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adjust on demand music activation
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@@ -446,26 +446,33 @@ class MusicManager:
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# Method moved from DisplayController and renamed
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def display(self, force_clear: bool = False):
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if force_clear: # Removed self.force_clear as it's passed directly
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if force_clear: # When DisplayController switches to music mode, it likely sets force_clear=True
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self.display_manager.clear()
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# self.force_clear = False # Not needed here
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# If forcing clear, it implies the music display might be stopping or resetting.
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self.deactivate_music_display() # Deactivate YTM if display is forced clear.
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# If force_clear is used to initiate/reset the music display, we should activate.
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self.activate_music_display() # Changed from deactivate_music_display
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# Note: current_track_info might be empty this exact frame.
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# The logic below will show "Nothing Playing" if so, but YTM connection is started.
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# Use self.current_track_info which is updated by _poll_music_data
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# Use self.current_track_info which is updated by _poll_music_data or YTM direct update
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display_info = self.current_track_info
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if not display_info or not display_info.get('is_playing', False) or display_info.get('title') == 'Nothing Playing':
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# Music is not playing or info is not available.
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# Debounce "Nothing playing" log for this manager
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if not hasattr(self, '_last_nothing_playing_log_time') or \
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time.time() - getattr(self, '_last_nothing_playing_log_time', 0) > 30:
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logger.info("Music Screen (MusicManager): Nothing playing or info unavailable.")
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self._last_nothing_playing_log_time = time.time()
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if self.is_music_display_active: # If we were showing music and now we are not
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# If we thought we were active (e.g., activate_music_display was just called due to force_clear,
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# or we were active from a previous frame) but current data shows nothing is playing, then deactivate.
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if self.is_music_display_active:
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self.deactivate_music_display()
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self.display_manager.clear() # Clear before drawing "Nothing Playing"
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# Ensure screen is clear if not already by force_clear (it usually would be if force_clear was true)
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if not force_clear:
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self.display_manager.clear() # Clear before drawing "Nothing Playing"
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text_width = self.display_manager.get_text_width("Nothing Playing", self.display_manager.regular_font)
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x_pos = (self.display_manager.matrix.width - text_width) // 2
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y_pos = (self.display_manager.matrix.height // 2) - 4
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@@ -480,15 +487,13 @@ class MusicManager:
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return
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# If we've reached here, it means we are about to display actual music info.
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# Ensure YTM is active if it's a potential source.
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# Ensure YTM is active if it's a potential source (activate_music_display might have already been called if force_clear was true)
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if not self.is_music_display_active:
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self.activate_music_display()
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# Ensure screen is cleared if not force_clear but needed (e.g. transition from "Nothing Playing")
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# This might be handled by DisplayController's force_clear logic, but can be an internal check too.
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# For now, assuming DisplayController manages the initial clear for a new mode.
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self.display_manager.draw.rectangle([0, 0, self.display_manager.matrix.width, self.display_manager.matrix.height], fill=(0, 0, 0))
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if not force_clear: # If force_clear was true, screen is already blank
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self.display_manager.draw.rectangle([0, 0, self.display_manager.matrix.width, self.display_manager.matrix.height], fill=(0, 0, 0))
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# Album Art Configuration
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matrix_height = self.display_manager.matrix.height
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