mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-04 14:25:08 +00:00
2236ff308183f03e158939cf5da5423a28efe31c
1633
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
5ad5e9aa59 |
fix(web): plugin action params, refused on-demand starts, pending-operation 500, double-click 409, binary static files (#744)
* fix(web): pass plugin action params to the wrapper on stdin
POST /api/v3/plugins/action runs a plugin's script through a generated
Python wrapper, and the params went into that wrapper's source as
`params = <json.dumps(params)>`. JSON true, false and null are undefined
names in Python, so any params holding one made the wrapper die with a
NameError before the script ran, and the route answered "Action failed".
The plugin file manager's category toggle sends {"category_name": ...,
"enabled": true}, so of-the-day's category toggle failed every time.
The wrapper now reads the params from its own stdin (json.loads) and the
route passes them there; nothing taken from the request is written into
the generated source any more. The script's side is unchanged: the same
json.dumps(params) on its stdin, LEDMATRIX_ROOT set, stdout parsed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(web): a refused on-demand start leaves no request in the mailbox
POST /api/v3/display/on-demand/start delivered the request (control
socket, else the file mailbox) before it checked the display service.
With the service stopped the socket is absent, so the request went to the
mailbox; the route then answered 400 "Display service is not running"
when start_service was off, or 500 "Failed to start display service" when
the start failed. The display reads that mailbox with max_age=3600 and
never checks a request's timestamp, so the next time it was started it
ran the refused request, pinned if asked.
The service is now checked before anything is delivered, and nothing is
posted when start_service is off and the service is down. When the start
itself fails, the request is withdrawn from the mailbox, but only while
the mailbox still holds this request_id (the compare-before-delete the
display's _consume_on_demand_request uses), so a newer request posted in
the meantime is left for the display.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(web): a pending plugin operation's status no longer answers 500
PluginOperationQueue.enqueue_operation stores the operation's callback in
operation.parameters['_callback'], and the worker pops it only when it
runs the operation. PluginOperation.to_dict() returned parameters as they
were, so GET /api/v3/plugins/operation/<id> for an operation still
waiting in the queue (an install queued behind another plugin's) handed
jsonify a function and answered 500 "A system error occurred" on every
poll until the worker reached it.
to_dict() now leaves out parameters whose name starts with "_". The
operation itself keeps its callback for the worker; every other field of
the answer, and the operation-history records (a different class), are
unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(web): a second install or uninstall of a busy plugin is a 409
PluginOperationQueue.enqueue_operation raises ValueError when the plugin
already has an operation waiting or running. /plugins/install did not
catch it, so a double-clicked Install (the button is never disabled)
answered 500 "An error occurred; see logs for details" from the
blueprint's catch-all while the first install carried on.
/plugins/uninstall caught it in its own catch-all: a 500 "Failed to
uninstall plugin", plus an "uninstall failed" operation-history record
for an uninstall that never started.
Both routes now enqueue through _enqueue_or_conflict, which turns the
queue's refusal into a 409 PLUGIN_OPERATION_CONFLICT naming the plugin,
and records nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(web): serve binary plugin static files instead of a 500
GET /api/v3/plugins/<plugin_id>/static/<path> read every file with
open(..., 'r', encoding='utf-8') and returned the decoded text, so any
binary file -- a plugin icon or preview image, which is what the REST API
reference says the route is for -- raised UnicodeDecodeError and answered
500.
The file is now sent with send_file, as bytes. HTML, JavaScript, CSS and
JSON keep the content types the route always set, and other text keeps
text/plain; anything else gets the type mimetypes knows it by (image/png
for a .png). The plugin id and path validation and the resolve_under
containment check are untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(web): a socket-acknowledged on-demand start is a success
|
||
|
|
8a0cce1aaf |
fix(web): mask the Config Editor's secrets; keep disabled plugins' rotation slot and Vegas exclusion; restore only missing plugins (#743)
* fix(web): mask the Config Editor's secrets like GET /config/secrets The Config Editor tab (/partials/raw-json) filled its config_secrets.json editor with the file as it is on disk. GET /api/v3/config/secrets masks every value because the interface is reachable without a login by default, but this page handed the same credentials (GitHub token, Home Assistant token, plugin API keys) to anyone who loaded it. The masked-save path in save_raw_secrets_config was written for a masked editor and never got one. _load_raw_json_partial now masks the section with mask_all_secret_values after strip_auth_section, exactly as the GET does. Saving it back is safe: save_raw_secrets_config drops the masks (strip_masked_values) and merges the rest onto the stored file (deep_merge), so an untouched secret stays as it is and a replaced mask is the only value that changes. The config.json editor is left as it is. Its save (save_raw_main_config) writes the posted object verbatim, with no mask stripping or merge, so a masked main editor would write the bullets over any credential it holds. Masking it needs a merge-on-save of its own first. Tests: TestConfigEditorRoundTrip renders the partial over a real ConfigManager, checks no real value is in the editor, and posts the editor back unchanged (the file is identical) and with one mask replaced (only that value changes). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): keep disabled plugins in the saved rotation order and Vegas exclusions PluginOrderList draws one row per enabled plugin and, once drawn, rewrites its hidden inputs (plugin_rotation_order, vegas_plugin_order, vegas_excluded_plugins) from those rows. A disabled plugin has no row, so merely opening the Display or Rotation & Durations tab took it out of the inputs, and the next save of that form stored the lists without it. Exclude Clock from Vegas, disable it, change the brightness, re-enable it: Clock was scrolling in Vegas again and had moved to the end of the rotation. syncInputs now keeps the saved ids that have no row. In the order, each one keeps its saved slot and the rows fill the other slots in their current order, with rows not in the saved order last, as before. In the exclusions they follow the unchecked rows. Only string ids are carried over, once each: /config/main refuses a list holding anything else, which would block every later save of the tab. Tests: test/js/unit/test_plugin_order_list.js runs the shipped widget in a vm with a fake DOM (draw, reorder, include/exclude, the rotation list, junk ids) and is in run_all.js and the README. The durations DOM suite now reads only its own rows' ids from the input, since a rig's saved order can hold others. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): a restore reinstalls only the plugins that are missing POST /backup/restore with reinstall_plugins (the "Reinstall missing plugins" box) passed every plugin in the backup's plugins.json to install_plugin(). That replaces an installed copy with a fresh download, so a restore onto the same device re-downloaded every plugin inside the request. A plugin installed from its own URL is not in the registry, so its install returned False, plugins_failed set success to False, and the restore answered 500 "Restore incomplete ... plugins not reinstalled: <id>" (shown as "Restore failed") with the plugin still installed and the config restored. Each plugin is now looked up first with the store's _existing_install, the same lookup install_plugin makes to decide a copy exists: the id, or an id the registry proves is the same plugin (aliases, the plugin_path name), and never a bare ledmatrix-<id> folder (#686). One that is installed is recorded in result.skipped as "plugin:<id> (installed)", which the page lists under Skipped; a missing one is installed as before. The list_installed_plugins docstring said every listed plugin is reinstalled and now says otherwise. Tests: TestInstalledPluginsAreNotReinstalled, with a mocked store (installed skipped, missing installed; an installed plugin the store can't install is not a failure) and with a real PluginStoreManager (a registry alias and a third-party install are skipped, a missing plugin installed). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): /config/main answers malformed JSON with a 400 save_main_config read a JSON body with request.get_json(), which raises Werkzeug's BadRequest for a body that does not parse (or an empty one sent as application/json). That happened inside the handler's try, so the catch-all answered 500 CONFIG_SAVE_FAILED with "Check file permissions on config directory" among its suggested fixes and logged a traceback at ERROR, for what was the caller's mistake. It now reads with get_json(silent=True), as save_raw_main_config does, and answers a sent-but-unparseable body with the same 400 {"status": "error", "message": "Invalid JSON in request body"}. An empty JSON body falls through to the existing 400 "No data provided". The change is limited to the lines that read the body. Tests: TestMalformedBody in test_api_v3_partial_main_save.py (the 400 and its shape, identical to /config/raw/main's, and nothing saved; the empty body). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): a restore that brings back fonts clears the font catalog cache GET /api/v3/fonts/catalog caches its answer as fonts_catalog for five minutes. Font upload and delete clear that entry (fonts.py), but POST /backup/restore copies user fonts into assets/fonts without touching it, so restored fonts were missing from the Fonts tab and every font picker until the cache expired. backup_restore now clears fonts_catalog when the result lists restored fonts (restore_backup records them as "fonts (<count>)"). A restore that restored no fonts leaves the cache alone. Tests: TestFontsCatalogCache in test_api_v3_backup_restore.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): drop uninstalled plugins from the carried-over order and exclusions |
||
|
|
0b039c875f |
fix(web): plugin settings endpoints - a refused save no longer leaks into config.json; GET masks secrets (#742)
* fix(config): load_config hands each caller a private copy ConfigManager.load_config() returned its cached self.config itself (the mtime fast path from #410 kept the full path's aliasing). Web handlers edit what they load and then validate: the plugin form save applies the posted fields to the loaded section (a shallow .copy(), so nested dicts were the cache's own), and save_main_config sets its checkboxes before it checks auto_update_channel. When the save was refused, the edit stayed in the cache the fast path serves, and the next save of any other setting wrote it to config.json: the refused value, and a nested secret typed into the same form (mqtt.password, league.espn_s2, flightaware.api_key) in plain text, since it never reached config_secrets.json to be stripped. The form also reloaded showing the refused values. load_config() now returns a private copy on both paths, and save_config/save_config_atomic keep a copy of what they were given, so nothing a caller edits reaches the cache unless it is saved. Fixing it here rather than in each handler covers every route that edits before it validates. No caller relies on editing the cache without saving: every src/ and web_interface/ caller either reads, or saves the dict it edited. get_config() still returns the live dict for the display process's readers. The copy is a pickle round trip: on a Pi 4 with its real 64 KiB config, 2.0 ms against 6.9 ms for copy.deepcopy (json round trip 3.4 ms). Two tests asserted the aliasing itself and now assert a copy. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): GET /plugins/config masks secrets and refuses core sections The route returned the plugin's section as load_config() has it, with config_secrets.json merged in: API keys and tokens went out in plain text. #276 masked them here; #330's rewrite of the route dropped it, while the settings page and GET /config/secrets kept masking. It also took any plugin_id, so ?plugin_id=web_auth returned the login's cookie-signing key and password hash, and ?plugin_id=github the Plugin Store token, which GET /config/main strips and redacts. The route now refuses what _non_plugin_id_error refuses for reset and uninstall (core sections, malformed ids) with a 400, and blanks x-secret fields with mask_secret_fields after the defaults merge, as the page does. A plugin with no schema has its credential-named fields blanked by _redact_credentials, as GET /config/main does. Blank rather than the bullets of GET /config/secrets: the save drops a blank secret as "unchanged" (remove_empty_secrets) but would store the bullets, so the response must post back as it came. Tested: GET, then POST the response unchanged, keeps every stored secret. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): parse a table row's cells against the list's item schema An array of objects drawn as a table posts each cell as "cities.0.timezone". _get_schema_property stopped at "cities" (an array, not an object with properties), so _parse_form_value_with_schema got no schema for the cell and guessed: a blank optional text cell became None and a text cell holding digits became an int. Validation refused both, so every save of the page failed for as long as such a row existed -- geochron's city without a timezone, a countdown named "2027". A secret cell is always drawn blank, so a plugin with secrets in its rows could not be saved from the form at all. The lookup now steps from an index segment into the array's items: to the item schema itself for "color.2", into its properties for a row cell. Number, boolean and required cells convert as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): a blank secret field saves as "unchanged", required or not The settings page draws a stored secret blank (mask_secret_fields) and posts the blank back. _parse_form_value_with_schema turned a blank optional string into "" -- which the save drops as unchanged (remove_empty_secrets) -- but a blank required one into None. For a secret that is required with no default (youtube-stats' api_key) that None failed validation, so every save of the page was refused until the key was typed in again. A blank text secret (x-secret, type string) now parses to "", whatever its required list says; a list or object secret keeps getting [] or {}, which the save drops the same way. Not _SKIP_FIELD: skipping keeps the value load_config() merged in, and the save would then write it back to config_secrets.json -- after a secret change the cached section can still hold the old one, so that write reverted it. A test covers that sequence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): POST /plugins/config refuses core sections and malformed ids Reset and uninstall check the plugin id with _non_plugin_id_error; the save did not. {"plugin_id": "display", "config": {...}} found no schema, so nothing was validated or filtered, and the body was merged into the core display section along with "enabled": true -- rows: "banana" included. A plugin_id that was not a string (a list, an object, a number) reached config.get() or the schema lookup, raised TypeError, and came back as a 500. Both the JSON and the form path now call _non_plugin_id_error first and answer its 400. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(web): a text field keeps "true", "[1, 2]" and "{}" as typed _parse_form_value_with_schema guessed before it consulted the schema: "true"/"false" became booleans, and a value starting with "[" or "{" that parsed as JSON became a list or object, whatever the field's type. A text setting holding "true", "False", "[1, 2]" or "{}" was then refused by validation ("Expected type string, got bool"), and the save with it. A field whose schema type is string, or string-or-null, now returns the posted text as it came. Every other type goes through the conversions as before; numbers in text fields were already left alone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(config): copy the cached config without pickle _private_copy was a pickle round trip. It only ever unpickled bytes it had just made from our own dict, so nothing untrusted reached it, but it put pickle in the config path and Codacy failed the PR for it (B301/B403). The config is JSON data, so copying its dicts and lists is a full copy; every other value is immutable. Measured on ledpi (Pi 4) with its real 60 KiB config: 2.11 ms, against 1.92 ms for pickle and 6.75 ms for copy.deepcopy. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): describe the config copy without pickle Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
07abd87d5e |
fix(sports): scroll and Vegas cards name the printed date's own weekday (#747)
With scroll_card.date_format "weekday", a Friday 8 PM ET game read "Sat Oct 2" on the scroll and Vegas cards. Cause: the extractor prints the "M/D" in the plugin's resolved zone (its own setting, then the global one, then the system zone), but the card is handed only the plugin's config. Its timezone ships as "", so card_tzinfo fell back to UTC and the weekday belonged to the UTC date: the next day for evening games in the Americas, the previous day for morning games east of UTC (Auckland, Kiritimati). Fix: every zone is within a day of UTC, so the printed date is the start's UTC date or a neighbour of it. _format_date_as now takes the game and names the weekday of whichever of those days has the printed month and day, falling back to the zone-based weekday only when the start cannot place the date (no offset, unparseable, or more than a day away). The switch-mode scorebug shares the formatter and passes the game too, so the twins stay identical; it already used the resolved zone and draws what it drew before. Public signatures are unchanged. Tests cover US DST end, New Year's Eve, both sides of the date line, NZ DST start and UTC+14. The twins test's weekday pin is updated: the drawn date now agrees, and only the bare weekday helpers still differ. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
d18e4d3c9d |
fix(plugins): sub-package reload, symlinked dev plugins, BaseException in update(), config callbacks outside the lock (#741)
* fix(plugins): drop a plugin's package modules when it unloads A plugin that keeps helpers in a package (providers/feed.py, imported as `from providers.feed import ...`) leaves dotted entries in sys.modules. PluginLoader only tracked bare names: `providers` was namespaced and dropped on unload, `providers.feed` stayed. A reload after a store update imported a fresh `providers`, then got the old `feed` back from the module cache, so the new manager.py ran against the old helpers until the display restarted. A load that failed part-way left them behind the same way. Elections (providers/), flights (enrichment/) and olympics (data/, renderers/) ship packages. The loader now records the dotted modules whose file (or, for a namespace package, every __path__ entry) lies inside the plugin directory. They keep their names while the plugin runs, as before, and unregister_plugin_modules() drops them, only while sys.modules still holds that plugin's module. The failed-load cleanup in load_module() drops them too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(plugins): remove a symlinked dev plugin as a link PluginStoreManager._safe_remove_directory, behind uninstall and behind discarding the set-aside copy after an install or update, handed a symlinked dev plugin (scripts/dev/dev_plugin_setup.sh) to shutil.rmtree, which refuses a symlink. The chmod fallback then walked through the link and set every directory and file in the linked checkout to 0700, and the sudo stage refused the resolved path as outside the plugins directory. The removal failed, the link stayed, and the developer's checkout lost its group/other permissions. A dangling link read as already removed, because exists() follows it, and was left behind. A symlink is now unlinked before any other stage runs, and before the exists() check. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(plugins): load a dev plugin linked in under a different name contained_plugin_dir(), the containment check before a plugin's dependencies are installed, resolved the plugin directory and looked for the resolved folder's name among the plugins directory's entries. A dev plugin symlinked in under its id by a name its checkout does not share -- `dev_plugin_setup.sh link-github foo <url>` clones ledmatrix-foo, the repository naming convention, and links it as plugins/foo -- has no such entry, so install_dependencies() returned False and the load failed with "Dependency installation failed", even with no requirements.txt. When the path sits directly in the plugins directory, the entry it names (the link) is looked up first; anything else is resolved and matched by name as before. The answer is still always rebuilt from a name os.scandir() returned for the plugins directory, so a path outside it is still refused. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(plugins): release a plugin whose update() raises a BaseException On the async update worker, the wrapped update() finished its bookkeeping (_finish: release the plugin lock, drop the pending slot, state back to ENABLED) only for an Exception. asyncio.CancelledError and SystemExit derive from BaseException, so one raised from update() skipped _finish: the plugin kept its lock and stayed RUNNING for the life of the process, never rescheduled, with every display() skipped as busy. PluginExecutor caught only Exception as well, so its thread died with the call never marked complete and an immediate failure was logged and recorded as a timeout. _target_update now runs _finish for any BaseException and re-raises it, and the executor's thread stores it like any other exception, so it is reported as the operation's failure (PluginError) on both the async and the synchronous path. _finish and _record_update_failure take a BaseException. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(config): notify config subscribers outside the service lock ConfigService._load_config ran every subscriber while holding _lock. The display's per-plugin subscriber calls PluginManager.apply_config_change, which waits up to PLUGIN_LOCK_TIMEOUT (5 s) for a plugin busy in update(). A save that enables or disables a plugin also flags a reconcile, which the render thread runs: its get_config(), and the unsubscribe() of a plugin it disables, both take _lock, so the panel froze behind every slow callback, up to 5 s per busy plugin. The config is now swapped under _lock and the subscribers are called after it is released, from a copy of the subscriber lists. A separate _notify_lock is held across a whole reload (read, swap, notify), so one reload's notifications still finish before the next one's start. Each callback is checked against the live lists just before it runs, and unsubscribe() waits only for a call of that same callback already in progress (unless it is that callback's own thread), so a callback it removed is not running and will not run once it returns, as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
04f0d8d134 |
fix(ipc): reset the state subscription's reconnect wait after a good connection (#740)
StateSubscription._run reset its backoff only when _follow() returned normally, which happens only on stop(). Every real disconnect raises ControlError, so the wait kept doubling across connections: after successive display restarts the web resubscribed 1, 2, 4, 8, 16 and then 30 s later for good, answering from one-shot state.get connections in the meantime. The docs promise "1 s up to 30 s" per outage. The wait now goes back to the minimum once a connection got as far as storing a snapshot, whatever ended it. A display without the stream (unknown_command) is still retried at the slow interval. The frozen-timestamp bug found in the same review is fixed by #737. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
064b9c9912 |
fix(display): a non-numeric plugin duration no longer stops the display; narrow scroll strips no longer raise (#739)
* fix(display): a plugin duration that is not a number no longer stops the display DisplayController._get_display_duration returned whatever the plugin's get_display_duration() gave back. clock-simple, calendar and countdown return their display_duration setting straight from config.json, so a value saved as "20" or null reached _resolve_durations as a string or None, and its `<= 0` check raised a TypeError. Nothing in the loop caught it: run()'s outer handler logged "Unexpected error in display controller" and cleanup() ended the service when that plugin's screen came up, and systemd restarted it into the same crash. The plugin's answer is now read as seconds: a finite number or a numeric string is used (as BasePlugin.get_display_duration already accepts), a number at or below zero still goes to _resolve_durations' 15 s rule, and anything else -- None, a non-numeric string, a bool, NaN, infinity, or a get_display_duration() that raises -- gets the 30 s a mode without a plugin gets. The warning is logged once per plugin, not at every screen. Tests: test/test_display_duration_not_a_number.py, including the real run() on the run-loop harness, which returned at t=30 before the fix. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(scroll): a strip narrower than the panel no longer raises on every frame ScrollHelper._get_visible_portion_integer handled a frame that runs off the end of the strip by copying the strip's tail and then the rest of the frame from its head, which assumed the head was at least that wide. For a strip narrower than the panel that raised "could not broadcast input array" at every position, so get_visible_portion() never returned a frame and the caller logged a traceback each frame. Vegas composes such a strip (lead_in_width defaults to 0) when its content is narrower than the chain. A wrapping frame is now taken column by column modulo the strip's width (np.take, mode='wrap', into the reused frame buffer): the tail then the head, as before, and a narrow strip repeated across the panel. The same path takes a position before the start of the strip, whose [-n:m] slice was empty and made frombytes raise; the integer and sub-pixel fast paths now leave a negative start to it. A zero-width strip is still a black frame. Tests: test/test_scroll_helper_narrow_strip.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
a6e9e3ef1c |
fix(cache): cache keys too long to be a filename; memory hits judged by the record's own age (#738)
* fix(cache): store keys too long to be a filename The calendar plugin's cache key joins every calendar id the user picked. On hdpi it passed 300 bytes; ext4 caps a filename at 255, so every write (the temp file, the direct-write fallback and the home-directory fallback) failed with ENAMETOOLONG, once an hour, and the final warning said "(permission denied)" whatever the error was. DiskCache.get_cache_path keeps a key of up to 200 UTF-8 bytes as its filename, exactly as before, and turns a longer one into its first 183 bytes (cut on a character boundary) plus a 16-hex-digit hash of the whole key. The temp file adds 15 bytes, so the longest name is 215. The shortened stem is itself short, so the web UI's cache list, which names a key by its filename, deletes the same file. The give-up warning now names the real error. Validated on ledpi's ext4: the old module drops the hdpi-shaped key, the new one writes a 205-byte filename and reads it back. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(cache): judge a memory hit by the record's own timestamp A record loaded from disk went into the memory tier timed from the load, so get(key, max_age=300) could return data close to 600 s old: after a restart, after the memory sweep, or in a second process. A stored ttl was stretched the same way. #728's _fresh_cached works around it for the scoreboard; every other caller was exposed. get_cached_data and load_cache now also check a memory hit against the record's embedded timestamp, with DiskCache.get's rule that a stored ttl wins over max_age. A stale copy is dropped and the read falls through to disk, which returns the other process's newer write if there is one. Records without a timestamp keep the memory tier's own clock. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
41192b9588 |
fix(ipc): ticks carry the volatile timestamps, so current-status stays known (#737)
State stream ticks carry the volatile timestamps (display.last_updated, plugins.published_at), so current-status and the plugin runtime stay fresh while one mode stays on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
ef69201770 |
perf: import package re-exports on first use (#724)
src/common/__init__.py and src/plugin_system/__init__.py resolve their re-exports lazily (PEP 562 __getattr__, __all__ and __dir__ unchanged, TYPE_CHECKING imports for mypy), and sync_manager imports numpy only where send_frame uses it. The web process no longer loads numpy, freetype helpers and PluginManager just to import path_safety, store_manager or schema_manager (~67 MB to ~54 MB RSS on a Pi 4). from src.common import X and from src.plugin_system import X keep working, including submodule imports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
ed0753c1ca |
perf: cheap per-frame and per-fetch savings (#725)
Six small savings with no behaviour change: the odds fetch no longer pretty-prints every response for a debug line; the scroll integer-slice path drops a redundant full-frame np.ascontiguousarray; ledmatrix-web.service gets MALLOC_ARENA_MAX=2 like the display unit; core ESPN responses are parsed via response_json (orjson when installed); and the scroll frame stats go to INFO only for degraded windows plus a 5-minute heartbeat. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
7bb85c0356 |
perf(cache): skip rewriting unchanged CacheManager.set() records (#730)
The disk cache's unchanged-payload skip now ignores a CacheManager.set() record's timestamp, so unchanged re-saves are skipped; a skip moves the file's mtime to the new timestamp instead, and readers take a record's age from the newer of the two (never more than an hour past the embedded timestamp). Per-plugin plugin_metrics:<id> records become one plugin_metrics_snapshot written at most once a minute, and CacheManager builds its ConfigManager on first use. On hdpi, cache file writes went from ~37 to 8.6 a minute. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
0d179fdf12 |
perf(display): throttle the per-frame update tick; check strips without building them (#731)
The frame loops and the dwell sleep run PluginManager.run_scheduled_updates() at most every 0.25 s instead of after every frame (the top of each loop pass still ticks unthrottled), and SportsScrollDisplay and the sync follower ask ScrollHelper.has_strip() instead of building cached_image just to see whether a strip exists. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
f841fa36b6 |
feat(install): updates refresh systemd units; new installs run the newest release (#729)
Updates that move HEAD now install changed systemd units through a root-owned helper (/usr/local/sbin/ledmatrix-refresh-units, two literal sudo lines), with a backup restored on rollback; a refresh that fails part-way puts the old units back. Devices without the new sudo rule keep updating and are told to re-run the installer once. The one-shot installer now checks out the newest vX.Y.Z release (LEDMATRIX_CHANNEL=beta keeps main) and never moves an existing checkout backwards. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
515248b34e |
feat(ipc): control socket stage 3 - a state stream replaces polled cache keys (#735)
Adds state.get / state.subscribe to the display's control socket (StateHub in src/ipc/server.py). The web interface holds one subscription per process (web_interface/display_state.py) and reads current-status, on-demand status, plugin runtime and /health's display_loop from it, falling back to the cache keys and heartbeat file. While the socket serves readers, display_current_state and plugin_runtime_snapshot are written less often (about 1.5 instead of 5 cache writes a minute for 15 s screens). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
6bf7c3fa51 |
perf(layout): id-keyed fit_image cache entries no longer pin the source (#732)
LayoutContext.fit_image keyed images without a cache_key by id() and held a strong reference to the source so the id could not be recycled. A plugin following the documented one-liner -- draw_image(Image.open(path), box) each frame -- never hit that cache and kept the last 64 sources alive: ~64MB for 500x500 RGBA team logos (median size under assets/sports), up to ~600MB for the largest. The entry now holds a weak reference whose callback drops it when the source is freed, and a hit re-checks that the referent is the same image. Sources that cannot be weak-referenced are still pinned. Keyed entries (the only kind any plugin on ledmatrix-plugins main uses today: football-scoreboard's logo fit) are unchanged. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
76ad71d1c5 |
fix(frame-timing): keep the GC monitor quiet at interpreter shutdown (#734)
A collection during interpreter shutdown called GcMonitor after the module's `time` global was torn down, printing "Exception ignored while calling GC callback ... 'NoneType' object has no attribute 'perf_counter'" at the end of service and test runs. - GcMonitor binds its clock and sys.is_finalizing at construction and does nothing once the interpreter is finalizing. - install_gc_monitor() unregisters it with atexit; new uninstall_gc_monitor(). - DisplayManager.cleanup() (reached from SIGTERM via run()'s finally) unregisters it alongside the frame recorder. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
a5ec645d25 |
refactor(display): run() stage 2 - an Arbiter decides the scheduled-off blank, follower and WiFi notice, no behaviour change (#733)
run() stage 2: a pure Arbiter.decide() (src/display_arbiter.py) chooses scheduled-off, follower and WiFi notices; everything else takes the existing path. Golden traces byte-identical. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
084697346b |
feat(fetch): one ESPN scoreboard cache key and a max-age response cache (fetch service stage 2) (#728)
Fetch service stage 2: one ESPN scoreboard cache key shared across the sports base classes (legacy keys still read), and a max-age response cache in the fetch service. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
c14002edc3 |
fix(status): runtime status agrees with the heartbeat; current-status republishes on wake (#726)
The runtime status snapshot now agrees with the display heartbeat, and current-status is republished when the display wakes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
8136a2d525 |
fix(ipc): a plugin reload no longer freezes the panel during Vegas (#723)
A plugin.reload no longer freezes the panel during Vegas: the old instance is torn down and the new one loaded off the render thread (frame gap 3017 ms -> 9 ms in the ledpi reproduction). A failed or timed-out teardown stops the reload with a restart hint instead of loading over stale modules or tearing down an instance still in use. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
5aa7a63127 |
feat(timing): time garbage-collection pauses in the frame stats (#722)
A GcMonitor in src/common/frame_timing.py, installed once per process from gc.callbacks by the display manager (and render_bench), counts collections and seconds per generation, the longest, and those of 20 ms or more. A long one tags the next presented frame 'gc' in record(), so frame_soak shows its late rate under 'after work'; the stats file gains an additive 'gc' block printed as a 'Garbage collection' line; and a Render stall dump says when a long collection ran inside the stall. Diagnostic only: nothing tunes, freezes or disables the collector. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
85be4bf25d |
fix(display): end the scroll before the schedule-off blank and WiFi notice (#721)
The schedule-off blank and the WiFi notice are drawn by the display controller, not dispatched to a plugin, so #716's handover never reached them. Drawn while the last scroll's state was still set, the blank went out with the ticker's lagging rows on a scan-compensated panel and stayed up for its 60 s dwell, and the notice's redraws (which #712 now shows over a running scroller or Vegas) were timed as 0.5-1 s freezes and logged as a mid-scroll Render stall. The controller now calls set_scrolling_state(False) before drawing either; a scroller that resumes sets the state again on its next frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
0e78e06eb9 |
perf(sports): reuse an unchanged scroll strip at the start of a turn (#719)
A scoreboard in scroll mode no longer redraws every card at the start of a recent/upcoming turn whose games have not changed (~1.4 s for seven football cards at 192x48 on a Pi 4, with the render thread waiting). SportsScrollDisplayManager keeps one display per slate (game type + leagues; up to 4 per game type, at most 6 MB per plugin of strips not on screen) and rewinds the strip it built last time when its games, rankings, config, panel size and date are unchanged and it is under 10 minutes old. First turns, changed slates, live strips and empty turns are drawn as before; get_scroll_display() still answers with the strip on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
746dcfcadb |
feat(ipc): control socket stage 2 - wake the render thread, brightness.set, plugin.reload (#720)
Control socket stage 2: the render thread wakes for queued commands (static screens ~1 ms, Vegas within one frame), brightness.set, and plugin.reload after a store update, with mailbox/restart fallbacks. Rig checks listed in the PR body are still to run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
f72d69c2b0 |
perf(display): skip preview work nobody reads (lazy checksum, 1 Hz snapshot writer) (#717)
Mid-scroll, update_display() no longer checksums every frame: it asks is_currently_scrolling() once per frame and reuses the answer, hashes only when dirty tracking can skip a static frame, and the preview snapshot asks its policy first and hashes only when a write or touch could follow (decide() is monotone, pinned by a property test). With the preview open the snapshot is written at most once a second (VIEWER_INTERVAL 1.0 s, was 0.2 s; the SSE stream re-read it once a second, so four encodes in five went unread); the stream now polls its mtime every 0.25 s (VIEWER_POLL_INTERVAL), so the preview stays about as fresh. The PNG is written at compress_level=1. --preview soaks are not comparable across this change. Merged with #716: _scan_segments takes the frame's one scrolling answer and #716's static-handover pass-through, as soaked on ledpi (A B B A, 20 min each: main 0.118% / 0.113% late, with #716 and this 0.107% / 0.104%). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
1ecf3aba03 |
fix(display): narrow the WiFi status before reading expires_at (#715)
Narrow the WiFi status before reading expires_at (mypy Optional index; behaviour unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
f5793e2134 |
perf(common): rasterize outlined text once instead of nine times (#718)
New draw_text_outlined(draw, xy, text, font, fill, outline_color=(0, 0, 0), offsets=OUTLINE_SQUARE) in src/common/text_helper.py, with OUTLINE_SQUARE and OUTLINE_CROSS. It rasterizes the string once and stamps the mask at each outline offset instead of one draw.text per offset: the same pixels as the nine-draw loop (an equivalence sweep across the bundled fonts, image and font modes, colours and positions pins it, on Windows and Linux), about 8x faster per outlined string. Fractional coordinates, multiline text, fonts other than a plain FreeTypeFont, other image modes and a replaced draw.text take the old loop. SportsCoreSharedMixin._draw_text_with_outline and TextHelper.draw_text_with_outline draw through it; the scoreboards' own game_renderer loops adopt it in a ledmatrix-plugins change after a core release. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
34be83d595 |
fix(display): end the scroll state at scroller-to-static handovers (#716)
A static plugin screen that follows a scroller no longer starts with the ticker's lagging rows on scan-compensated panels, and the 1 Hz loop's second frame is no longer recorded as a ~1 s mid-scroll freeze / Render stall. The display controller calls DisplayManager.end_scroll_for_static_screen() before a static screen's first display() (clears the scan history; _scan_segments passes its frames through in one swap) and set_scrolling_state(False) after it; the scroller's hold stays until then, so late-frame counts are unchanged. A screen's first frame is tagged 'handover': gaps of 250 ms or more before it go to the additive handover_freezes (frame_soak prints 'Handover gaps'), not freezes. The display thread is named display-<plugin id>. The WiFi notice and the schedule-off blank are not covered yet (docs list them as a follow-up). ledpi A B B A soak (20 min each, --preview): main 0.118% / 0.113% late with 6 / 3 freezes; with this and #717 0.107% / 0.104% late, 0 freezes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
41db488c73 |
fix(display): schedule windows end at the end time; on-demand ending in off hours blanks at once (#714)
Schedule and dim windows are half-open [start, end): on from the start time, off at exactly the end time, whatever second the check runs. An on-demand session that ends in scheduled-off hours (expiry or stop) clears the once-a-minute schedule gate, so the panel blanks within about a second. Golden: schedule; two test_display_pending_changes.py tests now say end_time 23:00. Merged with #712 and #713: with all three in, docs/RUN_LOOP_REDESIGN.md's 'may be wrong' list is empty, so that section now records that all six items are fixed and by which PR. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
77e0ea91ae |
fix(display): live games take over within a second, and straight from Vegas (#713)
A game that goes live takes over within about a second (_check_live_takeover in the frame loops and the dwell sleep, throttled to 1 s, never during on-demand, scheduled-off, live_in_ticker or an already-live screen); an interrupted Vegas iteration switches straight to the game; has_live_content() is asked once per plugin per scan. Goldens: live_priority, vegas. Merged with #712: after an interrupted Vegas iteration the WiFi-notice check runs before the live switch (WiFi outranks live). Adds test/test_run_loop_wifi_and_live.py, pinning that a notice and a game arriving during the same screen (1 Hz, 125 Hz, Vegas) show the notice first, then the game, and neither while scheduled off. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
6c6394a1a7 |
fix(display): a WiFi notice preempts the current screen and Vegas yields to it (#712)
A WiFi notice preempts the current screen within about a second (frame loops, post-loop check, make-up dwell), and an interrupted Vegas iteration that yielded for a notice ends the pass so the notice shows next. Goldens: wifi_notice, vegas. First of three run-loop fixes (#712, #713, #714), pre-tested together. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
4be53d048b |
feat(fetch): shared fetch service, stage 1 (pooling, merging, host budgets, counters) (#702)
Core's own HTTP fetch paths (APIHelper, fetch_espn_scoreboard and its date chunks, BackgroundDataService, BaseOddsManager.get_odds) go through one service in src/common/fetch_service.py: shared connection pools per retry policy, merged identical in-flight GETs, per-host token-bucket budgets (fetch_service.rate_limits), and per-plugin request counters published to GET /api/v3/plugins/fetch-stats. Return values, exceptions, cache keys, TTLs and retry policies are unchanged. Core-internal in this release; plugins should not import it directly yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
9edeb6da14 |
fix(display): a raising display() counts as a circuit-breaker failure (#707)
The first-frame dispatch (_dispatch_first_frame) now asks PluginExecutor.execute_display() to re-raise (raise_errors=True) and records a raise inside the executor as a breaker failure, with the original exception as last_error, instead of a success. The screen is still an empty pass and rotation is unchanged; a hung display() is still recorded once, as a hang. The run-loop golden trace plugin_error.json is regenerated (crashy now records health failures and is skipped by the breaker), and behaviour 7 is dropped from docs/RUN_LOOP_REDESIGN.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
a21650e746 |
refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
eb8128a981 |
feat(display): cancel the half-panel scan offset on slower, held-frame scrolls (#711)
Scan-order compensation only ran at one frame per refresh, so a crisp scroll like 60 px/s on a 120 Hz panel (1px every 2 refreshes) showed a half-pixel step across the middle of the panel. A held frame is now presented as a sequence of swaps (scan_order.refresh_plan): the lagging half shows the previous frame for its first refresh and the new one for the rest, so it steps one refresh after the rest. Skipped when a blit takes over half a refresh, since the second blit has to land before the next vsync. Soaked on ledpi (60 px/s, 120 Hz): 0.16% late frames, as before the change. Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com> |
||
|
|
16b566e14f |
feat(scroll): show which scroll speeds are smooth on this panel (#710)
* feat(scroll): show which scroll speeds are smooth on this panel The Vegas Scroll Speed slider now says what the panel will do with the chosen speed and offers the nearest smooth ones to click. Backed by scroll_config.speed_advice() and GET /api/v3/config/scroll-speed-advice, which uses the refresh the display measured rather than the cap. Also stops the default 50 px/s snapping to a stepped 48 px/s (2px every 5 refreshes, 24fps) on a 120Hz panel: the low-fps penalty in solve_crisp() now loses to 60 or 40 px/s. 100Hz panels are unchanged. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * fix(scroll): hint threw before its timer variables existed; count 25-30fps as stepped The Vegas speed hint called refreshScrollSpeedHint() before the let declarations it uses, so it never rendered (found on ledpi). And the solver's low-fps penalty stopped at 25fps, which let a measured 125.7Hz panel keep a 25.1fps 2px-every-5-refreshes scroll. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * test: add the scroll-speed-advice route to the /api/v3 URL map snapshot Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com> |
||
|
|
4ddc3a3620 |
chore: prepare the 3.8.0 release (#709)
* chore(deprecation): remove the 35 APIs deprecated for 3.8.0 The usage scan (docs/DEPRECATIONS_3.8.md, regenerated 2026-10-01 and committed here) finds no call or override of any of them in the 46 monorepo plugins or the 8 third-party plugins plugins.json lists; the only core callers were other deprecated methods removed alongside. - CacheManager: 13 methods, plus the private helpers only has_data_changed used (_has_*_changed, _is_market_open). - DisplayManager: 7 methods, plus WEATHER_COLORS and the private _draw_sun/_cloud/_rain/_snow/_storm helpers only the icon methods used. - FontManager: 14 methods, plus size_tokens, _save_overrides and _clear_plugin_font_cache. font_overrides and _load_overrides stay: resolve_font() still applies config/font_overrides.json. performance_stats stays: get_font() keeps it and tests read it. - PluginManager.get_enabled_plugins. test_deprecation.py pins only the two 3.9.0 markers now; the scanner tests run against a stand-in core instead of the real markers. The memory-tier tests read stats through log_memory_cache_stats() and the component, and the test of the removed _clear_plugin_font_cache goes. Docs drop the removed methods' reference entries; the Deprecated APIs table becomes "Removed in 3.8.0". CHANGELOG gains a Removed section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(deprecation): drop the test harness's copies of the removed icon methods VisualTestDisplayManager still drew weather icons that DisplayManager no longer has, so a plugin's visual tests could pass on calls that raise AttributeError on the real display. Its draw_sun/draw_cloud/draw_rain/ draw_snow/draw_weather_icon/draw_text_with_icons, WEATHER_COLORS and the private helpers go, with the tests that exercised them. The CHANGELOG's Deprecations entries no longer say nothing is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: prepare the 3.8.0 release Bumps src.__version__ to 3.8.0 and turns Unreleased into ## 3.8.0, with a summary and a New modules list (vegas_elements, testing.vegas, sports_vegas; display_watchdog, plugin_catalog, plugin_runtime) for plugins flooring on 3.8.0. Adds the CHANGELOG line #701's second commit lacked (blocks laid out off the render thread). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore: 3.8.0 also ships what landed on main since the prep #703, #705, #706 and #693 merged after this branch was cut; their CHANGELOG entries now sit under 3.8.0. The summary and New modules list name them (sports consolidation stage 4's four modules, src/ipc, field_model), stage 4's section says to floor on 3.8.0, and src/common/README.md marks its four modules 3.8.0 instead of Unreleased. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
2601cb4cbb |
chore(deprecation): remove the 35 APIs deprecated for 3.8.0 (#708)
* chore(deprecation): remove the 35 APIs deprecated for 3.8.0 The usage scan (docs/DEPRECATIONS_3.8.md, regenerated 2026-10-01 and committed here) finds no call or override of any of them in the 46 monorepo plugins or the 8 third-party plugins plugins.json lists; the only core callers were other deprecated methods removed alongside. - CacheManager: 13 methods, plus the private helpers only has_data_changed used (_has_*_changed, _is_market_open). - DisplayManager: 7 methods, plus WEATHER_COLORS and the private _draw_sun/_cloud/_rain/_snow/_storm helpers only the icon methods used. - FontManager: 14 methods, plus size_tokens, _save_overrides and _clear_plugin_font_cache. font_overrides and _load_overrides stay: resolve_font() still applies config/font_overrides.json. performance_stats stays: get_font() keeps it and tests read it. - PluginManager.get_enabled_plugins. test_deprecation.py pins only the two 3.9.0 markers now; the scanner tests run against a stand-in core instead of the real markers. The memory-tier tests read stats through log_memory_cache_stats() and the component, and the test of the removed _clear_plugin_font_cache goes. Docs drop the removed methods' reference entries; the Deprecated APIs table becomes "Removed in 3.8.0". CHANGELOG gains a Removed section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(deprecation): drop the test harness's copies of the removed icon methods VisualTestDisplayManager still drew weather icons that DisplayManager no longer has, so a plugin's visual tests could pass on calls that raise AttributeError on the real display. Its draw_sun/draw_cloud/draw_rain/ draw_snow/draw_weather_icon/draw_text_with_icons, WEATHER_COLORS and the private helpers go, with the tests that exercised them. The CHANGELOG's Deprecations entries no longer say nothing is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
695ff92009 |
feat(ipc): display control socket, stage 1 - on-demand with acks (#706)
The display serves a control socket (/run/ledmatrix/control.sock) carrying versioned JSON commands, one per line, each answered. Stage 1 covers on-demand start, stop and status; commands are queued on the socket thread and applied on the render thread through the mailbox's own handler, and the web interface falls back to the file mailbox when the socket is unavailable. Protocol and security model: docs/IPC_CONTROL_SOCKET.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
74696d2108 |
fix(display): routine rotation log lines are DEBUG (30% fewer journal lines) (#693)
"Processing mode", "display() returned False" and "No content to display" repeated what "Switching to mode" already logs on every rotation; they are now DEBUG. On ledpi this cut the display's journal lines by about 30%; the measured SD-write saving is small (within noise). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
3ad0438e75 |
feat(common): sports consolidation stage 4 -- the identical sweep (plugin host, live scroll, display rules, font path) (#705)
Moves the code every scoreboard plugin carries identically into core: src.common.sports_plugin_host, sports_live_scroll, sports_display_rules and sports_font_path, with unit tests and a parity test against the ledmatrix-plugins copies (LEDMATRIX_PLUGINS). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
c6701ac00d |
feat(web): ES-module page lifecycle and one schema field model (stage 1) (#703)
Adds a native ES-module layer to the web UI (core/boot, registry, api, facade; window.LEDMatrix as the one global), a page lifecycle that the Cache tab is converted to as the reference, text/javascript serving and revalidation for unversioned module requests, and src/plugin_system/field_model.py with a parity test against the render_field macro. Also: the cache page toggles its grey 'Not configured' style instead of only adding it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
795834811f |
perf(scroll): extend and trim the Vegas strip in place (#701)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(dev): preview a plugin's Vegas strip in the dev server The dev server's View selector gains "Vegas strip (live elements)" and "Vegas strip (plain Vegas content)": the plugin's block of the Vegas ticker, laid out by the ticker's own code (render_vegas_strip, as render_plugin.py --vegas uses), with its live elements listed. /api/render takes "vegas": "live" | "plain"; the display view is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): extend and trim the Vegas strip in place Every strip extension rebuilt the whole strip (np.concatenate: 2-2.6 ms for a 10-14k px strip at 512x64 on a Pi 4) and every trim copied what was left (1.2-1.8 ms), on the render thread. With ~4 ms of slack per refresh, every extension frame on hdpi missed its refresh (5/5 in each soak run). The strip now lives in a buffer with spare room; cached_array is a view of its live columns. An append writes only the new columns (~0.2 ms), a trim only moves the view's start, and the one full copy happens when the buffer is reallocated (STRIP_SPARE_FACTOR 3: about once every two strip-lengths scrolled). A cached_array set from outside -- the multi-display follower's read-only one, create_scrolling_image's -- is never written through, and a new strip lets the old buffer go. last_copy_bytes says what was copied, and the Vegas frame-timing attribution reports that instead of the whole strip. test_scroll_helper_in_place.py: the buffer is reused and only new columns copied, trims copy nothing, reallocation when the room runs out, outside arrays untouched, and random appends/trims/patches/scrolling checked frame by frame against the old copying strip (mutation-checked). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(scroll): no assert in _extended_strip An assert vanishes under python -O (Codacy); a real check says the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(vegas): lay a group's blocks out before the extension, off the render thread #701 cut the strip copy, but the frame after an extension was still late: the render thread also joined each plugin's rows (separation_gap measures every pair) and pasted the blocks into an addition image, ~37 ms on hdpi (Pi 4, 512x64) against ~3.75 ms of slack. The thread that fetched the group now does that as each member arrives: RenderPipeline.prepare_group_member joins the rows and turns the block into pixels (the prefetch thread and the live worker, under the render gate). extend_scroll_content takes those blocks, and ScrollHelper.append_content writes items -- images or RGB arrays -- straight into the strip's spare room, blanking only the gaps. A member that was not prepared (an inline fetch) is joined at the extension as before; the strip is identical either way. On hdpi the extension's render-thread work goes from 37.5 ms to 3.2 ms p50 in place (6.9 ms when the buffer is reallocated). The helper's per-append INFO line, a duplicate of the pipeline's, is now DEBUG. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
7f06cc9c3b |
feat(vegas): keep live games in the ticker by default (#699)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
a12be7c3c5 |
feat(sports): live Vegas cards for the scoreboards (shared layer) (#698)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
f4bda50710 |
feat(vegas): live elements update in place while they scroll (#697)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
56947298d6 |
a plugin API for content that changes while it scrolls (#696)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
596809acc3 |
perf(scroll): build the strip's PIL image only when something reads it (#695)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
||
|
|
77862b631b |
perf(timing): say which render-thread work a late frame followed (#694)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |