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Commits
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6e8a9dd24b |
feat(scroll): let users pick a crisp speed for their own panel
Whole-pixel motion was previously only available at multiples of the refresh rate -- 100, 200, 300 px/s on a 100Hz panel. 100 px/s crosses a 256px panel in 2.6s, which is brisk for reading, and everything slower had to blend (blur) or repeat frames unevenly (judder). There was no way to ask for 50 px/s and get clean motion. SwapOnVSync takes a framerate_fraction the display manager never passed. It holds each frame for N panel refreshes; the panel keeps refreshing at its full rate throughout, so holding costs nothing in flicker and only changes how often a NEW image is presented. That turns 50 px/s into one whole pixel every second refresh instead of half a pixel every refresh. The crisp speeds are therefore refresh_hz / hold * pixels_per_frame, and that ladder depends on the panel: a Pi Zero on a long chain has a different set of good speeds from a Pi 4 on a short one. crisp_ladder() enumerates them and solve_crisp() picks the best match for a requested speed. solve_crisp weights motion quality rather than picking the numerically nearest entry, which matters more than it sounds. Asked for 30 px/s, nearest-by-value answers 28.6 -- 2px jumps at 14fps -- over 33.3, which is single-pixel motion at 33fps and obviously better on the panel. The target is also clamped into the ladder's range first, because relative error saturates near 1.0 for a target far outside it and the quality penalty would otherwise answer "10000 px/s" with the slowest entry. configure() snaps to the ladder and applies the hold when given a display manager. Without one the hold silently cannot happen and motion falls back to fractional pixels, so it warns rather than failing quietly. set_frame_hold() resets to 1 when scrolling stops, so one plugin's pacing cannot leak into whatever is on screen next. scripts/scroll_speeds.py is the user-facing part: it prints the ladder for the configured rate, measures what the panel ACTUALLY manages (--measure, for hardware that cannot reach its configured limit), highlights the nearest option to a wanted speed, and demos one live. It never starts or stops the display service itself -- doing that inside a script stranded the panel twice today. Speeds below ~20 px/s remain stepped regardless. That is the pixel pitch, not a software limit. Also fixes the dirty-tracking test spy, which stubbed SwapOnVSync with a single-argument function and would have masked the new call as a failed push, and rewrites a configure() test that had started passing for the wrong reason: it asserted a judder warning, which snapping now prevents, and was matching the unrelated "hold could not be applied" warning instead. 183 tests pass on the Pi. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7b4b07e313 |
perf(scroll): pace frames to the panel, not to a fixed sleep
Scrolling ran at 44-46 fps on a 2x128x64 chain and 14-17% of frames took 41-53ms, which reads as judder. Four independent causes, each measured on the hardware; details and the diagnostic recipe are in docs/SCROLL_PERFORMANCE.md. The high-FPS loop slept a flat 8ms after every render. display() has already blocked on the panel's vsync by then, so that sleep was added to a wait that had happened: ~4ms of render plus 8ms put each iteration at ~12ms against a 10ms refresh grid, so every swap missed a refresh and the loop settled at 50fps while asking for 125 -- with no headroom, so a further 14% of frames slipped again. It now sleeps only the remainder, with a 1ms floor so plugin threads still get the GIL. ScrollHelper stepped position on a wall clock at 1/scroll_delay steps per second. Plugins set scroll_delay to the frame period, so that comparison sat exactly on its own threshold: a frame arriving a hair early moved zero pixels and rendered an identical frame, dirty-tracking skipped the swap, it returned in ~2ms, and the beat repeated. No scroll_delay value tunes that out -- a shorter delay trades stalled frames for periodic double-steps. Both modes now accumulate elapsed time at the same configured speed, so position stays proportional to real time. Sub-pixel blending goes back to off by default. It renders a half-step by mixing two adjacent columns, which on a coarse panel showing pixel-font text alternates crisp and smeared frames and reads as shimmer -- visibly worse than integer stepping on the hardware. Vegas mode still opts in. disk_cache uses orjson when importable, falling back to the stdlib. Encoding a ~1MB record drops from 14.8ms to 5.4ms end-to-end, and that work holds the GIL while a marquee is on screen. display_manager also checksummed the whole framebuffer twice per frame (dirty tracking, then the preview snapshot); the snapshot now takes the checksum the caller already computed. New src/common/scroll_config.py resolves scroll settings in one place. Five ticker plugins each hand-rolled this and disagreed: odds-ticker ranked the deprecated scroll_pixels_per_second above the documented scroll_speed/delay pair, and because that key carries a schema default the documented settings were dead for every user (ChuckBuilds/ledmatrix-plugins#408), while ledmatrix-leaderboard read the same key only as a fallback. The resolver also warns when a speed will not advance a whole number of pixels per refresh, which is the property that actually determines whether a scroll looks smooth. scripts/build_rgbmatrix_nogil.sh rebuilds the rgbmatrix binding so it releases the GIL. Upstream declares SwapOnVSync without nogil, unlike SetPixel/Clear/Fill beside it, so the render thread held the GIL for the whole vsync wait and starved background threads into long uninterruptible bursts. The script patches, builds and self-verifies into a scratch tree; --install backs up the original and rolls back if the service does not come back healthy. Measured after: 100 fps locked, no stalls observed, render thread down from 51% to 19% of one core. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |