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Author SHA1 Message Date
Chuck 0495476ef4 Merge remote-tracking branch 'origin/main' into perf/dirty-tracking
# Conflicts:
#	src/display_manager.py
2026-07-13 10:28:50 -04:00
Chuck 16a79cb9a8 fix(display): serialize update_display, narrow brightness exception, log fixes
CodeRabbit review on #406, verified against current code:

- update_display() can genuinely be called from background threads (some
  sports base classes call it directly from inside update() for an
  immediate "live" refresh), not just the render loop — confirmed via the
  existing follower-mode gating wrapper in display_controller.py, which
  exists specifically because "background plugin threads" can reach it.
  Without a lock, two callers could both pass the digest check before
  either writes _last_pushed_digest back, causing a redundant push, or
  interleave the offscreen/current canvas swap. Added self._update_lock
  (RLock, in case of re-entrant callers) around the full method body so
  every call site is automatically covered — no caller changes needed.
  (No prior lock existed to reuse on DisplayManager; this adds one.)
- Narrowed the brightness-read exception handler to AttributeError,
  matching the established pattern in get_brightness()/set_brightness()
  — a getattr() with a default already swallows AttributeError, so the
  only case this guards is the property getter itself raising, and the
  established pattern treats that as an expected, specific failure mode
  rather than something to blanket-catch.
- FPS-check debug log now includes the plugin_id already in scope
  (previously only active_mode) and a "[DisplayController]" prefix for
  grep-ability, matching the sibling log two lines below it.
- test_display_dirty_tracking.py: dm fixture and test_config_flag_wires_through
  now reset the DisplayManager singleton on teardown, matching the pattern
  test_display_manager.py already uses elsewhere in the same file family.
- test_snapshot_still_written_on_skip previously only exercised the
  non-skip (push) path despite its name; now performs a second update that
  meets the skip conditions (identical frame) and asserts the snapshot is
  still written even though the panel push itself is skipped.

All 7 dirty-tracking tests pass, plus the full display_manager/
display_controller/vegas suite (140 passed). Full repo suite has only the
5 known pre-existing failures (double-sided config x2, state_reconciliation
x2, and test_circuit_breaker's conftest.py mock signature drift — the
latter fixed in #400, which this branch's base predates).
2026-07-13 10:19:56 -04:00
ChuckandClaude Fable 5 fa3087609d perf(display): dirty tracking in update_display + plugin FPS declaration
update_display now skips SetImage+SwapOnVSync when the frame is
byte-identical to the last pushed one (adler32 digest) AND brightness
is unchanged — brightness is part of the digest, and set_brightness
additionally resets it, so a dim-schedule change can never be skipped.
clear() resets the digest (it writes to the matrix directly). Skipping
a swap is hardware-safe: the panel refreshes the current frame from the
driver's own thread; swaps only change content.

Kill switch: display.dirty_tracking: false restores always-push.

display_controller's high-FPS decision gains a precedence step: a
plugin exposing needs_high_fps is honored first (so static-image can
declare False for still PNGs and stop burning a 125fps loop on them);
static-image without the attribute keeps its historical forced
high-FPS (GIF back-compat); scrolling logic is otherwise unchanged.

Verified with 7 tests against the real DisplayManager on
RGBMatrixEmulator (identical-frame skip, pixel-change push, clear and
brightness invalidation, snapshot-through-skip, kill switch) plus the
202-test display/controller/vegas suites, and a clean devpi deploy.
Audit: every SetImage/SwapOnVSync/Clear/brightness call site is inside
display_manager — no external writer can bypass the digest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam
2026-07-12 19:43:06 -04:00
3 changed files with 259 additions and 28 deletions
+16 -3
View File
@@ -2125,10 +2125,23 @@ class DisplayController:
# For plugins, call display multiple times to allow game rotation
if manager_to_display and hasattr(manager_to_display, 'display'):
# Check if plugin needs high FPS (like stock ticker)
# Always enable high-FPS for static-image plugin (for GIF animation support)
# High-FPS decision, in precedence order:
# 1. A plugin that declares needs_high_fps knows best
# (e.g. static-image sets it False for still PNGs,
# True for animated GIFs).
# 2. Back-compat: older static-image versions without
# the attribute keep the historical forced high-FPS
# (GIF support).
# 3. Otherwise scrolling plugins get high FPS.
plugin_id = getattr(manager_to_display, 'plugin_id', None)
if plugin_id == 'static-image':
declared = getattr(manager_to_display, 'needs_high_fps', None)
if declared is not None:
needs_high_fps = bool(declared)
logger.debug(
"[DisplayController] FPS check for %s (plugin=%s) - "
"plugin declares needs_high_fps=%s",
active_mode, plugin_id, needs_high_fps)
elif plugin_id == 'static-image':
needs_high_fps = True
logger.debug("FPS check - static-image plugin: forcing high-FPS mode for GIF support")
else:
+57 -1
View File
@@ -33,6 +33,7 @@ else:
from contextlib import contextmanager
from pathlib import Path
from PIL import Image, ImageDraw, ImageFont
import threading
import time
from collections import OrderedDict
from typing import Dict, Any, List, Optional, Tuple
@@ -219,6 +220,17 @@ class DisplayManager:
# but is never silent: the snapshot's mtime doubles as the web UI's
# hardware-liveness signal, so a quiet failure makes health checks lie.
self._snapshot_fail_log_ts = 0.0
# Dirty tracking: (image digest, brightness) of the last frame pushed
# to the panel; update_display() skips identical pushes. Kill switch:
# display.dirty_tracking: false.
self._dirty_tracking_enabled = bool(
self.config.get('display', {}).get('dirty_tracking', True))
self._last_pushed_digest = None
# Serializes update_display(): plugins can call it directly from
# background threads (see docstring on update_display), not just the
# render loop. RLock in case a caller within the critical section
# ever re-enters (e.g. via a nested draw callback).
self._update_lock = threading.RLock()
# Scrolling state tracking for graceful updates
self._scrolling_state = {
@@ -449,6 +461,10 @@ class DisplayManager:
try:
# RGBMatrix accepts brightness as a property
self.matrix.brightness = brightness
# Brightness applies on the next swap — force a re-push even if
# the image itself is unchanged (belt-and-braces: brightness is
# also part of the dirty-tracking digest when readable).
self._last_pushed_digest = None
logger.info(f"[BRIGHTNESS] Display brightness set to {brightness}%")
return True
except AttributeError as e:
@@ -540,8 +556,30 @@ class DisplayManager:
return phys
def update_display(self):
"""Update the display using double buffering with proper sync."""
"""Update the display using double buffering with proper sync.
Skips the panel push entirely when the frame is byte-identical to
the last pushed one (same image digest AND same brightness) — static
content re-rendered every second, and 125 fps loops between actual
scroll steps, otherwise re-walk the full framebuffer for nothing.
The panel keeps refreshing the current frame from its own thread,
so skipping a swap never blanks or freezes the hardware.
Correctness hinges on invalidation: clear() resets the digest (it
writes to the matrix directly), and brightness is PART of the digest
so a dim-schedule change is never skipped. Disable via config
``display.dirty_tracking: false`` if a redraw issue is ever suspected.
Serialized via ``_update_lock``: plugins can call this directly from
background threads (e.g. sports base classes push an immediate
"live" refresh from inside update()), so without a lock two callers
could both pass the digest check before either writes it back,
double-pushing a frame, or interleave the offscreen/current canvas
swap below. The lock is scoped to this method, so callers never
need to know about it.
"""
try:
with self._update_lock:
if self.matrix is None:
# Fallback mode - no actual hardware to update
logger.debug("Update display called in fallback mode (no hardware)")
@@ -552,6 +590,19 @@ class DisplayManager:
if self._capture_mode_active:
return # Skip hardware write — content is being captured off-screen
digest = None
if self._dirty_tracking_enabled:
try:
brightness = getattr(self.matrix, 'brightness', None)
except AttributeError:
brightness = None
digest = (zlib.adler32(self.image.tobytes()), brightness)
if digest == self._last_pushed_digest:
# Nothing changed since the last push — the panel is
# already showing exactly this frame.
self._write_snapshot_if_due()
return
# Copy the current image to the offscreen canvas. In double-sided
# mode the logical screen is first tiled across the full chain.
if self._double_sided is not None:
@@ -565,6 +616,8 @@ class DisplayManager:
# Swap our canvas references
self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
self._last_pushed_digest = digest
# Write a snapshot for the web preview (throttled)
self._write_snapshot_if_due()
except Exception as e:
@@ -600,6 +653,9 @@ class DisplayManager:
# Clear both canvases and the underlying matrix to ensure no artifacts.
# Failures are non-fatal — the image buffer is already black above, so
# the next update_display() call will push clean content regardless.
# The matrix content no longer matches the last pushed digest,
# so dirty tracking must not skip the next push.
self._last_pushed_digest = None
try:
self.offscreen_canvas.Clear()
except (RuntimeError, OSError) as e:
+162
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@@ -0,0 +1,162 @@
"""Tests for update_display dirty tracking (src/display_manager.py).
Runs against RGBMatrixEmulator (EMULATOR=true), exercising the REAL
DisplayManager not a mock so the skip logic, its invalidation hooks,
and the kill switch are verified off-Pi.
The invariants:
- identical frames are pushed exactly once (SwapOnVSync not re-called)
- ANY pixel change pushes
- clear() and set_brightness() invalidate (the two paths that alter panel
state outside the digest's view)
- the kill switch (display.dirty_tracking: false) restores always-push
"""
import os
import sys
import time
os.environ["EMULATOR"] = "true"
import pytest
sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
@pytest.fixture(scope="module")
def dm():
"""One real DisplayManager on the emulator (it's a process singleton)."""
from src.display_manager import DisplayManager
DisplayManager._instance = None
DisplayManager._initialized = False
manager = DisplayManager({
"display": {
"hardware": {"rows": 32, "cols": 64, "chain_length": 2,
"parallel": 1, "brightness": 90},
"runtime": {"gpio_slowdown": 0},
},
}, suppress_test_pattern=True)
yield manager
DisplayManager._instance = None
DisplayManager._initialized = False
class _SwapSpy:
"""Counts SwapOnVSync calls through the real matrix object."""
def __init__(self, matrix):
self.matrix = matrix
self.count = 0
self._orig = matrix.SwapOnVSync
def __enter__(self):
def counting(canvas):
self.count += 1
return self._orig(canvas)
self.matrix.SwapOnVSync = counting
return self
def __exit__(self, *exc):
self.matrix.SwapOnVSync = self._orig
class TestDirtyTracking:
def test_identical_frames_push_once(self, dm):
dm.draw.rectangle([0, 0, 10, 10], fill=(255, 0, 0))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
dm.update_display()
assert spy.count == 1
def test_pixel_change_pushes(self, dm):
dm.update_display()
with _SwapSpy(dm.matrix) as spy:
dm.draw.point((5, 5), fill=(0, 255, 0))
dm.update_display()
dm.update_display() # unchanged again
assert spy.count == 1
def test_clear_invalidates(self, dm):
dm.draw.rectangle([0, 0, 20, 20], fill=(0, 0, 255))
dm.update_display()
dm.clear() # writes to the matrix directly; digest must reset
with _SwapSpy(dm.matrix) as spy:
dm.update_display() # black frame after clear must still push
assert spy.count == 1
def test_brightness_change_forces_push(self, dm):
dm.draw.rectangle([0, 0, 20, 20], fill=(200, 200, 200))
dm.update_display()
with _SwapSpy(dm.matrix) as spy:
dm.update_display() # identical -> skipped
assert spy.count == 0
dm.set_brightness(40) # dim schedule scenario
dm.update_display() # same image, new brightness -> push
assert spy.count == 1
dm.set_brightness(90)
def test_snapshot_still_written_on_skip(self, dm, tmp_path):
"""The web preview mirror must keep working through skipped panel
pushes: _write_snapshot_if_due() still runs on the dirty-tracking
skip path and applies its own write/touch policy rather than being
bypassed entirely (see src/common/snapshot_policy.py an unchanged
frame is touched, not re-encoded, once TOUCH_INTERVAL elapses)."""
dm._snapshot_path = str(tmp_path / "snap.png")
dm._last_snapshot_ts = 0.0
dm._last_snapshot_touch_ts = 0.0
dm._last_snapshot_digest = None
dm.draw.rectangle([0, 0, 30, 8], fill=(255, 255, 0))
dm.update_display() # push + snapshot write (first frame)
assert os.path.exists(dm._snapshot_path)
first_mtime = os.path.getmtime(dm._snapshot_path)
# Age the write/touch bookkeeping past TOUCH_INTERVAL so the next
# identical frame is due for a touch, then push it again: dirty
# tracking must skip the panel write, but the snapshot mirror must
# still get its mtime bumped so the health check doesn't go stale.
from src.common import snapshot_policy
stale_ts = time.time() - snapshot_policy.TOUCH_INTERVAL - 1.0
dm._last_snapshot_ts = stale_ts
dm._last_snapshot_touch_ts = stale_ts
with _SwapSpy(dm.matrix) as spy:
dm.update_display() # identical frame -> panel push skipped
assert spy.count == 0
assert os.path.getmtime(dm._snapshot_path) > first_mtime
class TestKillSwitch:
def test_dirty_tracking_can_be_disabled(self, dm):
dm._dirty_tracking_enabled = False
try:
dm.draw.rectangle([0, 0, 10, 10], fill=(1, 2, 3))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
dm.update_display()
assert spy.count == 3 # always-push, exactly the old behavior
finally:
dm._dirty_tracking_enabled = True
dm._last_pushed_digest = None
def test_config_flag_wires_through(self):
from src.display_manager import DisplayManager
DisplayManager._instance = None
DisplayManager._initialized = False
try:
manager = DisplayManager({
"display": {
"hardware": {"rows": 32, "cols": 64, "chain_length": 1,
"parallel": 1},
"runtime": {"gpio_slowdown": 0},
"dirty_tracking": False,
},
}, suppress_test_pattern=True)
assert manager._dirty_tracking_enabled is False
finally:
DisplayManager._instance = None
DisplayManager._initialized = False
if __name__ == "__main__":
sys.exit(pytest.main([__file__, "-v"]))