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e74447c65e348bb1e5f59013bbc0a9047b467286
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Commits
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2601cb4cbb |
chore(deprecation): remove the 35 APIs deprecated for 3.8.0 (#708)
* chore(deprecation): remove the 35 APIs deprecated for 3.8.0 The usage scan (docs/DEPRECATIONS_3.8.md, regenerated 2026-10-01 and committed here) finds no call or override of any of them in the 46 monorepo plugins or the 8 third-party plugins plugins.json lists; the only core callers were other deprecated methods removed alongside. - CacheManager: 13 methods, plus the private helpers only has_data_changed used (_has_*_changed, _is_market_open). - DisplayManager: 7 methods, plus WEATHER_COLORS and the private _draw_sun/_cloud/_rain/_snow/_storm helpers only the icon methods used. - FontManager: 14 methods, plus size_tokens, _save_overrides and _clear_plugin_font_cache. font_overrides and _load_overrides stay: resolve_font() still applies config/font_overrides.json. performance_stats stays: get_font() keeps it and tests read it. - PluginManager.get_enabled_plugins. test_deprecation.py pins only the two 3.9.0 markers now; the scanner tests run against a stand-in core instead of the real markers. The memory-tier tests read stats through log_memory_cache_stats() and the component, and the test of the removed _clear_plugin_font_cache goes. Docs drop the removed methods' reference entries; the Deprecated APIs table becomes "Removed in 3.8.0". CHANGELOG gains a Removed section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(deprecation): drop the test harness's copies of the removed icon methods VisualTestDisplayManager still drew weather icons that DisplayManager no longer has, so a plugin's visual tests could pass on calls that raise AttributeError on the real display. Its draw_sun/draw_cloud/draw_rain/ draw_snow/draw_weather_icon/draw_text_with_icons, WEATHER_COLORS and the private helpers go, with the tests that exercised them. The CHANGELOG's Deprecations entries no longer say nothing is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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695ff92009 |
feat(ipc): display control socket, stage 1 - on-demand with acks (#706)
The display serves a control socket (/run/ledmatrix/control.sock) carrying versioned JSON commands, one per line, each answered. Stage 1 covers on-demand start, stop and status; commands are queued on the socket thread and applied on the render thread through the mailbox's own handler, and the web interface falls back to the file mailbox when the socket is unavailable. Protocol and security model: docs/IPC_CONTROL_SOCKET.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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74696d2108 |
fix(display): routine rotation log lines are DEBUG (30% fewer journal lines) (#693)
"Processing mode", "display() returned False" and "No content to display" repeated what "Switching to mode" already logs on every rotation; they are now DEBUG. On ledpi this cut the display's journal lines by about 30%; the measured SD-write saving is small (within noise). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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3ad0438e75 |
feat(common): sports consolidation stage 4 -- the identical sweep (plugin host, live scroll, display rules, font path) (#705)
Moves the code every scoreboard plugin carries identically into core: src.common.sports_plugin_host, sports_live_scroll, sports_display_rules and sports_font_path, with unit tests and a parity test against the ledmatrix-plugins copies (LEDMATRIX_PLUGINS). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c6701ac00d |
feat(web): ES-module page lifecycle and one schema field model (stage 1) (#703)
Adds a native ES-module layer to the web UI (core/boot, registry, api, facade; window.LEDMatrix as the one global), a page lifecycle that the Cache tab is converted to as the reference, text/javascript serving and revalidation for unversioned module requests, and src/plugin_system/field_model.py with a parity test against the render_field macro. Also: the cache page toggles its grey 'Not configured' style instead of only adding it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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795834811f |
perf(scroll): extend and trim the Vegas strip in place (#701)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(dev): preview a plugin's Vegas strip in the dev server The dev server's View selector gains "Vegas strip (live elements)" and "Vegas strip (plain Vegas content)": the plugin's block of the Vegas ticker, laid out by the ticker's own code (render_vegas_strip, as render_plugin.py --vegas uses), with its live elements listed. /api/render takes "vegas": "live" | "plain"; the display view is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): extend and trim the Vegas strip in place Every strip extension rebuilt the whole strip (np.concatenate: 2-2.6 ms for a 10-14k px strip at 512x64 on a Pi 4) and every trim copied what was left (1.2-1.8 ms), on the render thread. With ~4 ms of slack per refresh, every extension frame on hdpi missed its refresh (5/5 in each soak run). The strip now lives in a buffer with spare room; cached_array is a view of its live columns. An append writes only the new columns (~0.2 ms), a trim only moves the view's start, and the one full copy happens when the buffer is reallocated (STRIP_SPARE_FACTOR 3: about once every two strip-lengths scrolled). A cached_array set from outside -- the multi-display follower's read-only one, create_scrolling_image's -- is never written through, and a new strip lets the old buffer go. last_copy_bytes says what was copied, and the Vegas frame-timing attribution reports that instead of the whole strip. test_scroll_helper_in_place.py: the buffer is reused and only new columns copied, trims copy nothing, reallocation when the room runs out, outside arrays untouched, and random appends/trims/patches/scrolling checked frame by frame against the old copying strip (mutation-checked). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(scroll): no assert in _extended_strip An assert vanishes under python -O (Codacy); a real check says the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(vegas): lay a group's blocks out before the extension, off the render thread #701 cut the strip copy, but the frame after an extension was still late: the render thread also joined each plugin's rows (separation_gap measures every pair) and pasted the blocks into an addition image, ~37 ms on hdpi (Pi 4, 512x64) against ~3.75 ms of slack. The thread that fetched the group now does that as each member arrives: RenderPipeline.prepare_group_member joins the rows and turns the block into pixels (the prefetch thread and the live worker, under the render gate). extend_scroll_content takes those blocks, and ScrollHelper.append_content writes items -- images or RGB arrays -- straight into the strip's spare room, blanking only the gaps. A member that was not prepared (an inline fetch) is joined at the extension as before; the strip is identical either way. On hdpi the extension's render-thread work goes from 37.5 ms to 3.2 ms p50 in place (6.9 ms when the buffer is reallocated). The helper's per-append INFO line, a duplicate of the pipeline's, is now DEBUG. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7f06cc9c3b |
feat(vegas): keep live games in the ticker by default (#699)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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a12be7c3c5 |
feat(sports): live Vegas cards for the scoreboards (shared layer) (#698)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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f4bda50710 |
feat(vegas): live elements update in place while they scroll (#697)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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56947298d6 |
a plugin API for content that changes while it scrolls (#696)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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596809acc3 |
perf(scroll): build the strip's PIL image only when something reads it (#695)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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77862b631b |
perf(timing): say which render-thread work a late frame followed (#694)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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64c7289593 |
feat(display): systemd watchdog and heartbeat for a frozen render loop (#687)
If the render loop gets stuck inside a plugin's display(), ledmatrix.service stays active and the panel stays frozen. This adds a way to detect that. - src/display_watchdog.py (standard library only) sends sd_notify over $NOTIFY_SOCKET and writes /run/ledmatrix/display-heartbeat.json. Only the render thread counts: beats from other threads are ignored. - ledmatrix.service: WatchdogSec=120, NotifyAccess=main, RuntimeDirectory=ledmatrix (0755), RestartSteps=4 and RestartMaxDelaySec=2min. It stays Type=simple. run.py widens the watchdog to 15 min for start-up, and load_plugin() does the same on the render thread. The loop arms after its first frame. - /api/v3/health adds checks.display_loop: running, stalled (no heartbeat for over 60s, which makes the status degraded) or not_reported. With web login on, a caller who is not logged in still gets only healthy/degraded, and a stall degrades that answer. - The update verifier requires a fresh heartbeat from the restarted display when the display it replaced was writing one. A frozen panel is rolled back. - Existing installs get the systemd watchdog only after install_service.sh is re-run. The heartbeat works right away. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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b09434a418 |
refactor(plugins): the display publishes plugin runtime state; retire plugin_state.json (#690)
Stage 2 of the web plugin catalog, after #688. - The display publishes a plugin runtime snapshot (plugin_runtime.py) to the shared cache: per plugin loaded, lifecycle state, a short redacted error summary, the version it loaded and when, plus published_at / stale_after / running. Written on change (throttled to 10 s; the RUNNING/ENABLED flip of an ordinary update is not a change) and once a minute otherwise; cleanup() publishes running: false. - The web reads it back and restores loaded / state / error_info in /api/v3/plugins/installed (plus loaded_version, loaded_at and data.runtime). Only a live snapshot counts; stale, stopped or missing answers null and says which. - data/plugin_state.json is retired: every reader and writer moved to config + disk (desired) or the snapshot (observed). Nothing in it was non-derivable, so nothing is migrated and an existing file is left unread. The web-side PluginStateManager (state_manager.py) is removed; the display's plugin_state.PluginStateManager is the only state machine. - StateReconciliation compares config + disk with the snapshot, reporting enabled-but-not-loaded and older-version-loaded as no_action findings. - Backups list installed manifests with enabled from config.json. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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7ab6fb1aff |
refactor(web): read plugins through a PluginCatalog; only the display runs them (#688)
The web process built its own PluginManager and loaded plugins into itself: store installs and updates loaded or reloaded a web-side copy, and config saves and enable/disable called on_config_change, on_enable and on_disable on it. None of that reached the panel, and /plugins/installed reported runtime state from those copies. - Add PluginCatalog (src/plugin_system/plugin_catalog.py): manifests, directories, display modes, installed version, schema and config reads, with no way to run a plugin. app.py and both blueprints use it; the plugin_manager blueprint attribute is gone. - Remove every lifecycle call from the web routes. Config changes already reach the display through ConfigService (on_config_change) and the enabled-set reconcile. - Health and metrics readers move to api_v3.health_tracker / resource_monitor. /plugins/installed reports loaded/state/error_info as null (the display does not publish them) and enabled by the display's rule. - Store install, update and uninstall answer restart_required when the running display will not pick the change up by itself (display_restart_required). The restart banner follows the flag via window.noteRestartRequired instead of the /config/main URL heuristic; /config/main now sends restart_required: true. - The one remaining in-process import of plugin code (Starlark helper modules, oauth_flow action scripts) goes through _import_plugin_code_in_web_process() until a web-entry contract. - /plugins/installed reports vegas_participation (from #682) from the user's setting or the manifest, with vegas_participation_source; when only the plugin's code decides it, null with source 'runtime', since the web process no longer has plugin instances to ask. - Check & Update All keeps its restart flags when the final list refresh fails, and asks for a restart when an enabled plugin's first request got no answer and the re-sent one found it up to date. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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5ea0d511dc |
feat(store): read ledmatrix_min_version, aliases and commit from the registry (#686)
The store reads three optional registry fields: ledmatrix_min_version (an incompatible install/update is refused before any download, with a "Needs LEDMatrix X+" card badge), aliases (update/uninstall/reinstall by registry id find a plugin installed under its manifest id, with registry proof only), and commit (shown and linked on the store card). An older plugins.json behaves as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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1c928b2033 |
feat(vegas): one declared participation per plugin (scroll | pause | exclude) (#682)
A plugin takes part in Vegas mode in one declared way: 'scroll', 'pause' or 'exclude', resolved from the user's vegas_participation setting, the manifest field, then the legacy hooks, so no plugin changes behaviour. The stream manager decides inclusion and pauses through it; the installed plugins API and the Vegas plugin-order list report it. Deprecates get_supported_vegas_modes, get_vegas_segment_width and vegas_panel_count for removal in 3.9.0, and regenerates docs/DEPRECATIONS_3.8.md to include them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c8a0ddcf7b |
chore(deprecation): retarget the 35 deprecations to 3.8.0 and add a usage scan (#681)
Moves the 35 @deprecated markers from 3.7.0 (already shipped with them in place) to 3.8.0, and adds scripts/plugin_api_usage.py plus the generated docs/DEPRECATIONS_3.8.md: who still calls or overrides each deprecated method across core, the monorepo and third-party plugins. Removes nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c0d97e4867 |
fix(plugins): one hung plugin no longer stops every plugin from updating (#677)
The update worker no longer blocks forever on a plugin whose display() never returns. It waits at most PLUGIN_LOCK_TIMEOUT (5s) for a plugin's lock, then skips that plugin's update (a report-only "busy skip" in health) and keeps updating every other plugin. display() frames are timed (slow calls logged and counted; calls past the executor timeout recorded as hangs), a hung update() is recorded, and on_config_change() now runs under the plugin lock or is deferred to the worker. The plugin-facing API is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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e3c85cece6 |
feat(web): optional web login and API tokens, off by default (stacked on #674) (#683)
Optional web login, off by default: a device that sets no password behaves exactly as before. Set under General > Security; then every page and API route needs a session login or an API token (Authorization: Bearer). Loopback, the Wi-Fi setup flow in AP mode, static files, captive-portal probes and a reduced /api/v3/health stay open. Secrets live in the web_auth section of config_secrets.json and no API returns them. scripts/reset_web_password.py turns login off. Stacked on #674. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c3a7a110c4 |
fix(display): on-demand loads a disabled plugin live instead of failing (#678)
* fix(web): on-demand no longer restarts a running display service POST /display/on-demand/start treated start_service (default true, sent by "Preview on display", the on-demand dialog and the MQTT bridge) as "restart": with the service running it ran systemctl stop, slept 1.5s and started it again. Every request cold-started the display process -- every plugin reloaded, panel blank -- to deliver a request the running process already reads from the cache mailbox every ON_DEMAND_POLL_INTERVAL (0.25s), including mid-dwell, mid-screen and mid-Vegas. The restart bought nothing: startup only restores a session the display saved itself (display_on_demand_config), so the new request arrived through the same mailbox either way. start_service now means "start it if it is not running". The stop route coerces stop_service to a boolean so "false" no longer stops the service. test_api_v3_on_demand_restart.py pinned the old restart path; it now pins the replacement. Docs updated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): on-demand loads a disabled plugin live instead of failing The display process only loads enabled plugins, so an on-demand request for a disabled one -- "Preview on display" offers it on every config page, with a note that the plugin will be enabled for the preview -- failed with invalid-mode. Nothing enabled it short of a restart, and the on-demand route no longer restarts the service. _activate_on_demand now loads an installed-but-not-running plugin through the live-enable path (load_plugin + _register_loaded_plugin), with a new load_plugin(force_enabled=True) so the instance runs enabled while config.json keeps saying disabled. The plugin is tracked in _on_demand_loaded_plugins, and the main loop unloads it through _unregister_plugin once on-demand moves off it (stop, expiry, another request, or a failed request that ends the session) -- right after its own poll, where no display() is on the stack. A failed load publishes status error with load-failed. A plugin enabled during the session stays loaded. A session restored after a restart uses the same tracking instead of setting enabled in the config dict config_manager caches, so its plugin is unloaded when the session ends rather than staying loaded until the next restart. Ending a session no longer resumes the rotation onto a plugin that is about to be unloaded, which a restored session did. Also: a stop sent while on-demand is inactive clears a failed request's error, instead of /display/on-demand/status reporting status: error until the state aged out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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da9a999102 |
chore: prepare the 3.7.0 release (#673)
Bumps src.__version__ to 3.7.0 and turns Unreleased (#672: sports_celebration, sports_fetch and sports_card_wrappers) into ## 3.7.0; src/common/README.md and docs/SPORTS_UNIFICATION.md say 3.7.0 for the three modules. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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1e4c890d59 |
feat(common): sports_celebration, sports_fetch and sports_card_wrappers, promoted from the scoreboards (sports consolidation stage 3) (#672)
Three new hardware-free modules holding code the scoreboard plugins carry as identical copies (executable AST, docstrings stripped, checked across every carrying plugin at ledmatrix-plugins 30455671). The bodies are the plugins'; the changes are type annotations for the mypy ratchet, the colour helpers losing their leading underscore as public free functions, and two comments that described the plugins' files. - src/common/sports_celebration.py: SportsCelebrationMixin, the score/win takeover drawn by afl, football, hockey, nrl and soccer (_draw_celebration_layout and the palette, backdrop, scenery, confetti, crest and _fit_font steps, with their class constants), plus the colour helpers (logo_palette, lift_color, cap_luminance, mix_color, ...). Only the drawing: _start_celebration, _check_for_goal/_check_for_score, _check_for_win and display() differ between the plugins and stay there. - src/common/sports_fetch.py: SportsFetchMixin, the four SportsCore methods identical in all nine scoreboards: _fetch_season_directly, _background_fetches_espn_ranges, _needs_previous_day and _wants_live_odds, with _LOOKBACK_CUTOFF_HOUR and _LIVE_ODDS_LOOKAHEAD. _get_timezone, _extract_game_details and _fetch_data are as identical and stay behind, for the reasons sports_shared gives (a per-plugin import; the abstract contract); so does SportsUpcoming.__init__, since no src/common mixin has a constructor. - src/common/sports_card_wrappers.py: SportsCardWrappersMixin, the seventeen sports_card delegations the eight game renderers carry (15 in all eight, 2 in all but football, whose own versions override them). _schema_font_size/_resolve_font_size look identical but read each plugin's own _SCHEMA_PATH, so they stay. Each mixin has no __init__ and creates no attributes (the host contract is declared as annotations only), defines no name the mixins beside it define, and documents the attributes it reads; a host-contract test parses each and fails on an undocumented read. A method kept on a plugin's class wins over the mixin's. Tests: behaviour ported from the plugins' celebration, odds, lookback and date-range tests against stub hosts carrying exactly the contract, with crests drawn by the test (test_sports_celebration.py, test_sports_fetch.py, test_sports_card_wrappers.py), and test_sports_stage3_parity.py, which with LEDMATRIX_PLUGINS set compares every body with every plugin copy that is left (58 pass against the plugins today; a copy that is gone counts as adopted). All three modules are on the mypy ratchet, in src/common/README.md, the CHANGELOG's Unreleased section and SPORTS_UNIFICATION's module table. Nothing in core uses them yet. Full suite: the same 67 failing test ids as main (Windows-only), 77 more passing. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7f96075076 |
chore: prepare the 3.6.2 release (#671)
Bumps src.__version__ to 3.6.2 and turns Unreleased (#670, the favourite check's false "season has finished" for list-calendar competitions between rounds) into ## 3.6.2. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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439013b18c |
fix(common): favourite check no longer calls the Europa League finished between matchdays (#670)
On 2026-09-29 ESPN's uefa.europa scoreboard still showed the 17 September matchday, so every event was past. Its calendar is a "list" of rounds (League Phase to 30 Jan 2027, then the knockout rounds to the final), not a match-day whitelist, and the league's season type is a soccer id rather than 2/3, so neither 3.6.1 rule applied and the check said the season had finished. When every event is past, a round in a list calendar that has not started yet now draws no conclusion. Only a round's start date counts: end dates are padded past the last game (AFL's Grand Final round still had a day to run three days after the Grand Final), and rounds in an offseason phase (college football's All-Star week) are skipped. Season end dates are still ignored, so PLL (season to 2027-01-01) stays "finished", as do the World Cup and AFL. Of 28 live ESPN scoreboards only uefa.europa's message changes. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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e5bbfa2ae3 |
chore: prepare the 3.6.1 release (#669)
Bumps src.__version__ to 3.6.1 and records #667 (the favourite check's false "season has finished") under ## 3.6.1; #667 had no CHANGELOG entry. Plugins that drop their bundled favourite-check copy floor on 3.6.1. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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db49275075 |
fix(common): favourite check no longer calls a started postseason a finished season (#667)
* fix(common): favourite check no longer calls a started postseason a finished season The day after a regular season ends, ESPN's default scoreboard still returns that last regular-season day, while leagues[0].season has moved to Postseason. All events were in the past, so the check logged "the season has finished" for MLB on 2026-09-29 while the upcoming manager in the same process was showing TB's wild-card games. When every event is past and the league is in a later in-season phase (regular season or postseason) than all of the returned events, draw no conclusion. The offseason is excluded, so a genuinely finished season is still reported as finished. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(common): favourite check reports the next matchday between soccer rounds Between matchdays ESPN's soccer scoreboard keeps showing the last one, so every event is in the past and in the league's current phase, which the postseason rule does not cover; the check said the Premier League season had finished on 2026-09-29 (last games 20 September, next 10 October). When the league calendar is a "day" whitelist, its entries are days with games, so a future one is used as the next fixture. MLB's day calendar is a blacklist and is not read that way; PLL's whitelist has no future days and is still reported as finished. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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a11412dabb |
chore: prepare the 3.6.0 release (#666)
Turns the CHANGELOG's Unreleased section into ## 3.6.0 and bumps src.__version__, the value plugin ledmatrix_min_version floors compare against. 3.6.0 ships the two modules from #665 (favorite_team_check, sports_timezone); nothing else has changed since 3.5.0. src/common/README.md and docs/SPORTS_UNIFICATION.md say 3.6.0 for them instead of Unreleased. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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fe5bed2886 |
feat(common): favorite_team_check and sports_timezone, promoted from the scoreboards (sports consolidation stage 2) (#665)
* feat(common): favorite_team_check and sports_timezone, promoted from the scoreboards (sports consolidation stage 2) Two new hardware-free modules, taken from files the scoreboard plugins carry as copies: - src/common/favorite_team_check.py: FavoriteTeamCheck(logger, leagues), the seven byte-identical <sport>_favorite_check.py copies. Same code; the only additions are two type annotations (for the mypy ratchet). - src/common/sports_timezone.py: resolve_timezone_name(), resolve_timezone(), system_timezone_name(), from the ten <sport>_timezone.py copies. They differed only in the plugin label named in the nothing-resolved warning and the write-back-bug values, which become keyword-only arguments (plugin_label, writeback_fixed_in). Same resolution order and log text. Tests are ported from the plugins' own (test_favorite_check.py, test_schedule_note_uses_game_dates.py, test_timezone_resolution.py; the timezone ones run once per plugin's values and pin the exact warning text). Both modules are on the mypy ratchet, in src/common/README.md, the CHANGELOG's Unreleased section and SPORTS_UNIFICATION's module table. Nothing in core uses them yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(common): bdf_font and json_body shipped in 3.5.0 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(common): annotate the favourite check's deliberate except/pass for Bandit Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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8557eff88a |
fix(plugins): put a (re)loading plugin's directory first on sys.path (#663)
Plugins import their own files by bare name (`from sports import ...`), which resolves to the first directory on sys.path that has the file. The loader added a plugin's directory only if it was missing, so on a reload -- a live re-enable from the web UI -- the plugin's directory stayed behind every plugin loaded since, and its bare imports found their files first. Seen on ledpi: re-enabling UFC with hockey running failed with "cannot import name '_status_is_final' from 'sports'" (it got hockey's sports.py). A loading plugin's directory is now always moved to the front. Every scoreboard ships its own sports.py, so any of them was exposed on reload. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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b8c01c69fb |
ci: mypy ratchet -- keep type-clean modules clean (71 modules, 536 -> 442 errors) (#661)
* ci: mypy ratchet -- keep type-clean modules clean mypy-clean.txt lists the 71 modules under src/ that type-check clean; scripts/check_types.py runs mypy (--follow-imports=silent) on exactly those files and fails on any error or a missing/unsorted/duplicate entry. A new "Type check (mypy ratchet)" CI job runs it with mypy 1.20.2 and pinned stubs; the manual pre-commit mypy hook now runs the same script (a local hook, so mypy sees the installed requirements like CI does). 35 modules were made clean with annotation-only fixes: hints, typing.cast, TYPE_CHECKING imports, implicit-Optional defaults made explicit, and annotations widened (never guards removed) where mypy called a defensive isinstance check unreachable. No runtime behaviour change. mypy.ini: numpy and orjson are treated as Any (follow_imports=skip, also for stubs). numpy 2.3+ stubs use 3.12 `type` statements that mypy won't parse at python_version 3.10, and orjson is optional, so seeing its stubs made the result depend on whether it was installed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: annotate check_types.py's list-form mypy subprocess Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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989eae9405 |
refactor(plugins): split PluginStoreManager into mixins (#659)
* refactor(plugins): split PluginStoreManager into mixins src/plugin_system/store_manager.py (2,977 lines) keeps the class, its shared state, locks, the uninstall registry, directory lookup and uninstall; its methods are split by area into: - store_registry.py (_RegistryMixin): registry, GitHub metadata, search, manifest validation - store_install.py (_InstallMixin): install paths and dependencies - store_update.py (_UpdateMixin): updates, rollback, local git state Pure move: all 56 members are byte-identical (checked with ast) and the assembled class has exactly the same attributes as before (checked at runtime). PluginStoreManager is imported from store_manager.py as before. Tests that patched shared modules (subprocess, requests, tempfile, shutil) through store_manager now reach them through the module whose code they exercise; a source-text contract test reads all store_*.py modules. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: annotate findings the split moved into new store modules subprocess imports and a list-form git clone (no shell), and the config template's placeholder token string -- existing code that Codacy reported as new because it moved. Annotated with the repo's nosec/nosemgrep style. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: annotate the default-branch git clone the split moved Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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d469fe39d2 |
fix(odds): don't return the cached no-odds marker as odds (#662)
A game ESPN had no odds for is cached as {"no_odds": True}, so it isn't
re-requested on every update. On the next update get_odds() returned that
marker from the cache as if it were odds: a truthy dict that callers took
to mean the game had some. It's still a cache hit (its ttl decides when to
ask again), but get_odds() now returns None for it -- on the cache hit and
in the stale-cache fallback after a failed fetch -- as the plugins' bundled
copies already did.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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724673ba0b |
fix: one retry layer for background fetches; CI installs the web requirements; one Discord invite (#657)
- BackgroundDataService: the session adapter retried connection errors 3x inside each attempt of the service's own retry loop (up to 16 connection attempts per request on a dead network). The adapter no longer retries; ESPN date chunks, which bypass the loop and skip a failed chunk, get a small connection retry of their own (_ConnectionRetryingSession). - CI installs web_interface/requirements.txt. The brotli header test now checks its intent (core never hand-sets br; requests may advertise it when a decoder is installed) instead of failing whenever brotli is present. - Every Discord link uses the LEDMatrix server's invite (RdrC37rEag). Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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6cfcf2e384 |
fix(web): plugin dir resolver in routes, nmcli AP detection, daemon config reload, upload safety, BDF preview (#655)
* fix(web): plugin dir resolver in routes, nmcli AP detection, daemon config reload, upload safety - Route plugin lookups (installed list, update, recorded version, config form, web UI pages) through the plugin manager's resolver so plugins in ledmatrix-<id> directories work. - Captive-portal detection also sees the nmcli fallback AP (cached). - WiFi monitor daemon re-reads wifi_config.json when its mtime changes. - Drop the AP check in disconnect_from_network that could never fire. - LED status file per WiFiManager; config path falls back to this checkout. - BDF font preview via src.common.bdf_font. - Asset uploads validate every file before saving; metadata and calendar credentials written atomically; no absolute path in the response; asset delete answers 400 for a missing body. - Coerce string booleans in plugin toggle, on-demand start and AP force. - SSE broadcaster clears its thread handle before exiting. - start.py log filter handles every exc_info form. - Cleanups: unused plugins/fonts partial work, duplicate backup catch-alls, raw-config error helper, update-route tidy, redundant imports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): request BDF font previews now that the server renders them The Fonts tab skipped the preview request for .bdf files because the server used to refuse them; /fonts/preview now draws BDF with the shared loader. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): take the update route's plugin directory from a directory listing CodeQL flagged the path built from the request's plugin_id (the id was already validated with safe_path_component, which CodeQL doesn't model; the same flow on main is alerts 738/739). The directory is now the entry of plugins_dir matched by name, so nothing built from user input reaches the filesystem; an id with nothing installed goes to the store manager, which reports it not found as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): read the blueprint's plugin_manager defensively in _plugin_directory _get_plugin_version now goes through _plugin_directory, which read api_v3.plugin_manager directly; the attribute exists only once the app sets it, so test_path_traversal_guards::test_a_real_manifest_is_read failed when run on its own (order-dependent in the full suite). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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c00bf5e8e6 |
fix(plugin-system): unload/update race, failed-load cleanup, limits validation, schema lookup, install rollback (#653)
* fix(plugin-system): unload/update race, failed-load module cleanup, limits validation, schema lookup, install rollback, op-queue dedupe - unload_plugin takes the per-plugin lock (5s bounded) before cleanup(), and an update() that finishes after its plugin was unloaded no longer sets the state back to ENABLED. - A load that fails after import drops plugin_<id> and its submodules and forgets its manager fonts, so a fixed plugin reloads new code. - Resource limits are validated as non-negative numbers: 400 at POST /plugins/limits, bad cached records ignored with one warning. Route docstrings note health/metrics reset and limits only change the web process's view. - SchemaManager.get_schema_path resolves each search dir via resolve_plugin_dir (manifest id, ledmatrix-<id>) before the literal paths; plugins/ still before plugin-repos/. Misses cached 30s and logged once at DEBUG. - install_from_url sets an existing copy aside and restores it if the move fails, under the per-plugin reinstall lock. - Operation queue refuses a second pending op for a plugin and trims _operations with history. - get_vegas_render_width reads display_manager.width first. - get_logger in store/schema/health/resource/saved_repositories; UTF-8 reads in store_manager and state_manager. - Docs: update_interval precedence (manifest over config) stated where users are told to set it in config. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): build the limits 400 message from the field name, not an exception CodeQL flagged str(e) flowing into the response. invalid_limit_field() returns the offending field without raising, and limits_from_dict uses it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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f6c0fe55d9 |
fix(core): font zip cache, monotonic timers, resolver back-off, and other core/common fixes (#654)
* fix(core): font zip cache, monotonic timers, resolver back-off, and other core/common fixes - font_manager: a .zip font URL is served as its extracted font after a restart (the cached-file check returned the archive first); downloads use requests with a 30s timeout into a temp file + os.replace. - api_helper / sync_manager: rate-limit and heartbeat/leader timeouts use time.monotonic(); last_request_time and the status file's ts stay wall-clock. set_on_new_cycle docstring no longer claims core uses it. - logo_helper: the placeholder uses the same scaled box as a real logo. - permission_utils: one _sudo_bash_candidates() helper (with the sudoers exact-argv rationale) shared by sudo_remove_directory, which now retries the next bash path on a sudo refusal, and install_requirements_file. - dynamic_team_resolver: failed/empty fetch backs off 5 min; duplicate INFO log and contradictory docstring example fixed. - element_style: scale default looked up through element aliases. - background_data_service: cache-hit callback runs outside the lock. - config_arrays: union-aware type check (["array","null"]); stale dotToNested() reference removed. - auto_update_setup: non-dict auto_update reads as off; temp result file unlinked when the write fails. - exceptions: constructors copy the caller's context dict. - logging_config: StructuredFormatter json.dumps(default=str). - error_aggregator: removed unused export_path/export_to_file/_auto_export. - Docstrings: validate_file_upload max_size_mb, raise_on_errors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(sync): retry the status-file rename like the other atomic writers On Windows os.replace can fail with "Access is denied" while a scanner briefly holds the target open; config_manager_atomic._replace already retries that (and re-raises at once on other platforms). The sync status writer called os.replace directly, which made test_concurrent_writers_each_use_their_own_temp_file flaky on Windows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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6f45ff5e63 |
fix(display): thread-safety for deferred updates, BDF faces and follower image; one refresh default (#652)
- DisplayManager.defer_update()/process_deferred_updates(): one lock around every queue mutation (appends from the update thread were lost to the render thread's filter/slice reassignments); callables run outside it. - FontManager and element_style no longer cache BDF freetype.Face objects process-wide (load_bdf_face caches them per thread); element_style's LRU is locked against get/move_to_end vs eviction races. - limit_refresh_rate_hz default is one constant, DEFAULT_REFRESH_LIMIT_HZ = 100 (the template's), for the library options, refresh_hz, the matrix guard, Vegas and scroll_config. Previously a missing key capped the panel at 90 while pacing assumed 100. - Sync follower: the TCP thread queues the leader's scroll image; the render thread swaps image/array/width in between frames. - update_display() error log rate-limited (traceback first, then once a minute with a count); swallowed DisplayController exceptions log at DEBUG. - Root display_controller.py runs run.py via runpy. - stream_manager: correct the RLock release comments; merge duplicate if. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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1e62677257 |
fix(vegas): pause for STATIC plugins where their turn falls in the strip (#651)
The static trigger peeked at the front of StreamManager's segment buffer, which continuous scrolling (the default) never advances -- it extends the strip with take_next_group() -- so the same first segment was examined on every frame. A STATIC plugin paused the scroll only if it was first, once, at startup; otherwise it scrolled past as ordinary content. Swap mode had the same problem for any STATIC plugin not first in its cycle. The render pipeline now records a marker (strip column, plugin id) for each STATIC plugin where the strip is built -- composition and every extension -- shifts the markers when the scrolled prefix is trimmed, and clears them on reset. The coordinator pauses when the scroll reaches the next marker: a tuple comparison per frame instead of a lock, a plugin lookup and a get_vegas_display_mode() call. take_next_group() no longer renders STATIC plugins' content. The pause calls display() under the plugin lock and is timed with the monotonic clock. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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224847cebc |
fix(display): stop the run loop spinning when no mode has anything to show (#649)
* fix(display): stop the run loop spinning when no mode has anything to show A mode whose display() reports nothing rotates to the next at once, with no dwell. With every enabled mode empty (only a sports plugin in its off-season, say) the loop went round with no sleep: on ledpi, 169% CPU and ~1,800 "No content" log lines every 10 seconds. After one full rotation of empty passes it now pauses EMPTY_ROTATION_PAUSE (1s) per pass, servicing plugin updates and returning early on on-demand or schedule changes; live priority is still checked at the top of every pass, and the streak resets as soon as any mode shows something. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): restart the loop if the empty-rotation pause starts on-demand; per-rotation streak - an on-demand request serviced during the pause returned early into the on-demand branch, which advanced past the mode just requested; the loop now restarts when the pause changed the mode, on-demand state or schedule - the streak is reset when the rotation changes (on-demand start/stop, a plugin enabled or disabled), so a streak from one rotation can't make another pause before its own modes are tried - docstring: live content is picked up within the pause, not "at once" Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7eb7a58d0c |
fix: web UI and src.common bugs (wifi wrong-password, plugin icon, starlark toggle, API caching, scroll/logo/font helpers) (#646)
- wifi: keep the "wrong_password:" prefix through the restore/AP fallback so the UI's incorrect-password prompt fires again. - /plugins/installed returns the manifest's icon (string only). - /starlark/apps/<id>/toggle coerces `enabled` and delegates to _toggle_starlark_app (disk before memory, no KeyError, "false" is false). - /api/v3/ JSON GETs are sent Cache-Control: no-store; non-JSON keeps 5s. - ScrollHelper.set_scrolling_image converts non-RGB input (alpha onto black); create/set_scrolling_image reset last_update_time like reset_scroll. - LogoHelper backs off a failed download per path for MISSING_LOGO_RECHECK_SECONDS; cleared on invalidate/clear_cache. - refresh_placeholder_timestamp saves atomically. - FontManager.clear_cache / _clear_plugin_font_cache bump cache_generation. - Odds manager: per-game logs to DEBUG; JSON decode error caught before RequestException (same cooldown). - element_style mangled continuations; startup validator skips null plugin blocks and reuses the controller's discovery. - src/common/README lists frame_timing, json_body, render_gate. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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b518c51679 |
fix(plugin-system): load/enable failures, atomic state files, pip lock, test-double parity (#645)
- load_plugin: an on_enable() that raises unregisters the instance, so the next load retries instead of returning True "already loaded". - get_plugin_info: guard plugin.get_info(); one plugin raising no longer breaks /api/v3/plugins/installed. - plugin_state.json and the operation history are written with atomic_write_text under their lock. - plugin_loader: module-level lock serialises pip installs across the parallel startup loaders. - store_manager._install_via_download: extract dir cleanup moved to finally. - Test doubles: draw_image() warns (DeprecationWarning; the real DisplayManager has none), MockDisplayManager.draw_text accepts the real signature's optional params, VisualTestDisplayManager logs draw errors at WARNING. - Docs/comments: compatibility.py method name, PluginState.LOADED meaning, brittle schema count, why _report_skip_once uses setdefault. - Remove unused PluginOperationQueue.get_active_operations(). Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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6bc13a8934 |
fix(display): Vegas resumes after live priority, and six smaller runtime fixes (#644)
- Vegas: a live-priority pause was only lifted from inside run_frame(), which returns before that check while paused, so the ticker never came back until a restart. run_iteration() now resumes it (the controller only calls it when nothing preempts Vegas); start()/stop() clear the pause state. Iteration length is timed with the monotonic clock. - Dim schedule: a per-day disabled day now updates the minute-gate cache, so brightness no longer flips back to dim within each minute. - On-demand: a second request no longer overwrites the rotation resume index with the first request's mode. - Render pipeline: reset() drops the prepared group and deferred queue, and a prefetch in flight across a reset discards its result. - Sync: stop() removes the status file (and the controller's cleanup now calls it), standalone removes a stale one at startup, and writes use a unique mkstemp temp file. - render_gate.swap_releases_gil() delegates to frame_timing. - Stale docstrings/comments corrected. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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bcef1957a9 |
fix(security): refuse unsafe plugin ids, keep secrets private, validate request bodies (#643)
* fix(security): refuse unsafe plugin ids, keep secrets private, validate bodies - install_from_url and the registry install's manifest rename refuse a plugin id that is not a single safe name (no ../ out of plugins_dir). - Uninstall and config reset refuse core config sections and ids with path parts; uninstall of a plugin whose directory is gone still works. - separate_secrets checks a field's own x-secret marker before recursing, so object/array secrets no longer land in config.json. - Backup restore creates missing secrets/wifi/ytm files with mode 640; export skips non-object manifests and no longer collides on same-second exports. - SYSTEM_FONTS includes every bundled font from BUNDLED_FONTS. - Raw config/secrets saves and validate_request_json require a JSON object. - A blank max_dynamic_duration_seconds keeps the stored value; other values are validated to 30-1800 instead of raising a 500. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(security): validate the id before install_plugin moves anything; claim backup names atomically - install_plugin set aside plugins_dir / plugin_id before any id check, so "../x" moved a directory outside the plugins dir (the rollback moved it back, but only if the install path got that far) - two exports finishing in the same second could both see a free name and the later os.replace destroyed the first archive; the name is now claimed with O_EXCL before the archive is swapped in Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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da5937da3d |
fix: six bugs found testing main on a real Pi (#641)
* fix: six bugs found testing main on a real Pi (ledpi) - Stopping the service now runs cleanup. systemd stops ledmatrix.service with SIGTERM, whose default action ended Python before run()'s finally block, so the update worker, Vegas and the panel were never torn down. main() now turns SIGTERM into KeyboardInterrupt, the Ctrl-C path. - "Now showing" no longer turns into "unknown". display_current_state was only written on a mode change and the web UI reads it with max_age=120, so a live game or a single plugin on screen for longer read as unknown. It is republished every 30 s while unchanged. - Switching Vegas on in the web UI works when it was off at startup. The coordinator was only created at startup; the config watcher now flags it and the render thread creates it. - configure_web_sudo.sh finds reboot and poweroff in /usr/sbin. Run as the web user it could not, silently dropped their rules and still said it granted them, so the web UI's Reboot/Shutdown stopped working. - check_system_compatibility.sh reports installed packages as installed. `dpkg -l | grep -q` under pipefail failed when grep exited early. - A network failure fetching GitHub repo info logs a WARNING, not ERROR. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): fixes found testing on a Pi Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test: run the Linux-only script tests correctly The sbin-lookup test set PATH=/nonexistent and then could not find bash itself; call it by absolute path. The dpkg-query stub read $4, but the package name is the third (last) argument. Both now pass on a Pi. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): cover the follower, long-render and startup cases Review follow-ups on the ledpi fixes: - The pending Vegas start is applied before the sync-follower branch too (_apply_pending_vegas_init), which skips _is_vegas_mode_active() while a follower is connected but needs the coordinator for the leader's image. - _service_pending_changes(), which runs inside Vegas iterations and long screens, republishes a stale display_current_state as well; the main loop alone could be away for a 240 s Vegas iteration. - The SIGTERM handler is installed after DisplayController() is built, so a stop during parallel plugin loading keeps the default immediate exit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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9964dd2183 |
feat(vegas): render plugin content off the render thread, and keep it off the GIL when the panel needs it (#630)
DisplayManager.offscreen() gives a thread its own canvas, so Vegas renders every plugin's ticker content on its prefetch thread instead of pausing the scroll for canvas-bound plugins on the render thread. A render gate (src/common/render_gate.py, vegas_scroll.prefetch_gate, on by default with the GIL-releasing binding) lets the prefetch thread run Python only while the render thread waits in SwapOnVSync: on hdpi, frames 2+ refreshes late fell eightfold and late frames overall from 0.90% to 0.60%. See docs/OFFSCREEN_RENDERING.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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865d62f67b |
feat(display): compensate for the panel's scan order while scrolling (#634)
A 1:N-scan HUB75 panel lights the two rows either side of its middle at opposite ends of each refresh, so a scroll at one pixel per refresh shows a 1px step across the middle of every panel. While something scrolls at one frame per refresh, DisplayManager now shows the half whose seam row lights first one refresh behind the other (src/scan_order.py), which lines the two up again. Only for layouts whose row order is known; display.scan_order_compensation "off" disables it. Confirmed on hdpi before and after. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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8ad9d191a7 |
feat(perf): frame timing for every presented frame, a soak tool, a render bench and a stall watchdog (#629)
src/common/frame_timing.py times every frame the display presents, whoever drew it, and writes cumulative counters to /dev/shm. scripts/frame_soak.py grades a running service (late frames, freezes, where the time goes) and scripts/render_bench.py the hardware and render path alone. A stall watchdog logs the stacks behind any scroll held up for 250 ms or more (LEDMATRIX_STALL_WATCHDOG_MS lowers that). See docs/SCROLL_PERFORMANCE.md, "Soaking a rig". Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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7f9c73e9aa |
fix(vegas): smooth Vegas scroll pacing -- whole pixels per refresh, measured refresh, off-thread preview writes (#628)
Vegas scrolls a whole number of pixels per panel refresh, locked to SwapOnVSync, against the refresh the panel really holds (measured from swap gaps), instead of blending sub-pixel positions against the refresh cap. The web preview PNG is encoded off the render thread while scrolling, with writes ordered and retried. On hdpi, late frames fell from 6.3% to 0.7%. See docs/SCROLL_PERFORMANCE.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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b9416ef803 |
fix(display): Vegas teardown and 240s default; remove dead Vegas buffer code (#637)
* fix(display): tear down Vegas mode on controller cleanup DisplayController.cleanup() never called VegasModeCoordinator.cleanup(), so the Vegas teardown (stop, pipeline/stream reset, adapter cache drop) was unreachable. Call it before the display manager is cleaned up, and skip it when Vegas was never created. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): default max_cycle_duration to the documented 240s The template, the web UI help, CONFIG_REFERENCE and the controller all say 240, but the code defaulted to 600 in two places, so a config without the key ran Vegas iterations 2.5x longer than documented. from_config now falls back to the dataclass field defaults instead of repeating each one, so the two copies can no longer drift, and the controller's follower scroll-speed default reads VegasModeConfig's. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): let run.py -d show display_manager's DEBUG output display_manager pinned its logger to INFO at import, overriding the root level, so debug mode never showed its DEBUG lines. Use get_logger() from src.logging_config like the rest of the core and leave the level to the logging setup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): run each startup validation check once StartupValidator.validate_all() ran twice at boot, before and after the plugin manager was created, so every config, cache, display and systemd-unit warning was logged twice. The second pass now runs only the plugin checks. Drop the commented-out raise_on_errors line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): one INFO line per plugin-list refresh StreamManager logged "=" * 60 banners and a line per plugin (INCLUDED, SKIPPED, FETCHING CONTENT, SEGMENT CREATED) at INFO on every refresh and fetch, i.e. at each cycle start and every 30s. Log one INFO summary of the rotation per refresh and move the per-plugin detail, the weighting breakdown and "no content this cycle" to DEBUG (the adapter still warns when every content path fails). Also drop the check/cross marks from the controller's log messages. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): drop the per-iteration static-mode plugin scan run_iteration() rebuilt _static_mode_plugins on every iteration, asking every plugin for its display mode and logging the set at INFO, but nothing ever read it: static pauses are triggered by _check_static_plugin_trigger() from the next segment. Delete it, the coordinator's get_ordered_plugins() that only it used, and the write-only _static_pause_plugin / _static_pause_start. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): remove the staging buffer that was never filled StreamManager and RenderPipeline carried a double-buffer design that nothing used: _staging_buffer was only ever cleared or swapped, so swap_buffers() never did anything and should_recompose()'s staging_count > 0 branch was dead, and _active_scroll_image, _staging_scroll_image, _is_rendering, _last_frame_time and _frame_interval were written but never read. Delete the machinery and rewrite the docstrings around what actually carries updates: _pending_updates, consumed by process_updates() in swap mode and invalidate_pending_updates() in continuous mode. should_recompose() no longer builds a buffer-status dict every frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): tidy the display controller without changing behaviour - Import VegasModeCoordinator locally instead of through module globals (there is no circular import to avoid). - Drop hasattr() checks on attributes PluginManager.__init__ always sets (plugin_executor, plugin_last_update, get_plugin_lock, run_scheduled_updates*, stop_update_worker) and the dead "older manager" fallbacks; keep the health_tracker None checks, now via _health_tracker(). - Extract _display_once() for the per-frame display call both render loops copied, _advance_on_demand() for the two on-demand rotations, _reset_on_demand_fields() for the error and clear paths, and _timezone() / _in_window() for the two schedule checks. - Remove always-true conditions and the unreachable non-plugin else branch in run(), and read _was_display_active / _last_published_mode / vegas_coordinator directly now that __init__ declares them. - Declare the follower render state in __init__, name its tuning constants, add _follower_sign(), and share the 90/s sync send interval with the render pipeline (SYNC_SEND_INTERVAL). - Delete history narration and the "Opt #N" labels, fix the comment that called _scroll_speed constant (hot reload updates it), and drop a startup timing log that measured nothing. - render_pipeline / plugin_adapter: read display_manager.width/height as the properties they are, drop an empty TYPE_CHECKING block, an aliased threading import and a duplicated `if result and self.sync_manager:`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): trim dead code from display_manager - Add _new_canvas() for the image/draw/fontmode="1" setup that was copied six times. - Call resolve_double_sided() and compose_pixel_mapper_config() directly instead of through a module alias and a passthrough method, and replace the comment that said the passthrough read class attributes. - Delete the unused _initialized flag and _ORIENTATION_ROTATE_DEGREES alias (no core or monorepo reader; tests stop resetting the flag), the test pattern's unreachable no-matrix branch (it only runs once the matrix exists), `del old_image # help GC` (a no-op on a local), a duplicated early return in process_deferred_updates, and stale comments. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(vegas): remove unread fields and test-only helpers, fix docstrings - ContentSegment: drop total_width, fetched_at, is_stale, image_count and is_static, none of which is read. - StreamManager: drop _current_index (never advanced) and the test-only get_all_content_for_composition() and has_pending_updates(); VegasModeConfig: drop the test-only is_plugin_included(). - geometry.find_blank_cut() has had no production caller since the crop moved to item boundaries; delete it and its tests. - PluginAdapter: the _finalize docstring described separator_width between every image, and _crop_to_budget's said cuts snap to the nearest blank column; both now describe what the code does. - Coordinator: the static-pause interrupt log no longer blames follower mode for every interrupt, and set_update_callback names the callback the controller actually wires. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(scroll): correct ScrollHelper comments and drop dead branches - Four comments said the strip always starts with display_width of blank; it does only when lead_gap is None (Vegas passes its own). - Delete the "Width calculation mismatch" warning: the image is created at the calculated width, so the two can never differ. - Remove the two scroll_delay <= 0 fallbacks (which disagreed with each other): set_scroll_delay clamps it to at least 0.001 and nothing in core or the plugin monorepo assigns it directly. - Trim the scipy history from the blend docstring. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(run): drop a redundant comment Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): log set_scrolling_state only when it changes Vegas and scrolling plugins set the scrolling state every frame, so once display_manager's DEBUG output became visible in debug mode it printed "Scrolling state set to: True" about 120 times a second. Log only when the value differs from the previous one; the state, activity timestamp and frame hold still update on every call. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): display-vegas Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |