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perf(sports): reuse an unchanged scroll strip at the start of a turn (#719)
A scoreboard in scroll mode no longer redraws every card at the start of a recent/upcoming turn whose games have not changed (~1.4 s for seven football cards at 192x48 on a Pi 4, with the render thread waiting). SportsScrollDisplayManager keeps one display per slate (game type + leagues; up to 4 per game type, at most 6 MB per plugin of strips not on screen) and rewinds the strip it built last time when its games, rankings, config, panel size and date are unchanged and it is under 10 minutes old. First turns, changed slates, live strips and empty turns are drawn as before; get_scroll_display() still answers with the strip on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -332,6 +332,10 @@ dynamic-duration helpers. List it before `BasePlugin`.
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scoreboards share (Vegas items, dynamic duration, frame loop), paced through
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`scroll_config`. Subclasses supply `prepare_scroll_content()` and set
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`SCROLL_LEAGUE_KEYS`; see the module docstring for an example.
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`prepare_and_display()` rewinds a recent or upcoming strip whose games,
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rankings, config, panel size and date are unchanged instead of calling
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`prepare_scroll_content()` again, with one display per slate (game type and
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leagues).
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### sports_shared
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+356
-11
@@ -44,7 +44,10 @@ from __future__ import annotations
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import functools
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import logging
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import threading
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import time
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import weakref
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from collections import OrderedDict
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from typing import Any, Callable, Dict, List, Optional, Tuple
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from PIL import Image
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@@ -589,16 +592,80 @@ class SportsScrollDisplay:
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return info
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class _StripSlot:
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"""One slate's display in a game type's pool, and what its strip shows.
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``key`` is None when the strip must not be reused: never built, built
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from something that could not be fingerprinted, a build that failed, or
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released to stay inside the memory budget.
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"""
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__slots__ = ("display", "key", "built_at", "strip", "last_used", "epoch")
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def __init__(self, display: SportsScrollDisplay) -> None:
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self.display = display
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self.key: Optional[Tuple[Any, ...]] = None
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self.built_at = 0.0
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#: The helper's strip array when it was built, held weakly: a strip
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#: replaced or cleared by anything since (a Vegas build on the same
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#: display, a plugin calling clear()) no longer matches it.
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self.strip: Optional[Callable[[], Any]] = None
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self.last_used = 0.0
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#: Bumped by every forget(). A build records its key only if this is
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#: what it was when the build started: anything that forgot the slot
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#: meanwhile (another build on this display, which may finish first
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#: and leave its strip in the helper) means the strip in the helper
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#: is not known to be this build's.
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self.epoch = 0
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def forget(self) -> None:
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self.key = None
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self.strip = None
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self.epoch += 1
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class SportsScrollDisplayManager:
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"""One :class:`SportsScrollDisplay` per game type ('live'/'recent'/'upcoming').
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Subclasses set :attr:`display_class`; everything else was near-identical
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across the eight plugin copies.
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A recent or upcoming strip that has not changed is reused rather than
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redrawn when its turn comes round again -- see :meth:`prepare_and_display`.
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"""
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#: The SportsScrollDisplay subclass to instantiate per game type.
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display_class = SportsScrollDisplay
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#: Game types whose strip is reused while nothing it is drawn from has
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#: changed. Live is left out: its games change every poll, so the check
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#: would never pay, and sports_live_scroll rebuilds a live strip in place
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#: mid-cycle around get_scroll_display('live'), which has to stay the one
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#: display it always was. Vegas's 'mixed' never comes through
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#: prepare_and_display.
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STRIP_MEMO_GAME_TYPES = frozenset({"recent", "upcoming"})
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#: Oldest a reused strip may be. Not everything a card draws is in the
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#: game dicts -- a team logo that was missing at the first build appears
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#: only when the card is drawn again -- so an unchanged slate is still
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#: redrawn this often.
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STRIP_MEMO_MAX_AGE_S = 600.0
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#: Displays kept per game type, one per slate (its leagues): the one on
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#: screen plus the most recently shown others. When all are taken, the
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#: least recently shown one draws the new slate, as the one shared display
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#: always did, so a rotation with more slates than this costs no more
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#: than before.
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STRIP_MEMO_SLATES_PER_TYPE = 4
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#: Ceiling, per plugin, on the strips kept for displays not on screen, in
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#: bytes (the strip's array and image, and its Vegas items). Seven
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#: football games at 192x48 come to ~0.65MB, thirty at 512x64 to ~4MB.
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#: It bounds strip pixels only: each extra display also keeps its own
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#: logo and separator-icon caches and frame buffer, and each slot a frozen
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#: copy of the config in its key (~50KB), none of which is counted here.
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STRIP_MEMO_MAX_PARKED_BYTES = 6 * 1024 * 1024
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def __init__(
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self,
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display_manager,
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@@ -616,16 +683,34 @@ class SportsScrollDisplayManager:
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# either way, but two spellings of "nothing active" across two classes
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# is a trap for anyone comparing state between them.
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self._current_game_type: str = ""
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# Per game type, its displays by slate, least recently shown first.
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# _scroll_displays[game_type] is always the one on screen, so every
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# reader of it (display_frame, is_complete, the plugins' own
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# get_dynamic_duration and has_cached_content) sees what it did when
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# there was only one display per game type.
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self._strip_pools: Dict[str, "OrderedDict[Tuple[str, Tuple[Any, ...]], _StripSlot]"] = {}
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# Only the bookkeeping is under it (and creating a slate's display,
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# the first time that slate is drawn), never a build: a display()
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# call that outlived its timeout can still be building when the next
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# one starts.
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self._strip_lock = threading.RLock()
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def _new_scroll_display(self) -> SportsScrollDisplay:
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return self.display_class(
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self.display_manager,
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self.config,
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self.logger,
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global_config=self.global_config,
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)
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def get_scroll_display(self, game_type: str) -> SportsScrollDisplay:
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"""The display for ``game_type``, created on first use."""
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"""The display for ``game_type``, created on first use.
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For a recent or upcoming game type, the display of the slate prepared
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last -- the strip display_frame() draws.
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"""
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if game_type not in self._scroll_displays:
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self._scroll_displays[game_type] = self.display_class(
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self.display_manager,
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self.config,
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self.logger,
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global_config=self.global_config,
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)
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self._scroll_displays[game_type] = self._new_scroll_display()
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return self._scroll_displays[game_type]
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def prepare_and_display(
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@@ -635,8 +720,63 @@ class SportsScrollDisplayManager:
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leagues: List[str],
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rankings_cache: Optional[Dict[str, int]] = None,
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) -> bool:
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"""Build content for ``game_type`` and make it the active strip."""
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scroll_display = self.get_scroll_display(game_type)
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"""Build content for ``game_type`` and make it the active strip.
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Building a strip draws every card while the render thread waits for
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it, with the panel frozen on its last frame: ~1.4s for seven football
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cards at 192x48 on a Pi 4, at the start of every turn and again each
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time the cycle completes. A recent or upcoming turn usually draws
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exactly the strip its slate drew last time. So when nothing the strip
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is drawn from has changed -- the games, the rankings, the config, the
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panel size and the date -- that strip is rewound and shown again
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instead, which leaves the plugin's prepare_scroll_content() uncalled.
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Two leagues usually take turns on one game type (nfl_recent, then
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ncaa_fb_recent), so each slate keeps its own display rather than
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sharing one; see STRIP_MEMO_SLATES_PER_TYPE. Anything in doubt is
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drawn again: a live strip, a turn with no games, inputs that cannot
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be fingerprinted, a strip older than STRIP_MEMO_MAX_AGE_S, or one
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changed since it was built.
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"""
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keyed = self._strip_memo_key(games, game_type, leagues, rankings_cache)
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restore: Optional[SportsScrollDisplay] = None
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epoch = 0
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with self._strip_lock:
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if keyed is None:
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self._forget_shown_strip(game_type)
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scroll_display = self.get_scroll_display(game_type)
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else:
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reused = self._reuse_strip(game_type, *keyed)
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if reused is not None:
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# What a fresh build leaves: the strip at its start, a new
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# cycle not yet complete, this game type active.
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reused.reset_scroll()
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self._current_game_type = game_type
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self.logger.debug(
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"Reusing the unchanged %s strip for %s",
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game_type, ", ".join(map(str, keyed[0][1])))
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return True
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scroll_display, restore, epoch = self._display_to_build(
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game_type, keyed[0])
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# Before the build, so data that changes during it reads as changed.
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started = time.monotonic()
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success = self._prepare_on(
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scroll_display, games, game_type, leagues, rankings_cache)
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if keyed is not None:
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with self._strip_lock:
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self._note_strip_built(
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game_type, keyed, scroll_display, restore, success, started,
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epoch)
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return success
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def _prepare_on(
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self,
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scroll_display: SportsScrollDisplay,
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games: List[Dict],
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game_type: str,
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leagues: List[str],
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rankings_cache: Optional[Dict[str, int]],
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) -> bool:
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try:
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success = scroll_display.prepare_scroll_content(
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games, game_type, leagues, rankings_cache
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@@ -654,6 +794,200 @@ class SportsScrollDisplayManager:
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self._current_game_type = game_type
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return success
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# ------------------------------------------------------------------
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# Reusing an unchanged strip
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# ------------------------------------------------------------------
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def _strip_memo_key(
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self,
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games: Any,
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game_type: str,
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leagues: Any,
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rankings_cache: Any,
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) -> Optional[Tuple[Tuple[str, Tuple[Any, ...]], Tuple[Any, ...]]]:
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"""``(slate, key)``: which display, and everything its strip is drawn
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from. None when this strip must be drawn regardless.
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The games go through sports_vegas.game_fingerprint, the same "has
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this card changed" the live Vegas cards are redrawn on: the whole
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game dict, so no field a card draws can be missed. The config is
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fingerprinted by value, not by identity, so a config edited in place
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counts as changed.
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"""
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if game_type not in self.STRIP_MEMO_GAME_TYPES or not games:
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return None
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# Iterated twice (here and by the build), so a one-shot iterable
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# would reach the build empty.
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if not isinstance(games, (list, tuple)) or not isinstance(leagues, (list, tuple)):
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return None
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try:
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slate = (game_type, tuple(leagues))
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hash(slate)
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key = (
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tuple(sports_vegas.game_fingerprint(game) for game in games),
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sports_vegas._freeze(rankings_cache),
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sports_vegas._freeze(self.config),
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(getattr(self.display_manager, "width", None),
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getattr(self.display_manager, "height", None)),
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# A backstop: no card reads the clock today (game dates come
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# in the game dicts), but a strip must not outlive its day.
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time.localtime()[:3],
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)
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except Exception:
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# A game dict changing size under a background update, say. The
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# build reads it anyway; only the reuse is given up.
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self.logger.debug("Strip for %s not reusable this turn", game_type,
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exc_info=True)
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return None
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return slate, key
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def _strip_reusable(self, slot: _StripSlot, key: Tuple[Any, ...]) -> bool:
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if slot.key is None or slot.strip is None:
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return False
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if time.monotonic() - slot.built_at >= self.STRIP_MEMO_MAX_AGE_S:
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return False
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helper = getattr(slot.display, "scroll_helper", None)
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array = getattr(helper, "cached_array", None)
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if array is None or slot.strip() is not array:
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return False
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has_strip = getattr(helper, "has_strip", None)
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if callable(has_strip) and not has_strip():
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return False
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return bool(slot.key == key)
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def _reuse_strip(
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self, game_type: str, slate: Tuple[str, Tuple[Any, ...]], key: Tuple[Any, ...],
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) -> Optional[SportsScrollDisplay]:
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"""The display already showing this exact strip, made the active one."""
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pool = self._strip_pools.get(game_type)
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slot = pool.get(slate) if pool else None
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if pool is None or slot is None or not self._strip_reusable(slot, key):
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return None
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pool.move_to_end(slate)
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slot.last_used = time.monotonic()
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# The display this replaces keeps its slot and strip for its own next
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# turn, within the parked-strip budget.
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self._scroll_displays[game_type] = slot.display
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self._trim_parked_strips()
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return slot.display
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def _display_to_build(
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self, game_type: str, slate: Tuple[str, Tuple[Any, ...]],
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) -> Tuple[SportsScrollDisplay, Optional[SportsScrollDisplay], int]:
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"""The display to draw ``slate`` on, made the active one.
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Returns it; when it replaced another as the active display, that
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one, to put back if the build fails -- a failed build left the
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previous strip showing when the game type had one display; and the
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slot's epoch the build must still find to record its key.
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"""
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pool = self._strip_pools.setdefault(game_type, OrderedDict())
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active = self._scroll_displays.get(game_type)
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slot = pool.get(slate)
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if slot is None:
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if active is not None and not any(s.display is active for s in pool.values()):
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# The game type's display, holding nothing reusable: this
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# slate is drawn on it, exactly as before slates had their own.
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slot = _StripSlot(active)
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elif len(pool) < max(1, self.STRIP_MEMO_SLATES_PER_TYPE):
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slot = _StripSlot(self._new_scroll_display())
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else:
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# The least recently shown slate's display draws this one.
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_, slot = pool.popitem(last=False)
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pool[slate] = slot
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# Whatever was reusable on it is about to be drawn over.
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slot.forget()
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pool.move_to_end(slate)
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slot.last_used = time.monotonic()
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self._scroll_displays[game_type] = slot.display
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replaced = active if active is not None and active is not slot.display else None
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return slot.display, replaced, slot.epoch
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def _note_strip_built(
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self,
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game_type: str,
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keyed: Tuple[Tuple[str, Tuple[Any, ...]], Tuple[Any, ...]],
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scroll_display: SportsScrollDisplay,
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restore: Optional[SportsScrollDisplay],
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success: bool,
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started: float,
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epoch: int,
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) -> None:
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slate, key = keyed
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pool = self._strip_pools.get(game_type)
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slot = pool.get(slate) if pool else None
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if (slot is None or slot.display is not scroll_display or slot.epoch != epoch
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or self._scroll_displays.get(game_type) is not scroll_display):
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# Another prepare moved on while this one built, or drew on this
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# display too. Record nothing; the strip is drawn again next time.
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return
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array = getattr(scroll_display.scroll_helper, "cached_array", None)
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if success and array is not None:
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slot.key = key
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slot.built_at = started
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slot.strip = weakref.ref(array)
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elif not success and restore is not None:
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self._scroll_displays[game_type] = restore
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self._trim_parked_strips()
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def _forget_shown_strip(self, game_type: str) -> None:
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"""A build this memo cannot key is about to draw on the active display."""
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active = self._scroll_displays.get(game_type)
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for slot in (self._strip_pools.get(game_type) or {}).values():
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if slot.display is active:
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slot.forget()
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@staticmethod
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def _strip_bytes(scroll_display: SportsScrollDisplay) -> int:
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"""What keeping this display's strip costs: the strip's array, the
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image beside it, and its Vegas items."""
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array = getattr(scroll_display.scroll_helper, "cached_array", None)
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total = int(array.nbytes) * 2 if array is not None else 0
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for item in getattr(scroll_display, "_vegas_content_items", None) or ():
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total += item.width * item.height * len(item.getbands())
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return total
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def _trim_parked_strips(self) -> None:
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"""Release the strips of displays not on screen until they fit
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STRIP_MEMO_MAX_PARKED_BYTES: those that can never be reused first (a
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failed build left an older slate's strip behind), then the least
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recently shown. The display itself is kept, so its slate's next turn
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draws on it again."""
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# list() first: get_scroll_display() can add a game type from another
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# thread (Vegas's 'mixed'), and a dict must not grow mid-iteration.
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on_screen = {id(display) for display in list(self._scroll_displays.values())}
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parked = []
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total = 0
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for pool in self._strip_pools.values():
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for slot in pool.values():
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if id(slot.display) in on_screen:
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continue
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try:
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size = self._strip_bytes(slot.display)
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except Exception:
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# Unmeasurable: assume it does not fit.
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size = self.STRIP_MEMO_MAX_PARKED_BYTES + 1
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if size:
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parked.append((slot.last_used, size, slot))
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total += size
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parked.sort(key=lambda entry: (entry[2].key is not None, entry[0]))
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for _, size, slot in parked:
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if total <= self.STRIP_MEMO_MAX_PARKED_BYTES:
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break
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slot.forget()
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self._release_strip(slot.display)
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total -= size
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def _release_strip(self, scroll_display: SportsScrollDisplay) -> None:
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"""Drop a display's strip without SportsScrollDisplay.clear(), which
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also tells the display manager nothing is scrolling -- not this
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display's to say while another one is on screen."""
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try:
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scroll_display.scroll_helper.clear_cache()
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scroll_display._vegas_content_items = []
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except Exception:
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self.logger.debug("Could not release a parked strip", exc_info=True)
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def display_frame(self, game_type: Optional[str] = None) -> bool:
|
||||
"""Advance the active strip (or a named one) by one frame."""
|
||||
game_type = game_type or self._current_game_type
|
||||
@@ -676,8 +1010,19 @@ class SportsScrollDisplayManager:
|
||||
return scroll_display.is_scroll_complete()
|
||||
|
||||
def clear_all(self) -> None:
|
||||
"""Clear every display and forget which one was active."""
|
||||
for scroll_display in self._scroll_displays.values():
|
||||
"""Clear every display and forget which one was active.
|
||||
|
||||
The displays of slates not on screen too, and nothing cleared is
|
||||
reused: the next prepare draws its strip again.
|
||||
"""
|
||||
displays = list(self._scroll_displays.values())
|
||||
with self._strip_lock:
|
||||
for pool in self._strip_pools.values():
|
||||
for slot in pool.values():
|
||||
slot.forget()
|
||||
if not any(slot.display is shown for shown in displays):
|
||||
displays.append(slot.display)
|
||||
for scroll_display in displays:
|
||||
scroll_display.clear()
|
||||
self._current_game_type = ""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user