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filtering NFL and MLB games odds to only check games we favorite
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@@ -751,6 +751,15 @@ class MLBLiveManager(BaseMLBManager):
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# Fetch live game data from MLB API
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games = self._fetch_mlb_api_data()
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if games:
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# --- Optimization: Filter for favorite teams before processing ---
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if self.mlb_config.get("show_favorite_teams_only", False) and self.favorite_teams:
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games = {
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game_id: game for game_id, game in games.items()
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if game['home_team'] in self.favorite_teams or game['away_team'] in self.favorite_teams
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}
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self.logger.info(f"[MLB Live] Filtered to {len(games)} games for favorite teams.")
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# Find all live games involving favorite teams
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new_live_games = []
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for game in games.values():
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@@ -1095,6 +1104,14 @@ class MLBRecentManager(BaseMLBManager):
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if not games:
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logger.warning("[MLB] No games returned from API for recent games update.")
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return
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# --- Optimization: Filter for favorite teams before processing ---
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if self.mlb_config.get("show_favorite_teams_only", False) and self.favorite_teams:
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games = {
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game_id: game for game_id, game in games.items()
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if game['home_team'] in self.favorite_teams or game['away_team'] in self.favorite_teams
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}
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self.logger.info(f"[MLB Recent] Filtered to {len(games)} games for favorite teams.")
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# Process games
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new_recent_games = []
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@@ -1220,8 +1237,8 @@ class MLBUpcomingManager(BaseMLBManager):
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"""Update upcoming games data."""
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current_time = time.time()
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# Log config state for debugging
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self.logger.info(f"[MLB] show_favorite_teams_only: {self.mlb_config.get('show_favorite_teams_only', False)}")
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self.logger.info(f"[MLB] favorite_teams: {self.favorite_teams}")
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self.logger.debug(f"[MLB] show_favorite_teams_only: {self.mlb_config.get('show_favorite_teams_only', False)}")
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self.logger.debug(f"[MLB] favorite_teams: {self.favorite_teams}")
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if self.last_update != 0 and (current_time - self.last_update < self.update_interval):
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return
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@@ -1232,6 +1249,14 @@ class MLBUpcomingManager(BaseMLBManager):
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self.logger.warning("[MLB] No games returned from API for upcoming games update.")
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return
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# --- Optimization: Filter for favorite teams before processing ---
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if self.mlb_config.get("show_favorite_teams_only", False) and self.favorite_teams:
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games = {
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game_id: game for game_id, game in games.items()
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if game['home_team'] in self.favorite_teams or game['away_team'] in self.favorite_teams
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}
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self.logger.info(f"[MLB Upcoming] Filtered to {len(games)} games for favorite teams.")
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# Process games
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new_upcoming_games = []
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@@ -1240,13 +1265,6 @@ class MLBUpcomingManager(BaseMLBManager):
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for game_id, game in games.items():
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self.logger.debug(f"[MLB] Processing game {game_id} for upcoming games...")
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# Only fetch odds for games that will be displayed
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if self.mlb_config.get("show_favorite_teams_only", False):
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if not self.favorite_teams:
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self.logger.info(f"[MLB] Skipping game {game_id} - no favorite teams configured.")
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continue
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if game['home_team'] not in self.favorite_teams and game['away_team'] not in self.favorite_teams:
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self.logger.info(f"[MLB] Skipping non-favorite team game: {game['away_team']} @ {game['home_team']}")
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continue
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is_favorite_game = (game['home_team'] in self.favorite_teams or
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game['away_team'] in self.favorite_teams)
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game_time = datetime.fromisoformat(game['start_time'].replace('Z', '+00:00'))
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@@ -1263,6 +1281,7 @@ class MLBUpcomingManager(BaseMLBManager):
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)
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self.logger.info(f"[MLB] Is upcoming: {is_upcoming}")
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if is_upcoming:
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# The redundant favorite team check from before is already covered by the initial filter
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self.logger.info(f"[MLB] Adding game {game_id} to upcoming games list.")
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self._fetch_odds(game)
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new_upcoming_games.append(game)
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@@ -613,20 +613,34 @@ class NFLLiveManager(BaseNFLManager): # Renamed class
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self.current_game["down_distance_text"] = f"{['1st','2nd','3rd','4th'][seconds % 4]} & {seconds % 10 + 1}"
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self.current_game["status_text"] = f"{self.current_game['period_text']} {self.current_game['clock']}"
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# Display update handled by main loop or explicit call if needed immediately
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# self.display(force_clear=True) # Only if immediate update is desired here
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except ValueError:
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self.logger.warning("[NFL] Test mode: Could not parse clock")
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# No actual display call here, let main loop handle it
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else:
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# Fetch live game data
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data = self._fetch_data()
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new_live_games = []
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if data and "events" in data:
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for event in data["events"]:
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events = data["events"]
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# --- Optimization: Filter for favorite teams before extracting details/odds ---
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if self.nfl_config.get("show_favorite_teams_only", False) and self.favorite_teams:
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filtered_events = []
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for event in events:
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try:
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competitors = event["competitions"][0]["competitors"]
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if any(c["team"]["abbreviation"] in self.favorite_teams for c in competitors):
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filtered_events.append(event)
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except (KeyError, IndexError):
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continue # Skip event if data structure is unexpected
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events = filtered_events
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self.logger.info(f"[NFL Live] Filtered to {len(events)} events for favorite teams.")
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for event in events:
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details = self._extract_game_details(event)
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if details and (details["is_live"] or details["is_halftime"]): # Include halftime as 'live' display
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# This second check is somewhat redundant if show_favorite_teams_only is true, but harmless
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# And necessary if show_favorite_teams_only is false but favorite_teams has values
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if not self.favorite_teams or (
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details["home_abbr"] in self.favorite_teams or
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details["away_abbr"] in self.favorite_teams
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@@ -879,9 +893,10 @@ class NFLRecentManager(BaseNFLManager): # Renamed class
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competitors = event["competitions"][0]["competitors"]
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if any(c["team"]["abbreviation"] in self.favorite_teams for c in competitors):
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filtered_events.append(event)
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except Exception:
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continue
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except (KeyError, IndexError):
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continue # Skip event if data structure is unexpected
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events = filtered_events
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self.logger.info(f"[NFL Recent] Filtered to {len(events)} events for favorite teams.")
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# Process games and filter for final & within window & favorite teams
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processed_games = []
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@@ -894,13 +909,13 @@ class NFLRecentManager(BaseNFLManager): # Renamed class
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self._fetch_odds(game)
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processed_games.append(game)
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# Filter for favorite teams (legacy, in case show_favorite_teams_only is False)
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if self.favorite_teams and not self.nfl_config.get("show_favorite_teams_only", False):
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# This check is now partially redundant if show_favorite_teams_only is true, but acts as the main filter otherwise
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if self.favorite_teams:
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team_games = [game for game in processed_games
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if game['home_abbr'] in self.favorite_teams or
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game['away_abbr'] in self.favorite_teams]
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else:
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team_games = processed_games # Show all recent games if no favorites defined or already filtered
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team_games = processed_games # Show all recent games if no favorites defined
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# Sort by game time, most recent first
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team_games.sort(key=lambda g: g.get('start_time_utc') or datetime.min.replace(tzinfo=self._get_timezone()), reverse=True)
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@@ -1098,21 +1113,34 @@ class NFLUpcomingManager(BaseNFLManager): # Renamed class
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competitors = event["competitions"][0]["competitors"]
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if any(c["team"]["abbreviation"] in self.favorite_teams for c in competitors):
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filtered_events.append(event)
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except Exception:
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continue
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except (KeyError, IndexError):
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continue # Skip event if data structure is unexpected
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events = filtered_events
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self.logger.info(f"[NFL Upcoming] Filtered to {len(events)} events for favorite teams.")
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processed_games = []
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for event in events:
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game = self._extract_game_details(event)
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# Filter criteria: must be upcoming ('pre' state)
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if game and game['is_upcoming']:
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# This check is now partially redundant if show_favorite_teams_only is true, but harmless
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# And necessary if show_favorite_teams_only is false but favorite_teams has values
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if self.nfl_config.get("show_favorite_teams_only", False):
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if not self.favorite_teams:
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continue
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if game['home_abbr'] not in self.favorite_teams and game['away_abbr'] not in self.favorite_teams:
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continue
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if self.show_odds:
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self._fetch_odds(game)
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processed_games.append(game)
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# Filter for favorite teams (legacy, in case show_favorite_teams_only is False)
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if self.favorite_teams and not self.nfl_config.get("show_favorite_teams_only", False):
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# Debug logging to see what games we have
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self.logger.debug(f"[NFL Upcoming] Processed {len(processed_games)} upcoming games")
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for game in processed_games:
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self.logger.debug(f"[NFL Upcoming] Game: {game['away_abbr']}@{game['home_abbr']} - Upcoming: {game['is_upcoming']}")
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# This check is now partially redundant if show_favorite_teams_only is true, but acts as the main filter otherwise
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if self.favorite_teams:
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team_games = [game for game in processed_games
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if game['home_abbr'] in self.favorite_teams or
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game['away_abbr'] in self.favorite_teams]
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@@ -1120,7 +1148,7 @@ class NFLUpcomingManager(BaseNFLManager): # Renamed class
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for game in team_games:
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self.logger.debug(f"[NFL Upcoming] Favorite game: {game['away_abbr']}@{game['home_abbr']}")
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else:
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team_games = processed_games # Show all upcoming if no favorites or already filtered
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team_games = processed_games # Show all upcoming if no favorites
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# Sort by game time, earliest first
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team_games.sort(key=lambda g: g.get('start_time_utc') or datetime.max.replace(tzinfo=self._get_timezone()))
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