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https://github.com/ChuckBuilds/LEDMatrix.git
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feat(vegas): render plugin content off the render thread, and keep it off the GIL when the panel needs it (#630)
DisplayManager.offscreen() gives a thread its own canvas, so Vegas renders every plugin's ticker content on its prefetch thread instead of pausing the scroll for canvas-bound plugins on the render thread. A render gate (src/common/render_gate.py, vegas_scroll.prefetch_gate, on by default with the GIL-releasing binding) lets the prefetch thread run Python only while the render thread waits in SwapOnVSync: on hdpi, frames 2+ refreshes late fell eightfold and late frames overall from 0.90% to 0.60%. See docs/OFFSCREEN_RENDERING.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -74,6 +74,31 @@ class VegasModeConfig:
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# precedence over smooth_scroll's whole-pixel pacing when on.
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sub_pixel_blend: bool = False
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# Render every plugin's ticker content on the background prefetch thread,
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# each on a canvas of its own (DisplayManager.offscreen), instead of
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# handing plugins that draw on the display canvas to the render thread one
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# at a time. Each of those cost the scroll a 40-600ms pause. False restores
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# that path; it is kept for one release in case a plugin misbehaves when
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# drawn off the render thread. See docs/OFFSCREEN_RENDERING.md.
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offscreen_prefetch: bool = True
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# How long another thread may hold the GIL before the render thread's
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# request forces it to yield, in ms, while Vegas runs. CPython's default is
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# 5ms. Plugin rendering on the prefetch thread and plugin updates hold the
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# GIL in Pillow and Python code, and a frame waiting its turn for 5ms at a
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# time misses its refresh. 0 leaves the interpreter default alone.
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# Experimental. On hdpi it did less than prefetch_gate (0.90% -> 0.78% late
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# against 0.60%; see docs/OFFSCREEN_RENDERING.md), so it stays off.
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switch_interval_ms: float = 0.0
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# Let the prefetch thread run Python only while the render thread is
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# blocked waiting for vsync, and park it the rest of the time, so the
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# render thread never waits for the GIL when its refresh comes round. Needs
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# a binding that releases the GIL in SwapOnVSync; off otherwise. On hdpi
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# it cut frames two or more refreshes late eightfold, and late frames
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# overall from 0.90% to 0.60%. See src/common/render_gate.py.
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prefetch_gate: bool = True
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# Keep one continuous strip, extending it with the next group of plugins as
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# the scroll approaches the end, instead of composing a fresh strip and
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# swapping it in. A swap stops the motion, substitutes every pixel at once
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@@ -207,6 +232,9 @@ class VegasModeConfig:
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smooth_scroll=get('smooth_scroll', d.smooth_scroll),
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sub_pixel_blend=bool(get('sub_pixel_blend', d.sub_pixel_blend)),
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continuous_scroll=get('continuous_scroll', d.continuous_scroll),
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offscreen_prefetch=bool(get('offscreen_prefetch', d.offscreen_prefetch)),
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switch_interval_ms=float(get('switch_interval_ms', d.switch_interval_ms) or 0.0),
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prefetch_gate=bool(get('prefetch_gate', d.prefetch_gate)),
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extend_threshold_screens=float(
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get('extend_threshold_screens', d.extend_threshold_screens)),
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auto_trim=get('auto_trim', d.auto_trim),
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@@ -250,6 +278,9 @@ class VegasModeConfig:
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'smooth_scroll': self.smooth_scroll,
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'sub_pixel_blend': self.sub_pixel_blend,
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'continuous_scroll': self.continuous_scroll,
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'offscreen_prefetch': self.offscreen_prefetch,
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'switch_interval_ms': self.switch_interval_ms,
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'prefetch_gate': self.prefetch_gate,
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'extend_threshold_screens': self.extend_threshold_screens,
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'auto_trim': self.auto_trim,
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'trim_threshold': self.trim_threshold,
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@@ -13,10 +13,12 @@ Supports three display modes per plugin:
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import logging
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import math
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import sys
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import time
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import threading
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from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
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from src.common import render_gate
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from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.plugin_adapter import PluginAdapter
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from src.vegas_mode.stream_manager import StreamManager
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@@ -101,7 +103,8 @@ class VegasModeCoordinator:
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self.plugin_manager = plugin_manager
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# Initialize components
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self.plugin_adapter = PluginAdapter(display_manager, self.vegas_config)
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self.plugin_adapter = PluginAdapter(
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display_manager, self.vegas_config, plugin_manager=plugin_manager)
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self.stream_manager = StreamManager(
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self.vegas_config,
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plugin_manager,
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@@ -276,6 +279,8 @@ class VegasModeCoordinator:
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# due immediately so the first sample confirms the marquee is up.
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self._fps_last_health_log = 0.0
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self._fps_was_degraded = False
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self._apply_switch_interval()
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self._install_render_gate()
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# Line up the next group immediately, so the first extension is already
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# warm rather than stalling the scroll to fetch it.
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@@ -298,6 +303,9 @@ class VegasModeCoordinator:
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self.stats['total_runtime_seconds'] += time.time() - self._start_time
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self._start_time = None
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self._restore_switch_interval()
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self._remove_render_gate()
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# Cleanup components
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self.render_pipeline.reset()
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self.stream_manager.reset()
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@@ -305,6 +313,57 @@ class VegasModeCoordinator:
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logger.info("Vegas mode stopped")
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def _apply_switch_interval(self) -> None:
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"""Shorten the GIL switch interval for the run; see VegasModeConfig."""
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ms = self.vegas_config.switch_interval_ms
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if not ms or ms <= 0:
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return
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if getattr(self, '_saved_switch_interval', None) is None:
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self._saved_switch_interval = sys.getswitchinterval()
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sys.setswitchinterval(ms / 1000.0)
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logger.info("Vegas: GIL switch interval %.1fms (was %.1fms)",
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ms, self._saved_switch_interval * 1000.0)
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def _restore_switch_interval(self) -> None:
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saved = getattr(self, '_saved_switch_interval', None)
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if saved is not None:
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sys.setswitchinterval(saved)
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self._saved_switch_interval = None
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def _install_render_gate(self) -> None:
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"""Gate the prefetch thread on the render thread's swaps; see VegasModeConfig."""
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if not self.vegas_config.prefetch_gate:
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return
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if getattr(self.display_manager, 'render_gate', None) is not None:
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return
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releases = render_gate.swap_releases_gil()
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if releases is None:
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logger.debug("Vegas: no prefetch gate -- no hardware binding loaded")
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return
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if not releases:
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# On by default, so this is every stock install: say so once per
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# run, not as a warning.
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logger.info("Vegas: no prefetch gate -- this rgbmatrix binding keeps "
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"the GIL in SwapOnVSync (scripts/build_rgbmatrix_nogil.sh)")
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return
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gate = render_gate.RenderGate()
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# Locks the render thread takes too: never park the prefetch holding one.
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gate.guard(self._state_lock,
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getattr(self.stream_manager, '_buffer_lock', None),
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getattr(self.render_pipeline, '_buffer_lock', None),
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getattr(self.render_pipeline, '_prefetch_lock', None),
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getattr(self.plugin_adapter, '_cache_lock', None))
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self.display_manager.render_gate = gate
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logger.info("Vegas: prefetch gated on vsync")
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def _remove_render_gate(self) -> None:
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gate = getattr(self.display_manager, 'render_gate', None)
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if gate is None:
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return
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self.display_manager.render_gate = None
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logger.info("Vegas: prefetch gate parked the prefetch %d times, %.1fs in all",
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gate.parks, gate.parked_seconds)
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def pause(self) -> None:
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"""Pause Vegas mode (for live priority interruption)."""
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with self._state_lock:
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@@ -524,6 +583,10 @@ class VegasModeCoordinator:
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fps, target, fps_frame_count,
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p99 * 1000.0, frame_worst * 1000.0
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)
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gate = getattr(self.display_manager, 'render_gate', None)
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if gate is not None:
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logger.info("Vegas: prefetch parked %d times, %.1fs in all",
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gate.parks, gate.parked_seconds)
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self._fps_last_health_log = current_time
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else:
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logger.debug(
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@@ -8,7 +8,7 @@ implement get_vegas_content() and fallback capture of display() output.
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import logging
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import threading
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import time
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from contextlib import nullcontext
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from contextlib import contextmanager, nullcontext
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from typing import Optional, List, Any, Tuple, Union, TYPE_CHECKING
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from PIL import Image
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@@ -33,7 +33,13 @@ class PluginAdapter:
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2. Fallback: Capture display_manager.image after calling plugin.display()
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"""
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def __init__(self, display_manager: Any, config: Optional[Any] = None):
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#: How long a background fetch waits for a plugin's update() to finish
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#: before skipping the plugin this round. Off the render thread waiting
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#: costs nothing visible; it only delays that one plugin's content.
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PLUGIN_LOCK_TIMEOUT = 2.0
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def __init__(self, display_manager: Any, config: Optional[Any] = None,
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plugin_manager: Optional[Any] = None):
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"""
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Initialize the plugin adapter.
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@@ -42,8 +48,13 @@ class PluginAdapter:
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config: VegasModeConfig controlling trim behaviour. When omitted,
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trimming runs with the dataclass defaults, so existing callers
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and tests keep working unchanged.
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plugin_manager: Source of the per-plugin lock that keeps a
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background fetch from running a plugin's display() while its
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update() is mid-flight. Optional: without it, fetches take no
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lock, as they always did.
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"""
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self.display_manager = display_manager
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self.plugin_manager = plugin_manager
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if config is None:
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from src.vegas_mode.config import VegasModeConfig
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config = VegasModeConfig()
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@@ -91,13 +102,14 @@ class PluginAdapter:
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Args:
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plugin: Plugin instance to get content from
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plugin_id: Plugin identifier for logging
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offscreen_only: Skip every path that touches the shared display
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canvas, for callers running off the render thread. The canvas
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and the matrix proxy are process-wide mutable state, so
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narrowing or capturing through them from another thread would
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corrupt the frame the render loop is pushing. Returns None when
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the plugin can only be served that way, leaving the caller to
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fetch it on the render thread.
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offscreen_only: The caller is off the render thread. Every content
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path draws on a canvas of its own (DisplayManager.offscreen),
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so all of them are safe there; the fetch also takes the
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plugin's lock, waiting up to PLUGIN_LOCK_TIMEOUT for a running
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update() to finish. With ``offscreen_prefetch`` switched off,
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the old behaviour applies instead: paths that need a canvas
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return None, leaving the caller to fetch the plugin on the
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render thread.
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Returns:
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List of PIL Images representing plugin content, or None if no content
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@@ -117,11 +129,77 @@ class PluginAdapter:
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)
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return cached
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# The old contract, kept behind the switch: background callers may
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# not draw, so anything needing a canvas is left for the render thread.
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restricted = offscreen_only and not getattr(
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self.config, 'offscreen_prefetch', True)
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if not offscreen_only or restricted:
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return self._fetch_content(plugin, plugin_id, restricted)
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with self._plugin_lock(plugin_id) as acquired:
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if not acquired:
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logger.warning(
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"[%s] update() still running after %.0fs; skipping it this "
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"round", plugin_id, self.PLUGIN_LOCK_TIMEOUT
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)
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return None
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return self._fetch_content(plugin, plugin_id, restricted=False)
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@contextmanager
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def _plugin_lock(self, plugin_id: str):
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"""Hold the plugin's update/display lock, waiting a bounded time.
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Yields whether it was acquired. Yields True, holding nothing, when
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there is no plugin manager to ask -- the behaviour before the lock was
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taken here at all.
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"""
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if not hasattr(self.plugin_manager, 'get_plugin_lock'):
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yield True
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return
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lock = self.plugin_manager.get_plugin_lock(plugin_id)
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acquired = lock.acquire(timeout=self.PLUGIN_LOCK_TIMEOUT)
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try:
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yield acquired
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finally:
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if acquired:
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lock.release()
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@contextmanager
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def _isolated_canvas(self, width: Optional[int] = None):
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"""A canvas for the plugin to draw on that nothing else sees.
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DisplayManager.offscreen() gives the calling thread its own canvas, so
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this is safe on any thread and leaves the shared canvas untouched.
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Older display managers and test doubles without it get the previous
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behaviour: capture on the shared canvas, narrowed with render_size,
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then restore it -- which is only safe on the render thread.
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"""
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offscreen = getattr(self.display_manager, 'offscreen', None)
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if offscreen is not None:
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with offscreen(width):
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yield
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return
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original_image = self.display_manager.image.copy()
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try:
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with self._capture(), self._render_at(width or self.display_width):
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yield
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finally:
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self.display_manager.image = original_image
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def _fetch_content(
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self, plugin: 'BasePlugin', plugin_id: str, restricted: bool
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) -> Optional[List[Image.Image]]:
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"""Every content path in order: native, scroll helper, display capture.
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``restricted`` is the pre-offscreen contract for background callers:
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skip every path that needs a canvas and return None instead.
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"""
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# Try native Vegas content method first
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has_native = hasattr(plugin, 'get_vegas_content')
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logger.debug("[%s] Has get_vegas_content: %s", plugin_id, has_native)
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if has_native:
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content = self._get_native_content(plugin, plugin_id, offscreen_only)
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content = self._get_native_content(plugin, plugin_id, restricted)
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if content:
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total_width = sum(img.width for img in content)
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logger.debug(
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@@ -134,7 +212,7 @@ class PluginAdapter:
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# Try to get scroll_helper's cached image (for scrolling plugins like stocks/odds)
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has_scroll_helper = hasattr(plugin, 'scroll_helper')
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logger.debug("[%s] Has scroll_helper: %s", plugin_id, has_scroll_helper)
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content = self._get_scroll_helper_content(plugin, plugin_id, offscreen_only)
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content = self._get_scroll_helper_content(plugin, plugin_id, restricted)
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if content:
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total_width = sum(img.width for img in content)
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logger.debug(
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@@ -145,8 +223,8 @@ class PluginAdapter:
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if has_scroll_helper:
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logger.debug("[%s] ScrollHelper content returned None", plugin_id)
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if offscreen_only:
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# Display capture needs the shared canvas; leave it to the caller.
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if restricted:
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# Display capture needs a canvas; leave it to the caller.
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logger.debug(
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"[%s] Needs display capture, deferring to the render thread",
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plugin_id
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@@ -682,7 +760,7 @@ class PluginAdapter:
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return img.crop((start, 0, end, img.height))
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def _get_native_content(
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self, plugin: 'BasePlugin', plugin_id: str, offscreen_only: bool = False
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self, plugin: 'BasePlugin', plugin_id: str, restricted: bool = False
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) -> Optional[List[Image.Image]]:
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"""
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Get content via plugin's native get_vegas_content() method.
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@@ -711,22 +789,21 @@ class PluginAdapter:
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plugin._vegas_render_width = render_width
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try:
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# capture_mode unconditionally, even at full width. Building
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# Vegas content is an off-screen operation, but a plugin is free
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# to call update_display() while doing it — and outside
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# capture_mode that write lands on the hardware, flashing the
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# panel mid-scroll. The narrowing context is separate because it
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# is a no-op at full width.
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if offscreen_only:
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# _render_at swaps the shared canvas, so it is unsafe here.
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# _vegas_render_width is set regardless: a plugin reading
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# get_vegas_render_width() still gets its narrow size, and
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# one that only reads matrix.width renders full width and is
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# trimmed instead.
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# On a canvas of its own even at full width. Building Vegas
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# content is an off-screen operation, but a plugin is free to
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# call update_display() while doing it, and on the shared canvas
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# that write would land on the hardware, flashing the panel
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# mid-scroll.
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if restricted:
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# Restricted (offscreen_prefetch off): no canvas of our own,
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# so no narrowing. _vegas_render_width is set regardless: a
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# plugin reading get_vegas_render_width() still gets its
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# narrow size, and one that only reads matrix.width renders
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# full width and is trimmed instead.
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with self._capture():
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result = plugin.get_vegas_content()
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else:
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with self._capture(), self._render_at(render_width):
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with self._isolated_canvas(render_width):
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result = plugin.get_vegas_content()
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finally:
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plugin._vegas_render_width = None
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@@ -807,7 +884,7 @@ class PluginAdapter:
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return None
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def _get_scroll_helper_content(
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self, plugin: 'BasePlugin', plugin_id: str, offscreen_only: bool = False
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self, plugin: 'BasePlugin', plugin_id: str, restricted: bool = False
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) -> Optional[List[Image.Image]]:
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"""
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Get content from plugin's scroll_helper if available.
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@@ -841,7 +918,7 @@ class PluginAdapter:
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"[%s] scroll_helper.cached_image is None, triggering content generation",
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plugin_id
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)
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if offscreen_only:
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if restricted:
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# Generating it calls display(), which needs the canvas.
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logger.debug(
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"[%s] scroll_helper cache empty; deferring generation "
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@@ -991,12 +1068,8 @@ class PluginAdapter:
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Returns:
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The generated cached_image or None
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"""
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original_image = None
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try:
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# Save display state to restore after
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original_image = self.display_manager.image.copy()
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with self._capture():
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with self._isolated_canvas():
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# Method 1: Try _create_scrolling_display (stocks pattern)
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if hasattr(plugin, '_create_scrolling_display'):
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logger.debug(
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@@ -1052,11 +1125,6 @@ class PluginAdapter:
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logger.exception("[%s] Error triggering scroll content", plugin_id)
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return None
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finally:
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# Restore original display state
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if original_image is not None:
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self.display_manager.image = original_image
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def _capture_display_content(
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self, plugin: 'BasePlugin', plugin_id: str
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) -> Optional[List[Image.Image]]:
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@@ -1070,12 +1138,7 @@ class PluginAdapter:
|
||||
Returns:
|
||||
List with single captured image, or None
|
||||
"""
|
||||
original_image = None
|
||||
try:
|
||||
# Save current display state
|
||||
original_image = self.display_manager.image.copy()
|
||||
logger.debug("[%s] Fallback: saved original display state", plugin_id)
|
||||
|
||||
# Ensure plugin has fresh data before capturing
|
||||
has_update_data = hasattr(plugin, 'update_data')
|
||||
logger.debug("[%s] Fallback: has update_data=%s", plugin_id, has_update_data)
|
||||
@@ -1086,12 +1149,12 @@ class PluginAdapter:
|
||||
except (AttributeError, RuntimeError, OSError):
|
||||
logger.exception("[%s] Fallback: update_data() failed", plugin_id)
|
||||
|
||||
# Clear and call plugin display — use capture_mode to suppress hardware writes
|
||||
# that plugins may trigger internally via update_display().
|
||||
# Clear and call plugin display on a canvas of its own: nothing it
|
||||
# draws, and no update_display() it calls, reaches the panel.
|
||||
#
|
||||
# render_size narrows the canvas the plugin lays out against, so a
|
||||
# plugin that spreads across the whole panel produces a compact
|
||||
# arrangement rather than one that has to be cropped afterwards.
|
||||
# The canvas is render_width wide, so a plugin that spreads across
|
||||
# the whole panel produces a compact arrangement rather than one
|
||||
# that has to be cropped afterwards.
|
||||
render_width = self.resolve_render_width(plugin, plugin_id)
|
||||
if render_width != self.display_width:
|
||||
logger.debug(
|
||||
@@ -1099,7 +1162,7 @@ class PluginAdapter:
|
||||
plugin_id, render_width, self.display_width
|
||||
)
|
||||
|
||||
with self._capture(), self._render_at(render_width):
|
||||
with self._isolated_canvas(render_width):
|
||||
self.display_manager.clear()
|
||||
logger.debug("[%s] Fallback: display cleared, calling display()", plugin_id)
|
||||
|
||||
@@ -1133,7 +1196,7 @@ class PluginAdapter:
|
||||
plugin_id
|
||||
)
|
||||
# Try once more with force_clear=True
|
||||
with self._capture(), self._render_at(render_width):
|
||||
with self._isolated_canvas(render_width):
|
||||
self.display_manager.clear()
|
||||
plugin.display(force_clear=True)
|
||||
captured = self.display_manager.image.copy()
|
||||
@@ -1170,12 +1233,6 @@ class PluginAdapter:
|
||||
)
|
||||
return None
|
||||
|
||||
finally:
|
||||
# Always restore original image to prevent display corruption
|
||||
if original_image is not None:
|
||||
self.display_manager.image = original_image
|
||||
logger.debug("[%s] Fallback: restored original display state", plugin_id)
|
||||
|
||||
def _is_blank_image(
|
||||
self, img: Image.Image, return_ratio: bool = False
|
||||
) -> Union[bool, Tuple[bool, float]]:
|
||||
|
||||
@@ -10,6 +10,7 @@ import os
|
||||
import time
|
||||
import threading
|
||||
from collections import deque
|
||||
from contextlib import nullcontext
|
||||
from typing import Optional, List, Any, Dict, Deque
|
||||
from PIL import Image
|
||||
|
||||
@@ -383,8 +384,12 @@ class RenderPipeline:
|
||||
os.nice(10)
|
||||
except (OSError, AttributeError):
|
||||
pass
|
||||
# With vegas_scroll.prefetch_gate on, run only while the render
|
||||
# thread waits on vsync; see src/common/render_gate.py.
|
||||
gate = getattr(self.display_manager, 'render_gate', None)
|
||||
try:
|
||||
group = self.stream_manager.take_next_group(offscreen_only=True)
|
||||
with gate.yielding() if gate is not None else nullcontext():
|
||||
group = self.stream_manager.take_next_group(offscreen_only=True)
|
||||
except Exception:
|
||||
logger.exception("Background prefetch failed")
|
||||
group = []
|
||||
@@ -509,9 +514,12 @@ class RenderPipeline:
|
||||
grouped = [(pid, imgs) for pid, imgs in grouped if imgs]
|
||||
|
||||
if not grouped:
|
||||
# Everything in this group is queued; the queue will extend the
|
||||
# strip as it drains, so this is not a failure.
|
||||
logger.info("Whole group deferred; strip will extend as it drains")
|
||||
if deferred:
|
||||
# Everything in this group is queued; the queue will extend
|
||||
# the strip as it drains, so this is not a failure.
|
||||
logger.info("Whole group deferred; strip will extend as it drains")
|
||||
else:
|
||||
logger.info("Nothing to show in this group; fetching the next")
|
||||
self.start_prefetch()
|
||||
return bool(deferred)
|
||||
|
||||
|
||||
@@ -688,6 +688,10 @@ class StreamManager:
|
||||
Ordered list of (plugin_id, images). ``images`` is None when the
|
||||
plugin could not be served under ``offscreen_only``, so the caller
|
||||
can fetch just those on the render thread while keeping the order.
|
||||
That only happens with ``offscreen_prefetch`` switched off: every
|
||||
content path now draws on a canvas of its own, so a background
|
||||
fetch that comes back empty had nothing to show, and ``images``
|
||||
is an empty list rather than a request for the render thread.
|
||||
"""
|
||||
if count is None:
|
||||
count = self.config.plugins_per_cycle
|
||||
@@ -705,6 +709,9 @@ class StreamManager:
|
||||
|
||||
plugins = getattr(self.plugin_manager, 'plugins', {})
|
||||
group: List[Tuple[str, Optional[List[Image.Image]]]] = []
|
||||
# Only the old contract hands anything back to the render thread.
|
||||
defer_empty = offscreen_only and not getattr(
|
||||
self.config, 'offscreen_prefetch', True)
|
||||
|
||||
for plugin_id in ids:
|
||||
plugin = plugins.get(plugin_id)
|
||||
@@ -719,7 +726,10 @@ class StreamManager:
|
||||
continue
|
||||
if images:
|
||||
self.stats['segments_fetched'] += 1
|
||||
group.append((plugin_id, images if images else None))
|
||||
if images:
|
||||
group.append((plugin_id, images))
|
||||
else:
|
||||
group.append((plugin_id, None if defer_empty else []))
|
||||
|
||||
return group
|
||||
|
||||
|
||||
Reference in New Issue
Block a user