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massive refactor on game filtering logic and odds calls for all sports displays
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@@ -101,13 +101,21 @@ class BaseNFLManager: # Renamed class
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def _fetch_odds(self, game: Dict) -> None:
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"""Fetch odds for a specific game if conditions are met."""
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self.logger.debug(f"Checking odds for game: {game.get('id', 'N/A')}")
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# Check if odds should be shown for this sport
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if not self.show_odds:
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self.logger.debug("Odds display is disabled for NFL.")
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return
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# Check if we should only fetch for favorite teams
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is_favorites_only = self.nfl_config.get("show_favorite_teams_only", False)
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if is_favorites_only:
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home_abbr = game.get('home_abbr')
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away_abbr = game.get('away_abbr')
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if not (home_abbr in self.favorite_teams or away_abbr in self.favorite_teams):
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self.logger.debug(f"Skipping odds fetch for non-favorite game in favorites-only mode: {away_abbr}@{home_abbr}")
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return
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self.logger.debug(f"Proceeding with odds fetch for game: {game.get('id', 'N/A')}")
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# Fetch odds using OddsManager (ESPN API)
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try:
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# Determine update interval based on game state
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@@ -646,8 +654,7 @@ class NFLLiveManager(BaseNFLManager): # Renamed class
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details["away_abbr"] in self.favorite_teams
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):
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# Fetch odds if enabled
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if self.show_odds:
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self._fetch_odds(details)
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self._fetch_odds(details)
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new_live_games.append(details)
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# Log changes or periodically
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@@ -905,12 +912,11 @@ class NFLRecentManager(BaseNFLManager): # Renamed class
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# Filter criteria: must be final
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if game and game['is_final']:
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# Fetch odds if enabled
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if self.show_odds:
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self._fetch_odds(game)
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self._fetch_odds(game)
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processed_games.append(game)
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# This check is now partially redundant if show_favorite_teams_only is true, but acts as the main filter otherwise
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if self.favorite_teams:
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# Filter for favorite teams only if the config is set
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if self.nfl_config.get("show_favorite_teams_only", False):
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team_games = [game for game in processed_games
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if game['home_abbr'] in self.favorite_teams or
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game['away_abbr'] in self.favorite_teams]
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@@ -1130,23 +1136,14 @@ class NFLUpcomingManager(BaseNFLManager): # Renamed class
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continue
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if game['home_abbr'] not in self.favorite_teams and game['away_abbr'] not in self.favorite_teams:
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continue
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if self.show_odds:
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self._fetch_odds(game)
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self._fetch_odds(game)
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processed_games.append(game)
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# Debug logging to see what games we have
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self.logger.debug(f"[NFL Upcoming] Processed {len(processed_games)} upcoming games")
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for game in processed_games:
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self.logger.debug(f"[NFL Upcoming] Game: {game['away_abbr']}@{game['home_abbr']} - Upcoming: {game['is_upcoming']}")
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# This check is now partially redundant if show_favorite_teams_only is true, but acts as the main filter otherwise
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if self.favorite_teams:
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if self.nfl_config.get("show_favorite_teams_only", False):
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team_games = [game for game in processed_games
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if game['home_abbr'] in self.favorite_teams or
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game['away_abbr'] in self.favorite_teams]
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self.logger.debug(f"[NFL Upcoming] After favorite team filtering: {len(team_games)} games")
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for game in team_games:
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self.logger.debug(f"[NFL Upcoming] Favorite game: {game['away_abbr']}@{game['home_abbr']}")
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else:
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team_games = processed_games # Show all upcoming if no favorites
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