mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-08-01 08:48:05 +00:00
Compare commits
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0495476ef4 | ||
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16a79cb9a8 | ||
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fa3087609d |
@@ -2125,10 +2125,23 @@ class DisplayController:
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# For plugins, call display multiple times to allow game rotation
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if manager_to_display and hasattr(manager_to_display, 'display'):
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# Check if plugin needs high FPS (like stock ticker)
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# Always enable high-FPS for static-image plugin (for GIF animation support)
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# High-FPS decision, in precedence order:
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# 1. A plugin that declares needs_high_fps knows best
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# (e.g. static-image sets it False for still PNGs,
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# True for animated GIFs).
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# 2. Back-compat: older static-image versions without
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# the attribute keep the historical forced high-FPS
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# (GIF support).
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# 3. Otherwise scrolling plugins get high FPS.
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plugin_id = getattr(manager_to_display, 'plugin_id', None)
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if plugin_id == 'static-image':
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declared = getattr(manager_to_display, 'needs_high_fps', None)
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if declared is not None:
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needs_high_fps = bool(declared)
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logger.debug(
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"[DisplayController] FPS check for %s (plugin=%s) - "
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"plugin declares needs_high_fps=%s",
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active_mode, plugin_id, needs_high_fps)
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elif plugin_id == 'static-image':
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needs_high_fps = True
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logger.debug("FPS check - static-image plugin: forcing high-FPS mode for GIF support")
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else:
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+81
-25
@@ -33,6 +33,7 @@ else:
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from contextlib import contextmanager
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from pathlib import Path
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from PIL import Image, ImageDraw, ImageFont
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import threading
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import time
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from collections import OrderedDict
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from typing import Dict, Any, List, Optional, Tuple
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@@ -219,6 +220,17 @@ class DisplayManager:
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# but is never silent: the snapshot's mtime doubles as the web UI's
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# hardware-liveness signal, so a quiet failure makes health checks lie.
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self._snapshot_fail_log_ts = 0.0
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# Dirty tracking: (image digest, brightness) of the last frame pushed
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# to the panel; update_display() skips identical pushes. Kill switch:
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# display.dirty_tracking: false.
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self._dirty_tracking_enabled = bool(
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self.config.get('display', {}).get('dirty_tracking', True))
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self._last_pushed_digest = None
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# Serializes update_display(): plugins can call it directly from
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# background threads (see docstring on update_display), not just the
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# render loop. RLock in case a caller within the critical section
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# ever re-enters (e.g. via a nested draw callback).
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self._update_lock = threading.RLock()
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# Scrolling state tracking for graceful updates
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self._scrolling_state = {
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@@ -449,6 +461,10 @@ class DisplayManager:
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try:
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# RGBMatrix accepts brightness as a property
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self.matrix.brightness = brightness
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# Brightness applies on the next swap — force a re-push even if
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# the image itself is unchanged (belt-and-braces: brightness is
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# also part of the dirty-tracking digest when readable).
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self._last_pushed_digest = None
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logger.info(f"[BRIGHTNESS] Display brightness set to {brightness}%")
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return True
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except AttributeError as e:
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@@ -540,33 +556,70 @@ class DisplayManager:
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return phys
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def update_display(self):
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"""Update the display using double buffering with proper sync."""
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"""Update the display using double buffering with proper sync.
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Skips the panel push entirely when the frame is byte-identical to
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the last pushed one (same image digest AND same brightness) — static
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content re-rendered every second, and 125 fps loops between actual
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scroll steps, otherwise re-walk the full framebuffer for nothing.
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The panel keeps refreshing the current frame from its own thread,
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so skipping a swap never blanks or freezes the hardware.
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Correctness hinges on invalidation: clear() resets the digest (it
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writes to the matrix directly), and brightness is PART of the digest
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so a dim-schedule change is never skipped. Disable via config
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``display.dirty_tracking: false`` if a redraw issue is ever suspected.
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Serialized via ``_update_lock``: plugins can call this directly from
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background threads (e.g. sports base classes push an immediate
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"live" refresh from inside update()), so without a lock two callers
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could both pass the digest check before either writes it back,
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double-pushing a frame, or interleave the offscreen/current canvas
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swap below. The lock is scoped to this method, so callers never
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need to know about it.
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"""
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try:
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if self.matrix is None:
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# Fallback mode - no actual hardware to update
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logger.debug("Update display called in fallback mode (no hardware)")
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# Still write a snapshot so the web UI can preview
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with self._update_lock:
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if self.matrix is None:
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# Fallback mode - no actual hardware to update
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logger.debug("Update display called in fallback mode (no hardware)")
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# Still write a snapshot so the web UI can preview
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self._write_snapshot_if_due()
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return
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if self._capture_mode_active:
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return # Skip hardware write — content is being captured off-screen
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digest = None
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if self._dirty_tracking_enabled:
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try:
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brightness = getattr(self.matrix, 'brightness', None)
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except AttributeError:
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brightness = None
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digest = (zlib.adler32(self.image.tobytes()), brightness)
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if digest == self._last_pushed_digest:
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# Nothing changed since the last push — the panel is
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# already showing exactly this frame.
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self._write_snapshot_if_due()
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return
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# Copy the current image to the offscreen canvas. In double-sided
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# mode the logical screen is first tiled across the full chain.
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if self._double_sided is not None:
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self.offscreen_canvas.SetImage(self._composite_double_sided())
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else:
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self.offscreen_canvas.SetImage(self.image)
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# Swap buffers immediately
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self.matrix.SwapOnVSync(self.offscreen_canvas)
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# Swap our canvas references
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self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
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self._last_pushed_digest = digest
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# Write a snapshot for the web preview (throttled)
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self._write_snapshot_if_due()
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return
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if self._capture_mode_active:
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return # Skip hardware write — content is being captured off-screen
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# Copy the current image to the offscreen canvas. In double-sided
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# mode the logical screen is first tiled across the full chain.
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if self._double_sided is not None:
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self.offscreen_canvas.SetImage(self._composite_double_sided())
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else:
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self.offscreen_canvas.SetImage(self.image)
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# Swap buffers immediately
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self.matrix.SwapOnVSync(self.offscreen_canvas)
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# Swap our canvas references
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self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
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# Write a snapshot for the web preview (throttled)
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self._write_snapshot_if_due()
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except Exception as e:
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logger.error(f"Error updating display: {e}")
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@@ -600,6 +653,9 @@ class DisplayManager:
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# Clear both canvases and the underlying matrix to ensure no artifacts.
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# Failures are non-fatal — the image buffer is already black above, so
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# the next update_display() call will push clean content regardless.
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# The matrix content no longer matches the last pushed digest,
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# so dirty tracking must not skip the next push.
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self._last_pushed_digest = None
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try:
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self.offscreen_canvas.Clear()
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except (RuntimeError, OSError) as e:
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@@ -0,0 +1,162 @@
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"""Tests for update_display dirty tracking (src/display_manager.py).
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Runs against RGBMatrixEmulator (EMULATOR=true), exercising the REAL
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DisplayManager — not a mock — so the skip logic, its invalidation hooks,
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and the kill switch are verified off-Pi.
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The invariants:
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- identical frames are pushed exactly once (SwapOnVSync not re-called)
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- ANY pixel change pushes
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- clear() and set_brightness() invalidate (the two paths that alter panel
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state outside the digest's view)
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- the kill switch (display.dirty_tracking: false) restores always-push
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"""
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import os
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import sys
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import time
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os.environ["EMULATOR"] = "true"
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import pytest
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sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
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@pytest.fixture(scope="module")
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def dm():
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"""One real DisplayManager on the emulator (it's a process singleton)."""
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from src.display_manager import DisplayManager
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DisplayManager._instance = None
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DisplayManager._initialized = False
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manager = DisplayManager({
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"display": {
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"hardware": {"rows": 32, "cols": 64, "chain_length": 2,
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"parallel": 1, "brightness": 90},
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"runtime": {"gpio_slowdown": 0},
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},
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}, suppress_test_pattern=True)
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yield manager
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DisplayManager._instance = None
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DisplayManager._initialized = False
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class _SwapSpy:
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"""Counts SwapOnVSync calls through the real matrix object."""
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def __init__(self, matrix):
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self.matrix = matrix
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self.count = 0
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self._orig = matrix.SwapOnVSync
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def __enter__(self):
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def counting(canvas):
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self.count += 1
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return self._orig(canvas)
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self.matrix.SwapOnVSync = counting
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return self
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def __exit__(self, *exc):
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self.matrix.SwapOnVSync = self._orig
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class TestDirtyTracking:
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def test_identical_frames_push_once(self, dm):
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dm.draw.rectangle([0, 0, 10, 10], fill=(255, 0, 0))
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with _SwapSpy(dm.matrix) as spy:
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dm.update_display()
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dm.update_display()
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dm.update_display()
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assert spy.count == 1
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def test_pixel_change_pushes(self, dm):
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dm.update_display()
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with _SwapSpy(dm.matrix) as spy:
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dm.draw.point((5, 5), fill=(0, 255, 0))
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dm.update_display()
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dm.update_display() # unchanged again
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assert spy.count == 1
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def test_clear_invalidates(self, dm):
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dm.draw.rectangle([0, 0, 20, 20], fill=(0, 0, 255))
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dm.update_display()
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dm.clear() # writes to the matrix directly; digest must reset
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with _SwapSpy(dm.matrix) as spy:
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dm.update_display() # black frame after clear must still push
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assert spy.count == 1
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def test_brightness_change_forces_push(self, dm):
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dm.draw.rectangle([0, 0, 20, 20], fill=(200, 200, 200))
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dm.update_display()
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with _SwapSpy(dm.matrix) as spy:
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dm.update_display() # identical -> skipped
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assert spy.count == 0
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dm.set_brightness(40) # dim schedule scenario
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dm.update_display() # same image, new brightness -> push
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assert spy.count == 1
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dm.set_brightness(90)
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def test_snapshot_still_written_on_skip(self, dm, tmp_path):
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"""The web preview mirror must keep working through skipped panel
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pushes: _write_snapshot_if_due() still runs on the dirty-tracking
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skip path and applies its own write/touch policy rather than being
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bypassed entirely (see src/common/snapshot_policy.py — an unchanged
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frame is touched, not re-encoded, once TOUCH_INTERVAL elapses)."""
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dm._snapshot_path = str(tmp_path / "snap.png")
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dm._last_snapshot_ts = 0.0
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dm._last_snapshot_touch_ts = 0.0
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dm._last_snapshot_digest = None
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dm.draw.rectangle([0, 0, 30, 8], fill=(255, 255, 0))
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dm.update_display() # push + snapshot write (first frame)
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assert os.path.exists(dm._snapshot_path)
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first_mtime = os.path.getmtime(dm._snapshot_path)
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# Age the write/touch bookkeeping past TOUCH_INTERVAL so the next
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# identical frame is due for a touch, then push it again: dirty
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# tracking must skip the panel write, but the snapshot mirror must
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# still get its mtime bumped so the health check doesn't go stale.
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from src.common import snapshot_policy
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stale_ts = time.time() - snapshot_policy.TOUCH_INTERVAL - 1.0
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dm._last_snapshot_ts = stale_ts
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dm._last_snapshot_touch_ts = stale_ts
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with _SwapSpy(dm.matrix) as spy:
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dm.update_display() # identical frame -> panel push skipped
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assert spy.count == 0
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assert os.path.getmtime(dm._snapshot_path) > first_mtime
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class TestKillSwitch:
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def test_dirty_tracking_can_be_disabled(self, dm):
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dm._dirty_tracking_enabled = False
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try:
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dm.draw.rectangle([0, 0, 10, 10], fill=(1, 2, 3))
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with _SwapSpy(dm.matrix) as spy:
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dm.update_display()
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dm.update_display()
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dm.update_display()
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assert spy.count == 3 # always-push, exactly the old behavior
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finally:
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dm._dirty_tracking_enabled = True
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dm._last_pushed_digest = None
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def test_config_flag_wires_through(self):
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from src.display_manager import DisplayManager
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DisplayManager._instance = None
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DisplayManager._initialized = False
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try:
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manager = DisplayManager({
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"display": {
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"hardware": {"rows": 32, "cols": 64, "chain_length": 1,
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"parallel": 1},
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"runtime": {"gpio_slowdown": 0},
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"dirty_tracking": False,
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},
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}, suppress_test_pattern=True)
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assert manager._dirty_tracking_enabled is False
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finally:
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DisplayManager._instance = None
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DisplayManager._initialized = False
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if __name__ == "__main__":
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sys.exit(pytest.main([__file__, "-v"]))
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