on demand refining

This commit is contained in:
ChuckBuilds
2025-05-25 15:11:43 -05:00
parent 06621f951d
commit 5c6a2a65ab

View File

@@ -449,29 +449,32 @@ class MusicManager:
if force_clear: # When DisplayController switches to music mode, it likely sets force_clear=True
self.display_manager.clear()
# If force_clear is used to initiate/reset the music display, we should activate.
self.activate_music_display() # Changed from deactivate_music_display
# Note: current_track_info might be empty this exact frame.
# The logic below will show "Nothing Playing" if so, but YTM connection is started.
self.activate_music_display()
# Note: current_track_info might be empty this exact frame if YTM just connected.
# The logic below will show "Nothing Playing" if so for this frame,
# but YTM connection is now active and data should arrive for the next frame.
# Use self.current_track_info which is updated by _poll_music_data or YTM direct update
display_info = self.current_track_info
display_info = self.current_track_info
if not display_info or not display_info.get('is_playing', False) or display_info.get('title') == 'Nothing Playing':
# Music is not playing or info is not available.
# Debounce "Nothing playing" log for this manager
if not hasattr(self, '_last_nothing_playing_log_time') or \
time.time() - getattr(self, '_last_nothing_playing_log_time', 0) > 30:
logger.info("Music Screen (MusicManager): Nothing playing or info unavailable.")
self._last_nothing_playing_log_time = time.time()
# If we thought we were active (e.g., activate_music_display was just called due to force_clear,
# or we were active from a previous frame) but current data shows nothing is playing, then deactivate.
if self.is_music_display_active:
# Only deactivate if:
# 1. Music display was previously active.
# 2. force_clear was FALSE in this call (meaning we are not in the initial activation frame).
if not force_clear and self.is_music_display_active:
self.deactivate_music_display()
# Ensure screen is clear if not already by force_clear (it usually would be if force_clear was true)
# Ensure screen is clear if not already by force_clear.
# If force_clear was true, it was cleared at the top.
# If force_clear was false and we are here, we need to clear for "Nothing Playing".
if not force_clear:
self.display_manager.clear() # Clear before drawing "Nothing Playing"
self.display_manager.clear()
text_width = self.display_manager.get_text_width("Nothing Playing", self.display_manager.regular_font)
x_pos = (self.display_manager.matrix.width - text_width) // 2
@@ -487,12 +490,15 @@ class MusicManager:
return
# If we've reached here, it means we are about to display actual music info.
# Ensure YTM is active if it's a potential source (activate_music_display might have already been called if force_clear was true)
# Ensure music display components (like YTM connection) are active.
# This will be true if force_clear was set, or if it was active from a previous frame.
# If it's somehow not active (e.g., error or specific sequence), activate it.
if not self.is_music_display_active:
self.activate_music_display()
self.activate_music_display() # This will attempt to connect YTM if needed
# Ensure screen is cleared if not force_clear but needed (e.g. transition from "Nothing Playing")
if not force_clear: # If force_clear was true, screen is already blank
# Ensure screen is cleared if not force_clear but needed (e.g. transition from "Nothing Playing" to actual music)
# If force_clear was true, screen is already blank and ready.
if not force_clear:
self.display_manager.draw.rectangle([0, 0, self.display_manager.matrix.width, self.display_manager.matrix.height], fill=(0, 0, 0))
# Album Art Configuration