot of text.
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_STALL_DUMP_SECONDS = float(os.environ.get('LEDMATRIX_STALL_WATCHDOG', '0') or 0)
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class _StallWatchdog:
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"""Dumps every thread's stack when the render loop stops checking in."""
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def __init__(self, threshold: float):
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self.threshold = threshold
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self._beat = time.time()
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self._lock = threading.Lock()
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self._stop = threading.Event()
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self._dumped_for = 0.0
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self._thread = threading.Thread(
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target=self._watch, name="VegasStallWatchdog", daemon=True)
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self._thread.start()
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def beat(self) -> None:
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with self._lock:
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self._beat = time.time()
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def stop(self) -> None:
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self._stop.set()
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def _watch(self) -> None:
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while not self._stop.wait(self.threshold / 4.0):
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with self._lock:
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last = self._beat
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stalled = time.time() - last
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if stalled < self.threshold or last == self._dumped_for:
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continue
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self._dumped_for = last # one dump per stall, not per poll
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frames = sys._current_frames()
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names = {t.ident: t.name for t in threading.enumerate()}
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lines = ["render loop stalled %.2fs -- thread stacks:" % stalled]
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for ident, frame in frames.items():
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lines.append(" --- %s (%s) ---" % (names.get(ident, "?"), ident))
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for fn, lineno, func, _text in traceback.extract_stack(frame)[-8:]:
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lines.append(" %s:%d in %s" % (fn, lineno, func))
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logger.warning("\n".join(lines))
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class VegasModeCoordinator:
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"""
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@@ -119,6 +178,7 @@ class VegasModeCoordinator:
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'static_pauses': 0,
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}
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self._start_time: Optional[float] = None
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self._stall_watchdog: Optional['_StallWatchdog'] = None
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logger.info(
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"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
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@@ -382,6 +442,20 @@ class VegasModeCoordinator:
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fps_log_interval = 5.0 # Log FPS every 5 seconds
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last_fps_log_time = start_time
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fps_frame_count = 0
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# Stutter is invisible in a mean. At 120fps a 5s window covers ~600
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# frames, so a 200ms freeze -- plainly visible on a marquee -- moves
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# the average from 120.0 to 115.4 and reads as healthy. What a viewer
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# notices is the worst frame, so track that separately.
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frame_worst = 0.0
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frame_hitches = 0
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frame_times: List[float] = []
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frame_typical = 0.0
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# One per coordinator, not per iteration -- run_iteration is called
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# repeatedly, so building one here would leak a thread each time.
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if _STALL_DUMP_SECONDS > 0 and self._stall_watchdog is None:
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self._stall_watchdog = _StallWatchdog(_STALL_DUMP_SECONDS)
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watchdog = self._stall_watchdog
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logger.info("Starting Vegas iteration for %.1fs", duration)
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@@ -417,6 +491,25 @@ class VegasModeCoordinator:
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frame_elapsed = time.time() - frame_started
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time.sleep(max(0.0, frame_interval - frame_elapsed))
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# Measured before the sleep, so this is time spent working rather
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# than time spent pacing. A frame that overruns the budget is one
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# the viewer sees as a jerk in otherwise smooth motion.
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if frame_elapsed > frame_worst:
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frame_worst = frame_elapsed
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# Measured against what frames actually cost here, not against
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# the configured target. The target is routinely set above what
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# the panel can hold so vsync does the pacing -- against that
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# budget every ordinary frame looks like a hitch, which is how
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# the first version of this counter reported 250 per window on a
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# display that was running perfectly smoothly.
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if frame_typical and frame_elapsed > _HITCH_FACTOR * frame_typical:
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frame_hitches += 1
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if len(frame_times) >= _TYPICAL_SAMPLE:
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frame_typical = sorted(frame_times[-_TYPICAL_SAMPLE:])[_TYPICAL_SAMPLE // 2]
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frame_times.append(frame_elapsed)
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if watchdog:
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watchdog.beat()
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# Increment frame count and check for interrupt periodically
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frame_count += 1
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fps_frame_count += 1
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@@ -425,12 +518,22 @@ class VegasModeCoordinator:
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current_time = time.time()
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if current_time - last_fps_log_time >= fps_log_interval:
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fps = fps_frame_count / (current_time - last_fps_log_time)
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p99 = 0.0
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if frame_times:
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ordered = sorted(frame_times)
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p99 = ordered[min(len(ordered) - 1,
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int(len(ordered) * 0.99))]
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logger.info(
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"Vegas FPS: %.1f (target: %d, frames: %d)",
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fps, self.vegas_config.target_fps, fps_frame_count
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"Vegas FPS: %.1f (target: %d, frames: %d) "
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"p99 %.1fms worst %.1fms hitches %d",
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fps, self.vegas_config.target_fps, fps_frame_count,
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p99 * 1000.0, frame_worst * 1000.0, frame_hitches
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)
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last_fps_log_time = current_time
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fps_frame_count = 0
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frame_worst = 0.0
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frame_hitches = 0
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frame_times.clear()
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if (self._interrupt_check and
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frame_count % self._interrupt_check_interval == 0):
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@@ -8,9 +8,7 @@ is_odds_available's ML-blind truth table, the fixed format_odds_summary
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gate (money-line-only odds now format), get_odds_for_games, and
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configuration loading.
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No real network: requests.Session.get is always patched. The odds path sends
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its requests through a session so it can identify itself to ESPN, so patching
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the module-level requests.get would no longer intercept anything.
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No real network: src.base_odds_manager.requests.get is always patched.
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"""
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from unittest.mock import MagicMock, patch
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@@ -61,7 +59,7 @@ def manager(cache_manager):
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@pytest.fixture
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def mock_get():
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with patch('src.base_odds_manager.requests.Session.get') as m:
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with patch('src.base_odds_manager.requests.get') as m:
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m.return_value = _make_response({'items': [dict(FULL_ITEM)]})
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yield m
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@@ -10,15 +10,10 @@ and the update carrying every game's score was killed:
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Invisible out of season -- preseason week 1 returns a single game -- and a
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Sunday slate is around sixteen.
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The request now goes through a session that identifies the caller, so the
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tests patch `manager.session.get` rather than the module's `requests.get`.
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"""
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from unittest.mock import Mock
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import requests
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from src.base_odds_manager import BaseOddsManager
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PLUGIN_BUDGET = 30.0 # PluginExecutor(default_timeout=30.0)
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@@ -30,83 +25,43 @@ def _manager(cache=None):
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return BaseOddsManager(cache_manager=cache, config_manager=None)
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def _timing_out(manager):
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"""Point the manager's session at a request that always times out."""
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manager.session.get = Mock(side_effect=requests.exceptions.Timeout("x"))
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return manager.session.get
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def _returning(manager, payload):
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resp = Mock()
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resp.json.return_value = payload
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resp.raise_for_status.return_value = None
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manager.session.get = Mock(return_value=resp)
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return manager.session.get
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class TestRequestTimeout:
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def test_leaves_room_in_the_operation_budget(self):
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assert _manager().request_timeout < PLUGIN_BUDGET / 2
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def test_the_timeout_is_the_one_actually_used(self):
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m = _manager()
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get = _timing_out(m)
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m.get_odds("football", "nfl", "401")
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assert get.call_args.kwargs["timeout"] == m.request_timeout
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class TestIdentifiesItselfToEspn:
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"""ESPN 403s python-requests' default agent, and bare custom tokens.
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What it accepts is a token carrying a URL that says who is calling. This
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path used a bare requests.get and so sent the default -- the one thing
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known to be rejected. Everything else in the tree that talks to ESPN
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already sends the header below.
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"""
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def test_the_user_agent_names_the_project_and_links_to_it(self):
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ua = _manager().session.headers["User-Agent"]
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assert "python-requests" not in ua
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assert "LEDMatrix" in ua
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assert "github.com/ChuckBuilds/LEDMatrix" in ua
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def test_it_is_the_same_agent_the_rest_of_the_tree_sends(self):
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# Compared against the live value rather than a copied literal, so the
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# two cannot drift apart the next time ESPN moves the goalposts.
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from src.common.api_helper import APIHelper
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assert (_manager().session.headers["User-Agent"]
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== APIHelper().session.headers["User-Agent"])
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def test_the_header_reaches_the_request(self):
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m = _manager()
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get = _returning(m, {})
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m._extract_espn_data = Mock(return_value=None)
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m.get_odds("football", "nfl", "401")
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# Sent via the session, so it applies without being passed per-call.
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assert get.call_count == 1
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assert "User-Agent" in m.session.headers
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def test_no_retry_adapter_multiplies_the_timeout(self):
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# api_helper mounts a retrying adapter; this path must not, or a 5s
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# timeout becomes 15s and the budget fix is undone.
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m = _manager()
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for adapter in m.session.adapters.values():
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retries = getattr(adapter, "max_retries", None)
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assert getattr(retries, "total", 0) in (0, None), (
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"odds session mounts a retrying adapter (total=%r); retries "
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"multiply request_timeout" % getattr(retries, "total", None))
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import src.base_odds_manager as mod
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real = mod.requests.get
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try:
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mod.requests.get = Mock(side_effect=mod.requests.exceptions.Timeout("x"))
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m.get_odds("football", "nfl", "401")
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assert mod.requests.get.call_args.kwargs["timeout"] == m.request_timeout
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finally:
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mod.requests.get = real
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class TestSlowEspnCannotKillTheUpdate:
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def test_one_failure_stops_the_rest_of_the_slate_hitting_the_network(self):
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m = _manager()
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get = _timing_out(m)
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for i in range(16): # a full slate, one game at a time
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m.get_odds("football", "nfl", "4018730%02d" % i)
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import src.base_odds_manager as mod
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real = mod.requests.get
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calls = {"n": 0}
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assert get.call_count == 1, (
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def timeout(*a, **k):
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calls["n"] += 1
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raise mod.requests.exceptions.Timeout("timed out")
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try:
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mod.requests.get = timeout
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for i in range(16): # a full slate, one game at a time
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m.get_odds("football", "nfl", "4018730%02d" % i)
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finally:
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mod.requests.get = real
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assert calls["n"] == 1, (
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"%d games each paid the timeout; the breaker should have stopped "
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"after the first" % get.call_count)
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"after the first" % calls["n"])
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def test_worst_case_slate_stays_inside_the_budget(self):
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m = _manager()
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@@ -115,48 +70,53 @@ class TestSlowEspnCannotKillTheUpdate:
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def test_recovery_is_automatic(self):
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m = _manager()
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import src.base_odds_manager as mod
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real_monotonic = mod.time.monotonic
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real_get, real_monotonic = mod.requests.get, mod.time.monotonic
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clock = {"t": 1000.0}
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try:
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mod.time.monotonic = lambda: clock["t"]
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get = _timing_out(m)
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mod.requests.get = Mock(
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side_effect=mod.requests.exceptions.Timeout("timed out"))
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m.get_odds("football", "nfl", "401")
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assert m._skip_network_until > clock["t"], "breaker did not open"
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clock["t"] += 1
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before = get.call_count
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before = mod.requests.get.call_count
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m.get_odds("football", "nfl", "402")
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assert get.call_count == before, "should not have retried"
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assert mod.requests.get.call_count == before, "should not have retried"
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|
||||
clock["t"] += m._FAILURE_COOLDOWN
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m.get_odds("football", "nfl", "403")
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assert get.call_count > before, "never retried"
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assert mod.requests.get.call_count > before, "never retried"
|
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finally:
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mod.time.monotonic = real_monotonic
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||||
mod.requests.get, mod.time.monotonic = real_get, real_monotonic
|
||||
|
||||
def test_a_healthy_fetch_clears_the_breaker(self):
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m = _manager()
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m._skip_network_until = 0.0
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||||
m._extract_espn_data = Mock(return_value=None)
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||||
_returning(m, {})
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||||
m.get_odds("football", "nfl", "401")
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import src.base_odds_manager as mod
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||||
real = mod.requests.get
|
||||
try:
|
||||
resp = Mock()
|
||||
resp.json.return_value = {}
|
||||
resp.raise_for_status.return_value = None
|
||||
mod.requests.get = Mock(return_value=resp)
|
||||
m.get_odds("football", "nfl", "401")
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||||
finally:
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||||
mod.requests.get = real
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||||
assert m._skip_network_until == 0.0
|
||||
|
||||
def test_a_403_opens_the_breaker_rather_than_hammering(self):
|
||||
# raise_for_status raises HTTPError, a RequestException -- so a wrong
|
||||
# or missing agent backs off instead of 403ing once per game.
|
||||
m = _manager()
|
||||
resp = Mock()
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||||
resp.raise_for_status.side_effect = requests.exceptions.HTTPError("403")
|
||||
m.session.get = Mock(return_value=resp)
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||||
m.get_odds("football", "nfl", "401")
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||||
assert m._skip_network_until > 0.0
|
||||
|
||||
def test_the_stale_cache_fallback_still_works(self):
|
||||
# The failing request must still hand back whatever was cached; only
|
||||
# the *subsequent* games skip the network.
|
||||
cache = Mock()
|
||||
cache.get_with_auto_strategy.side_effect = [None, {"details": "stale"}]
|
||||
m = BaseOddsManager(cache_manager=cache, config_manager=None)
|
||||
_timing_out(m)
|
||||
assert m.get_odds("football", "nfl", "401") == {"details": "stale"}
|
||||
import src.base_odds_manager as mod
|
||||
real = mod.requests.get
|
||||
try:
|
||||
mod.requests.get = Mock(
|
||||
side_effect=mod.requests.exceptions.Timeout("timed out"))
|
||||
assert m.get_odds("football", "nfl", "401") == {"details": "stale"}
|
||||
finally:
|
||||
mod.requests.get = real
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
"""Tests the watchdog that catches a stalled render loop in the act.
|
||||
|
||||
Frame-time statistics can say a stall happened but not what caused it, and by
|
||||
the time the numbers reach the log the stack is long gone. On a live rig the
|
||||
Vegas loop showed a 3.2s freeze roughly twice an hour with every other frame
|
||||
under 25ms -- invisible in the mean, and unattributable from the log alone.
|
||||
This watchdog samples every thread's stack while the loop is still wedged,
|
||||
which is how that freeze was traced to a plugin generating a 17,000px scroll
|
||||
image, logo PNG decode and all, on the render thread.
|
||||
"""
|
||||
|
||||
import threading
|
||||
import time
|
||||
|
||||
import pytest
|
||||
|
||||
from src.vegas_mode.coordinator import _StallWatchdog
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def watchdog():
|
||||
made = []
|
||||
|
||||
def build(threshold):
|
||||
w = _StallWatchdog(threshold)
|
||||
made.append(w)
|
||||
return w
|
||||
|
||||
yield build
|
||||
for w in made:
|
||||
w.stop()
|
||||
for w in made:
|
||||
w._thread.join(timeout=2.0)
|
||||
assert not w._thread.is_alive(), "watchdog thread outlived its owner"
|
||||
|
||||
|
||||
def _dumps(caplog):
|
||||
return [r for r in caplog.records if 'render loop stalled' in r.getMessage()]
|
||||
|
||||
|
||||
class TestItFiresOnlyWhenStalled:
|
||||
def test_a_beating_loop_is_never_reported(self, watchdog, caplog):
|
||||
w = watchdog(0.2)
|
||||
deadline = time.time() + 0.9
|
||||
while time.time() < deadline:
|
||||
w.beat()
|
||||
time.sleep(0.02)
|
||||
assert not _dumps(caplog)
|
||||
|
||||
def test_a_stalled_loop_is_reported(self, watchdog, caplog):
|
||||
w = watchdog(0.2)
|
||||
w.beat()
|
||||
time.sleep(0.9)
|
||||
assert _dumps(caplog), "no stall dump for a loop that stopped beating"
|
||||
|
||||
def test_one_dump_per_stall_not_per_poll(self, watchdog, caplog):
|
||||
# The watchdog polls at threshold/4, so a stall lasting many poll
|
||||
# intervals must not flood the log with a dump each time.
|
||||
w = watchdog(0.2)
|
||||
w.beat()
|
||||
time.sleep(1.2)
|
||||
assert len(_dumps(caplog)) == 1, (
|
||||
"%d dumps for one stall" % len(_dumps(caplog)))
|
||||
|
||||
def test_a_later_stall_is_reported_again(self, watchdog, caplog):
|
||||
w = watchdog(0.2)
|
||||
w.beat()
|
||||
time.sleep(0.6)
|
||||
first = len(_dumps(caplog))
|
||||
w.beat() # recovered
|
||||
time.sleep(0.6) # then stalled again
|
||||
assert len(_dumps(caplog)) == first + 1
|
||||
|
||||
|
||||
class TestWhatItReports:
|
||||
def test_the_dump_names_threads_and_shows_frames(self, watchdog, caplog):
|
||||
started = threading.Event()
|
||||
release = threading.Event()
|
||||
|
||||
def parked():
|
||||
started.set()
|
||||
release.wait(3.0)
|
||||
|
||||
t = threading.Thread(target=parked, name="CulpritThread", daemon=True)
|
||||
t.start()
|
||||
started.wait(2.0)
|
||||
try:
|
||||
w = watchdog(0.2)
|
||||
w.beat()
|
||||
time.sleep(0.7)
|
||||
dumps = _dumps(caplog)
|
||||
assert dumps
|
||||
text = dumps[0].getMessage()
|
||||
assert "CulpritThread" in text, text
|
||||
assert " in " in text, "no frames in the dump"
|
||||
assert ".py:" in text, "no file:line in the dump"
|
||||
finally:
|
||||
release.set()
|
||||
t.join(timeout=2.0)
|
||||
|
||||
def test_it_reports_how_long_the_stall_ran(self, watchdog, caplog):
|
||||
w = watchdog(0.2)
|
||||
w.beat()
|
||||
time.sleep(0.8)
|
||||
text = _dumps(caplog)[0].getMessage()
|
||||
assert "stalled" in text
|
||||
# Long enough to have tripped, and not an absurd value.
|
||||
stalled = float(text.split("stalled")[1].split("s")[0])
|
||||
assert 0.2 <= stalled <= 3.0, stalled
|
||||
|
||||
|
||||
class TestItIsCheapWhenIdle:
|
||||
def test_stop_is_prompt(self, caplog):
|
||||
w = _StallWatchdog(4.0) # long threshold, long poll interval
|
||||
t0 = time.time()
|
||||
w.stop()
|
||||
w._thread.join(timeout=3.0)
|
||||
assert not w._thread.is_alive(), "stop() did not end the thread"
|
||||
assert time.time() - t0 < 2.0, "stop() waited out the poll interval"
|
||||
Reference in New Issue
Block a user