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feat(vegas): render plugin content off the render thread, and keep it off the GIL when the panel needs it (#630)
DisplayManager.offscreen() gives a thread its own canvas, so Vegas renders every plugin's ticker content on its prefetch thread instead of pausing the scroll for canvas-bound plugins on the render thread. A render gate (src/common/render_gate.py, vegas_scroll.prefetch_gate, on by default with the GIL-releasing binding) lets the prefetch thread run Python only while the render thread waits in SwapOnVSync: on hdpi, frames 2+ refreshes late fell eightfold and late frames overall from 0.90% to 0.60%. See docs/OFFSCREEN_RENDERING.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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"""Let a background thread run Python only while the render thread waits on vsync.
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With plugin rendering moved to Vegas's prefetch thread (DisplayManager.offscreen,
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#630) the render thread no longer stops for it, but it still shares the GIL
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with it. The render thread spends most of each refresh inside SwapOnVSync,
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which releases the GIL, and needs it back the moment the swap returns. If the
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prefetch thread is running Python right then, the render thread waits: up to
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the switch interval (5ms) behind bytecode, and for as long as a C call that
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keeps the GIL takes. On hdpi that showed up as frames 2-5 refreshes late while
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a group was being prepared.
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The gate turns that around. The display manager opens it just before each swap,
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with a deadline shortly ahead of the refresh the swap will return on, and
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closes it when the swap returns. A thread inside ``gate.yielding()`` checks it on
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every Python and C call through a profile hook, and once the window has closed
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it parks -- blocked on a condition, GIL released -- until the next swap opens
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it. The render thread then finds the GIL free when its refresh arrives, and the
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background work runs in time the render thread was only spending waiting.
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Parking a thread is only safe if nothing the render thread needs is stuck
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behind it, so it is never parked:
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* while it holds a lock registered with ``guard()`` (the Vegas buffers and
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caches the render thread also takes);
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* inside logging, threading, importlib or the cache, all of which take locks the
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render thread can take too;
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* when there is no render loop to protect -- no swap for ``STALE_SECONDS``, as
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on a static screen or a stalled frame.
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And a parked thread is never held more than ``MAX_WAIT_SECONDS`` at a time, so
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whatever the gate gets wrong costs a frame, not a freeze. The render thread
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itself is never gated, whatever it calls.
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It gates the prefetch thread only. Gating the ESPN fetch threads as well was
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tried for the hourly sports refresh, twenty-odd of them at once, and measured
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worse on hdpi (0.85% late frames without it, 1.14% with it, across a burst every
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five minutes): each parked thread has to take the GIL again just to park at the
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end of every window, and the fetches ran two to three times as long.
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"""
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from __future__ import annotations
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import math
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import sys
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import threading
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import time
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from collections import deque
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from typing import Any, Callable, Deque, List, Optional
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#: Park background threads this long before the refresh a swap will return on,
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#: so a short C call already under way has finished by then.
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MARGIN_SECONDS = 0.002
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#: The longest a background thread is parked in one go.
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MAX_WAIT_SECONDS = 0.05
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#: No swap for this long means there is no render loop running to protect.
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STALE_SECONDS = 0.05
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#: Swaps needed before the refresh period is trusted enough to open a window.
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MIN_SAMPLES = 8
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#: Parking inside any of these modules could hold a lock the render thread
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#: takes: logging handler locks, Condition and Event internals, the module
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#: import locks, and the disk and memory cache locks. Matched by module name,
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#: not file path: a path can say "cache" or "logging" for reasons of its own --
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#: a virtualenv under ~/.cache, or GitHub's /opt/hostedtoolcache, where every
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#: stdlib frame would otherwise count and the gate would never park anything.
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_UNSAFE_MODULES = frozenset({
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"logging", "threading", "importlib", "src.cache_manager", "src.cache",
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})
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_UNSAFE_PREFIXES = ("logging.", "importlib.", "_frozen_importlib", "src.cache.")
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def _unsafe(frame: Any, base: Any) -> bool:
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"""True if a frame above ``base`` comes from somewhere parking could deadlock.
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``base`` is the frame that entered ``yielding()``; what lies below it (the
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thread's own bootstrap in threading.py) holds nothing.
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"""
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while frame is not None and frame is not base:
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name = frame.f_globals.get("__name__") or ""
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if name in _UNSAFE_MODULES or name.startswith(_UNSAFE_PREFIXES):
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return True
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frame = frame.f_back
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return False
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def swap_releases_gil() -> Optional[bool]:
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"""Whether the loaded rgbmatrix binding releases the GIL, or None if none is loaded.
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The rebuilt binding links PyEval_SaveThread and the stock one never does.
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The same test as src.common.frame_timing.binding_releases_gil (#629); one
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of the two goes once both have landed.
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"""
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module = sys.modules.get("rgbmatrix.core")
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path = getattr(module, "__file__", None)
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if not path:
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return None
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try:
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with open(path, "rb") as handle:
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return b"PyEval_SaveThread" in handle.read()
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except OSError:
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return None
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def _held(lock: Any) -> bool:
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"""Is ``lock`` held? RLocks report this thread's ownership; plain locks, anyone's."""
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is_owned = getattr(lock, "_is_owned", None)
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if is_owned is not None:
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return is_owned()
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return lock.locked()
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class RenderGate:
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"""Opened by the render thread around each swap; honoured by background threads."""
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def __init__(self, clock: Callable[[], float] = time.monotonic):
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self.clock = clock
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self._cond = threading.Condition()
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self._generation = 0
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self._open_until = 0.0
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self._last_return: Optional[float] = None
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self._periods: Deque[float] = deque(maxlen=64)
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self._period: Optional[float] = None
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self._guarded: List[Any] = []
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self._local = threading.local()
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self._render_ident: Optional[int] = None
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#: How often, and for how long in all, background threads were parked.
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self.parks = 0
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self.parked_seconds = 0.0
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def guard(self, *locks: Any) -> None:
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"""Never park a thread while it holds (or, for a plain Lock, anyone holds) these."""
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self._guarded.extend(lock for lock in locks if lock is not None)
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# -- render thread -----------------------------------------------------
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def refresh_period(self) -> Optional[float]:
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"""The panel's refresh period from recent swaps, or None until known.
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The 10th percentile of the gaps between swap returns, each divided by
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the hold: a late frame only ever lengthens a gap, so the low end is
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the panel's own period.
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"""
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return self._period
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def before_swap(self, hold: int) -> None:
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"""The render thread is about to block in SwapOnVSync: open the window."""
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hold = max(1, int(hold))
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period = self._period
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now = self.clock()
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last = self._last_return
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if period and last is not None and now - last < STALE_SECONDS:
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# The swap returns on the first refresh boundary after both the
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# current frame's hold is up and this frame has been handed over;
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# boundaries fall a whole period apart from the last return.
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refreshes = max(hold, math.ceil((now - last) / period))
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open_until = last + refreshes * period - MARGIN_SECONDS
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else:
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open_until = 0.0 # no rhythm to predict from: leave threads be
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with self._cond:
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self._open_until = open_until
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self._generation += 1
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self._cond.notify_all()
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def after_swap(self, hold: int) -> None:
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"""The swap returned and the render thread needs the GIL: close the window."""
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now = self.clock()
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self._open_until = 0.0
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if self._render_ident is None:
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# The first thread to swap is the render loop. A plugin pushing a
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# live refresh from its update thread swaps too, but must not take
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# over its exemption.
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self._render_ident = threading.get_ident()
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last = self._last_return
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if last is not None and now - last < STALE_SECONDS:
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self._periods.append((now - last) / max(1, int(hold)))
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if len(self._periods) >= MIN_SAMPLES:
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ordered = sorted(self._periods)
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self._period = ordered[len(ordered) // 10]
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self._last_return = now
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# -- background threads ------------------------------------------------
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def _should_park(self, frame: Any, now: float) -> bool:
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if now < self._open_until:
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return False # inside the window
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last = self._last_return
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if last is None or now - last > STALE_SECONDS or self._period is None:
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return False # no render loop to protect
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for lock in self._guarded:
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if _held(lock):
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return False
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return not _unsafe(frame, getattr(self._local, "base", None))
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def _hook(self, frame: Any, _event: str, _arg: Any) -> None:
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now = self.clock()
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if not self._should_park(frame, now):
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return
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generation = self._generation
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with self._cond:
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self._cond.wait_for(lambda: self._generation != generation,
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timeout=MAX_WAIT_SECONDS)
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self.parks += 1
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self.parked_seconds += self.clock() - now
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def yielding(self) -> "_Yielding":
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"""``with gate.yielding():`` runs the block giving way to the render thread."""
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return _Yielding(self)
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class _Yielding:
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"""Installs a gate's profile hook on the thread for the length of a block."""
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def __init__(self, gate: RenderGate):
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self.gate = gate
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self._previous: Any = None
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self._previous_base: Any = None
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self._skipped = False
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def __enter__(self) -> RenderGate:
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gate = self.gate
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# pylint: disable=protected-access
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if threading.get_ident() == gate._render_ident:
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self._skipped = True # parking the render thread parks the display
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return gate
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local = gate._local
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self._previous_base = getattr(local, "base", None)
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if self._previous_base is None:
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# Nested blocks keep the outermost frame, so everything the thread
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# entered since it first gave way is still checked for locks.
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local.base = sys._getframe(1)
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self._previous = sys.getprofile()
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sys.setprofile(gate._hook)
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return gate
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def __exit__(self, *_exc: Any) -> None:
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if self._skipped:
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return
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sys.setprofile(self._previous)
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self.gate._local.base = self._previous_base # pylint: disable=protected-access
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