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adjust odds manager mlb spacing
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@@ -1082,7 +1082,8 @@ class OddsTickerManager:
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home_odds_width = int(temp_draw.textlength(home_odds_text, font=odds_font))
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odds_width = max(away_odds_width, home_odds_width)
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# For baseball live games, ensure minimum width for graphical bases
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# For baseball live games, optimize width for graphical bases
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is_baseball_live = False
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if is_live and live_info and hasattr(self, '_bases_data'):
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sport = None
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for league_key, config in self.league_configs.items():
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@@ -1091,8 +1092,10 @@ class OddsTickerManager:
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break
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if sport == 'baseball':
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# Ensure minimum width for the graphical bases
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min_bases_width = 30 # Minimum width needed for the base diamond cluster
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is_baseball_live = True
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# Use a more compact width for baseball games to minimize dead space
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# The bases graphic only needs about 24px width, so we can be more efficient
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min_bases_width = 24 # Reduced from 30 to minimize dead space
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odds_width = max(odds_width, min_bases_width)
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# --- Calculate total width ---
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@@ -1166,40 +1169,32 @@ class OddsTickerManager:
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if is_live and live_info:
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odds_color = (255, 0, 0) # Red for live games
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# Check if this is a baseball live game
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is_baseball_live = False
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if is_live and live_info and hasattr(self, '_bases_data'):
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sport = None
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for league_key, config in self.league_configs.items():
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if config.get('logo_dir') == game.get('logo_dir'):
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sport = config.get('sport')
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break
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# Draw odds content based on game type
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if is_baseball_live:
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# Draw graphical bases instead of text
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# Position bases closer to team names (left side of odds column) for better spacing
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bases_x = current_x + 12 # Position at left side, offset by half cluster width (24/2 = 12)
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# Shift bases down a bit more for better positioning
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bases_y = (height // 2) + 2 # Move down 2 pixels from center
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if sport == 'baseball':
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is_baseball_live = True
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# Draw graphical bases instead of text
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# Position bases closer to the right edge of odds column to reduce gap to gameplay stats
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bases_x = current_x + odds_width - 12 # Position at right side, offset by half cluster width (24/2 = 12)
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# Shift bases down a bit more for better positioning
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bases_y = (height // 2) + 2 # Move down 2 pixels from center
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# Ensure the bases don't go off the edge of the image
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base_diamond_size = 8 # Total size of the diamond
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base_cluster_width = 24 # Width of the base cluster (8 + 8 + 8) with tighter spacing
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if bases_x - (base_cluster_width // 2) >= 0 and bases_x + (base_cluster_width // 2) <= image.width:
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# Draw the base indicators
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self._draw_base_indicators(draw, self._bases_data, bases_x, bases_y)
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# Clear the bases data after drawing
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delattr(self, '_bases_data')
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# Ensure the bases don't go off the edge of the image
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base_diamond_size = 8 # Total size of the diamond
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base_cluster_width = 24 # Width of the base cluster (8 + 8 + 8) with tighter spacing
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if bases_x - (base_cluster_width // 2) >= 0 and bases_x + (base_cluster_width // 2) <= image.width:
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# Draw the base indicators
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self._draw_base_indicators(draw, self._bases_data, bases_x, bases_y)
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# Clear the bases data after drawing
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delattr(self, '_bases_data')
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else:
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# Draw regular odds text for non-baseball games
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draw.text((current_x, odds_y_away), away_odds_text, font=odds_font, fill=odds_color)
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draw.text((current_x, odds_y_home), home_odds_text, font=odds_font, fill=odds_color)
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# For baseball live games, use reduced padding to bring gameplay stats closer to bases
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# Dynamic spacing: Use reduced padding for baseball games to minimize dead space
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if is_baseball_live:
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current_x += odds_width + (h_padding // 2) # Use half padding for baseball games
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# Use minimal padding since bases are positioned at left of column
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current_x += odds_width + (h_padding // 3) # Use 1/3 padding for baseball games
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else:
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current_x += odds_width + h_padding
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