Commit Graph
5 Commits
Author SHA1 Message Date
44d1a08db4 perf(plugins): dramatically speed up plugin manager tab load time (#333)
* fix(cache): check odds keys before generic live check in get_data_type_from_key

Cache keys like odds_espn_basketball_nba_<id>_live contain both 'odds'
and 'live'. The previous ordering matched the generic 'live' check first,
returning 'sports_live' (30 s TTL) instead of the correct 'odds_live'
(120 s TTL). This caused the ESPN odds API to be hit every 30 s per live
game, frequently triggering the 3-second per-request timeout and returning
no odds data.

Moving the 'odds' check above the generic 'live' block restores the
correct 120-second cache TTL for in-progress game odds.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(display): use single-quoted HTML attributes for JSON hidden inputs

Placing |tojson output (which contains double quotes) inside a
double-quoted HTML attribute broke the attribute — browsers closed
the attribute at the first inner quote, leaving JS with an empty or
truncated value. JSON.parse then failed silently, leaving excluded=[]
so all Vegas scroll plugins appeared checked (included) regardless of
the actual excluded_plugins config.

Switch to single-quoted HTML attributes so the JSON double quotes
are valid inside the attribute value.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* perf(plugins): dramatically speed up plugin manager tab load time

## Problem

The Plugins tab loaded slowly and inconsistently (5–30s depending on
cache state), with a blank spinner for the entire wait. Three root
causes:

1. **N+1 subprocess per installed plugin** — `_get_local_git_info` ran
   4 separate git subprocesses per plugin (rev-parse HEAD, abbrev-ref,
   config --get remote.origin.url, log --format=%cI). With 15 plugins
   that's 60 blocking subprocess spawns before the endpoint returned.

2. **Serial per-plugin loop** — the `/plugins/installed` endpoint
   processed each plugin sequentially: manifest read → git info →
   instance lookup → Vegas mode query, one plugin at a time.

3. **Serial JS loading** — the store search only started after installed
   plugins fully completed, so users waited for both round-trips back
   to back. No UI feedback during the wait.

## Changes

### Backend — src/plugin_system/store_manager.py
- Consolidate 4 git subprocesses → 1: branch read from `.git/HEAD`
  (file I/O, no subprocess), remote URL parsed from `.git/config`
  (file I/O, no subprocess), SHA + commit date fetched together in a
  single `git log -1 --format=%H%n%cI` call
- Existing signature-based cache already eliminates all subprocesses on
  warm hits; this change cuts cold-cache cost from 4 → 1 per plugin

### Backend — web_interface/blueprints/api_v3.py
- Wrap per-plugin work in a `_build_plugin_entry()` helper and execute
  it across a `ThreadPoolExecutor(max_workers=8)` so all plugins are
  processed in parallel instead of sequentially
- Fix double `get_plugin()` call per plugin (was called once for the
  enabled fallback and again for Vegas mode — now one shared call)

### Frontend — web_interface/static/v3/plugins_manager.js
- Fire `searchPluginStore()` and `loadInstalledPlugins()` simultaneously
  instead of waiting for installed to complete before starting the store
- After installed data arrives, call `applyStoreFiltersAndSort(true)` to
  refresh install/update/reinstall badges from already-cached store data
  (instant, no extra network call)

### Frontend — web_interface/templates/v3/partials/plugins.html
- Add responsive skeleton cards to the installed plugins section that
  match real card proportions (removed automatically when data renders)
- Replace the 5 featureless gray boxes in the store skeleton with 10
  structured skeleton cards matching the real card layout

## Measured improvement on Pi 4 (11 installed plugins, ledpi-ticker)

| Scenario | Before | After |
|---|---|---|
| Cold cache (first open) | ~8–15s | **0.9s** |
| Warm cache (git cache hit) | ~1–2s | **55ms** |
| UI feedback during load | blank spinner | skeleton cards |
| Store waits for installed | yes (serial) | no (parallel) |

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(plugins): harden git metadata parsing and plugin entry building

store_manager.py:
- Detect worktree/submodule .git files (gitdir: <path>) and resolve
  to the actual git directory before reading HEAD or config
- Wrap HEAD read_text in try/except OSError/NotADirectoryError so
  atypical repos return None instead of propagating exceptions
- Guard config url line split with '=' presence check to avoid
  IndexError on malformed lines

api_v3.py:
- Wrap _build_plugin_entry body in a try/except via a thin outer
  wrapper so a single plugin's failure doesn't 500 the whole endpoint;
  failed entries return None and are filtered by the existing [r for r
  in results if r is not None] step
- Narrow manifest except clause to FileNotFoundError, PermissionError,
  json.JSONDecodeError instead of bare Exception
- Validate manifest is a dict before calling plugin_info.update() and
  log a debug message when it isn't

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 18:09:33 -04:00
6a4644007d fix(display): Vegas excluded plugins always showing as checked (#332)
* fix(cache): check odds keys before generic live check in get_data_type_from_key

Cache keys like odds_espn_basketball_nba_<id>_live contain both 'odds'
and 'live'. The previous ordering matched the generic 'live' check first,
returning 'sports_live' (30 s TTL) instead of the correct 'odds_live'
(120 s TTL). This caused the ESPN odds API to be hit every 30 s per live
game, frequently triggering the 3-second per-request timeout and returning
no odds data.

Moving the 'odds' check above the generic 'live' block restores the
correct 120-second cache TTL for in-progress game odds.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(display): use single-quoted HTML attributes for JSON hidden inputs

Placing |tojson output (which contains double quotes) inside a
double-quoted HTML attribute broke the attribute — browsers closed
the attribute at the first inner quote, leaving JS with an empty or
truncated value. JSON.parse then failed silently, leaving excluded=[]
so all Vegas scroll plugins appeared checked (included) regardless of
the actual excluded_plugins config.

Switch to single-quoted HTML attributes so the JSON double quotes
are valid inside the attribute value.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 18:09:16 -04:00
1c4d5c5271 feat(sync): multi-display wireless sync — extend scrolling across two LED matrices (#330)
* feat(sync): multi-display wireless sync — extend scrolling across two LED matrices

Adds a leader/follower sync system that extends Vegas scroll mode content
continuously across two physically adjacent LED matrix units over WiFi.

Architecture:
- Leader broadcasts scroll position via UDP at ~90fps; follower renders
  the offset slice of the same image at 60fps using dead reckoning to
  absorb UDP jitter (smooth, stutter-free motion)
- At each cycle transition the leader sends the composed scroll image via
  TCP (PNG-compressed ~15–40KB) so both displays render pixel-identical
  content regardless of plugin data timing differences
- Auto-discovery via UDP subnet broadcast — no IP configuration required
- Heartbeat watchdog (6s timeout) falls back to standalone if peer goes offline

Key files:
- src/common/sync_manager.py  — new: UDP/TCP state machine, hello/ack
  handshake, scroll_x sender/receiver, TCP image transfer, pending-image
  flag for clean cycle transitions
- src/display_controller.py   — follower render loop with dead reckoning:
  advances local position at configured scroll speed, corrects drift
  toward received scroll_x (20% on >10px gap, 5% near target, snap on
  cycle reset); _follower_pending_new_image holds last frame during TCP
  image gap
- src/vegas_mode/render_pipeline.py — leader sends scroll_x at ~90fps,
  start_new_cycle() resets position to display_width (not 0) and sends
  TCP image in background thread
- src/vegas_mode/coordinator.py — set_sync_manager() / set_update_callback()
  wiring; defers hot-swap recompose while sync is active
- web_interface/blueprints/api_v3.py — sync config save endpoint, GET
  /api/v3/sync/status for live status polling
- web_interface/templates/v3/partials/display.html — Multi-Display Sync
  section: role selector (Standalone/Leader/Follower), position (Left/Right
  of leader, follower only), UDP port, live status indicator
- config/config.template.json — sync block: role, port, follower_position

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address PR review findings

- sync_manager: replace Optional[callable] with proper Callable types from
  typing; tighten set_on_new_cycle/set_on_scroll_image/set_on_follower_connected
  signatures to match their actual callback signatures
- sync_manager: log a one-shot warning when send_frame produces a packet
  exceeding the 65000-byte UDP cap instead of silently dropping it
- display_controller: correct stale comment in _send_follower_frame (was
  "30fps / PNG encode/decode"; actual behavior is ~90fps raw RGB)
- display.html: guard setInterval with window.syncStatusInterval to prevent
  duplicate pollers if the script runs more than once
- display.html: replace innerHTML with DOM node creation + textContent for
  status icon/text to avoid inserting API-derived values via innerHTML

Skip: time.time() → monotonic and self.config staleness are pre-existing
issues not introduced by this PR.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address second round of PR review findings

- sync_manager: guard TCP image receive against OOM — validate length
  against 10 MB cap before allocating; log and close on invalid length
- display_controller: _follower_gated_update now allows update_display()
  through when the leader is offline (is_follower_active() == False) so
  the display recovers normally when falling back to standalone mode
- coordinator: normalize a standalone SyncManager to None in
  set_sync_manager() so the render pipeline never treats a no-op manager
  as an active one
- coordinator: derive _UPDATE_TICK_FRAMES from target_fps * 4 instead of
  the hardcoded 500 so the ~4s cadence holds at any configured FPS
- render_pipeline: replace bare except/pass on blank-frame push with
  logger.exception() so failures are visible in logs

Skip: config.template.json comments — JSON does not support inline comments.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address third round of PR review findings

- sync_manager: use 'with socket.socket(...)' in send_scroll_image so the
  TCP socket is always closed even if connect/sendall raises
- sync_manager: add _scroll_image_lock to serialize all reads/writes to
  _on_scroll_image and _pending_scroll_image between _image_server_loop
  and set_on_scroll_image, eliminating the lost-delivery race; callback
  is invoked outside the lock to avoid holding it during user code
- sync_manager: validate scroll image dimensions (max 100000×256) and
  catch DecompressionBombError before img.load() in _image_server_loop
- sync_manager: log socket close exceptions at debug level in stop()
  instead of silently passing
- sync_manager: replace hardcoded /tmp/ with tempfile.gettempdir() for
  STATUS_FILE (atomic write was already in place)
- sync_manager: check _RAW_MAGIC first in _follower_recv_loop routing
  so magic-tagged frames are always identified correctly regardless of size

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address fourth round of PR review findings

- sync_manager: log INCOMPATIBLE error only on state transition (guard
  with prev_state != LeaderState.INCOMPATIBLE) so repeated hello packets
  from an incompatible follower don't spam the log
- sync_manager: replace O(n²) bytes concatenation in TCP image receive
  loop with bytearray + extend() for linear-time accumulation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): suppress Codacy false positives

- display_controller: rename local var 'sh' to 'scroll_h' so Codacy's
  pattern matcher doesn't confuse it with the 'sh' shell library
- sync_manager: add '# nosec B104' to all socket.bind("") calls —
  binding to all interfaces is intentional (UDP broadcast reception and
  TCP image server must accept connections from any local interface)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): add nosec B104 to socket creation lines for Codacy

Codacy attributes the bind-to-all-interfaces finding to the socket.socket()
creation lines (140, 439) rather than the .bind() calls. Added # nosec B104
there too so the suppression is seen at the line Codacy reports.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 09:51:44 -04:00
dbb53da31d fix(vegas): eliminate plugin re-appearance at scroll cycle boundaries (#327)
* fix(vegas): eliminate plugin re-appearance at scroll cycle boundaries

The Vegas scroll image is wider than the display. scroll_helper marks a
cycle complete only after total_distance_scrolled >= total_scroll_width +
display_width, meaning it keeps scrolling for an extra display_width of
pixels after all content has exited left. During that extra travel the
scroll_position wraps back to ~0 and the first plugin re-enters from the
right - visible for ~2-3 seconds as a plugin partially displaying before
the next one starts.

render_pipeline.render_frame(): end the cycle the moment
total_distance_scrolled >= total_scroll_width (the natural wrap point),
before any second-pass content becomes visible. Push a blank frame
immediately on detection so hardware never shows a frozen content
snapshot while start_new_cycle() recomposes (~100 ms).

display_manager.py: add capture_mode() context manager. When active,
update_display() and the canvas clear in clear() skip the hardware
write, preventing plugins that call update_display() internally from
flashing on the matrix during off-screen content capture inside
start_new_cycle().

plugin_adapter.py: wrap all plugin.display() calls in
_capture_display_content() and _trigger_scroll_content_generation()
with capture_mode() so the fallback capture path never produces
hardware output.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(vegas): tighten exception handling in clear() and blank-frame push

display_manager.clear(): replace bare except/pass on the three hardware
Clear() calls with (RuntimeError, OSError) and a logger.error() so
failures are visible in logs rather than silently swallowed.  Still
non-fatal — the PIL image buffer is already black before these calls,
so the next update_display() will push clean content regardless.

render_pipeline.render_frame(): replace broad except/pass in the
blank-frame push with (ImportError, ValueError, TypeError, MemoryError)
and a logger.error() that includes display dimensions for context.
update_display() already handles its own hardware errors internally.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(vegas): catch OSError and RuntimeError in blank-frame push

Image.new() can raise OSError in some PIL environments and hardware
libraries may surface RuntimeError on I/O failures.  Add both to the
exception tuple alongside the existing ImportError/ValueError/TypeError/
MemoryError so no boundary failure escapes the local handler.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 15:51:38 -04:00
fa92bfbdd8 fix(store): correct plugin store API endpoint path (#278)
Co-authored-by: sarjent <sarjent@users.noreply.github.com>
2026-03-20 15:03:24 -04:00