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https://github.com/ChuckBuilds/LEDMatrix.git
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feat(vegas): render plugin content off the render thread, and keep it off the GIL when the panel needs it (#630)
DisplayManager.offscreen() gives a thread its own canvas, so Vegas renders every plugin's ticker content on its prefetch thread instead of pausing the scroll for canvas-bound plugins on the render thread. A render gate (src/common/render_gate.py, vegas_scroll.prefetch_gate, on by default with the GIL-releasing binding) lets the prefetch thread run Python only while the render thread waits in SwapOnVSync: on hdpi, frames 2+ refreshes late fell eightfold and late frames overall from 0.90% to 0.60%. See docs/OFFSCREEN_RENDERING.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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"""Per-thread off-screen rendering (DisplayManager.offscreen) and its Vegas use.
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The display canvas used to be one shared object, so any plugin that drew on it
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could only be rendered on the render thread, stalling the scroll for 40-600ms
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each. offscreen() gives the calling thread a canvas of its own. These tests pin
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the property that makes that safe: another thread's drawing never reaches what
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the render loop sees, presents or paces by.
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Runs against RGBMatrixEmulator, exercising the real DisplayManager.
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"""
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import os
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import sys
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import threading
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from types import SimpleNamespace
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os.environ["EMULATOR"] = "true"
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import pytest
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from PIL import Image
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sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
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from src.vegas_mode.config import VegasModeConfig # noqa: E402
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from src.vegas_mode.plugin_adapter import PluginAdapter # noqa: E402
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from src.vegas_mode.stream_manager import StreamManager # noqa: E402
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WIDTH, HEIGHT = 128, 32
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YELLOW = (255, 255, 0)
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@pytest.fixture(scope="module")
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def dm(tmp_path_factory):
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from src.display_manager import DisplayManager
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DisplayManager._instance = None
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DisplayManager._initialized = False
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manager = DisplayManager({
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"display": {
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"hardware": {"rows": 32, "cols": 64, "chain_length": 2,
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"parallel": 1, "brightness": 90},
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"runtime": {"gpio_slowdown": 0},
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},
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}, suppress_test_pattern=True)
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manager._snapshot_path = str(
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tmp_path_factory.mktemp("offscreen") / "led_matrix_preview.png")
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if manager.matrix is None:
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pytest.fail("DisplayManager fell back to matrix=None; see the "
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"'Failed to initialize RGB Matrix' log line above.")
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yield manager
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DisplayManager._instance = None
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DisplayManager._initialized = False
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@pytest.fixture
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def fresh(dm):
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"""A known shared canvas, and scroll state reset around each test."""
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dm.image = Image.new('RGB', (WIDTH, HEIGHT))
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from PIL import ImageDraw
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dm.draw = ImageDraw.Draw(dm.image)
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dm.set_scrolling_state(False)
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yield dm
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dm.set_scrolling_state(False)
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class _Spy:
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"""Counts calls to one method of one object, and still calls it."""
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def __init__(self, obj, name):
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self.obj, self.name, self.count = obj, name, 0
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self._orig = getattr(obj, name)
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def __enter__(self):
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def counting(*args, **kwargs):
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self.count += 1
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return self._orig(*args, **kwargs)
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setattr(self.obj, self.name, counting)
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return self
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def __exit__(self, *exc):
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setattr(self.obj, self.name, self._orig)
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def _in_thread(fn):
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"""Run fn on another thread and return its result, re-raising its error."""
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box = {}
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def run():
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try:
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box["value"] = fn()
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except BaseException as exc: # surfaced below
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box["error"] = exc
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thread = threading.Thread(target=run)
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thread.start()
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thread.join(10)
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assert not thread.is_alive(), "worker hung"
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if "error" in box:
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raise box["error"]
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return box.get("value")
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class TestIsolation:
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def test_another_threads_drawing_is_invisible_here(self, fresh):
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dm = fresh
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shared = dm.image
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inside, release = threading.Event(), threading.Event()
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seen = {}
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def worker():
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with dm.offscreen(40) as surface:
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dm.draw.rectangle([0, 0, 39, 31], fill=YELLOW)
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seen.update(width=dm.width, matrix_width=dm.matrix.width,
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own_image=dm.image is surface.image)
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inside.set()
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release.wait(5)
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seen["restored"] = dm.image is shared
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thread = threading.Thread(target=worker)
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thread.start()
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try:
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assert inside.wait(5)
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# While the worker is mid-draw, this thread sees the real canvas.
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assert dm.image is shared
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assert (dm.width, dm.matrix.width) == (WIDTH, WIDTH)
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assert shared.getpixel((0, 0)) == (0, 0, 0)
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finally:
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release.set()
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thread.join(5)
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assert seen == {"width": 40, "matrix_width": 40, "own_image": True,
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"restored": True}
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def test_the_render_loop_keeps_presenting_while_another_thread_draws(self, fresh):
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dm = fresh
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inside, release = threading.Event(), threading.Event()
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def worker():
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with dm.offscreen():
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dm.draw.rectangle([0, 0, 10, 10], fill=YELLOW)
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dm.update_display() # must not reach the panel
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inside.set()
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release.wait(5)
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with _Spy(dm.matrix, "SwapOnVSync") as swaps:
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thread = threading.Thread(target=worker)
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thread.start()
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try:
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assert inside.wait(5)
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dm.draw.point((5, 5), fill=(0, 0, 255))
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dm.update_display() # the render thread's own frame
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finally:
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release.set()
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thread.join(5)
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assert swaps.count == 1
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def test_assignments_go_to_the_callers_canvas(self, fresh):
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dm = fresh
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shared = dm.image
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replacement = Image.new('RGB', (WIDTH, HEIGHT), (1, 2, 3))
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def worker():
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with dm.offscreen():
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dm.image = replacement # e.g. clear() inside display()
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return dm.image is replacement
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assert _in_thread(worker) is True
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assert dm.image is shared
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def test_render_size_narrows_only_the_calling_thread(self, fresh):
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dm = fresh
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inside, release = threading.Event(), threading.Event()
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seen = {}
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def worker():
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with dm.render_size(32):
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seen["width"] = dm.width
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inside.set()
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release.wait(5)
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thread = threading.Thread(target=worker)
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thread.start()
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try:
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assert inside.wait(5)
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assert dm.width == WIDTH
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finally:
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release.set()
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thread.join(5)
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assert seen["width"] == 32
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class TestNothingReachesThePanel:
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def test_update_display_clear_and_pacing_are_inert_inside(self, fresh):
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dm = fresh
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real_matrix = dm.matrix
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hold_before = dm._frame_hold
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with _Spy(real_matrix, "SwapOnVSync") as swaps, \
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_Spy(dm.offscreen_canvas, "Clear") as clears:
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with dm.offscreen() as surface:
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dm.draw.rectangle([0, 0, 5, 5], fill=YELLOW)
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dm.update_display()
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drawn = dm.image
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dm.clear()
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# clear() replaced the surface's image, not the shared one.
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assert dm.image is surface.image and dm.image is not drawn
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assert dm.image.getpixel((0, 0)) == (0, 0, 0)
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dm.set_scrolling_state(True, 3)
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dm.set_frame_hold(4)
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dm.matrix.SwapOnVSync(object()) # inert through the proxy too
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assert swaps.count == 0
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assert clears.count == 0
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assert dm._frame_hold == hold_before
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assert dm._scrolling_state['is_scrolling'] is False
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def test_capture_mode_inside_offscreen_does_not_end_suppression(self, fresh):
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dm = fresh
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real_matrix = dm.matrix
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with _Spy(real_matrix, "SwapOnVSync") as swaps:
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with dm.offscreen():
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with dm.capture_mode():
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pass
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dm.draw.point((1, 1), fill=YELLOW)
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dm.update_display()
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assert swaps.count == 0
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def test_nesting_and_exceptions_restore_state(self, fresh):
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dm = fresh
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shared = dm.image
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with pytest.raises(RuntimeError):
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with dm.offscreen(100):
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with dm.offscreen(50):
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assert dm.width == 50
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raise RuntimeError("plugin failed mid-draw")
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assert dm.image is shared
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assert dm.width == WIDTH
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assert not dm._writes_suppressed()
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with dm.offscreen(100) as outer:
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with dm.offscreen(50):
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pass
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assert dm.image is outer.image
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assert dm.width == 100
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# --- Vegas: the adapter draws plugins off the render thread ------------------
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class CapturePlugin:
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"""A plugin with neither get_vegas_content nor a scroll helper: captured."""
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def __init__(self, display_manager):
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self.display_manager = display_manager
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self.calls = 0
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def display(self, force_clear=False):
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self.calls += 1
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self.display_manager.draw.rectangle([0, 0, 30, 20], fill=YELLOW)
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self.display_manager.update_display()
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class ScrollingPlugin:
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"""A ticker whose scroll image only exists once display() has run."""
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def __init__(self, display_manager):
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from src.common.scroll_helper import ScrollHelper
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self.display_manager = display_manager
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self.scroll_helper = ScrollHelper(WIDTH, HEIGHT)
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def display(self, force_clear=False):
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item = Image.new('RGB', (300, HEIGHT), YELLOW)
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self.scroll_helper.create_scrolling_image([item], item_gap=0, element_gap=0)
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self.display_manager.set_scrolling_state(True, 5)
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self.display_manager.update_display()
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def _adapter(dm, **config):
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return PluginAdapter(dm, VegasModeConfig(**config))
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def _has_yellow(images):
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return any(YELLOW in {img.getpixel((x, y)) for x in range(min(img.width, 40))
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for y in range(img.height)} for img in images)
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class TestAdapterOffTheRenderThread:
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def test_display_capture_runs_on_a_background_thread(self, fresh):
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dm = fresh
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shared = dm.image
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before = shared.tobytes()
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plugin = CapturePlugin(dm)
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adapter = _adapter(dm)
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with _Spy(dm.matrix, "SwapOnVSync") as swaps:
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images = _in_thread(
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lambda: adapter.get_content(plugin, "capture-bg", offscreen_only=True))
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assert images and _has_yellow(images)
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assert dm.image is shared and shared.tobytes() == before
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assert swaps.count == 0
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def test_scroll_content_is_generated_on_a_background_thread(self, fresh):
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dm = fresh
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plugin = ScrollingPlugin(dm)
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adapter = _adapter(dm)
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hold_before = dm._frame_hold
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images = _in_thread(
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lambda: adapter.get_content(plugin, "scroll-bg", offscreen_only=True))
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assert images and _has_yellow(images)
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# The plugin's own set_scrolling_state(True, 5) did not re-pace Vegas.
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assert dm._frame_hold == hold_before
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assert dm._scrolling_state['is_scrolling'] is False
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def test_with_the_switch_off_background_capture_is_left_for_the_render_thread(self, fresh):
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dm = fresh
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plugin = CapturePlugin(dm)
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adapter = _adapter(dm, offscreen_prefetch=False)
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images = _in_thread(
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lambda: adapter.get_content(plugin, "capture-legacy", offscreen_only=True))
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assert images is None
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assert plugin.calls == 0
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class TestPluginLock:
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def test_a_background_fetch_waits_for_update_then_skips(self, fresh):
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dm = fresh
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lock = threading.Lock()
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plugin = CapturePlugin(dm)
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adapter = PluginAdapter(dm, VegasModeConfig(),
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plugin_manager=SimpleNamespace(
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get_plugin_lock=lambda plugin_id: lock))
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adapter.PLUGIN_LOCK_TIMEOUT = 0.05
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with lock: # update() in progress
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skipped = _in_thread(
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lambda: adapter.get_content(plugin, "locked", offscreen_only=True))
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assert skipped is None
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assert plugin.calls == 0
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served = _in_thread(
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lambda: adapter.get_content(plugin, "locked", offscreen_only=True))
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assert served and plugin.calls == 1
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assert not lock.locked()
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class TestStreamDoesNotDeferEmptyResults:
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def _group(self, offscreen_prefetch):
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config = VegasModeConfig(offscreen_prefetch=offscreen_prefetch)
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adapter = SimpleNamespace(get_content=lambda *a, **k: None)
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stream = StreamManager(config, SimpleNamespace(plugins={"p": object()}),
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adapter)
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stream.refresh = lambda: None
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stream._ordered_plugins = ["p"]
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return stream.take_next_group(count=1, offscreen_only=True)
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def test_nothing_to_show_is_not_sent_to_the_render_thread(self):
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assert self._group(offscreen_prefetch=True) == [("p", [])]
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def test_the_old_contract_still_defers_with_the_switch_off(self):
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assert self._group(offscreen_prefetch=False) == [("p", None)]
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