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https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-04-10 13:02:59 +00:00
refactor text display to handle smooth scrolling
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@@ -21,12 +21,74 @@ class TextDisplay:
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self.bg_color = tuple(self.config.get('background_color', [0, 0, 0]))
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self.font = self._load_font()
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self.text_width = self._calculate_text_width()
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self.scroll_pos = 0
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self.text_pixel_width = 0 # Authoritative width of the text
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self.text_image_cache = None # For pre-rendered text
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self._regenerate_renderings() # Initial creation of cache and width calculation
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self.scroll_pos = 0.0 # Use float for precision
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self.last_update_time = time.time()
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self.scroll_speed = self.config.get('scroll_speed', 30) # Pixels per second
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def _regenerate_renderings(self):
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"""Calculate text width and attempt to create/update the text image cache."""
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if not self.text or not self.font:
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self.text_pixel_width = 0
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self.text_image_cache = None
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return
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# Always calculate the authoritative text width
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try:
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self.text_pixel_width = self.display_manager.get_text_width(self.text, self.font)
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except Exception as e:
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logger.error(f"Error calculating text width: {e}")
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self.text_pixel_width = 0
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self.text_image_cache = None
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return
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self._create_text_image_cache()
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self.scroll_pos = 0 # Reset scroll position when text changes
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def _create_text_image_cache(self):
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"""Pre-render the text onto an image if using a TTF font."""
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self.text_image_cache = None # Clear previous cache
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if not self.text or not self.font or self.text_pixel_width == 0:
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return
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if isinstance(self.font, freetype.Face):
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logger.info("TextDisplay: Pre-rendering cache is not used for BDF/freetype fonts. Will use direct drawing.")
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return
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# --- TTF Caching Path ---
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try:
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# Use a dummy image to get accurate text bounding box for vertical centering
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dummy_img = Image.new('RGB', (1, 1))
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dummy_draw = ImageDraw.Draw(dummy_img)
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# Pillow's textbbox gives (left, top, right, bottom) relative to anchor (0,0)
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bbox = dummy_draw.textbbox((0, 0), self.text, font=self.font)
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actual_text_render_height = bbox[3] - bbox[1] # The actual height of the pixels of the text
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# bbox[1] is the y-offset from the drawing point (where text is anchored) to the top of the text.
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cache_width = self.text_pixel_width
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cache_height = self.display_manager.matrix.height # Cache is always full panel height
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self.text_image_cache = Image.new('RGB', (cache_width, cache_height), self.bg_color)
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draw_cache = ImageDraw.Draw(self.text_image_cache)
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# Calculate y-position to draw the text on the cache for vertical centering.
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# The drawing point for PIL's draw.text is typically the baseline.
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# y_draw_on_cache = (desired_top_edge_of_text_on_cache) - bbox[1]
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desired_top_edge = (cache_height - actual_text_render_height) // 2
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y_draw_on_cache = desired_top_edge - bbox[1]
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draw_cache.text((0, y_draw_on_cache), self.text, font=self.font, fill=self.text_color)
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logger.info(f"TextDisplay: Created text cache for '{self.text[:30]}...' (TTF). Size: {cache_width}x{cache_height}")
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except Exception as e:
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logger.error(f"TextDisplay: Failed to create text image cache: {e}", exc_info=True)
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self.text_image_cache = None
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def _load_font(self):
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"""Load the specified font file (TTF or BDF)."""
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font_path = self.font_path
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@@ -72,6 +134,8 @@ class TextDisplay:
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def _calculate_text_width(self):
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"""Calculate the pixel width of the text with the loaded font."""
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try:
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# This method is now largely superseded by _regenerate_renderings setting self.text_pixel_width
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# Kept for potential direct calls or clarity, but should rely on self.text_pixel_width
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return self.display_manager.get_text_width(self.text, self.font)
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except Exception as e:
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logger.error(f"Error calculating text width: {e}")
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@@ -79,87 +143,125 @@ class TextDisplay:
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def update(self):
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"""Update scroll position if scrolling is enabled."""
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if not self.scroll_enabled or self.text_width <= self.display_manager.matrix.width:
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self.scroll_pos = 0 # Reset if not scrolling or text fits
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if not self.scroll_enabled or self.text_pixel_width <= self.display_manager.matrix.width:
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self.scroll_pos = 0.0 # Reset if not scrolling or text fits
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return
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current_time = time.time()
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delta_time = current_time - self.last_update_time
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self.last_update_time = current_time
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# Calculate scroll distance
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scroll_delta = delta_time * self.scroll_speed
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self.scroll_pos += scroll_delta
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# Reset scroll position when the text has scrolled completely off screen
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# Add some padding (e.g., matrix width) before resetting
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if self.scroll_pos > self.text_width + self.display_manager.matrix.width:
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self.scroll_pos = 0 # Reset to start from the right edge again
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# Reset scroll position
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if self.text_image_cache: # Using cached image, scroll_pos is offset into cache
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# Loop smoothly over the cached image width
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if self.scroll_pos >= self.text_pixel_width:
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self.scroll_pos %= self.text_pixel_width
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else: # Not using cache (e.g., BDF), original scroll logic for off-screen reset
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# Reset when text fully scrolled past left edge + matrix width padding (appearance of starting from right)
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if self.scroll_pos > self.text_pixel_width + self.display_manager.matrix.width:
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self.scroll_pos = 0.0
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def display(self):
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"""Draw the text onto the display manager's canvas."""
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# Explicitly create a new image and draw context for the display manager
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self.display_manager.image = Image.new('RGB', (self.display_manager.matrix.width, self.display_manager.matrix.height))
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self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
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# Draw the background rectangle first
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self.display_manager.draw.rectangle(
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(0, 0, self.display_manager.matrix.width, self.display_manager.matrix.height),
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fill=self.bg_color
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)
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matrix_width = self.display_manager.matrix.width
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matrix_height = self.display_manager.matrix.height
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dm = self.display_manager
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matrix_width = dm.matrix.width
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matrix_height = dm.matrix.height
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# Calculate Y position (center vertically)
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# This might need adjustment depending on font metrics
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try:
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if isinstance(self.font, freetype.Face):
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# Estimate height for freetype (BDF)
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# Using ascender/descender might be more accurate if available
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text_height = self.font.size.height >> 6
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# Create a new image and draw context for the display manager for this frame
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# Fill with background color. If cache is used, it also has bg color, so this is fine.
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dm.image = Image.new('RGB', (matrix_width, matrix_height), self.bg_color)
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dm.draw = ImageDraw.Draw(dm.image) # dm.draw needed for fallback path
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if not self.text or self.text_pixel_width == 0:
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dm.update_display() # Display empty background
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return
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# Attempt to use pre-rendered cache for scrolling TTF fonts
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if self.text_image_cache and self.scroll_enabled and self.text_pixel_width > matrix_width:
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current_scroll_int = int(self.scroll_pos)
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source_x1 = current_scroll_int
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source_x2 = current_scroll_int + matrix_width
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if source_x2 <= self.text_pixel_width:
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# Normal case: Paste single crop from cache
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segment = self.text_image_cache.crop((source_x1, 0, source_x2, matrix_height))
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dm.image.paste(segment, (0, 0))
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else:
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# Use PIL's textbbox for TTF height
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bbox = self.display_manager.draw.textbbox((0, 0), self.text, font=self.font)
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text_height = bbox[3] - bbox[1]
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y = (matrix_height - text_height) // 2
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# Adjust y based on baseline for PIL fonts if needed
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if not isinstance(self.font, freetype.Face):
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# Small adjustment often needed for PIL's draw.text
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y -= bbox[1] # Subtract the top bearing
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except Exception as e:
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logger.warning(f"Could not calculate text height accurately: {e}. Using default.")
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y = 0 # Default to top
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if self.scroll_enabled and self.text_width > matrix_width:
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# Scrolling text
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x = matrix_width - int(self.scroll_pos)
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# Draw text using display_manager's draw_text method
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self.display_manager.draw_text(
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text=self.text,
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x=x,
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y=y,
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color=self.text_color,
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font=self.font # Pass the specific font instance
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)
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# Wrap-around case: Paste two parts from cache for seamless loop
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width1 = self.text_pixel_width - source_x1
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if width1 > 0: # Should always be true if source_x2 > self.text_pixel_width
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segment1 = self.text_image_cache.crop((source_x1, 0, self.text_pixel_width, matrix_height))
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dm.image.paste(segment1, (0, 0))
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remaining_width_for_screen = matrix_width - width1
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if remaining_width_for_screen > 0:
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segment2 = self.text_image_cache.crop((0, 0, remaining_width_for_screen, matrix_height))
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# Paste segment2 at the correct x-offset on the screen
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dm.image.paste(segment2, (width1 if width1 > 0 else 0, 0))
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else:
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# Static text (centered horizontally)
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x = (matrix_width - self.text_width) // 2
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self.display_manager.draw_text(
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text=self.text,
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x=x,
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y=y,
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color=self.text_color,
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font=self.font # Pass the specific font instance
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)
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# No need to call update_display here, controller should handle it after calling display
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# Add the call to update the display here
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self.display_manager.update_display()
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# Reset scroll position for next time if not scrolling
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# self.last_update_time = time.time() # Reset time tracking if static
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# Fallback to direct drawing (e.g., BDF, static text, or text fits screen)
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# Calculate Y position (center vertically) - original logic
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# This part needs to be robust for both BDF and TTF (when not cached)
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final_y_for_draw = 0
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try:
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if isinstance(self.font, freetype.Face):
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text_render_height = self.font.size.height >> 6
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final_y_for_draw = (matrix_height - text_render_height) // 2
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else: # PIL TTF Font
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# Use dm.draw for live textbbox calculation on the current frame's draw context
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pil_bbox = dm.draw.textbbox((0, 0), self.text, font=self.font)
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text_render_height = pil_bbox[3] - pil_bbox[1]
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final_y_for_draw = (matrix_height - text_render_height) // 2 - pil_bbox[1] # Adjust for PIL's baseline
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except Exception as e:
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logger.warning(f"TextDisplay: Could not calculate text height accurately for direct drawing: {e}. Using y=0.", exc_info=True)
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final_y_for_draw = 0
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if self.scroll_enabled and self.text_pixel_width > matrix_width:
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# Scrolling text (direct drawing path, e.g., for BDF or if cache failed)
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# This x calculation makes text appear from right and scroll left
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x_draw_pos = matrix_width - int(self.scroll_pos)
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dm.draw_text(
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text=self.text, x=x_draw_pos, y=final_y_for_draw,
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color=self.text_color, font=self.font
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)
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else:
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# Static text (centered horizontally)
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x_draw_pos = (matrix_width - self.text_pixel_width) // 2
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dm.draw_text(
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text=self.text, x=x_draw_pos, y=final_y_for_draw,
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color=self.text_color, font=self.font
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)
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dm.update_display()
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# Add setters to regenerate cache if properties change
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def set_text(self, new_text: str):
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self.text = new_text
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self._regenerate_renderings()
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def set_font(self, font_path: str, font_size: int):
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self.font_path = font_path
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self.font_size = font_size
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self.font = self._load_font()
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self._regenerate_renderings()
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def set_color(self, text_color: tuple, bg_color: tuple):
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self.text_color = text_color
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self.bg_color = bg_color
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# Background color change requires cache regeneration
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# Text color is part of cache, so also regenerate.
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self._regenerate_renderings()
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def set_scroll_enabled(self, enabled: bool):
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self.scroll_enabled = enabled
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self.scroll_pos = 0.0 # Reset scroll when state changes
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# No need to regenerate cache, just affects display logic
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def set_scroll_speed(self, speed: float):
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self.scroll_speed = speed
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# No need to regenerate cache
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